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SkyHighGam3r

PPSSPP Crash Color

Jun 29th, 2018
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  1. [INFO] RetroArch 1.7.3 (Git 04311695aa)
  2. [INFO] === Build =======================================
  3. [INFO] Version: 1.7.3
  4. [INFO] Git: 04311695aa
  5. [INFO] =================================================
  6. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  7. [INFO] Version of libretro API: 1
  8. [INFO] Compiled against API: 1
  9. [INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
  10. [INFO] [Video]: Video @ fullscreen
  11. [INFO] [GL]: Found GL context: wgl
  12. [INFO] [GL]: Detecting screen resolution 1280x720.
  13. [INFO] [WGL]: wglSwapInterval(1)
  14. [INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon (TM) R9 390 Series.
  15. [INFO] [GL]: Version: 4.5.13507 Compatibility Profile/Debug Context 23.20.15033.1003.
  16. [INFO] [GL]: Supported extensions:
  17. [INFO] GL_AMDX_debug_output
  18. [INFO] GL_AMD_blend_minmax_factor
  19. [INFO] GL_AMD_conservative_depth
  20. [INFO] GL_AMD_debug_output
  21. [INFO] GL_AMD_depth_clamp_separate
  22. [INFO] GL_AMD_draw_buffers_blend
  23. [INFO] GL_AMD_framebuffer_sample_positions
  24. [INFO] GL_AMD_gcn_shader
  25. [INFO] GL_AMD_gpu_shader_int64
  26. [INFO] GL_AMD_interleaved_elements
  27. [INFO] GL_AMD_multi_draw_indirect
  28. [INFO] GL_AMD_name_gen_delete
  29. [INFO] GL_AMD_occlusion_query_event
  30. [INFO] GL_AMD_performance_monitor
  31. [INFO] GL_AMD_pinned_memory
  32. [INFO] GL_AMD_query_buffer_object
  33. [INFO] GL_AMD_sample_positions
  34. [INFO] GL_AMD_seamless_cubemap_per_texture
  35. [INFO] GL_AMD_shader_atomic_counter_ops
  36. [INFO] GL_AMD_shader_stencil_export
  37. [INFO] GL_AMD_shader_stencil_value_export
  38. [INFO] GL_AMD_shader_trace
  39. [INFO] GL_AMD_shader_trinary_minmax
  40. [INFO] GL_AMD_sparse_texture
  41. [INFO] GL_AMD_sparse_texture_pool
  42. [INFO] GL_AMD_stencil_operation_extended
  43. [INFO] GL_AMD_texture_cube_map_array
  44. [INFO] GL_AMD_texture_texture4
  45. [INFO] GL_AMD_transform_feedback3_lines_triangles
  46. [INFO] GL_AMD_transform_feedback4
  47. [INFO] GL_AMD_vertex_shader_layer
  48. [INFO] GL_AMD_vertex_shader_viewport_index
  49. [INFO] GL_ARB_ES2_compatibility
  50. [INFO] GL_ARB_ES3_1_compatibility
  51. [INFO] GL_ARB_ES3_compatibility
  52. [INFO] GL_ARB_arrays_of_arrays
  53. [INFO] GL_ARB_base_instance
  54. [INFO] GL_ARB_bindless_texture
  55. [INFO] GL_ARB_blend_func_extended
  56. [INFO] GL_ARB_buffer_storage
  57. [INFO] GL_ARB_clear_buffer_object
  58. [INFO] GL_ARB_clear_texture
  59. [INFO] GL_ARB_clip_control
  60. [INFO] GL_ARB_color_buffer_float
  61. [INFO] GL_ARB_compatibility
  62. [INFO] GL_ARB_compressed_texture_pixel_storage
  63. [INFO] GL_ARB_compute_shader
  64. [INFO] GL_ARB_conditional_render_inverted
  65. [INFO] GL_ARB_conservative_depth
