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-- Source Name: '=ReplicatedFirst.King Crimson'
1+
2
wait(1)
3
warn("Slenercat5's")
4
warn("King Crimson")
5
warn("Q to call stand")
6
warn("E for karate chop attack")
7
warn("R for Kick attack")
8
warn("T to erase time(Hold)")
9
warn("Y to say someting")
10
warn("F (Hold) for epitaph")
11
warn("G to cycle through idle animations")
12
warn("Origional Model by JojofMer")
13
warn("Avatar clothing and hair by Masterofroblox1206")
14
warn("Sorry for model distortion and a big thanks to Model to Script converter by ttyyuu12345")
15
plr = game.Players.LocalPlayer
16
epitaphreload = false
17
epitpah = false
18
ChopR = false
19
mse = plr:GetMouse()
20
sound = Instance.new("Sound", game.Workspace)
21
sound.SoundId = "https://www.roblox.com/asset/?id=274698941"
22
sound.Volume = 10
23
canworld = true
24
BeeSpeed = 50
25
chr = plr.Character
26
tors = torso
27
chr["Left Arm"].BrickColor = BrickColor.new("Pastel brown")
28
chr["Right Arm"].BrickColor = BrickColor.new("Pastel brown")
29
chr.Torso.BrickColor = BrickColor.new("Pastel brown")
30
chr.Head.BrickColor = BrickColor.new("Pastel brown")
31
local Players = game:service("Players")
32
local Player = Players.LocalPlayer
33
local Mouse = Player:GetMouse("")
34
Character = Player.Character
35
local RenderStepped = game:service("RunService").RenderStepped
36
local MeshId = "http://www.roblox.com/asset?id=779592805"
37
local TextureId = "http://www.roblox.com/asset/?id=775493027"
38
local QHold = false
39
local EHold = false
40
cut = Instance.new("Sound", chr)
41
cut.SoundId = "https://www.roblox.com/asset/?id=0"
42
cut.Volume = 1.5
43
thri = Instance.new("Sound", chr)
44
thri.SoundId = "https://www.roblox.com/asset/?id=186311262"
45
thri.Volume = 2.5
46
Sound2 = Instance.new("Sound")
47
Sound2.SoundId = "rbxassetid://616594063"
48
Sound2.Parent = Player.Character.Head
49
Effects = {}
50
local Player = game.Players.localPlayer
51
local Character = Player.Character
52
Character.Archivable = false
53
AdvancingFortress = Character:Clone()
54
sandbox = function(l_1_0, l_1_1)
55
local env = getfenv(l_1_1)
56
local newenv = setmetatable({}, {})
57
 -- DECOMPILER ERROR: Overwrote pending register.
58
59
setfenv(l_1_1, function(l_1_0, l_1_1)
60
if l_1_1 == "script" then
61
  return 
62
 -- DECOMPILER ERROR: Overwrote pending register.
63
64
else
65
  return 
66
end
67
 -- Warning: undefined locals caused missing assignments!
68
end
69
)
70
return 
71
end
72
73
cors = {}
74
mas = Instance.new("Model", game:GetService("Lighting"))
75
Model0 = Instance.new("Model")
76
Model1 = Instance.new("Model")
77
Part2 = Instance.new("Part")
78
SpecialMesh3 = Instance.new("SpecialMesh")
79
Part4 = Instance.new("Part")
80
SpecialMesh5 = Instance.new("SpecialMesh")
81
Part6 = Instance.new("Part")
82
Part7 = Instance.new("Part")
83
Part8 = Instance.new("Part")
84
Part9 = Instance.new("Part")
85
Texture10 = Instance.new("Texture")
86
Texture11 = Instance.new("Texture")
87
Texture12 = Instance.new("Texture")
88
Texture13 = Instance.new("Texture")
89
Texture14 = Instance.new("Texture")
90
Texture15 = Instance.new("Texture")
91
Part16 = Instance.new("Part")
92
Model17 = Instance.new("Model")
93
Part18 = Instance.new("Part")
94
SpecialMesh19 = Instance.new("SpecialMesh")
95
Part20 = Instance.new("Part")
96
SpecialMesh21 = Instance.new("SpecialMesh")
97
Part22 = Instance.new("Part")
98
Part23 = Instance.new("Part")
99
Part24 = Instance.new("Part")
100
Part25 = Instance.new("Part")
101
Part26 = Instance.new("Part")
102
Texture27 = Instance.new("Texture")
103
Texture28 = Instance.new("Texture")
104
Texture29 = Instance.new("Texture")
105
Texture30 = Instance.new("Texture")
106
Texture31 = Instance.new("Texture")
107
Texture32 = Instance.new("Texture")
108
Part33 = Instance.new("Part")
109
Model34 = Instance.new("Model")
110
Part35 = Instance.new("Part")
111
SpecialMesh36 = Instance.new("SpecialMesh")
112
Part37 = Instance.new("Part")
113
SpecialMesh38 = Instance.new("SpecialMesh")
114
Part39 = Instance.new("Part")
115
SpecialMesh40 = Instance.new("SpecialMesh")
116
Part41 = Instance.new("Part")
117
SpecialMesh42 = Instance.new("SpecialMesh")
118
Part43 = Instance.new("Part")
119
SpecialMesh44 = Instance.new("SpecialMesh")
120
Part45 = Instance.new("Part")
121
SpecialMesh46 = Instance.new("SpecialMesh")
122
Part47 = Instance.new("Part")
123
SpecialMesh48 = Instance.new("SpecialMesh")
124
Part49 = Instance.new("Part")
125
SpecialMesh50 = Instance.new("SpecialMesh")
126
Part51 = Instance.new("Part")
127
SpecialMesh52 = Instance.new("SpecialMesh")
128
Part53 = Instance.new("Part")
129
SpecialMesh54 = Instance.new("SpecialMesh")
130
Part55 = Instance.new("Part")
131
SpecialMesh56 = Instance.new("SpecialMesh")
132
Part57 = Instance.new("Part")
133
SpecialMesh58 = Instance.new("SpecialMesh")
134
Part59 = Instance.new("Part")
135
SpecialMesh60 = Instance.new("SpecialMesh")
136
Part61 = Instance.new("Part")
137
SpecialMesh62 = Instance.new("SpecialMesh")
138
Part63 = Instance.new("Part")
139
SpecialMesh64 = Instance.new("SpecialMesh")
140
Part65 = Instance.new("Part")
141
SpecialMesh66 = Instance.new("SpecialMesh")
142
Model67 = Instance.new("Model")
143
Part68 = Instance.new("Part")
144
Part69 = Instance.new("Part")
145
Part70 = Instance.new("Part")
146
Part71 = Instance.new("Part")
147
Part72 = Instance.new("Part")
148
Part73 = Instance.new("Part")
149
Part74 = Instance.new("Part")
150
Part75 = Instance.new("Part")
151
Attachment76 = Instance.new("Attachment")
152
Texture77 = Instance.new("Texture")
153
Texture78 = Instance.new("Texture")
154
Texture79 = Instance.new("Texture")
155
Texture80 = Instance.new("Texture")
156
Texture81 = Instance.new("Texture")
157
Texture82 = Instance.new("Texture")
158
Part83 = Instance.new("Part")
159
Attachment84 = Instance.new("Attachment")
160
Texture85 = Instance.new("Texture")
161
Texture86 = Instance.new("Texture")
162
Texture87 = Instance.new("Texture")
163
Texture88 = Instance.new("Texture")
164
Texture89 = Instance.new("Texture")
165
Texture90 = Instance.new("Texture")
166
Part91 = Instance.new("Part")
167
Attachment92 = Instance.new("Attachment")
168
Texture93 = Instance.new("Texture")
169
Texture94 = Instance.new("Texture")
170
Texture95 = Instance.new("Texture")
171
Texture96 = Instance.new("Texture")
172
Texture97 = Instance.new("Texture")
173
Texture98 = Instance.new("Texture")
174
Part99 = Instance.new("Part")
175
Attachment100 = Instance.new("Attachment")
176
Texture101 = Instance.new("Texture")
177
Texture102 = Instance.new("Texture")
178
Texture103 = Instance.new("Texture")
179
Texture104 = Instance.new("Texture")
180
Texture105 = Instance.new("Texture")
181
Texture106 = Instance.new("Texture")
182
Part107 = Instance.new("Part")
183
Part108 = Instance.new("Part")
184
Part109 = Instance.new("Part")
185
Part110 = Instance.new("Part")
186
Attachment111 = Instance.new("Attachment")
187
Texture112 = Instance.new("Texture")
188
Texture113 = Instance.new("Texture")
189
Texture114 = Instance.new("Texture")
190
Texture115 = Instance.new("Texture")
191
Texture116 = Instance.new("Texture")
192
Texture117 = Instance.new("Texture")
193
Model0.Name = "KingCrimson"
194
Model0.Parent = mas
195
Model1.Name = "Right Arm"
196
Model1.Parent = Model0
197
Part2.Parent = Model1
198
Part2.Material = Enum.Material.SmoothPlastic
199
Part2.BrickColor = BrickColor.new("Smoky grey")
200
Part2.Rotation = Vector3.new(146.360001, -45.2199974, 123.129997)
201
Part2.Anchored = false
202
Part2.CanCollide = false
203
Part2.Size = Vector3.new(0.499999911, 0.699999928, 0.199999988)
204
Part2.CFrame = CFrame.new(14.3651133, -0.644345582, 5.35796213, -0.384963095, -0.589887083, -0.709817886, -0.482254148, 0.784308314, -0.390245438, 0.786915004, 0.192082107, -0.586403787)
205
Part2.BottomSurface = Enum.SurfaceType.Smooth
206
Part2.TopSurface = Enum.SurfaceType.Smooth
207
Part2.Color = Color3.new(0.356863, 0.364706, 0.411765)
208
Part2.Position = Vector3.new(14.3651133, -0.644345582, 5.35796213)
209
Part2.Orientation = Vector3.new(22.9699993, -129.559998, -31.5900002)
210
Part2.Color = Color3.new(0.356863, 0.364706, 0.411765)
211
SpecialMesh3.Parent = Part2
212
SpecialMesh3.MeshType = Enum.MeshType.Sphere
213
Part4.Parent = Model1
214
Part4.Material = Enum.Material.SmoothPlastic
215
Part4.BrickColor = BrickColor.new("Smoky grey")
216
Part4.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
217
Part4.Anchored = false
218
Part4.CanCollide = false
219
Part4.Size = Vector3.new(0.49999994, 0.699999988, 0.200000003)
220
Part4.CFrame = CFrame.new(13.2839031, -0.561478913, 5.65568638, 0.709811509, -0.589899778, -0.384955257, 0.390244275, 0.784294486, -0.482277453, 0.586412311, 0.192099035, 0.786904454)
221
Part4.BottomSurface = Enum.SurfaceType.Smooth
222
Part4.TopSurface = Enum.SurfaceType.Smooth
223
Part4.Color = Color3.new(0.356863, 0.364706, 0.411765)
224
Part4.Position = Vector3.new(13.2839031, -0.561478913, 5.65568638)
225
Part4.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
226
Part4.Color = Color3.new(0.356863, 0.364706, 0.411765)
227
SpecialMesh5.Parent = Part4
228
SpecialMesh5.MeshType = Enum.MeshType.Sphere
229
Part6.Parent = Model1
230
Part6.Material = Enum.Material.SmoothPlastic
231
Part6.BrickColor = BrickColor.new("Smoky grey")
232
Part6.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
233
Part6.Anchored = true
234
Part6.CanCollide = false
235
Part6.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
236
Part6.CFrame = CFrame.new(13.6033516, -0.389770329, 5.15472221, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
237
Part6.BottomSurface = Enum.SurfaceType.Smooth
238
Part6.TopSurface = Enum.SurfaceType.Smooth
239
Part6.Color = Color3.new(0.356863, 0.364706, 0.411765)
240
Part6.Position = Vector3.new(13.6033516, -0.389770329, 5.15472221)
241
Part6.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
242
Part6.Color = Color3.new(0.356863, 0.364706, 0.411765)
243
Part7.Parent = Model1
244
Part7.Material = Enum.Material.SmoothPlastic
245
Part7.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
246
Part7.Anchored = true
247
Part7.CanCollide = false
248
Part7.Size = Vector3.new(1.0999999, 0.469999939, 1.20000005)
249
Part7.CFrame = CFrame.new(13.1461792, 0.218052983, 5.30360651, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
250
Part7.BottomSurface = Enum.SurfaceType.Smooth
251
Part7.TopSurface = Enum.SurfaceType.Smooth
252
Part7.Position = Vector3.new(13.1461792, 0.218052983, 5.30360651)
253
Part7.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
254
Part8.Parent = Model1
255
Part8.Material = Enum.Material.SmoothPlastic
256
Part8.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
257
Part8.Anchored = true
258
Part8.CanCollide = false
259
Part8.Size = Vector3.new(1.0999999, 0.499999911, 1.20000005)
260
Part8.CFrame = CFrame.new(14.0752525, -1.01719975, 5.00104761, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
261
Part8.BottomSurface = Enum.SurfaceType.Smooth
262
Part8.TopSurface = Enum.SurfaceType.Smooth
263
Part8.Position = Vector3.new(14.0752525, -1.01719975, 5.00104761)
264
Part8.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
265
Part9.Name = "Middle"
266
Part9.Parent = Model1
267
Part9.Material = Enum.Material.SmoothPlastic
268
Part9.BrickColor = BrickColor.new("Persimmon")
269
Part9.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
270
Part9.Anchored = true
271
Part9.CanCollide = false
272
Part9.Size = Vector3.new(1, 2, 1)
273
Part9.CFrame = CFrame.new(13.6180906, -0.409376323, 5.14992189, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
274
Part9.BottomSurface = Enum.SurfaceType.Smooth
275
Part9.TopSurface = Enum.SurfaceType.Smooth
276
Part9.Color = Color3.new(1, 0.34902, 0.34902)
277
Part9.Position = Vector3.new(13.6180906, -0.409376323, 5.14992189)
278
Part9.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
279
Part9.Color = Color3.new(1, 0.34902, 0.34902)
280
Texture10.Parent = Part9
281
Texture10.Texture = "rbxassetid://264596039"
282
Texture10.StudsPerTileU = 0.5
283
Texture10.StudsPerTileV = 0.5
284
Texture11.Parent = Part9
285
Texture11.Texture = "rbxassetid://264596039"
286
Texture11.Face = Enum.NormalId.Back
287
Texture11.StudsPerTileU = 0.5
288
Texture11.StudsPerTileV = 0.5
289
Texture12.Parent = Part9
290
Texture12.Texture = "rbxassetid://264596039"
291
Texture12.Face = Enum.NormalId.Left
292
Texture12.StudsPerTileU = 0.5
293
Texture12.StudsPerTileV = 0.5
294
Texture13.Parent = Part9
295
Texture13.Texture = "rbxassetid://264596039"
296
Texture13.Face = Enum.NormalId.Right
297
Texture13.StudsPerTileU = 0.5
298
Texture13.StudsPerTileV = 0.5
299
Texture14.Parent = Part9
300
Texture14.Texture = "rbxassetid://264596039"
301
Texture14.Face = Enum.NormalId.Top
302
Texture14.StudsPerTileU = 0.5
303
Texture14.StudsPerTileV = 0.5
304
Texture15.Parent = Part9
305
Texture15.Texture = "rbxassetid://264596039"
306
Texture15.Face = Enum.NormalId.Bottom
307
Texture15.StudsPerTileU = 0.5
308
Texture15.StudsPerTileV = 0.5
309
Part16.Parent = Model1
310
Part16.Material = Enum.Material.SmoothPlastic
311
Part16.BrickColor = BrickColor.new("Smoky grey")
312
Part16.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
313
Part16.Anchored = true
314
Part16.CanCollide = false
315
Part16.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
316
Part16.CFrame = CFrame.new(13.9218893, -0.813286364, 5.05098629, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
317
Part16.BottomSurface = Enum.SurfaceType.Smooth
318
Part16.TopSurface = Enum.SurfaceType.Smooth
319
Part16.Color = Color3.new(0.356863, 0.364706, 0.411765)
320
Part16.Position = Vector3.new(13.9218893, -0.813286364, 5.05098629)
321
Part16.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
322
Part16.Color = Color3.new(0.356863, 0.364706, 0.411765)
323
Model17.Name = "Right Leg"
324
Model17.Parent = Model0
325
Part18.Parent = Model17
326
Part18.Material = Enum.Material.SmoothPlastic
327
Part18.BrickColor = BrickColor.new("Smoky grey")
328
Part18.Rotation = Vector3.new(-24.3199997, -1.63, 7.71000004)
329
Part18.Anchored = true
330
Part18.CanCollide = false
331
Part18.Size = Vector3.new(0.49999994, 0.699999988, 0.200000003)
332
Part18.CFrame = CFrame.new(12.545022, -2.51445723, 4.48515892, 0.990570366, -0.134036899, -0.028446557, 0.133800104, 0.901447296, 0.411692202, -0.0295387954, -0.411615372, 0.910878837)
333
Part18.BottomSurface = Enum.SurfaceType.Smooth
334
Part18.TopSurface = Enum.SurfaceType.Smooth
335
Part18.Color = Color3.new(0.356863, 0.364706, 0.411765)
336
Part18.Position = Vector3.new(12.545022, -2.51445723, 4.48515892)
337
Part18.Orientation = Vector3.new(-24.3099995, -1.78999996, 8.43999958)
338
Part18.Color = Color3.new(0.356863, 0.364706, 0.411765)
339
SpecialMesh19.Parent = Part18
340
SpecialMesh19.MeshType = Enum.MeshType.Sphere
341
Part20.Parent = Model17
342
Part20.Material = Enum.Material.SmoothPlastic
343
Part20.BrickColor = BrickColor.new("Smoky grey")
344
Part20.Rotation = Vector3.new(-12.4299994, 0, -172.119995)
345
Part20.Anchored = true
346
Part20.CanCollide = false
347
Part20.Size = Vector3.new(0.325000226, 0.455000341, 0.1300001)
348
Part20.CFrame = CFrame.new(12.6252451, -3.05395842, 4.73150682, -0.990570366, 0.137022212, 4.42622695e-05, -0.133800104, -0.967346251, 0.215264723, 0.0295387954, 0.213228405, 0.976555824)
349
Part20.BottomSurface = Enum.SurfaceType.Smooth
350
Part20.TopSurface = Enum.SurfaceType.Smooth
351
Part20.Color = Color3.new(0.356863, 0.364706, 0.411765)
352
Part20.Position = Vector3.new(12.6252451, -3.05395842, 4.73150682)
353
Part20.Orientation = Vector3.new(-12.4299994, 0, -172.12999)
354
Part20.Color = Color3.new(0.356863, 0.364706, 0.411765)
355
SpecialMesh21.Parent = Part20
356
SpecialMesh21.MeshType = Enum.MeshType.Sphere
357
Part22.Parent = Model17
358
Part22.Material = Enum.Material.SmoothPlastic
359
Part22.BrickColor = BrickColor.new("Smoky grey")
360
Part22.Rotation = Vector3.new(-24.3199997, -1.63, 7.71000004)
361
Part22.Anchored = true
362
Part22.CanCollide = false
363
Part22.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
364
Part22.CFrame = CFrame.new(12.5705891, -2.35689735, 5.04051924, 0.990570247, -0.134038031, -0.0284439493, 0.13380006, 0.901447117, 0.41169256, -0.0295416676, -0.411615282, 0.910878837)
365
Part22.BottomSurface = Enum.SurfaceType.Smooth
366
Part22.TopSurface = Enum.SurfaceType.Smooth
367
Part22.Color = Color3.new(0.356863, 0.364706, 0.411765)
368
Part22.Position = Vector3.new(12.5705891, -2.35689735, 5.04051924)
369
Part22.Orientation = Vector3.new(-24.3099995, -1.78999996, 8.43999958)
370
Part22.Color = Color3.new(0.356863, 0.364706, 0.411765)
371
Part23.Parent = Model17
372
Part23.Material = Enum.Material.SmoothPlastic
373
Part23.BrickColor = BrickColor.new("Dark green")
374
Part23.Rotation = Vector3.new(-24.3199997, -1.63, 7.71000004)
375
Part23.Anchored = true
376
Part23.CanCollide = false
377
Part23.Shape = Enum.PartType.Ball
378
Part23.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
379
Part23.CFrame = CFrame.new(13.1938934, -2.80689168, 5.28531265, 0.990570366, -0.134036899, -0.028446557, 0.133800104, 0.901447296, 0.411692202, -0.0295387954, -0.411615372, 0.910878837)
