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- [ProtoContract]
- public class Power
- {
- /// <summary>
- /// Default Power Scaler:
- /// Turret default power calculation == ((power * idleScaler) defaultScaler)
- /// The default power value for a weapon is described by the turret just being placed , on with no tracking......
- /// </summary>
- public float defaultScaler { get; set; }
- /// <summary>
- /// Idle Power Scaler:
- /// Turret default power calculation == (power * idleScaler)
- /// The Idle power value for a weapon is used when a turret is in between volleys in a fire sequence.
- /// </summary>
- public float idleScaler { get; set; }
- /// <summary>
- /// Power:
- /// Ingame Power can be modified with a slider, this give you a percentage of the whole value
- /// when idle and default are calucleated they are subjuect to the power slider value as well.
- /// </summary>
- public float power { get; set; }
- }
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