carlosname

Untitled

Nov 13th, 2019
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  1.  
  2. wait(1)
  3. warn("Slenercat5's")
  4. warn("King Crimson")
  5. warn("Q to call stand")
  6. warn("E for karate chop attack")
  7. warn("R for Kick attack")
  8. warn("T to erase time(Hold)")
  9. warn("Y to say someting")
  10. warn("F (Hold) for epitaph")
  11. warn("G to cycle through idle animations")
  12. warn("Origional Model by JojofMer")
  13. warn("Avatar clothing and hair by Masterofroblox1206")
  14. warn("Sorry for model distortion and a big thanks to Model to Script converter by ttyyuu12345")
  15. plr = game.Players.LocalPlayer
  16. epitaphreload = false
  17. epitpah = false
  18. ChopR = false
  19. mse = plr:GetMouse()
  20. sound = Instance.new("Sound", game.Workspace)
  21. sound.SoundId = "https://www.roblox.com/asset/?id=274698941"
  22. sound.Volume = 10
  23. canworld = true
  24. BeeSpeed = 50
  25. chr = plr.Character
  26. tors = torso
  27. chr["Left Arm"].BrickColor = BrickColor.new("Pastel brown")
  28. chr["Right Arm"].BrickColor = BrickColor.new("Pastel brown")
  29. chr.Torso.BrickColor = BrickColor.new("Pastel brown")
  30. chr.Head.BrickColor = BrickColor.new("Pastel brown")
  31. local Players = game:service("Players")
  32. local Player = Players.LocalPlayer
  33. local Mouse = Player:GetMouse("")
  34. Character = Player.Character
  35. local RenderStepped = game:service("RunService").RenderStepped
  36. local MeshId = "http://www.roblox.com/asset?id=779592805"
  37. local TextureId = "http://www.roblox.com/asset/?id=775493027"
  38. local QHold = false
  39. local EHold = false
  40. cut = Instance.new("Sound", chr)
  41. cut.SoundId = "https://www.roblox.com/asset/?id=0"
  42. cut.Volume = 1.5
  43. thri = Instance.new("Sound", chr)
  44. thri.SoundId = "https://www.roblox.com/asset/?id=186311262"
  45. thri.Volume = 2.5
  46. Sound2 = Instance.new("Sound")
  47. Sound2.SoundId = "rbxassetid://616594063"
  48. Sound2.Parent = Player.Character.Head
  49. Effects = {}
  50. local Player = game.Players.localPlayer
  51. local Character = Player.Character
  52. Character.Archivable = false
  53. AdvancingFortress = Character:Clone()
  54. sandbox = function(l_1_0, l_1_1)
  55. local env = getfenv(l_1_1)
  56. local newenv = setmetatable({}, {})
  57. -- DECOMPILER ERROR: Overwrote pending register.
  58.  
  59. setfenv(l_1_1, function(l_1_0, l_1_1)
  60. if l_1_1 == "script" then
  61. return
  62. -- DECOMPILER ERROR: Overwrote pending register.
  63.  
  64. else
  65. return
  66. end
  67. -- Warning: undefined locals caused missing assignments!
  68. end
  69. )
  70. return
  71. end
  72.  
  73. cors = {}
  74. mas = Instance.new("Model", game:GetService("Lighting"))
  75. Model0 = Instance.new("Model")
  76. Model1 = Instance.new("Model")
  77. Part2 = Instance.new("Part")
  78. SpecialMesh3 = Instance.new("SpecialMesh")
  79. Part4 = Instance.new("Part")
  80. SpecialMesh5 = Instance.new("SpecialMesh")
  81. Part6 = Instance.new("Part")
  82. Part7 = Instance.new("Part")
  83. Part8 = Instance.new("Part")
  84. Part9 = Instance.new("Part")
  85. Texture10 = Instance.new("Texture")
  86. Texture11 = Instance.new("Texture")
  87. Texture12 = Instance.new("Texture")
  88. Texture13 = Instance.new("Texture")
  89. Texture14 = Instance.new("Texture")
  90. Texture15 = Instance.new("Texture")
  91. Part16 = Instance.new("Part")
  92. Model17 = Instance.new("Model")
  93. Part18 = Instance.new("Part")
  94. SpecialMesh19 = Instance.new("SpecialMesh")
  95. Part20 = Instance.new("Part")
  96. SpecialMesh21 = Instance.new("SpecialMesh")
  97. Part22 = Instance.new("Part")
  98. Part23 = Instance.new("Part")
  99. Part24 = Instance.new("Part")
  100. Part25 = Instance.new("Part")
  101. Part26 = Instance.new("Part")
  102. Texture27 = Instance.new("Texture")
  103. Texture28 = Instance.new("Texture")
  104. Texture29 = Instance.new("Texture")
  105. Texture30 = Instance.new("Texture")
  106. Texture31 = Instance.new("Texture")
  107. Texture32 = Instance.new("Texture")
  108. Part33 = Instance.new("Part")
  109. Model34 = Instance.new("Model")
  110. Part35 = Instance.new("Part")
  111. SpecialMesh36 = Instance.new("SpecialMesh")
  112. Part37 = Instance.new("Part")
  113. SpecialMesh38 = Instance.new("SpecialMesh")
  114. Part39 = Instance.new("Part")
  115. SpecialMesh40 = Instance.new("SpecialMesh")
  116. Part41 = Instance.new("Part")
  117. SpecialMesh42 = Instance.new("SpecialMesh")
  118. Part43 = Instance.new("Part")
  119. SpecialMesh44 = Instance.new("SpecialMesh")
  120. Part45 = Instance.new("Part")
  121. SpecialMesh46 = Instance.new("SpecialMesh")
  122. Part47 = Instance.new("Part")
  123. SpecialMesh48 = Instance.new("SpecialMesh")
  124. Part49 = Instance.new("Part")
  125. SpecialMesh50 = Instance.new("SpecialMesh")
  126. Part51 = Instance.new("Part")
  127. SpecialMesh52 = Instance.new("SpecialMesh")
  128. Part53 = Instance.new("Part")
  129. SpecialMesh54 = Instance.new("SpecialMesh")
  130. Part55 = Instance.new("Part")
  131. SpecialMesh56 = Instance.new("SpecialMesh")
  132. Part57 = Instance.new("Part")
  133. SpecialMesh58 = Instance.new("SpecialMesh")
  134. Part59 = Instance.new("Part")
  135. SpecialMesh60 = Instance.new("SpecialMesh")
  136. Part61 = Instance.new("Part")
  137. SpecialMesh62 = Instance.new("SpecialMesh")
  138. Part63 = Instance.new("Part")
  139. SpecialMesh64 = Instance.new("SpecialMesh")
  140. Part65 = Instance.new("Part")
  141. SpecialMesh66 = Instance.new("SpecialMesh")
  142. Model67 = Instance.new("Model")
  143. Part68 = Instance.new("Part")
  144. Part69 = Instance.new("Part")
  145. Part70 = Instance.new("Part")
  146. Part71 = Instance.new("Part")
  147. Part72 = Instance.new("Part")
  148. Part73 = Instance.new("Part")
  149. Part74 = Instance.new("Part")
  150. Part75 = Instance.new("Part")
  151. Attachment76 = Instance.new("Attachment")
  152. Texture77 = Instance.new("Texture")
  153. Texture78 = Instance.new("Texture")
  154. Texture79 = Instance.new("Texture")
  155. Texture80 = Instance.new("Texture")
  156. Texture81 = Instance.new("Texture")
  157. Texture82 = Instance.new("Texture")
  158. Part83 = Instance.new("Part")
  159. Attachment84 = Instance.new("Attachment")
  160. Texture85 = Instance.new("Texture")
  161. Texture86 = Instance.new("Texture")
  162. Texture87 = Instance.new("Texture")
  163. Texture88 = Instance.new("Texture")
  164. Texture89 = Instance.new("Texture")
  165. Texture90 = Instance.new("Texture")
  166. Part91 = Instance.new("Part")
  167. Attachment92 = Instance.new("Attachment")
  168. Texture93 = Instance.new("Texture")
  169. Texture94 = Instance.new("Texture")
  170. Texture95 = Instance.new("Texture")
  171. Texture96 = Instance.new("Texture")
  172. Texture97 = Instance.new("Texture")
  173. Texture98 = Instance.new("Texture")
  174. Part99 = Instance.new("Part")
  175. Attachment100 = Instance.new("Attachment")
  176. Texture101 = Instance.new("Texture")
  177. Texture102 = Instance.new("Texture")
  178. Texture103 = Instance.new("Texture")
  179. Texture104 = Instance.new("Texture")
  180. Texture105 = Instance.new("Texture")
  181. Texture106 = Instance.new("Texture")
  182. Part107 = Instance.new("Part")
  183. Part108 = Instance.new("Part")
  184. Part109 = Instance.new("Part")
  185. Part110 = Instance.new("Part")
  186. Attachment111 = Instance.new("Attachment")
  187. Texture112 = Instance.new("Texture")
  188. Texture113 = Instance.new("Texture")
  189. Texture114 = Instance.new("Texture")
  190. Texture115 = Instance.new("Texture")
  191. Texture116 = Instance.new("Texture")
  192. Texture117 = Instance.new("Texture")
  193. Model0.Name = "KingCrimson"
  194. Model0.Parent = mas
  195. Model1.Name = "Right Arm"
  196. Model1.Parent = Model0
  197. Part2.Parent = Model1
  198. Part2.Material = Enum.Material.SmoothPlastic
  199. Part2.BrickColor = BrickColor.new("Smoky grey")
  200. Part2.Rotation = Vector3.new(146.360001, -45.2199974, 123.129997)
  201. Part2.Anchored = false
  202. Part2.CanCollide = false
  203. Part2.Size = Vector3.new(0.499999911, 0.699999928, 0.199999988)
  204. Part2.CFrame = CFrame.new(14.3651133, -0.644345582, 5.35796213, -0.384963095, -0.589887083, -0.709817886, -0.482254148, 0.784308314, -0.390245438, 0.786915004, 0.192082107, -0.586403787)
  205. Part2.BottomSurface = Enum.SurfaceType.Smooth
  206. Part2.TopSurface = Enum.SurfaceType.Smooth
  207. Part2.Color = Color3.new(0.356863, 0.364706, 0.411765)
  208. Part2.Position = Vector3.new(14.3651133, -0.644345582, 5.35796213)
  209. Part2.Orientation = Vector3.new(22.9699993, -129.559998, -31.5900002)
  210. Part2.Color = Color3.new(0.356863, 0.364706, 0.411765)
  211. SpecialMesh3.Parent = Part2
  212. SpecialMesh3.MeshType = Enum.MeshType.Sphere
  213. Part4.Parent = Model1
  214. Part4.Material = Enum.Material.SmoothPlastic
  215. Part4.BrickColor = BrickColor.new("Smoky grey")
  216. Part4.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
  217. Part4.Anchored = false
  218. Part4.CanCollide = false
  219. Part4.Size = Vector3.new(0.49999994, 0.699999988, 0.200000003)
  220. Part4.CFrame = CFrame.new(13.2839031, -0.561478913, 5.65568638, 0.709811509, -0.589899778, -0.384955257, 0.390244275, 0.784294486, -0.482277453, 0.586412311, 0.192099035, 0.786904454)
  221. Part4.BottomSurface = Enum.SurfaceType.Smooth
  222. Part4.TopSurface = Enum.SurfaceType.Smooth
  223. Part4.Color = Color3.new(0.356863, 0.364706, 0.411765)
  224. Part4.Position = Vector3.new(13.2839031, -0.561478913, 5.65568638)
  225. Part4.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
  226. Part4.Color = Color3.new(0.356863, 0.364706, 0.411765)
  227. SpecialMesh5.Parent = Part4
  228. SpecialMesh5.MeshType = Enum.MeshType.Sphere
  229. Part6.Parent = Model1
  230. Part6.Material = Enum.Material.SmoothPlastic
  231. Part6.BrickColor = BrickColor.new("Smoky grey")
  232. Part6.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
  233. Part6.Anchored = true
  234. Part6.CanCollide = false
  235. Part6.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
  236. Part6.CFrame = CFrame.new(13.6033516, -0.389770329, 5.15472221, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
  237. Part6.BottomSurface = Enum.SurfaceType.Smooth
  238. Part6.TopSurface = Enum.SurfaceType.Smooth
  239. Part6.Color = Color3.new(0.356863, 0.364706, 0.411765)
  240. Part6.Position = Vector3.new(13.6033516, -0.389770329, 5.15472221)
  241. Part6.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
  242. Part6.Color = Color3.new(0.356863, 0.364706, 0.411765)
  243. Part7.Parent = Model1
  244. Part7.Material = Enum.Material.SmoothPlastic
  245. Part7.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
  246. Part7.Anchored = true
  247. Part7.CanCollide = false
  248. Part7.Size = Vector3.new(1.0999999, 0.469999939, 1.20000005)
  249. Part7.CFrame = CFrame.new(13.1461792, 0.218052983, 5.30360651, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
  250. Part7.BottomSurface = Enum.SurfaceType.Smooth
  251. Part7.TopSurface = Enum.SurfaceType.Smooth
  252. Part7.Position = Vector3.new(13.1461792, 0.218052983, 5.30360651)
  253. Part7.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
  254. Part8.Parent = Model1
  255. Part8.Material = Enum.Material.SmoothPlastic
  256. Part8.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
  257. Part8.Anchored = true
  258. Part8.CanCollide = false
  259. Part8.Size = Vector3.new(1.0999999, 0.499999911, 1.20000005)
  260. Part8.CFrame = CFrame.new(14.0752525, -1.01719975, 5.00104761, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
  261. Part8.BottomSurface = Enum.SurfaceType.Smooth
  262. Part8.TopSurface = Enum.SurfaceType.Smooth
  263. Part8.Position = Vector3.new(14.0752525, -1.01719975, 5.00104761)
  264. Part8.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
  265. Part9.Name = "Middle"
  266. Part9.Parent = Model1
  267. Part9.Material = Enum.Material.SmoothPlastic
  268. Part9.BrickColor = BrickColor.new("Persimmon")
  269. Part9.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
  270. Part9.Anchored = true
  271. Part9.CanCollide = false
  272. Part9.Size = Vector3.new(1, 2, 1)
  273. Part9.CFrame = CFrame.new(13.6180906, -0.409376323, 5.14992189, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
  274. Part9.BottomSurface = Enum.SurfaceType.Smooth
  275. Part9.TopSurface = Enum.SurfaceType.Smooth
  276. Part9.Color = Color3.new(1, 0.34902, 0.34902)
  277. Part9.Position = Vector3.new(13.6180906, -0.409376323, 5.14992189)
  278. Part9.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
  279. Part9.Color = Color3.new(1, 0.34902, 0.34902)
  280. Texture10.Parent = Part9
  281. Texture10.Texture = "rbxassetid://264596039"
  282. Texture10.StudsPerTileU = 0.5
  283. Texture10.StudsPerTileV = 0.5
  284. Texture11.Parent = Part9
  285. Texture11.Texture = "rbxassetid://264596039"
  286. Texture11.Face = Enum.NormalId.Back
  287. Texture11.StudsPerTileU = 0.5
  288. Texture11.StudsPerTileV = 0.5
  289. Texture12.Parent = Part9
  290. Texture12.Texture = "rbxassetid://264596039"
  291. Texture12.Face = Enum.NormalId.Left
  292. Texture12.StudsPerTileU = 0.5
  293. Texture12.StudsPerTileV = 0.5
  294. Texture13.Parent = Part9
  295. Texture13.Texture = "rbxassetid://264596039"
  296. Texture13.Face = Enum.NormalId.Right
  297. Texture13.StudsPerTileU = 0.5
  298. Texture13.StudsPerTileV = 0.5
  299. Texture14.Parent = Part9
  300. Texture14.Texture = "rbxassetid://264596039"
  301. Texture14.Face = Enum.NormalId.Top
  302. Texture14.StudsPerTileU = 0.5
  303. Texture14.StudsPerTileV = 0.5
  304. Texture15.Parent = Part9
  305. Texture15.Texture = "rbxassetid://264596039"
  306. Texture15.Face = Enum.NormalId.Bottom
  307. Texture15.StudsPerTileU = 0.5
  308. Texture15.StudsPerTileV = 0.5
  309. Part16.Parent = Model1
  310. Part16.Material = Enum.Material.SmoothPlastic
  311. Part16.BrickColor = BrickColor.new("Smoky grey")
  312. Part16.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
  313. Part16.Anchored = true
  314. Part16.CanCollide = false
  315. Part16.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
  316. Part16.CFrame = CFrame.new(13.9218893, -0.813286364, 5.05098629, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
  317. Part16.BottomSurface = Enum.SurfaceType.Smooth
  318. Part16.TopSurface = Enum.SurfaceType.Smooth
  319. Part16.Color = Color3.new(0.356863, 0.364706, 0.411765)
  320. Part16.Position = Vector3.new(13.9218893, -0.813286364, 5.05098629)
  321. Part16.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
  322. Part16.Color = Color3.new(0.356863, 0.364706, 0.411765)
  323. Model17.Name = "Right Leg"
  324. Model17.Parent = Model0
  325. Part18.Parent = Model17
  326. Part18.Material = Enum.Material.SmoothPlastic
  327. Part18.BrickColor = BrickColor.new("Smoky grey")
  328. Part18.Rotation = Vector3.new(-24.3199997, -1.63, 7.71000004)
  329. Part18.Anchored = true
  330. Part18.CanCollide = false
  331. Part18.Size = Vector3.new(0.49999994, 0.699999988, 0.200000003)
  332. Part18.CFrame = CFrame.new(12.545022, -2.51445723, 4.48515892, 0.990570366, -0.134036899, -0.028446557, 0.133800104, 0.901447296, 0.411692202, -0.0295387954, -0.411615372, 0.910878837)
  333. Part18.BottomSurface = Enum.SurfaceType.Smooth
  334. Part18.TopSurface = Enum.SurfaceType.Smooth
  335. Part18.Color = Color3.new(0.356863, 0.364706, 0.411765)
  336. Part18.Position = Vector3.new(12.545022, -2.51445723, 4.48515892)
  337. Part18.Orientation = Vector3.new(-24.3099995, -1.78999996, 8.43999958)
  338. Part18.Color = Color3.new(0.356863, 0.364706, 0.411765)
  339. SpecialMesh19.Parent = Part18
  340. SpecialMesh19.MeshType = Enum.MeshType.Sphere
  341. Part20.Parent = Model17
  342. Part20.Material = Enum.Material.SmoothPlastic
  343. Part20.BrickColor = BrickColor.new("Smoky grey")
  344. Part20.Rotation = Vector3.new(-12.4299994, 0, -172.119995)
  345. Part20.Anchored = true
  346. Part20.CanCollide = false
  347. Part20.Size = Vector3.new(0.325000226, 0.455000341, 0.1300001)
  348. Part20.CFrame = CFrame.new(12.6252451, -3.05395842, 4.73150682, -0.990570366, 0.137022212, 4.42622695e-05, -0.133800104, -0.967346251, 0.215264723, 0.0295387954, 0.213228405, 0.976555824)
  349. Part20.BottomSurface = Enum.SurfaceType.Smooth
  350. Part20.TopSurface = Enum.SurfaceType.Smooth
  351. Part20.Color = Color3.new(0.356863, 0.364706, 0.411765)
  352. Part20.Position = Vector3.new(12.6252451, -3.05395842, 4.73150682)
  353. Part20.Orientation = Vector3.new(-12.4299994, 0, -172.12999)
  354. Part20.Color = Color3.new(0.356863, 0.364706, 0.411765)
  355. SpecialMesh21.Parent = Part20
  356. SpecialMesh21.MeshType = Enum.MeshType.Sphere
  357. Part22.Parent = Model17
  358. Part22.Material = Enum.Material.SmoothPlastic
  359. Part22.BrickColor = BrickColor.new("Smoky grey")
  360. Part22.Rotation = Vector3.new(-24.3199997, -1.63, 7.71000004)
  361. Part22.Anchored = true
  362. Part22.CanCollide = false
  363. Part22.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
  364. Part22.CFrame = CFrame.new(12.5705891, -2.35689735, 5.04051924, 0.990570247, -0.134038031, -0.0284439493, 0.13380006, 0.901447117, 0.41169256, -0.0295416676, -0.411615282, 0.910878837)
  365. Part22.BottomSurface = Enum.SurfaceType.Smooth
  366. Part22.TopSurface = Enum.SurfaceType.Smooth
  367. Part22.Color = Color3.new(0.356863, 0.364706, 0.411765)
  368. Part22.Position = Vector3.new(12.5705891, -2.35689735, 5.04051924)
  369. Part22.Orientation = Vector3.new(-24.3099995, -1.78999996, 8.43999958)
  370. Part22.Color = Color3.new(0.356863, 0.364706, 0.411765)
  371. Part23.Parent = Model17
  372. Part23.Material = Enum.Material.SmoothPlastic
  373. Part23.BrickColor = BrickColor.new("Dark green")
  374. Part23.Rotation = Vector3.new(-24.3199997, -1.63, 7.71000004)
  375. Part23.Anchored = true
  376. Part23.CanCollide = false
  377. Part23.Shape = Enum.PartType.Ball
  378. Part23.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
