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- [INFO] RetroArch 1.7.3 (Git 04311695aa)
- [INFO] === Build =======================================
- [INFO] Version: 1.7.3
- [INFO] Git: 04311695aa
- [INFO] =================================================
- [INFO] Environ SET_PIXEL_FORMAT: RGB565.
- [INFO] Version of libretro API: 1
- [INFO] Compiled against API: 1
- [INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
- [INFO] [Video]: Video @ fullscreen
- [INFO] [GL]: Found GL context: wgl
- [INFO] [GL]: Detecting screen resolution 1280x720.
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon (TM) R9 390 Series.
- [INFO] [GL]: Version: 4.5.13507 Compatibility Profile/Debug Context 23.20.15033.1003.
- [INFO] [GL]: Supported extensions:
- [INFO] GL_AMDX_debug_output
- [INFO] GL_AMD_blend_minmax_factor
- [INFO] GL_AMD_conservative_depth
- [INFO] GL_AMD_debug_output
- [INFO] GL_AMD_depth_clamp_separate
- [INFO] GL_AMD_draw_buffers_blend
- [INFO] GL_AMD_framebuffer_sample_positions
- [INFO] GL_AMD_gcn_shader
- [INFO] GL_AMD_gpu_shader_int64
- [INFO] GL_AMD_interleaved_elements
- [INFO] GL_AMD_multi_draw_indirect
- [INFO] GL_AMD_name_gen_delete
- [INFO] GL_AMD_occlusion_query_event
- [INFO] GL_AMD_performance_monitor
- [INFO] GL_AMD_pinned_memory
- [INFO] GL_AMD_query_buffer_object
- [INFO] GL_AMD_sample_positions
- [INFO] GL_AMD_seamless_cubemap_per_texture
- [INFO] GL_AMD_shader_atomic_counter_ops
- [INFO] GL_AMD_shader_stencil_export
- [INFO] GL_AMD_shader_stencil_value_export
- [INFO] GL_AMD_shader_trace
- [INFO] GL_AMD_shader_trinary_minmax
- [INFO] GL_AMD_sparse_texture
- [INFO] GL_AMD_sparse_texture_pool
- [INFO] GL_AMD_stencil_operation_extended
- [INFO] GL_AMD_texture_cube_map_array
- [INFO] GL_AMD_texture_texture4
- [INFO] GL_AMD_transform_feedback3_lines_triangles
- [INFO] GL_AMD_transform_feedback4
- [INFO] GL_AMD_vertex_shader_layer
- [INFO] GL_AMD_vertex_shader_viewport_index
- [INFO] GL_ARB_ES2_compatibility
- [INFO] GL_ARB_ES3_1_compatibility
- [INFO] GL_ARB_ES3_compatibility
- [INFO] GL_ARB_arrays_of_arrays
- [INFO] GL_ARB_base_instance
- [INFO] GL_ARB_bindless_texture
- [INFO] GL_ARB_blend_func_extended
- [INFO] GL_ARB_buffer_storage
- [INFO] GL_ARB_clear_buffer_object
- [INFO] GL_ARB_clear_texture
- [INFO] GL_ARB_clip_control
- [INFO] GL_ARB_color_buffer_float
- [INFO] GL_ARB_compatibility
- [INFO] GL_ARB_compressed_texture_pixel_storage
- [INFO] GL_ARB_compute_shader
- [INFO] GL_ARB_conditional_render_inverted
- [INFO] GL_ARB_conservative_depth
- [INFO] GL_ARB_copy_buffer
- [INFO] GL_ARB_copy_image
- [INFO] GL_ARB_cull_distance
- [INFO] GL_ARB_debug_output
- [INFO] GL_ARB_depth_buffer_float
- [INFO] GL_ARB_depth_clamp
- [INFO] GL_ARB_depth_texture
- [INFO] GL_ARB_derivative_control
- [INFO] GL_ARB_direct_state_access
- [INFO] GL_ARB_draw_buffers
- [INFO] GL_ARB_draw_buffers_blend
