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- GAMEMODES = {
- adventure = {
- actions = {
- resolved = {...},
- },
- actor_theme_category = "adventure",
- actor_theme_row = 1,
- alwaysDropPlayerItems = true,
- alwaysReady = true,
- camera = {
- fullActorHud = true,
- playerNames = false,
- preset = "adventure",
- },
- combos = true,
- events = {
- },
- index = 9,
- kill_bonus_assist_factor = 0,
- kill_bonus_factor = 1,
- kill_bonus_floor = 2,
- kill_bonus_type = "energy",
- logic = {
- "allowUseOfSpawnPoints",
- "allowStoryActor",
- "useClassThemeToCreateHero",
- },
- maxHelpers = 3,
- parameters = {
- classLevel = {...},
- classTheme = {...},
- },
- player_ai_concepts = {
- "acceptAllOffers",
- "cheatRandomCheckpoint",
- "adventureActorAi",
- "continueGameover",
- },
- presets = {
- default = {...},
- },
- restart_story = true,
- states = {
- "shareCheckpointsWithFriends",
- "offerJoinedPlayerTeams",
- "addPlayerAiConcepts",
- "distributeHeroKillBonus",
- "removeLeavingPlayerActors",
- },
- },
- antiVirus = {
- actions = {
- continue = {...},
- resolved = {...},
- },
- attack_settings = {
- "spawn",
- "alarm",
- "obj_attack",
- "obj_guard",
- "obj_target",
- "boss_attack",
- "boss_guard",
- "boss_target",
- },
- attack_settings_preview = {
- "visual",
- "visual_boss",
- h = 0.175,
- w = 0.63333333333333,
- x = 0.65833333333333,
- y = 0.8,
- },
- bigLogStartY = 0.4,
- camera = {
- preset = "antivirus",
- renderHeat = false,
- },
- combos = true,
- difficulty = true,
- emoteRoot = "av",
- generators = {
- boss = {...},
- obj = {...},
- spawn = {...},
- },
- index = 22,
- initialView = true,
- kill_bonus_assist_factor = 0.5,
- kill_bonus_factor = 2,
- kill_bonus_floor = 1,
- kill_bonus_type = "energy",
- logic = {
- "adaptWaveToPlayers",
- "canCallReinforcements",
- "allowUseOfSpawnPoints",
- },
- main_stat = "collectedEnergy",
- markers = {
- airDrop = {...},
- airRaid = {...},
- },
- minAverageValue = 100,
- mode_objective = "survival",
- mode_prefix = "av",
- music = {
- offers = "Elevator Music",
- },
- obstacles = {
- lock_etac = {...},
- lock_laser = {...},
- lock_radio = {...},
- lock_targets = {...},
- lock_virus = {...},
- },
- obstacles_preview = {
- h = 0.175,
- w = 0.31666666666667,
- x = 0.18333333333333,
- y = 0.8,
- },
- parameters = {
- musicTheme = {...},
- },
- parametersOrder = {
- "musicTheme",
- },
- phases = {
- "waiting",
- "preMatch",
- "match",
- "continue",
- "postMatch",
- continue = {...},
- match = {...},
- postMatch = {...},
- preMatch = {...},
- waiting = {...},
- },
- playerStartVolts = 100,
- respawnDelay = 2,
- settings = {
- global = {...},
- mode = {...},
- mode_editor = {...},
- special = {...},
- },
- states = {
- "addJoinedPlayerStartingVolts",
- "despawnLeavingPlayerActors",
- "selectRandomObstacle",
- "selectGenerators",
- "setupWaveTheme",
- "useScoreHud",
- "saveComboHistory",
- "distributeHeroKillBonus",
- },
- tag = "Anti-Virus",
- teams = {
- "waves",
- },
- waveCategory = "antiVirus",
- waveTheme = "default",
- },
- captureThePlug = {
- actions = {
- resolved = {...},
- },
- bigLogStartY = 0.99,
- camera = {
- preset = "versus",
- renderEnergy = false,
- renderHeat = false,
- stealthAffectsHud = true,
- teleportOnSameLocale = false,
- },
- combos = true,
- despawnDelay = 5,
- dynamic_spawns = {
- consumable = {...},
- equipment = {...},
- melee = {...},
- throwables = {...},
- weapons = {...},
- },
- emoteRoot = "ctp",
- hero_modifiers = {
- "infiniteAmmo",
- },
- hero_stats_only = true,
- index = 14,
- initialView = true,
- logic = {
- "allowUseOfSpawnPoints",
- "useActorClassToCreateHero",
- },
- mode_objective = "plugsCaptured",
- mode_objective_settings = {
- "goalCaptures",
- },
- mode_prefix = "ctp",
- parameters = {
- actorClass = {...},
- consumableTheme = {...},
- equipmentTheme = {...},
- meleeTheme = {...},
- musicTheme = {...},
- respawnDelay = {...},
- shieldsTheme = {...},
- throwablesTheme = {...},
- weaponsTheme = {...},
- },
- parametersOrder = {
- "respawnDelay",
- "musicTheme",
- "actorClass",
- "shieldsTheme",
- "weaponsTheme",
- "meleeTheme",
- "throwablesTheme",
- "equipmentTheme",
- "consumableTheme",
- },
- phases = {
- "waiting",
- "preMatch",
- "match",
- "postMatch",
- match = {...},
- postMatch = {...},
- preMatch = {...},
- waiting = {...},
- },
- player_ai_concepts = {
- "acceptAllOffers",
- "scorematchActorAi",
- "changeActorOnDeath",
- },
- presetClean = {
- actorClass = "agent",
- consumableTheme = "NIL",