  379. Part23.CFrame = CFrame.new(13.1938934, -2.80689168, 5.28531265, 0.990570366, -0.134036899, -0.028446557, 0.133800104, 0.901447296, 0.411692202, -0.0295387954, -0.411615372, 0.910878837)
  380. Part23.BottomSurface = Enum.SurfaceType.Smooth
  381. Part23.TopSurface = Enum.SurfaceType.Smooth
  382. Part23.Color = Color3.new(0.156863, 0.498039, 0.278431)
  383. Part23.Position = Vector3.new(13.1938934, -2.80689168, 5.28531265)
  384. Part23.Orientation = Vector3.new(-24.3099995, -1.78999996, 8.43999958)
  385. Part23.Color = Color3.new(0.156863, 0.498039, 0.278431)
  386. Part24.Parent = Model17
  387. Part24.Material = Enum.Material.SmoothPlastic
  388. Part24.Rotation = Vector3.new(155.699997, 1.77999997, -7.71000004)
  389. Part24.Anchored = true
  390. Part24.CanCollide = false
  391. Part24.Size = Vector3.new(1.14999962, 0.240000039, 1.12999988)
  392. Part24.CFrame = CFrame.new(12.6945753, -3.0105567, 5.31779671, 0.990490079, 0.134039685, 0.031104736, 0.134906918, -0.901445925, -0.41133368, -0.0270957313, 0.411617249, -0.910953939)
  393. Part24.BottomSurface = Enum.SurfaceType.Smooth
  394. Part24.TopSurface = Enum.SurfaceType.Smooth
  395. Part24.Position = Vector3.new(12.6945753, -3.0105567, 5.31779671)
  396. Part24.Orientation = Vector3.new(24.289999, 178.039993, 171.48999)
  397. Part25.Parent = Model17
  398. Part25.Material = Enum.Material.SmoothPlastic
  399. Part25.BrickColor = BrickColor.new("Sea green")
  400. Part25.Rotation = Vector3.new(155.699997, 1.77999997, -7.71000004)
  401. Part25.Anchored = true
  402. Part25.CanCollide = false
  403. Part25.Size = Vector3.new(1.14999962, 0.210000053, 1.12999988)
  404. Part25.CFrame = CFrame.new(12.7220516, -3.1953485, 5.40218019, 0.990490079, 0.134039685, 0.031104736, 0.134906918, -0.901445925, -0.41133368, -0.0270957313, 0.411617249, -0.910953939)
  405. Part25.BottomSurface = Enum.SurfaceType.Smooth
  406. Part25.TopSurface = Enum.SurfaceType.Smooth
  407. Part25.Color = Color3.new(0.203922, 0.556863, 0.25098)
  408. Part25.Position = Vector3.new(12.7220516, -3.1953485, 5.40218019)
  409. Part25.Orientation = Vector3.new(24.289999, 178.039993, 171.48999)
  410. Part25.Color = Color3.new(0.203922, 0.556863, 0.25098)
  411. Part26.Name = "Middle"
  412. Part26.Parent = Model17
  413. Part26.Material = Enum.Material.SmoothPlastic
  414. Part26.BrickColor = BrickColor.new("Persimmon")
  415. Part26.Rotation = Vector3.new(-24.3199997, -1.63, 7.71000004)
  416. Part26.Anchored = true
  417. Part26.CanCollide = false
  418. Part26.Size = Vector3.new(1, 2, 1)
  419. Part26.CFrame = CFrame.new(12.5464573, -2.19464064, 4.96642303, 0.990570247, -0.134038031, -0.0284439493, 0.13380006, 0.901447117, 0.41169256, -0.0295416676, -0.411615282, 0.910878837)
  420. Part26.BottomSurface = Enum.SurfaceType.Smooth
  421. Part26.TopSurface = Enum.SurfaceType.Smooth
  422. Part26.Color = Color3.new(1, 0.34902, 0.34902)
  423. Part26.Position = Vector3.new(12.5464573, -2.19464064, 4.96642303)
  424. Part26.Orientation = Vector3.new(-24.3099995, -1.78999996, 8.43999958)
  425. Part26.Color = Color3.new(1, 0.34902, 0.34902)
  426. Texture27.Parent = Part26
  427. Texture27.Texture = "rbxassetid://264596039"
  428. Texture27.StudsPerTileU = 0.5
  429. Texture27.StudsPerTileV = 0.5
  430. Texture28.Parent = Part26
  431. Texture28.Texture = "rbxassetid://264596039"
  432. Texture28.Face = Enum.NormalId.Back
  433. Texture28.StudsPerTileU = 0.5
  434. Texture28.StudsPerTileV = 0.5
  435. Texture29.Parent = Part26
  436. Texture29.Texture = "rbxassetid://264596039"
  437. Texture29.Face = Enum.NormalId.Left
  438. Texture29.StudsPerTileU = 0.5
  439. Texture29.StudsPerTileV = 0.5
  440. Texture30.Parent = Part26
  441. Texture30.Texture = "rbxassetid://264596039"
  442. Texture30.Face = Enum.NormalId.Right
  443. Texture30.StudsPerTileU = 0.5
  444. Texture30.StudsPerTileV = 0.5
  445. Texture31.Parent = Part26
  446. Texture31.Texture = "rbxassetid://264596039"
  447. Texture31.Face = Enum.NormalId.Top
  448. Texture31.StudsPerTileU = 0.5
  449. Texture31.StudsPerTileV = 0.5
  450. Texture32.Parent = Part26
  451. Texture32.Texture = "rbxassetid://264596039"
  452. Texture32.Face = Enum.NormalId.Bottom
  453. Texture32.StudsPerTileU = 0.5
  454. Texture32.StudsPerTileV = 0.5
  455. Part33.Parent = Model17
  456. Part33.Material = Enum.Material.SmoothPlastic
  457. Part33.BrickColor = BrickColor.new("Dark stone grey")
  458. Part33.Rotation = Vector3.new(155.699997, 1.77999997, -7.71000004)
  459. Part33.Anchored = true
  460. Part33.CanCollide = false
  461. Part33.Size = Vector3.new(1.14999962, 0.200000092, 1.12999988)
  462. Part33.CFrame = CFrame.new(12.6691103, -2.83928537, 5.23960114, 0.990490079, 0.134039685, 0.031104736, 0.134906918, -0.901445925, -0.41133368, -0.0270957313, 0.411617249, -0.910953939)
  463. Part33.BottomSurface = Enum.SurfaceType.Smooth
  464. Part33.TopSurface = Enum.SurfaceType.Smooth
  465. Part33.Color = Color3.new(0.388235, 0.372549, 0.384314)
  466. Part33.Position = Vector3.new(12.6691103, -2.83928537, 5.23960114)
  467. Part33.Orientation = Vector3.new(24.289999, 178.039993, 171.48999)
  468. Part33.Color = Color3.new(0.388235, 0.372549, 0.384314)
  469. Model34.Name = "FHead"
  470. Model34.Parent = Model0
  471. Part35.Name = "Head2"
  472. Part35.Parent = Model34
  473. Part35.Rotation = Vector3.new(-66.3699951, 18.5599995, 4.25999975)
  474. Part35.Anchored = true
  475. Part35.CanCollide = false
  476. Part35.Size = Vector3.new(0.920000196, 0.550000072, 0.530000031)
  477. Part35.CFrame = CFrame.new(11.9153433, 1.61313581, 4.26253557, 0.94537884, -0.0704041496, 0.318287492, -0.261034399, 0.421339154, 0.868524313, -0.195254266, -0.904166341, 0.379946351)
  478. Part35.BottomSurface = Enum.SurfaceType.Smooth
  479. Part35.TopSurface = Enum.SurfaceType.Smooth
  480. Part35.Position = Vector3.new(11.9153433, 1.61313581, 4.26253557)
  481. Part35.Orientation = Vector3.new(-60.2899971, 39.9500008, -31.7799988)
  482. SpecialMesh36.Parent = Part35
  483. SpecialMesh36.Scale = Vector3.new(1.25, 1.25, 1.25)
  484. SpecialMesh36.Scale = Vector3.new(1.25, 1.25, 1.25)
  485. Part37.Parent = Model34
  486. Part37.Material = Enum.Material.SmoothPlastic
  487. Part37.BrickColor = BrickColor.new("Bright green")
  488. Part37.Rotation = Vector3.new(11.4399996, 36.6800003, -33.7599983)
  489. Part37.Anchored = true
  490. Part37.CanCollide = false
  491. Part37.Size = Vector3.new(0.134020761, 0.125086069, 0.0893471837)
  492. Part37.CFrame = CFrame.new(11.5367546, 1.36738515, 4.06262636, 0.666773379, 0.445667267, 0.59732604, -0.446142316, 0.880708873, -0.159087777, -0.596969247, -0.160416603, 0.786062539)
  493. Part37.Color = Color3.new(0.294118, 0.592157, 0.294118)
  494. Part37.Position = Vector3.new(11.5367546, 1.36738515, 4.06262636)
  495. Part37.Orientation = Vector3.new(9.14999962, 37.2299995, -26.8699989)
  496. Part37.Color = Color3.new(0.294118, 0.592157, 0.294118)
  497. SpecialMesh38.Parent = Part37
  498. SpecialMesh38.MeshType = Enum.MeshType.Sphere
  499. Part39.Parent = Model34
  500. Part39.Material = Enum.Material.SmoothPlastic
  501. Part39.BrickColor = BrickColor.new("Really black")
  502. Part39.Rotation = Vector3.new(11.4399996, 36.6800003, -33.7599983)
  503. Part39.Anchored = true
  504. Part39.CanCollide = false
  505. Part39.Size = Vector3.new(0.0536082946, 0.0446735919, 0.0536083132)
  506. Part39.CFrame = CFrame.new(11.5217371, 1.36572087, 4.03961229, 0.666773379, 0.445667267, 0.59732604, -0.446142316, 0.880708873, -0.159087777, -0.596969247, -0.160416603, 0.786062539)
  507. Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  508. Part39.Position = Vector3.new(11.5217371, 1.36572087, 4.03961229)
  509. Part39.Orientation = Vector3.new(9.14999962, 37.2299995, -26.8699989)
  510. Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  511. SpecialMesh40.Parent = Part39
  512. SpecialMesh40.MeshType = Enum.MeshType.Sphere
  513. Part41.Parent = Model34
  514. Part41.Material = Enum.Material.SmoothPlastic
  515. Part41.BrickColor = BrickColor.new("Bright green")
  516. Part41.Rotation = Vector3.new(-10.9699993, -14.79, 3.61999989)
  517. Part41.Anchored = true
  518. Part41.CanCollide = false
  519. Part41.Size = Vector3.new(0.134020761, 0.125086069, 0.0893471837)
  520. Part41.CFrame = CFrame.new(12.0348082, 1.24521685, 3.94988966, 0.96494174, -0.0609708652, -0.255293489, 0.110407718, 0.976696193, 0.184050947, 0.238121852, -0.205784336, 0.949184358)
  521. Part41.Color = Color3.new(0.294118, 0.592157, 0.294118)
  522. Part41.Position = Vector3.new(12.0348082, 1.24521685, 3.94988966)
  523. Part41.Orientation = Vector3.new(-10.6099997, -15.0499992, 6.44999981)
  524. Part41.Color = Color3.new(0.294118, 0.592157, 0.294118)
  525. SpecialMesh42.Parent = Part41
  526. SpecialMesh42.MeshType = Enum.MeshType.Sphere
  527. Part43.Parent = Model34
  528. Part43.Material = Enum.Material.SmoothPlastic
  529. Part43.BrickColor = BrickColor.new("Really black")
  530. Part43.Rotation = Vector3.new(-10.9699993, -14.79, 3.61999989)
  531. Part43.Anchored = true
  532. Part43.CanCollide = false
  533. Part43.Size = Vector3.new(0.0536082946, 0.0446735919, 0.0536083132)
  534. Part43.CFrame = CFrame.new(12.0462294, 1.23641217, 3.92642498, 0.96494174, -0.0609708652, -0.255293489, 0.110407718, 0.976696193, 0.184050947, 0.238121852, -0.205784336, 0.949184358)
  535. Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  536. Part43.Position = Vector3.new(12.0462294, 1.23641217, 3.92642498)
  537. Part43.Orientation = Vector3.new(-10.6099997, -15.0499992, 6.44999981)
  538. Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  539. SpecialMesh44.Parent = Part43
  540. SpecialMesh44.MeshType = Enum.MeshType.Sphere
  541. Part45.Parent = Model34
  542. Part45.Material = Enum.Material.SmoothPlastic
  543. Part45.BrickColor = BrickColor.new("Bright green")
  544. Part45.Rotation = Vector3.new(18.789999, -25.2699986, 2.36999989)
  545. Part45.Anchored = true
  546. Part45.CanCollide = false
  547. Part45.Size = Vector3.new(0.07443849, 0.0694759339, 0.0496256687)
  548. Part45.CFrame = CFrame.new(11.9851036, 1.75838351, 3.91338539, 0.903546631, -0.0373740271, -0.426862031, -0.0982237533, 0.951597333, -0.291229397, 0.417084217, 0.305066586, 0.856139719)
  549. Part45.Color = Color3.new(0.294118, 0.592157, 0.294118)
  550. Part45.Position = Vector3.new(11.9851036, 1.75838351, 3.91338539)
  551. Part45.Orientation = Vector3.new(16.9300003, -26.5, -5.88999987)
  552. Part45.Color = Color3.new(0.294118, 0.592157, 0.294118)
  553. SpecialMesh46.Parent = Part45
  554. SpecialMesh46.MeshType = Enum.MeshType.Sphere
  555. Part47.Parent = Model34
  556. Part47.Material = Enum.Material.SmoothPlastic
  557. Part47.BrickColor = BrickColor.new("Really black")
  558. Part47.Rotation = Vector3.new(18.789999, -25.2699986, 2.36999989)
  559. Part47.Anchored = true
  560. Part47.CanCollide = false
  561. Part47.Size = Vector3.new(0.0297753923, 0.0248128343, 0.0297754034)
  562. Part47.CFrame = CFrame.new(11.9937954, 1.76010776, 3.9009192, 0.903546631, -0.0373740271, -0.426862031, -0.0982237533, 0.951597333, -0.291229397, 0.417084217, 0.305066586, 0.856139719)
  563. Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  564. Part47.Position = Vector3.new(11.9937954, 1.76010776, 3.9009192)
  565. Part47.Orientation = Vector3.new(16.9300003, -26.5, -5.88999987)
  566. Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  567. SpecialMesh48.Parent = Part47
  568. SpecialMesh48.MeshType = Enum.MeshType.Sphere
  569. Part49.Parent = Model34
  570. Part49.Material = Enum.Material.SmoothPlastic
  571. Part49.BrickColor = BrickColor.new("Really black")
  572. Part49.Rotation = Vector3.new(39.1800003, 28.5100002, -44.1299973)
  573. Part49.Anchored = true
  574. Part49.CanCollide = false
  575. Part49.Size = Vector3.new(0.0297753923, 0.0248128343, 0.0297754034)
  576. Part49.CFrame = CFrame.new(11.7805262, 1.81244111, 3.96626186, 0.630697012, 0.611918688, 0.477264643, -0.323370308, 0.766299486, -0.555172861, -0.705446601, 0.195812121, 0.681177616)
  577. Part49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  578. Part49.Position = Vector3.new(11.7805262, 1.81244111, 3.96626186)
  579. Part49.Orientation = Vector3.new(33.7199974, 35.0200005, -22.8799992)
  580. Part49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  581. SpecialMesh50.Parent = Part49
  582. SpecialMesh50.MeshType = Enum.MeshType.Sphere
  583. Part51.Parent = Model34
  584. Part51.Material = Enum.Material.SmoothPlastic
  585. Part51.BrickColor = BrickColor.new("Bright green")
  586. Part51.Rotation = Vector3.new(39.1800003, 28.5100002, -44.1299973)
  587. Part51.Anchored = true
  588. Part51.CanCollide = false
  589. Part51.Size = Vector3.new(0.07443849, 0.0694759339, 0.0496256687)
  590. Part51.CFrame = CFrame.new(11.7875834, 1.8068831, 3.97863412, 0.630697012, 0.611918688, 0.477264643, -0.323370308, 0.766299486, -0.555172861, -0.705446601, 0.195812121, 0.681177616)
  591. Part51.Color = Color3.new(0.294118, 0.592157, 0.294118)
  592. Part51.Position = Vector3.new(11.7875834, 1.8068831, 3.97863412)
  593. Part51.Orientation = Vector3.new(33.7199974, 35.0200005, -22.8799992)
  594. Part51.Color = Color3.new(0.294118, 0.592157, 0.294118)
  595. SpecialMesh52.Parent = Part51
  596. SpecialMesh52.MeshType = Enum.MeshType.Sphere
  597. Part53.Parent = Model34
  598. Part53.Material = Enum.Material.SmoothPlastic
  599. Part53.BrickColor = BrickColor.new("Really black")
  600. Part53.Rotation = Vector3.new(-10.9699993, -14.79, 3.61999989)
  601. Part53.Anchored = true
  602. Part53.CanCollide = false
  603. Part53.Size = Vector3.new(0.174020723, 0.165086061, 0.0500000007)
  604. Part53.CFrame = CFrame.new(12.0297956, 1.24883831, 3.96855235, 0.96494174, -0.0609708652, -0.255293489, 0.110407718, 0.976696193, 0.184050947, 0.238121852, -0.205784336, 0.949184358)
  605. Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  606. Part53.Position = Vector3.new(12.0297956, 1.24883831, 3.96855235)
  607. Part53.Orientation = Vector3.new(-10.6099997, -15.0499992, 6.44999981)
  608. Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  609. SpecialMesh54.Parent = Part53
  610. SpecialMesh54.MeshType = Enum.MeshType.Sphere
  611. Part55.Name = "Head2"
  612. Part55.Parent = Model34
  613. Part55.BrickColor = BrickColor.new("Persimmon")
  614. Part55.Rotation = Vector3.new(-8.06999969, 14.8199997, -11.8899994)
  615. Part55.Anchored = true
  616. Part55.CanCollide = false
  617. Part55.Size = Vector3.new(2, 1, 1)
  618. Part55.CFrame = CFrame.new(11.9367552, 1.30647635, 4.63012409, 0.946011603, 0.19913213, 0.255759805, -0.23908259, 0.961464882, 0.135738179, -0.218873739, -0.189557195, 0.957163811)
  619. Part55.BottomSurface = Enum.SurfaceType.Smooth
  620. Part55.TopSurface = Enum.SurfaceType.Smooth
  621. Part55.Color = Color3.new(1, 0.34902, 0.34902)
  622. Part55.Position = Vector3.new(11.9367552, 1.30647635, 4.63012409)
  623. Part55.Orientation = Vector3.new(-7.79999971, 14.96, -13.96)
  624. Part55.Color = Color3.new(1, 0.34902, 0.34902)
  625. SpecialMesh56.Parent = Part55
  626. SpecialMesh56.Scale = Vector3.new(1.25, 1.25, 1.25)
  627. SpecialMesh56.Scale = Vector3.new(1.25, 1.25, 1.25)
  628. Part57.Name = "Head2"
  629. Part57.Parent = Model34
  630. Part57.BrickColor = BrickColor.new("Persimmon")
  631. Part57.Rotation = Vector3.new(18.1399994, 6.60999966, -19.8599987)
  632. Part57.Anchored = true
  633. Part57.CanCollide = false
  634. Part57.Size = Vector3.new(0.5, 0.400000006, 0.400000006)
  635. Part57.CFrame = CFrame.new(11.9143991, 1.67772126, 4.14330864, 0.934295237, 0.337407798, 0.115121685, -0.289071709, 0.905973315, -0.309273332, -0.208647937, 0.255673677, 0.943979383)
  636. Part57.BottomSurface = Enum.SurfaceType.Smooth
  637. Part57.TopSurface = Enum.SurfaceType.Smooth
  638. Part57.Color = Color3.new(1, 0.34902, 0.34902)
  639. Part57.Position = Vector3.new(11.9143991, 1.67772126, 4.14330864)
  640. Part57.Orientation = Vector3.new(18.0200005, 6.94999981, -17.6999989)
  641. Part57.Color = Color3.new(1, 0.34902, 0.34902)
  642. SpecialMesh58.Parent = Part57
  643. SpecialMesh58.Scale = Vector3.new(1.25, 1.25, 1.25)
  644. SpecialMesh58.Scale = Vector3.new(1.25, 1.25, 1.25)
  645. Part59.Name = "Middle"
  646. Part59.Parent = Model34
  647. Part59.BrickColor = BrickColor.new("Bright yellow")
  648. Part59.Rotation = Vector3.new(-8.06999969, 14.8199997, -11.8899994)
  649. Part59.Anchored = true
  650. Part59.CanCollide = false
  651. Part59.Size = Vector3.new(2, 1, 0.899999976)
  652. Part59.CFrame = CFrame.new(11.8984041, 1.28610897, 4.48655272, 0.946011603, 0.19913213, 0.255759805, -0.23908259, 0.961464882, 0.135738179, -0.218873739, -0.189557195, 0.957163811)
  653. Part59.BottomSurface = Enum.SurfaceType.Smooth
  654. Part59.TopSurface = Enum.SurfaceType.Smooth
  655. Part59.Color = Color3.new(0.960784, 0.803922, 0.188235)
  656. Part59.Position = Vector3.new(11.8984041, 1.28610897, 4.48655272)
  657. Part59.Orientation = Vector3.new(-7.79999971, 14.96, -13.96)
  658. Part59.Color = Color3.new(0.960784, 0.803922, 0.188235)
  659. SpecialMesh60.Parent = Part59
  660. SpecialMesh60.Scale = Vector3.new(1.25, 1.25, 1.25)
  661. SpecialMesh60.Scale = Vector3.new(1.25, 1.25, 1.25)
  662. Part61.Parent = Model34
  663. Part61.Material = Enum.Material.SmoothPlastic
  664. Part61.BrickColor = BrickColor.new("Really black")
  665. Part61.Rotation = Vector3.new(11.4399996, 36.6800003, -33.7599983)
  666. Part61.Anchored = true
  667. Part61.CanCollide = false
  668. Part61.Size = Vector3.new(0.374020815, 0.0900000036, 0.0500000007)
  669. Part61.CFrame = CFrame.new(11.5474768, 1.36848938, 4.07948542, 0.666773379, 0.445667267, 0.59732604, -0.446142316, 0.880708873, -0.159087777, -0.596969247, -0.160416603, 0.786062539)
  670. Part61.Color = Color3.new(0, 0, 0)
  671. Part61.Position = Vector3.new(11.5474768, 1.36848938, 4.07948542)
  672. Part61.Orientation = Vector3.new(9.14999962, 37.2299995, -26.8699989)