  66. [INFO] GL_ARB_copy_buffer
  67. [INFO] GL_ARB_copy_image
  68. [INFO] GL_ARB_cull_distance
  69. [INFO] GL_ARB_debug_output
  70. [INFO] GL_ARB_depth_buffer_float
  71. [INFO] GL_ARB_depth_clamp
  72. [INFO] GL_ARB_depth_texture
  73. [INFO] GL_ARB_derivative_control
  74. [INFO] GL_ARB_direct_state_access
  75. [INFO] GL_ARB_draw_buffers
  76. [INFO] GL_ARB_draw_buffers_blend
  77. [INFO] GL_ARB_draw_elements_base_vertex
  78. [INFO] GL_ARB_draw_indirect
  79. [INFO] GL_ARB_draw_instanced
  80. [INFO] GL_ARB_enhanced_layouts
  81. [INFO] GL_ARB_explicit_attrib_location
  82. [INFO] GL_ARB_explicit_uniform_location
  83. [INFO] GL_ARB_fragment_coord_conventions
  84. [INFO] GL_ARB_fragment_layer_viewport
  85. [INFO] GL_ARB_fragment_program
  86. [INFO] GL_ARB_fragment_program_shadow
  87. [INFO] GL_ARB_fragment_shader
  88. [INFO] GL_ARB_framebuffer_no_attachments
  89. [INFO] GL_ARB_framebuffer_object
  90. [INFO] GL_ARB_framebuffer_sRGB
  91. [INFO] GL_ARB_geometry_shader4
  92. [INFO] GL_ARB_get_program_binary
  93. [INFO] GL_ARB_get_texture_sub_image
  94. [INFO] GL_ARB_gl_spirv
  95. [INFO] GL_ARB_gpu_shader5
  96. [INFO] GL_ARB_gpu_shader_fp64
  97. [INFO] GL_ARB_half_float_pixel
  98. [INFO] GL_ARB_half_float_vertex
  99. [INFO] GL_ARB_imaging
  100. [INFO] GL_ARB_indirect_parameters
  101. [INFO] GL_ARB_instanced_arrays
  102. [INFO] GL_ARB_internalformat_query
  103. [INFO] GL_ARB_internalformat_query2
  104. [INFO] GL_ARB_invalidate_subdata
  105. [INFO] GL_ARB_map_buffer_alignment
  106. [INFO] GL_ARB_map_buffer_range
  107. [INFO] GL_ARB_multi_bind
  108. [INFO] GL_ARB_multi_draw_indirect
  109. [INFO] GL_ARB_multisample
  110. [INFO] GL_ARB_multitexture
  111. [INFO] GL_ARB_occlusion_query
  112. [INFO] GL_ARB_occlusion_query2
  113. [INFO] GL_ARB_pipeline_statistics_query
  114. [INFO] GL_ARB_pixel_buffer_object
  115. [INFO] GL_ARB_point_parameters
  116. [INFO] GL_ARB_point_sprite
  117. [INFO] GL_ARB_program_interface_query
  118. [INFO] GL_ARB_provoking_vertex
  119. [INFO] GL_ARB_query_buffer_object
  120. [INFO] GL_ARB_robust_buffer_access_behavior
  121. [INFO] GL_ARB_sample_shading
  122. [INFO] GL_ARB_sampler_objects
  123. [INFO] GL_ARB_seamless_cube_map
  124. [INFO] GL_ARB_seamless_cubemap_per_texture
  125. [INFO] GL_ARB_separate_shader_objects
  126. [INFO] GL_ARB_shader_atomic_counters
  127. [INFO] GL_ARB_shader_ballot
  128. [INFO] GL_ARB_shader_bit_encoding
  129. [INFO] GL_ARB_shader_draw_parameters
  130. [INFO] GL_ARB_shader_group_vote
  131. [INFO] GL_ARB_shader_image_load_store
  132. [INFO] GL_ARB_shader_image_size
  133. [INFO] GL_ARB_shader_objects
  134. [INFO] GL_ARB_shader_precision
  135. [INFO] GL_ARB_shader_stencil_export
  136. [INFO] GL_ARB_shader_storage_buffer_object
  137. [INFO] GL_ARB_shader_subroutine
  138. [INFO] GL_ARB_shader_texture_image_samples
  139. [INFO] GL_ARB_shader_texture_lod
  140. [INFO] GL_ARB_shader_viewport_layer_array