- equipmentTheme = "NIL",
- meleeTheme = "NIL",
- shieldsTheme = "NIL",
- throwablesTheme = "NIL",
- weaponsTheme = "NIL",
- },
- presets = {
- agent = {...},
- },
- presetsLocalizedPrefix = "class_",
- presetsOrder = {
- "default",
- "agent",
- "custom1",
- "custom2",
- "custom3",
- },
- settings = {
- bots = {...},
- global = {...},
- mode = {...},
- mode_editor = {...},
- special = {...},
- },
- states = {
- "useDynamicLoot",
- "applyHeroModifiers",
- "applyHeroItemsGlobal",
- "useScoreHud",
- "prepareMapSelection",
- "addAllLootSources",
- "initActorItemThemes",
- "spawnAllLootSources",
- "useBotCount",
- "offerJoinedPlayerTeams",
- "despawnLeavingPlayerActors",
- "addPlayerAiConcepts",
- },
- tag = "Capture the Plug",
- },
- challengeCombat = {
- actions = {
- resolved = {...},
- victory = {...},
- },
- actorClasses = "challengeCombat",
- allow_quick_restart = true,
- alwaysReady = true,
- bigLogSpeed = 0.5,
- camera = {
- fullActorHud = true,
- preset = "default",
- teleportOnSameLocale = false,
- },
- challenge_objective = "combat",
- combos = true,
- difficulty = true,
- emoteRoot = "cha",
- events = {
- },
- hideSuggestedPlayers = true,
- index = 17,
- initialView = true,
- localizedId = "memory_category_challengeCombat",
- logic = {
- "allowUseOfSpawnPoints",
- "usePlayerOffersToCreateHero",
- },
- mode_objective = "combat",
- mode_objective_settings = {
- "timeLimit",
- },
- mode_prefix = "ch",
- parameters = {
- classTheme = {...},
- musicTheme = {...},
- timeLimit = {...},
- },
- parametersOrder = {
- "timeLimit",
- "musicTheme",
- "classTheme",
- },
- player_ai_concepts = {
- "acceptAllOffers",
- "challengeActorAi",
- },
- settings = {
- global = {...},
- mode = {...},
- mode_editor = {...},
- },
- states = {
- "modeContextQuickRestart",
- "addPlayerAiConcepts",
- "useScoreHud",
- "saveComboHistory",
- "showObjectiveTarget",
- "distributeHeroKillBonus",
- "removeLeavingPlayerActors",
- },
- statistics_entry = "scores",
- tag = "Combat Challenge",
- },
- challengePuzzle = {
- actions = {
- resolved = {...},
- victory = {...},
- },
- actorClasses = "challengePuzzle",
- allow_quick_restart = false,
- alwaysReady = true,
- bigLogSpeed = 0.5,
- camera = {
- fullActorHud = true,
- preset = "default",
- teleportOnSameLocale = false,
- },
- challenge_objective = "puzzle",
- combos = false,
- difficulty = true,
- emoteRoot = "cha",
- events = {
- },
- hideSuggestedPlayers = true,
- index = 10,
- initialView = true,
- localizedId = "memory_category_challengePuzzle",
- logic = {
- "allowUseOfSpawnPoints",
- "usePlayerOffersToCreateHero",
- },
- mode_objective = "puzzleLoot",
- mode_objective_settings = {
- },
- mode_prefix = "ch",
- parameters = {
- classTheme = {...},
- musicTheme = {...},
- },
- parametersOrder = {
- "musicTheme",
- "classTheme",
- },
- player_ai_concepts = {
- "acceptAllOffers",
- "challengeActorAi",
- },
- settings = {
- global = {...},
- mode = {...},
- mode_editor = {...},
- },
- states = {
- "detectChallengerAddingTargetItems",
- },
- statistics_entry = "scores",
- tag = "Puzzle Challenge",
- },
- challengeSpeed = {
- actions = {
- resolved = {...},
- victory = {...},
- },
- actorClasses = "challengeSpeed",
- allow_quick_restart = true,
- alwaysReady = true,
- bigLogSpeed = 0.5,
- camera = {
- fullActorHud = true,
- preset = "default",
- teleportOnSameLocale = false,
- },
- challenge_objective = "speed",
- combos = false,
- difficulty = true,
- emoteRoot = "cha",
- events = {
- },
- hideSuggestedPlayers = true,
- index = 1,
- initialView = true,
- localizedId = "memory_category_challengeSpeed",
- logic = {
- "allowUseOfSpawnPoints",
- "usePlayerOffersToCreateHero",
- },
- mode_objective = "time",
- mode_objective_settings = {
- "parTime",
- "parGoldTime",
- },
- mode_prefix = "ch",
- parameters = {
- classTheme = {...},
- musicTheme = {...},
- parGoldTime = {...},
- parTime = {...},
- },
- parametersOrder = {
- "parTime",
- "parGoldTime",
- "musicTheme",
- "classTheme",
- },
- player_ai_concepts = {
- "acceptAllOffers",
- "challengeActorAi",
- },
- settings = {
- global = {...},
- mode = {...},
- mode_editor = {...},
- },
- show_restart_hint = true,
- states = {
- "modeContextQuickRestart",
- "addPlayerAiConcepts",
- "useScoreHud",
- "saveComboHistory",
- "showObjectiveTarget",
- "distributeHeroKillBonus",
- "removeLeavingPlayerActors",
- },
- statistics_entry = "scores",
- tag = "Speed Challenge",
- },
- controlTheEtac = {
- actions = {
- resolved = {...},
