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- Vector4 splat = new Vector4(1, 0, 0, 0);
- splat = Vector4.Lerp(splat, new Vector4(0, 1, 0, 0), denseness);
- splat = Vector4.Lerp(splat, new Vector4(0, 0, 1, 0), steepness);
- splat = Vector4.Lerp(splat, new Vector4(0, 0, 0, 1), wetness);
- splat.Normalize();
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