  673. Part61.Color = Color3.new(0, 0, 0)
  674. SpecialMesh62.Parent = Part61
  675. SpecialMesh62.MeshType = Enum.MeshType.Sphere
  676. Part63.Parent = Model34
  677. Part63.Material = Enum.Material.SmoothPlastic
  678. Part63.BrickColor = BrickColor.new("Really black")
  679. Part63.Rotation = Vector3.new(-10.9699993, -14.79, 3.61999989)
  680. Part63.Anchored = true
  681. Part63.CanCollide = false
  682. Part63.Size = Vector3.new(0.364020735, 0.0750860721, 0.0500000007)
  683. Part63.CFrame = CFrame.new(12.0297956, 1.24883831, 3.96855235, 0.96494174, -0.0609708652, -0.255293489, 0.110407718, 0.976696193, 0.184050947, 0.238121852, -0.205784336, 0.949184358)
  684. Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  685. Part63.Position = Vector3.new(12.0297956, 1.24883831, 3.96855235)
  686. Part63.Orientation = Vector3.new(-10.6099997, -15.0499992, 6.44999981)
  687. Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  688. SpecialMesh64.Parent = Part63
  689. SpecialMesh64.MeshType = Enum.MeshType.Sphere
  690. Part65.Parent = Model34
  691. Part65.Material = Enum.Material.SmoothPlastic
  692. Part65.BrickColor = BrickColor.new("Really black")
  693. Part65.Rotation = Vector3.new(11.4399996, 36.6800003, -33.7599983)
  694. Part65.Anchored = true
  695. Part65.CanCollide = false
  696. Part65.Size = Vector3.new(0.173999995, 0.165000007, 0.0500000007)
  697. Part65.CFrame = CFrame.new(11.5421143, 1.36793602, 4.07104349, 0.666773379, 0.445667267, 0.59732604, -0.446142316, 0.880708873, -0.159087777, -0.596969247, -0.160416603, 0.786062539)
  698. Part65.Color = Color3.new(0, 0, 0)
  699. Part65.Position = Vector3.new(11.5421143, 1.36793602, 4.07104349)
  700. Part65.Orientation = Vector3.new(9.14999962, 37.2299995, -26.8699989)
  701. Part65.Color = Color3.new(0, 0, 0)
  702. SpecialMesh66.Parent = Part65
  703. SpecialMesh66.MeshType = Enum.MeshType.Sphere
  704. Model67.Name = "FTorso"
  705. Model67.Parent = Model0
  706. Part68.Parent = Model67
  707. Part68.Material = Enum.Material.SmoothPlastic
  708. Part68.Rotation = Vector3.new(0, 0.0299999993, 0)
  709. Part68.Anchored = true
  710. Part68.CanCollide = false
  711. Part68.Size = Vector3.new(0.330000073, 0.200000003, 0.900000036)
  712. Part68.CFrame = CFrame.new(11.0521231, 0.839523673, 4.67163563, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  713. Part68.Position = Vector3.new(11.0521231, 0.839523673, 4.67163563)
  714. Part68.Orientation = Vector3.new(0, 0.0299999993, 0)
  715. Part69.Parent = Model67
  716. Part69.Material = Enum.Material.SmoothPlastic
  717. Part69.Rotation = Vector3.new(21, 0.0299999993, -0.00999999978)
  718. Part69.Anchored = true
  719. Part69.CanCollide = false
  720. Part69.Size = Vector3.new(1.58999991, 0.800000012, 0.200000003)
  721. Part69.CFrame = CFrame.new(11.8924513, 0.952376485, 5.2253499, 1.00000215, 0.000194943394, 0.000548332697, 1.45472441e-05, 0.933557212, -0.358428597, -0.000581771368, 0.358428538, 0.933556974)
  722. Part69.Position = Vector3.new(11.8924513, 0.952376485, 5.2253499)
  723. Part69.Orientation = Vector3.new(21, 0.0299999993, 0)
  724. Part70.Parent = Model67
  725. Part70.Material = Enum.Material.SmoothPlastic
  726. Part70.Rotation = Vector3.new(0, 0.0299999993, 0)
  727. Part70.Anchored = true
  728. Part70.CanCollide = false
  729. Part70.Shape = Enum.PartType.Cylinder
  730. Part70.Size = Vector3.new(0.200000003, 1, 1)
  731. Part70.CFrame = CFrame.new(10.819169, 0.889256001, 4.63970709, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  732. Part70.BottomSurface = Enum.SurfaceType.Smooth
  733. Part70.TopSurface = Enum.SurfaceType.Smooth
  734. Part70.Position = Vector3.new(10.819169, 0.889256001, 4.63970709)
  735. Part70.Orientation = Vector3.new(0, 0.0299999993, 0)
  736. Part71.Parent = Model67
  737. Part71.Material = Enum.Material.SmoothPlastic
  738. Part71.Rotation = Vector3.new(0, 0.0299999993, 0)
  739. Part71.Anchored = true
  740. Part71.CanCollide = false
  741. Part71.Size = Vector3.new(0.400000036, 0.200000003, 0.900000036)
  742. Part71.CFrame = CFrame.new(12.7871428, 0.839549303, 4.67061138, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  743. Part71.Position = Vector3.new(12.7871428, 0.839549303, 4.67061138)
  744. Part71.Orientation = Vector3.new(0, 0.0299999993, 0)
  745. Part72.Parent = Model67
  746. Part72.Material = Enum.Material.SmoothPlastic
  747. Part72.Rotation = Vector3.new(-180, -0.0299999993, 180)
  748. Part72.Anchored = true
  749. Part72.CanCollide = false
  750. Part72.Shape = Enum.PartType.Cylinder
  751. Part72.Size = Vector3.new(0.200000003, 1, 1)
  752. Part72.CFrame = CFrame.new(12.965106, 0.889284968, 4.68757534, -1.00000215, -1.45131817e-05, -0.000581773929, -1.45472441e-05, 1, 5.8661255e-05, 0.000581771368, 5.86695787e-05, -0.999999821)
  753. Part72.BottomSurface = Enum.SurfaceType.Smooth
  754. Part72.TopSurface = Enum.SurfaceType.Smooth
  755. Part72.Position = Vector3.new(12.965106, 0.889284968, 4.68757534)
  756. Part72.Orientation = Vector3.new(0, -179.970001, 0)
  757. Part73.Parent = Model67
  758. Part73.Material = Enum.Material.SmoothPlastic
  759. Part73.Rotation = Vector3.new(-3, 0.0299999993, 0)
  760. Part73.Anchored = true
  761. Part73.CanCollide = false
  762. Part73.Size = Vector3.new(0.200000003, 0.600000024, 1.5)
  763. Part73.CFrame = CFrame.new(12.6873074, 1.00220788, 4.98134327, 1.00000215, -4.4937362e-05, 0.000580217456, 1.45472441e-05, 0.998633087, 0.0522711277, -0.000581771368, -0.0522711128, 0.998632908)
  764. Part73.Position = Vector3.new(12.6873074, 1.00220788, 4.98134327)
  765. Part73.Orientation = Vector3.new(-3, 0.0299999993, 0)
  766. Part74.Parent = Model67
  767. Part74.Material = Enum.Material.SmoothPlastic
  768. Part74.Rotation = Vector3.new(-3, 0.0299999993, 0)
  769. Part74.Anchored = true
  770. Part74.CanCollide = false
  771. Part74.Size = Vector3.new(0.210000053, 0.600000024, 1.5)
  772. Part74.CFrame = CFrame.new(11.1568213, 1.00218725, 4.93468666, 1.00000215, -4.4937362e-05, 0.000580217456, 1.45472441e-05, 0.998633087, 0.0522711277, -0.000581771368, -0.0522711128, 0.998632908)
  773. Part74.Position = Vector3.new(11.1568213, 1.00218725, 4.93468666)
  774. Part74.Orientation = Vector3.new(-3, 0.0299999993, 0)
  775. Part75.Parent = Model67
  776. Part75.BrickColor = BrickColor.new("Persimmon")
  777. Part75.Rotation = Vector3.new(0, 0.0299999993, 0)
  778. Part75.Anchored = true
  779. Part75.CanCollide = false
  780. Part75.Size = Vector3.new(2, 0.429999948, 1.15999985)
  781. Part75.CFrame = CFrame.new(11.9249992, 0.524288297, 4.55067492, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  782. Part75.Color = Color3.new(1, 0.34902, 0.34902)
  783. Part75.Position = Vector3.new(11.9249992, 0.524288297, 4.55067492)
  784. Part75.Orientation = Vector3.new(0, 0.0299999993, 0)
  785. Part75.Color = Color3.new(1, 0.34902, 0.34902)
  786. Attachment76.Name = "RootRigAttachment"
  787. Attachment76.Parent = Part75
  788. Texture77.Parent = Part75
  789. Texture77.Texture = "rbxassetid://264596039"
  790. Texture77.StudsPerTileU = 0.5
  791. Texture77.StudsPerTileV = 0.5
  792. Texture78.Parent = Part75
  793. Texture78.Texture = "rbxassetid://264596039"
  794. Texture78.Face = Enum.NormalId.Back
  795. Texture78.StudsPerTileU = 0.5
  796. Texture78.StudsPerTileV = 0.5
  797. Texture79.Parent = Part75
  798. Texture79.Texture = "rbxassetid://264596039"
  799. Texture79.Face = Enum.NormalId.Left
  800. Texture79.StudsPerTileU = 0.5
  801. Texture79.StudsPerTileV = 0.5
  802. Texture80.Parent = Part75
  803. Texture80.Texture = "rbxassetid://264596039"
  804. Texture80.Face = Enum.NormalId.Right
  805. Texture80.StudsPerTileU = 0.5
  806. Texture80.StudsPerTileV = 0.5
  807. Texture81.Parent = Part75
  808. Texture81.Texture = "rbxassetid://264596039"
  809. Texture81.Face = Enum.NormalId.Top
  810. Texture81.StudsPerTileU = 0.5
  811. Texture81.StudsPerTileV = 0.5
  812. Texture82.Parent = Part75
  813. Texture82.Texture = "rbxassetid://264596039"
  814. Texture82.Face = Enum.NormalId.Bottom
  815. Texture82.StudsPerTileU = 0.5
  816. Texture82.StudsPerTileV = 0.5
  817. Part83.Parent = Model67
  818. Part83.BrickColor = BrickColor.new("Persimmon")
  819. Part83.Rotation = Vector3.new(0, 0.0299999993, 0)
  820. Part83.Anchored = true
  821. Part83.CanCollide = false
  822. Part83.Size = Vector3.new(0.550000191, 0.849999785, 1.15999985)
  823. Part83.CFrame = CFrame.new(12.6500111, 0.314302087, 4.55023623, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  824. Part83.Color = Color3.new(1, 0.34902, 0.34902)
  825. Part83.Position = Vector3.new(12.6500111, 0.314302087, 4.55023623)
  826. Part83.Orientation = Vector3.new(0, 0.0299999993, 0)
  827. Part83.Color = Color3.new(1, 0.34902, 0.34902)
  828. Attachment84.Name = "RootRigAttachment"
  829. Attachment84.Parent = Part83
  830. Texture85.Parent = Part83
  831. Texture85.Texture = "rbxassetid://264596039"
  832. Texture85.StudsPerTileU = 0.5
  833. Texture85.StudsPerTileV = 0.5
  834. Texture86.Parent = Part83
  835. Texture86.Texture = "rbxassetid://264596039"
  836. Texture86.Face = Enum.NormalId.Back
  837. Texture86.StudsPerTileU = 0.5
  838. Texture86.StudsPerTileV = 0.5
  839. Texture87.Parent = Part83
  840. Texture87.Texture = "rbxassetid://264596039"
  841. Texture87.Face = Enum.NormalId.Left
  842. Texture87.StudsPerTileU = 0.5
  843. Texture87.StudsPerTileV = 0.5
  844. Texture88.Parent = Part83
  845. Texture88.Texture = "rbxassetid://264596039"
  846. Texture88.Face = Enum.NormalId.Right
  847. Texture88.StudsPerTileU = 0.5
  848. Texture88.StudsPerTileV = 0.5
  849. Texture89.Parent = Part83
  850. Texture89.Texture = "rbxassetid://264596039"
  851. Texture89.Face = Enum.NormalId.Top
  852. Texture89.StudsPerTileU = 0.5
  853. Texture89.StudsPerTileV = 0.5
  854. Texture90.Parent = Part83
  855. Texture90.Texture = "rbxassetid://264596039"
  856. Texture90.Face = Enum.NormalId.Bottom
  857. Texture90.StudsPerTileU = 0.5
  858. Texture90.StudsPerTileV = 0.5
  859. Part91.Parent = Model67
  860. Part91.BrickColor = BrickColor.new("Persimmon")
  861. Part91.Rotation = Vector3.new(0, 0.0299999993, 0)
  862. Part91.Anchored = true
  863. Part91.CanCollide = false
  864. Part91.Size = Vector3.new(0.49999997, 0.849999785, 1.15999985)
  865. Part91.CFrame = CFrame.new(11.1850176, 0.314280808, 4.55109692, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  866. Part91.Color = Color3.new(1, 0.34902, 0.34902)
  867. Part91.Position = Vector3.new(11.1850176, 0.314280808, 4.55109692)
  868. Part91.Orientation = Vector3.new(0, 0.0299999993, 0)
  869. Part91.Color = Color3.new(1, 0.34902, 0.34902)
  870. Attachment92.Name = "RootRigAttachment"
  871. Attachment92.Parent = Part91
  872. Texture93.Parent = Part91
  873. Texture93.Texture = "rbxassetid://264596039"
  874. Texture93.StudsPerTileU = 0.5
  875. Texture93.StudsPerTileV = 0.5
  876. Texture94.Parent = Part91
  877. Texture94.Texture = "rbxassetid://264596039"
  878. Texture94.Face = Enum.NormalId.Back
  879. Texture94.StudsPerTileU = 0.5
  880. Texture94.StudsPerTileV = 0.5
  881. Texture95.Parent = Part91
  882. Texture95.Texture = "rbxassetid://264596039"
  883. Texture95.Face = Enum.NormalId.Left
  884. Texture95.StudsPerTileU = 0.5
  885. Texture95.StudsPerTileV = 0.5
  886. Texture96.Parent = Part91
  887. Texture96.Texture = "rbxassetid://264596039"
  888. Texture96.Face = Enum.NormalId.Right
  889. Texture96.StudsPerTileU = 0.5
  890. Texture96.StudsPerTileV = 0.5
  891. Texture97.Parent = Part91
  892. Texture97.Texture = "rbxassetid://264596039"
  893. Texture97.Face = Enum.NormalId.Top
  894. Texture97.StudsPerTileU = 0.5
  895. Texture97.StudsPerTileV = 0.5
  896. Texture98.Parent = Part91
  897. Texture98.Texture = "rbxassetid://264596039"
  898. Texture98.Face = Enum.NormalId.Bottom
  899. Texture98.StudsPerTileU = 0.5
  900. Texture98.StudsPerTileV = 0.5
  901. Part99.Parent = Model67
  902. Part99.BrickColor = BrickColor.new("Persimmon")
  903. Part99.Rotation = Vector3.new(0, 0.0299999993, 0)
  904. Part99.Anchored = true
  905. Part99.CanCollide = false
  906. Part99.Size = Vector3.new(2, 2, 1)
  907. Part99.CFrame = CFrame.new(11.9250631, -0.26070109, 4.63062239, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  908. Part99.Color = Color3.new(1, 0.34902, 0.34902)
  909. Part99.Position = Vector3.new(11.9250631, -0.26070109, 4.63062239)
  910. Part99.Orientation = Vector3.new(0, 0.0299999993, 0)
  911. Part99.Color = Color3.new(1, 0.34902, 0.34902)
  912. Attachment100.Name = "RootRigAttachment"
  913. Attachment100.Parent = Part99
  914. Texture101.Parent = Part99
  915. Texture101.Texture = "rbxassetid://264596039"
  916. Texture101.StudsPerTileU = 0.5
  917. Texture101.StudsPerTileV = 0.5
  918. Texture102.Parent = Part99
  919. Texture102.Texture = "rbxassetid://264596039"
  920. Texture102.Face = Enum.NormalId.Back
  921. Texture102.StudsPerTileU = 0.5
  922. Texture102.StudsPerTileV = 0.5
  923. Texture103.Parent = Part99
  924. Texture103.Texture = "rbxassetid://264596039"
  925. Texture103.Face = Enum.NormalId.Left
  926. Texture103.StudsPerTileU = 0.5
  927. Texture103.StudsPerTileV = 0.5
  928. Texture104.Parent = Part99
  929. Texture104.Texture = "rbxassetid://264596039"
  930. Texture104.Face = Enum.NormalId.Right
  931. Texture104.StudsPerTileU = 0.5
  932. Texture104.StudsPerTileV = 0.5
  933. Texture105.Parent = Part99
  934. Texture105.Texture = "rbxassetid://264596039"
  935. Texture105.Face = Enum.NormalId.Top
  936. Texture105.StudsPerTileU = 0.5
  937. Texture105.StudsPerTileV = 0.5
  938. Texture106.Parent = Part99
  939. Texture106.Texture = "rbxassetid://264596039"
  940. Texture106.Face = Enum.NormalId.Bottom
  941. Texture106.StudsPerTileU = 0.5
  942. Texture106.StudsPerTileV = 0.5
  943. Part107.Parent = Model67
  944. Part107.Material = Enum.Material.SmoothPlastic
  945. Part107.Rotation = Vector3.new(-180, 0.119999997, 0)
  946. Part107.Anchored = true
  947. Part107.CanCollide = false
  948. Part107.Size = Vector3.new(0.960000217, 1.28999972, 1.0999999)
  949. Part107.CFrame = CFrame.new(11.9067307, -0.335699737, 4.64631414, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
  950. Part107.Position = Vector3.new(11.9067307, -0.335699737, 4.64631414)
  951. Part107.Orientation = Vector3.new(0, 179.87999, 180)
  952. Part108.Parent = Model67
  953. Part108.Material = Enum.Material.SmoothPlastic
  954. Part108.Rotation = Vector3.new(-180, 0.119999997, 0)
  955. Part108.Anchored = true
  956. Part108.CanCollide = false
  957. Part108.Size = Vector3.new(2.16999936, 0.949999988, 1.0999999)
  958. Part108.CFrame = CFrame.new(11.8742619, -0.565696001, 4.60946989, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
  959. Part108.Position = Vector3.new(11.8742619, -0.565696001, 4.60946989)
  960. Part108.Orientation = Vector3.new(0, 179.87999, 180)
  961. Part109.Parent = Model67
  962. Part109.Material = Enum.Material.SmoothPlastic
  963. Part109.BrickColor = BrickColor.new("Dark stone grey")
  964. Part109.Rotation = Vector3.new(-180, 0.119999997, 0)
  965. Part109.Anchored = true
  966. Part109.CanCollide = false
  967. Part109.Size = Vector3.new(2.23999977, 0.410000026, 1.12999988)
  968. Part109.CFrame = CFrame.new(11.9093018, -1.12568498, 4.60950422, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
  969. Part109.Color = Color3.new(0.388235, 0.372549, 0.384314)
  970. Part109.Position = Vector3.new(11.9093018, -1.12568498, 4.60950422)
  971. Part109.Orientation = Vector3.new(0, 179.87999, 180)
  972. Part109.Color = Color3.new(0.388235, 0.372549, 0.384314)
  973. Part110.Name = "Middle"
  974. Part110.Parent = Model67
  975. Part110.BrickColor = BrickColor.new("Persimmon")
  976. Part110.Anchored = true
  977. Part110.CanCollide = false
  978. Part110.Size = Vector3.new(2, 2, 1)
  979. Part110.CFrame = CFrame.new(11.8900042, -0.300692469, 4.61989641, 1.00000226, -1.44949418e-05, 3.72668728e-06, 1.44950927e-05, 1, -5.8666963e-05, -3.72505747e-06, 5.86668757e-05, 1)
  980. Part110.Color = Color3.new(1, 0.34902, 0.34902)
  981. Part110.Position = Vector3.new(11.8900042, -0.300692469, 4.61989641)
  982. Part110.Color = Color3.new(1, 0.34902, 0.34902)
  983. Attachment111.Name = "RootRigAttachment"
  984. Attachment111.Parent = Part110
  985. Texture112.Parent = Part110
  986. Texture112.Texture = "rbxassetid://264596039"
  987. Texture112.StudsPerTileU = 0.5
  988. Texture112.StudsPerTileV = 0.5
  989. Texture113.Parent = Part110
  990. Texture113.Texture = "rbxassetid://264596039"
  991. Texture113.Face = Enum.NormalId.Back
  992. Texture113.StudsPerTileU = 0.5
  993. Texture113.StudsPerTileV = 0.5
  994. Texture114.Parent = Part110
  995. Texture114.Texture = "rbxassetid://264596039"
  996. Texture114.Face = Enum.NormalId.Left
  997. Texture114.StudsPerTileU = 0.5
  998. Texture114.StudsPerTileV = 0.5
  999. Texture115.Parent = Part110
  1000. Texture115.Texture = "rbxassetid://264596039"
  1001. Texture115.Face = Enum.NormalId.Right
  1002. Texture115.StudsPerTileU = 0.5
  1003. Texture115.StudsPerTileV = 0.5
  1004. Texture116.Parent = Part110
  1005. Texture116.Texture = "rbxassetid://264596039"
  1006. Texture116.Face = Enum.NormalId.Top
  1007. Texture116.StudsPerTileU = 0.5
  1008. Texture116.StudsPerTileV = 0.5
  1009. Texture117.Parent = Part110
  1010. Texture117.Texture = "rbxassetid://264596039"
  1011. Texture117.Face = Enum.NormalId.Bottom
  1012. Texture117.StudsPerTileU = 0.5
  1013. Texture117.StudsPerTileV = 0.5
  1014. for i,v in pairs(mas:GetChildren()) do
  1015. do
  1016. v.Parent = game:GetService("Players").LocalPlayer.Character
  1017. pcall(function (v:MakeJoints()
  1018. end)
  1019. end
  1020. end
  1021. mas:Destroy()
  1022. for i,v in pairs(cors) do
  1023. spawn(function pcall(v)
  1024. end)
  1025. end
  1026. sandbox = function(l_4_0, l_4_1)
  1027. local env = getfenv(l_4_1)
  1028. local newenv = setmetatable({}, {})
  1029. -- DECOMPILER ERROR: Overwrote pending register.