380
Part23.BottomSurface = Enum.SurfaceType.Smooth
381
Part23.TopSurface = Enum.SurfaceType.Smooth
382
Part23.Color = Color3.new(0.156863, 0.498039, 0.278431)
383
Part23.Position = Vector3.new(13.1938934, -2.80689168, 5.28531265)
384
Part23.Orientation = Vector3.new(-24.3099995, -1.78999996, 8.43999958)
385
Part23.Color = Color3.new(0.156863, 0.498039, 0.278431)
386
Part24.Parent = Model17
387
Part24.Material = Enum.Material.SmoothPlastic
388
Part24.Rotation = Vector3.new(155.699997, 1.77999997, -7.71000004)
389
Part24.Anchored = true
390
Part24.CanCollide = false
391
Part24.Size = Vector3.new(1.14999962, 0.240000039, 1.12999988)
392
Part24.CFrame = CFrame.new(12.6945753, -3.0105567, 5.31779671, 0.990490079, 0.134039685, 0.031104736, 0.134906918, -0.901445925, -0.41133368, -0.0270957313, 0.411617249, -0.910953939)
393
Part24.BottomSurface = Enum.SurfaceType.Smooth
394
Part24.TopSurface = Enum.SurfaceType.Smooth
395
Part24.Position = Vector3.new(12.6945753, -3.0105567, 5.31779671)
396
Part24.Orientation = Vector3.new(24.289999, 178.039993, 171.48999)
397
Part25.Parent = Model17
398
Part25.Material = Enum.Material.SmoothPlastic
399
Part25.BrickColor = BrickColor.new("Sea green")
400
Part25.Rotation = Vector3.new(155.699997, 1.77999997, -7.71000004)
401
Part25.Anchored = true
402
Part25.CanCollide = false
403
Part25.Size = Vector3.new(1.14999962, 0.210000053, 1.12999988)
404
Part25.CFrame = CFrame.new(12.7220516, -3.1953485, 5.40218019, 0.990490079, 0.134039685, 0.031104736, 0.134906918, -0.901445925, -0.41133368, -0.0270957313, 0.411617249, -0.910953939)
405
Part25.BottomSurface = Enum.SurfaceType.Smooth
406
Part25.TopSurface = Enum.SurfaceType.Smooth
407
Part25.Color = Color3.new(0.203922, 0.556863, 0.25098)
408
Part25.Position = Vector3.new(12.7220516, -3.1953485, 5.40218019)
409
Part25.Orientation = Vector3.new(24.289999, 178.039993, 171.48999)
410
Part25.Color = Color3.new(0.203922, 0.556863, 0.25098)
411
Part26.Name = "Middle"
412
Part26.Parent = Model17
413
Part26.Material = Enum.Material.SmoothPlastic
414
Part26.BrickColor = BrickColor.new("Persimmon")
415
Part26.Rotation = Vector3.new(-24.3199997, -1.63, 7.71000004)
416
Part26.Anchored = true
417
Part26.CanCollide = false
418
Part26.Size = Vector3.new(1, 2, 1)
419
Part26.CFrame = CFrame.new(12.5464573, -2.19464064, 4.96642303, 0.990570247, -0.134038031, -0.0284439493, 0.13380006, 0.901447117, 0.41169256, -0.0295416676, -0.411615282, 0.910878837)
420
Part26.BottomSurface = Enum.SurfaceType.Smooth
421
Part26.TopSurface = Enum.SurfaceType.Smooth
422
Part26.Color = Color3.new(1, 0.34902, 0.34902)
423
Part26.Position = Vector3.new(12.5464573, -2.19464064, 4.96642303)
424
Part26.Orientation = Vector3.new(-24.3099995, -1.78999996, 8.43999958)
425
Part26.Color = Color3.new(1, 0.34902, 0.34902)
426
Texture27.Parent = Part26
427
Texture27.Texture = "rbxassetid://264596039"
428
Texture27.StudsPerTileU = 0.5
429
Texture27.StudsPerTileV = 0.5
430
Texture28.Parent = Part26
431
Texture28.Texture = "rbxassetid://264596039"
432
Texture28.Face = Enum.NormalId.Back
433
Texture28.StudsPerTileU = 0.5
434
Texture28.StudsPerTileV = 0.5
435
Texture29.Parent = Part26
436
Texture29.Texture = "rbxassetid://264596039"
437
Texture29.Face = Enum.NormalId.Left
438
Texture29.StudsPerTileU = 0.5
439
Texture29.StudsPerTileV = 0.5
440
Texture30.Parent = Part26
441
Texture30.Texture = "rbxassetid://264596039"
442
Texture30.Face = Enum.NormalId.Right
443
Texture30.StudsPerTileU = 0.5
444
Texture30.StudsPerTileV = 0.5
445
Texture31.Parent = Part26
446
Texture31.Texture = "rbxassetid://264596039"
447
Texture31.Face = Enum.NormalId.Top
448
Texture31.StudsPerTileU = 0.5
449
Texture31.StudsPerTileV = 0.5
450
Texture32.Parent = Part26
451
Texture32.Texture = "rbxassetid://264596039"
452
Texture32.Face = Enum.NormalId.Bottom
453
Texture32.StudsPerTileU = 0.5
454
Texture32.StudsPerTileV = 0.5
455
Part33.Parent = Model17
456
Part33.Material = Enum.Material.SmoothPlastic
457
Part33.BrickColor = BrickColor.new("Dark stone grey")
458
Part33.Rotation = Vector3.new(155.699997, 1.77999997, -7.71000004)
459
Part33.Anchored = true
460
Part33.CanCollide = false
461
Part33.Size = Vector3.new(1.14999962, 0.200000092, 1.12999988)
462
Part33.CFrame = CFrame.new(12.6691103, -2.83928537, 5.23960114, 0.990490079, 0.134039685, 0.031104736, 0.134906918, -0.901445925, -0.41133368, -0.0270957313, 0.411617249, -0.910953939)
463
Part33.BottomSurface = Enum.SurfaceType.Smooth
464
Part33.TopSurface = Enum.SurfaceType.Smooth
465
Part33.Color = Color3.new(0.388235, 0.372549, 0.384314)
466
Part33.Position = Vector3.new(12.6691103, -2.83928537, 5.23960114)
467
Part33.Orientation = Vector3.new(24.289999, 178.039993, 171.48999)
468
Part33.Color = Color3.new(0.388235, 0.372549, 0.384314)
469
Model34.Name = "FHead"
470
Model34.Parent = Model0
471
Part35.Name = "Head2"
472
Part35.Parent = Model34
473
Part35.Rotation = Vector3.new(-66.3699951, 18.5599995, 4.25999975)
474
Part35.Anchored = true
475
Part35.CanCollide = false
476
Part35.Size = Vector3.new(0.920000196, 0.550000072, 0.530000031)
477
Part35.CFrame = CFrame.new(11.9153433, 1.61313581, 4.26253557, 0.94537884, -0.0704041496, 0.318287492, -0.261034399, 0.421339154, 0.868524313, -0.195254266, -0.904166341, 0.379946351)
478
Part35.BottomSurface = Enum.SurfaceType.Smooth
479
Part35.TopSurface = Enum.SurfaceType.Smooth
480
Part35.Position = Vector3.new(11.9153433, 1.61313581, 4.26253557)
481
Part35.Orientation = Vector3.new(-60.2899971, 39.9500008, -31.7799988)
482
SpecialMesh36.Parent = Part35
483
SpecialMesh36.Scale = Vector3.new(1.25, 1.25, 1.25)
484
SpecialMesh36.Scale = Vector3.new(1.25, 1.25, 1.25)
485
Part37.Parent = Model34
486
Part37.Material = Enum.Material.SmoothPlastic
487
Part37.BrickColor = BrickColor.new("Bright green")
488
Part37.Rotation = Vector3.new(11.4399996, 36.6800003, -33.7599983)
489
Part37.Anchored = true
490
Part37.CanCollide = false
491
Part37.Size = Vector3.new(0.134020761, 0.125086069, 0.0893471837)
492
Part37.CFrame = CFrame.new(11.5367546, 1.36738515, 4.06262636, 0.666773379, 0.445667267, 0.59732604, -0.446142316, 0.880708873, -0.159087777, -0.596969247, -0.160416603, 0.786062539)
493
Part37.Color = Color3.new(0.294118, 0.592157, 0.294118)
494
Part37.Position = Vector3.new(11.5367546, 1.36738515, 4.06262636)
495
Part37.Orientation = Vector3.new(9.14999962, 37.2299995, -26.8699989)
496
Part37.Color = Color3.new(0.294118, 0.592157, 0.294118)
497
SpecialMesh38.Parent = Part37
498
SpecialMesh38.MeshType = Enum.MeshType.Sphere
499
Part39.Parent = Model34
500
Part39.Material = Enum.Material.SmoothPlastic
501
Part39.BrickColor = BrickColor.new("Really black")
502
Part39.Rotation = Vector3.new(11.4399996, 36.6800003, -33.7599983)
503
Part39.Anchored = true
504
Part39.CanCollide = false
505
Part39.Size = Vector3.new(0.0536082946, 0.0446735919, 0.0536083132)
506
Part39.CFrame = CFrame.new(11.5217371, 1.36572087, 4.03961229, 0.666773379, 0.445667267, 0.59732604, -0.446142316, 0.880708873, -0.159087777, -0.596969247, -0.160416603, 0.786062539)
507
Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
508
Part39.Position = Vector3.new(11.5217371, 1.36572087, 4.03961229)
509
Part39.Orientation = Vector3.new(9.14999962, 37.2299995, -26.8699989)
510
Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
511
SpecialMesh40.Parent = Part39
512
SpecialMesh40.MeshType = Enum.MeshType.Sphere
513
Part41.Parent = Model34
514
Part41.Material = Enum.Material.SmoothPlastic
515
Part41.BrickColor = BrickColor.new("Bright green")
516
Part41.Rotation = Vector3.new(-10.9699993, -14.79, 3.61999989)
517
Part41.Anchored = true
518
Part41.CanCollide = false
519
Part41.Size = Vector3.new(0.134020761, 0.125086069, 0.0893471837)
520
Part41.CFrame = CFrame.new(12.0348082, 1.24521685, 3.94988966, 0.96494174, -0.0609708652, -0.255293489, 0.110407718, 0.976696193, 0.184050947, 0.238121852, -0.205784336, 0.949184358)
521
Part41.Color = Color3.new(0.294118, 0.592157, 0.294118)
522
Part41.Position = Vector3.new(12.0348082, 1.24521685, 3.94988966)
523
Part41.Orientation = Vector3.new(-10.6099997, -15.0499992, 6.44999981)
524
Part41.Color = Color3.new(0.294118, 0.592157, 0.294118)
525
SpecialMesh42.Parent = Part41
526
SpecialMesh42.MeshType = Enum.MeshType.Sphere
527
Part43.Parent = Model34
528
Part43.Material = Enum.Material.SmoothPlastic
529
Part43.BrickColor = BrickColor.new("Really black")
530
Part43.Rotation = Vector3.new(-10.9699993, -14.79, 3.61999989)
531
Part43.Anchored = true
532
Part43.CanCollide = false
533
Part43.Size = Vector3.new(0.0536082946, 0.0446735919, 0.0536083132)
534
Part43.CFrame = CFrame.new(12.0462294, 1.23641217, 3.92642498, 0.96494174, -0.0609708652, -0.255293489, 0.110407718, 0.976696193, 0.184050947, 0.238121852, -0.205784336, 0.949184358)
535
Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
536
Part43.Position = Vector3.new(12.0462294, 1.23641217, 3.92642498)
537
Part43.Orientation = Vector3.new(-10.6099997, -15.0499992, 6.44999981)
538
Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
539
SpecialMesh44.Parent = Part43
540
SpecialMesh44.MeshType = Enum.MeshType.Sphere
541
Part45.Parent = Model34
542
Part45.Material = Enum.Material.SmoothPlastic
543
Part45.BrickColor = BrickColor.new("Bright green")
544
Part45.Rotation = Vector3.new(18.789999, -25.2699986, 2.36999989)
545
Part45.Anchored = true
546
Part45.CanCollide = false
547
Part45.Size = Vector3.new(0.07443849, 0.0694759339, 0.0496256687)
548
Part45.CFrame = CFrame.new(11.9851036, 1.75838351, 3.91338539, 0.903546631, -0.0373740271, -0.426862031, -0.0982237533, 0.951597333, -0.291229397, 0.417084217, 0.305066586, 0.856139719)
549
Part45.Color = Color3.new(0.294118, 0.592157, 0.294118)
550
Part45.Position = Vector3.new(11.9851036, 1.75838351, 3.91338539)
551
Part45.Orientation = Vector3.new(16.9300003, -26.5, -5.88999987)
552
Part45.Color = Color3.new(0.294118, 0.592157, 0.294118)
553
SpecialMesh46.Parent = Part45
554
SpecialMesh46.MeshType = Enum.MeshType.Sphere
555
Part47.Parent = Model34
556
Part47.Material = Enum.Material.SmoothPlastic
557
Part47.BrickColor = BrickColor.new("Really black")
558
Part47.Rotation = Vector3.new(18.789999, -25.2699986, 2.36999989)
559
Part47.Anchored = true
560
Part47.CanCollide = false
561
Part47.Size = Vector3.new(0.0297753923, 0.0248128343, 0.0297754034)
562
Part47.CFrame = CFrame.new(11.9937954, 1.76010776, 3.9009192, 0.903546631, -0.0373740271, -0.426862031, -0.0982237533, 0.951597333, -0.291229397, 0.417084217, 0.305066586, 0.856139719)
563
Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
564
Part47.Position = Vector3.new(11.9937954, 1.76010776, 3.9009192)
565
Part47.Orientation = Vector3.new(16.9300003, -26.5, -5.88999987)
566
Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
567
SpecialMesh48.Parent = Part47
568
SpecialMesh48.MeshType = Enum.MeshType.Sphere
569
Part49.Parent = Model34
570
Part49.Material = Enum.Material.SmoothPlastic
571
Part49.BrickColor = BrickColor.new("Really black")
572
Part49.Rotation = Vector3.new(39.1800003, 28.5100002, -44.1299973)
573
Part49.Anchored = true
574
Part49.CanCollide = false
575
Part49.Size = Vector3.new(0.0297753923, 0.0248128343, 0.0297754034)
576
Part49.CFrame = CFrame.new(11.7805262, 1.81244111, 3.96626186, 0.630697012, 0.611918688, 0.477264643, -0.323370308, 0.766299486, -0.555172861, -0.705446601, 0.195812121, 0.681177616)
577
Part49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
578
Part49.Position = Vector3.new(11.7805262, 1.81244111, 3.96626186)
579
Part49.Orientation = Vector3.new(33.7199974, 35.0200005, -22.8799992)
580
Part49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
581
SpecialMesh50.Parent = Part49
582
SpecialMesh50.MeshType = Enum.MeshType.Sphere
583
Part51.Parent = Model34
584
Part51.Material = Enum.Material.SmoothPlastic
585
Part51.BrickColor = BrickColor.new("Bright green")
586
Part51.Rotation = Vector3.new(39.1800003, 28.5100002, -44.1299973)
587
Part51.Anchored = true
588
Part51.CanCollide = false
589
Part51.Size = Vector3.new(0.07443849, 0.0694759339, 0.0496256687)
590
Part51.CFrame = CFrame.new(11.7875834, 1.8068831, 3.97863412, 0.630697012, 0.611918688, 0.477264643, -0.323370308, 0.766299486, -0.555172861, -0.705446601, 0.195812121, 0.681177616)
591
Part51.Color = Color3.new(0.294118, 0.592157, 0.294118)
592
Part51.Position = Vector3.new(11.7875834, 1.8068831, 3.97863412)
593
Part51.Orientation = Vector3.new(33.7199974, 35.0200005, -22.8799992)
594
Part51.Color = Color3.new(0.294118, 0.592157, 0.294118)
595
SpecialMesh52.Parent = Part51
596
SpecialMesh52.MeshType = Enum.MeshType.Sphere
597
Part53.Parent = Model34
598
Part53.Material = Enum.Material.SmoothPlastic
599
Part53.BrickColor = BrickColor.new("Really black")
600
Part53.Rotation = Vector3.new(-10.9699993, -14.79, 3.61999989)
601
Part53.Anchored = true
602
Part53.CanCollide = false
603
Part53.Size = Vector3.new(0.174020723, 0.165086061, 0.0500000007)
604
Part53.CFrame = CFrame.new(12.0297956, 1.24883831, 3.96855235, 0.96494174, -0.0609708652, -0.255293489, 0.110407718, 0.976696193, 0.184050947, 0.238121852, -0.205784336, 0.949184358)
605
Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
606
Part53.Position = Vector3.new(12.0297956, 1.24883831, 3.96855235)
607
Part53.Orientation = Vector3.new(-10.6099997, -15.0499992, 6.44999981)
608
Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
609
SpecialMesh54.Parent = Part53
610
SpecialMesh54.MeshType = Enum.MeshType.Sphere
611
Part55.Name = "Head2"
612
Part55.Parent = Model34
613
Part55.BrickColor = BrickColor.new("Persimmon")
614
Part55.Rotation = Vector3.new(-8.06999969, 14.8199997, -11.8899994)
615
Part55.Anchored = true
616
Part55.CanCollide = false
617
Part55.Size = Vector3.new(2, 1, 1)
618
Part55.CFrame = CFrame.new(11.9367552, 1.30647635, 4.63012409, 0.946011603, 0.19913213, 0.255759805, -0.23908259, 0.961464882, 0.135738179, -0.218873739, -0.189557195, 0.957163811)
619
Part55.BottomSurface = Enum.SurfaceType.Smooth
620
Part55.TopSurface = Enum.SurfaceType.Smooth
621
Part55.Color = Color3.new(1, 0.34902, 0.34902)
622
Part55.Position = Vector3.new(11.9367552, 1.30647635, 4.63012409)
623
Part55.Orientation = Vector3.new(-7.79999971, 14.96, -13.96)
624
Part55.Color = Color3.new(1, 0.34902, 0.34902)
625
SpecialMesh56.Parent = Part55
626
SpecialMesh56.Scale = Vector3.new(1.25, 1.25, 1.25)
627
SpecialMesh56.Scale = Vector3.new(1.25, 1.25, 1.25)
628
Part57.Name = "Head2"
629
Part57.Parent = Model34
630
Part57.BrickColor = BrickColor.new("Persimmon")
631
Part57.Rotation = Vector3.new(18.1399994, 6.60999966, -19.8599987)
632
Part57.Anchored = true
633
Part57.CanCollide = false
634
Part57.Size = Vector3.new(0.5, 0.400000006, 0.400000006)
635
Part57.CFrame = CFrame.new(11.9143991, 1.67772126, 4.14330864, 0.934295237, 0.337407798, 0.115121685, -0.289071709, 0.905973315, -0.309273332, -0.208647937, 0.255673677, 0.943979383)
636
Part57.BottomSurface = Enum.SurfaceType.Smooth
637
Part57.TopSurface = Enum.SurfaceType.Smooth
638
Part57.Color = Color3.new(1, 0.34902, 0.34902)
639
Part57.Position = Vector3.new(11.9143991, 1.67772126, 4.14330864)
640
Part57.Orientation = Vector3.new(18.0200005, 6.94999981, -17.6999989)
641
Part57.Color = Color3.new(1, 0.34902, 0.34902)
642
SpecialMesh58.Parent = Part57
643
SpecialMesh58.Scale = Vector3.new(1.25, 1.25, 1.25)
644
SpecialMesh58.Scale = Vector3.new(1.25, 1.25, 1.25)
645
Part59.Name = "Middle"
646
Part59.Parent = Model34
647
Part59.BrickColor = BrickColor.new("Bright yellow")
648
Part59.Rotation = Vector3.new(-8.06999969, 14.8199997, -11.8899994)
649
Part59.Anchored = true
650
Part59.CanCollide = false
651
Part59.Size = Vector3.new(2, 1, 0.899999976)
652
Part59.CFrame = CFrame.new(11.8984041, 1.28610897, 4.48655272, 0.946011603, 0.19913213, 0.255759805, -0.23908259, 0.961464882, 0.135738179, -0.218873739, -0.189557195, 0.957163811)
653
Part59.BottomSurface = Enum.SurfaceType.Smooth
654
Part59.TopSurface = Enum.SurfaceType.Smooth
655
Part59.Color = Color3.new(0.960784, 0.803922, 0.188235)
656
Part59.Position = Vector3.new(11.8984041, 1.28610897, 4.48655272)
657
Part59.Orientation = Vector3.new(-7.79999971, 14.96, -13.96)
658
Part59.Color = Color3.new(0.960784, 0.803922, 0.188235)
659
SpecialMesh60.Parent = Part59
660
SpecialMesh60.Scale = Vector3.new(1.25, 1.25, 1.25)
661
SpecialMesh60.Scale = Vector3.new(1.25, 1.25, 1.25)
662
Part61.Parent = Model34
663
Part61.Material = Enum.Material.SmoothPlastic
664
Part61.BrickColor = BrickColor.new("Really black")
665
Part61.Rotation = Vector3.new(11.4399996, 36.6800003, -33.7599983)
666
Part61.Anchored = true
667
Part61.CanCollide = false
668
Part61.Size = Vector3.new(0.374020815, 0.0900000036, 0.0500000007)
669
Part61.CFrame = CFrame.new(11.5474768, 1.36848938, 4.07948542, 0.666773379, 0.445667267, 0.59732604, -0.446142316, 0.880708873, -0.159087777, -0.596969247, -0.160416603, 0.786062539)
670
Part61.Color = Color3.new(0, 0, 0)
671
Part61.Position = Vector3.new(11.5474768, 1.36848938, 4.07948542)
672
Part61.Orientation = Vector3.new(9.14999962, 37.2299995, -26.8699989)
673
Part61.Color = Color3.new(0, 0, 0)
674
SpecialMesh62.Parent = Part61
675
SpecialMesh62.MeshType = Enum.MeshType.Sphere