- [INFO] GL_ARB_draw_elements_base_vertex
- [INFO] GL_ARB_draw_indirect
- [INFO] GL_ARB_draw_instanced
- [INFO] GL_ARB_enhanced_layouts
- [INFO] GL_ARB_explicit_attrib_location
- [INFO] GL_ARB_explicit_uniform_location
- [INFO] GL_ARB_fragment_coord_conventions
- [INFO] GL_ARB_fragment_layer_viewport
- [INFO] GL_ARB_fragment_program
- [INFO] GL_ARB_fragment_program_shadow
- [INFO] GL_ARB_fragment_shader
- [INFO] GL_ARB_framebuffer_no_attachments
- [INFO] GL_ARB_framebuffer_object
- [INFO] GL_ARB_framebuffer_sRGB
- [INFO] GL_ARB_geometry_shader4
- [INFO] GL_ARB_get_program_binary
- [INFO] GL_ARB_get_texture_sub_image
- [INFO] GL_ARB_gl_spirv
- [INFO] GL_ARB_gpu_shader5
- [INFO] GL_ARB_gpu_shader_fp64
- [INFO] GL_ARB_half_float_pixel
- [INFO] GL_ARB_half_float_vertex
- [INFO] GL_ARB_imaging
- [INFO] GL_ARB_indirect_parameters
- [INFO] GL_ARB_instanced_arrays
- [INFO] GL_ARB_internalformat_query
- [INFO] GL_ARB_internalformat_query2
- [INFO] GL_ARB_invalidate_subdata
- [INFO] GL_ARB_map_buffer_alignment
- [INFO] GL_ARB_map_buffer_range
- [INFO] GL_ARB_multi_bind
- [INFO] GL_ARB_multi_draw_indirect
- [INFO] GL_ARB_multisample
- [INFO] GL_ARB_multitexture
- [INFO] GL_ARB_occlusion_query
- [INFO] GL_ARB_occlusion_query2
- [INFO] GL_ARB_pipeline_statistics_query
- [INFO] GL_ARB_pixel_buffer_object
- [INFO] GL_ARB_point_parameters
- [INFO] GL_ARB_point_sprite
- [INFO] GL_ARB_program_interface_query
- [INFO] GL_ARB_provoking_vertex
- [INFO] GL_ARB_query_buffer_object
- [INFO] GL_ARB_robust_buffer_access_behavior
- [INFO] GL_ARB_sample_shading
- [INFO] GL_ARB_sampler_objects
- [INFO] GL_ARB_seamless_cube_map
- [INFO] GL_ARB_seamless_cubemap_per_texture
- [INFO] GL_ARB_separate_shader_objects
- [INFO] GL_ARB_shader_atomic_counters
- [INFO] GL_ARB_shader_ballot
- [INFO] GL_ARB_shader_bit_encoding
- [INFO] GL_ARB_shader_draw_parameters
- [INFO] GL_ARB_shader_group_vote
- [INFO] GL_ARB_shader_image_load_store
- [INFO] GL_ARB_shader_image_size
- [INFO] GL_ARB_shader_objects
- [INFO] GL_ARB_shader_precision
- [INFO] GL_ARB_shader_stencil_export
- [INFO] GL_ARB_shader_storage_buffer_object
- [INFO] GL_ARB_shader_subroutine
- [INFO] GL_ARB_shader_texture_image_samples
- [INFO] GL_ARB_shader_texture_lod
- [INFO] GL_ARB_shader_viewport_layer_array
- [INFO] GL_ARB_shading_language_100
- [INFO] GL_ARB_shading_language_420pack
- [INFO] GL_ARB_shading_language_packing
- [INFO] GL_ARB_shadow
- [INFO] GL_ARB_shadow_ambient
- [INFO] GL_ARB_sparse_buffer
- [INFO] GL_ARB_sparse_texture
- [INFO] GL_ARB_spirv_extensions
- [INFO] GL_ARB_stencil_texturing
- [INFO] GL_ARB_sync
- [INFO] GL_ARB_tessellation_shader
- [INFO] GL_ARB_texture_barrier
- [INFO] GL_ARB_texture_border_clamp
- [INFO] GL_ARB_texture_buffer_object
- [INFO] GL_ARB_texture_buffer_object_rgb32
- [INFO] GL_ARB_texture_buffer_range
- [INFO] GL_ARB_texture_compression