  141. [INFO] GL_ARB_shading_language_100
  142. [INFO] GL_ARB_shading_language_420pack
  143. [INFO] GL_ARB_shading_language_packing
  144. [INFO] GL_ARB_shadow
  145. [INFO] GL_ARB_shadow_ambient
  146. [INFO] GL_ARB_sparse_buffer
  147. [INFO] GL_ARB_sparse_texture
  148. [INFO] GL_ARB_spirv_extensions
  149. [INFO] GL_ARB_stencil_texturing
  150. [INFO] GL_ARB_sync
  151. [INFO] GL_ARB_tessellation_shader
  152. [INFO] GL_ARB_texture_barrier
  153. [INFO] GL_ARB_texture_border_clamp
  154. [INFO] GL_ARB_texture_buffer_object
  155. [INFO] GL_ARB_texture_buffer_object_rgb32
  156. [INFO] GL_ARB_texture_buffer_range
  157. [INFO] GL_ARB_texture_compression
  158. [INFO] GL_ARB_texture_compression_bptc
  159. [INFO] GL_ARB_texture_compression_rgtc
  160. [INFO] GL_ARB_texture_cube_map
  161. [INFO] GL_ARB_texture_cube_map_array
  162. [INFO] GL_ARB_texture_env_add
  163. [INFO] GL_ARB_texture_env_combine
  164. [INFO] GL_ARB_texture_env_crossbar
  165. [INFO] GL_ARB_texture_env_dot3
  166. [INFO] GL_ARB_texture_float
  167. [INFO] GL_ARB_texture_gather
  168. [INFO] GL_ARB_texture_mirror_clamp_to_edge
  169. [INFO] GL_ARB_texture_mirrored_repeat
  170. [INFO] GL_ARB_texture_multisample
  171. [INFO] GL_ARB_texture_non_power_of_two
  172. [INFO] GL_ARB_texture_query_levels
  173. [INFO] GL_ARB_texture_query_lod
  174. [INFO] GL_ARB_texture_rectangle
  175. [INFO] GL_ARB_texture_rg
  176. [INFO] GL_ARB_texture_rgb10_a2ui
  177. [INFO] GL_ARB_texture_snorm
  178. [INFO] GL_ARB_texture_stencil8
  179. [INFO] GL_ARB_texture_storage
  180. [INFO] GL_ARB_texture_storage_multisample
  181. [INFO] GL_ARB_texture_swizzle
  182. [INFO] GL_ARB_texture_view
  183. [INFO] GL_ARB_timer_query
  184. [INFO] GL_ARB_transform_feedback2
  185. [INFO] GL_ARB_transform_feedback3
  186. [INFO] GL_ARB_transform_feedback_instanced
  187. [INFO] GL_ARB_transform_feedback_overflow_query
  188. [INFO] GL_ARB_transpose_matrix
  189. [INFO] GL_ARB_uniform_buffer_object
  190. [INFO] GL_ARB_vertex_array_bgra
  191. [INFO] GL_ARB_vertex_array_object
  192. [INFO] GL_ARB_vertex_attrib_64bit
  193. [INFO] GL_ARB_vertex_attrib_binding
  194. [INFO] GL_ARB_vertex_buffer_object
  195. [INFO] GL_ARB_vertex_program
  196. [INFO] GL_ARB_vertex_shader
  197. [INFO] GL_ARB_vertex_type_10f_11f_11f_rev
  198. [INFO] GL_ARB_vertex_type_2_10_10_10_rev
  199. [INFO] GL_ARB_viewport_array
  200. [INFO] GL_ARB_window_pos
  201. [INFO] GL_ATI_draw_buffers
  202. [INFO] GL_ATI_envmap_bumpmap
  203. [INFO] GL_ATI_fragment_shader
  204. [INFO] GL_ATI_separate_stencil
  205. [INFO] GL_ATI_texture_compression_3dc
  206. [INFO] GL_ATI_texture_env_combine3
  207. [INFO] GL_ATI_texture_float
  208. [INFO] GL_ATI_texture_mirror_once
  209. [INFO] GL_EXT_abgr
  210. [INFO] GL_EXT_bgra
  211. [INFO] GL_EXT_bindable_uniform
  212. [INFO] GL_EXT_blend_color
  213. [INFO] GL_EXT_blend_equation_separate
