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Finestjosh

Untitled

Aug 20th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = owner
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local h,t
  72. --Give the server mouse data 30 times every second, but only if the values changed
  73. --If player is not moving their mouse, client won't fire events
  74. while wait(1/30) do
  75. if h~=Mouse.Hit or t~=Mouse.Target then
  76. h,t=Mouse.Hit,Mouse.Target
  77. Event:FireServer({isMouse=true,Target=t,Hit=h})
  78. end
  79. end]==],Player.Character)
  80. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  81. end
  82.  
  83. function giant(p, size)
  84. local pchar = p.Character
  85. if pchar then
  86. local function scale(chr,scl)
  87.  
  88. for _,v in pairs(pchar:GetChildren()) do
  89. if v:IsA("Hat") then
  90. v:Clone()
  91. v.Parent = game.Lighting
  92. end
  93. end
  94.  
  95. local Head = chr['Head']
  96. local Torso = chr['Torso']
  97. local LA = chr['Left Arm']
  98. local RA = chr['Right Arm']
  99. local LL = chr['Left Leg']
  100. local RL = chr['Right Leg']
  101. local HRP = chr['HumanoidRootPart']
  102.  
  103. wait(0.1)
  104.  
  105. Head.formFactor = 3
  106. Torso.formFactor = 3
  107. LA.formFactor = 3
  108. RA.formFactor = 3
  109. LL.formFactor = 3
  110. RL.formFactor = 3
  111. HRP.formFactor = 3
  112.  
  113. Head.Size = Vector3.new(scl * 2, scl, scl)
  114. Torso.Size = Vector3.new(scl * 2, scl * 2, scl)
  115. LA.Size = Vector3.new(scl, scl * 2, scl)
  116. RA.Size = Vector3.new(scl, scl * 2, scl)
  117. LL.Size = Vector3.new(scl, scl * 2, scl)
  118. RL.Size = Vector3.new(scl, scl * 2, scl)
  119. HRP.Size = Vector3.new(scl * 2, scl * 2, scl)
  120.  
  121. local Motor1 = Instance.new('Motor6D', Torso)
  122. Motor1.Part0 = Torso
  123. Motor1.Part1 = Head
  124. Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
  125. Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
  126. Motor1.Name = "Neck"
  127.  
  128. local Motor2 = Instance.new('Motor6D', Torso)
  129. Motor2.Part0 = Torso
  130. Motor2.Part1 = LA
  131. Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
  132. Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
  133. Motor2.Name = "Left Shoulder"
  134.  
  135. local Motor3 = Instance.new('Motor6D', Torso)
  136. Motor3.Part0 = Torso
  137. Motor3.Part1 = RA
  138. Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
  139. Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
  140. Motor3.Name = "Right Shoulder"
  141.  
  142. local Motor4 = Instance.new('Motor6D', Torso)
  143. Motor4.Part0 = Torso
  144. Motor4.Part1 = LL
  145. Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
  146. Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
  147. Motor4.Name = "Left Hip"
  148.  
  149. local Motor5 = Instance.new('Motor6D', Torso)
  150. Motor5.Part0 = Torso
  151. Motor5.Part1 = RL
  152. Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
  153. Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
  154. Motor5.Name = "Right Hip"
  155.  
  156. local Motor6 = Instance.new('Motor6D', HRP)
  157. Motor6.Part0 = HRP
  158. Motor6.Part1 = Torso
  159. Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
  160. Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
  161.  
  162. end
  163.  
  164. scale(pchar, size)
  165. pchar.Humanoid.WalkSpeed = 15 * size
  166.  
  167. for _,v in pairs(game.Lighting:GetChildren()) do
  168. if v:IsA("Hat") then
  169. v.Parent = pchar
  170. end
  171. end
  172. end
  173. end
  174.  
  175. local plr = owner
  176. giant(plr,1)
  177.  
  178.  
  179. local csize = 1
  180.  
  181. local sgui = Instance.new("ScreenGui", owner.PlayerGui)
  182. local base = Instance.new("Frame", sgui)
  183. base.BackgroundTransparency = 1
  184. base.Size = UDim2.new(0, 110, 0, 200)
  185. base.Position = UDim2.new(1, -120, 1, -180)
  186. local indicator = Instance.new("TextLabel", base)
  187. indicator.Size = UDim2.new(1, 0, 0, 25)
  188. indicator.TextColor3 = Color3.new(1, 1, 1)
  189. indicator.BackgroundTransparency = 0
  190. indicator.FontSize = Enum.FontSize.Size18
  191. indicator.Font = Enum.Font.SourceSans
  192. indicator.Text = "Current Size: 3"
  193. local PlusOne = Instance.new("TextButton", base)
  194. PlusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255)
  195. PlusOne.Position = UDim2.new(0, 0, 0, 40)
  196. PlusOne.Size = UDim2.new(1, 0, 0.5, -50)
  197. PlusOne.BorderSizePixel = 2
  198. PlusOne.Font = Enum.Font.SourceSansBold
  199. PlusOne.FontSize = Enum.FontSize.Size24
  200. PlusOne.Text = "+.1 Size"
  201. local MinusOne = Instance.new("TextButton", base)
  202. MinusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255)
  203. MinusOne.Position = UDim2.new(0, 0, 0.5, 10)
  204. MinusOne.Size = UDim2.new(1, 0, 0.5, -50)
  205. MinusOne.Text = "-.1 Size"
  206. MinusOne.BorderSizePixel = 2
  207. MinusOne.Font = Enum.Font.SourceSansBold
  208. MinusOne.FontSize = Enum.FontSize.Size24
  209.  
  210. PlusOne.MouseButton1Down:connect(function()
  211. csize = csize + .1
  212. giant(plr, csize)
  213. indicator.Text = "Current Size: "..tostring(csize)
  214. end)
  215.  
  216. MinusOne.MouseButton1Down:connect(function()
  217. csize = csize - .1
  218. giant(plr, csize)
  219. indicator.Text = "Current Size: "..tostring(csize)
  220. end)
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