- [INFO] GL_ARB_texture_compression_bptc
- [INFO] GL_ARB_texture_compression_rgtc
- [INFO] GL_ARB_texture_cube_map
- [INFO] GL_ARB_texture_cube_map_array
- [INFO] GL_ARB_texture_env_add
- [INFO] GL_ARB_texture_env_combine
- [INFO] GL_ARB_texture_env_crossbar
- [INFO] GL_ARB_texture_env_dot3
- [INFO] GL_ARB_texture_float
- [INFO] GL_ARB_texture_gather
- [INFO] GL_ARB_texture_mirror_clamp_to_edge
- [INFO] GL_ARB_texture_mirrored_repeat
- [INFO] GL_ARB_texture_multisample
- [INFO] GL_ARB_texture_non_power_of_two
- [INFO] GL_ARB_texture_query_levels
- [INFO] GL_ARB_texture_query_lod
- [INFO] GL_ARB_texture_rectangle
- [INFO] GL_ARB_texture_rg
- [INFO] GL_ARB_texture_rgb10_a2ui
- [INFO] GL_ARB_texture_snorm
- [INFO] GL_ARB_texture_stencil8
- [INFO] GL_ARB_texture_storage
- [INFO] GL_ARB_texture_storage_multisample
- [INFO] GL_ARB_texture_swizzle
- [INFO] GL_ARB_texture_view
- [INFO] GL_ARB_timer_query
- [INFO] GL_ARB_transform_feedback2
- [INFO] GL_ARB_transform_feedback3
- [INFO] GL_ARB_transform_feedback_instanced
- [INFO] GL_ARB_transform_feedback_overflow_query
- [INFO] GL_ARB_transpose_matrix
- [INFO] GL_ARB_uniform_buffer_object
- [INFO] GL_ARB_vertex_array_bgra
- [INFO] GL_ARB_vertex_array_object
- [INFO] GL_ARB_vertex_attrib_64bit
- [INFO] GL_ARB_vertex_attrib_binding
- [INFO] GL_ARB_vertex_buffer_object
- [INFO] GL_ARB_vertex_program
- [INFO] GL_ARB_vertex_shader
- [INFO] GL_ARB_vertex_type_10f_11f_11f_rev
- [INFO] GL_ARB_vertex_type_2_10_10_10_rev
- [INFO] GL_ARB_viewport_array
- [INFO] GL_ARB_window_pos
- [INFO] GL_ATI_draw_buffers
- [INFO] GL_ATI_envmap_bumpmap
- [INFO] GL_ATI_fragment_shader
- [INFO] GL_ATI_separate_stencil
- [INFO] GL_ATI_texture_compression_3dc
- [INFO] GL_ATI_texture_env_combine3
- [INFO] GL_ATI_texture_float
- [INFO] GL_ATI_texture_mirror_once
- [INFO] GL_EXT_abgr
- [INFO] GL_EXT_bgra
- [INFO] GL_EXT_bindable_uniform
- [INFO] GL_EXT_blend_color
- [INFO] GL_EXT_blend_equation_separate
- [INFO] GL_EXT_blend_func_separate
- [INFO] GL_EXT_blend_minmax
- [INFO] GL_EXT_blend_subtract
- [INFO] GL_EXT_compiled_vertex_array
- [INFO] GL_EXT_copy_buffer
- [INFO] GL_EXT_copy_texture
- [INFO] GL_EXT_depth_bounds_test
- [INFO] GL_EXT_direct_state_access
- [INFO] GL_EXT_draw_buffers2
- [INFO] GL_EXT_draw_instanced
- [INFO] GL_EXT_draw_range_elements
- [INFO] GL_EXT_fog_coord
- [INFO] GL_EXT_framebuffer_blit
- [INFO] GL_EXT_framebuffer_multisample
- [INFO] GL_EXT_framebuffer_object
- [INFO] GL_EXT_framebuffer_sRGB
- [INFO] GL_EXT_geometry_shader4
- [INFO] GL_EXT_gpu_program_parameters
- [INFO] GL_EXT_gpu_shader4
- [INFO] GL_EXT_histogram
- [INFO] GL_EXT_multi_draw_arrays
- [INFO] GL_EXT_packed_depth_stencil
- [INFO] GL_EXT_packed_float
- [INFO] GL_EXT_packed_pixels
- [INFO] GL_EXT_pixel_buffer_object
- [INFO] GL_EXT_point_parameters
- [INFO] GL_EXT_polygon_offset_clamp
- [INFO] GL_EXT_provoking_vertex