- },
- bigLogStartY = 0.6,
- botBalance = true,
- camera = {
- preset = "versus",
- renderEnergy = true,
- renderHeat = false,
- stealthAffectsHud = true,
- teleportOnSameLocale = false,
- },
- capturable_minimap = {
- h = 0.075,
- w = 0.15,
- x = 0.5,
- y = 0.1275,
- },
- captureDuration = 9,
- captureRange = 900,
- combos = true,
- emoteRoot = "dm",
- fixedTeamHud = true,
- fixedTeams = true,
- hero_modifiers = {
- "infiniteAmmo",
- },
- hero_stats_only = true,
- index = 23,
- initialView = true,
- logic = {
- "allowStoredActor",
- "useActorClassToCreateHero",
- "stateControlledActorSpawning",
- "allowUseOfSpawnPoints",
- },
- mode_objective = "lastAlive",
- mode_objective_settings = {
- "goalControls",
- },
- mode_prefix = "cte",
- music = {
- score_limit = "Project B - Chase 2.ogg",
- },
- obstacles = {
- capture_capturables = {...},
- },
- obstacles_preview = {
- h = 0.175,
- w = 0.5,
- x = 0.5,
- y = 0.8,
- },
- parameters = {
- musicTheme = {...},
- },
- parametersOrder = {
- "musicTheme",
- },
- phases = {
- "waiting",
- "preMatch",
- "match",
- "postMatch",
- match = {...},
- postMatch = {...},
- preMatch = {...},
- waiting = {...},
- },
- pickSpawnDelay = 5,
- player_ai_concepts = {
- "acceptAllOffers",
- "captureTheEtacActorAi",
- "changeActorOnDeath",
- },
- presetClean = {
- actorClass = "agent",
- consumableTheme = "NIL",
- equipmentTheme = "NIL",
- meleeTheme = "NIL",
- shieldsTheme = "NIL",
- throwablesTheme = "NIL",
- weaponsTheme = "NIL",
- },
- presets = {
- agent = {...},
- },
- presetsLocalizedPrefix = "class_",
- presetsOrder = {
- "default",
- "agent",
- "custom1",
- "custom2",
- "custom3",
- },
- respawnDelay = 0.5,
- respawnDelayPerAdvantage = 0.5,
- roundSpawnDelay = 1,
- settings = {
- bots = {...},
- global = {...},
- mode = {...},
- mode_editor = {...},
- special = {...},
- },
- spawnDelay = 1,
- states = {
- "useBotFill",
- "applyHeroModifiers",
- "useScoreHud",
- "selectRandomObstacle",
- "makeActorSourcesTriggered",
- "disableActorLootBehaviours",
- "offerJoinedPlayerTeams",
- "prepareMapSelection",
- "despawnLeavingPlayerActors",
- "offerJoinedTeamPlayerActors",
- "setPlayerSpawnProtection",
- "bindPlayerInventory",
- "addPlayerAiConcepts",
- "applySpawnDelayOnTeamJoin",
- },
- tag = "Control The Etac",
- },
- crateHunt = {
- camera = {
- teleportOnSameLocale = false,
- },
- events = {
- },
- index = 5,
- initialView = true,
- mode_objective = "collectedCrates",
- parameters = {
- },
- states = {
- "offerJoinedTeamPlayerActors",
- "offerJoinedPlayerTeams",
- "useScoreHud",
- "removeLeavingPlayerActors",
- },
- },
- customChallenge = {
- actions = {
- resolved = {...},
- victory = {...},
- },
- alwaysReady = true,
- bigLogSpeed = 0.5,
- camera = {
- },
- difficulty = true,
- emoteRoot = "cha",
- events = {
- },
- hidden = true,
- index = 7,
- initialView = true,
- mode_objective = "time",
- mode_prefix = "cha",
- parameters = {
- allowAiEmergencyAction = {...},
- allowEmergencyAction = {...},
- allowPickupBrains = {...},
- killTimeBonus = {...},
- parTime = {...},
- },
- parametersOrder = {
- },
- settings = {
- global = {...},
- },
- states = {
- "offerJoinedTeamPlayerActors",
- "offerJoinedPlayerTeams",
- "removeLeavingPlayerActors",
- "saveComboHistory",
- "distributeHeroKillBonus",
- },
- tag = "Custom Challenge",
- },
- customSurvival = {
- actions = {
- continue = {...},
- resolved = {...},
- },
- alwaysReady = true,
- camera = {
- renderHeat = false,
- },
- combos = true,
- difficulty = true,
- emoteRoot = "su",
- events = {
- },
- index = 3,
- initialView = true,
- logic = {
- "usePlayerOffersToCreateHero",
- },
- mode_objective = "collectedEnergy",
- mode_prefix = "sur",
- music = {
- offers = "Elevator Music",
- },
- parameters = {
- allowAiEmergencyAction = {...},
- allowEmergencyAction = {...},
- allowPickupBrains = {...},
- cheatingAi = {...},
- cheatingAttackRange = {...},
- cheatingPickupsRange = {...},
- killEnergyBonus = {...},
- },
- phases = {
- "waiting",
- "preMatch",
- "match",
- "postMatch",
- match = {...},
- postMatch = {...},
- preMatch = {...},
- waiting = {...},
- },
- settings = {
- global = {...},
- mode = {...},
- },
- states = {
- "offerJoinedTeamPlayerActors",
- "useScoreHud",
- "saveComboHistory",
- "distributeHeroKillBonus",
- "removeLeavingPlayerActors",
- },
- tag = "Custom Survival",
- },
- deathmatch = {
- actions = {
- resolved = {...},
- },
- bigLogStartY = 0.99,
- camera = {
- preset = "versus",
- renderEnergy = true,