  214. [INFO] GL_EXT_blend_func_separate
  215. [INFO] GL_EXT_blend_minmax
  216. [INFO] GL_EXT_blend_subtract
  217. [INFO] GL_EXT_compiled_vertex_array
  218. [INFO] GL_EXT_copy_buffer
  219. [INFO] GL_EXT_copy_texture
  220. [INFO] GL_EXT_depth_bounds_test
  221. [INFO] GL_EXT_direct_state_access
  222. [INFO] GL_EXT_draw_buffers2
  223. [INFO] GL_EXT_draw_instanced
  224. [INFO] GL_EXT_draw_range_elements
  225. [INFO] GL_EXT_fog_coord
  226. [INFO] GL_EXT_framebuffer_blit
  227. [INFO] GL_EXT_framebuffer_multisample
  228. [INFO] GL_EXT_framebuffer_object
  229. [INFO] GL_EXT_framebuffer_sRGB
  230. [INFO] GL_EXT_geometry_shader4
  231. [INFO] GL_EXT_gpu_program_parameters
  232. [INFO] GL_EXT_gpu_shader4
  233. [INFO] GL_EXT_histogram
  234. [INFO] GL_EXT_multi_draw_arrays
  235. [INFO] GL_EXT_packed_depth_stencil
  236. [INFO] GL_EXT_packed_float
  237. [INFO] GL_EXT_packed_pixels
  238. [INFO] GL_EXT_pixel_buffer_object
  239. [INFO] GL_EXT_point_parameters
  240. [INFO] GL_EXT_polygon_offset_clamp
  241. [INFO] GL_EXT_provoking_vertex
  242. [INFO] GL_EXT_rescale_normal
  243. [INFO] GL_EXT_secondary_color
  244. [INFO] GL_EXT_separate_specular_color
  245. [INFO] GL_EXT_shader_image_load_store
  246. [INFO] GL_EXT_shader_integer_mix
  247. [INFO] GL_EXT_shadow_funcs
  248. [INFO] GL_EXT_stencil_wrap
  249. [INFO] GL_EXT_subtexture
  250. [INFO] GL_EXT_texgen_reflection
  251. [INFO] GL_EXT_texture3D
  252. [INFO] GL_EXT_texture_array
  253. [INFO] GL_EXT_texture_buffer_object
  254. [INFO] GL_EXT_texture_compression_bptc
  255. [INFO] GL_EXT_texture_compression_latc
  256. [INFO] GL_EXT_texture_compression_rgtc
  257. [INFO] GL_EXT_texture_compression_s3tc
  258. [INFO] GL_EXT_texture_cube_map
  259. [INFO] GL_EXT_texture_edge_clamp
  260. [INFO] GL_EXT_texture_env_add
  261. [INFO] GL_EXT_texture_env_combine
  262. [INFO] GL_EXT_texture_env_dot3
  263. [INFO] GL_EXT_texture_filter_anisotropic
  264. [INFO] GL_EXT_texture_integer
  265. [INFO] GL_EXT_texture_lod
  266. [INFO] GL_EXT_texture_lod_bias
  267. [INFO] GL_EXT_texture_mirror_clamp
  268. [INFO] GL_EXT_texture_object
  269. [INFO] GL_EXT_texture_rectangle
  270. [INFO] GL_EXT_texture_sRGB
  271. [INFO] GL_EXT_texture_sRGB_decode
  272. [INFO] GL_EXT_texture_shared_exponent
  273. [INFO] GL_EXT_texture_snorm
  274. [INFO] GL_EXT_texture_storage
  275. [INFO] GL_EXT_texture_swizzle
  276. [INFO] GL_EXT_timer_query
  277. [INFO] GL_EXT_transform_feedback
  278. [INFO] GL_EXT_vertex_array
  279. [INFO] GL_EXT_vertex_array_bgra
  280. [INFO] GL_EXT_vertex_attrib_64bit
  281. [INFO] GL_IBM_texture_mirrored_repeat
  282. [INFO] GL_INTEL_fragment_shader_ordering
  283. [INFO] GL_KHR_context_flush_control
  284. [INFO] GL_KHR_debug
  285. [INFO] GL_KHR_no_error
  286. [INFO] GL_KHR_robust_buffer_access_behavior
  287. [INFO] GL_KHR_robustness
  288. [INFO] GL_KTX_buffer_region
  289. [INFO] GL_NV_alpha_to_coverage_dither_control