  1030.  
  1031. setfenv(l_4_1, function(l_1_0, l_1_1)
  1032. if l_1_1 == "script" then
  1033. return
  1034. -- DECOMPILER ERROR: Overwrote pending register.
  1035.  
  1036. else
  1037. return
  1038. end
  1039. -- Warning: undefined locals caused missing assignments!
  1040. end
  1041. )
  1042. return
  1043. end
  1044.  
  1045. cors = {}
  1046. mas = Instance.new("Model", game:GetService("Lighting"))
  1047. Model0 = Instance.new("Model")
  1048. Part1 = Instance.new("Part")
  1049. SpecialMesh2 = Instance.new("SpecialMesh")
  1050. Part3 = Instance.new("Part")
  1051. Texture4 = Instance.new("Texture")
  1052. Texture5 = Instance.new("Texture")
  1053. Texture6 = Instance.new("Texture")
  1054. Texture7 = Instance.new("Texture")
  1055. Texture8 = Instance.new("Texture")
  1056. Texture9 = Instance.new("Texture")
  1057. Part10 = Instance.new("Part")
  1058. Part11 = Instance.new("Part")
  1059. Part12 = Instance.new("Part")
  1060. Part13 = Instance.new("Part")
  1061. SpecialMesh14 = Instance.new("SpecialMesh")
  1062. Part15 = Instance.new("Part")
  1063. Model0.Name = "Left Arm"
  1064. Model0.Parent = mas
  1065. Part1.Parent = Model0
  1066. Part1.Material = Enum.Material.SmoothPlastic
  1067. Part1.BrickColor = BrickColor.new("Smoky grey")
  1068. Part1.Rotation = Vector3.new(158.839996, 86.4199982, -159.98999)
  1069. Part1.Anchored = true
  1070. Part1.CanCollide = false
  1071. Part1.Size = Vector3.new(0.499999911, 0.699999928, 0.199999988)
  1072. Part1.CFrame = CFrame.new(9.67373753, -0.925762892, 4.67416382, -0.0586780347, 0.0213669986, 0.998048306, -0.0194990113, 0.999555647, -0.0225456711, -0.998086572, -0.02078389, -0.0582353249)
  1073. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1074. Part1.TopSurface = Enum.SurfaceType.Smooth
  1075. Part1.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1076. Part1.Position = Vector3.new(9.67373753, -0.925762892, 4.67416382)
  1077. Part1.Orientation = Vector3.new(1.28999996, 93.3399963, -1.12)
  1078. Part1.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1079. SpecialMesh2.Parent = Part1
  1080. SpecialMesh2.MeshType = Enum.MeshType.Sphere
  1081. Part3.Name = "Middle"
  1082. Part3.Parent = Model0
  1083. Part3.Material = Enum.Material.SmoothPlastic
  1084. Part3.BrickColor = BrickColor.new("Persimmon")
  1085. Part3.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
  1086. Part3.Anchored = true
  1087. Part3.CanCollide = false
  1088. Part3.Size = Vector3.new(1, 2, 1)
  1089. Part3.CFrame = CFrame.new(10.2763157, -0.328741938, 4.6582799, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
  1090. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1091. Part3.TopSurface = Enum.SurfaceType.Smooth
  1092. Part3.Color = Color3.new(1, 0.34902, 0.34902)
  1093. Part3.Position = Vector3.new(10.2763157, -0.328741938, 4.6582799)
  1094. Part3.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
  1095. Part3.Color = Color3.new(1, 0.34902, 0.34902)
  1096. Texture4.Parent = Part3
  1097. Texture4.Texture = "rbxassetid://264596039"
  1098. Texture4.StudsPerTileU = 0.5
  1099. Texture4.StudsPerTileV = 0.5
  1100. Texture5.Parent = Part3
  1101. Texture5.Texture = "rbxassetid://264596039"
  1102. Texture5.Face = Enum.NormalId.Back
  1103. Texture5.StudsPerTileU = 0.5
  1104. Texture5.StudsPerTileV = 0.5
  1105. Texture6.Parent = Part3
  1106. Texture6.Texture = "rbxassetid://264596039"
  1107. Texture6.Face = Enum.NormalId.Left
  1108. Texture6.StudsPerTileU = 0.5
  1109. Texture6.StudsPerTileV = 0.5
  1110. Texture7.Parent = Part3
  1111. Texture7.Texture = "rbxassetid://264596039"
  1112. Texture7.Face = Enum.NormalId.Right
  1113. Texture7.StudsPerTileU = 0.5
  1114. Texture7.StudsPerTileV = 0.5
  1115. Texture8.Parent = Part3
  1116. Texture8.Texture = "rbxassetid://264596039"
  1117. Texture8.Face = Enum.NormalId.Top
  1118. Texture8.StudsPerTileU = 0.5
  1119. Texture8.StudsPerTileV = 0.5
  1120. Texture9.Parent = Part3
  1121. Texture9.Texture = "rbxassetid://264596039"
  1122. Texture9.Face = Enum.NormalId.Bottom
  1123. Texture9.StudsPerTileU = 0.5
  1124. Texture9.StudsPerTileV = 0.5
  1125. Part10.Parent = Model0
  1126. Part10.Material = Enum.Material.SmoothPlastic
  1127. Part10.BrickColor = BrickColor.new("Smoky grey")
  1128. Part10.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
  1129. Part10.Anchored = true
  1130. Part10.CanCollide = false
  1131. Part10.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
  1132. Part10.CFrame = CFrame.new(10.2763157, -0.328740954, 4.65828419, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
  1133. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1134. Part10.TopSurface = Enum.SurfaceType.Smooth
  1135. Part10.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1136. Part10.Position = Vector3.new(10.2763157, -0.328740954, 4.65828419)
  1137. Part10.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
  1138. Part10.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1139. Part11.Parent = Model0
  1140. Part11.Material = Enum.Material.SmoothPlastic
  1141. Part11.BrickColor = BrickColor.new("Smoky grey")
  1142. Part11.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
  1143. Part11.Anchored = true
  1144. Part11.CanCollide = false
  1145. Part11.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
  1146. Part11.CFrame = CFrame.new(10.2641315, -0.898470879, 4.6701169, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
  1147. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1148. Part11.TopSurface = Enum.SurfaceType.Smooth
  1149. Part11.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1150. Part11.Position = Vector3.new(10.2641315, -0.898470879, 4.6701169)
  1151. Part11.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
  1152. Part11.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1153. Part12.Parent = Model0
  1154. Part12.Material = Enum.Material.SmoothPlastic
  1155. Part12.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
  1156. Part12.Anchored = true
  1157. Part12.CanCollide = false
  1158. Part12.Size = Vector3.new(1.0999999, 0.47999993, 1.20000005)
  1159. Part12.CFrame = CFrame.new(10.2585678, -1.15834284, 4.67551708, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
  1160. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1161. Part12.TopSurface = Enum.SurfaceType.Smooth
  1162. Part12.Position = Vector3.new(10.2585678, -1.15834284, 4.67551708)
  1163. Part12.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
  1164. Part13.Parent = Model0
  1165. Part13.Material = Enum.Material.SmoothPlastic
  1166. Part13.BrickColor = BrickColor.new("Smoky grey")
  1167. Part13.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
  1168. Part13.Anchored = true
  1169. Part13.CanCollide = false
  1170. Part13.Size = Vector3.new(0.49999994, 0.699999988, 0.200000003)
  1171. Part13.CFrame = CFrame.new(10.3147316, -0.167107999, 5.25400782, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
  1172. Part13.BottomSurface = Enum.SurfaceType.Smooth
  1173. Part13.TopSurface = Enum.SurfaceType.Smooth
  1174. Part13.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1175. Part13.Position = Vector3.new(10.3147316, -0.167107999, 5.25400782)
  1176. Part13.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
  1177. Part13.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1178. SpecialMesh14.Parent = Part13
  1179. SpecialMesh14.MeshType = Enum.MeshType.Sphere
  1180. Part15.Parent = Model0
  1181. Part15.Material = Enum.Material.SmoothPlastic
  1182. Part15.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
  1183. Part15.Anchored = true
  1184. Part15.CanCollide = false
  1185. Part15.Size = Vector3.new(1.0999999, 0.47999993, 1.20000005)
  1186. Part15.CFrame = CFrame.new(10.2929802, 0.450897068, 4.642066, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
  1187. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1188. Part15.TopSurface = Enum.SurfaceType.Smooth
  1189. Part15.Position = Vector3.new(10.2929802, 0.450897068, 4.642066)
  1190. Part15.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
  1191. for i,v in pairs(mas:GetChildren()) do
  1192. v.Parent = game:GetService("Players").LocalPlayer.Character.KingCrimson
  1193. pcall(function v:MakeJoints()
  1194. end)
  1195. end
  1196. mas:Destroy()
  1197. for i,v in pairs(cors) do
  1198. spawn(function pcall(v)
  1199. end)
  1200. end
  1201. sandbox = function(l_7_0, l_7_1)
  1202. local env = getfenv(l_7_1)
  1203. local newenv = setmetatable({}, {})
  1204. -- DECOMPILER ERROR: Overwrote pending register.
  1205.  
  1206. setfenv(l_7_1, function(l_1_0, l_1_1)
  1207. if l_1_1 == "script" then
  1208. return
  1209. -- DECOMPILER ERROR: Overwrote pending register.
  1210.  
  1211. else
  1212. return
  1213. end
  1214. -- Warning: undefined locals caused missing assignments!
  1215. end
  1216. )
  1217. return
  1218. end
  1219.  
  1220. cors = {}
  1221. mas = Instance.new("Model", game:GetService("Lighting"))
  1222. Model0 = Instance.new("Model")
  1223. Part1 = Instance.new("Part")
  1224. SpecialMesh2 = Instance.new("SpecialMesh")
  1225. Part3 = Instance.new("Part")
  1226. Part4 = Instance.new("Part")
  1227. Texture5 = Instance.new("Texture")
  1228. Texture6 = Instance.new("Texture")
  1229. Texture7 = Instance.new("Texture")
  1230. Texture8 = Instance.new("Texture")
  1231. Texture9 = Instance.new("Texture")
  1232. Texture10 = Instance.new("Texture")
  1233. Part11 = Instance.new("Part")
  1234. Part12 = Instance.new("Part")
  1235. SpecialMesh13 = Instance.new("SpecialMesh")
  1236. Part14 = Instance.new("Part")
  1237. Part15 = Instance.new("Part")
  1238. Part16 = Instance.new("Part")
  1239. Model0.Name = "Left Leg"
  1240. Model0.Parent = mas
  1241. Part1.Parent = Model0
  1242. Part1.Material = Enum.Material.SmoothPlastic
  1243. Part1.BrickColor = BrickColor.new("Smoky grey")
  1244. Part1.Rotation = Vector3.new(12, 0.0299999993, 179.98999)
  1245. Part1.Anchored = true
  1246. Part1.CanCollide = false
  1247. Part1.Size = Vector3.new(0.325000226, 0.455000341, 0.1300001)
  1248. Part1.CFrame = CFrame.new(11.380847, -2.88461161, 4.02652359, -1.00000215, -0.000106762862, 0.00057207793, -1.45472441e-05, -0.97813499, -0.207971305, 0.000581771368, -0.207971305, 0.978134871)
  1249. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1250. Part1.TopSurface = Enum.SurfaceType.Smooth
  1251. Part1.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1252. Part1.Position = Vector3.new(11.380847, -2.88461161, 4.02652359)
  1253. Part1.Orientation = Vector3.new(12, 0.0299999993, -180)
  1254. Part1.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1255. SpecialMesh2.Parent = Part1
  1256. SpecialMesh2.MeshType = Enum.MeshType.Sphere
  1257. Part3.Parent = Model0
  1258. Part3.Material = Enum.Material.SmoothPlastic
  1259. Part3.BrickColor = BrickColor.new("Smoky grey")
  1260. Part3.Rotation = Vector3.new(0, 0.0299999993, 0)
  1261. Part3.Anchored = true
  1262. Part3.CanCollide = false
  1263. Part3.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
  1264. Part3.CFrame = CFrame.new(11.4111729, -2.37613988, 4.59652424, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  1265. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1266. Part3.TopSurface = Enum.SurfaceType.Smooth
  1267. Part3.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1268. Part3.Position = Vector3.new(11.4111729, -2.37613988, 4.59652424)
  1269. Part3.Orientation = Vector3.new(0, 0.0299999993, 0)
  1270. Part3.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1271. Part4.Name = "Middle"
  1272. Part4.Parent = Model0
  1273. Part4.Material = Enum.Material.SmoothPlastic
  1274. Part4.BrickColor = BrickColor.new("Persimmon")
  1275. Part4.Rotation = Vector3.new(0, 0.0299999993, 0)
  1276. Part4.Anchored = true
  1277. Part4.CanCollide = false
  1278. Part4.Size = Vector3.new(1, 2, 1)
  1279. Part4.CFrame = CFrame.new(11.411171, -2.2661407, 4.59652996, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  1280. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1281. Part4.TopSurface = Enum.SurfaceType.Smooth
  1282. Part4.Color = Color3.new(1, 0.34902, 0.34902)
  1283. Part4.Position = Vector3.new(11.411171, -2.2661407, 4.59652996)
  1284. Part4.Orientation = Vector3.new(0, 0.0299999993, 0)
  1285. Part4.Color = Color3.new(1, 0.34902, 0.34902)
  1286. Texture5.Parent = Part4
  1287. Texture5.Texture = "rbxassetid://264596039"
  1288. Texture5.StudsPerTileU = 0.5
  1289. Texture5.StudsPerTileV = 0.5
  1290. Texture6.Parent = Part4
  1291. Texture6.Texture = "rbxassetid://264596039"
  1292. Texture6.Face = Enum.NormalId.Back
  1293. Texture6.StudsPerTileU = 0.5
  1294. Texture6.StudsPerTileV = 0.5
  1295. Texture7.Parent = Part4
  1296. Texture7.Texture = "rbxassetid://264596039"
  1297. Texture7.Face = Enum.NormalId.Left
  1298. Texture7.StudsPerTileU = 0.5
  1299. Texture7.StudsPerTileV = 0.5
  1300. Texture8.Parent = Part4
  1301. Texture8.Texture = "rbxassetid://264596039"
  1302. Texture8.Face = Enum.NormalId.Right
  1303. Texture8.StudsPerTileU = 0.5
  1304. Texture8.StudsPerTileV = 0.5
  1305. Texture9.Parent = Part4
  1306. Texture9.Texture = "rbxassetid://264596039"
  1307. Texture9.Face = Enum.NormalId.Top
  1308. Texture9.StudsPerTileU = 0.5
  1309. Texture9.StudsPerTileV = 0.5
  1310. Texture10.Parent = Part4
  1311. Texture10.Texture = "rbxassetid://264596039"
  1312. Texture10.Face = Enum.NormalId.Bottom
  1313. Texture10.StudsPerTileU = 0.5
  1314. Texture10.StudsPerTileV = 0.5
  1315. Part11.Parent = Model0
  1316. Part11.Material = Enum.Material.SmoothPlastic
  1317. Part11.BrickColor = BrickColor.new("Dark green")
  1318. Part11.Rotation = Vector3.new(0, 0.0299999993, 0)
  1319. Part11.Anchored = true
  1320. Part11.CanCollide = false
  1321. Part11.Shape = Enum.PartType.Ball
  1322. Part11.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
  1323. Part11.CFrame = CFrame.new(10.861167, -2.96610498, 4.61681271, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  1324. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1325. Part11.TopSurface = Enum.SurfaceType.Smooth
  1326. Part11.Color = Color3.new(0.156863, 0.498039, 0.278431)
  1327. Part11.Position = Vector3.new(10.861167, -2.96610498, 4.61681271)
  1328. Part11.Orientation = Vector3.new(0, 0.0299999993, 0)
  1329. Part11.Color = Color3.new(0.156863, 0.498039, 0.278431)
  1330. Part12.Parent = Model0
  1331. Part12.Material = Enum.Material.SmoothPlastic
  1332. Part12.BrickColor = BrickColor.new("Smoky grey")
  1333. Part12.Rotation = Vector3.new(0, 0.0299999993, 0)
  1334. Part12.Anchored = true
  1335. Part12.CanCollide = false
  1336. Part12.Size = Vector3.new(0.49999994, 0.699999988, 0.200000003)
  1337. Part12.CFrame = CFrame.new(11.3708487, -2.2861259, 4.02655983, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  1338. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1339. Part12.TopSurface = Enum.SurfaceType.Smooth
  1340. Part12.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1341. Part12.Position = Vector3.new(11.3708487, -2.2861259, 4.02655983)
  1342. Part12.Orientation = Vector3.new(0, 0.0299999993, 0)
  1343. Part12.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1344. SpecialMesh13.Parent = Part12
  1345. SpecialMesh13.MeshType = Enum.MeshType.Sphere
  1346. Part14.Parent = Model0
  1347. Part14.Material = Enum.Material.SmoothPlastic
  1348. Part14.BrickColor = BrickColor.new("Bright green")
  1349. Part14.Rotation = Vector3.new(-180, 0.119999997, 0)
  1350. Part14.Anchored = true
  1351. Part14.CanCollide = false
  1352. Part14.Size = Vector3.new(1.23000026, 0.179999977, 1.12999988)
  1353. Part14.CFrame = CFrame.new(11.3783445, -3.29613018, 4.57358456, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
  1354. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1355. Part14.TopSurface = Enum.SurfaceType.Smooth
  1356. Part14.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1357. Part14.Position = Vector3.new(11.3783445, -3.29613018, 4.57358456)
  1358. Part14.Orientation = Vector3.new(0, 179.87999, 180)
  1359. Part14.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1360. Part15.Parent = Model0
  1361. Part15.Material = Enum.Material.SmoothPlastic
  1362. Part15.BrickColor = BrickColor.new("Dark stone grey")
  1363. Part15.Rotation = Vector3.new(-180, 0.119999997, 0)
  1364. Part15.Anchored = true
  1365. Part15.CanCollide = false
  1366. Part15.Size = Vector3.new(1.17999923, 0.200000092, 1.12999988)
  1367. Part15.CFrame = CFrame.new(11.3233404, -2.90613794, 4.57349205, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
  1368. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1369. Part15.TopSurface = Enum.SurfaceType.Smooth
  1370. Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1371. Part15.Position = Vector3.new(11.3233404, -2.90613794, 4.57349205)
  1372. Part15.Orientation = Vector3.new(0, 179.87999, 180)
  1373. Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1374. Part16.Parent = Model0
  1375. Part16.Material = Enum.Material.SmoothPlastic
  1376. Part16.Rotation = Vector3.new(-180, 0.119999997, 0)
  1377. Part16.Anchored = true
  1378. Part16.CanCollide = false
  1379. Part16.Size = Vector3.new(1.23000026, 0.219999954, 1.12999988)
  1380. Part16.CFrame = CFrame.new(11.3783426, -3.08613205, 4.573596, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
  1381. Part16.BottomSurface = Enum.SurfaceType.Smooth
  1382. Part16.TopSurface = Enum.SurfaceType.Smooth
  1383. Part16.Position = Vector3.new(11.3783426, -3.08613205, 4.573596)
  1384. Part16.Orientation = Vector3.new(0, 179.87999, 180)
  1385. for i,v in pairs(mas:GetChildren()) do
  1386. v.Parent = Character.KingCrimson
  1387. pcall(function v:MakeJoints()
  1388. end)
  1389. end
  1390. mas:Destroy()
  1391. for i,v in pairs(cors) do
  1392. spawn(function pcall(v)
  1393. end)
  1394. end
  1395. AdvancingFortress.Parent = Character
  1396. torso = AdvancingFortress.Torso
  1397. hum = AdvancingFortress.Humanoid
  1398. AdvancingFortress.Name = "Advancing Fortress"
  1399. pl = AdvancingFortress
  1400. for i,v in pairs(AdvancingFortress:GetChildren()) do
  1401. if v:IsA("BasePart") then
  1402. v.Transparency = 1
  1403. end
  1404. end
  1405. local Humanoid = AdvancingFortress.Humanoid
  1406. local Mouse = Player:GetMouse()
  1407. local LeftArm = AdvancingFortress["Left Arm"]
  1408. local RightArm = AdvancingFortress["Right Arm"]
  1409. local LeftLeg = AdvancingFortress["Left Leg"]
  1410. local RightLeg = AdvancingFortress["Right Leg"]
  1411. local Head = AdvancingFortress.Head
  1412. local Torso = AdvancingFortress.Torso
  1413. local Camera = game.Workspace.CurrentCamera
  1414. local RootPart = AdvancingFortress.HumanoidRootPart
  1415. local RootJoint = RootPart.RootJoint
  1416. local attack = false
  1417. local Anim = "Idle"
  1418. local attacktype = 1
  1419. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  1420. local velocity = RootPart.Velocity.y
  1421. local sine = 0
  1422. local change = 1
  1423. local Create = LoadLibrary("RbxUtility").Create
  1424. local TimeStop = false
  1425. local m = Create("Model")({Parent = AdvancingFortress, Name = "WeaponModel"})
  1426. KQ = {}
  1427. for _,v in pairs(Character.KingCrimson:GetChildren()) do
  1428. if v:IsA("Model") then
  1429. for _,g in pairs(v:GetChildren()) do
  1430. if g:IsA("Part") then
  1431. for _,h in pairs(g:GetChildren()) do
  1432. if h:IsA("Texture") or h:IsA("Decal") then
  1433. table.insert(KQ, h)
  1434. end
  1435. end
  1436. end
  1437. end
  1438. end
  1439. end
  1440. AdvancingFortress.Head.Name = "FHead"
  1441. AdvancingFortress.Torso.Name = "FTorso"
  1442. for _,v in pairs(Character.KingCrimson:GetChildren()) do
  1443. fEF = v.Name
  1444. if v:IsA("Model") then
  1445. for _,g in pairs(v:GetChildren()) do
  1446. if g:IsA("Part") then
  1447. local W = Instance.new("Weld")
  1448. W.Part0 = v.Middle
  1449. W.Part1 = g
  1450. local CJ = CFrame.new(v.Middle.Position)
  1451. local C0 = v.Middle.CFrame:inverse() * CJ
  1452. local C1 = g.CFrame:inverse() * CJ
  1453. W.C0 = C0
  1454. W.C1 = C1
  1455. W.Parent = v.Middle
  1456. end
  1457. local Y = Instance.new("Weld")
  1458. Y.Part0 = AdvancingFortress[fEF]
  1459. Y.Part1 = v.Middle
  1460. Y.C0 = CFrame.new(0, 0, 0)
  1461. Y.Parent = Y.Part0
  1462. end
  1463. end
  1464. end
  1465. for _,v in pairs(Character.KingCrimson:GetChildren()) do
  1466. fEF = v.Name
  1467. if v:IsA("Model") then
  1468. for _,g in pairs(v:GetChildren()) do
  1469. if g:IsA("Part") then
  1470. g.Anchored = false
  1471. end
  1472. end
  1473. end
  1474. end
  1475. for _,v in pairs(AdvancingFortress:GetChildren()) do
  1476. if v:IsA("Part") then
  1477. v.BrickColor = BrickColor.new("Really red")
  1478. end
  1479. end
  1480. AdvancingFortress.FTorso.BrickColor = BrickColor.new("Really red")
  1481. AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
  1482. Humanoid.Animator.Parent = nil
  1483. AdvancingFortress.Animate.Parent = nil
  1484. base = Instance.new("ScreenGui", plr.PlayerGui)
  1485. bbg = Instance.new("BillboardGui", plr.Character.Head)
  1486. bbg.Size = UDim2.new(0, 200, 0, 50)
  1487. bbg.StudsOffset = Vector3.new(0, 3, 0)
  1488. bbgTl = Instance.new("TextLabel", bbg)
  1489. bbgTl.BackgroundTransparency = 1
  1490. bbgTl.Size = UDim2.new(10, 0, 1, 0)
  1491. bbgTl.Position = UDim2.new(-4.5, 0, 0, 0)
  1492. bbgTl.Font = "Code"
  1493. bbgTl.Text = " "
  1494. bbgTl.TextSize = 25
  1495. bbgTl.TextStrokeColor3 = Color3.new(1, 1, 1)
  1496. bbgTl.TextColor3 = Color3.new(0, 0, 0)
  1497. bbgTl.TextStrokeTransparency = 0
  1498. bbgTl.TextWrapped = true
  1499. lknives = false
  1500. plr.Chatted:connect(function(l_11_0)
  1501. Chat(l_11_0)
  1502. end
  1503. )
  1504. local newMotor = function(l_12_0, l_12_1, l_12_2, l_12_3)
  1505. local w = Create("Weld")({Parent = l_12_0, Part0 = l_12_0, Part1 = l_12_1, C0 = l_12_2, C1 = l_12_3})
  1506. return
  1507. end
  1508.  