- renderHeat = false,
- stealthAffectsHud = true,
- teleportOnSameLocale = false,
- },
- combos = true,
- dynamic_spawns = {
- consumable = {...},
- equipment = {...},
- melee = {...},
- throwables = {...},
- weapons = {...},
- },
- emoteRoot = "dm",
- experience_stats_multipliers = {
- assists = 1,
- deaths = 0.5,
- kills = 5,
- teamkills = -3,
- },
- hero_modifiers = {
- "infiniteAmmo",
- },
- hero_stats = {
- assists = "dm_assists",
- deaths = "dm_deaths",
- kills = "dm_kills",
- match_losses = "dm_match_losses",
- match_wins = "dm_match_wins",
- },
- hero_stats_only = true,
- index = 16,
- initialView = true,
- logic = {
- "allowStoredActor",
- "useActorClassToCreateHero",
- "adaptItemSpawnSpeed",
- "unlimitedSpawnDuringMatchOrCelebration",
- "allowUseOfSpawnPoints",
- },
- mode_objective = "kills",
- mode_objective_settings = {
- "goalScore",
- },
- mode_prefix = "d",
- music = {
- score_limit = "Project B - Chase 2.ogg",
- },
- parameters = {
- actorClass = {...},
- consumableTheme = {...},
- equipmentTheme = {...},
- meleeTheme = {...},
- musicTheme = {...},
- shieldsTheme = {...},
- teams = {...},
- throwablesTheme = {...},
- weaponsTheme = {...},
- },
- parametersOrder = {
- "teams",
- "musicTheme",
- "actorClass",
- "shieldsTheme",
- "weaponsTheme",
- "throwablesTheme",
- "meleeTheme",
- "equipmentTheme",
- "consumableTheme",
- },
- phases = {
- "waiting",
- "preMatch",
- "match",
- "postMatch",
- match = {...},
- postMatch = {...},
- preMatch = {...},
- waiting = {...},
- },
- player_ai_concepts = {
- "acceptAllOffers",
- "scorematchActorAi",
- "changeActorOnDeath",
- },
- presetClean = {
- actorClass = "agent",
- consumableTheme = "NIL",
- equipmentTheme = "NIL",
- meleeTheme = "NIL",
- shieldsTheme = "NIL",
- throwablesTheme = "NIL",
- weaponsTheme = "NIL",
- },
- presets = {
- agent = {...},
- },
- presetsLocalizedPrefix = "class_",
- presetsOrder = {
- "default",
- "agent",
- "custom1",
- "custom2",
- "custom3",
- },
- respawnDelay = 0.5,
- respawnDelayPerAdvantage = 0.5,
- settings = {
- bots = {...},
- global = {...},
- mode = {...},
- mode_editor = {...},
- special = {...},
- },
- spawnDelay = 1,
- states = {
- "useDynamicLoot",
- "bindPlayerInventory",
- "playerEventsDeathmatch",
- "addPlayerAiConcepts",
- "applySpawnDelayOnTeamJoin",
- "applyHeroModifiers",
- "applyHeroItemsGlobal",
- "useScoreHud",
- "spawnAllLootSources",
- "initActorItemThemes",
- "useBotCount",
- "prepareMapSelection",
- "offerJoinedPlayerTeams",
- "despawnLeavingPlayerActors",
- "offerJoinedTeamPlayerActors",
- "setPlayerSpawnProtection",
- },
- tag = "Deathmatch",
- },
- default = {
- index = 19,
- },
- dev = {
- alwaysReady = true,
- camera = {
- preset = "versus",
- renderEnergy = true,
- renderHeat = true,
- stealthAffectsHud = true,
- teleportOnSameLocale = false,
- },
- index = 13,
- initialView = true,
- logic = {
- "spawnAtCheckpointOrFriends",
- "allowStoredActor",
- "convertLootInstantly",
- "usePlayerOffersToCreateHero",
- },
- states = {
- "shareCheckpointsWithFriends",
- "despawnLeavingPlayerActors",
- "offerJoinedTeamPlayerActors",
- },
- },
- escortTheVirus = {
- actions = {
- resolved = {...},
- },
- bigLogStartY = 0.99,
- botBalance = true,
- camera = {
- preset = "versus",
- renderEnergy = true,
- renderHeat = false,
- stealthAffectsHud = true,
- teleportOnSameLocale = false,
- },
- captureDuration = 10,
- captureRange = 600,
- combos = true,
- emoteRoot = "dm",
- fixedTeamHud = true,
- hero_modifiers = {
- "infiniteAmmo",
- },
- hero_stats_only = true,
- index = 24,
- initialView = true,
- logic = {
- "allowStoredActor",
- "useActorClassToCreateHero",
- "stateControlledActorSpawning",
- "allowUseOfSpawnPoints",
- },
- mode_objective = "etacsControlled",
- mode_objective_settings = {
- "goalControls",
- },
- mode_prefix = "ev",
- music = {
- score_limit = "Project B - Chase 2.ogg",
- },
- obstacles = {
- escort_virus = {...},
- },
- obstacles_preview = {
- h = 0.175,
- w = 0.5,
- x = 0.5,
- y = 0.8,
- },
- parameters = {
- musicTheme = {...},
- },
- parametersOrder = {
- "musicTheme",
- },
- phases = {
- "waiting",
- "preMatch",
- "match",
- "postMatch",
- match = {...},
- postMatch = {...},
- preMatch = {...},
- waiting = {...},
- },
- player_ai_concepts = {
- "acceptAllOffers",
- "genericVsActorAi",
- "changeActorOnDeath",
- },
- presetClean = {
- actorClass = "agent",
- consumableTheme = "NIL",
- equipmentTheme = "NIL",
- meleeTheme = "NIL",
- shieldsTheme = "NIL",