  290. [INFO] GL_NV_blend_square
  291. [INFO] GL_NV_conditional_render
  292. [INFO] GL_NV_copy_depth_to_color
  293. [INFO] GL_NV_copy_image
  294. [INFO] GL_NV_depth_buffer_float
  295. [INFO] GL_NV_explicit_multisample
  296. [INFO] GL_NV_float_buffer
  297. [INFO] GL_NV_half_float
  298. [INFO] GL_NV_primitive_restart
  299. [INFO] GL_NV_texgen_reflection
  300. [INFO] GL_NV_texture_barrier
  301. [INFO] GL_OES_EGL_image
  302. [INFO] GL_SGIS_generate_mipmap
  303. [INFO] GL_SGIS_texture_edge_clamp
  304. [INFO] GL_SGIS_texture_lod
  305. [INFO] GL_SUN_multi_draw_arrays
  306. [INFO] GL_WIN_swap_hint
  307. [INFO] WGL_EXT_swap_control
  308. [INFO] [GL]: Using resolution 1280x720
  309. [INFO] [GL]: Default shader backend found: glsl.
  310. [INFO] [Shader driver]: Using GLSL shader backend.
  311. [INFO] [GLSL]: Checking GLSL shader support ...
  312. [WARN] [GL]: Stock GLSL shaders will be used.
  313. [INFO] [GLSL]: Found GLSL vertex shader.
  314. [INFO] [GLSL]: Found GLSL fragment shader.
  315. [INFO] [GLSL]: Linking GLSL program.
  316. [INFO] [GLSL]: Found GLSL vertex shader.
  317. [INFO] [GLSL]: Found GLSL fragment shader.
  318. [INFO] [GLSL]: Linking GLSL program.
  319. [INFO] [GLSL]: Found GLSL vertex shader.
  320. [INFO] [GLSL]: Found GLSL fragment shader.
  321. [INFO] [GLSL]: Linking GLSL program.
  322. [INFO] Resetting shader to defaults ...
  323. [INFO] [GL]: Using 4 textures.
  324. [INFO] [GL]: Loaded 1 program(s).
  325. [INFO] [XInput]: Found XInput v1.4.
  326. [INFO] [XInput]: Found controller, user #0
  327. [INFO] [XInput]: Pads connected: 1
  328. [INFO] [DINPUT]: Enumerating joypads ...
  329. [INFO] [DINPUT]: Device #0 PID: {02E0} VID:{045E}
  330. [INFO] [DINPUT]: Done enumerating joypads ...
  331. [INFO] [XInput]: Attempting autoconf for "XInput Controller (User 1)", user #0
  332. [INFO] [DINPUT]: Found XInput pad at index 0 (DINPUT index 0)
  333. [INFO] [XInput]: Found VID/PID (045E/02E0) from DINPUT index 0 for "XInput Controller (User 1)", user #0
  334. [INFO] [XInput]: Attempting autoconf for user #1
  335. [INFO] [XInput]: Attempting autoconf for user #2
  336. [INFO] [XInput]: Attempting autoconf for user #3
  337. [INFO] [XInput]: Attempting autoconf for user #4
  338. [INFO] [XInput]: Attempting autoconf for user #5
  339. [INFO] [XInput]: Attempting autoconf for user #6
  340. [INFO] [XInput]: Attempting autoconf for user #7
  341. [INFO] [XInput]: Attempting autoconf for user #8
  342. [INFO] [XInput]: Attempting autoconf for user #9
  343. [INFO] [XInput]: Attempting autoconf for user #10
  344. [INFO] [XInput]: Attempting autoconf for user #11
  345. [INFO] [XInput]: Attempting autoconf for user #12
  346. [INFO] [XInput]: Attempting autoconf for user #13
  347. [INFO] [XInput]: Attempting autoconf for user #14
  348. [INFO] [XInput]: Attempting autoconf for user #15
  349. [INFO] [Joypad]: Found joypad driver: "xinput".