  1509. clerp = function(l_13_0, l_13_1, l_13_2)
  1510. return
  1511. -- Warning: undefined locals caused missing assignments!
  1512. end
  1513.  
  1514. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1515. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1516. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1517. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1518. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  1519. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  1520. RootJoint.C1 = CFrame.new(0, 0, 0)
  1521. RootJoint.C0 = CFrame.new(0, 0, 0)
  1522. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1523. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1524. local rarmc1 = RW.C1
  1525. local larmc1 = LW.C1
  1526. local rlegc1 = RH.C1
  1527. local llegc1 = LH.C1
  1528. local resetc1 = false
  1529. ArtificialHB = function(l_14_0, l_14_1, l_14_2)
  1530. RootJoint.C0 = clerp(RootJoint.C0, l_14_0[1], l_14_1)
  1531. Torso.Neck.C0 = clerp(Torso.Neck.C0, l_14_0[2], l_14_1)
  1532. RW.C0 = clerp(RW.C0, l_14_0[3], l_14_1)
  1533. LW.C0 = clerp(LW.C0, l_14_0[4], l_14_1)
  1534. RH.C0 = clerp(RH.C0, l_14_0[5], l_14_1)
  1535. LH.C0 = clerp(LH.C0, l_14_0[6], l_14_1)
  1536. if l_14_2 == false and resetc1 == false then
  1537. upvalue_3216 = true
  1538. RootJoint.C1 = RootJoint.C1
  1539. Torso.Neck.C1 = Torso.Neck.C1
  1540. RW.C1 = rarmc1
  1541. LW.C1 = larmc1
  1542. RH.C1 = rlegc1
  1543. LH.C1 = llegc1
  1544. end
  1545. end
  1546. ({Parent = script, Name = "Heartbeat"})
  1547. script:WaitForChild("Heartbeat")
  1548. frame = 0.033333333333333
  1549. tf = 0
  1550. allowframeloss = false
  1551. tossremainder = false
  1552. lastframe = tick()
  1553. script.Heartbeat:Fire()
  1554. game:GetService("RunService").Heartbeat:connect(function(l_15_0, l_15_1)
  1555. tf = tf + l_15_0
  1556. if frame <= tf then
  1557. if allowframeloss then
  1558. script.Heartbeat:Fire()
  1559. lastframe = tick()
  1560. else
  1561. for i = 1, math.floor(tf / frame) do
  1562. script.Heartbeat:Fire()
  1563. end
  1564. lastframe = tick()
  1565. end
  1566. if tossremainder then
  1567. tf = 0
  1568. else
  1569. tf = tf - frame * math.floor(tf / frame)
  1570. end
  1571. end
  1572. end
  1573. )
  1574. swait = function(l_16_0)
  1575. if l_16_0 == 0 or l_16_0 == nil then
  1576. ArtificialHB.Event:wait()
  1577. else
  1578. for i = 0, l_16_0 do
  1579. ArtificialHB.Event:wait()
  1580. end
  1581. end
  1582. end
  1583.  
  1584. RemoveOutlines = function(l_17_0)
  1585. l_17_0.TopSurface, l_17_0.BottomSurface, l_17_0.LeftSurface, l_17_0.RightSurface, l_17_0.FrontSurface, l_17_0.BackSurface = 10, 10, 10, 10, 10, 10
  1586. end
  1587.  
  1588. CFuncs = {Part = {Create = function(l_18_0, l_18_1, l_18_2, l_18_3, l_18_4, l_18_5, l_18_6)
  1589. -- DECOMPILER ERROR: Confused about usage of registers!
  1590.  
  1591. -- DECOMPILER ERROR: Confused about usage of registers!
  1592.  
  1593. -- DECOMPILER ERROR: Confused about usage of registers!
  1594.  
  1595. -- DECOMPILER ERROR: Confused about usage of registers!
  1596.  
  1597. -- DECOMPILER ERROR: Confused about usage of registers!
  1598.  
  1599. -- DECOMPILER ERROR: Confused about usage of registers!
  1600.  
  1601. -- DECOMPILER ERROR: Confused about usage of registers!
  1602.  
  1603. local Part = Create("Part")({Parent = l_18_0, Reflectance = l_18_2})
  1604. RemoveOutlines(Part)
  1605. {Parent = l_18_0, Reflectance = l_18_2}.Material, {Parent = l_18_0, Reflectance = l_18_2}.Size, {Parent = l_18_0, Reflectance = l_18_2}.Name, {Parent = l_18_0, Reflectance = l_18_2}.BrickColor, {Parent = l_18_0, Reflectance = l_18_2}.Locked, {Parent = l_18_0, Reflectance = l_18_2}.CanCollide, {Parent = l_18_0, Reflectance = l_18_2}.Transparency = l_18_1, l_18_6, l_18_5, BrickColor.new(tostring(l_18_4)), false, false, l_18_3
  1606. return
  1607. end
  1608. }, Mesh = {Create = function(l_19_0, l_19_1, l_19_2, l_19_3, l_19_4, l_19_5)
  1609. local Msh = Create(l_19_0)({Parent = l_19_1, Offset = l_19_4, Scale = l_19_5})
  1610. if l_19_0 == "SpecialMesh" then
  1611. Msh.MeshType = l_19_2
  1612. Msh.MeshId = l_19_3
  1613. end
  1614. return
  1615. end
  1616. }, Weld = {Create = function(l_20_0, l_20_1, l_20_2, l_20_3, l_20_4)
  1617. local Weld = Create("Weld")({Parent = l_20_0, Part0 = l_20_1, Part1 = l_20_2, C0 = l_20_3, C1 = l_20_4})
  1618. return
  1619. end
  1620. }, Sound = {Create = function(l_21_0, l_21_1, l_21_2, l_21_3)
  1621. local Sound = Create("Sound")({Volume = l_21_2, Pitch = l_21_3 or 1, SoundId = "rbxassetid://" .. l_21_0, Parent = l_21_1 or workspace})
  1622. Sound:play()
  1623. game:GetService("Debris"):AddItem(Sound, 130)
  1624. return
  1625. end
  1626. }, Decal = {Create = function(l_22_0, l_22_1, l_22_2, l_22_3, l_22_4)
  1627. local Decal = Create("Decal")({Color3 = l_22_0, Texture = "rbxassetid://" .. l_22_1, Transparency = l_22_2, Name = l_22_3, Parent = l_22_4})
  1628. return
  1629. end
  1630. }, BillboardGui = {Create = function(l_23_0, l_23_1, l_23_2, l_23_3)
  1631. local BillPar = CFuncs.Part.Create(l_23_0, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  1632. BillPar.CFrame = CFrame.new(l_23_2)
  1633. local Bill = Create("BillboardGui")({Parent = BillPar, Adornee = BillPar, Size = UDim2.new(1, 0, 1, 0), SizeOffset = Vector2.new(l_23_3, l_23_3)})
  1634. local d = Create("ImageLabel", Bill)({Parent = Bill, BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Image = "rbxassetid://" .. l_23_1})
  1635. return
  1636. end
  1637. }, ParticleEmitter = {Create = function(l_24_0, l_24_1, l_24_2, l_24_3, l_24_4, l_24_5, l_24_6, l_24_7, l_24_8, l_24_9, l_24_10, l_24_11, l_24_12, l_24_13, l_24_14, l_24_15, l_24_16, l_24_17, l_24_18, l_24_19)
  1638. -- DECOMPILER ERROR: Confused about usage of registers!
  1639.  
  1640. -- DECOMPILER ERROR: Confused about usage of registers!
  1641.  
  1642. -- DECOMPILER ERROR: Confused about usage of registers!
  1643.  
  1644. -- DECOMPILER ERROR: Confused about usage of registers!
  1645.  
  1646. -- DECOMPILER ERROR: Confused about usage of registers!
  1647.  
  1648. -- DECOMPILER ERROR: Confused about usage of registers!
  1649.  
  1650. -- DECOMPILER ERROR: Confused about usage of registers!
  1651.  
  1652. -- DECOMPILER ERROR: Confused about usage of registers!
  1653.  
  1654. -- DECOMPILER ERROR: Confused about usage of registers!
  1655.  
  1656. -- DECOMPILER ERROR: Confused about usage of registers!
  1657.  
  1658. -- DECOMPILER ERROR: Confused about usage of registers!
  1659.  
  1660. local Particle = Create("ParticleEmitter")({Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8})
  1661. return
  1662. {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.VelocitySpread, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Speed, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.RotSpeed, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Rotation, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Rate, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Lifetime, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Enabled, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.EmissionDirection, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.VelocityInheritance, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.LockedToPart, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Drag = l_24_19, l_24_18, l_24_17, l_24_16, l_24_15, l_24_14, l_24_13, l_24_12, l_24_11, l_24_10, l_24_9
  1663. end
  1664. }, CreateTemplate = {}}
  1665. rayCast = function(l_25_0, l_25_1, l_25_2, l_25_3)
  1666. return
  1667. -- Warning: undefined locals caused missing assignments!
  1668. end
  1669.  
  1670. FindNearestTorso = function(l_26_0)
  1671. local list = (game.Workspace:children())
  1672. local torso = nil
  1673. local dist = 1000
  1674. do
  1675. local temp, human, temp2 = nil, nil, nil
  1676. for x = 1, #list do
  1677. temp2 = list[x]
  1678. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1679. temp = temp2:findFirstChild("Torso")
  1680. human = temp2:findFirstChild("Humanoid")
  1681. if temp ~= nil and human ~= nil and human.Health > 0 and temp.Position - l_26_0.magnitude < dist then
  1682. local dohit = true
  1683. if dohit == false then
  1684. torso = temp
  1685. dist = temp.Position - l_26_0.magnitude
  1686. end
  1687. end
  1688. end
  1689. end
  1690. return
  1691. end
  1692. -- Warning: undefined locals caused missing assignments!
  1693. end
  1694.  
  1695. ShowDamage, Players = function(l_27_0, l_27_1, l_27_2, l_27_3, l_27_4, l_27_5, l_27_6, l_27_7, l_27_8, l_27_9)
  1696. if l_27_1.Parent == nil then
  1697. return
  1698. end
  1699. local h = l_27_1.Parent:FindFirstChild("Humanoid")
  1700. for _,v in pairs(l_27_1.Parent:children()) do
  1701. do
  1702. c = l_27_1.Parent:findFirstChild("HumanoidRootPart")
  1703. if v:IsA("Humanoid") then
  1704. h = v
  1705. end
  1706. if c ~= nil then
  1707. end
  1708. end
  1709. end
  1710. if h ~= nil and l_27_1.Parent.Name ~= Character.Name and l_27_1.Parent:FindFirstChild("Torso") ~= nil then
  1711. if l_27_1.Parent:findFirstChild("DebounceHit") ~= nil and l_27_1.Parent.DebounceHit.Value == false then
  1712. return
  1713. end
  1714. local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
  1715. game:GetService("Debris"):AddItem(c, 0.5)
  1716. CFuncs.Sound.Create(l_27_8, l_27_1, 1, l_27_9)
  1717. local Damage = math.random(l_27_2, l_27_3)
  1718. local blocked = false
  1719. local block = l_27_1.Parent:findFirstChild("Block")
  1720. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1721. blocked = true
  1722. block.Value = block.Value - 1
  1723. print(block.Value)
  1724. end
  1725. if TimeStop == false then
  1726. h.Health = h.Health - Damage
  1727. ShowDamage(l_27_0.CFrame * CFrame.new(0, 0, l_27_0.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
  1728. elseif TimeStop == false then
  1729. wait()
  1730. -- DECOMPILER ERROR: Confused while interpreting a jump as a 'while'
  1731.  
  1732. end
  1733. h.Health = h.Health - Damage / 2
  1734. ShowDamage(l_27_0.CFrame * CFrame.new(0, 0, l_27_0.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
  1735. end
  1736. if l_27_5 == "Knockdown" then
  1737. local hum = l_27_1.Parent.Humanoid
  1738. hum.PlatformStand = false
  1739. coroutine.resume(coroutine.create(function(l_1_0)
  1740. swait(1)
  1741. l_1_0.PlatformStand = false
  1742. end), hum)
  1743. local angle = l_27_1.Position - l_27_6.Position + Vector3.new(0, 0, 0).unit
  1744. local bodvol = Create("BodyVelocity")({velocity = angle * l_27_4, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = l_27_1})
  1745. local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = l_27_1})
  1746. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1747. game:GetService("Debris"):AddItem(rl, 0.5)
  1748. elseif l_27_5 == "Normal" then
  1749. local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = l_27_6.CFrame.lookVector * l_27_4 + l_27_6.Velocity / 1.05})
  1750. if l_27_4 > 0 then
  1751. vp.Parent = l_27_1.Parent.Torso
  1752. end
  1753. game:GetService("Debris"):AddItem(vp, 0.5)
  1754. elseif l_27_5 == "Up" then
  1755. local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = l_27_1})
  1756. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1757. elseif l_27_5 == "DarkUp" then
  1758. coroutine.resume(coroutine.create(functionfor i = 0, 1, 0.1 do
  1759. swait()
  1760. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  1761. end
  1762. end
  1763. ))
  1764. local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = l_27_1})
  1765. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1766. elseif l_27_5 == "Snare" then
  1767. local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = l_27_1.Parent.Torso.Position, Parent = l_27_1.Parent.Torso})
  1768. game:GetService("Debris"):AddItem(bp, 1)
  1769. elseif l_27_5 == "Freeze" then
  1770. local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = l_27_1.Parent.Torso.Position, Parent = l_27_1.Parent.Torso})
  1771. local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = l_27_1.Parent.Torso, cframe = l_27_1.Parent.Torso.CFrame})
  1772. l_27_1.Parent.Torso.Anchored = false
  1773. coroutine.resume(coroutine.create(function(l_3_0)
  1774. swait(1.5)
  1775. l_3_0.Anchored = false
  1776. end), l_27_1.Parent.Torso)
  1777. game:GetService("Debris"):AddItem(BodPos, 3)
  1778. game:GetService("Debris"):AddItem(BodGy, 3)
  1779. end
  1780. local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = l_27_1.Parent, Value = false})
  1781. game:GetService("Debris"):AddItem(debounce, l_27_7)
  1782. c = Create("ObjectValue")({Name = "creator", Value = Player, Parent = h})
  1783. game:GetService("Debris"):AddItem(c, 0.5)
  1784. end
  1785. end
  1786. , Create + Players
  1787. local STDamage = false
  1788. -- DECOMPILER ERROR: Overwrote pending register.
  1789.  