676
Part63.Parent = Model34
677
Part63.Material = Enum.Material.SmoothPlastic
678
Part63.BrickColor = BrickColor.new("Really black")
679
Part63.Rotation = Vector3.new(-10.9699993, -14.79, 3.61999989)
680
Part63.Anchored = true
681
Part63.CanCollide = false
682
Part63.Size = Vector3.new(0.364020735, 0.0750860721, 0.0500000007)
683
Part63.CFrame = CFrame.new(12.0297956, 1.24883831, 3.96855235, 0.96494174, -0.0609708652, -0.255293489, 0.110407718, 0.976696193, 0.184050947, 0.238121852, -0.205784336, 0.949184358)
684
Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
685
Part63.Position = Vector3.new(12.0297956, 1.24883831, 3.96855235)
686
Part63.Orientation = Vector3.new(-10.6099997, -15.0499992, 6.44999981)
687
Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
688
SpecialMesh64.Parent = Part63
689
SpecialMesh64.MeshType = Enum.MeshType.Sphere
690
Part65.Parent = Model34
691
Part65.Material = Enum.Material.SmoothPlastic
692
Part65.BrickColor = BrickColor.new("Really black")
693
Part65.Rotation = Vector3.new(11.4399996, 36.6800003, -33.7599983)
694
Part65.Anchored = true
695
Part65.CanCollide = false
696
Part65.Size = Vector3.new(0.173999995, 0.165000007, 0.0500000007)
697
Part65.CFrame = CFrame.new(11.5421143, 1.36793602, 4.07104349, 0.666773379, 0.445667267, 0.59732604, -0.446142316, 0.880708873, -0.159087777, -0.596969247, -0.160416603, 0.786062539)
698
Part65.Color = Color3.new(0, 0, 0)
699
Part65.Position = Vector3.new(11.5421143, 1.36793602, 4.07104349)
700
Part65.Orientation = Vector3.new(9.14999962, 37.2299995, -26.8699989)
701
Part65.Color = Color3.new(0, 0, 0)
702
SpecialMesh66.Parent = Part65
703
SpecialMesh66.MeshType = Enum.MeshType.Sphere
704
Model67.Name = "FTorso"
705
Model67.Parent = Model0
706
Part68.Parent = Model67
707
Part68.Material = Enum.Material.SmoothPlastic
708
Part68.Rotation = Vector3.new(0, 0.0299999993, 0)
709
Part68.Anchored = true
710
Part68.CanCollide = false
711
Part68.Size = Vector3.new(0.330000073, 0.200000003, 0.900000036)
712
Part68.CFrame = CFrame.new(11.0521231, 0.839523673, 4.67163563, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
713
Part68.Position = Vector3.new(11.0521231, 0.839523673, 4.67163563)
714
Part68.Orientation = Vector3.new(0, 0.0299999993, 0)
715
Part69.Parent = Model67
716
Part69.Material = Enum.Material.SmoothPlastic
717
Part69.Rotation = Vector3.new(21, 0.0299999993, -0.00999999978)
718
Part69.Anchored = true
719
Part69.CanCollide = false
720
Part69.Size = Vector3.new(1.58999991, 0.800000012, 0.200000003)
721
Part69.CFrame = CFrame.new(11.8924513, 0.952376485, 5.2253499, 1.00000215, 0.000194943394, 0.000548332697, 1.45472441e-05, 0.933557212, -0.358428597, -0.000581771368, 0.358428538, 0.933556974)
722
Part69.Position = Vector3.new(11.8924513, 0.952376485, 5.2253499)
723
Part69.Orientation = Vector3.new(21, 0.0299999993, 0)
724
Part70.Parent = Model67
725
Part70.Material = Enum.Material.SmoothPlastic
726
Part70.Rotation = Vector3.new(0, 0.0299999993, 0)
727
Part70.Anchored = true
728
Part70.CanCollide = false
729
Part70.Shape = Enum.PartType.Cylinder
730
Part70.Size = Vector3.new(0.200000003, 1, 1)
731
Part70.CFrame = CFrame.new(10.819169, 0.889256001, 4.63970709, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
732
Part70.BottomSurface = Enum.SurfaceType.Smooth
733
Part70.TopSurface = Enum.SurfaceType.Smooth
734
Part70.Position = Vector3.new(10.819169, 0.889256001, 4.63970709)
735
Part70.Orientation = Vector3.new(0, 0.0299999993, 0)
736
Part71.Parent = Model67
737
Part71.Material = Enum.Material.SmoothPlastic
738
Part71.Rotation = Vector3.new(0, 0.0299999993, 0)
739
Part71.Anchored = true
740
Part71.CanCollide = false
741
Part71.Size = Vector3.new(0.400000036, 0.200000003, 0.900000036)
742
Part71.CFrame = CFrame.new(12.7871428, 0.839549303, 4.67061138, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
743
Part71.Position = Vector3.new(12.7871428, 0.839549303, 4.67061138)
744
Part71.Orientation = Vector3.new(0, 0.0299999993, 0)
745
Part72.Parent = Model67
746
Part72.Material = Enum.Material.SmoothPlastic
747
Part72.Rotation = Vector3.new(-180, -0.0299999993, 180)
748
Part72.Anchored = true
749
Part72.CanCollide = false
750
Part72.Shape = Enum.PartType.Cylinder
751
Part72.Size = Vector3.new(0.200000003, 1, 1)
752
Part72.CFrame = CFrame.new(12.965106, 0.889284968, 4.68757534, -1.00000215, -1.45131817e-05, -0.000581773929, -1.45472441e-05, 1, 5.8661255e-05, 0.000581771368, 5.86695787e-05, -0.999999821)
753
Part72.BottomSurface = Enum.SurfaceType.Smooth
754
Part72.TopSurface = Enum.SurfaceType.Smooth
755
Part72.Position = Vector3.new(12.965106, 0.889284968, 4.68757534)
756
Part72.Orientation = Vector3.new(0, -179.970001, 0)
757
Part73.Parent = Model67
758
Part73.Material = Enum.Material.SmoothPlastic
759
Part73.Rotation = Vector3.new(-3, 0.0299999993, 0)
760
Part73.Anchored = true
761
Part73.CanCollide = false
762
Part73.Size = Vector3.new(0.200000003, 0.600000024, 1.5)
763
Part73.CFrame = CFrame.new(12.6873074, 1.00220788, 4.98134327, 1.00000215, -4.4937362e-05, 0.000580217456, 1.45472441e-05, 0.998633087, 0.0522711277, -0.000581771368, -0.0522711128, 0.998632908)
764
Part73.Position = Vector3.new(12.6873074, 1.00220788, 4.98134327)
765
Part73.Orientation = Vector3.new(-3, 0.0299999993, 0)
766
Part74.Parent = Model67
767
Part74.Material = Enum.Material.SmoothPlastic
768
Part74.Rotation = Vector3.new(-3, 0.0299999993, 0)
769
Part74.Anchored = true
770
Part74.CanCollide = false
771
Part74.Size = Vector3.new(0.210000053, 0.600000024, 1.5)
772
Part74.CFrame = CFrame.new(11.1568213, 1.00218725, 4.93468666, 1.00000215, -4.4937362e-05, 0.000580217456, 1.45472441e-05, 0.998633087, 0.0522711277, -0.000581771368, -0.0522711128, 0.998632908)
773
Part74.Position = Vector3.new(11.1568213, 1.00218725, 4.93468666)
774
Part74.Orientation = Vector3.new(-3, 0.0299999993, 0)
775
Part75.Parent = Model67
776
Part75.BrickColor = BrickColor.new("Persimmon")
777
Part75.Rotation = Vector3.new(0, 0.0299999993, 0)
778
Part75.Anchored = true
779
Part75.CanCollide = false
780
Part75.Size = Vector3.new(2, 0.429999948, 1.15999985)
781
Part75.CFrame = CFrame.new(11.9249992, 0.524288297, 4.55067492, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
782
Part75.Color = Color3.new(1, 0.34902, 0.34902)
783
Part75.Position = Vector3.new(11.9249992, 0.524288297, 4.55067492)
784
Part75.Orientation = Vector3.new(0, 0.0299999993, 0)
785
Part75.Color = Color3.new(1, 0.34902, 0.34902)
786
Attachment76.Name = "RootRigAttachment"
787
Attachment76.Parent = Part75
788
Texture77.Parent = Part75
789
Texture77.Texture = "rbxassetid://264596039"
790
Texture77.StudsPerTileU = 0.5
791
Texture77.StudsPerTileV = 0.5
792
Texture78.Parent = Part75
793
Texture78.Texture = "rbxassetid://264596039"
794
Texture78.Face = Enum.NormalId.Back
795
Texture78.StudsPerTileU = 0.5
796
Texture78.StudsPerTileV = 0.5
797
Texture79.Parent = Part75
798
Texture79.Texture = "rbxassetid://264596039"
799
Texture79.Face = Enum.NormalId.Left
800
Texture79.StudsPerTileU = 0.5
801
Texture79.StudsPerTileV = 0.5
802
Texture80.Parent = Part75
803
Texture80.Texture = "rbxassetid://264596039"
804
Texture80.Face = Enum.NormalId.Right
805
Texture80.StudsPerTileU = 0.5
806
Texture80.StudsPerTileV = 0.5
807
Texture81.Parent = Part75
808
Texture81.Texture = "rbxassetid://264596039"
809
Texture81.Face = Enum.NormalId.Top
810
Texture81.StudsPerTileU = 0.5
811
Texture81.StudsPerTileV = 0.5
812
Texture82.Parent = Part75
813
Texture82.Texture = "rbxassetid://264596039"
814
Texture82.Face = Enum.NormalId.Bottom
815
Texture82.StudsPerTileU = 0.5
816
Texture82.StudsPerTileV = 0.5
817
Part83.Parent = Model67
818
Part83.BrickColor = BrickColor.new("Persimmon")
819
Part83.Rotation = Vector3.new(0, 0.0299999993, 0)
820
Part83.Anchored = true
821
Part83.CanCollide = false
822
Part83.Size = Vector3.new(0.550000191, 0.849999785, 1.15999985)
823
Part83.CFrame = CFrame.new(12.6500111, 0.314302087, 4.55023623, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
824
Part83.Color = Color3.new(1, 0.34902, 0.34902)
825
Part83.Position = Vector3.new(12.6500111, 0.314302087, 4.55023623)
826
Part83.Orientation = Vector3.new(0, 0.0299999993, 0)
827
Part83.Color = Color3.new(1, 0.34902, 0.34902)
828
Attachment84.Name = "RootRigAttachment"
829
Attachment84.Parent = Part83
830
Texture85.Parent = Part83
831
Texture85.Texture = "rbxassetid://264596039"
832
Texture85.StudsPerTileU = 0.5
833
Texture85.StudsPerTileV = 0.5
834
Texture86.Parent = Part83
835
Texture86.Texture = "rbxassetid://264596039"
836
Texture86.Face = Enum.NormalId.Back
837
Texture86.StudsPerTileU = 0.5
838
Texture86.StudsPerTileV = 0.5
839
Texture87.Parent = Part83
840
Texture87.Texture = "rbxassetid://264596039"
841
Texture87.Face = Enum.NormalId.Left
842
Texture87.StudsPerTileU = 0.5
843
Texture87.StudsPerTileV = 0.5
844
Texture88.Parent = Part83
845
Texture88.Texture = "rbxassetid://264596039"
846
Texture88.Face = Enum.NormalId.Right
847
Texture88.StudsPerTileU = 0.5
848
Texture88.StudsPerTileV = 0.5
849
Texture89.Parent = Part83
850
Texture89.Texture = "rbxassetid://264596039"
851
Texture89.Face = Enum.NormalId.Top
852
Texture89.StudsPerTileU = 0.5
853
Texture89.StudsPerTileV = 0.5
854
Texture90.Parent = Part83
855
Texture90.Texture = "rbxassetid://264596039"
856
Texture90.Face = Enum.NormalId.Bottom
857
Texture90.StudsPerTileU = 0.5
858
Texture90.StudsPerTileV = 0.5
859
Part91.Parent = Model67
860
Part91.BrickColor = BrickColor.new("Persimmon")
861
Part91.Rotation = Vector3.new(0, 0.0299999993, 0)
862
Part91.Anchored = true
863
Part91.CanCollide = false
864
Part91.Size = Vector3.new(0.49999997, 0.849999785, 1.15999985)
865
Part91.CFrame = CFrame.new(11.1850176, 0.314280808, 4.55109692, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
866
Part91.Color = Color3.new(1, 0.34902, 0.34902)
867
Part91.Position = Vector3.new(11.1850176, 0.314280808, 4.55109692)
868
Part91.Orientation = Vector3.new(0, 0.0299999993, 0)
869
Part91.Color = Color3.new(1, 0.34902, 0.34902)
870
Attachment92.Name = "RootRigAttachment"
871
Attachment92.Parent = Part91
872
Texture93.Parent = Part91
873
Texture93.Texture = "rbxassetid://264596039"
874
Texture93.StudsPerTileU = 0.5
875
Texture93.StudsPerTileV = 0.5
876
Texture94.Parent = Part91
877
Texture94.Texture = "rbxassetid://264596039"
878
Texture94.Face = Enum.NormalId.Back
879
Texture94.StudsPerTileU = 0.5
880
Texture94.StudsPerTileV = 0.5
881
Texture95.Parent = Part91
882
Texture95.Texture = "rbxassetid://264596039"
883
Texture95.Face = Enum.NormalId.Left
884
Texture95.StudsPerTileU = 0.5
885
Texture95.StudsPerTileV = 0.5
886
Texture96.Parent = Part91
887
Texture96.Texture = "rbxassetid://264596039"
888
Texture96.Face = Enum.NormalId.Right
889
Texture96.StudsPerTileU = 0.5
890
Texture96.StudsPerTileV = 0.5
891
Texture97.Parent = Part91
892
Texture97.Texture = "rbxassetid://264596039"
893
Texture97.Face = Enum.NormalId.Top
894
Texture97.StudsPerTileU = 0.5
895
Texture97.StudsPerTileV = 0.5
896
Texture98.Parent = Part91
897
Texture98.Texture = "rbxassetid://264596039"
898
Texture98.Face = Enum.NormalId.Bottom
899
Texture98.StudsPerTileU = 0.5
900
Texture98.StudsPerTileV = 0.5
901
Part99.Parent = Model67
902
Part99.BrickColor = BrickColor.new("Persimmon")
903
Part99.Rotation = Vector3.new(0, 0.0299999993, 0)
904
Part99.Anchored = true
905
Part99.CanCollide = false
906
Part99.Size = Vector3.new(2, 2, 1)
907
Part99.CFrame = CFrame.new(11.9250631, -0.26070109, 4.63062239, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
908
Part99.Color = Color3.new(1, 0.34902, 0.34902)
909
Part99.Position = Vector3.new(11.9250631, -0.26070109, 4.63062239)
910
Part99.Orientation = Vector3.new(0, 0.0299999993, 0)
911
Part99.Color = Color3.new(1, 0.34902, 0.34902)
912
Attachment100.Name = "RootRigAttachment"
913
Attachment100.Parent = Part99
914
Texture101.Parent = Part99
915
Texture101.Texture = "rbxassetid://264596039"
916
Texture101.StudsPerTileU = 0.5
917
Texture101.StudsPerTileV = 0.5
918
Texture102.Parent = Part99
919
Texture102.Texture = "rbxassetid://264596039"
920
Texture102.Face = Enum.NormalId.Back
921
Texture102.StudsPerTileU = 0.5
922
Texture102.StudsPerTileV = 0.5
923
Texture103.Parent = Part99
924
Texture103.Texture = "rbxassetid://264596039"
925
Texture103.Face = Enum.NormalId.Left
926
Texture103.StudsPerTileU = 0.5
927
Texture103.StudsPerTileV = 0.5
928
Texture104.Parent = Part99
929
Texture104.Texture = "rbxassetid://264596039"
930
Texture104.Face = Enum.NormalId.Right
931
Texture104.StudsPerTileU = 0.5
932
Texture104.StudsPerTileV = 0.5
933
Texture105.Parent = Part99
934
Texture105.Texture = "rbxassetid://264596039"
935
Texture105.Face = Enum.NormalId.Top
936
Texture105.StudsPerTileU = 0.5
937
Texture105.StudsPerTileV = 0.5
938
Texture106.Parent = Part99
939
Texture106.Texture = "rbxassetid://264596039"
940
Texture106.Face = Enum.NormalId.Bottom
941
Texture106.StudsPerTileU = 0.5
942
Texture106.StudsPerTileV = 0.5
943
Part107.Parent = Model67
944
Part107.Material = Enum.Material.SmoothPlastic
945
Part107.Rotation = Vector3.new(-180, 0.119999997, 0)
946
Part107.Anchored = true
947
Part107.CanCollide = false
948
Part107.Size = Vector3.new(0.960000217, 1.28999972, 1.0999999)
949
Part107.CFrame = CFrame.new(11.9067307, -0.335699737, 4.64631414, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
950
Part107.Position = Vector3.new(11.9067307, -0.335699737, 4.64631414)
951
Part107.Orientation = Vector3.new(0, 179.87999, 180)
952
Part108.Parent = Model67
953
Part108.Material = Enum.Material.SmoothPlastic
954
Part108.Rotation = Vector3.new(-180, 0.119999997, 0)
955
Part108.Anchored = true
956
Part108.CanCollide = false
957
Part108.Size = Vector3.new(2.16999936, 0.949999988, 1.0999999)
958
Part108.CFrame = CFrame.new(11.8742619, -0.565696001, 4.60946989, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
959
Part108.Position = Vector3.new(11.8742619, -0.565696001, 4.60946989)
960
Part108.Orientation = Vector3.new(0, 179.87999, 180)
961
Part109.Parent = Model67
962
Part109.Material = Enum.Material.SmoothPlastic
963
Part109.BrickColor = BrickColor.new("Dark stone grey")
964
Part109.Rotation = Vector3.new(-180, 0.119999997, 0)
965
Part109.Anchored = true
966
Part109.CanCollide = false
967
Part109.Size = Vector3.new(2.23999977, 0.410000026, 1.12999988)
968
Part109.CFrame = CFrame.new(11.9093018, -1.12568498, 4.60950422, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
969
Part109.Color = Color3.new(0.388235, 0.372549, 0.384314)
970
Part109.Position = Vector3.new(11.9093018, -1.12568498, 4.60950422)
971
Part109.Orientation = Vector3.new(0, 179.87999, 180)
972
Part109.Color = Color3.new(0.388235, 0.372549, 0.384314)
973
Part110.Name = "Middle"
974
Part110.Parent = Model67
975
Part110.BrickColor = BrickColor.new("Persimmon")
976
Part110.Anchored = true
977
Part110.CanCollide = false
978
Part110.Size = Vector3.new(2, 2, 1)
979
Part110.CFrame = CFrame.new(11.8900042, -0.300692469, 4.61989641, 1.00000226, -1.44949418e-05, 3.72668728e-06, 1.44950927e-05, 1, -5.8666963e-05, -3.72505747e-06, 5.86668757e-05, 1)
980
Part110.Color = Color3.new(1, 0.34902, 0.34902)
981
Part110.Position = Vector3.new(11.8900042, -0.300692469, 4.61989641)
982
Part110.Color = Color3.new(1, 0.34902, 0.34902)
983
Attachment111.Name = "RootRigAttachment"
984
Attachment111.Parent = Part110
985
Texture112.Parent = Part110
986
Texture112.Texture = "rbxassetid://264596039"
987
Texture112.StudsPerTileU = 0.5
988
Texture112.StudsPerTileV = 0.5
989
Texture113.Parent = Part110
990
Texture113.Texture = "rbxassetid://264596039"
991
Texture113.Face = Enum.NormalId.Back
992
Texture113.StudsPerTileU = 0.5
993
Texture113.StudsPerTileV = 0.5
994
Texture114.Parent = Part110
995
Texture114.Texture = "rbxassetid://264596039"
996
Texture114.Face = Enum.NormalId.Left
997
Texture114.StudsPerTileU = 0.5
998
Texture114.StudsPerTileV = 0.5
999
Texture115.Parent = Part110
1000
Texture115.Texture = "rbxassetid://264596039"
1001
Texture115.Face = Enum.NormalId.Right
1002
Texture115.StudsPerTileU = 0.5
1003
Texture115.StudsPerTileV = 0.5
1004
Texture116.Parent = Part110
1005
Texture116.Texture = "rbxassetid://264596039"
1006
Texture116.Face = Enum.NormalId.Top
1007
Texture116.StudsPerTileU = 0.5
1008
Texture116.StudsPerTileV = 0.5
1009
Texture117.Parent = Part110
1010
Texture117.Texture = "rbxassetid://264596039"
1011
Texture117.Face = Enum.NormalId.Bottom
1012
Texture117.StudsPerTileU = 0.5
1013
Texture117.StudsPerTileV = 0.5
1014
for i,v in pairs(mas:GetChildren()) do
1015
  do
1016
    v.Parent = game:GetService("Players").LocalPlayer.Character
1017
    pcall(function    (v:MakeJoints()
1018
      end)
1019
  end
1020
end
1021
mas:Destroy()
1022
for i,v in pairs(cors) do
1023
  spawn(function  pcall(v)
1024
   end)
1025
end
1026
sandbox = function(l_4_0, l_4_1)
1027
local env = getfenv(l_4_1)
1028
local newenv = setmetatable({}, {})
1029
 -- DECOMPILER ERROR: Overwrote pending register.
1030
1031
setfenv(l_4_1, function(l_1_0, l_1_1)
1032
if l_1_1 == "script" then
1033
  return 
1034
 -- DECOMPILER ERROR: Overwrote pending register.
1035
1036
else
1037
  return 
1038
end
1039
 -- Warning: undefined locals caused missing assignments!
