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- tabl={}
- num=3
- for i=1,6 do
- table.insert(tabl,0)
- end
- while true do
- for i=1,6,2 do
- local ii=i+1
- if tabl[ii]==0 then
- if tabl[i]>=255 then
- tabl[ii]=1
- else
- tabl[i]=tabl[i]+math.random(1,8)
- if tabl[i]>255 then
- tabl[i]=255
- end
- end
- else
- if tabl[i]<=0 then
- tabl[ii]=0
- else
- tabl[i]=tabl[i]-math.random(1,8)
- if tabl[i]<0 then
- tabl[i]=0
- end
- end
- end
- end
- print("Color "..tabl[1]..tabl[3]..tabl[5])
- local char=game.Players.LocalPlayer.Character
- --char.Rank.Frame.TextLabel.TextColor3=Color3.new(tabl[1]/255,tabl[3]/255,tabl[5]/255)
- char['Ultra-Fabulous Hair'].Handle.Mesh.VertexColor=Vector3.new(tabl[1]/255,tabl[3]/255,tabl[5]/255)
- wait()
- end
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