  1790. AHandleR = function(l_29_0, l_29_1, l_29_2, l_29_3, l_29_4, l_29_5, l_29_6, l_29_7)
  1791. for _,c in pairs(workspace:children()) do
  1792. local hum = c:findFirstChild("Humanoid")
  1793. if hum ~= nil then
  1794. local head = c:findFirstChild("Torso")
  1795. if head ~= nil then
  1796. local targ = head.Position - l_29_0.Position
  1797. local mag = targ.magnitude
  1798. if mag <= l_29_1 and c.Name ~= Player.Name then
  1799. Damage(head, head, l_29_2, l_29_3, l_29_4, l_29_5, RootPart, 0.1, l_29_6, l_29_7)
  1800. if STDamage == false then
  1801. for i = 1, 3 do
  1802. Effects.Block.Create(BrickColor.new("Really red"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
  1803. end
  1804. for i = 1, 10 do
  1805. CamShake(1, 70000)
  1806. Effects.Break.Create(BrickColor.new("Really red"), head.CFrame, 1, 1, 1)
  1807. end
  1808. for _,c in (for generator) do
  1809. end
  1810. if STDamage == false then
  1811. CamShake(1, 90000)
  1812. Effects.Block.Create(BrickColor.new("Really red"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
  1813. for i = 1, 2 do
  1814. Effects.Break.Create(BrickColor.new("Really red"), head.CFrame, 0.4, 0.4, 0.4)
  1815. end
  1816. end
  1817. end
  1818. end
  1819. end
  1820. end
  1821. end
  1822. .Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  1823. AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727e-06, 1, -8.19564079e-08, 5.96046519e-08, -8.19564079e-08, 1.00000119, -1.41561088e-07, 5.96046519e-08, -1.41561088e-07, 1.00000024))
  1824. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  1825. HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079e-08, 5.96046519e-08, -8.19564079e-08, 1.00000119, -1.41561088e-07, 5.96046519e-08, -1.41561088e-07, 1.00000024))
  1826. AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  1827. AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918e-05, -1, 8.19564079e-08, -5.96046519e-08, -8.19564079e-08, 1.00000119, -1.41561088e-07, -5.96046519e-08, 1.41561088e-07, -1.00000024))
  1828. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  1829. HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079e-08, 5.96046519e-08, 8.19564079e-08, 1.00000119, 1.41561088e-07, 5.96046519e-08, 1.41561088e-07, 1.00000024))
  1830. Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Pastle brown", "Part", Vector3.new(9.1, 8.5, 0.2))
  1831. CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
  1832. Shield.Parent = nil
  1833. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  1834. {Block = {Create = function(l_30_0, l_30_1, l_30_2, l_30_3, l_30_4, l_30_5, l_30_6, l_30_7, l_30_8, l_30_9)
  1835. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_30_0, "Effect", Vector3.new())
  1836. prt.Anchored = false
  1837. prt.CFrame = l_30_1
  1838. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_30_2, l_30_3, l_30_4))
  1839. game:GetService("Debris"):AddItem(prt, 10)
  1840. if l_30_9 == 1 or l_30_9 == nil then
  1841. table.insert(Effects, {prt, "Block1", l_30_8, l_30_5, l_30_6, l_30_7, msh})
  1842. elseif l_30_9 == 2 then
  1843. table.insert(Effects, {prt, "Block2", l_30_8, l_30_5, l_30_6, l_30_7, msh})
  1844. end
  1845. end
  1846. }, Cylinder = {Create = function(l_31_0, l_31_1, l_31_2, l_31_3, l_31_4, l_31_5, l_31_6, l_31_7, l_31_8)
  1847. local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, l_31_0, "Effect", Vector3.new(0.2, 0.2, 0.2))
  1848. prt.Anchored = false
  1849. prt.CFrame = l_31_1
  1850. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_31_2, l_31_3, l_31_4))
  1851. game:GetService("Debris"):AddItem(prt, 2)
  1852. Effects[#Effects + 1] = {prt, "Cylinder", l_31_8, l_31_5, l_31_6, l_31_7}
  1853. end
  1854. }, Head = {Create = function(l_32_0, l_32_1, l_32_2, l_32_3, l_32_4, l_32_5, l_32_6, l_32_7, l_32_8)
  1855. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_32_0, "Effect", Vector3.new())
  1856. prt.Anchored = false
  1857. prt.CFrame = l_32_1
  1858. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(l_32_2, l_32_3, l_32_4))
  1859. game:GetService("Debris"):AddItem(prt, 10)
  1860. table.insert(Effects, {prt, "Cylinder", l_32_8, l_32_5, l_32_6, l_32_7, msh})
  1861. end
  1862. }, Sphere = {Create = function(l_33_0, l_33_1, l_33_2, l_33_3, l_33_4, l_33_5, l_33_6, l_33_7, l_33_8)
  1863. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_33_0, "Effect", Vector3.new())
  1864. prt.Anchored = false
  1865. prt.CFrame = l_33_1
  1866. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_33_2, l_33_3, l_33_4))
  1867. game:GetService("Debris"):AddItem(prt, 10)
  1868. table.insert(Effects, {prt, "Cylinder", l_33_8, l_33_5, l_33_6, l_33_7, msh})
  1869. end
  1870. }, Sphere2 = {Create = function(l_34_0, l_34_1, l_34_2, l_34_3, l_34_4, l_34_5, l_34_6, l_34_7, l_34_8)
  1871. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_34_0, "Effect", Vector3.new())
  1872. prt.Anchored = false
  1873. prt.CFrame = l_34_1
  1874. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_34_2, l_34_3, l_34_4))
  1875. game:GetService("Debris"):AddItem(prt, 10)
  1876. table.insert(Effects, {prt, "Cylinder", l_34_8, l_34_5, l_34_6, l_34_7, msh})
  1877. end
  1878. }, Elec = {Create = function(l_35_0, l_35_1, l_35_2, l_35_3)
  1879. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Really red"), "Part", Vector3.new(1, 1, 1))
  1880. prt.Anchored = false
  1881. prt.CFrame = l_35_0 * CFrame.new(math.random(-l_35_1, l_35_1), math.random(-l_35_2, l_35_2), math.random(-l_35_3, l_35_3))
  1882. prt.CFrame = CFrame.new(prt.Position)
  1883. game:GetService("Debris"):AddItem(prt, 2)
  1884. local xval = math.random() / 2
  1885. local yval = math.random() / 2
  1886. local zval = math.random() / 2
  1887. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1888. table.insert(Effects, {prt, "Elec", 0.1, l_35_1, l_35_2, l_35_3, xval, yval, zval})
  1889. end
  1890. }, Ring = {Create = function(l_36_0, l_36_1, l_36_2, l_36_3, l_36_4, l_36_5, l_36_6, l_36_7, l_36_8)
  1891. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_36_0, "Effect", Vector3.new())
  1892. prt.Anchored = false
  1893. prt.CFrame = l_36_1
  1894. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_36_2, l_36_3, l_36_4))
  1895. game:GetService("Debris"):AddItem(prt, 10)
  1896. table.insert(Effects, {prt, "Cylinder", l_36_8, l_36_5, l_36_6, l_36_7, msh})
  1897. end
  1898. }, Wave = {Create = function(l_37_0, l_37_1, l_37_2, l_37_3, l_37_4, l_37_5, l_37_6, l_37_7, l_37_8)
  1899. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_37_0, "Effect", Vector3.new())
  1900. prt.Anchored = false
  1901. prt.CFrame = l_37_1
  1902. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(l_37_2, l_37_3, l_37_4))
  1903. game:GetService("Debris"):AddItem(prt, 10)
  1904. table.insert(Effects, {prt, "Cylinder", l_37_8, l_37_5, l_37_6, l_37_7, msh})
  1905. end
  1906. }, Break = {Create = function(l_38_0, l_38_1, l_38_2, l_38_3, l_38_4)
  1907. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_38_0, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1908. prt.Anchored = false
  1909. prt.CFrame = l_38_1 * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1910. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_38_2, l_38_3, l_38_4))
  1911. local num = math.random(10, 50) / 1000
  1912. game:GetService("Debris"):AddItem(prt, 10)
  1913. table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
  1914. end
  1915. }, Fire = {Create = function(l_39_0, l_39_1, l_39_2, l_39_3, l_39_4, l_39_5)
  1916. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_39_0, "Effect", Vector3.new())
  1917. prt.Anchored = false
  1918. prt.CFrame = l_39_1
  1919. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_39_2, l_39_3, l_39_4))
  1920. game:GetService("Debris"):AddItem(prt, 10)
  1921. table.insert(Effects, {prt, "Fire", l_39_5, 1, 1, 1, msh})
  1922. end
  1923. }}.FireWave = {Create = function(l_40_0, l_40_1, l_40_2, l_40_3, l_40_4)
  1924. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, l_40_0, "Effect", Vector3.new())
  1925. prt.Anchored = false
  1926. prt.CFrame = l_40_1
  1927. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_40_2, l_40_3, l_40_4))
  1928. local d = Create("Decal")({Parent = prt, Texture = "rbxassetid://26356434", Face = "Top"})
  1929. local d = Create("Decal")({Parent = prt, Texture = "rbxassetid://26356434", Face = "Bottom"})
  1930. game:GetService("Debris"):AddItem(prt, 10)
  1931. table.insert(Effects, {prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh})
  1932. end
  1933. }
  1934. -- DECOMPILER ERROR: Confused about usage of registers!
  1935.  
  1936. {Block = {Create = function(l_30_0, l_30_1, l_30_2, l_30_3, l_30_4, l_30_5, l_30_6, l_30_7, l_30_8, l_30_9)
  1937. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_30_0, "Effect", Vector3.new())
  1938. prt.Anchored = false
  1939. prt.CFrame = l_30_1
  1940. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_30_2, l_30_3, l_30_4))
  1941. game:GetService("Debris"):AddItem(prt, 10)
  1942. if l_30_9 == 1 or l_30_9 == nil then
  1943. table.insert(Effects, {prt, "Block1", l_30_8, l_30_5, l_30_6, l_30_7, msh})
  1944. elseif l_30_9 == 2 then
  1945. table.insert(Effects, {prt, "Block2", l_30_8, l_30_5, l_30_6, l_30_7, msh})
  1946. end
  1947. end
  1948. }, Cylinder = {Create = function(l_31_0, l_31_1, l_31_2, l_31_3, l_31_4, l_31_5, l_31_6, l_31_7, l_31_8)
  1949. local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, l_31_0, "Effect", Vector3.new(0.2, 0.2, 0.2))
  1950. prt.Anchored = false
  1951. prt.CFrame = l_31_1
  1952. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_31_2, l_31_3, l_31_4))
  1953. game:GetService("Debris"):AddItem(prt, 2)
  1954. Effects[#Effects + 1] = {prt, "Cylinder", l_31_8, l_31_5, l_31_6, l_31_7}
  1955. end
  1956. }, Head = {Create = function(l_32_0, l_32_1, l_32_2, l_32_3, l_32_4, l_32_5, l_32_6, l_32_7, l_32_8)
  1957. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_32_0, "Effect", Vector3.new())
  1958. prt.Anchored = false
  1959. prt.CFrame = l_32_1
  1960. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(l_32_2, l_32_3, l_32_4))
  1961. game:GetService("Debris"):AddItem(prt, 10)
  1962. table.insert(Effects, {prt, "Cylinder", l_32_8, l_32_5, l_32_6, l_32_7, msh})
  1963. end
  1964. }, Sphere = {Create = function(l_33_0, l_33_1, l_33_2, l_33_3, l_33_4, l_33_5, l_33_6, l_33_7, l_33_8)
  1965. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_33_0, "Effect", Vector3.new())
  1966. prt.Anchored = false
  1967. prt.CFrame = l_33_1
  1968. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_33_2, l_33_3, l_33_4))
  1969. game:GetService("Debris"):AddItem(prt, 10)
  1970. table.insert(Effects, {prt, "Cylinder", l_33_8, l_33_5, l_33_6, l_33_7, msh})
  1971. end
  1972. }, Sphere2 = {Create = function(l_34_0, l_34_1, l_34_2, l_34_3, l_34_4, l_34_5, l_34_6, l_34_7, l_34_8)
  1973. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_34_0, "Effect", Vector3.new())
  1974. prt.Anchored = false
  1975. prt.CFrame = l_34_1
  1976. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_34_2, l_34_3, l_34_4))
  1977. game:GetService("Debris"):AddItem(prt, 10)
  1978. table.insert(Effects, {prt, "Cylinder", l_34_8, l_34_5, l_34_6, l_34_7, msh})
  1979. end
  1980. }, Elec = {Create = function(l_35_0, l_35_1, l_35_2, l_35_3)
  1981. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Really red"), "Part", Vector3.new(1, 1, 1))
  1982. prt.Anchored = false
  1983. prt.CFrame = l_35_0 * CFrame.new(math.random(-l_35_1, l_35_1), math.random(-l_35_2, l_35_2), math.random(-l_35_3, l_35_3))
  1984. prt.CFrame = CFrame.new(prt.Position)
  1985. game:GetService("Debris"):AddItem(prt, 2)
  1986. local xval = math.random() / 2
  1987. local yval = math.random() / 2
  1988. local zval = math.random() / 2
  1989. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1990. table.insert(Effects, {prt, "Elec", 0.1, l_35_1, l_35_2, l_35_3, xval, yval, zval})
  1991. end
  1992. }, Ring = {Create = function(l_36_0, l_36_1, l_36_2, l_36_3, l_36_4, l_36_5, l_36_6, l_36_7, l_36_8)
  1993. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_36_0, "Effect", Vector3.new())
  1994. prt.Anchored = false
  1995. prt.CFrame = l_36_1
  1996. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_36_2, l_36_3, l_36_4))
  1997. game:GetService("Debris"):AddItem(prt, 10)
  1998. table.insert(Effects, {prt, "Cylinder", l_36_8, l_36_5, l_36_6, l_36_7, msh})
  1999. end
  2000. }, Wave = {Create = function(l_37_0, l_37_1, l_37_2, l_37_3, l_37_4, l_37_5, l_37_6, l_37_7, l_37_8)
  2001. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_37_0, "Effect", Vector3.new())
  2002. prt.Anchored = false
  2003. prt.CFrame = l_37_1
  2004. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(l_37_2, l_37_3, l_37_4))
  2005. game:GetService("Debris"):AddItem(prt, 10)
  2006. table.insert(Effects, {prt, "Cylinder", l_37_8, l_37_5, l_37_6, l_37_7, msh})
  2007. end
  2008. }, Break = {Create = function(l_38_0, l_38_1, l_38_2, l_38_3, l_38_4)
  2009. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_38_0, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2010. prt.Anchored = false
  2011. prt.CFrame = l_38_1 * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2012. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_38_2, l_38_3, l_38_4))
  2013. local num = math.random(10, 50) / 1000
  2014. game:GetService("Debris"):AddItem(prt, 10)
  2015. table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
  2016. end
  2017. }, Fire = {Create = function(l_39_0, l_39_1, l_39_2, l_39_3, l_39_4, l_39_5)
  2018. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_39_0, "Effect", Vector3.new())
  2019. prt.Anchored = false
  2020. prt.CFrame = l_39_1
  2021. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_39_2, l_39_3, l_39_4))
  2022. game:GetService("Debris"):AddItem(prt, 10)
  2023. table.insert(Effects, {prt, "Fire", l_39_5, 1, 1, 1, msh})
  2024. end
  2025. }}.Lightning = {Create = function(l_41_0, l_41_1, l_41_2, l_41_3, l_41_4, l_41_5, l_41_6, l_41_7)
  2026. local magz = l_41_0 - l_41_1.magnitude
  2027. local curpos = l_41_0
  2028. local trz = {-l_41_3, l_41_3}
  2029. for i = 1, l_41_2 do
  2030. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, l_41_6 or 0.4, l_41_4, "Ref", Vector3.new(l_41_5, l_41_5, magz / l_41_2))
  2031. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  2032. local trolpos = CFrame.new(curpos, l_41_1) * CFrame.new(0, 0, magz / l_41_2).p + ofz
  2033. li.Material = "Neon"
  2034. if l_41_2 == i then
  2035. local magz2 = curpos - l_41_1.magnitude
  2036. li.Size = Vector3.new(l_41_5, l_41_5, magz2)
  2037. li.CFrame = CFrame.new(curpos, l_41_1) * CFrame.new(0, 0, -magz2 / 2)
  2038. table.insert(Effects, {li, "Disappear", l_41_7})
  2039. else
  2040. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / l_41_2 / 2)
  2041. curpos = li.CFrame * CFrame.new(0, 0, magz / l_41_2 / 2).p
  2042. game.Debris:AddItem(li, 10)
  2043. table.insert(Effects, {li, "Disappear", l_41_7})
  2044. end
  2045. end
  2046. end
  2047. }
  2048. -- DECOMPILER ERROR: Confused about usage of registers!
  2049.  
  2050. {Block = {Create = function(l_30_0, l_30_1, l_30_2, l_30_3, l_30_4, l_30_5, l_30_6, l_30_7, l_30_8, l_30_9)
  2051. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_30_0, "Effect", Vector3.new())
  2052. prt.Anchored = false
  2053. prt.CFrame = l_30_1
  2054. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_30_2, l_30_3, l_30_4))
  2055. game:GetService("Debris"):AddItem(prt, 10)
  2056. if l_30_9 == 1 or l_30_9 == nil then
  2057. table.insert(Effects, {prt, "Block1", l_30_8, l_30_5, l_30_6, l_30_7, msh})
  2058. elseif l_30_9 == 2 then
  2059. table.insert(Effects, {prt, "Block2", l_30_8, l_30_5, l_30_6, l_30_7, msh})
  2060. end
  2061. end
  2062. }, Cylinder = {Create = function(l_31_0, l_31_1, l_31_2, l_31_3, l_31_4, l_31_5, l_31_6, l_31_7, l_31_8)
  2063. local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, l_31_0, "Effect", Vector3.new(0.2, 0.2, 0.2))
  2064. prt.Anchored = false
  2065. prt.CFrame = l_31_1
  2066. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_31_2, l_31_3, l_31_4))
  2067. game:GetService("Debris"):AddItem(prt, 2)
  2068. Effects[#Effects + 1] = {prt, "Cylinder", l_31_8, l_31_5, l_31_6, l_31_7}
  2069. end
  2070. }, Head = {Create = function(l_32_0, l_32_1, l_32_2, l_32_3, l_32_4, l_32_5, l_32_6, l_32_7, l_32_8)
  2071. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_32_0, "Effect", Vector3.new())
  2072. prt.Anchored = false
  2073. prt.CFrame = l_32_1
  2074. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(l_32_2, l_32_3, l_32_4))
  2075. game:GetService("Debris"):AddItem(prt, 10)
  2076. table.insert(Effects, {prt, "Cylinder", l_32_8, l_32_5, l_32_6, l_32_7, msh})
  2077. end
  2078. }, Sphere = {Create = function(l_33_0, l_33_1, l_33_2, l_33_3, l_33_4, l_33_5, l_33_6, l_33_7, l_33_8)
  2079. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_33_0, "Effect", Vector3.new())
  2080. prt.Anchored = false
  2081. prt.CFrame = l_33_1
  2082. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_33_2, l_33_3, l_33_4))
  2083. game:GetService("Debris"):AddItem(prt, 10)
  2084. table.insert(Effects, {prt, "Cylinder", l_33_8, l_33_5, l_33_6, l_33_7, msh})
  2085. end
  2086. }, Sphere2 = {Create = function(l_34_0, l_34_1, l_34_2, l_34_3, l_34_4, l_34_5, l_34_6, l_34_7, l_34_8)
  2087. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_34_0, "Effect", Vector3.new())
  2088. prt.Anchored = false
  2089. prt.CFrame = l_34_1
  2090. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_34_2, l_34_3, l_34_4))
  2091. game:GetService("Debris"):AddItem(prt, 10)
  2092. table.insert(Effects, {prt, "Cylinder", l_34_8, l_34_5, l_34_6, l_34_7, msh})
  2093. end
  2094. }, Elec = {Create = function(l_35_0, l_35_1, l_35_2, l_35_3)
  2095. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Really red"), "Part", Vector3.new(1, 1, 1))
  2096. prt.Anchored = false
  2097. prt.CFrame = l_35_0 * CFrame.new(math.random(-l_35_1, l_35_1), math.random(-l_35_2, l_35_2), math.random(-l_35_3, l_35_3))
  2098. prt.CFrame = CFrame.new(prt.Position)
  2099. game:GetService("Debris"):AddItem(prt, 2)
  2100. local xval = math.random() / 2
  2101. local yval = math.random() / 2
  2102. local zval = math.random() / 2
  2103. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  2104. table.insert(Effects, {prt, "Elec", 0.1, l_35_1, l_35_2, l_35_3, xval, yval, zval})
  2105. end
  2106. }, Ring = {Create = function(l_36_0, l_36_1, l_36_2, l_36_3, l_36_4, l_36_5, l_36_6, l_36_7, l_36_8)
  2107. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_36_0, "Effect", Vector3.new())
  2108. prt.Anchored = false
  2109. prt.CFrame = l_36_1
  2110. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_36_2, l_36_3, l_36_4))
  2111. game:GetService("Debris"):AddItem(prt, 10)
  2112. table.insert(Effects, {prt, "Cylinder", l_36_8, l_36_5, l_36_6, l_36_7, msh})
  2113. end
  2114. }, Wave = {Create = function(l_37_0, l_37_1, l_37_2, l_37_3, l_37_4, l_37_5, l_37_6, l_37_7, l_37_8)
  2115. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_37_0, "Effect", Vector3.new())
  2116. prt.Anchored = false
  2117. prt.CFrame = l_37_1
  2118. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(l_37_2, l_37_3, l_37_4))
  2119. game:GetService("Debris"):AddItem(prt, 10)
  2120. table.insert(Effects, {prt, "Cylinder", l_37_8, l_37_5, l_37_6, l_37_7, msh})
  2121. end
  2122. }, Break = {Create = function(l_38_0, l_38_1, l_38_2, l_38_3, l_38_4)
  2123. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_38_0, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2124. prt.Anchored = false
  2125. prt.CFrame = l_38_1 * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2126. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_38_2, l_38_3, l_38_4))
  2127. local num = math.random(10, 50) / 1000
  2128. game:GetService("Debris"):AddItem(prt, 10)
  2129. table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
  2130. end
  2131. }, Fire = {Create = function(l_39_0, l_39_1, l_39_2, l_39_3, l_39_4, l_39_5)
  2132. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_39_0, "Effect", Vector3.new())
  2133. prt.Anchored = false
  2134. prt.CFrame = l_39_1
  2135. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_39_2, l_39_3, l_39_4))
  2136. game:GetService("Debris"):AddItem(prt, 10)
  2137. table.insert(Effects, {prt, "Fire", l_39_5, 1, 1, 1, msh})
  2138. end
  2139. }}.EffectTemplate = {}
  2140. -- DECOMPILER ERROR: Confused about usage of registers!
  2141.  
  2142. Effects = {Block = {Create = function(l_30_0, l_30_1, l_30_2, l_30_3, l_30_4, l_30_5, l_30_6, l_30_7, l_30_8, l_30_9)
  2143. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_30_0, "Effect", Vector3.new())
  2144. prt.Anchored = false
  2145. prt.CFrame = l_30_1
  2146. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_30_2, l_30_3, l_30_4))
  2147. game:GetService("Debris"):AddItem(prt, 10)
  2148. if l_30_9 == 1 or l_30_9 == nil then
  2149. table.insert(Effects, {prt, "Block1", l_30_8, l_30_5, l_30_6, l_30_7, msh})
  2150. elseif l_30_9 == 2 then
  2151. table.insert(Effects, {prt, "Block2", l_30_8, l_30_5, l_30_6, l_30_7, msh})
  2152. end
  2153. end
  2154. }, Cylinder = {Create = function(l_31_0, l_31_1, l_31_2, l_31_3, l_31_4, l_31_5, l_31_6, l_31_7, l_31_8)
  2155. local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, l_31_0, "Effect", Vector3.new(0.2, 0.2, 0.2))
  2156. prt.Anchored = false
  2157. prt.CFrame = l_31_1
  2158. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_31_2, l_31_3, l_31_4))
  2159. game:GetService("Debris"):AddItem(prt, 2)
  2160. Effects[#Effects + 1] = {prt, "Cylinder", l_31_8, l_31_5, l_31_6, l_31_7}
  2161. end
  2162. }, Head = {Create = function(l_32_0, l_32_1, l_32_2, l_32_3, l_32_4, l_32_5, l_32_6, l_32_7, l_32_8)
  2163. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_32_0, "Effect", Vector3.new())
  2164. prt.Anchored = false
  2165. prt.CFrame = l_32_1
  2166. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(l_32_2, l_32_3, l_32_4))
  2167. game:GetService("Debris"):AddItem(prt, 10)
  2168. table.insert(Effects, {prt, "Cylinder", l_32_8, l_32_5, l_32_6, l_32_7, msh})
  2169. end
  2170. }, Sphere = {Create = function(l_33_0, l_33_1, l_33_2, l_33_3, l_33_4, l_33_5, l_33_6, l_33_7, l_33_8)
  2171. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_33_0, "Effect", Vector3.new())
  2172. prt.Anchored = false
  2173. prt.CFrame = l_33_1
  2174. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_33_2, l_33_3, l_33_4))
  2175. game:GetService("Debris"):AddItem(prt, 10)
  2176. table.insert(Effects, {prt, "Cylinder", l_33_8, l_33_5, l_33_6, l_33_7, msh})
  2177. end
  2178. }, Sphere2 = {Create = function(l_34_0, l_34_1, l_34_2, l_34_3, l_34_4, l_34_5, l_34_6, l_34_7, l_34_8)
  2179. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_34_0, "Effect", Vector3.new())
  2180. prt.Anchored = false
  2181. prt.CFrame = l_34_1
  2182. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_34_2, l_34_3, l_34_4))
  2183. game:GetService("Debris"):AddItem(prt, 10)
  2184. table.insert(Effects, {prt, "Cylinder", l_34_8, l_34_5, l_34_6, l_34_7, msh})
  2185. end
  2186. }, Elec = {Create = function(l_35_0, l_35_1, l_35_2, l_35_3)
  2187. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Really red"), "Part", Vector3.new(1, 1, 1))
  2188. prt.Anchored = false
  2189. prt.CFrame = l_35_0 * CFrame.new(math.random(-l_35_1, l_35_1), math.random(-l_35_2, l_35_2), math.random(-l_35_3, l_35_3))
  2190. prt.CFrame = CFrame.new(prt.Position)
  2191. game:GetService("Debris"):AddItem(prt, 2)
  2192. local xval = math.random() / 2
  2193. local yval = math.random() / 2
  2194. local zval = math.random() / 2
  2195. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  2196. table.insert(Effects, {prt, "Elec", 0.1, l_35_1, l_35_2, l_35_3, xval, yval, zval})
  2197. end
  2198. }, Ring = {Create = function(l_36_0, l_36_1, l_36_2, l_36_3, l_36_4, l_36_5, l_36_6, l_36_7, l_36_8)
  2199. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_36_0, "Effect", Vector3.new())
  2200. prt.Anchored = false
  2201. prt.CFrame = l_36_1
  2202. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_36_2, l_36_3, l_36_4))
  2203. game:GetService("Debris"):AddItem(prt, 10)
  2204. table.insert(Effects, {prt, "Cylinder", l_36_8, l_36_5, l_36_6, l_36_7, msh})
  2205. end
  2206. }, Wave = {Create = function(l_37_0, l_37_1, l_37_2, l_37_3, l_37_4, l_37_5, l_37_6, l_37_7, l_37_8)
  2207. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_37_0, "Effect", Vector3.new())
  2208. prt.Anchored = false
  2209. prt.CFrame = l_37_1
  2210. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(l_37_2, l_37_3, l_37_4))
  2211. game:GetService("Debris"):AddItem(prt, 10)
  2212. table.insert(Effects, {prt, "Cylinder", l_37_8, l_37_5, l_37_6, l_37_7, msh})
  2213. end
  2214. }, Break = {Create = function(l_38_0, l_38_1, l_38_2, l_38_3, l_38_4)
  2215. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_38_0, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2216. prt.Anchored = false
  2217. prt.CFrame = l_38_1 * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2218. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_38_2, l_38_3, l_38_4))
  2219. local num = math.random(10, 50) / 1000
  2220. game:GetService("Debris"):AddItem(prt, 10)
  2221. table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
  2222. end
  2223. }, Fire = {Create = function(l_39_0, l_39_1, l_39_2, l_39_3, l_39_4, l_39_5)
  2224. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_39_0, "Effect", Vector3.new())
  2225. prt.Anchored = false
  2226. prt.CFrame = l_39_1
  2227. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_39_2, l_39_3, l_39_4))
  2228. game:GetService("Debris"):AddItem(prt, 10)
  2229. table.insert(Effects, {prt, "Fire", l_39_5, 1, 1, 1, msh})
  2230. end
  2231. }}
  2232. local Invisible = true
  2233. -- DECOMPILER ERROR: Overwrote pending register.