- throwablesTheme = "NIL",
- weaponsTheme = "NIL",
- },
- presets = {
- agent = {...},
- },
- presetsLocalizedPrefix = "class_",
- presetsOrder = {
- "default",
- "agent",
- "custom1",
- "custom2",
- "custom3",
- },
- respawnDelay = 0.5,
- respawnDelayPerAdvantage = 0.5,
- roundSpawnDelay = 1,
- settings = {
- bots = {...},
- global = {...},
- mode = {...},
- mode_editor = {...},
- special = {...},
- },
- spawnDelay = 1,
- states = {
- "useBotFill",
- "applyHeroModifiers",
- "useScoreHud",
- "selectRandomObstacle",
- "prepareMapSelection",
- "offerJoinedPlayerTeams",
- "despawnLeavingPlayerActors",
- "offerJoinedTeamPlayerActors",
- "setPlayerSpawnProtection",
- "bindPlayerInventory",
- "addPlayerAiConcepts",
- "applySpawnDelayOnTeamJoin",
- },
- tag = "Escort the Virus",
- },
- jointStrike = {
- actions = {
- resolved = {...},
- },
- bigLogStartY = 0.78,
- botBalance = true,
- buyTimeUnskippable = 3.75,
- buy_timer_layout = {
- h = 0.05,
- opacity = 1,
- w = 0.07,
- x = 0.5,
- y = 0.12,
- },
- camera = {
- preset = "teamstrike",
- renderEnergy = false,
- renderHeat = false,
- stealthAffectsHud = true,
- teleportOnSameLocale = false,
- },
- celebrate_rounds = true,
- combos = true,
- default_obstacle = "defend_bomb_sites",
- demoPlayers = 8,
- deploy_item = "dynamiteBackpack",
- deploy_item_obstacle = "plant_bomb",
- deploy_resolution_delay = 1.5,
- despawnDelay = 5,
- despawnDelayWarmup = 0.5,
- emoteRoot = "js",
- experience_stats_multipliers = {
- assists = 1,
- bomb_detonations = 1,
- bomb_disarms = 2,
- bomb_plants = 1,
- collectedEnergy = 0.033333333333333,
- combos = 1,
- deaths = 0,
- equipment_steals = 1,
- kills = 1,
- multies = 1,
- roundsPlayed = 5,
- support = 1,
- survived = 1,
- teamkills = -5,
- wipes = 1,
- },
- firstBuyTimeFactor = 1.33,
- fixedTeamHud = true,
- fixedTeamSpawn = true,
- hero_modifiers = {
- "maxOneThrowableDrop",
- "dropBestWeapon",
- },
- hero_stats = {
- assists = "js_assists",
- combos = "js_combos",
- deaths = "js_deaths",
- detonations = "js_detonations",
- disarms = "js_disarms",
- equipment_steals = "js_equipment_steals",
- heals = "js_heals",
- kills = "js_kills",
- match_losses = "js_match_losses",
- match_wins = "js_match_wins",
- multies = "js_multies",
- mvps = "js_mvps",
- plants = "js_plants",
- revives = "js_revives",
- survived = "js_survived",
- wipes = "js_wipes",
- },
- hero_stats_only = true,
- index = 25,
- initialView = true,
- kill_bonus_factor = 0.5,
- kill_bonus_floor = 2,
- kill_bonus_type = "energy",
- logic = {
- "allowUseOfSpawnPoints",
- "allowStoredTeamActor",
- "stateControlledActorSpawning",
- "observeFallbackObjectiveObjects",
- },
- maxHelpers = 3,
- maxPlayers = 8,
- minSpawnDelay = 0,
- minimap_layout = {
- align_x = 0,
- align_y = 0,
- bg_opacity = 0.125,
- fg_opacity = 0.352,
- h = 0.2,
- obj_opacity = 0.862,
- w = 0.25,
- x = 0.015,
- y = 0.02,
- zoom = 1,
- },
- mode_objective = "bombPlant",
- mode_objective_settings = {
- "goalControls",
- },
- mode_prefix = "js",
- music = {
- offers = "Elevator Music",
- },
- obstacles = {
- defend_bomb_sites = {...},
- plant_bomb = {...},
- },
- obstacles_preview = {
- h = 0.15,
- w = 0.4,
- x = 0.5,
- y = 0.2,
- },
- parameters = {
- musicTheme = {...},
- },
- parametersOrder = {
- "musicTheme",
- },
- parameters_custom = {
- timeLimit = {...},
- },
- phases = {
- "waiting",
- "preMatch",
- "warmup",
- "match",
- "postMatch",
- match = {...},
- postMatch = {...},
- preMatch = {...},
- waiting = {...},
- warmup = {...},
- },
- playerMaxVolts = 600,
- playerStartVolts = 15,
- playerWarmupVolts = 200,
- player_ai_concepts = {
- "acceptAllOffers",
- "jointstrikeActorAi",
- "changeActorOnDeath",
- },
- player_continue_localized_id = "skip_warmup",
- player_fight_localized_id = "emote_ready_4",
- player_get_ready_localized_id = "select_teams",
- player_hud_layout = {
- h = 0.04,
- opacity = 0.65,
- w = 0.6,
- x = 0.5,
- y = 0.06,
- },
- player_spawn_protection = 3,
- presetClean = {
- },
- presets = {
- easy = {...},
- hard = {...},
- insane = {...},
- medium = {...},
- no_bots = {...},
- },
- presetsDefaultIndex = 3,
- presetsFixed = {
- easy = {...},
- hard = {...},
- insane = {...},
- medium = {...},
- no_bots = {...},
- },
- presetsLocalizedPrefix = "rules_",
- presetsOrder = {
- "no_bots",
- "easy",
- "medium",
- "hard",
- "insane",
- "custom",
- },
- respawnProtection = 0.25,
- roundBuyTime = 15,
- roundLoseMaxStreak = 4,
- roundLoseStreakBonus = 25,
- roundLoseTimeoutVolts = 5,