- [INFO] GL_EXT_rescale_normal
- [INFO] GL_EXT_secondary_color
- [INFO] GL_EXT_separate_specular_color
- [INFO] GL_EXT_shader_image_load_store
- [INFO] GL_EXT_shader_integer_mix
- [INFO] GL_EXT_shadow_funcs
- [INFO] GL_EXT_stencil_wrap
- [INFO] GL_EXT_subtexture
- [INFO] GL_EXT_texgen_reflection
- [INFO] GL_EXT_texture3D
- [INFO] GL_EXT_texture_array
- [INFO] GL_EXT_texture_buffer_object
- [INFO] GL_EXT_texture_compression_bptc
- [INFO] GL_EXT_texture_compression_latc
- [INFO] GL_EXT_texture_compression_rgtc
- [INFO] GL_EXT_texture_compression_s3tc
- [INFO] GL_EXT_texture_cube_map
- [INFO] GL_EXT_texture_edge_clamp
- [INFO] GL_EXT_texture_env_add
- [INFO] GL_EXT_texture_env_combine
- [INFO] GL_EXT_texture_env_dot3
- [INFO] GL_EXT_texture_filter_anisotropic
- [INFO] GL_EXT_texture_integer
- [INFO] GL_EXT_texture_lod
- [INFO] GL_EXT_texture_lod_bias
- [INFO] GL_EXT_texture_mirror_clamp
- [INFO] GL_EXT_texture_object
- [INFO] GL_EXT_texture_rectangle
- [INFO] GL_EXT_texture_sRGB
- [INFO] GL_EXT_texture_sRGB_decode
- [INFO] GL_EXT_texture_shared_exponent
- [INFO] GL_EXT_texture_snorm
- [INFO] GL_EXT_texture_storage
- [INFO] GL_EXT_texture_swizzle
- [INFO] GL_EXT_timer_query
- [INFO] GL_EXT_transform_feedback
- [INFO] GL_EXT_vertex_array
- [INFO] GL_EXT_vertex_array_bgra
- [INFO] GL_EXT_vertex_attrib_64bit
- [INFO] GL_IBM_texture_mirrored_repeat
- [INFO] GL_INTEL_fragment_shader_ordering
- [INFO] GL_KHR_context_flush_control
- [INFO] GL_KHR_debug
- [INFO] GL_KHR_no_error
- [INFO] GL_KHR_robust_buffer_access_behavior
- [INFO] GL_KHR_robustness
- [INFO] GL_KTX_buffer_region
- [INFO] GL_NV_alpha_to_coverage_dither_control
- [INFO] GL_NV_blend_square
- [INFO] GL_NV_conditional_render
- [INFO] GL_NV_copy_depth_to_color
- [INFO] GL_NV_copy_image
- [INFO] GL_NV_depth_buffer_float
- [INFO] GL_NV_explicit_multisample
- [INFO] GL_NV_float_buffer
- [INFO] GL_NV_half_float
- [INFO] GL_NV_primitive_restart
- [INFO] GL_NV_texgen_reflection
- [INFO] GL_NV_texture_barrier
- [INFO] GL_OES_EGL_image
- [INFO] GL_SGIS_generate_mipmap
- [INFO] GL_SGIS_texture_edge_clamp
- [INFO] GL_SGIS_texture_lod
- [INFO] GL_SUN_multi_draw_arrays
- [INFO] GL_WIN_swap_hint
- [INFO] WGL_EXT_swap_control
- [INFO] [GL]: Using resolution 1280x720
- [INFO] [GL]: Default shader backend found: glsl.
- [INFO] [Shader driver]: Using GLSL shader backend.
- [INFO] [GLSL]: Checking GLSL shader support ...
- [WARN] [GL]: Stock GLSL shaders will be used.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Resetting shader to defaults ...
- [INFO] [GL]: Using 4 textures.
- [INFO] [GL]: Loaded 1 program(s).
- [INFO] [XInput]: Found XInput v1.4.
- [INFO] [XInput]: Found controller, user #0
- [INFO] [XInput]: Pads connected: 1
- [INFO] [DINPUT]: Enumerating joypads ...
- [INFO] [DINPUT]: Device #0 PID: {02E0} VID:{045E}
- [INFO] [DINPUT]: Done enumerating joypads ...