  2234.  
  2235. ReappearArmorOnly = functionfor _,i in pairs(Character.KingCrimson:children()) do
  2236. if i:IsA("Model") then
  2237. for _,v in pairs(i:GetChildren()) do
  2238. if v:IsA("Part") then
  2239. coroutine.resume(coroutine.create(function(l_1_0)
  2240. for v = 0, 1, 0.3 do
  2241. swait()
  2242. l_1_0.Transparency = -v
  2243. end
  2244. l_1_0.Transparency = 0
  2245. for _,v in pairs(KQ) do
  2246. v.Transparency = 0
  2247. end
  2248. end), v)
  2249. end
  2250. end
  2251. end
  2252. end
  2253. for _,i in pairs(m:children()) do
  2254. if i:IsA("BasePart") then
  2255. coroutine.resume(coroutine.create(function(l_2_0)
  2256. for i = 0, 1, 0.3 do
  2257. swait()
  2258. l_2_0.Transparency = i
  2259. end
  2260. l_2_0.Transparency = 0
  2261. end), i)
  2262. end
  2263. end
  2264. end
  2265.  
  2266. -- DECOMPILER ERROR: Overwrote pending register.
  2267.  
  2268. DisappearArmorOnly = functionfor _,i in pairs(Character.KingCrimson:children()) do
  2269. if i:IsA("Model") then
  2270. for _,v in pairs(i:GetChildren()) do
  2271. if v:IsA("Part") then
  2272. coroutine.resume(coroutine.create(function(l_1_0)
  2273. for v = 0, 1, 0.3 do
  2274. swait()
  2275. l_1_0.Transparency = v
  2276. end
  2277. l_1_0.Transparency = 1
  2278. for _,v in pairs(KQ) do
  2279. v.Transparency = 1
  2280. end
  2281. end), v)
  2282. end
  2283. end
  2284. end
  2285. end
  2286. for _,i in pairs(m:children()) do
  2287. if i:IsA("BasePart") then
  2288. coroutine.resume(coroutine.create(function(l_2_0)
  2289. for i = 0, 1, 0.3 do
  2290. swait()
  2291. l_2_0.Transparency = i
  2292. end
  2293. l_2_0.Transparency = 1
  2294. end), i)
  2295. end
  2296. end
  2297. end
  2298.  
  2299. CamShake = function(l_46_0, l_46_1)
  2300. coroutine.resume(coroutine.create(functionlocal cam = game:GetService("Workspace").CurrentCamera
  2301. local time = 10
  2302. local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
  2303. if math.random(1, 2) == 1 then
  2304. seed = Vector3.new(-seed.x, seed.y, 0)
  2305. end
  2306. if math.random(1, 2) == 1 then
  2307. seed = Vector3.new(seed.x, -seed.y, 0)
  2308. end
  2309. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, cam.CoordinateFrame.p - cam.Focus.p.magnitude)
  2310. for i = 1, time do
  2311. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, cam.CoordinateFrame.p - cam.Focus.p.magnitude)
  2312. wait()
  2313. end
  2314. end
  2315. ))
  2316. end
  2317.  
  2318. local ora = false
  2319. Disappear()
  2320. -- DECOMPILER ERROR: Overwrote pending register.
  2321.  
  2322. -- DECOMPILER ERROR: Overwrote pending register.
  2323.  
  2324. CastleCrusherFist, Players = functionupvalue_304 = true
  2325. local S = CFuncs.Sound.Create("", Torso, 3, 1)
  2326. S.Looped = false
  2327. if ora == false and ora == false then
  2328. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  2329. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  2330. for i = 0, 1, 0.8 do
  2331. swait()
  2332. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  2333. PlayAnimationFromTable({CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(8.9481473e-06, 1.49999249, 5.2684918e-06, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138e-06, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.604502141, -1.943735, 0.000515520573, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
  2334. end
  2335. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  2336. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  2337. for i = 0, 1, 0.8 do
  2338. swait()
  2339. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  2340. PlayAnimationFromTable({CFrame.new(1.1920929e-06, -0.0170394331, -0.52941519, 0.70710516, -2.21270369e-07, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.22189522e-06, 1.49999356, 1.04308128e-06, 0.707110465, 0.122788236, 0.696360528, -1.4748274e-06, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169e-06, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
  2341. end
  2342. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  2343. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  2344. for i = 0, 1, 0.8 do
  2345. swait()
  2346. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  2347. PlayAnimationFromTable({CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.26510859e-05, 1.49999118, -2.16066837e-07, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458e-06, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
  2348. end
  2349. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  2350. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  2351. for i = 0, 1, 0.8 do
  2352. swait()
  2353. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  2354. PlayAnimationFromTable({CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001e-07, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.71201134e-06, 1.4999969, 8.94069672e-07, 0.642777503, 0.133020476, 0.754416466, 4.31999706e-06, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933e-06, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
  2355. end
  2356. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  2357. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  2358. else
  2359. S:Stop()
  2360. local S2 = CFuncs.Sound.Create("", Torso, 1.5, 1)
  2361. for i = 0, 1, 0.13 do
  2362. swait()
  2363. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
  2364. PlayAnimationFromTable({CFrame.new(2.68220901e-06, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994e-07, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-5.36441803e-07, 1.49999356, -1.28149986e-06, 0.707105994, -0.122788511, 0.696365297, -3.47710994e-07, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.2, false)
  2365. end
  2366. CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
  2367. MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1)
  2368. for i = 0, 1, 0.1 do
  2369. swait()
  2370. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  2371. PlayAnimationFromTable({CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.6, false)
  2372. end
  2373. upvalue_48 = false
  2374. end
  2375. , attack * STDamage
  2376. distance2__ = functionupvalue_304 = true
  2377. upvalue_968 = true
  2378. local S2 = CFuncs.Sound.Create("", Torso, 1, 1)
  2379. for i = 0, 1, 0.1 do
  2380. swait()
  2381. Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  2382. Effects.Break.Create(BrickColor.new("Really red"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  2383. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
  2384. PlayAnimationFromTable({CFrame.new(-5.99771738e-07, -0.00717129931, 0.169464022, 0.422617912, -2.2671e-07, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.2, false)
  2385. end
  2386. Effects.Wave.Create(BrickColor.new("Really red"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  2387. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
  2388. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  2389. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  2390. for i = 0, 1, 0.08 do
  2391. swait()
  2392. MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1)
  2393. Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  2394. Effects.Break.Create(BrickColor.new("Really red"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  2395. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
  2396. PlayAnimationFromTable({CFrame.new(-3.57627869e-07, -0.116980031, -2.22140098, 0.342020035, -6.11579551e-08, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.13248825e-06, 1.49999046, 8.94069672e-07, 0.422608167, -0.383014679, -0.82140249, -1.36196613e-05, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224e-08, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.6, false)
  2397. end
  2398. upvalue_864 = false
  2399. upvalue_264 = false
  2400. end
  2401.  
  2402. AdvancingFortress.FHead.face:remove()
  2403. dimension = functionupvalue_304 = true
  2404. local S = CFuncs.Sound.Create("", Torso, 3, 1)
  2405. S.Looped = false
  2406. if Long then
  2407. if Long then
  2408. for i = 0, 1, 0.8 do
  2409. swait()
  2410. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(0, 0, 0), 0.5)
  2411. PlayAnimationFromTable({CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(8.9481473e-06, 1.49999249, 5.2684918e-06, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138e-06, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.604502141, -1.943735, 0.000515520573, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
  2412. end
  2413. else
  2414. for i = 0, 1, 0.8 do
  2415. swait()
  2416. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(0, 1, 0), 0.5)
  2417. PlayAnimationFromTable({CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), CFrame.new(8.9481473e-06, 1.49999249, 5.2684918e-06, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138e-06, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.604502141, -1.943735, 0.000515520573, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
  2418. end
  2419. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  2420. MagnitudeDamage(HitboxL, 5, 50, 50, 0, "Normal", "260430117", 1)
  2421. PlayAnimationFromTable({CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0), CFrame.new(8.9481473e-06, 1.49999249, 5.2684918e-06, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138e-06, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.604502141, -1.943735, 0.000515520573, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
  2422. end
  2423. wait(1)
  2424. upvalue_2448 = false
  2425. upvalue_408 = false
  2426. end
  2427.  
  2428. weld5 = functionkickR = true
  2429. upvalue_448 = true
  2430. local S = CFuncs.Sound.Create("", Torso, 3, 1)
  2431. S.Looped = false
  2432. if kick then
  2433. if kick then
  2434. for i = 0, 1, 0.8 do
  2435. swait()
  2436. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(-1, 1, 0), 0.5)
  2437. PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2438. end
  2439. else
  2440. for i = 0, 1, 0.8 do
  2441. swait()
  2442. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(1, 0, 0), 0.5)
  2443. PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2444. end
  2445. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  2446. MagnitudeDamage(AdvancingFortress["Left Leg"], 5, 50, 50, 0, "Normal", "260430117", 1)
  2447. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(1, 0, 0), 0.5)
  2448. PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2449. end
  2450. wait(1)
  2451. upvalue_2328 = false
  2452. upvalue_496 = false
  2453. wait(4)
  2454. kickR = false
  2455. end
  2456.  
  2457. local Grab = false
  2458. Players = attack * functionupvalue_304 = true
  2459. gp = nil
  2460. -- DECOMPILER ERROR: Overwrote pending register.
  2461.  
  2462. -- DECOMPILER ERROR: Overwrote pending register.
  2463.  
  2464. -- DECOMPILER ERROR: Overwrote pending register.
  2465.  
  2466. for i = HitboxR.Touched:connect, HitboxR.Touched, function(l_1_0)
  2467. local ht = l_1_0.Parent
  2468. local hum1 = ht:FindFirstChild("Humanoid")
  2469. if Grab == false then
  2470. if hum1 ~= nil and l_1_0.Parent ~= Character then
  2471. hum1.PlatformStand = false
  2472. gp = ht
  2473. upvalue_376 = true
  2474. local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
  2475. asd.Parent = RightArm
  2476. asd.Name = "asd"
  2477. asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
  2478. CFuncs.Sound.Create("200632821", Torso, 1, 1)
  2479. elseif hum1 == nil then
  2480. con1:disconnect()
  2481. wait()
  2482. return
  2483. end
  2484. end
  2485. end
  2486. do
  2487. swait()
  2488. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
  2489. PlayAnimationFromTable({CFrame.new(-0.000108022243, -0.233785003, -0.0873367637, 0.499999821, -1.78813863e-07, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.2665987e-07, 1.49999368, -1.02072954e-06, 0.573575675, 0.0713936985, 0.816035628, -5.01982868e-07, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2490. end
  2491. for i = 0, 1, 0.1 do
  2492. swait()
  2493. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  2494. PlayAnimationFromTable({CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(4.81307507e-06, 1.49999106, -3.65450978e-06, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2495. end
  2496. if Grab == false then
  2497. for i = 1, 5 do
  2498. for i = 0, 1, 0.35 do
  2499. swait()
  2500. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
  2501. PlayAnimationFromTable({CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.05473804e-06, 1.49998987, 8.94069672e-07, 0.707109332, 0.122785509, 0.696362555, 1.49011612e-06, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122e-06, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367e-06, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.4, false)
  2502. end
  2503. for i = 0, 1, 0.3 do
  2504. swait()
  2505. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  2506. PlayAnimationFromTable({CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.76951289e-07, 1.49999058, 2.2649765e-06, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.7, false)
  2507. end
  2508. local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  2509. if hit ~= nil then
  2510. MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
  2511. Effects.Block.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
  2512. Effects.Wave.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
  2513. Effects.Sphere.Create(BrickColor.new("Really red"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
  2514. end
  2515. end
  2516. end
  2517. for i,v in pairs(RightArm:GetChildren()) do
  2518. if v.Name == "asd" and v:IsA("Weld") then
  2519. v:Remove()
  2520. end
  2521. end
  2522. upvalue_600 = false
  2523. con1:disconnect()
  2524. upvalue_344 = false
  2525. end
  2526.  
  2527. Players = Character * RightArm
  2528. Players = LeftArm + Players
  2529. -- DECOMPILER ERROR: Confused about usage of registers!
  2530.  
  2531. Armor = "remove"
  2532. -- DECOMPILER ERROR: Confused at declaration of local variable
  2533.  
  2534. do
  2535. -- DECOMPILER ERROR: Confused at declaration of local variable
  2536.  
  2537. -- DECOMPILER ERROR: Overwrote pending register.
  2538.  
  2539. -- DECOMPILER ERROR: Overwrote pending register.
  2540.  
  2541. -- DECOMPILER ERROR: Overwrote pending register.
  2542.  
  2543. -- DECOMPILER ERROR: Overwrote pending register.
  2544.  
  2545. Mouse.KeyUp:connect(function(l_62_0)
  2546. if l_62_0 == "e" then
  2547. Long = false
  2548. ChopR = true
  2549. wait(10)
  2550. ChopR = false
  2551. end
  2552. end
  2553. )
  2554. -- DECOMPILER ERROR: Overwrote pending register.
  2555.  
  2556. -- DECOMPILER ERROR: Overwrote pending register.
  2557.  
  2558. repeat
  2559. repeat
  2560. -- DECOMPILER ERROR: Overwrote pending register.
  2561.  
  2562. -- DECOMPILER ERROR: Overwrote pending register.
  2563.  
  2564. if Counter then
  2565. PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0250119995, 1.72981095, -0.138321996, 0.994188011, -0.0359275341, 0.101486236, 0.036040999, 0.999350131, 0.000715873321, -0.101446003, 0.00294595282, 0.994836748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.03401423, 0.701586962, 0.147005975, -0.0803290382, -0.996719241, 0.00989919901, 0.0203110091, -0.0115660029, -0.999726892, 0.996561468, -0.0801060349, 0.0211734585) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.06117105, 0.658681154, 0.0243838727, -0.0705350041, 0.997406185, 0.0143421628, 0.0482420065, 0.0177720431, -0.998677611, -0.996342123, -0.0697498247, -0.0493704267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.84610319, 0.00016105175, 0.999999881, -3.30748589e-05, 0.000577731698, -2.79999967e-05, 0.994430363, 0.105396047, -0.000577999919, -0.10539604, 0.994430244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2566. end
  2567. if epitpah then
  2568. Effects.Sphere.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  2569. Effects.Block.Create(BrickColor.new("Really red"), Character.Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  2570. end
  2571. for _,v in pairs(AdvancingFortress.FTorso:GetChildren()) do
  2572. -- DECOMPILER ERROR: Confused at declaration of local variable
  2573.  
  2574. end
  2575. swait()
  2576. for i,v in pairs(Character:children()) do
  2577. do
  2578. -- DECOMPILER ERROR: Confused at declaration of local variable
  2579.  
  2580. -- DECOMPILER ERROR: Confused about usage of registers!
  2581.  
  2582. -- DECOMPILER ERROR: Confused about usage of registers!
  2583.  
  2584. -- DECOMPILER ERROR: Confused about usage of registers!
  2585.  
  2586. end
  2587. if 1:IsA("Part") and functionupvalue_304 = true
  2588. gp = nil
  2589. -- DECOMPILER ERROR: Overwrote pending register.
  2590.  
  2591. -- DECOMPILER ERROR: Overwrote pending register.
  2592.  
  2593. -- DECOMPILER ERROR: Overwrote pending register.
  2594.  
  2595. for i = HitboxR.Touched:connect, HitboxR.Touched, function(l_1_0)
  2596. local ht = l_1_0.Parent
  2597. local hum1 = ht:FindFirstChild("Humanoid")
  2598. if Grab == false then
  2599. if hum1 ~= nil and l_1_0.Parent ~= Character then
  2600. hum1.PlatformStand = false
  2601. gp = ht
  2602. upvalue_376 = true
  2603. local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
  2604. asd.Parent = RightArm
  2605. asd.Name = "asd"
  2606. asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
  2607. CFuncs.Sound.Create("200632821", Torso, 1, 1)
  2608. elseif hum1 == nil then
  2609. con1:disconnect()
  2610. wait()
  2611. return
  2612. end
  2613. end
  2614. end
  2615. do
  2616. swait()
  2617. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
  2618. PlayAnimationFromTable({CFrame.new(-0.000108022243, -0.233785003, -0.0873367637, 0.499999821, -1.78813863e-07, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.2665987e-07, 1.49999368, -1.02072954e-06, 0.573575675, 0.0713936985, 0.816035628, -5.01982868e-07, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2619. end
  2620. for i = 0, 1, 0.1 do
  2621. swait()
  2622. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  2623. PlayAnimationFromTable({CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(4.81307507e-06, 1.49999106, -3.65450978e-06, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2624. end
  2625. if Grab == false then
  2626. for i = 1, 5 do
  2627. for i = 0, 1, 0.35 do
  2628. swait()
  2629. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
  2630. PlayAnimationFromTable({CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.05473804e-06, 1.49998987, 8.94069672e-07, 0.707109332, 0.122785509, 0.696362555, 1.49011612e-06, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122e-06, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367e-06, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.4, false)
  2631. end
  2632. for i = 0, 1, 0.3 do
  2633. swait()
  2634. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  2635. PlayAnimationFromTable({CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.76951289e-07, 1.49999058, 2.2649765e-06, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.7, false)
  2636. end
  2637. local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  2638. if hit ~= nil then
  2639. MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
  2640. Effects.Block.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
  2641. Effects.Wave.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
  2642. Effects.Sphere.Create(BrickColor.new("Really red"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
  2643. end
  2644. end
  2645. end
  2646. for i,v in pairs(RightArm:GetChildren()) do
  2647. if v.Name == "asd" and v:IsA("Weld") then
  2648. v:Remove()
  2649. end
  2650. end
  2651. upvalue_600 = false
  2652. con1:disconnect()
  2653. upvalue_344 = false
  2654. end
  2655. == true then
  2656. end
  2657. for i,v in pairs(AdvancingFortress:GetChildren()) do
  2658. -- DECOMPILER ERROR: Confused at declaration of local variable
  2659.  
  2660. -- DECOMPILER ERROR: Confused about usage of registers!
  2661.  
  2662. -- DECOMPILER ERROR: Confused about usage of registers!
  2663.  
  2664. -- DECOMPILER ERROR: Confused about usage of registers!
  2665.  
  2666. if 1:IsA("Part") then
  2667. for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
  2668. end
  2669. if i_2:IsA("Humanoid") then
  2670. i_2:remove()
  2671. for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
  2672. end
  2673. if i_2:IsA("Accessory") then
  2674. i_2:remove()
  2675. for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
  2676. end
  2677. if i_2:IsA("Shirt") then
  2678. i_2:remove()
  2679. for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
  2680. end
  2681. if i_2:IsA("Pants") then
  2682. i_2:remove()
  2683. for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
  2684. end
  2685. if i_2:IsA("Script") or i_2:IsA("LocalScript") then
  2686. i_2:remove()
  2687. for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
  2688. end
  2689. if i_2:IsA("BodyColors") then
  2690. i_2:remove()
  2691. end
  2692. end
  2693. do
  2694. -- DECOMPILER ERROR: Confused at declaration of local variable
  2695.  
  2696. -- DECOMPILER ERROR: Confused at declaration of local variable
  2697.  
  2698. if Counter and (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)) ~= nil and (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent ~= Character and (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Parent ~= Character and hj ~= nil then
  2699. Effects.Sphere.Create(BrickColor.new("Really red"), (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Head.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  2700. Effects.Block.Create(BrickColor.new("Really red"), (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Head.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  2701. for i = 1, 2 do
  2702. -- DECOMPILER ERROR: Confused at declaration of local variable
  2703.  