1040
end
1041
)
1042
return 
1043
end
1044
1045
cors = {}
1046
mas = Instance.new("Model", game:GetService("Lighting"))
1047
Model0 = Instance.new("Model")
1048
Part1 = Instance.new("Part")
1049
SpecialMesh2 = Instance.new("SpecialMesh")
1050
Part3 = Instance.new("Part")
1051
Texture4 = Instance.new("Texture")
1052
Texture5 = Instance.new("Texture")
1053
Texture6 = Instance.new("Texture")
1054
Texture7 = Instance.new("Texture")
1055
Texture8 = Instance.new("Texture")
1056
Texture9 = Instance.new("Texture")
1057
Part10 = Instance.new("Part")
1058
Part11 = Instance.new("Part")
1059
Part12 = Instance.new("Part")
1060
Part13 = Instance.new("Part")
1061
SpecialMesh14 = Instance.new("SpecialMesh")
1062
Part15 = Instance.new("Part")
1063
Model0.Name = "Left Arm"
1064
Model0.Parent = mas
1065
Part1.Parent = Model0
1066
Part1.Material = Enum.Material.SmoothPlastic
1067
Part1.BrickColor = BrickColor.new("Smoky grey")
1068
Part1.Rotation = Vector3.new(158.839996, 86.4199982, -159.98999)
1069
Part1.Anchored = true
1070
Part1.CanCollide = false
1071
Part1.Size = Vector3.new(0.499999911, 0.699999928, 0.199999988)
1072
Part1.CFrame = CFrame.new(9.67373753, -0.925762892, 4.67416382, -0.0586780347, 0.0213669986, 0.998048306, -0.0194990113, 0.999555647, -0.0225456711, -0.998086572, -0.02078389, -0.0582353249)
1073
Part1.BottomSurface = Enum.SurfaceType.Smooth
1074
Part1.TopSurface = Enum.SurfaceType.Smooth
1075
Part1.Color = Color3.new(0.356863, 0.364706, 0.411765)
1076
Part1.Position = Vector3.new(9.67373753, -0.925762892, 4.67416382)
1077
Part1.Orientation = Vector3.new(1.28999996, 93.3399963, -1.12)
1078
Part1.Color = Color3.new(0.356863, 0.364706, 0.411765)
1079
SpecialMesh2.Parent = Part1
1080
SpecialMesh2.MeshType = Enum.MeshType.Sphere
1081
Part3.Name = "Middle"
1082
Part3.Parent = Model0
1083
Part3.Material = Enum.Material.SmoothPlastic
1084
Part3.BrickColor = BrickColor.new("Persimmon")
1085
Part3.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
1086
Part3.Anchored = true
1087
Part3.CanCollide = false
1088
Part3.Size = Vector3.new(1, 2, 1)
1089
Part3.CFrame = CFrame.new(10.2763157, -0.328741938, 4.6582799, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
1090
Part3.BottomSurface = Enum.SurfaceType.Smooth
1091
Part3.TopSurface = Enum.SurfaceType.Smooth
1092
Part3.Color = Color3.new(1, 0.34902, 0.34902)
1093
Part3.Position = Vector3.new(10.2763157, -0.328741938, 4.6582799)
1094
Part3.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
1095
Part3.Color = Color3.new(1, 0.34902, 0.34902)
1096
Texture4.Parent = Part3
1097
Texture4.Texture = "rbxassetid://264596039"
1098
Texture4.StudsPerTileU = 0.5
1099
Texture4.StudsPerTileV = 0.5
1100
Texture5.Parent = Part3
1101
Texture5.Texture = "rbxassetid://264596039"
1102
Texture5.Face = Enum.NormalId.Back
1103
Texture5.StudsPerTileU = 0.5
1104
Texture5.StudsPerTileV = 0.5
1105
Texture6.Parent = Part3
1106
Texture6.Texture = "rbxassetid://264596039"
1107
Texture6.Face = Enum.NormalId.Left
1108
Texture6.StudsPerTileU = 0.5
1109
Texture6.StudsPerTileV = 0.5
1110
Texture7.Parent = Part3
1111
Texture7.Texture = "rbxassetid://264596039"
1112
Texture7.Face = Enum.NormalId.Right
1113
Texture7.StudsPerTileU = 0.5
1114
Texture7.StudsPerTileV = 0.5
1115
Texture8.Parent = Part3
1116
Texture8.Texture = "rbxassetid://264596039"
1117
Texture8.Face = Enum.NormalId.Top
1118
Texture8.StudsPerTileU = 0.5
1119
Texture8.StudsPerTileV = 0.5
1120
Texture9.Parent = Part3
1121
Texture9.Texture = "rbxassetid://264596039"
1122
Texture9.Face = Enum.NormalId.Bottom
1123
Texture9.StudsPerTileU = 0.5
1124
Texture9.StudsPerTileV = 0.5
1125
Part10.Parent = Model0
1126
Part10.Material = Enum.Material.SmoothPlastic
1127
Part10.BrickColor = BrickColor.new("Smoky grey")
1128
Part10.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
1129
Part10.Anchored = true
1130
Part10.CanCollide = false
1131
Part10.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
1132
Part10.CFrame = CFrame.new(10.2763157, -0.328740954, 4.65828419, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
1133
Part10.BottomSurface = Enum.SurfaceType.Smooth
1134
Part10.TopSurface = Enum.SurfaceType.Smooth
1135
Part10.Color = Color3.new(0.356863, 0.364706, 0.411765)
1136
Part10.Position = Vector3.new(10.2763157, -0.328740954, 4.65828419)
1137
Part10.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
1138
Part10.Color = Color3.new(0.356863, 0.364706, 0.411765)
1139
Part11.Parent = Model0
1140
Part11.Material = Enum.Material.SmoothPlastic
1141
Part11.BrickColor = BrickColor.new("Smoky grey")
1142
Part11.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
1143
Part11.Anchored = true
1144
Part11.CanCollide = false
1145
Part11.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
1146
Part11.CFrame = CFrame.new(10.2641315, -0.898470879, 4.6701169, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
1147
Part11.BottomSurface = Enum.SurfaceType.Smooth
1148
Part11.TopSurface = Enum.SurfaceType.Smooth
1149
Part11.Color = Color3.new(0.356863, 0.364706, 0.411765)
1150
Part11.Position = Vector3.new(10.2641315, -0.898470879, 4.6701169)
1151
Part11.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
1152
Part11.Color = Color3.new(0.356863, 0.364706, 0.411765)
1153
Part12.Parent = Model0
1154
Part12.Material = Enum.Material.SmoothPlastic
1155
Part12.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
1156
Part12.Anchored = true
1157
Part12.CanCollide = false
1158
Part12.Size = Vector3.new(1.0999999, 0.47999993, 1.20000005)
1159
Part12.CFrame = CFrame.new(10.2585678, -1.15834284, 4.67551708, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
1160
Part12.BottomSurface = Enum.SurfaceType.Smooth
1161
Part12.TopSurface = Enum.SurfaceType.Smooth
1162
Part12.Position = Vector3.new(10.2585678, -1.15834284, 4.67551708)
1163
Part12.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
1164
Part13.Parent = Model0
1165
Part13.Material = Enum.Material.SmoothPlastic
1166
Part13.BrickColor = BrickColor.new("Smoky grey")
1167
Part13.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
1168
Part13.Anchored = true
1169
Part13.CanCollide = false
1170
Part13.Size = Vector3.new(0.49999994, 0.699999988, 0.200000003)
1171
Part13.CFrame = CFrame.new(10.3147316, -0.167107999, 5.25400782, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
1172
Part13.BottomSurface = Enum.SurfaceType.Smooth
1173
Part13.TopSurface = Enum.SurfaceType.Smooth
1174
Part13.Color = Color3.new(0.356863, 0.364706, 0.411765)
1175
Part13.Position = Vector3.new(10.3147316, -0.167107999, 5.25400782)
1176
Part13.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
1177
Part13.Color = Color3.new(0.356863, 0.364706, 0.411765)
1178
SpecialMesh14.Parent = Part13
1179
SpecialMesh14.MeshType = Enum.MeshType.Sphere
1180
Part15.Parent = Model0
1181
Part15.Material = Enum.Material.SmoothPlastic
1182
Part15.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
1183
Part15.Anchored = true
1184
Part15.CanCollide = false
1185
Part15.Size = Vector3.new(1.0999999, 0.47999993, 1.20000005)
1186
Part15.CFrame = CFrame.new(10.2929802, 0.450897068, 4.642066, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
1187
Part15.BottomSurface = Enum.SurfaceType.Smooth
1188
Part15.TopSurface = Enum.SurfaceType.Smooth
1189
Part15.Position = Vector3.new(10.2929802, 0.450897068, 4.642066)
1190
Part15.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
1191
for i,v in pairs(mas:GetChildren()) do
1192
  v.Parent = game:GetService("Players").LocalPlayer.Character.KingCrimson
1193
  pcall(function  v:MakeJoints()
1194
   end)
1195
end
1196
mas:Destroy()
1197
for i,v in pairs(cors) do
1198
  spawn(function  pcall(v)
1199
   end)
1200
end
1201
sandbox = function(l_7_0, l_7_1)
1202
local env = getfenv(l_7_1)
1203
local newenv = setmetatable({}, {})
1204
 -- DECOMPILER ERROR: Overwrote pending register.
1205
1206
setfenv(l_7_1, function(l_1_0, l_1_1)
1207
if l_1_1 == "script" then
1208
  return 
1209
 -- DECOMPILER ERROR: Overwrote pending register.
1210
1211
else
1212
  return 
1213
end
1214
 -- Warning: undefined locals caused missing assignments!
1215
end
1216
)
1217
return 
1218
end
1219
1220
cors = {}
1221
mas = Instance.new("Model", game:GetService("Lighting"))
1222
Model0 = Instance.new("Model")
1223
Part1 = Instance.new("Part")
1224
SpecialMesh2 = Instance.new("SpecialMesh")
1225
Part3 = Instance.new("Part")
1226
Part4 = Instance.new("Part")
1227
Texture5 = Instance.new("Texture")
1228
Texture6 = Instance.new("Texture")
1229
Texture7 = Instance.new("Texture")
1230
Texture8 = Instance.new("Texture")
1231
Texture9 = Instance.new("Texture")
1232
Texture10 = Instance.new("Texture")
1233
Part11 = Instance.new("Part")
1234
Part12 = Instance.new("Part")
1235
SpecialMesh13 = Instance.new("SpecialMesh")
1236
Part14 = Instance.new("Part")
1237
Part15 = Instance.new("Part")
1238
Part16 = Instance.new("Part")
1239
Model0.Name = "Left Leg"
1240
Model0.Parent = mas
1241
Part1.Parent = Model0
1242
Part1.Material = Enum.Material.SmoothPlastic
1243
Part1.BrickColor = BrickColor.new("Smoky grey")
1244
Part1.Rotation = Vector3.new(12, 0.0299999993, 179.98999)
1245
Part1.Anchored = true
1246
Part1.CanCollide = false
1247
Part1.Size = Vector3.new(0.325000226, 0.455000341, 0.1300001)
1248
Part1.CFrame = CFrame.new(11.380847, -2.88461161, 4.02652359, -1.00000215, -0.000106762862, 0.00057207793, -1.45472441e-05, -0.97813499, -0.207971305, 0.000581771368, -0.207971305, 0.978134871)
1249
Part1.BottomSurface = Enum.SurfaceType.Smooth
1250
Part1.TopSurface = Enum.SurfaceType.Smooth
1251
Part1.Color = Color3.new(0.356863, 0.364706, 0.411765)
1252
Part1.Position = Vector3.new(11.380847, -2.88461161, 4.02652359)
1253
Part1.Orientation = Vector3.new(12, 0.0299999993, -180)
1254
Part1.Color = Color3.new(0.356863, 0.364706, 0.411765)
1255
SpecialMesh2.Parent = Part1
1256
SpecialMesh2.MeshType = Enum.MeshType.Sphere
1257
Part3.Parent = Model0
1258
Part3.Material = Enum.Material.SmoothPlastic
1259
Part3.BrickColor = BrickColor.new("Smoky grey")
1260
Part3.Rotation = Vector3.new(0, 0.0299999993, 0)
1261
Part3.Anchored = true
1262
Part3.CanCollide = false
1263
Part3.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
1264
Part3.CFrame = CFrame.new(11.4111729, -2.37613988, 4.59652424, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
1265
Part3.BottomSurface = Enum.SurfaceType.Smooth
1266
Part3.TopSurface = Enum.SurfaceType.Smooth
1267
Part3.Color = Color3.new(0.356863, 0.364706, 0.411765)
1268
Part3.Position = Vector3.new(11.4111729, -2.37613988, 4.59652424)
1269
Part3.Orientation = Vector3.new(0, 0.0299999993, 0)
1270
Part3.Color = Color3.new(0.356863, 0.364706, 0.411765)
1271
Part4.Name = "Middle"
1272
Part4.Parent = Model0
1273
Part4.Material = Enum.Material.SmoothPlastic
1274
Part4.BrickColor = BrickColor.new("Persimmon")
1275
Part4.Rotation = Vector3.new(0, 0.0299999993, 0)
1276
Part4.Anchored = true
1277
Part4.CanCollide = false
1278
Part4.Size = Vector3.new(1, 2, 1)
1279
Part4.CFrame = CFrame.new(11.411171, -2.2661407, 4.59652996, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
1280
Part4.BottomSurface = Enum.SurfaceType.Smooth
1281
Part4.TopSurface = Enum.SurfaceType.Smooth
1282
Part4.Color = Color3.new(1, 0.34902, 0.34902)
1283
Part4.Position = Vector3.new(11.411171, -2.2661407, 4.59652996)
1284
Part4.Orientation = Vector3.new(0, 0.0299999993, 0)
1285
Part4.Color = Color3.new(1, 0.34902, 0.34902)
1286
Texture5.Parent = Part4
1287
Texture5.Texture = "rbxassetid://264596039"
1288
Texture5.StudsPerTileU = 0.5
1289
Texture5.StudsPerTileV = 0.5
1290
Texture6.Parent = Part4
1291
Texture6.Texture = "rbxassetid://264596039"
1292
Texture6.Face = Enum.NormalId.Back
1293
Texture6.StudsPerTileU = 0.5
1294
Texture6.StudsPerTileV = 0.5
1295
Texture7.Parent = Part4
1296
Texture7.Texture = "rbxassetid://264596039"
1297
Texture7.Face = Enum.NormalId.Left
1298
Texture7.StudsPerTileU = 0.5
1299
Texture7.StudsPerTileV = 0.5
1300
Texture8.Parent = Part4
1301
Texture8.Texture = "rbxassetid://264596039"
1302
Texture8.Face = Enum.NormalId.Right
1303
Texture8.StudsPerTileU = 0.5
1304
Texture8.StudsPerTileV = 0.5
1305
Texture9.Parent = Part4
1306
Texture9.Texture = "rbxassetid://264596039"
1307
Texture9.Face = Enum.NormalId.Top
1308
Texture9.StudsPerTileU = 0.5
1309
Texture9.StudsPerTileV = 0.5
1310
Texture10.Parent = Part4
1311
Texture10.Texture = "rbxassetid://264596039"
1312
Texture10.Face = Enum.NormalId.Bottom
1313
Texture10.StudsPerTileU = 0.5
1314
Texture10.StudsPerTileV = 0.5
1315
Part11.Parent = Model0
1316
Part11.Material = Enum.Material.SmoothPlastic
1317
Part11.BrickColor = BrickColor.new("Dark green")
1318
Part11.Rotation = Vector3.new(0, 0.0299999993, 0)
1319
Part11.Anchored = true
1320
Part11.CanCollide = false
1321
Part11.Shape = Enum.PartType.Ball
1322
Part11.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
1323
Part11.CFrame = CFrame.new(10.861167, -2.96610498, 4.61681271, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
1324
Part11.BottomSurface = Enum.SurfaceType.Smooth
1325
Part11.TopSurface = Enum.SurfaceType.Smooth
1326
Part11.Color = Color3.new(0.156863, 0.498039, 0.278431)
1327
Part11.Position = Vector3.new(10.861167, -2.96610498, 4.61681271)
1328
Part11.Orientation = Vector3.new(0, 0.0299999993, 0)
1329
Part11.Color = Color3.new(0.156863, 0.498039, 0.278431)
1330
Part12.Parent = Model0
1331
Part12.Material = Enum.Material.SmoothPlastic
1332
Part12.BrickColor = BrickColor.new("Smoky grey")
1333
Part12.Rotation = Vector3.new(0, 0.0299999993, 0)
1334
Part12.Anchored = true
1335
Part12.CanCollide = false
1336
Part12.Size = Vector3.new(0.49999994, 0.699999988, 0.200000003)
1337
Part12.CFrame = CFrame.new(11.3708487, -2.2861259, 4.02655983, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
1338
Part12.BottomSurface = Enum.SurfaceType.Smooth
1339
Part12.TopSurface = Enum.SurfaceType.Smooth
1340
Part12.Color = Color3.new(0.356863, 0.364706, 0.411765)
1341
Part12.Position = Vector3.new(11.3708487, -2.2861259, 4.02655983)
1342
Part12.Orientation = Vector3.new(0, 0.0299999993, 0)
1343
Part12.Color = Color3.new(0.356863, 0.364706, 0.411765)
1344
SpecialMesh13.Parent = Part12
1345
SpecialMesh13.MeshType = Enum.MeshType.Sphere
1346
Part14.Parent = Model0
1347
Part14.Material = Enum.Material.SmoothPlastic
1348
Part14.BrickColor = BrickColor.new("Bright green")
1349
Part14.Rotation = Vector3.new(-180, 0.119999997, 0)
1350
Part14.Anchored = true
1351
Part14.CanCollide = false
1352
Part14.Size = Vector3.new(1.23000026, 0.179999977, 1.12999988)
1353
Part14.CFrame = CFrame.new(11.3783445, -3.29613018, 4.57358456, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
1354
Part14.BottomSurface = Enum.SurfaceType.Smooth
1355
Part14.TopSurface = Enum.SurfaceType.Smooth
1356
Part14.Color = Color3.new(0.294118, 0.592157, 0.294118)
1357
Part14.Position = Vector3.new(11.3783445, -3.29613018, 4.57358456)
1358
Part14.Orientation = Vector3.new(0, 179.87999, 180)
1359
Part14.Color = Color3.new(0.294118, 0.592157, 0.294118)
1360
Part15.Parent = Model0
1361
Part15.Material = Enum.Material.SmoothPlastic
1362
Part15.BrickColor = BrickColor.new("Dark stone grey")
1363
Part15.Rotation = Vector3.new(-180, 0.119999997, 0)
1364
Part15.Anchored = true
1365
Part15.CanCollide = false
1366
Part15.Size = Vector3.new(1.17999923, 0.200000092, 1.12999988)
1367
Part15.CFrame = CFrame.new(11.3233404, -2.90613794, 4.57349205, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
1368
Part15.BottomSurface = Enum.SurfaceType.Smooth
1369
Part15.TopSurface = Enum.SurfaceType.Smooth
1370
Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
1371
Part15.Position = Vector3.new(11.3233404, -2.90613794, 4.57349205)
1372
Part15.Orientation = Vector3.new(0, 179.87999, 180)
1373
Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
1374
Part16.Parent = Model0
1375
Part16.Material = Enum.Material.SmoothPlastic
1376
Part16.Rotation = Vector3.new(-180, 0.119999997, 0)
1377
Part16.Anchored = true
1378
Part16.CanCollide = false
1379
Part16.Size = Vector3.new(1.23000026, 0.219999954, 1.12999988)
1380
Part16.CFrame = CFrame.new(11.3783426, -3.08613205, 4.573596, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
1381
Part16.BottomSurface = Enum.SurfaceType.Smooth
1382
Part16.TopSurface = Enum.SurfaceType.Smooth
1383
Part16.Position = Vector3.new(11.3783426, -3.08613205, 4.573596)
1384
Part16.Orientation = Vector3.new(0, 179.87999, 180)
1385
for i,v in pairs(mas:GetChildren()) do
1386
  v.Parent = Character.KingCrimson
1387
  pcall(function  v:MakeJoints()
1388
   end)
1389
end
1390
mas:Destroy()
1391
for i,v in pairs(cors) do
1392
  spawn(function  pcall(v)
1393
   end)
1394
end
1395
AdvancingFortress.Parent = Character
1396
torso = AdvancingFortress.Torso
1397
hum = AdvancingFortress.Humanoid
1398
AdvancingFortress.Name = "Advancing Fortress"
1399
pl = AdvancingFortress
1400
for i,v in pairs(AdvancingFortress:GetChildren()) do
1401
  if v:IsA("BasePart") then
1402
    v.Transparency = 1
1403
  end
1404
end
1405
local Humanoid = AdvancingFortress.Humanoid
1406
local Mouse = Player:GetMouse()
1407
local LeftArm = AdvancingFortress["Left Arm"]
1408
local RightArm = AdvancingFortress["Right Arm"]
1409
local LeftLeg = AdvancingFortress["Left Leg"]
1410
local RightLeg = AdvancingFortress["Right Leg"]
1411
local Head = AdvancingFortress.Head
1412
local Torso = AdvancingFortress.Torso
1413
local Camera = game.Workspace.CurrentCamera
1414
local RootPart = AdvancingFortress.HumanoidRootPart
1415
local RootJoint = RootPart.RootJoint
1416
local attack = false
1417
local Anim = "Idle"
1418
local attacktype = 1
1419
local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
1420
local velocity = RootPart.Velocity.y
1421
local sine = 0
1422
local change = 1
1423
local Create = LoadLibrary("RbxUtility").Create
1424
local TimeStop = false
1425
local m = Create("Model")({Parent = AdvancingFortress, Name = "WeaponModel"})
1426
KQ = {}
1427
for _,v in pairs(Character.KingCrimson:GetChildren()) do
1428
  if v:IsA("Model") then
1429
    for _,g in pairs(v:GetChildren()) do
1430
      if g:IsA("Part") then
1431
        for _,h in pairs(g:GetChildren()) do
1432
          if h:IsA("Texture") or h:IsA("Decal") then
1433
            table.insert(KQ, h)
1434
          end
1435
        end
1436
      end
1437
    end
1438
  end
1439
end
1440
AdvancingFortress.Head.Name = "FHead"
1441
AdvancingFortress.Torso.Name = "FTorso"
1442
for _,v in pairs(Character.KingCrimson:GetChildren()) do
1443
  fEF = v.Name
1444
  if v:IsA("Model") then
1445
    for _,g in pairs(v:GetChildren()) do
1446
      if g:IsA("Part") then
1447
        local W = Instance.new("Weld")
1448
        W.Part0 = v.Middle
1449
        W.Part1 = g
1450
        local CJ = CFrame.new(v.Middle.Position)
1451
        local C0 = v.Middle.CFrame:inverse() * CJ
1452
        local C1 = g.CFrame:inverse() * CJ
1453
        W.C0 = C0
1454
        W.C1 = C1
1455
        W.Parent = v.Middle
1456
      end
1457
      local Y = Instance.new("Weld")
1458
      Y.Part0 = AdvancingFortress[fEF]
1459
      Y.Part1 = v.Middle
1460
      Y.C0 = CFrame.new(0, 0, 0)
1461
      Y.Parent = Y.Part0
1462
    end
1463
  end
1464
end
1465
for _,v in pairs(Character.KingCrimson:GetChildren()) do
1466
  fEF = v.Name
1467
  if v:IsA("Model") then
1468
    for _,g in pairs(v:GetChildren()) do
1469
      if g:IsA("Part") then
1470
        g.Anchored = false
1471
      end
1472
    end
1473
  end
1474
end
1475
for _,v in pairs(AdvancingFortress:GetChildren()) do
1476
  if v:IsA("Part") then
1477
    v.BrickColor = BrickColor.new("Really red")
1478
  end
1479
end
1480
AdvancingFortress.FTorso.BrickColor = BrickColor.new("Really red")
1481
AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
1482
Humanoid.Animator.Parent = nil
1483
AdvancingFortress.Animate.Parent = nil
1484
base = Instance.new("ScreenGui", plr.PlayerGui)
1485
bbg = Instance.new("BillboardGui", plr.Character.Head)
1486
bbg.Size = UDim2.new(0, 200, 0, 50)
1487
bbg.StudsOffset = Vector3.new(0, 3, 0)
1488
bbgTl = Instance.new("TextLabel", bbg)
1489
bbgTl.BackgroundTransparency = 1
1490
bbgTl.Size = UDim2.new(10, 0, 1, 0)
1491
bbgTl.Position = UDim2.new(-4.5, 0, 0, 0)
1492
bbgTl.Font = "Code"
1493
bbgTl.Text = " "
1494
bbgTl.TextSize = 25
1495
bbgTl.TextStrokeColor3 = Color3.new(1, 1, 1)
1496
bbgTl.TextColor3 = Color3.new(0, 0, 0)
1497
bbgTl.TextStrokeTransparency = 0
1498
bbgTl.TextWrapped = true
1499
lknives = false
1500
plr.Chatted:connect(function(l_11_0)
1501
Chat(l_11_0)
1502
end
1503
)
1504
local newMotor = function(l_12_0, l_12_1, l_12_2, l_12_3)
1505
local w = Create("Weld")({Parent = l_12_0, Part0 = l_12_0, Part1 = l_12_1, C0 = l_12_2, C1 = l_12_3})
1506
return 
1507
end
1508
1509
clerp = function(l_13_0, l_13_1, l_13_2)
1510
return 
1511
 -- Warning: undefined locals caused missing assignments!