- roundLoseVolts = 25,
- roundObjectiveLoseBonus = 15,
- roundObjectiveWinBonus = 5,
- roundWinTimoutVolts = 50,
- roundWinVolts = 50,
- score_hud_layout = {
- h = 0.04,
- opacity = 0.65,
- w = 0.6,
- x = 0.5,
- y = 0.01,
- },
- settings = {
- bots = {...},
- global = {...},
- mode = {...},
- mode_editor = {...},
- },
- show_advantage_string = true,
- states = {
- "monitorIrcBot",
- "useRoundLimit",
- "useBotFill",
- "useTeamMaxPlayers",
- "createObstacles",
- "useLocalTeamMinimap",
- "showLocalTeamOfferEditing",
- "applyPlayerVoltLimits",
- "prepareMapSelection",
- "offerJoinedPlayerTeams",
- "despawnLeavingPlayerActors",
- "saveStageTileStates",
- "addPlayerAiConcepts",
- "useScoreHud",
- "applyHeroModifiers",
- "applyVehicleModifiers",
- },
- tag = "Bomb Plant/Disarm",
- vehicle_modifiers = {
- "maxOneThrowableDrop",
- "dropBestWeapon",
- },
- warmup_kill_bonus_factor = 5,
- warmup_kill_bonus_floor = 2,
- warmup_kill_bonus_type = "energy",
- wholeTeamLimit = 4,
- },
- menu = {
- alwaysReady = true,
- index = 4,
- initialView = true,
- states = {
- "removeLeavingPlayerActors",
- "offerJoinedPlayerTeams",
- "offerJoinedTeamPlayerActors",
- },
- },
- mission = {
- alwaysReady = true,
- camera = {
- preset = "default",
- },
- index = 12,
- initialView = true,
- logic = {
- "usePlayerOffersToCreateHero",
- },
- parameters = {
- },
- presets = {
- default = {...},
- },
- states = {
- "offerJoinedTeamPlayerActors",
- "offerJoinedPlayerTeams",
- "removeLeavingPlayerActors",
- },
- },
- race = {
- alwaysReady = true,
- camera = {
- preset = "race",
- renderHeat = false,
- stealthAffectsHud = true,
- },
- index = 11,
- initialView = true,
- parameters = {
- laps = {...},
- },
- states = {
- "offerJoinedTeamPlayerActors",
- "offerJoinedPlayerTeams",
- "removeLeavingPlayerActors",
- },
- },
- roundmatch = {
- actions = {
- resolved = {...},
- },
- bigLogStartY = 0.99,
- botBalance = true,
- buy_timer_layout = {
- h = 0.05,
- opacity = 1,
- w = 0.07,
- x = 0.5,
- y = 0.06,
- },
- camera = {
- preset = "teamstrike",
- renderEnergy = false,
- renderHeat = false,
- stealthAffectsHud = true,
- teleportOnSameLocale = false,
- },
- celebrate_rounds = true,
- combos = true,
- demoPlayers = 8,
- despawnDelay = 5,
- emoteRoot = "ts",
- experience_stats_multipliers = {
- assists = 1,
- collectedEnergy = 0.033333333333333,
- combos = 1,
- deaths = 0,
- kills = 1,
- multies = 1,
- roundsPlayed = 5,
- support = 1,
- survived = 1,
- teamkills = -5,
- wipes = 1,
- },
- firstBuyTime = 45,
- fixedTeamHud = true,
- hero_modifiers = {
- "maxOneThrowableDrop",
- },
- hero_stats = {
- assists = "ts_assists",
- combos = "ts_combos",
- deaths = "ts_deaths",
- heals = "ts_heals",
- kills = "ts_kills",
- match_losses = "ts_match_losses",
- match_wins = "ts_match_wins",
- multies = "ts_multies",
- survived = "ts_survived",
- wipes = "ts_wipes",
- },
- hero_stats_only = true,
- index = 18,
- initialView = true,
- kill_bonus_assist_factor = 0,
- kill_bonus_factor = 5,
- kill_bonus_floor = 2,
- kill_bonus_type = "energy",
- logic = {
- "allowUseOfSpawnPoints",
- "allowStoredTeamActor",
- "firstActorOptionIsAlwaysFree",
- "allowOvertimeIfAnyHeroInCombat",
- "usePlayerOffersToCreateHero",
- },
- manageOptions = {
- "play",
- "repair",
- "sell",
- },
- maxPlayers = 8,
- minSpawnDelay = 0.75,
- mode_objective_settings = {
- "objective",
- },
- mode_prefix = "ts",
- music = {
- offers = "Elevator Music",
- },
- parameters = {
- actorClass1 = {...},
- actorClass2 = {...},
- actorClass3 = {...},
- actorClass4 = {...},
- actorClass5 = {...},
- actorClass6 = {...},
- musicTheme = {...},
- objective = {...},
- spawnDelay = {...},
- },
- parametersOrder = {
- "objective",
- "musicTheme",
- "spawnDelay",
- "actorClass1",
- "actorClass2",
- "actorClass3",
- "actorClass4",
- "actorClass5",
- "actorClass6",
- },
- phases = {
- "waiting",
- "preMatch",
- "match",
- "postMatch",
- match = {...},
- postMatch = {...},
- preMatch = {...},
- waiting = {...},
- },
- playerMaxVolts = 1000,
- playerStartVolts = 75,
- player_ai_concepts = {
- "acceptAllOffers",
- "teamstrikeActorAi",
- },
- presetClean = {
- actorClass1 = "agent",
- actorClass2 = "NIL",
- actorClass3 = "NIL",
- actorClass4 = "NIL",
- actorClass5 = "NIL",
- actorClass6 = "NIL",
- },
- presets = {
- explosiveWorld = {...},
- finalUprising = {...},
- matter = {...},
- medievalBout = {...},
- },
- presetsLocalizedPrefix = "strikeTheme_",
- presetsOrder = {
- "matter",
- "medievalBout",