  2704. Effects.Block.Create(BrickColor.new("Really red"), (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Head.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  2705. end
  2706. for i = 1, 20 do
  2707. local (for index), (for limit), (for step), i = sine
  2708. Effects.Break.Create(BrickColor.new("Really red"), (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Head.CFrame, 1, 1, 1)
  2709. end
  2710. CFuncs.Sound.Create("842772792", (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)), 3, 1)
  2711. Effects.Sphere.Create(BrickColor.new("Really red"), Character.Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  2712. Effects.Block.Create(BrickColor.new("Really red"), Character.Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  2713. end
  2714. -- DECOMPILER ERROR: Confused about usage of registers!
  2715.  
  2716. -- DECOMPILER ERROR: unhandled construct in 'if'
  2717.  
  2718. if 1 < Character.HumanoidRootPart.Velocity.y and rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) == nil and attack == false then
  2719. PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.5, -1, 0), CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(1, 1, 0), CFrame.new(1.5, 0, 0) * CFrame.new(-1, 0, -0.3) * CFrame.Angles(1.5, 0, -1.5), CFrame.new(-1.5, 0, 0) * CFrame.new(1, 0, -0.5) * CFrame.Angles(3, 0, 1), CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0.5, -0.3) * CFrame.Angles(-0.5, 0, 0)}, 0.3, false)
  2720. do return end
  2721. -- DECOMPILER ERROR: Overwrote pending register.
  2722.  
  2723. -- DECOMPILER ERROR: Confused about usage of registers!
  2724.  
  2725. -- DECOMPILER ERROR: unhandled construct in 'if'
  2726.  
  2727. if Character.HumanoidRootPart.Velocity.y < -1 and rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) == nil and attack == false then
  2728. PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(1, -1, 1), CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 1, 0.5), CFrame.new(1.5, 0, 0) * CFrame.new(-1, 0, -0.3) * CFrame.Angles(1.5, 0, -1.5), CFrame.new(-1.5, 0, 0) * CFrame.new(1, 0, -0.5) * CFrame.Angles(3, 0, 1), CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0.5, -0.3) * CFrame.Angles(-0.5, 0, 0)}, 0.3, false)
  2729. do return end
  2730. -- DECOMPILER ERROR: Overwrote pending register.
  2731.  
  2732. -- DECOMPILER ERROR: Confused about usage of registers!
  2733.  
  2734. -- DECOMPILER ERROR: unhandled construct in 'if'
  2735.  
  2736. -- DECOMPILER ERROR: unhandled construct in 'if'
  2737.  
  2738. if Torsovelocity < 1 and rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) ~= nil and changeidle == 1 and attack == false then
  2739. PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.136710003, 1.73489296, -0.0338380001, -0.0593669862, -0.0516000427, -0.996901751, -0.0550749861, 0.997311354, -0.0483414494, 0.996715784, 0.0520344637, -0.0620492361) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.62340999, 0.131766006, -0.737138987, 0.485451072, -0.460053951, 0.743429601, 0.733702064, 0.676791966, -0.0602823012, -0.475414068, 0.574719965, 0.666091919) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.918160975, 0.172160029, -0.835460007, 0.717120051, -0.489527851, -0.496086031, -0.243526027, 0.490930051, -0.836470425, 0.653019071, 0.720659554, 0.232843012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2740. do return end
  2741. -- DECOMPILER ERROR: Overwrote pending register.
  2742.  
  2743. -- DECOMPILER ERROR: Confused about usage of registers!
  2744.  
  2745. if changeidle == 2 and not attack then
  2746. PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.00841400027, 1.58682406, -0.133435905, 0.946006656, 0.199146166, 0.255758166, -0.239108905, 0.961451054, 0.135789752, -0.218856931, -0.189612061, 0.957156718) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.72808003, -0.108690001, 0.530041695, 0.709815204, -0.589883208, -0.384967893, 0.390265077, 0.784318268, -0.48222208, 0.586392105, 0.192049056, 0.786931694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.58884203, 0.466091007, -0.80333817, 0.745909214, 0.109370492, 0.657006502, 0.39590016, -0.866056919, -0.305300593, 0.535614192, 0.487835497, -0.689299643) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27999496, -0.283292025, 0.999999881, 0, 0.000577999919, 0, 1, 0, -0.000577999919, 0, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2747. do return end
  2748. -- DECOMPILER ERROR: Overwrote pending register.
  2749.  
  2750. if 2 < Torsovelocity and rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) ~= nil and attack == false then
  2751. PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.60313475, 0.610876083, -0.741172016, 0.129928008, -0.343205035, 0.930230677, 0.978899121, 0.193634897, -0.0652848259, -0.157719016, 0.919084311, 0.361121684) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.41306806, 0.557738006, -0.902216911, 0.017620001, -0.391262084, -0.920110643, -0.9992311, 0.0253460091, -0.0299131274, 0.0350250043, 0.91993022, -0.390514612) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2752. end
  2753. end
  2754. end
  2755. end
  2756. end
  2757. until 0 < #Effects
  2758. for e = 1, #Effects do
  2759. local (for index), (for limit), (for step), e = velocity, 1
  2760. -- DECOMPILER ERROR: Confused about usage of registers!
  2761.  
  2762. -- DECOMPILER ERROR: Confused about usage of registers!
  2763.  
  2764. -- DECOMPILER ERROR: Confused at declaration of local variable
  2765.  
  2766. -- DECOMPILER ERROR: Confused about usage of registers!
  2767.  
  2768. -- DECOMPILER ERROR: Confused at declaration of local variable
  2769.  
  2770. -- DECOMPILER ERROR: Confused about usage of registers!
  2771.  
  2772. -- DECOMPILER ERROR: Confused at declaration of local variable
  2773.  
  2774. -- DECOMPILER ERROR: Confused about usage of registers!
  2775.  
  2776. -- DECOMPILER ERROR: Confused at declaration of local variable
  2777.  
  2778. -- DECOMPILER ERROR: Confused about usage of registers!
  2779.  
  2780. -- DECOMPILER ERROR: Confused at declaration of local variable
  2781.  
  2782. -- DECOMPILER ERROR: Confused about usage of registers!
  2783.  
  2784. -- DECOMPILER ERROR: Confused at declaration of local variable
  2785.  
  2786. -- DECOMPILER ERROR: Confused about usage of registers!
  2787.  
  2788. -- DECOMPILER ERROR: Confused at declaration of local variable
  2789.  
  2790. -- DECOMPILER ERROR: Confused about usage of registers!
  2791.  
  2792. -- DECOMPILER ERROR: Confused about usage of registers!
  2793.  
  2794. -- DECOMPILER ERROR: Confused at declaration of local variable
  2795.  
  2796. -- DECOMPILER ERROR: Confused at declaration of local variable
  2797.  
  2798. -- DECOMPILER ERROR: Confused about usage of registers!
  2799.  
  2800. -- DECOMPILER ERROR: Overwrote pending register.
  2801.  
  2802. -- DECOMPILER ERROR: Confused about usage of registers!
  2803.  
  2804. -- DECOMPILER ERROR: Confused about usage of registers!
  2805.  
  2806. -- DECOMPILER ERROR: Confused about usage of registers!
  2807.  
  2808. -- DECOMPILER ERROR: Confused at declaration of local variable
  2809.  
  2810. -- DECOMPILER ERROR: Confused about usage of registers!
  2811.  
  2812. -- DECOMPILER ERROR: Confused about usage of registers!
  2813.  
  2814. -- DECOMPILER ERROR: Confused about usage of registers!
  2815.  
  2816. -- DECOMPILER ERROR: Confused about usage of registers!
  2817.  
  2818. -- DECOMPILER ERROR: Confused about usage of registers!
  2819.  
  2820. -- DECOMPILER ERROR: Confused about usage of registers!
  2821.  
  2822. -- DECOMPILER ERROR: Confused at declaration of local variable
  2823.  
  2824. -- DECOMPILER ERROR: Confused about usage of registers!
  2825.  
  2826. if Effects[false] ~= nil and Effects[false] ~= nil then
  2827. if Effects[false][2] == "Shoot" then
  2828. -- DECOMPILER ERROR: Confused while interpreting a jump as a 'while'
  2829.  
  2830. end
  2831. Effects.Head.Create(Torso.BrickColor, CFrame.new((Effects[false][4] + Effects[false][4]) / 2, ) * CFrame.Angles(1.57, 0, 0), 1, Effects[false][4] - Effects[false][4].magnitude * 5, 1, 0.5, 0, 0.5, 0.2)
  2832. -- DECOMPILER ERROR: Confused about usage of registers!
  2833.  
  2834. -- DECOMPILER ERROR: Confused about usage of registers!
  2835.  
  2836. if Effects[false][8] == 2 then
  2837. Effects.Ring.Create(Torso.BrickColor, CFrame.new((Effects[false][4] + Effects[false][4]) / 2, ) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  2838. end
  2839. -- DECOMPILER ERROR: Confused about usage of registers!
  2840.  
  2841. -- DECOMPILER ERROR: Confused about usage of registers!
  2842.  
  2843. -- DECOMPILER ERROR: Confused about usage of registers!
  2844.  
  2845. -- DECOMPILER ERROR: Confused about usage of registers!
  2846.  
  2847. -- DECOMPILER ERROR: Confused about usage of registers!
  2848.  
  2849. -- DECOMPILER ERROR: Confused about usage of registers!
  2850.  
  2851. -- DECOMPILER ERROR: Confused about usage of registers!
  2852.  
  2853. -- DECOMPILER ERROR: Confused about usage of registers!
  2854.  
  2855. -- DECOMPILER ERROR: Confused about usage of registers!
  2856.  
  2857. -- DECOMPILER ERROR: Confused about usage of registers!
  2858.  
  2859. -- DECOMPILER ERROR: Confused about usage of registers!
  2860.  
  2861. -- DECOMPILER ERROR: Confused about usage of registers!
  2862.  
  2863. -- DECOMPILER ERROR: Confused about usage of registers!
  2864.  
  2865. -- DECOMPILER ERROR: Confused about usage of registers!
  2866.  
  2867. -- DECOMPILER ERROR: Confused about usage of registers!
  2868.  
  2869. -- DECOMPILER ERROR: Confused about usage of registers!
  2870.  
  2871. if 2 >= Effects[false][5] or rayCast(Effects[false][4], Effects[false][1], 30, m) ~= nil then
  2872. if Effects[false][8] == 1 or Effects[false][8] == 3 then
  2873. Damage(rayCast(Effects[false][4], Effects[false][1], 30, m), rayCast(Effects[false][4], Effects[false][1], 30, m), Effects[false][5], Effects[false][6], Effects[false][7], "Normal", RootPart, 0, "", 1)
  2874. -- DECOMPILER ERROR: Confused about usage of registers!
  2875.  
  2876. -- DECOMPILER ERROR: Confused about usage of registers!
  2877.  
  2878. -- DECOMPILER ERROR: Confused about usage of registers!
  2879.  
  2880. -- DECOMPILER ERROR: Confused about usage of registers!
  2881.  
  2882. else
  2883. if Effects[false][8] == 2 then
  2884. Damage(rayCast(Effects[false][4], Effects[false][1], 30, m), rayCast(Effects[false][4], Effects[false][1], 30, m), Effects[false][5], Effects[false][6], Effects[false][7], "Normal", RootPart, 0, "", 1)
  2885. if (rayCast(Effects[false][4], Effects[false][1], 30, m).Parent:findFirstChild("Humanoid")) ~= nil or (rayCast(Effects[false][4], Effects[false][1], 30, m).Parent.Parent:findFirstChild("Humanoid")) ~= nil then
  2886. CFuncs.Sound.Create("161006093", ref, 1, 1.2)
  2887. game:GetService("Debris"):AddItem(ref, 0.2)
  2888. Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  2889. Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  2890. -- DECOMPILER ERROR: Confused about usage of registers!
  2891.  
  2892. -- DECOMPILER ERROR: Confused about usage of registers!
  2893.  
  2894. MagnitudeDamage(ref, 15, Effects[false][5] / 1.5, Effects[false][6] / 1.5, 0, "Normal", "", 1)
  2895. end
  2896. end
  2897. end
  2898. Effects.Sphere.Create(Torso.BrickColor, CFrame.new(), 5, 5, 5, 1, 1, 1, 0.07)
  2899. game:GetService("Debris"):AddItem(ref, 1)
  2900. end
  2901. -- DECOMPILER ERROR: Confused about usage of registers!
  2902.  
  2903. -- DECOMPILER ERROR: Confused about usage of registers!
  2904.  
  2905. if Effects[false][3] <= 0 then
  2906. table.remove(Effects, false)
  2907. end
  2908. end
  2909. -- DECOMPILER ERROR: Confused about usage of registers!
  2910.  
  2911. -- DECOMPILER ERROR: Confused about usage of registers!
  2912.  
  2913. -- DECOMPILER ERROR: Confused about usage of registers!
  2914.  
  2915. -- DECOMPILER ERROR: Confused about usage of registers!
  2916.  
  2917. -- DECOMPILER ERROR: Confused about usage of registers!
  2918.  
  2919. -- DECOMPILER ERROR: Confused about usage of registers!
  2920.  
  2921. -- DECOMPILER ERROR: Confused about usage of registers!
  2922.  
  2923. -- DECOMPILER ERROR: Confused about usage of registers!
  2924.  
  2925. -- DECOMPILER ERROR: Confused about usage of registers!
  2926.  
  2927. -- DECOMPILER ERROR: Confused about usage of registers!
  2928.  
  2929. -- DECOMPILER ERROR: Confused about usage of registers!
  2930.  
  2931. if Effects[false][2] == "FireWave" then
  2932. if Effects[false][3] <= Effects[false][4] then
  2933. do return end
  2934. end
  2935. -- DECOMPILER ERROR: Confused about usage of registers!
  2936.  
  2937. table.remove(Effects, false)
  2938. end
  2939. -- DECOMPILER ERROR: Confused about usage of registers!
  2940.  
  2941. -- DECOMPILER ERROR: Confused about usage of registers!
  2942.  
  2943. -- DECOMPILER ERROR: Confused about usage of registers!
  2944.  
  2945. -- DECOMPILER ERROR: Confused about usage of registers!
  2946.  
  2947. -- DECOMPILER ERROR: Confused about usage of registers!
  2948.  
  2949. -- DECOMPILER ERROR: Confused about usage of registers!
  2950.  
  2951. -- DECOMPILER ERROR: Confused about usage of registers!
  2952.  
  2953. -- DECOMPILER ERROR: Confused about usage of registers!
  2954.  
  2955. -- DECOMPILER ERROR: Confused about usage of registers!
  2956.  
  2957. -- DECOMPILER ERROR: Confused about usage of registers!
  2958.  
  2959. -- DECOMPILER ERROR: Confused about usage of registers!
  2960.  
  2961. -- DECOMPILER ERROR: Confused about usage of registers!
  2962.  
  2963. -- DECOMPILER ERROR: Confused about usage of registers!
  2964.  
  2965. -- DECOMPILER ERROR: Confused about usage of registers!
  2966.  
  2967. if Effects[false][2] ~= "Shoot" and Effects[false][2] ~= "Wave" and Effects[false][2] ~= "FireWave" then
  2968. if Effects[false][1].Transparency <= 1 then
  2969. if Effects[false][2] == "Block1" then
  2970. do return end
  2971. end
  2972. -- DECOMPILER ERROR: Confused about usage of registers!
  2973.  
  2974. -- DECOMPILER ERROR: Confused about usage of registers!
  2975.  
  2976. -- DECOMPILER ERROR: Confused about usage of registers!
  2977.  
  2978. -- DECOMPILER ERROR: Confused about usage of registers!
  2979.  
  2980. -- DECOMPILER ERROR: Confused about usage of registers!
  2981.  
  2982. -- DECOMPILER ERROR: Confused about usage of registers!
  2983.  
  2984. -- DECOMPILER ERROR: Confused about usage of registers!
  2985.  
  2986. -- DECOMPILER ERROR: Confused about usage of registers!
  2987.  
  2988. -- DECOMPILER ERROR: Confused about usage of registers!
  2989.  
  2990. -- DECOMPILER ERROR: Confused about usage of registers!
  2991.  
  2992. if Effects[false][2] == "Block2" then
  2993. do return end
  2994. end
  2995. -- DECOMPILER ERROR: Confused about usage of registers!
  2996.  
  2997. -- DECOMPILER ERROR: Confused about usage of registers!
  2998.  
  2999. -- DECOMPILER ERROR: Confused about usage of registers!
  3000.  
  3001. -- DECOMPILER ERROR: Confused about usage of registers!
  3002.  
  3003. -- DECOMPILER ERROR: Confused about usage of registers!
  3004.  
  3005. -- DECOMPILER ERROR: Confused about usage of registers!
  3006.  
  3007. -- DECOMPILER ERROR: Confused about usage of registers!
  3008.  
  3009. -- DECOMPILER ERROR: Confused about usage of registers!
  3010.  
  3011. if Effects[false][2] == "Fire" then
  3012. do return end
  3013. end
  3014. -- DECOMPILER ERROR: Confused about usage of registers!
  3015.  
  3016. -- DECOMPILER ERROR: Confused about usage of registers!
  3017.  
  3018. -- DECOMPILER ERROR: Confused about usage of registers!
  3019.  
  3020. -- DECOMPILER ERROR: Confused about usage of registers!
  3021.  
  3022. -- DECOMPILER ERROR: Confused about usage of registers!
  3023.  
  3024. -- DECOMPILER ERROR: Confused about usage of registers!
  3025.  
  3026. -- DECOMPILER ERROR: Confused about usage of registers!
  3027.  
  3028. -- DECOMPILER ERROR: Confused about usage of registers!
  3029.  
  3030. if Effects[false][2] == "Cylinder" then
  3031. do return end
  3032. end
  3033. -- DECOMPILER ERROR: Confused about usage of registers!
  3034.  
  3035. -- DECOMPILER ERROR: Confused about usage of registers!
  3036.  
  3037. -- DECOMPILER ERROR: Confused about usage of registers!
  3038.  
  3039. -- DECOMPILER ERROR: Confused about usage of registers!
  3040.  
  3041. -- DECOMPILER ERROR: Confused about usage of registers!
  3042.  
  3043. -- DECOMPILER ERROR: Confused about usage of registers!
  3044.  
  3045. -- DECOMPILER ERROR: Confused about usage of registers!
  3046.  
  3047. -- DECOMPILER ERROR: Confused about usage of registers!
  3048.  
  3049. -- DECOMPILER ERROR: Confused about usage of registers!
  3050.  
  3051. -- DECOMPILER ERROR: Confused about usage of registers!
  3052.  
  3053. if Effects[false][2] == "Blood" then
  3054. do return end
  3055. end
  3056. -- DECOMPILER ERROR: Confused about usage of registers!
  3057.  
  3058. -- DECOMPILER ERROR: Confused about usage of registers!
  3059.  
  3060. -- DECOMPILER ERROR: Confused about usage of registers!
  3061.  
  3062. -- DECOMPILER ERROR: Confused about usage of registers!
  3063.  
  3064. -- DECOMPILER ERROR: Confused about usage of registers!
  3065.  
  3066. -- DECOMPILER ERROR: Confused about usage of registers!
  3067.  
  3068. -- DECOMPILER ERROR: Confused about usage of registers!
  3069.  
  3070. -- DECOMPILER ERROR: Confused about usage of registers!
  3071.  
  3072. -- DECOMPILER ERROR: Confused about usage of registers!
  3073.  
  3074. if Effects[false][2] == "Elec" then
  3075. do return end
  3076. end
  3077. -- DECOMPILER ERROR: Confused about usage of registers!
  3078.  
  3079. -- DECOMPILER ERROR: Confused about usage of registers!
  3080.  
  3081. -- DECOMPILER ERROR: Confused about usage of registers!
  3082.  
  3083. -- DECOMPILER ERROR: Confused about usage of registers!
  3084.  
  3085. if Effects[false][2] == "Disappear" then
  3086. do return end
  3087. end
  3088. -- DECOMPILER ERROR: Confused about usage of registers!
  3089.  
  3090. -- DECOMPILER ERROR: Confused about usage of registers!
  3091.  
  3092. -- DECOMPILER ERROR: Confused about usage of registers!
  3093.  
  3094. -- DECOMPILER ERROR: Confused about usage of registers!
  3095.  
  3096. -- DECOMPILER ERROR: Confused about usage of registers!
  3097.  
  3098. -- DECOMPILER ERROR: Confused about usage of registers!
  3099.  
  3100. -- DECOMPILER ERROR: Confused about usage of registers!
  3101.  
  3102. -- DECOMPILER ERROR: Confused about usage of registers!
  3103.  
  3104. -- DECOMPILER ERROR: Confused about usage of registers!
  3105.  
  3106. -- DECOMPILER ERROR: Confused about usage of registers!
  3107.  
  3108. -- DECOMPILER ERROR: Confused about usage of registers!
  3109.  
  3110. -- DECOMPILER ERROR: Confused about usage of registers!
  3111.  
  3112. -- DECOMPILER ERROR: Confused about usage of registers!
  3113.  
  3114. -- DECOMPILER ERROR: Confused about usage of registers!
  3115.  
  3116. -- DECOMPILER ERROR: Confused about usage of registers!
  3117.  
  3118. else
  3119. if Effects[false][2] == "Shatter" then
  3120. table.remove(Effects, false)
  3121. end
  3122. end
  3123. end
  3124. end
  3125. end
  3126. end
  3127. do return end
  3128. end
  3129. -- DECOMPILER ERROR: Confused about usage of registers for local variables.
  3130.  
  3131. -- Warning: undefined locals caused missing assignments!
  3132. -- Warning: missing end command somewhere! Added here
  3133. end
  3134. -- Warning: missing end command somewhere! Added here
  3135. end
  3136. -- Warning: missing end command somewhere! Added here
  3137. end
  3138. -- Warning: missing end command somewhere! Added here
  3139. end
  3140. -- Warning: missing end command somewhere! Added here
  3141. end
  3142. -- Warning: missing end command somewhere! Added here
  3143. end
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