1512
end
1513
1514
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1515
NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
1516
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
1517
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
1518
local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
1519
local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
1520
RootJoint.C1 = CFrame.new(0, 0, 0)
1521
RootJoint.C0 = CFrame.new(0, 0, 0)
1522
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1523
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1524
local rarmc1 = RW.C1
1525
local larmc1 = LW.C1
1526
local rlegc1 = RH.C1
1527
local llegc1 = LH.C1
1528
local resetc1 = false
1529
ArtificialHB = function(l_14_0, l_14_1, l_14_2)
1530
RootJoint.C0 = clerp(RootJoint.C0, l_14_0[1], l_14_1)
1531
Torso.Neck.C0 = clerp(Torso.Neck.C0, l_14_0[2], l_14_1)
1532
RW.C0 = clerp(RW.C0, l_14_0[3], l_14_1)
1533
LW.C0 = clerp(LW.C0, l_14_0[4], l_14_1)
1534
RH.C0 = clerp(RH.C0, l_14_0[5], l_14_1)
1535
LH.C0 = clerp(LH.C0, l_14_0[6], l_14_1)
1536
if l_14_2 == false and resetc1 == false then
1537
  upvalue_3216 = true
1538
  RootJoint.C1 = RootJoint.C1
1539
  Torso.Neck.C1 = Torso.Neck.C1
1540
  RW.C1 = rarmc1
1541
  LW.C1 = larmc1
1542
  RH.C1 = rlegc1
1543
  LH.C1 = llegc1
1544
end
1545
end
1546
({Parent = script, Name = "Heartbeat"})
1547
script:WaitForChild("Heartbeat")
1548
frame = 0.033333333333333
1549
tf = 0
1550
allowframeloss = false
1551
tossremainder = false
1552
lastframe = tick()
1553
script.Heartbeat:Fire()
1554
game:GetService("RunService").Heartbeat:connect(function(l_15_0, l_15_1)
1555
tf = tf + l_15_0
1556
if frame <= tf then
1557
  if allowframeloss then
1558
    script.Heartbeat:Fire()
1559
    lastframe = tick()
1560
  else
1561
    for i = 1, math.floor(tf / frame) do
1562
      script.Heartbeat:Fire()
1563
    end
1564
    lastframe = tick()
1565
  end
1566
  if tossremainder then
1567
    tf = 0
1568
  else
1569
    tf = tf - frame * math.floor(tf / frame)
1570
  end
1571
end
1572
end
1573
)
1574
swait = function(l_16_0)
1575
if l_16_0 == 0 or l_16_0 == nil then
1576
  ArtificialHB.Event:wait()
1577
else
1578
  for i = 0, l_16_0 do
1579
    ArtificialHB.Event:wait()
1580
  end
1581
end
1582
end
1583
1584
RemoveOutlines = function(l_17_0)
1585
l_17_0.TopSurface, l_17_0.BottomSurface, l_17_0.LeftSurface, l_17_0.RightSurface, l_17_0.FrontSurface, l_17_0.BackSurface = 10, 10, 10, 10, 10, 10
1586
end
1587
1588
CFuncs = {Part = {Create = function(l_18_0, l_18_1, l_18_2, l_18_3, l_18_4, l_18_5, l_18_6)
1589
 -- DECOMPILER ERROR: Confused about usage of registers!
1590
1591
 -- DECOMPILER ERROR: Confused about usage of registers!
1592
1593
 -- DECOMPILER ERROR: Confused about usage of registers!
1594
1595
 -- DECOMPILER ERROR: Confused about usage of registers!
1596
1597
 -- DECOMPILER ERROR: Confused about usage of registers!
1598
1599
 -- DECOMPILER ERROR: Confused about usage of registers!
1600
1601
 -- DECOMPILER ERROR: Confused about usage of registers!
1602
1603
local Part = Create("Part")({Parent = l_18_0, Reflectance = l_18_2})
1604
RemoveOutlines(Part)
1605
{Parent = l_18_0, Reflectance = l_18_2}.Material, {Parent = l_18_0, Reflectance = l_18_2}.Size, {Parent = l_18_0, Reflectance = l_18_2}.Name, {Parent = l_18_0, Reflectance = l_18_2}.BrickColor, {Parent = l_18_0, Reflectance = l_18_2}.Locked, {Parent = l_18_0, Reflectance = l_18_2}.CanCollide, {Parent = l_18_0, Reflectance = l_18_2}.Transparency = l_18_1, l_18_6, l_18_5, BrickColor.new(tostring(l_18_4)), false, false, l_18_3
1606
return 
1607
end
1608
}, Mesh = {Create = function(l_19_0, l_19_1, l_19_2, l_19_3, l_19_4, l_19_5)
1609
local Msh = Create(l_19_0)({Parent = l_19_1, Offset = l_19_4, Scale = l_19_5})
1610
if l_19_0 == "SpecialMesh" then
1611
  Msh.MeshType = l_19_2
1612
  Msh.MeshId = l_19_3
1613
end
1614
return 
1615
end
1616
}, Weld = {Create = function(l_20_0, l_20_1, l_20_2, l_20_3, l_20_4)
1617
local Weld = Create("Weld")({Parent = l_20_0, Part0 = l_20_1, Part1 = l_20_2, C0 = l_20_3, C1 = l_20_4})
1618
return 
1619
end
1620
}, Sound = {Create = function(l_21_0, l_21_1, l_21_2, l_21_3)
1621
local Sound = Create("Sound")({Volume = l_21_2, Pitch = l_21_3 or 1, SoundId = "rbxassetid://" .. l_21_0, Parent = l_21_1 or workspace})
1622
Sound:play()
1623
game:GetService("Debris"):AddItem(Sound, 130)
1624
return 
1625
end
1626
}, Decal = {Create = function(l_22_0, l_22_1, l_22_2, l_22_3, l_22_4)
1627
local Decal = Create("Decal")({Color3 = l_22_0, Texture = "rbxassetid://" .. l_22_1, Transparency = l_22_2, Name = l_22_3, Parent = l_22_4})
1628
return 
1629
end
1630
}, BillboardGui = {Create = function(l_23_0, l_23_1, l_23_2, l_23_3)
1631
local BillPar = CFuncs.Part.Create(l_23_0, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
1632
BillPar.CFrame = CFrame.new(l_23_2)
1633
local Bill = Create("BillboardGui")({Parent = BillPar, Adornee = BillPar, Size = UDim2.new(1, 0, 1, 0), SizeOffset = Vector2.new(l_23_3, l_23_3)})
1634
local d = Create("ImageLabel", Bill)({Parent = Bill, BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Image = "rbxassetid://" .. l_23_1})
1635
return 
1636
end
1637
}, ParticleEmitter = {Create = function(l_24_0, l_24_1, l_24_2, l_24_3, l_24_4, l_24_5, l_24_6, l_24_7, l_24_8, l_24_9, l_24_10, l_24_11, l_24_12, l_24_13, l_24_14, l_24_15, l_24_16, l_24_17, l_24_18, l_24_19)
1638
 -- DECOMPILER ERROR: Confused about usage of registers!
1639
1640
 -- DECOMPILER ERROR: Confused about usage of registers!
1641
1642
 -- DECOMPILER ERROR: Confused about usage of registers!
1643
1644
 -- DECOMPILER ERROR: Confused about usage of registers!
1645
1646
 -- DECOMPILER ERROR: Confused about usage of registers!
1647
1648
 -- DECOMPILER ERROR: Confused about usage of registers!
1649
1650
 -- DECOMPILER ERROR: Confused about usage of registers!
1651
1652
 -- DECOMPILER ERROR: Confused about usage of registers!
1653
1654
 -- DECOMPILER ERROR: Confused about usage of registers!
1655
1656
 -- DECOMPILER ERROR: Confused about usage of registers!
1657
1658
 -- DECOMPILER ERROR: Confused about usage of registers!
1659
1660
local Particle = Create("ParticleEmitter")({Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8})
1661
return 
1662
{Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.VelocitySpread, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Speed, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.RotSpeed, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Rotation, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Rate, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Lifetime, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Enabled, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.EmissionDirection, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.VelocityInheritance, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.LockedToPart, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Drag = l_24_19, l_24_18, l_24_17, l_24_16, l_24_15, l_24_14, l_24_13, l_24_12, l_24_11, l_24_10, l_24_9
1663
end
1664
}, CreateTemplate = {}}
1665
rayCast = function(l_25_0, l_25_1, l_25_2, l_25_3)
1666
return 
1667
 -- Warning: undefined locals caused missing assignments!
1668
end
1669
1670
FindNearestTorso = function(l_26_0)
1671
local list = (game.Workspace:children())
1672
local torso = nil
1673
local dist = 1000
1674
do
1675
  local temp, human, temp2 = nil, nil, nil
1676
  for x = 1, #list do
1677
    temp2 = list[x]
1678
    if temp2.className == "Model" and temp2.Name ~= Character.Name then
1679
      temp = temp2:findFirstChild("Torso")
1680
      human = temp2:findFirstChild("Humanoid")
1681
      if temp ~= nil and human ~= nil and human.Health > 0 and temp.Position - l_26_0.magnitude < dist then
1682
        local dohit = true
1683
        if dohit == false then
1684
          torso = temp
1685
          dist = temp.Position - l_26_0.magnitude
1686
        end
1687
      end
1688
    end
1689
  end
1690
  return 
1691
end
1692
 -- Warning: undefined locals caused missing assignments!
1693
end
1694
1695
ShowDamage, Players = function(l_27_0, l_27_1, l_27_2, l_27_3, l_27_4, l_27_5, l_27_6, l_27_7, l_27_8, l_27_9)
1696
if l_27_1.Parent == nil then
1697
  return 
1698
end
1699
local h = l_27_1.Parent:FindFirstChild("Humanoid")
1700
for _,v in pairs(l_27_1.Parent:children()) do
1701
  do
1702
    c = l_27_1.Parent:findFirstChild("HumanoidRootPart")
1703
    if v:IsA("Humanoid") then
1704
      h = v
1705
  end
1706
  if c ~= nil then
1707
    end
1708
  end
1709
end
1710
if h ~= nil and l_27_1.Parent.Name ~= Character.Name and l_27_1.Parent:FindFirstChild("Torso") ~= nil then
1711
  if l_27_1.Parent:findFirstChild("DebounceHit") ~= nil and l_27_1.Parent.DebounceHit.Value == false then
1712
    return 
1713
  end
1714
  local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
1715
  game:GetService("Debris"):AddItem(c, 0.5)
1716
  CFuncs.Sound.Create(l_27_8, l_27_1, 1, l_27_9)
1717
  local Damage = math.random(l_27_2, l_27_3)
1718
  local blocked = false
1719
  local block = l_27_1.Parent:findFirstChild("Block")
1720
  if block ~= nil and block.className == "IntValue" and block.Value > 0 then
1721
    blocked = true
1722
    block.Value = block.Value - 1
1723
    print(block.Value)
1724
  end
1725
  if TimeStop == false then
1726
    h.Health = h.Health - Damage
1727
    ShowDamage(l_27_0.CFrame * CFrame.new(0, 0, l_27_0.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
1728
  elseif TimeStop == false then
1729
    wait()
1730
     -- DECOMPILER ERROR: Confused while interpreting a jump as a 'while'
1731
1732
  end
1733
  h.Health = h.Health - Damage / 2
1734
  ShowDamage(l_27_0.CFrame * CFrame.new(0, 0, l_27_0.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
1735
end
1736
if l_27_5 == "Knockdown" then
1737
  local hum = l_27_1.Parent.Humanoid
1738
  hum.PlatformStand = false
1739
  coroutine.resume(coroutine.create(function(l_1_0)
1740
  swait(1)
1741
  l_1_0.PlatformStand = false
1742
   end), hum)
1743
  local angle = l_27_1.Position - l_27_6.Position + Vector3.new(0, 0, 0).unit
1744
  local bodvol = Create("BodyVelocity")({velocity = angle * l_27_4, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = l_27_1})
1745
  local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = l_27_1})
1746
  game:GetService("Debris"):AddItem(bodvol, 0.5)
1747
  game:GetService("Debris"):AddItem(rl, 0.5)
1748
elseif l_27_5 == "Normal" then
1749
  local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = l_27_6.CFrame.lookVector * l_27_4 + l_27_6.Velocity / 1.05})
1750
  if l_27_4 > 0 then
1751
    vp.Parent = l_27_1.Parent.Torso
1752
  end
1753
  game:GetService("Debris"):AddItem(vp, 0.5)
1754
elseif l_27_5 == "Up" then
1755
  local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = l_27_1})
1756
  game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
1757
elseif l_27_5 == "DarkUp" then
1758
  coroutine.resume(coroutine.create(functionfor i = 0, 1, 0.1 do
1759
  swait()
1760
  Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
1761
end
1762
end
1763
))
1764
  local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = l_27_1})
1765
  game:GetService("Debris"):AddItem(bodyVelocity, 1)
1766
elseif l_27_5 == "Snare" then
1767
  local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = l_27_1.Parent.Torso.Position, Parent = l_27_1.Parent.Torso})
1768
  game:GetService("Debris"):AddItem(bp, 1)
1769
elseif l_27_5 == "Freeze" then
1770
  local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = l_27_1.Parent.Torso.Position, Parent = l_27_1.Parent.Torso})
1771
  local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = l_27_1.Parent.Torso, cframe = l_27_1.Parent.Torso.CFrame})
1772
  l_27_1.Parent.Torso.Anchored = false
1773
  coroutine.resume(coroutine.create(function(l_3_0)
1774
  swait(1.5)
1775
  l_3_0.Anchored = false
1776
   end), l_27_1.Parent.Torso)
1777
  game:GetService("Debris"):AddItem(BodPos, 3)
1778
  game:GetService("Debris"):AddItem(BodGy, 3)
1779
end
1780
local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = l_27_1.Parent, Value = false})
1781
game:GetService("Debris"):AddItem(debounce, l_27_7)
1782
c = Create("ObjectValue")({Name = "creator", Value = Player, Parent = h})
1783
game:GetService("Debris"):AddItem(c, 0.5)
1784
end
1785
end
1786
, Create + Players
1787
local STDamage = false
1788
 -- DECOMPILER ERROR: Overwrote pending register.