- "finalUprising",
- "explosiveWorld",
- "custom1",
- "custom2",
- "custom3",
- },
- roundBuyTime = 20,
- roundLoseMaxStreak = 2,
- roundLoseStreakBonus = 100,
- roundLoseTimeoutVolts = 75,
- roundLoseVolts = 125,
- roundWinTimoutVolts = 125,
- roundWinVolts = 175,
- settings = {
- bots = {...},
- global = {...},
- mode = {...},
- mode_editor = {...},
- special = {...},
- },
- show_advantage_string = true,
- states = {
- "monitorIrcBot",
- "useBotFill",
- "useTeamMaxPlayers",
- "distributeHeroKillBonus",
- "applyPlayerVoltLimits",
- "prepareMapSelection",
- "offerJoinedPlayerTeams",
- "addJoinedPlayerStartingVolts",
- "despawnLeavingPlayerActors",
- "addPlayerAiConcepts",
- "useScoreHud",
- "applyHeroModifiers",
- "useRoundLimit",
- },
- tag = "Team-Strike",
- teamstrike = true,
- wholeTeamLimit = 4,
- },
- sandbox = {
- alwaysReady = true,
- combos = true,
- hero_modifiers = {
- "infiniteLives",
- "infiniteAmmo",
- },
- index = 21,
- initialView = true,
- logic = {
- "spawnAtCheckpointOrFriends",
- "useActorClassToCreateHero",
- "allowStoredActor",
- },
- mode_prefix = "sb",
- parameters = {
- actorClass = {...},
- musicTheme = {...},
- },
- parametersOrder = {
- "musicTheme",
- "actorClass",
- },
- respawnProtection = 0.5,
- settings = {
- global = {...},
- mode = {...},
- mode_editor = {...},
- special = {...},
- },
- states = {
- "offerJoinedTeamPlayerActors",
- "offerJoinedPlayerTeams",
- "despawnLeavingPlayerActors",
- "applyHeroModifiers",
- },
- },
- scoreThePlug = {
- actions = {
- resolved = {...},
- },
- bigLogStartY = 0.99,
- camera = {
- preset = "scoretheplug",
- renderEnergy = false,
- renderHeat = false,
- stealthAffectsHud = true,
- teleportOnSameLocale = false,
- },
- combos = true,
- despawnDelay = 1,
- dynamic_spawns = {
- consumable = {...},
- equipment = {...},
- melee = {...},
- throwables = {...},
- weapons = {...},
- },
- emoteRoot = "ps",
- experience_stats_multipliers = {
- assists = 0.5,
- deaths = 0.1,
- kills = 0.5,
- plugsScored = 10,
- roundsPlayed = 5,
- teamkills = -1,
- },
- fixedTeamHud = true,
- hero_modifiers = {
- "infiniteAmmo",
- },
- hero_stats = {
- assists = "ps_assists",
- deaths = "ps_deaths",
- kills = "ps_kills",
- match_losses = "ps_match_losses",
- match_wins = "ps_match_wins",
- plugsScored = "ps_plugsScored",
- },
- hero_stats_only = true,
- index = 20,
- initialView = true,
- instantDynamicLoot = true,
- logic = {
- "allowStoredActor",
- "useActorClassToCreateHero",
- "allowUseOfSpawnPoints",
- },
- mode_objective = "plugsScored",
- mode_prefix = "ps",
- parameters = {
- actorClass = {...},
- consumableTheme = {...},
- equipmentTheme = {...},
- meleeTheme = {...},
- musicTheme = {...},
- shieldsTheme = {...},
- throwablesTheme = {...},
- weaponsTheme = {...},
- },
- parametersOrder = {
- "musicTheme",
- "actorClass",
- "shieldsTheme",
- "weaponsTheme",
- "meleeTheme",
- "throwablesTheme",
- "equipmentTheme",
- "consumableTheme",
- },
- phases = {
- "waiting",
- "preMatch",
- "match",
- "postMatch",
- match = {...},
- postMatch = {...},
- preMatch = {...},
- waiting = {...},
- },
- player_ai_concepts = {
- "acceptAllOffers",
- "scoreThePlugActorAi",
- "changeActorOnDeath",
- },
- presetClean = {
- actorClass = "agent",
- consumableTheme = "NIL",
- equipmentTheme = "NIL",
- meleeTheme = "NIL",
- shieldsTheme = "NIL",
- throwablesTheme = "NIL",
- weaponsTheme = "NIL",
- },
- presets = {
- agent = {...},
- },
- presetsLocalizedPrefix = "class_",
- presetsOrder = {
- "default",
- "agent",
- "custom1",
- "custom2",
- "custom3",
- },
- respawnDelay = 0,
- respawnDelayMax = 2.5,
- respawnDelayPerAdvantage = 2.5,
- respawnDelayPerMate = 1.5,
- settings = {
- bots = {...},
- global = {...},
- mode = {...},
- mode_editor = {...},
- special = {...},
- },
- spawnDelay = 2,
- spawnProtectionDuration = 0.25,
- states = {
- "useDynamicLoot",
- "useScoreHud",
- "addAllLootSources",
- "initActorItemThemes",
- "useBotCount",
- "prepareMapSelection",
- "despawnLeavingPlayerActors",
- "offerJoinedPlayerTeams",
- "addPlayerAiConcepts",
- "applyHeroModifiers",
- },
- tag = "Plug Slam",
- },
- scorematch = {
- actions = {
- resolved = {...},
- },
- bigLogStartY = 0.99,
- camera_collectedEnergy = {
- preset = "versus",
- renderEnergy = false,
- renderHeat = false,
- stealthAffectsHud = true,
- teleportOnSameLocale = false,
- },
- camera_default = {
- preset = "versus",
- renderHeat = false,
- stealthAffectsHud = true,
- teleportOnSameLocale = false,
- },