  350. [INFO] [Font]: Using font rendering backend: freetype.
  351. [INFO] [Video]: Found display server: win32
  352. [INFO] Found shader "W:\Emulators\retroarch\shaders\1 - PVM.glslp"
  353. [INFO] Found shader "W:\Emulators\retroarch\shaders\2 - CRT.glslp"
  354. [INFO] Found shader "W:\Emulators\retroarch\shaders\3 - HDTV.glslp"
  355. [INFO] Found shader "W:\Emulators\retroarch\shaders\4 - Handheld.glslp"
  356. [INFO] Found shader "W:\Emulators\retroarch\shaders\retroarch.glslp"
  357. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  358. [INFO] [LED]: LED driver = 'null' 0000000000A5C600
  359. [INFO] [MIDI]: Initializing ...
  360. [INFO] [MIDI]: Input disabled.
  361. [INFO] [MIDI]: Output disabled.
  362. [INFO] [MIDI]: Initialized "winmm" driver.
  363. [ERROR] Implementation uses threaded audio. Cannot use rewind..
  364. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  365. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  366. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  367. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  368. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  369. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  370. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  371. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  372. [INFO] SRAM will not be saved.
  373. [INFO] Loading history file: [W:\Emulators\retroarch\content_history.lpl].
  374. [INFO] Loading history file: [W:\Emulators\retroarch\content_favorites.lpl].
  375. [INFO] Loading history file: [W:\Emulators\retroarch\content_music_history.lpl].
  376. [INFO] Loading history file: [W:\Emulators\retroarch\content_video_history.lpl].
  377. [INFO] Loading history file: [W:\Emulators\retroarch\content_image_history.lpl].
  378. [INFO] [GL]: VSync => on
  379. [INFO] [WGL]: wglSwapInterval(1)
  380. [INFO] [GL]: VSync => on
  381. [INFO] [WGL]: wglSwapInterval(1)
  382. [INFO] Using content: W:\Games\Handhelds\Sony PSP\Tekken 5 - Dark Resurrection.cso.
  383. [INFO] arg #0: retroarch
  384. [INFO] arg #1: W:\Games\Handhelds\Sony PSP\Tekken 5 - Dark Resurrection.cso
  385. [INFO] arg #2: -s
  386. [INFO] arg #3: W:\Emulators\retroarch\saves
  387. [INFO] arg #4: -S
  388. [INFO] arg #5: W:\Emulators\retroarch\states
  389. [INFO] arg #6: -c
  390. [INFO] arg #7: W:\Emulators\retroarch\retroarch.cfg
  391. [INFO] arg #8: -L
  392. [INFO] arg #9: W:\Emulators\RetroArch\cores\ppsspp_libretro.dll
  393. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  394. [INFO] Set config file to : W:\Emulators\retroarch\retroarch.cfg
  395. [INFO] RetroArch 1.7.3 (Git 04311695aa)
  396. [INFO] Redirecting save file to "W:\Games\Handhelds\Sony PSP\Tekken 5 - Dark Resurrection.srm".
  397. [INFO] Redirecting savestate to "W:\Games\Handhelds\Sony PSP\Tekken 5 - Dark Resurrection.state".
  398. [INFO] === Build =======================================
  399. [INFO] Version: 1.7.3
  400. [INFO] Git: 04311695aa
  401. [INFO] =================================================
  402. [INFO] Loading dynamic libretro core from: "W:\Emulators\RetroArch\cores\ppsspp_libretro.dll"
  403. [INFO] [overrides] core-specific overrides found at W:\Emulators\retroarch\config\PPSSPP\PPSSPP.cfg.
  404. [INFO] [overrides] no content-dir-specific overrides found at W:\Emulators\retroarch\config\PPSSPP\Sony PSP.cfg.
  405. [INFO] [overrides] no game-specific overrides found at W:\Emulators\retroarch\config\PPSSPP\Tekken 5 - Dark Resurrection.cfg.
  406. [INFO] Config: appending config "W:\Emulators\retroarch\config\PPSSPP\PPSSPP.cfg"
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