1789
1790
AHandleR = function(l_29_0, l_29_1, l_29_2, l_29_3, l_29_4, l_29_5, l_29_6, l_29_7)
1791
for _,c in pairs(workspace:children()) do
1792
  local hum = c:findFirstChild("Humanoid")
1793
  if hum ~= nil then
1794
    local head = c:findFirstChild("Torso")
1795
    if head ~= nil then
1796
      local targ = head.Position - l_29_0.Position
1797
      local mag = targ.magnitude
1798
      if mag <= l_29_1 and c.Name ~= Player.Name then
1799
        Damage(head, head, l_29_2, l_29_3, l_29_4, l_29_5, RootPart, 0.1, l_29_6, l_29_7)
1800
        if STDamage == false then
1801
          for i = 1, 3 do
1802
            Effects.Block.Create(BrickColor.new("Really red"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
1803
          end
1804
          for i = 1, 10 do
1805
            CamShake(1, 70000)
1806
            Effects.Break.Create(BrickColor.new("Really red"), head.CFrame, 1, 1, 1)
1807
          end
1808
          for _,c in (for generator) do
1809
          end
1810
          if STDamage == false then
1811
            CamShake(1, 90000)
1812
            Effects.Block.Create(BrickColor.new("Really red"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
1813
            for i = 1, 2 do
1814
              Effects.Break.Create(BrickColor.new("Really red"), head.CFrame, 0.4, 0.4, 0.4)
1815
            end
1816
          end
1817
        end
1818
      end
1819
    end
1820
  end
1821
end
1822
.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
1823
AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727e-06, 1, -8.19564079e-08, 5.96046519e-08, -8.19564079e-08, 1.00000119, -1.41561088e-07, 5.96046519e-08, -1.41561088e-07, 1.00000024))
1824
HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
1825
HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079e-08, 5.96046519e-08, -8.19564079e-08, 1.00000119, -1.41561088e-07, 5.96046519e-08, -1.41561088e-07, 1.00000024))
1826
AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
1827
AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918e-05, -1, 8.19564079e-08, -5.96046519e-08, -8.19564079e-08, 1.00000119, -1.41561088e-07, -5.96046519e-08, 1.41561088e-07, -1.00000024))
1828
HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
1829
HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079e-08, 5.96046519e-08, 8.19564079e-08, 1.00000119, 1.41561088e-07, 5.96046519e-08, 1.41561088e-07, 1.00000024))
1830
Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Pastle brown", "Part", Vector3.new(9.1, 8.5, 0.2))
1831
CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
1832
Shield.Parent = nil
1833
EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
1834
{Block = {Create = function(l_30_0, l_30_1, l_30_2, l_30_3, l_30_4, l_30_5, l_30_6, l_30_7, l_30_8, l_30_9)
1835
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_30_0, "Effect", Vector3.new())
1836
prt.Anchored = false
1837
prt.CFrame = l_30_1
1838
local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_30_2, l_30_3, l_30_4))
1839
game:GetService("Debris"):AddItem(prt, 10)
1840
if l_30_9 == 1 or l_30_9 == nil then
1841
  table.insert(Effects, {prt, "Block1", l_30_8, l_30_5, l_30_6, l_30_7, msh})
1842
elseif l_30_9 == 2 then
1843
  table.insert(Effects, {prt, "Block2", l_30_8, l_30_5, l_30_6, l_30_7, msh})
1844
end
1845
end
1846
}, Cylinder = {Create = function(l_31_0, l_31_1, l_31_2, l_31_3, l_31_4, l_31_5, l_31_6, l_31_7, l_31_8)
1847
local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, l_31_0, "Effect", Vector3.new(0.2, 0.2, 0.2))
1848
prt.Anchored = false
1849
prt.CFrame = l_31_1
1850
local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_31_2, l_31_3, l_31_4))
1851
game:GetService("Debris"):AddItem(prt, 2)
1852
Effects[#Effects + 1] = {prt, "Cylinder", l_31_8, l_31_5, l_31_6, l_31_7}
1853
end
1854
}, Head = {Create = function(l_32_0, l_32_1, l_32_2, l_32_3, l_32_4, l_32_5, l_32_6, l_32_7, l_32_8)
1855
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_32_0, "Effect", Vector3.new())
1856
prt.Anchored = false
1857
prt.CFrame = l_32_1
1858
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(l_32_2, l_32_3, l_32_4))
1859
game:GetService("Debris"):AddItem(prt, 10)
1860
table.insert(Effects, {prt, "Cylinder", l_32_8, l_32_5, l_32_6, l_32_7, msh})
1861
end
1862
}, Sphere = {Create = function(l_33_0, l_33_1, l_33_2, l_33_3, l_33_4, l_33_5, l_33_6, l_33_7, l_33_8)
1863
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_33_0, "Effect", Vector3.new())
1864
prt.Anchored = false
1865
prt.CFrame = l_33_1
1866
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_33_2, l_33_3, l_33_4))
1867
game:GetService("Debris"):AddItem(prt, 10)
1868
table.insert(Effects, {prt, "Cylinder", l_33_8, l_33_5, l_33_6, l_33_7, msh})
1869
end
1870
}, Sphere2 = {Create = function(l_34_0, l_34_1, l_34_2, l_34_3, l_34_4, l_34_5, l_34_6, l_34_7, l_34_8)
1871
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_34_0, "Effect", Vector3.new())
1872
prt.Anchored = false
1873
prt.CFrame = l_34_1
1874
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_34_2, l_34_3, l_34_4))
1875
game:GetService("Debris"):AddItem(prt, 10)
1876
table.insert(Effects, {prt, "Cylinder", l_34_8, l_34_5, l_34_6, l_34_7, msh})
1877
end
1878
}, Elec = {Create = function(l_35_0, l_35_1, l_35_2, l_35_3)
1879
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Really red"), "Part", Vector3.new(1, 1, 1))
1880
prt.Anchored = false
1881
prt.CFrame = l_35_0 * CFrame.new(math.random(-l_35_1, l_35_1), math.random(-l_35_2, l_35_2), math.random(-l_35_3, l_35_3))
1882
prt.CFrame = CFrame.new(prt.Position)
1883
game:GetService("Debris"):AddItem(prt, 2)
1884
local xval = math.random() / 2
1885
local yval = math.random() / 2
1886
local zval = math.random() / 2
1887
local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
1888
table.insert(Effects, {prt, "Elec", 0.1, l_35_1, l_35_2, l_35_3, xval, yval, zval})
1889
end
1890
}, Ring = {Create = function(l_36_0, l_36_1, l_36_2, l_36_3, l_36_4, l_36_5, l_36_6, l_36_7, l_36_8)
1891
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_36_0, "Effect", Vector3.new())
1892
prt.Anchored = false
1893
prt.CFrame = l_36_1
1894
local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_36_2, l_36_3, l_36_4))
1895
game:GetService("Debris"):AddItem(prt, 10)
1896
table.insert(Effects, {prt, "Cylinder", l_36_8, l_36_5, l_36_6, l_36_7, msh})
1897
end
1898
}, Wave = {Create = function(l_37_0, l_37_1, l_37_2, l_37_3, l_37_4, l_37_5, l_37_6, l_37_7, l_37_8)
1899
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_37_0, "Effect", Vector3.new())
1900
prt.Anchored = false
1901
prt.CFrame = l_37_1
1902
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(l_37_2, l_37_3, l_37_4))
1903
game:GetService("Debris"):AddItem(prt, 10)
1904
table.insert(Effects, {prt, "Cylinder", l_37_8, l_37_5, l_37_6, l_37_7, msh})
1905
end
1906
}, Break = {Create = function(l_38_0, l_38_1, l_38_2, l_38_3, l_38_4)
1907
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_38_0, "Effect", Vector3.new(0.5, 0.5, 0.5))
1908
prt.Anchored = false
1909
prt.CFrame = l_38_1 * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1910
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_38_2, l_38_3, l_38_4))
1911
local num = math.random(10, 50) / 1000
1912
game:GetService("Debris"):AddItem(prt, 10)
1913
table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
1914
end
1915
}, Fire = {Create = function(l_39_0, l_39_1, l_39_2, l_39_3, l_39_4, l_39_5)
1916
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_39_0, "Effect", Vector3.new())
1917
prt.Anchored = false
1918
prt.CFrame = l_39_1
1919
msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_39_2, l_39_3, l_39_4))
1920
game:GetService("Debris"):AddItem(prt, 10)
1921
table.insert(Effects, {prt, "Fire", l_39_5, 1, 1, 1, msh})
1922
end
1923
}}.FireWave = {Create = function(l_40_0, l_40_1, l_40_2, l_40_3, l_40_4)
1924
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, l_40_0, "Effect", Vector3.new())
1925
prt.Anchored = false
1926
prt.CFrame = l_40_1
1927
msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_40_2, l_40_3, l_40_4))
1928
local d = Create("Decal")({Parent = prt, Texture = "rbxassetid://26356434", Face = "Top"})
1929
local d = Create("Decal")({Parent = prt, Texture = "rbxassetid://26356434", Face = "Bottom"})
1930
game:GetService("Debris"):AddItem(prt, 10)
1931
table.insert(Effects, {prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh})
1932
end
1933
}
1934
 -- DECOMPILER ERROR: Confused about usage of registers!
1935
1936
{Block = {Create = function(l_30_0, l_30_1, l_30_2, l_30_3, l_30_4, l_30_5, l_30_6, l_30_7, l_30_8, l_30_9)
1937
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_30_0, "Effect", Vector3.new())
1938
prt.Anchored = false
1939
prt.CFrame = l_30_1
1940
local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_30_2, l_30_3, l_30_4))
1941
game:GetService("Debris"):AddItem(prt, 10)
1942
if l_30_9 == 1 or l_30_9 == nil then
1943
  table.insert(Effects, {prt, "Block1", l_30_8, l_30_5, l_30_6, l_30_7, msh})
1944
elseif l_30_9 == 2 then
1945
  table.insert(Effects, {prt, "Block2", l_30_8, l_30_5, l_30_6, l_30_7, msh})
1946
end
1947
end
1948
}, Cylinder = {Create = function(l_31_0, l_31_1, l_31_2, l_31_3, l_31_4, l_31_5, l_31_6, l_31_7, l_31_8)
1949
local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, l_31_0, "Effect", Vector3.new(0.2, 0.2, 0.2))
1950
prt.Anchored = false
1951
prt.CFrame = l_31_1
1952
local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_31_2, l_31_3, l_31_4))
1953
game:GetService("Debris"):AddItem(prt, 2)
1954
Effects[#Effects + 1] = {prt, "Cylinder", l_31_8, l_31_5, l_31_6, l_31_7}
1955
end
1956
}, Head = {Create = function(l_32_0, l_32_1, l_32_2, l_32_3, l_32_4, l_32_5, l_32_6, l_32_7, l_32_8)
1957
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_32_0, "Effect", Vector3.new())
1958
prt.Anchored = false
1959
prt.CFrame = l_32_1
1960
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(l_32_2, l_32_3, l_32_4))
1961
game:GetService("Debris"):AddItem(prt, 10)
1962
table.insert(Effects, {prt, "Cylinder", l_32_8, l_32_5, l_32_6, l_32_7, msh})
1963
end
1964
}, Sphere = {Create = function(l_33_0, l_33_1, l_33_2, l_33_3, l_33_4, l_33_5, l_33_6, l_33_7, l_33_8)
1965
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_33_0, "Effect", Vector3.new())
1966
prt.Anchored = false
1967
prt.CFrame = l_33_1
1968
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_33_2, l_33_3, l_33_4))
1969
game:GetService("Debris"):AddItem(prt, 10)
1970
table.insert(Effects, {prt, "Cylinder", l_33_8, l_33_5, l_33_6, l_33_7, msh})
1971
end
1972
}, Sphere2 = {Create = function(l_34_0, l_34_1, l_34_2, l_34_3, l_34_4, l_34_5, l_34_6, l_34_7, l_34_8)
1973
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_34_0, "Effect", Vector3.new())
1974
prt.Anchored = false
1975
prt.CFrame = l_34_1
1976
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_34_2, l_34_3, l_34_4))
1977
game:GetService("Debris"):AddItem(prt, 10)
1978
table.insert(Effects, {prt, "Cylinder", l_34_8, l_34_5, l_34_6, l_34_7, msh})
1979
end
1980
}, Elec = {Create = function(l_35_0, l_35_1, l_35_2, l_35_3)
1981
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Really red"), "Part", Vector3.new(1, 1, 1))
1982
prt.Anchored = false
1983
prt.CFrame = l_35_0 * CFrame.new(math.random(-l_35_1, l_35_1), math.random(-l_35_2, l_35_2), math.random(-l_35_3, l_35_3))
1984
prt.CFrame = CFrame.new(prt.Position)
1985
game:GetService("Debris"):AddItem(prt, 2)
1986
local xval = math.random() / 2
1987
local yval = math.random() / 2
1988
local zval = math.random() / 2
1989
local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
1990
table.insert(Effects, {prt, "Elec", 0.1, l_35_1, l_35_2, l_35_3, xval, yval, zval})
1991
end
1992
}, Ring = {Create = function(l_36_0, l_36_1, l_36_2, l_36_3, l_36_4, l_36_5, l_36_6, l_36_7, l_36_8)
1993
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_36_0, "Effect", Vector3.new())
1994
prt.Anchored = false
1995
prt.CFrame = l_36_1
1996
local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_36_2, l_36_3, l_36_4))
1997
game:GetService("Debris"):AddItem(prt, 10)
1998
table.insert(Effects, {prt, "Cylinder", l_36_8, l_36_5, l_36_6, l_36_7, msh})
1999
end
2000
}, Wave = {Create = function(l_37_0, l_37_1, l_37_2, l_37_3, l_37_4, l_37_5, l_37_6, l_37_7, l_37_8)
2001
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_37_0, "Effect", Vector3.new())
2002
prt.Anchored = false
2003
prt.CFrame = l_37_1
2004
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(l_37_2, l_37_3, l_37_4))
2005
game:GetService("Debris"):AddItem(prt, 10)
2006
table.insert(Effects, {prt, "Cylinder", l_37_8, l_37_5, l_37_6, l_37_7, msh})
2007
end
2008
}, Break = {Create = function(l_38_0, l_38_1, l_38_2, l_38_3, l_38_4)
2009
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_38_0, "Effect", Vector3.new(0.5, 0.5, 0.5))
2010
prt.Anchored = false
2011
prt.CFrame = l_38_1 * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2012
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_38_2, l_38_3, l_38_4))
2013
local num = math.random(10, 50) / 1000
2014
game:GetService("Debris"):AddItem(prt, 10)
2015
table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
2016
end
2017
}, Fire = {Create = function(l_39_0, l_39_1, l_39_2, l_39_3, l_39_4, l_39_5)
2018
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_39_0, "Effect", Vector3.new())
2019
prt.Anchored = false
2020
prt.CFrame = l_39_1
2021
msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_39_2, l_39_3, l_39_4))
2022
game:GetService("Debris"):AddItem(prt, 10)
2023
table.insert(Effects, {prt, "Fire", l_39_5, 1, 1, 1, msh})
2024
end
2025
}}.Lightning = {Create = function(l_41_0, l_41_1, l_41_2, l_41_3, l_41_4, l_41_5, l_41_6, l_41_7)
2026
local magz = l_41_0 - l_41_1.magnitude
2027
local curpos = l_41_0
2028
local trz = {-l_41_3, l_41_3}
2029
for i = 1, l_41_2 do
2030
  local li = CFuncs.Part.Create(EffectModel, "Neon", 0, l_41_6 or 0.4, l_41_4, "Ref", Vector3.new(l_41_5, l_41_5, magz / l_41_2))
2031
  local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
2032
  local trolpos = CFrame.new(curpos, l_41_1) * CFrame.new(0, 0, magz / l_41_2).p + ofz
2033
  li.Material = "Neon"
2034
  if l_41_2 == i then
2035
    local magz2 = curpos - l_41_1.magnitude
2036
    li.Size = Vector3.new(l_41_5, l_41_5, magz2)
2037
    li.CFrame = CFrame.new(curpos, l_41_1) * CFrame.new(0, 0, -magz2 / 2)
2038
    table.insert(Effects, {li, "Disappear", l_41_7})
2039
  else
2040
    li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / l_41_2 / 2)
2041
    curpos = li.CFrame * CFrame.new(0, 0, magz / l_41_2 / 2).p
2042
    game.Debris:AddItem(li, 10)
2043
    table.insert(Effects, {li, "Disappear", l_41_7})
2044
  end
2045
end
2046
end
2047
}
2048
 -- DECOMPILER ERROR: Confused about usage of registers!
2049
2050
{Block = {Create = function(l_30_0, l_30_1, l_30_2, l_30_3, l_30_4, l_30_5, l_30_6, l_30_7, l_30_8, l_30_9)
2051
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_30_0, "Effect", Vector3.new())
2052
prt.Anchored = false
2053
prt.CFrame = l_30_1
2054
local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_30_2, l_30_3, l_30_4))
2055
game:GetService("Debris"):AddItem(prt, 10)
2056
if l_30_9 == 1 or l_30_9 == nil then
2057
  table.insert(Effects, {prt, "Block1", l_30_8, l_30_5, l_30_6, l_30_7, msh})
2058
elseif l_30_9 == 2 then
2059
  table.insert(Effects, {prt, "Block2", l_30_8, l_30_5, l_30_6, l_30_7, msh})
2060
end
2061
end
2062
}, Cylinder = {Create = function(l_31_0, l_31_1, l_31_2, l_31_3, l_31_4, l_31_5, l_31_6, l_31_7, l_31_8)
2063
local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, l_31_0, "Effect", Vector3.new(0.2, 0.2, 0.2))
2064
prt.Anchored = false
2065
prt.CFrame = l_31_1
2066
local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_31_2, l_31_3, l_31_4))
2067
game:GetService("Debris"):AddItem(prt, 2)
2068
Effects[#Effects + 1] = {prt, "Cylinder", l_31_8, l_31_5, l_31_6, l_31_7}
2069
end
2070
}, Head = {Create = function(l_32_0, l_32_1, l_32_2, l_32_3, l_32_4, l_32_5, l_32_6, l_32_7, l_32_8)
2071
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_32_0, "Effect", Vector3.new())
2072
prt.Anchored = false
2073
prt.CFrame = l_32_1
2074
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(l_32_2, l_32_3, l_32_4))
2075
game:GetService("Debris"):AddItem(prt, 10)
2076
table.insert(Effects, {prt, "Cylinder", l_32_8, l_32_5, l_32_6, l_32_7, msh})
2077
end
2078
}, Sphere = {Create = function(l_33_0, l_33_1, l_33_2, l_33_3, l_33_4, l_33_5, l_33_6, l_33_7, l_33_8)
2079
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_33_0, "Effect", Vector3.new())
2080
prt.Anchored = false
2081
prt.CFrame = l_33_1
2082
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_33_2, l_33_3, l_33_4))
2083
game:GetService("Debris"):AddItem(prt, 10)
2084
table.insert(Effects, {prt, "Cylinder", l_33_8, l_33_5, l_33_6, l_33_7, msh})
2085
end
2086
}, Sphere2 = {Create = function(l_34_0, l_34_1, l_34_2, l_34_3, l_34_4, l_34_5, l_34_6, l_34_7, l_34_8)
2087
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_34_0, "Effect", Vector3.new())
2088
prt.Anchored = false
2089
prt.CFrame = l_34_1
2090
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_34_2, l_34_3, l_34_4))
2091
game:GetService("Debris"):AddItem(prt, 10)
2092
table.insert(Effects, {prt, "Cylinder", l_34_8, l_34_5, l_34_6, l_34_7, msh})
2093
end
2094
}, Elec = {Create = function(l_35_0, l_35_1, l_35_2, l_35_3)
2095
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Really red"), "Part", Vector3.new(1, 1, 1))
2096
prt.Anchored = false
2097
prt.CFrame = l_35_0 * CFrame.new(math.random(-l_35_1, l_35_1), math.random(-l_35_2, l_35_2), math.random(-l_35_3, l_35_3))
2098
prt.CFrame = CFrame.new(prt.Position)
2099
game:GetService("Debris"):AddItem(prt, 2)
2100
local xval = math.random() / 2
2101
local yval = math.random() / 2
2102
local zval = math.random() / 2
2103
local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
2104
table.insert(Effects, {prt, "Elec", 0.1, l_35_1, l_35_2, l_35_3, xval, yval, zval})
2105
end
2106
}, Ring = {Create = function(l_36_0, l_36_1, l_36_2, l_36_3, l_36_4, l_36_5, l_36_6, l_36_7, l_36_8)
2107
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_36_0, "Effect", Vector3.new())
2108
prt.Anchored = false
2109
prt.CFrame = l_36_1
2110
local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_36_2, l_36_3, l_36_4))
2111
game:GetService("Debris"):AddItem(prt, 10)
2112
table.insert(Effects, {prt, "Cylinder", l_36_8, l_36_5, l_36_6, l_36_7, msh})
2113
end
2114
}, Wave = {Create = function(l_37_0, l_37_1, l_37_2, l_37_3, l_37_4, l_37_5, l_37_6, l_37_7, l_37_8)
2115
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_37_0, "Effect", Vector3.new())
2116
prt.Anchored = false
2117
prt.CFrame = l_37_1
2118
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(l_37_2, l_37_3, l_37_4))
2119
game:GetService("Debris"):AddItem(prt, 10)
2120
table.insert(Effects, {prt, "Cylinder", l_37_8, l_37_5, l_37_6, l_37_7, msh})
2121
end
2122
}, Break = {Create = function(l_38_0, l_38_1, l_38_2, l_38_3, l_38_4)
2123
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_38_0, "Effect", Vector3.new(0.5, 0.5, 0.5))
2124
prt.Anchored = false
2125
prt.CFrame = l_38_1 * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2126
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_38_2, l_38_3, l_38_4))
2127
local num = math.random(10, 50) / 1000
2128
game:GetService("Debris"):AddItem(prt, 10)
2129
table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
2130
end
2131
}, Fire = {Create = function(l_39_0, l_39_1, l_39_2, l_39_3, l_39_4, l_39_5)
2132
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_39_0, "Effect", Vector3.new())
2133
prt.Anchored = false
2134
prt.CFrame = l_39_1
2135
msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_39_2, l_39_3, l_39_4))
2136
game:GetService("Debris"):AddItem(prt, 10)
2137
table.insert(Effects, {prt, "Fire", l_39_5, 1, 1, 1, msh})
2138
end
2139
}}.EffectTemplate = {}
2140
 -- DECOMPILER ERROR: Confused about usage of registers!