- despawnDelay = 5,
- emoteRoot = "dm",
- index = 2,
- initialView = true,
- logic = {
- "usePlayerOffersToCreateHero",
- "stateControlledActorSpawning",
- },
- mode_objective_settings = {
- "objective",
- "goal",
- },
- mode_prefix = "sm",
- parameters = {
- allowAiEmergencyAction = {...},
- allowEmergencyAction = {...},
- allowPickupBrains = {...},
- cheatingAi = {...},
- cheatingAttackRange = {...},
- cheatingPickupsRange = {...},
- combos = {...},
- goal = {...},
- itemSpawnPlayersThreshold = {...},
- itemSpawnSpeedBonus = {...},
- objective = {...},
- respawnDelay = {...},
- spawnProtection = {...},
- },
- parametersOrder = {
- "objective",
- "combos",
- "goal",
- "spawnProtection",
- "respawnDelay",
- "itemSpawnPlayersThreshold",
- "itemSpawnSpeedBonus",
- "cheatingAi",
- "cheatingAttackRange",
- "cheatingPickupsRange",
- },
- phases = {
- "waiting",
- "preMatch",
- "match",
- "postMatch",
- match = {...},
- postMatch = {...},
- preMatch = {...},
- waiting = {...},
- },
- player_ai_concepts = {
- "acceptAllOffers",
- "scorematchActorAi",
- "changeActorOnDeath",
- },
- settings = {
- bots = {...},
- global = {...},
- mode = {...},
- },
- states = {
- "offerJoinedTeamPlayerActors",
- "addPlayerAiConcepts",
- "useScoreHud",
- "useBotCount",
- "removeLeavingPlayerActors",
- "heroBindInventory",
- "heroSettingsSpawnProtection",
- },
- tag = "Custom Deathmatch",
- },
- story = {
- alwaysDropPlayerItems = true,
- alwaysReady = true,
- camera = {
- fullActorHud = true,
- playerNames = false,
- preset = "adventure",
- },
- combos = true,
- events = {
- },
- index = 6,
- initialView = true,
- kill_bonus_assist_factor = 0,
- kill_bonus_factor = 1,
- kill_bonus_floor = 2,
- kill_bonus_type = "energy",
- logic = {
- "allowUseOfSpawnPoints",
- "allowStoryActor",
- },
- maxHelpers = 3,
- parameters = {
- },
- presets = {
- default = {...},
- },
- restart_story_blocked = true,
- states = {
- "offerJoinedPlayerTeams",
- "distributeHeroKillBonus",
- "removeLeavingPlayerActors",
- },
- },
- survival = {
- actions = {
- continue = {...},
- resolved = {...},
- },
- bigLogStartY = 0.4,
- camera = {
- preset = "survival",
- renderHeat = false,
- },
- combos = true,
- difficulty = true,
- emoteRoot = "su",
- experience_stats_multipliers = {
- collectedEnergy = 0.1,
- completion = 100,
- teamkills = -5,
- waves_completed = 25,
- },
- hero_stats = {
- collectedEnergy = "su_collectedEnergy",
- waves_completed = "su_waves_completed",
- },
- index = 15,
- initialView = true,
- kill_bonus_assist_factor = 0,
- kill_bonus_factor = 2,
- kill_bonus_floor = 2,
- kill_bonus_type = "energy",
- logic = {
- "adaptWaveToPlayers",
- "allowUseOfSpawnPoints",
- },
- main_stat = "collectedEnergy",
- markers = {
- airDrop = {...},
- airRaid = {...},
- },
- minAverageValue = 100,
- mode_objective = "survival",
- mode_prefix = "su",
- monsterTeam = "waves",
- music = {
- offers = "Elevator Music",
- },
- parameters = {
- musicTheme = {...},
- specialTheme = {...},
- waveTheme = {...},
- },
- parametersOrder = {
- "musicTheme",
- "waveTheme",
- "specialTheme",
- },
- phases = {
- "waiting",
- "preMatch",
- "match",
- "continue",
- "postMatch",
- continue = {...},
- match = {...},
- postMatch = {...},
- preMatch = {...},
- waiting = {...},
- },
- playerStartVolts = 100,
- presetClean = {
- specialTheme = "basic",
- waveTheme = "crazyBosses",
- },
- presets = {
- },
- presetsOrder = {
- "default",
- "custom1",
- "custom2",
- "custom3",
- },
- respawnDelay = 2,
- settings = {
- global = {...},
- mode = {...},
- mode_editor = {...},
- special = {...},
- },
- states = {
- "addJoinedPlayerStartingVolts",
- "despawnLeavingPlayerActors",
- "setupWaveTheme",
- "setupSpecialTheme",
- "useScoreHud",
- "instantlyConvertRespawnCells",
- "saveComboHistory",
- "distributeHeroKillBonus",
- },
- tag = "Survival",
- teams = {
- "waves",
- },
- waveCategory = "survival",
- waveLevelVoltsReward = 25,
- waveVoltsReward = 50,
- },
- tutorial = {
- alwaysReady = true,
- camera = {
- preset = "adventure",
- },
- emoteRoot = "tut",
- index = 8,
- initialView = true,
- logic = {
- "spawnAtCheckpointOrFriends",
- "allowStoredActor",
- "usePlayerOffersToCreateHero",
- "convertLootInstantly",
- },
- maxHelpers = 3,
- mode_prefix = "tut",
- respawnProtection = 0.5,
- states = {
- "shareCheckpointsWithFriends",
- "despawnLeavingPlayerActors",
- "offerJoinedTeamPlayerActors",
- "offerJoinedPlayerTeams",
- },
- },
- }
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