- [INFO] [XInput]: Attempting autoconf for "XInput Controller (User 1)", user #0
- [INFO] [DINPUT]: Found XInput pad at index 0 (DINPUT index 0)
- [INFO] [XInput]: Found VID/PID (045E/02E0) from DINPUT index 0 for "XInput Controller (User 1)", user #0
- [INFO] [XInput]: Attempting autoconf for user #1
- [INFO] [XInput]: Attempting autoconf for user #2
- [INFO] [XInput]: Attempting autoconf for user #3
- [INFO] [XInput]: Attempting autoconf for user #4
- [INFO] [XInput]: Attempting autoconf for user #5
- [INFO] [XInput]: Attempting autoconf for user #6
- [INFO] [XInput]: Attempting autoconf for user #7
- [INFO] [XInput]: Attempting autoconf for user #8
- [INFO] [XInput]: Attempting autoconf for user #9
- [INFO] [XInput]: Attempting autoconf for user #10
- [INFO] [XInput]: Attempting autoconf for user #11
- [INFO] [XInput]: Attempting autoconf for user #12
- [INFO] [XInput]: Attempting autoconf for user #13
- [INFO] [XInput]: Attempting autoconf for user #14
- [INFO] [XInput]: Attempting autoconf for user #15
- [INFO] [Joypad]: Found joypad driver: "xinput".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Video]: Found display server: win32
- [INFO] Found shader "W:\Emulators\retroarch\shaders\1 - PVM.glslp"
- [INFO] Found shader "W:\Emulators\retroarch\shaders\2 - CRT.glslp"
- [INFO] Found shader "W:\Emulators\retroarch\shaders\3 - HDTV.glslp"
- [INFO] Found shader "W:\Emulators\retroarch\shaders\4 - Handheld.glslp"
- [INFO] Found shader "W:\Emulators\retroarch\shaders\retroarch.glslp"
- [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
- [INFO] [LED]: LED driver = 'null' 0000000000A5C600
- [INFO] [MIDI]: Initializing ...
- [INFO] [MIDI]: Input disabled.
- [INFO] [MIDI]: Output disabled.
- [INFO] [MIDI]: Initialized "winmm" driver.
- [ERROR] Implementation uses threaded audio. Cannot use rewind..
- [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- [INFO] SRAM will not be saved.
- [INFO] Loading history file: [W:\Emulators\retroarch\content_history.lpl].
- [INFO] Loading history file: [W:\Emulators\retroarch\content_favorites.lpl].
- [INFO] Loading history file: [W:\Emulators\retroarch\content_music_history.lpl].
- [INFO] Loading history file: [W:\Emulators\retroarch\content_video_history.lpl].
- [INFO] Loading history file: [W:\Emulators\retroarch\content_image_history.lpl].
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] Using content: W:\Games\Handhelds\Sony PSP\Tekken 5 - Dark Resurrection.cso.
- [INFO] arg #0: retroarch
- [INFO] arg #1: W:\Games\Handhelds\Sony PSP\Tekken 5 - Dark Resurrection.cso
- [INFO] arg #2: -s
- [INFO] arg #3: W:\Emulators\retroarch\saves
- [INFO] arg #4: -S
- [INFO] arg #5: W:\Emulators\retroarch\states
- [INFO] arg #6: -c
- [INFO] arg #7: W:\Emulators\retroarch\retroarch.cfg
- [INFO] arg #8: -L
- [INFO] arg #9: W:\Emulators\RetroArch\cores\ppsspp_libretro.dll
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] Set config file to : W:\Emulators\retroarch\retroarch.cfg
- [INFO] RetroArch 1.7.3 (Git 04311695aa)
- [INFO] Redirecting save file to "W:\Games\Handhelds\Sony PSP\Tekken 5 - Dark Resurrection.srm".
- [INFO] Redirecting savestate to "W:\Games\Handhelds\Sony PSP\Tekken 5 - Dark Resurrection.state".
- [INFO] === Build =======================================
- [INFO] Version: 1.7.3
- [INFO] Git: 04311695aa
- [INFO] =================================================
- [INFO] Loading dynamic libretro core from: "W:\Emulators\RetroArch\cores\ppsspp_libretro.dll"
- [INFO] [overrides] core-specific overrides found at W:\Emulators\retroarch\config\PPSSPP\PPSSPP.cfg.
- [INFO] [overrides] no content-dir-specific overrides found at W:\Emulators\retroarch\config\PPSSPP\Sony PSP.cfg.
- [INFO] [overrides] no game-specific overrides found at W:\Emulators\retroarch\config\PPSSPP\Tekken 5 - Dark Resurrection.cfg.
- [INFO] Config: appending config "W:\Emulators\retroarch\config\PPSSPP\PPSSPP.cfg"
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