2141
2142
Effects = {Block = {Create = function(l_30_0, l_30_1, l_30_2, l_30_3, l_30_4, l_30_5, l_30_6, l_30_7, l_30_8, l_30_9)
2143
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_30_0, "Effect", Vector3.new())
2144
prt.Anchored = false
2145
prt.CFrame = l_30_1
2146
local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_30_2, l_30_3, l_30_4))
2147
game:GetService("Debris"):AddItem(prt, 10)
2148
if l_30_9 == 1 or l_30_9 == nil then
2149
  table.insert(Effects, {prt, "Block1", l_30_8, l_30_5, l_30_6, l_30_7, msh})
2150
elseif l_30_9 == 2 then
2151
  table.insert(Effects, {prt, "Block2", l_30_8, l_30_5, l_30_6, l_30_7, msh})
2152
end
2153
end
2154
}, Cylinder = {Create = function(l_31_0, l_31_1, l_31_2, l_31_3, l_31_4, l_31_5, l_31_6, l_31_7, l_31_8)
2155
local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, l_31_0, "Effect", Vector3.new(0.2, 0.2, 0.2))
2156
prt.Anchored = false
2157
prt.CFrame = l_31_1
2158
local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_31_2, l_31_3, l_31_4))
2159
game:GetService("Debris"):AddItem(prt, 2)
2160
Effects[#Effects + 1] = {prt, "Cylinder", l_31_8, l_31_5, l_31_6, l_31_7}
2161
end
2162
}, Head = {Create = function(l_32_0, l_32_1, l_32_2, l_32_3, l_32_4, l_32_5, l_32_6, l_32_7, l_32_8)
2163
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_32_0, "Effect", Vector3.new())
2164
prt.Anchored = false
2165
prt.CFrame = l_32_1
2166
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(l_32_2, l_32_3, l_32_4))
2167
game:GetService("Debris"):AddItem(prt, 10)
2168
table.insert(Effects, {prt, "Cylinder", l_32_8, l_32_5, l_32_6, l_32_7, msh})
2169
end
2170
}, Sphere = {Create = function(l_33_0, l_33_1, l_33_2, l_33_3, l_33_4, l_33_5, l_33_6, l_33_7, l_33_8)
2171
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_33_0, "Effect", Vector3.new())
2172
prt.Anchored = false
2173
prt.CFrame = l_33_1
2174
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_33_2, l_33_3, l_33_4))
2175
game:GetService("Debris"):AddItem(prt, 10)
2176
table.insert(Effects, {prt, "Cylinder", l_33_8, l_33_5, l_33_6, l_33_7, msh})
2177
end
2178
}, Sphere2 = {Create = function(l_34_0, l_34_1, l_34_2, l_34_3, l_34_4, l_34_5, l_34_6, l_34_7, l_34_8)
2179
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_34_0, "Effect", Vector3.new())
2180
prt.Anchored = false
2181
prt.CFrame = l_34_1
2182
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_34_2, l_34_3, l_34_4))
2183
game:GetService("Debris"):AddItem(prt, 10)
2184
table.insert(Effects, {prt, "Cylinder", l_34_8, l_34_5, l_34_6, l_34_7, msh})
2185
end
2186
}, Elec = {Create = function(l_35_0, l_35_1, l_35_2, l_35_3)
2187
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Really red"), "Part", Vector3.new(1, 1, 1))
2188
prt.Anchored = false
2189
prt.CFrame = l_35_0 * CFrame.new(math.random(-l_35_1, l_35_1), math.random(-l_35_2, l_35_2), math.random(-l_35_3, l_35_3))
2190
prt.CFrame = CFrame.new(prt.Position)
2191
game:GetService("Debris"):AddItem(prt, 2)
2192
local xval = math.random() / 2
2193
local yval = math.random() / 2
2194
local zval = math.random() / 2
2195
local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
2196
table.insert(Effects, {prt, "Elec", 0.1, l_35_1, l_35_2, l_35_3, xval, yval, zval})
2197
end
2198
}, Ring = {Create = function(l_36_0, l_36_1, l_36_2, l_36_3, l_36_4, l_36_5, l_36_6, l_36_7, l_36_8)
2199
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_36_0, "Effect", Vector3.new())
2200
prt.Anchored = false
2201
prt.CFrame = l_36_1
2202
local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_36_2, l_36_3, l_36_4))
2203
game:GetService("Debris"):AddItem(prt, 10)
2204
table.insert(Effects, {prt, "Cylinder", l_36_8, l_36_5, l_36_6, l_36_7, msh})
2205
end
2206
}, Wave = {Create = function(l_37_0, l_37_1, l_37_2, l_37_3, l_37_4, l_37_5, l_37_6, l_37_7, l_37_8)
2207
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_37_0, "Effect", Vector3.new())
2208
prt.Anchored = false
2209
prt.CFrame = l_37_1
2210
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(l_37_2, l_37_3, l_37_4))
2211
game:GetService("Debris"):AddItem(prt, 10)
2212
table.insert(Effects, {prt, "Cylinder", l_37_8, l_37_5, l_37_6, l_37_7, msh})
2213
end
2214
}, Break = {Create = function(l_38_0, l_38_1, l_38_2, l_38_3, l_38_4)
2215
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_38_0, "Effect", Vector3.new(0.5, 0.5, 0.5))
2216
prt.Anchored = false
2217
prt.CFrame = l_38_1 * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2218
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_38_2, l_38_3, l_38_4))
2219
local num = math.random(10, 50) / 1000
2220
game:GetService("Debris"):AddItem(prt, 10)
2221
table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
2222
end
2223
}, Fire = {Create = function(l_39_0, l_39_1, l_39_2, l_39_3, l_39_4, l_39_5)
2224
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_39_0, "Effect", Vector3.new())
2225
prt.Anchored = false
2226
prt.CFrame = l_39_1
2227
msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_39_2, l_39_3, l_39_4))
2228
game:GetService("Debris"):AddItem(prt, 10)
2229
table.insert(Effects, {prt, "Fire", l_39_5, 1, 1, 1, msh})
2230
end
2231
}}
2232
local Invisible = true
2233
 -- DECOMPILER ERROR: Overwrote pending register.
2234
2235
ReappearArmorOnly = functionfor _,i in pairs(Character.KingCrimson:children()) do
2236
  if i:IsA("Model") then
2237
    for _,v in pairs(i:GetChildren()) do
2238
      if v:IsA("Part") then
2239
        coroutine.resume(coroutine.create(function(l_1_0)
2240
      for v = 0, 1, 0.3 do
2241
        swait()
2242
        l_1_0.Transparency = -v
2243
      end
2244
      l_1_0.Transparency = 0
2245
      for _,v in pairs(KQ) do
2246
        v.Transparency = 0
2247
      end
2248
         end), v)
2249
      end
2250
    end
2251
  end
2252
end
2253
for _,i in pairs(m:children()) do
2254
  if i:IsA("BasePart") then
2255
    coroutine.resume(coroutine.create(function(l_2_0)
2256
  for i = 0, 1, 0.3 do
2257
    swait()
2258
    l_2_0.Transparency = i
2259
  end
2260
  l_2_0.Transparency = 0
2261
   end), i)
2262
  end
2263
end
2264
end
2265
2266
 -- DECOMPILER ERROR: Overwrote pending register.
2267
2268
DisappearArmorOnly = functionfor _,i in pairs(Character.KingCrimson:children()) do
2269
  if i:IsA("Model") then
2270
    for _,v in pairs(i:GetChildren()) do
2271
      if v:IsA("Part") then
2272
        coroutine.resume(coroutine.create(function(l_1_0)
2273
      for v = 0, 1, 0.3 do
2274
        swait()
2275
        l_1_0.Transparency = v
2276
      end
2277
      l_1_0.Transparency = 1
2278
      for _,v in pairs(KQ) do
2279
        v.Transparency = 1
2280
      end
2281
         end), v)
2282
      end
2283
    end
2284
  end
2285
end
2286
for _,i in pairs(m:children()) do
2287
  if i:IsA("BasePart") then
2288
    coroutine.resume(coroutine.create(function(l_2_0)
2289
  for i = 0, 1, 0.3 do
2290
    swait()
2291
    l_2_0.Transparency = i
2292
  end
2293
  l_2_0.Transparency = 1
2294
   end), i)
2295
  end
2296
end
2297
end
2298
2299
CamShake = function(l_46_0, l_46_1)
2300
coroutine.resume(coroutine.create(functionlocal cam = game:GetService("Workspace").CurrentCamera
2301
local time = 10
2302
local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
2303
if math.random(1, 2) == 1 then
2304
  seed = Vector3.new(-seed.x, seed.y, 0)
2305
end
2306
if math.random(1, 2) == 1 then
2307
  seed = Vector3.new(seed.x, -seed.y, 0)
2308
end
2309
cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, cam.CoordinateFrame.p - cam.Focus.p.magnitude)
2310
for i = 1, time do
2311
  cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, cam.CoordinateFrame.p - cam.Focus.p.magnitude)
2312
  wait()
2313
end
2314
end
2315
))
2316
end
2317
2318
local ora = false
2319
Disappear()
2320
 -- DECOMPILER ERROR: Overwrote pending register.
2321
2322
 -- DECOMPILER ERROR: Overwrote pending register.
2323
2324
CastleCrusherFist, Players = functionupvalue_304 = true
2325
local S = CFuncs.Sound.Create("", Torso, 3, 1)
2326
S.Looped = false
2327
if ora == false and ora == false then
2328
  CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
2329
  MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
2330
  for i = 0, 1, 0.8 do
2331
    swait()
2332
    RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
2333
    PlayAnimationFromTable({CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(8.9481473e-06, 1.49999249, 5.2684918e-06, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138e-06, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.604502141, -1.943735, 0.000515520573, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
2334
  end
2335
  CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
2336
  MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
2337
  for i = 0, 1, 0.8 do
2338
    swait()
2339
    RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
2340
    PlayAnimationFromTable({CFrame.new(1.1920929e-06, -0.0170394331, -0.52941519, 0.70710516, -2.21270369e-07, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.22189522e-06, 1.49999356, 1.04308128e-06, 0.707110465, 0.122788236, 0.696360528, -1.4748274e-06, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169e-06, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
2341
  end
2342
  CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
2343
  MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
2344
  for i = 0, 1, 0.8 do
2345
    swait()
2346
    RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
2347
    PlayAnimationFromTable({CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.26510859e-05, 1.49999118, -2.16066837e-07, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458e-06, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
2348
  end
2349
  CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
2350
  MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
2351
  for i = 0, 1, 0.8 do
2352
    swait()
2353
    RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
2354
    PlayAnimationFromTable({CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001e-07, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.71201134e-06, 1.4999969, 8.94069672e-07, 0.642777503, 0.133020476, 0.754416466, 4.31999706e-06, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933e-06, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
2355
  end
2356
  CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
2357
  MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
2358
else
2359
  S:Stop()
2360
  local S2 = CFuncs.Sound.Create("", Torso, 1.5, 1)
2361
  for i = 0, 1, 0.13 do
2362
    swait()
2363
    RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
2364
    PlayAnimationFromTable({CFrame.new(2.68220901e-06, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994e-07, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-5.36441803e-07, 1.49999356, -1.28149986e-06, 0.707105994, -0.122788511, 0.696365297, -3.47710994e-07, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.2, false)
2365
  end
2366
  CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
2367
  MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1)
2368
  for i = 0, 1, 0.1 do
2369
    swait()
2370
    RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
2371
    PlayAnimationFromTable({CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.6, false)
2372
  end
2373
  upvalue_48 = false
2374
end
2375
, attack * STDamage
2376
distance2__ = functionupvalue_304 = true
2377
upvalue_968 = true
2378
local S2 = CFuncs.Sound.Create("", Torso, 1, 1)
2379
for i = 0, 1, 0.1 do
2380
  swait()
2381
  Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
2382
  Effects.Break.Create(BrickColor.new("Really red"), HitboxR.CFrame, 0.5, 0.5, 0.5)
2383
  RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
2384
  PlayAnimationFromTable({CFrame.new(-5.99771738e-07, -0.00717129931, 0.169464022, 0.422617912, -2.2671e-07, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.2, false)
2385
end
2386
Effects.Wave.Create(BrickColor.new("Really red"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
2387
Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
2388
CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
2389
CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
2390
for i = 0, 1, 0.08 do
2391
  swait()
2392
  MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1)
2393
  Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
2394
  Effects.Break.Create(BrickColor.new("Really red"), HitboxR.CFrame, 0.5, 0.5, 0.5)
2395
  RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
2396
  PlayAnimationFromTable({CFrame.new(-3.57627869e-07, -0.116980031, -2.22140098, 0.342020035, -6.11579551e-08, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.13248825e-06, 1.49999046, 8.94069672e-07, 0.422608167, -0.383014679, -0.82140249, -1.36196613e-05, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224e-08, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.6, false)
2397
end
2398
upvalue_864 = false
2399
upvalue_264 = false
2400
end
2401
2402
AdvancingFortress.FHead.face:remove()
2403
dimension = functionupvalue_304 = true
2404
local S = CFuncs.Sound.Create("", Torso, 3, 1)
2405
S.Looped = false
2406
if Long then
2407
  if Long then
2408
    for i = 0, 1, 0.8 do
2409
      swait()
2410
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(0, 0, 0), 0.5)
2411
      PlayAnimationFromTable({CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(8.9481473e-06, 1.49999249, 5.2684918e-06, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138e-06, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.604502141, -1.943735, 0.000515520573, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
2412
    end
2413
  else
2414
    for i = 0, 1, 0.8 do
2415
      swait()
2416
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(0, 1, 0), 0.5)
2417
      PlayAnimationFromTable({CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), CFrame.new(8.9481473e-06, 1.49999249, 5.2684918e-06, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138e-06, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.604502141, -1.943735, 0.000515520573, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
2418
    end
2419
    CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
2420
    MagnitudeDamage(HitboxL, 5, 50, 50, 0, "Normal", "260430117", 1)
2421
    PlayAnimationFromTable({CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0), CFrame.new(8.9481473e-06, 1.49999249, 5.2684918e-06, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138e-06, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.604502141, -1.943735, 0.000515520573, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
2422
  end
2423
  wait(1)
2424
  upvalue_2448 = false
2425
  upvalue_408 = false
2426
end
2427
2428
weld5 = functionkickR = true
2429
upvalue_448 = true
2430
local S = CFuncs.Sound.Create("", Torso, 3, 1)
2431
S.Looped = false
2432
if kick then
2433
  if kick then
2434
    for i = 0, 1, 0.8 do
2435
      swait()
2436
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(-1, 1, 0), 0.5)
2437
      PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2438
    end
2439
  else
2440
    for i = 0, 1, 0.8 do
2441
      swait()
2442
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(1, 0, 0), 0.5)
2443
      PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2444
    end
2445
    CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
2446
    MagnitudeDamage(AdvancingFortress["Left Leg"], 5, 50, 50, 0, "Normal", "260430117", 1)
2447
    RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(1, 0, 0), 0.5)
2448
    PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2449
  end
2450
  wait(1)
2451
  upvalue_2328 = false
2452
  upvalue_496 = false
2453
  wait(4)
2454
  kickR = false
2455
end
2456
2457
local Grab = false
2458
Players = attack * functionupvalue_304 = true
2459
gp = nil
2460
 -- DECOMPILER ERROR: Overwrote pending register.
2461
2462
 -- DECOMPILER ERROR: Overwrote pending register.
2463
2464
 -- DECOMPILER ERROR: Overwrote pending register.
2465
2466
for i = HitboxR.Touched:connect, HitboxR.Touched, function(l_1_0)
2467
local ht = l_1_0.Parent
2468
local hum1 = ht:FindFirstChild("Humanoid")
2469
if Grab == false then
2470
  if hum1 ~= nil and l_1_0.Parent ~= Character then
2471
    hum1.PlatformStand = false
2472
    gp = ht
2473
    upvalue_376 = true
2474
    local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
2475
    asd.Parent = RightArm
2476
    asd.Name = "asd"
2477
    asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
2478
    CFuncs.Sound.Create("200632821", Torso, 1, 1)
2479
  elseif hum1 == nil then
2480
    con1:disconnect()
2481
    wait()
2482
    return 
2483
  end
2484
end
2485
end
2486
 do
2487
  swait()
2488
  RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
2489
  PlayAnimationFromTable({CFrame.new(-0.000108022243, -0.233785003, -0.0873367637, 0.499999821, -1.78813863e-07, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.2665987e-07, 1.49999368, -1.02072954e-06, 0.573575675, 0.0713936985, 0.816035628, -5.01982868e-07, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2490
end
2491
for i = 0, 1, 0.1 do
2492
  swait()
2493
  RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
2494
  PlayAnimationFromTable({CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(4.81307507e-06, 1.49999106, -3.65450978e-06, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2495
end
2496
if Grab == false then
2497
  for i = 1, 5 do
2498
    for i = 0, 1, 0.35 do
2499
      swait()
2500
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
2501
      PlayAnimationFromTable({CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.05473804e-06, 1.49998987, 8.94069672e-07, 0.707109332, 0.122785509, 0.696362555, 1.49011612e-06, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122e-06, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367e-06, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.4, false)
2502
    end
2503
    for i = 0, 1, 0.3 do
2504
      swait()
2505
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
2506
      PlayAnimationFromTable({CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.76951289e-07, 1.49999058, 2.2649765e-06, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.7, false)
2507
    end
2508
    local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
2509
    if hit ~= nil then
2510
      MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
2511
      Effects.Block.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
2512
      Effects.Wave.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
2513
      Effects.Sphere.Create(BrickColor.new("Really red"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
2514
    end
2515
  end
2516
end
2517
for i,v in pairs(RightArm:GetChildren()) do
2518
  if v.Name == "asd" and v:IsA("Weld") then
2519
    v:Remove()
2520
  end
2521
end
2522
upvalue_600 = false
2523
con1:disconnect()
2524
upvalue_344 = false
2525
end
2526
2527
Players = Character * RightArm
2528
Players = LeftArm + Players
2529
 -- DECOMPILER ERROR: Confused about usage of registers!
2530
2531
Armor = "remove"
2532
 -- DECOMPILER ERROR: Confused at declaration of local variable
2533
2534
do
2535
   -- DECOMPILER ERROR: Confused at declaration of local variable
2536
2537
   -- DECOMPILER ERROR: Overwrote pending register.
2538
2539
   -- DECOMPILER ERROR: Overwrote pending register.
2540
2541
   -- DECOMPILER ERROR: Overwrote pending register.
2542
2543
   -- DECOMPILER ERROR: Overwrote pending register.
2544
2545
  Mouse.KeyUp:connect(function(l_62_0)
2546
if l_62_0 == "e" then
2547
  Long = false
2548
  ChopR = true
2549
  wait(10)
2550
  ChopR = false
2551
end
2552
end
2553
)
2554
   -- DECOMPILER ERROR: Overwrote pending register.
2555
2556
   -- DECOMPILER ERROR: Overwrote pending register.
2557
2558
  repeat
2559
    repeat
2560
       -- DECOMPILER ERROR: Overwrote pending register.
2561
2562
       -- DECOMPILER ERROR: Overwrote pending register.
2563
2564
      if Counter then
2565
        PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0250119995, 1.72981095, -0.138321996, 0.994188011, -0.0359275341, 0.101486236, 0.036040999, 0.999350131, 0.000715873321, -0.101446003, 0.00294595282, 0.994836748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.03401423, 0.701586962, 0.147005975, -0.0803290382, -0.996719241, 0.00989919901, 0.0203110091, -0.0115660029, -0.999726892, 0.996561468, -0.0801060349, 0.0211734585) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.06117105, 0.658681154, 0.0243838727, -0.0705350041, 0.997406185, 0.0143421628, 0.0482420065, 0.0177720431, -0.998677611, -0.996342123, -0.0697498247, -0.0493704267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.84610319, 0.00016105175, 0.999999881, -3.30748589e-05, 0.000577731698, -2.79999967e-05, 0.994430363, 0.105396047, -0.000577999919, -0.10539604, 0.994430244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2566
      end
2567
      if epitpah then
2568
        Effects.Sphere.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
2569
        Effects.Block.Create(BrickColor.new("Really red"), Character.Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
2570
      end
2571
      for _,v in pairs(AdvancingFortress.FTorso:GetChildren()) do
2572
         -- DECOMPILER ERROR: Confused at declaration of local variable
2573
2574
      end
2575
      swait()
2576
      for i,v in pairs(Character:children()) do
2577
        do
2578
           -- DECOMPILER ERROR: Confused at declaration of local variable
2579
2580
           -- DECOMPILER ERROR: Confused about usage of registers!
2581
2582
           -- DECOMPILER ERROR: Confused about usage of registers!
2583
2584
           -- DECOMPILER ERROR: Confused about usage of registers!
2585
2586
      end
2587
      if 1:IsA("Part") and functionupvalue_304 = true
2588
gp = nil
2589
 -- DECOMPILER ERROR: Overwrote pending register.
2590
2591
 -- DECOMPILER ERROR: Overwrote pending register.
2592
2593
 -- DECOMPILER ERROR: Overwrote pending register.
2594
2595
for i = HitboxR.Touched:connect, HitboxR.Touched, function(l_1_0)
2596
local ht = l_1_0.Parent
2597
local hum1 = ht:FindFirstChild("Humanoid")
2598
if Grab == false then
2599
  if hum1 ~= nil and l_1_0.Parent ~= Character then
2600
    hum1.PlatformStand = false
2601
    gp = ht
2602
    upvalue_376 = true
2603
    local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
2604
    asd.Parent = RightArm
2605
    asd.Name = "asd"
2606
    asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
2607
    CFuncs.Sound.Create("200632821", Torso, 1, 1)
2608
  elseif hum1 == nil then
2609
    con1:disconnect()
2610
    wait()
2611
    return 
2612
  end
2613
end
2614
end
2615
 do
2616
  swait()
2617
  RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
2618
  PlayAnimationFromTable({CFrame.new(-0.000108022243, -0.233785003, -0.0873367637, 0.499999821, -1.78813863e-07, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.2665987e-07, 1.49999368, -1.02072954e-06, 0.573575675, 0.0713936985, 0.816035628, -5.01982868e-07, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2619
end
2620
for i = 0, 1, 0.1 do
2621
  swait()
2622
  RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
2623
  PlayAnimationFromTable({CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(4.81307507e-06, 1.49999106, -3.65450978e-06, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2624
end
2625
if Grab == false then
2626
  for i = 1, 5 do
2627
    for i = 0, 1, 0.35 do
2628
      swait()
2629
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
2630
      PlayAnimationFromTable({CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.05473804e-06, 1.49998987, 8.94069672e-07, 0.707109332, 0.122785509, 0.696362555, 1.49011612e-06, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122e-06, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367e-06, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.4, false)
2631
    end
2632
    for i = 0, 1, 0.3 do
2633
      swait()
2634
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
2635
      PlayAnimationFromTable({CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.76951289e-07, 1.49999058, 2.2649765e-06, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.7, false)
2636
    end
2637
    local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
2638
    if hit ~= nil then
2639
      MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
2640
      Effects.Block.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
2641
      Effects.Wave.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
2642
      Effects.Sphere.Create(BrickColor.new("Really red"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
2643
    end
2644
  end
2645
end
2646
for i,v in pairs(RightArm:GetChildren()) do
2647
  if v.Name == "asd" and v:IsA("Weld") then
2648
    v:Remove()
2649
  end
2650
end
2651
upvalue_600 = false
2652
con1:disconnect()
2653
upvalue_344 = false
2654
end
2655
 == true then
2656
        end
2657
        for i,v in pairs(AdvancingFortress:GetChildren()) do
2658
           -- DECOMPILER ERROR: Confused at declaration of local variable
2659
2660
           -- DECOMPILER ERROR: Confused about usage of registers!
2661
2662
           -- DECOMPILER ERROR: Confused about usage of registers!
2663
2664
           -- DECOMPILER ERROR: Confused about usage of registers!
2665
2666
          if 1:IsA("Part") then
2667
            for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
2668
            end
2669
            if i_2:IsA("Humanoid") then
2670
              i_2:remove()
2671
              for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
2672
              end
2673
              if i_2:IsA("Accessory") then
2674
                i_2:remove()
2675
                for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
2676
                end
2677
                if i_2:IsA("Shirt") then
2678
                  i_2:remove()
2679
                  for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
2680
                  end
2681
                  if i_2:IsA("Pants") then
2682
                    i_2:remove()
2683
                    for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
2684
                    end
2685
                    if i_2:IsA("Script") or i_2:IsA("LocalScript") then
2686
                      i_2:remove()
2687
                      for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
2688
                      end
2689
                      if i_2:IsA("BodyColors") then
2690
                        i_2:remove()
2691
                      end
2692
                    end
2693
                    do
2694
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2695
2696
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2697
2698
                      if Counter and (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)) ~= nil and (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent ~= Character and (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Parent ~= Character and hj ~= nil then
2699
                        Effects.Sphere.Create(BrickColor.new("Really red"), (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Head.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
2700
                        Effects.Block.Create(BrickColor.new("Really red"), (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Head.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
2701
                        for i = 1, 2 do
2702
                           -- DECOMPILER ERROR: Confused at declaration of local variable
2703
2704
                          Effects.Block.Create(BrickColor.new("Really red"), (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Head.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
2705
                        end
2706
                        for i = 1, 20 do
2707
                          local (for index), (for limit), (for step), i = sine
2708
                          Effects.Break.Create(BrickColor.new("Really red"), (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Head.CFrame, 1, 1, 1)
2709
                        end
2710
                        CFuncs.Sound.Create("842772792", (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)), 3, 1)
2711
                        Effects.Sphere.Create(BrickColor.new("Really red"), Character.Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
2712
                        Effects.Block.Create(BrickColor.new("Really red"), Character.Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
2713
                      end
2714
                       -- DECOMPILER ERROR: Confused about usage of registers!
2715
2716
                       -- DECOMPILER ERROR: unhandled construct in 'if'
2717
2718
                      if 1 < Character.HumanoidRootPart.Velocity.y and rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) == nil and attack == false then
2719
                        PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.5, -1, 0), CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(1, 1, 0), CFrame.new(1.5, 0, 0) * CFrame.new(-1, 0, -0.3) * CFrame.Angles(1.5, 0, -1.5), CFrame.new(-1.5, 0, 0) * CFrame.new(1, 0, -0.5) * CFrame.Angles(3, 0, 1), CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0.5, -0.3) * CFrame.Angles(-0.5, 0, 0)}, 0.3, false)
2720
                        do return end
2721
                         -- DECOMPILER ERROR: Overwrote pending register.
2722
2723
                         -- DECOMPILER ERROR: Confused about usage of registers!
2724
2725
                         -- DECOMPILER ERROR: unhandled construct in 'if'
2726
2727
                        if Character.HumanoidRootPart.Velocity.y < -1 and rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) == nil and attack == false then
2728
                          PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(1, -1, 1), CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 1, 0.5), CFrame.new(1.5, 0, 0) * CFrame.new(-1, 0, -0.3) * CFrame.Angles(1.5, 0, -1.5), CFrame.new(-1.5, 0, 0) * CFrame.new(1, 0, -0.5) * CFrame.Angles(3, 0, 1), CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0.5, -0.3) * CFrame.Angles(-0.5, 0, 0)}, 0.3, false)
2729
                          do return end
2730
                           -- DECOMPILER ERROR: Overwrote pending register.
2731
2732
                           -- DECOMPILER ERROR: Confused about usage of registers!
2733
2734
                           -- DECOMPILER ERROR: unhandled construct in 'if'
2735
2736
                           -- DECOMPILER ERROR: unhandled construct in 'if'
2737
2738
                          if Torsovelocity < 1 and rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) ~= nil and changeidle == 1 and attack == false then
2739
                            PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.136710003, 1.73489296, -0.0338380001, -0.0593669862, -0.0516000427, -0.996901751, -0.0550749861, 0.997311354, -0.0483414494, 0.996715784, 0.0520344637, -0.0620492361) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.62340999, 0.131766006, -0.737138987, 0.485451072, -0.460053951, 0.743429601, 0.733702064, 0.676791966, -0.0602823012, -0.475414068, 0.574719965, 0.666091919) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.918160975, 0.172160029, -0.835460007, 0.717120051, -0.489527851, -0.496086031, -0.243526027, 0.490930051, -0.836470425, 0.653019071, 0.720659554, 0.232843012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2740
                            do return end
2741
                             -- DECOMPILER ERROR: Overwrote pending register.
2742
2743
                             -- DECOMPILER ERROR: Confused about usage of registers!
2744
2745
                            if changeidle == 2 and not attack then
2746
                              PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.00841400027, 1.58682406, -0.133435905, 0.946006656, 0.199146166, 0.255758166, -0.239108905, 0.961451054, 0.135789752, -0.218856931, -0.189612061, 0.957156718) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.72808003, -0.108690001, 0.530041695, 0.709815204, -0.589883208, -0.384967893, 0.390265077, 0.784318268, -0.48222208, 0.586392105, 0.192049056, 0.786931694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.58884203, 0.466091007, -0.80333817, 0.745909214, 0.109370492, 0.657006502, 0.39590016, -0.866056919, -0.305300593, 0.535614192, 0.487835497, -0.689299643) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27999496, -0.283292025, 0.999999881, 0, 0.000577999919, 0, 1, 0, -0.000577999919, 0, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2747
                              do return end
2748
                               -- DECOMPILER ERROR: Overwrote pending register.
2749
2750
                              if 2 < Torsovelocity and rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) ~= nil and attack == false then
2751
                                PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.60313475, 0.610876083, -0.741172016, 0.129928008, -0.343205035, 0.930230677, 0.978899121, 0.193634897, -0.0652848259, -0.157719016, 0.919084311, 0.361121684) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.41306806, 0.557738006, -0.902216911, 0.017620001, -0.391262084, -0.920110643, -0.9992311, 0.0253460091, -0.0299131274, 0.0350250043, 0.91993022, -0.390514612) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2752
                              end
2753
                            end
2754
                          end
2755
                        end
2756
                      end
2757
                    until 0 < #Effects
2758
                    for e = 1, #Effects do
2759
                      local (for index), (for limit), (for step), e = velocity, 1
2760
                       -- DECOMPILER ERROR: Confused about usage of registers!
2761
2762
                       -- DECOMPILER ERROR: Confused about usage of registers!
2763
2764
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2765
2766
                       -- DECOMPILER ERROR: Confused about usage of registers!
2767
2768
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2769
2770
                       -- DECOMPILER ERROR: Confused about usage of registers!
2771
2772
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2773
2774
                       -- DECOMPILER ERROR: Confused about usage of registers!
2775
2776
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2777
2778
                       -- DECOMPILER ERROR: Confused about usage of registers!
2779
2780
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2781
2782
                       -- DECOMPILER ERROR: Confused about usage of registers!
2783
2784
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2785
2786
                       -- DECOMPILER ERROR: Confused about usage of registers!
2787
2788
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2789
2790
                       -- DECOMPILER ERROR: Confused about usage of registers!
2791
2792
                       -- DECOMPILER ERROR: Confused about usage of registers!
2793
2794
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2795
2796
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2797
2798
                       -- DECOMPILER ERROR: Confused about usage of registers!
2799
2800
                       -- DECOMPILER ERROR: Overwrote pending register.
2801
2802
                       -- DECOMPILER ERROR: Confused about usage of registers!
2803
2804
                       -- DECOMPILER ERROR: Confused about usage of registers!
2805
2806
                       -- DECOMPILER ERROR: Confused about usage of registers!
2807
2808
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2809
2810
                       -- DECOMPILER ERROR: Confused about usage of registers!
2811
2812
                       -- DECOMPILER ERROR: Confused about usage of registers!
2813
2814
                       -- DECOMPILER ERROR: Confused about usage of registers!
2815
2816
                       -- DECOMPILER ERROR: Confused about usage of registers!
2817
2818
                       -- DECOMPILER ERROR: Confused about usage of registers!
2819
2820
                       -- DECOMPILER ERROR: Confused about usage of registers!
2821
2822
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2823
2824
                       -- DECOMPILER ERROR: Confused about usage of registers!
2825
2826
                      if Effects[false] ~= nil and Effects[false] ~= nil then
2827
                        if Effects[false][2] == "Shoot" then
2828
                           -- DECOMPILER ERROR: Confused while interpreting a jump as a 'while'
2829
2830
                        end
2831
                        Effects.Head.Create(Torso.BrickColor, CFrame.new((Effects[false][4] + Effects[false][4]) / 2, ) * CFrame.Angles(1.57, 0, 0), 1, Effects[false][4] - Effects[false][4].magnitude * 5, 1, 0.5, 0, 0.5, 0.2)
2832
                         -- DECOMPILER ERROR: Confused about usage of registers!
2833
2834
                         -- DECOMPILER ERROR: Confused about usage of registers!
2835
2836
                        if Effects[false][8] == 2 then
2837
                          Effects.Ring.Create(Torso.BrickColor, CFrame.new((Effects[false][4] + Effects[false][4]) / 2, ) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
2838
                        end
2839
                         -- DECOMPILER ERROR: Confused about usage of registers!
2840
2841
                         -- DECOMPILER ERROR: Confused about usage of registers!
2842
2843
                         -- DECOMPILER ERROR: Confused about usage of registers!
2844
2845
                         -- DECOMPILER ERROR: Confused about usage of registers!
2846
2847
                         -- DECOMPILER ERROR: Confused about usage of registers!
2848
2849
                         -- DECOMPILER ERROR: Confused about usage of registers!
2850
2851
                         -- DECOMPILER ERROR: Confused about usage of registers!
2852
2853
                         -- DECOMPILER ERROR: Confused about usage of registers!
2854
2855
                         -- DECOMPILER ERROR: Confused about usage of registers!
2856
2857
                         -- DECOMPILER ERROR: Confused about usage of registers!
2858
2859
                         -- DECOMPILER ERROR: Confused about usage of registers!
2860
2861
                         -- DECOMPILER ERROR: Confused about usage of registers!
2862
2863
                         -- DECOMPILER ERROR: Confused about usage of registers!
2864
2865
                         -- DECOMPILER ERROR: Confused about usage of registers!
2866
2867
                         -- DECOMPILER ERROR: Confused about usage of registers!
2868
2869
                         -- DECOMPILER ERROR: Confused about usage of registers!
2870
2871
                        if 2 >= Effects[false][5] or rayCast(Effects[false][4], Effects[false][1], 30, m) ~= nil then
2872
                          if Effects[false][8] == 1 or Effects[false][8] == 3 then
2873
                            Damage(rayCast(Effects[false][4], Effects[false][1], 30, m), rayCast(Effects[false][4], Effects[false][1], 30, m), Effects[false][5], Effects[false][6], Effects[false][7], "Normal", RootPart, 0, "", 1)
2874
                           -- DECOMPILER ERROR: Confused about usage of registers!
2875
2876
                           -- DECOMPILER ERROR: Confused about usage of registers!
2877
2878
                           -- DECOMPILER ERROR: Confused about usage of registers!
2879
2880
                           -- DECOMPILER ERROR: Confused about usage of registers!
2881
2882
                          else
2883
                            if Effects[false][8] == 2 then
2884
                              Damage(rayCast(Effects[false][4], Effects[false][1], 30, m), rayCast(Effects[false][4], Effects[false][1], 30, m), Effects[false][5], Effects[false][6], Effects[false][7], "Normal", RootPart, 0, "", 1)
2885
                              if (rayCast(Effects[false][4], Effects[false][1], 30, m).Parent:findFirstChild("Humanoid")) ~= nil or (rayCast(Effects[false][4], Effects[false][1], 30, m).Parent.Parent:findFirstChild("Humanoid")) ~= nil then
2886
                                CFuncs.Sound.Create("161006093", ref, 1, 1.2)
2887
                                game:GetService("Debris"):AddItem(ref, 0.2)
2888
                                Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
2889
                                Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
2890
                                 -- DECOMPILER ERROR: Confused about usage of registers!
2891
2892
                                 -- DECOMPILER ERROR: Confused about usage of registers!
2893
2894
                                MagnitudeDamage(ref, 15, Effects[false][5] / 1.5, Effects[false][6] / 1.5, 0, "Normal", "", 1)
2895
                              end
2896
                            end
2897
                          end
2898
                          Effects.Sphere.Create(Torso.BrickColor, CFrame.new(), 5, 5, 5, 1, 1, 1, 0.07)
2899
                          game:GetService("Debris"):AddItem(ref, 1)
2900
                        end
2901
                         -- DECOMPILER ERROR: Confused about usage of registers!
2902
2903
                         -- DECOMPILER ERROR: Confused about usage of registers!
2904
2905
                        if Effects[false][3] <= 0 then
2906
                          table.remove(Effects, false)
2907
                        end
2908
                      end
2909
                       -- DECOMPILER ERROR: Confused about usage of registers!
2910
2911
                       -- DECOMPILER ERROR: Confused about usage of registers!
2912
2913
                       -- DECOMPILER ERROR: Confused about usage of registers!
2914
2915
                       -- DECOMPILER ERROR: Confused about usage of registers!
2916
2917
                       -- DECOMPILER ERROR: Confused about usage of registers!
2918
2919
                       -- DECOMPILER ERROR: Confused about usage of registers!
2920
2921
                       -- DECOMPILER ERROR: Confused about usage of registers!
2922
2923
                       -- DECOMPILER ERROR: Confused about usage of registers!
2924
2925
                       -- DECOMPILER ERROR: Confused about usage of registers!
2926
2927
                       -- DECOMPILER ERROR: Confused about usage of registers!
2928
2929
                       -- DECOMPILER ERROR: Confused about usage of registers!
2930
2931
                      if Effects[false][2] == "FireWave" then
2932
                        if Effects[false][3] <= Effects[false][4] then
2933
                          do return end
2934
                        end
2935
                         -- DECOMPILER ERROR: Confused about usage of registers!
2936
2937
                        table.remove(Effects, false)
2938
                      end
2939
                       -- DECOMPILER ERROR: Confused about usage of registers!
2940
2941
                       -- DECOMPILER ERROR: Confused about usage of registers!
2942
2943
                       -- DECOMPILER ERROR: Confused about usage of registers!
2944
2945
                       -- DECOMPILER ERROR: Confused about usage of registers!
2946
2947
                       -- DECOMPILER ERROR: Confused about usage of registers!
2948
2949
                       -- DECOMPILER ERROR: Confused about usage of registers!
2950
2951
                       -- DECOMPILER ERROR: Confused about usage of registers!
2952
2953
                       -- DECOMPILER ERROR: Confused about usage of registers!
2954
2955
                       -- DECOMPILER ERROR: Confused about usage of registers!
2956
2957
                       -- DECOMPILER ERROR: Confused about usage of registers!
2958
2959
                       -- DECOMPILER ERROR: Confused about usage of registers!
2960
2961
                       -- DECOMPILER ERROR: Confused about usage of registers!
2962
2963
                       -- DECOMPILER ERROR: Confused about usage of registers!
2964
2965
                       -- DECOMPILER ERROR: Confused about usage of registers!
2966
2967
                      if Effects[false][2] ~= "Shoot" and Effects[false][2] ~= "Wave" and Effects[false][2] ~= "FireWave" then
2968
                        if Effects[false][1].Transparency <= 1 then
2969
                          if Effects[false][2] == "Block1" then
2970
                            do return end
2971
                          end
2972
                           -- DECOMPILER ERROR: Confused about usage of registers!
2973
2974
                           -- DECOMPILER ERROR: Confused about usage of registers!
2975
2976
                           -- DECOMPILER ERROR: Confused about usage of registers!
2977
2978
                           -- DECOMPILER ERROR: Confused about usage of registers!
2979
2980
                           -- DECOMPILER ERROR: Confused about usage of registers!
2981
2982
                           -- DECOMPILER ERROR: Confused about usage of registers!
2983
2984
                           -- DECOMPILER ERROR: Confused about usage of registers!
2985
2986
                           -- DECOMPILER ERROR: Confused about usage of registers!
2987
2988
                           -- DECOMPILER ERROR: Confused about usage of registers!
2989
2990
                           -- DECOMPILER ERROR: Confused about usage of registers!
2991
2992
                          if Effects[false][2] == "Block2" then
2993
                            do return end
2994
                          end
2995
                           -- DECOMPILER ERROR: Confused about usage of registers!
2996
2997
                           -- DECOMPILER ERROR: Confused about usage of registers!
2998
2999
                           -- DECOMPILER ERROR: Confused about usage of registers!
3000
3001
                           -- DECOMPILER ERROR: Confused about usage of registers!
3002
3003
                           -- DECOMPILER ERROR: Confused about usage of registers!
3004
3005
                           -- DECOMPILER ERROR: Confused about usage of registers!
3006
3007
                           -- DECOMPILER ERROR: Confused about usage of registers!
3008
3009
                           -- DECOMPILER ERROR: Confused about usage of registers!
3010
3011
                          if Effects[false][2] == "Fire" then
3012
                            do return end
3013
                          end
3014
                           -- DECOMPILER ERROR: Confused about usage of registers!
3015
3016
                           -- DECOMPILER ERROR: Confused about usage of registers!
3017
3018
                           -- DECOMPILER ERROR: Confused about usage of registers!
3019
3020
                           -- DECOMPILER ERROR: Confused about usage of registers!
3021
3022
                           -- DECOMPILER ERROR: Confused about usage of registers!
3023
3024
                           -- DECOMPILER ERROR: Confused about usage of registers!
3025
3026
                           -- DECOMPILER ERROR: Confused about usage of registers!
3027
3028
                           -- DECOMPILER ERROR: Confused about usage of registers!
3029
3030
                          if Effects[false][2] == "Cylinder" then
3031
                            do return end
3032
                          end
3033
                           -- DECOMPILER ERROR: Confused about usage of registers!
3034
3035
                           -- DECOMPILER ERROR: Confused about usage of registers!
3036
3037
                           -- DECOMPILER ERROR: Confused about usage of registers!
3038
3039
                           -- DECOMPILER ERROR: Confused about usage of registers!
3040
3041
                           -- DECOMPILER ERROR: Confused about usage of registers!
3042
3043
                           -- DECOMPILER ERROR: Confused about usage of registers!
3044
3045
                           -- DECOMPILER ERROR: Confused about usage of registers!
3046
3047
                           -- DECOMPILER ERROR: Confused about usage of registers!
3048
3049
                           -- DECOMPILER ERROR: Confused about usage of registers!
3050
3051
                           -- DECOMPILER ERROR: Confused about usage of registers!
3052
3053
                          if Effects[false][2] == "Blood" then
3054
                            do return end
3055
                          end
3056
                           -- DECOMPILER ERROR: Confused about usage of registers!
3057
3058
                           -- DECOMPILER ERROR: Confused about usage of registers!
3059
3060
                           -- DECOMPILER ERROR: Confused about usage of registers!
3061
3062
                           -- DECOMPILER ERROR: Confused about usage of registers!
3063
3064
                           -- DECOMPILER ERROR: Confused about usage of registers!
3065
3066
                           -- DECOMPILER ERROR: Confused about usage of registers!
3067
3068
                           -- DECOMPILER ERROR: Confused about usage of registers!
3069
3070
                           -- DECOMPILER ERROR: Confused about usage of registers!
3071
3072
                           -- DECOMPILER ERROR: Confused about usage of registers!
3073
3074
                          if Effects[false][2] == "Elec" then
3075
                            do return end
3076
                          end
3077
                           -- DECOMPILER ERROR: Confused about usage of registers!
3078
3079
                           -- DECOMPILER ERROR: Confused about usage of registers!
3080
3081
                           -- DECOMPILER ERROR: Confused about usage of registers!
3082
3083
                           -- DECOMPILER ERROR: Confused about usage of registers!
3084
3085
                          if Effects[false][2] == "Disappear" then
3086
                            do return end
3087
                          end
3088
                           -- DECOMPILER ERROR: Confused about usage of registers!
3089
3090
                           -- DECOMPILER ERROR: Confused about usage of registers!
3091
3092
                           -- DECOMPILER ERROR: Confused about usage of registers!
3093
3094
                           -- DECOMPILER ERROR: Confused about usage of registers!
3095
3096
                           -- DECOMPILER ERROR: Confused about usage of registers!
3097
3098
                           -- DECOMPILER ERROR: Confused about usage of registers!
3099
3100
                           -- DECOMPILER ERROR: Confused about usage of registers!
3101
3102
                           -- DECOMPILER ERROR: Confused about usage of registers!
3103
3104
                           -- DECOMPILER ERROR: Confused about usage of registers!
3105
3106
                           -- DECOMPILER ERROR: Confused about usage of registers!
3107
3108
                           -- DECOMPILER ERROR: Confused about usage of registers!
3109
3110
                           -- DECOMPILER ERROR: Confused about usage of registers!
3111
3112
                           -- DECOMPILER ERROR: Confused about usage of registers!
3113
3114
                         -- DECOMPILER ERROR: Confused about usage of registers!
3115
3116
                         -- DECOMPILER ERROR: Confused about usage of registers!
3117
3118
                        else
3119
                          if Effects[false][2] == "Shatter" then
3120
                            table.remove(Effects, false)
3121
                          end
3122
                        end
3123
                      end
3124
                    end
3125
                  end
3126
                end
3127
                do return end
3128
              end
3129
               -- DECOMPILER ERROR: Confused about usage of registers for local variables.
3130
3131
               -- Warning: undefined locals caused missing assignments!
3132
               -- Warning: missing end command somewhere! Added here
3133
            end
3134
             -- Warning: missing end command somewhere! Added here
3135
          end
3136
           -- Warning: missing end command somewhere! Added here
3137
        end
3138
         -- Warning: missing end command somewhere! Added here
3139
      end
3140
       -- Warning: missing end command somewhere! Added here
3141
    end
3142
     -- Warning: missing end command somewhere! Added here
3143
  end