[INFO] RetroArch 1.7.3 (Git 04311695aa) [INFO] === Build ======================================= [INFO] Version: 1.7.3 [INFO] Git: 04311695aa [INFO] ================================================= [INFO] Environ SET_PIXEL_FORMAT: RGB565. [INFO] Version of libretro API: 1 [INFO] Compiled against API: 1 [INFO] [Audio]: Set audio input rate to: 29970.03 Hz. [INFO] [Video]: Video @ fullscreen [INFO] [GL]: Found GL context: wgl [INFO] [GL]: Detecting screen resolution 1280x720. [INFO] [WGL]: wglSwapInterval(1) [INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon (TM) R9 390 Series. [INFO] [GL]: Version: 4.5.13507 Compatibility Profile/Debug Context 23.20.15033.1003. [INFO] [GL]: Supported extensions: [INFO] GL_AMDX_debug_output [INFO] GL_AMD_blend_minmax_factor [INFO] GL_AMD_conservative_depth [INFO] GL_AMD_debug_output [INFO] GL_AMD_depth_clamp_separate [INFO] GL_AMD_draw_buffers_blend [INFO] GL_AMD_framebuffer_sample_positions [INFO] GL_AMD_gcn_shader [INFO] GL_AMD_gpu_shader_int64 [INFO] GL_AMD_interleaved_elements [INFO] GL_AMD_multi_draw_indirect [INFO] GL_AMD_name_gen_delete [INFO] GL_AMD_occlusion_query_event [INFO] GL_AMD_performance_monitor [INFO] GL_AMD_pinned_memory [INFO] GL_AMD_query_buffer_object [INFO] GL_AMD_sample_positions [INFO] GL_AMD_seamless_cubemap_per_texture [INFO] GL_AMD_shader_atomic_counter_ops [INFO] GL_AMD_shader_stencil_export [INFO] GL_AMD_shader_stencil_value_export [INFO] GL_AMD_shader_trace [INFO] GL_AMD_shader_trinary_minmax [INFO] GL_AMD_sparse_texture [INFO] GL_AMD_sparse_texture_pool [INFO] GL_AMD_stencil_operation_extended [INFO] GL_AMD_texture_cube_map_array [INFO] GL_AMD_texture_texture4 [INFO] GL_AMD_transform_feedback3_lines_triangles [INFO] GL_AMD_transform_feedback4 [INFO] GL_AMD_vertex_shader_layer [INFO] GL_AMD_vertex_shader_viewport_index [INFO] GL_ARB_ES2_compatibility [INFO] GL_ARB_ES3_1_compatibility [INFO] GL_ARB_ES3_compatibility [INFO] GL_ARB_arrays_of_arrays [INFO] GL_ARB_base_instance [INFO] GL_ARB_bindless_texture [INFO] GL_ARB_blend_func_extended [INFO] GL_ARB_buffer_storage [INFO] GL_ARB_clear_buffer_object [INFO] GL_ARB_clear_texture [INFO] GL_ARB_clip_control [INFO] GL_ARB_color_buffer_float [INFO] GL_ARB_compatibility [INFO] GL_ARB_compressed_texture_pixel_storage [INFO] GL_ARB_compute_shader [INFO] GL_ARB_conditional_render_inverted [INFO] GL_ARB_conservative_depth [INFO] GL_ARB_copy_buffer [INFO] GL_ARB_copy_image [INFO] GL_ARB_cull_distance [INFO] GL_ARB_debug_output [INFO] GL_ARB_depth_buffer_float [INFO] GL_ARB_depth_clamp [INFO] GL_ARB_depth_texture [INFO] GL_ARB_derivative_control [INFO] GL_ARB_direct_state_access [INFO] GL_ARB_draw_buffers [INFO] GL_ARB_draw_buffers_blend [INFO] GL_ARB_draw_elements_base_vertex [INFO] GL_ARB_draw_indirect [INFO] GL_ARB_draw_instanced [INFO] GL_ARB_enhanced_layouts [INFO] GL_ARB_explicit_attrib_location [INFO] GL_ARB_explicit_uniform_location [INFO] GL_ARB_fragment_coord_conventions [INFO] GL_ARB_fragment_layer_viewport [INFO] GL_ARB_fragment_program [INFO] GL_ARB_fragment_program_shadow [INFO] GL_ARB_fragment_shader [INFO] GL_ARB_framebuffer_no_attachments [INFO] GL_ARB_framebuffer_object [INFO] GL_ARB_framebuffer_sRGB [INFO] GL_ARB_geometry_shader4 [INFO] GL_ARB_get_program_binary [INFO] GL_ARB_get_texture_sub_image [INFO] GL_ARB_gl_spirv [INFO] GL_ARB_gpu_shader5 [INFO] GL_ARB_gpu_shader_fp64 [INFO] GL_ARB_half_float_pixel [INFO] GL_ARB_half_float_vertex [INFO] GL_ARB_imaging [INFO] GL_ARB_indirect_parameters [INFO] GL_ARB_instanced_arrays [INFO] GL_ARB_internalformat_query [INFO] GL_ARB_internalformat_query2 [INFO] GL_ARB_invalidate_subdata [INFO] GL_ARB_map_buffer_alignment [INFO] GL_ARB_map_buffer_range [INFO] GL_ARB_multi_bind [INFO] GL_ARB_multi_draw_indirect [INFO] GL_ARB_multisample [INFO] GL_ARB_multitexture [INFO] GL_ARB_occlusion_query [INFO] GL_ARB_occlusion_query2 [INFO] GL_ARB_pipeline_statistics_query [INFO] GL_ARB_pixel_buffer_object [INFO] GL_ARB_point_parameters [INFO] GL_ARB_point_sprite [INFO] GL_ARB_program_interface_query [INFO] GL_ARB_provoking_vertex [INFO] GL_ARB_query_buffer_object [INFO] GL_ARB_robust_buffer_access_behavior [INFO] GL_ARB_sample_shading [INFO] GL_ARB_sampler_objects [INFO] GL_ARB_seamless_cube_map [INFO] GL_ARB_seamless_cubemap_per_texture [INFO] GL_ARB_separate_shader_objects [INFO] GL_ARB_shader_atomic_counters [INFO] GL_ARB_shader_ballot [INFO] GL_ARB_shader_bit_encoding [INFO] GL_ARB_shader_draw_parameters [INFO] GL_ARB_shader_group_vote [INFO] GL_ARB_shader_image_load_store [INFO] GL_ARB_shader_image_size [INFO] GL_ARB_shader_objects [INFO] GL_ARB_shader_precision [INFO] GL_ARB_shader_stencil_export [INFO] GL_ARB_shader_storage_buffer_object [INFO] GL_ARB_shader_subroutine [INFO] GL_ARB_shader_texture_image_samples [INFO] GL_ARB_shader_texture_lod [INFO] GL_ARB_shader_viewport_layer_array [INFO] GL_ARB_shading_language_100 [INFO] GL_ARB_shading_language_420pack [INFO] GL_ARB_shading_language_packing [INFO] GL_ARB_shadow [INFO] GL_ARB_shadow_ambient [INFO] GL_ARB_sparse_buffer [INFO] GL_ARB_sparse_texture [INFO] GL_ARB_spirv_extensions [INFO] GL_ARB_stencil_texturing [INFO] GL_ARB_sync [INFO] GL_ARB_tessellation_shader [INFO] GL_ARB_texture_barrier [INFO] GL_ARB_texture_border_clamp [INFO] GL_ARB_texture_buffer_object [INFO] GL_ARB_texture_buffer_object_rgb32 [INFO] GL_ARB_texture_buffer_range [INFO] GL_ARB_texture_compression [INFO] GL_ARB_texture_compression_bptc [INFO] GL_ARB_texture_compression_rgtc [INFO] GL_ARB_texture_cube_map [INFO] GL_ARB_texture_cube_map_array [INFO] GL_ARB_texture_env_add [INFO] GL_ARB_texture_env_combine [INFO] GL_ARB_texture_env_crossbar [INFO] GL_ARB_texture_env_dot3 [INFO] GL_ARB_texture_float [INFO] GL_ARB_texture_gather [INFO] GL_ARB_texture_mirror_clamp_to_edge [INFO] GL_ARB_texture_mirrored_repeat [INFO] GL_ARB_texture_multisample [INFO] GL_ARB_texture_non_power_of_two [INFO] GL_ARB_texture_query_levels [INFO] GL_ARB_texture_query_lod [INFO] GL_ARB_texture_rectangle [INFO] GL_ARB_texture_rg [INFO] GL_ARB_texture_rgb10_a2ui [INFO] GL_ARB_texture_snorm [INFO] GL_ARB_texture_stencil8 [INFO] GL_ARB_texture_storage [INFO] GL_ARB_texture_storage_multisample [INFO] GL_ARB_texture_swizzle [INFO] GL_ARB_texture_view [INFO] GL_ARB_timer_query [INFO] GL_ARB_transform_feedback2 [INFO] GL_ARB_transform_feedback3 [INFO] GL_ARB_transform_feedback_instanced [INFO] GL_ARB_transform_feedback_overflow_query [INFO] GL_ARB_transpose_matrix [INFO] GL_ARB_uniform_buffer_object [INFO] GL_ARB_vertex_array_bgra [INFO] GL_ARB_vertex_array_object [INFO] GL_ARB_vertex_attrib_64bit [INFO] GL_ARB_vertex_attrib_binding [INFO] GL_ARB_vertex_buffer_object [INFO] GL_ARB_vertex_program [INFO] GL_ARB_vertex_shader [INFO] GL_ARB_vertex_type_10f_11f_11f_rev [INFO] GL_ARB_vertex_type_2_10_10_10_rev [INFO] GL_ARB_viewport_array [INFO] GL_ARB_window_pos [INFO] GL_ATI_draw_buffers [INFO] GL_ATI_envmap_bumpmap [INFO] GL_ATI_fragment_shader [INFO] GL_ATI_separate_stencil [INFO] GL_ATI_texture_compression_3dc [INFO] GL_ATI_texture_env_combine3 [INFO] GL_ATI_texture_float [INFO] GL_ATI_texture_mirror_once [INFO] GL_EXT_abgr [INFO] GL_EXT_bgra [INFO] GL_EXT_bindable_uniform [INFO] GL_EXT_blend_color [INFO] GL_EXT_blend_equation_separate [INFO] GL_EXT_blend_func_separate [INFO] GL_EXT_blend_minmax [INFO] GL_EXT_blend_subtract [INFO] GL_EXT_compiled_vertex_array [INFO] GL_EXT_copy_buffer [INFO] GL_EXT_copy_texture [INFO] GL_EXT_depth_bounds_test [INFO] GL_EXT_direct_state_access [INFO] GL_EXT_draw_buffers2 [INFO] GL_EXT_draw_instanced [INFO] GL_EXT_draw_range_elements [INFO] GL_EXT_fog_coord [INFO] GL_EXT_framebuffer_blit [INFO] GL_EXT_framebuffer_multisample [INFO] GL_EXT_framebuffer_object [INFO] GL_EXT_framebuffer_sRGB [INFO] GL_EXT_geometry_shader4 [INFO] GL_EXT_gpu_program_parameters [INFO] GL_EXT_gpu_shader4 [INFO] GL_EXT_histogram [INFO] GL_EXT_multi_draw_arrays [INFO] GL_EXT_packed_depth_stencil [INFO] GL_EXT_packed_float [INFO] GL_EXT_packed_pixels [INFO] GL_EXT_pixel_buffer_object [INFO] GL_EXT_point_parameters [INFO] GL_EXT_polygon_offset_clamp [INFO] GL_EXT_provoking_vertex [INFO] GL_EXT_rescale_normal [INFO] GL_EXT_secondary_color [INFO] GL_EXT_separate_specular_color [INFO] GL_EXT_shader_image_load_store [INFO] GL_EXT_shader_integer_mix [INFO] GL_EXT_shadow_funcs [INFO] GL_EXT_stencil_wrap [INFO] GL_EXT_subtexture [INFO] GL_EXT_texgen_reflection [INFO] GL_EXT_texture3D [INFO] GL_EXT_texture_array [INFO] GL_EXT_texture_buffer_object [INFO] GL_EXT_texture_compression_bptc [INFO] GL_EXT_texture_compression_latc [INFO] GL_EXT_texture_compression_rgtc [INFO] GL_EXT_texture_compression_s3tc [INFO] GL_EXT_texture_cube_map [INFO] GL_EXT_texture_edge_clamp [INFO] GL_EXT_texture_env_add [INFO] GL_EXT_texture_env_combine [INFO] GL_EXT_texture_env_dot3 [INFO] GL_EXT_texture_filter_anisotropic [INFO] GL_EXT_texture_integer [INFO] GL_EXT_texture_lod [INFO] GL_EXT_texture_lod_bias [INFO] GL_EXT_texture_mirror_clamp [INFO] GL_EXT_texture_object [INFO] GL_EXT_texture_rectangle [INFO] GL_EXT_texture_sRGB [INFO] GL_EXT_texture_sRGB_decode [INFO] GL_EXT_texture_shared_exponent [INFO] GL_EXT_texture_snorm [INFO] GL_EXT_texture_storage [INFO] GL_EXT_texture_swizzle [INFO] GL_EXT_timer_query [INFO] GL_EXT_transform_feedback [INFO] GL_EXT_vertex_array [INFO] GL_EXT_vertex_array_bgra [INFO] GL_EXT_vertex_attrib_64bit [INFO] GL_IBM_texture_mirrored_repeat [INFO] GL_INTEL_fragment_shader_ordering [INFO] GL_KHR_context_flush_control [INFO] GL_KHR_debug [INFO] GL_KHR_no_error [INFO] GL_KHR_robust_buffer_access_behavior [INFO] GL_KHR_robustness [INFO] GL_KTX_buffer_region [INFO] GL_NV_alpha_to_coverage_dither_control [INFO] GL_NV_blend_square [INFO] GL_NV_conditional_render [INFO] GL_NV_copy_depth_to_color [INFO] GL_NV_copy_image [INFO] GL_NV_depth_buffer_float [INFO] GL_NV_explicit_multisample [INFO] GL_NV_float_buffer [INFO] GL_NV_half_float [INFO] GL_NV_primitive_restart [INFO] GL_NV_texgen_reflection [INFO] GL_NV_texture_barrier [INFO] GL_OES_EGL_image [INFO] GL_SGIS_generate_mipmap [INFO] GL_SGIS_texture_edge_clamp [INFO] GL_SGIS_texture_lod [INFO] GL_SUN_multi_draw_arrays [INFO] GL_WIN_swap_hint [INFO] WGL_EXT_swap_control [INFO] [GL]: Using resolution 1280x720 [INFO] [GL]: Default shader backend found: glsl. [INFO] [Shader driver]: Using GLSL shader backend. [INFO] [GLSL]: Checking GLSL shader support ... [WARN] [GL]: Stock GLSL shaders will be used. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] Resetting shader to defaults ... [INFO] [GL]: Using 4 textures. [INFO] [GL]: Loaded 1 program(s). [INFO] [XInput]: Found XInput v1.4. [INFO] [XInput]: Found controller, user #0 [INFO] [XInput]: Pads connected: 1 [INFO] [DINPUT]: Enumerating joypads ... [INFO] [DINPUT]: Device #0 PID: {02E0} VID:{045E} [INFO] [DINPUT]: Done enumerating joypads ... [INFO] [XInput]: Attempting autoconf for "XInput Controller (User 1)", user #0 [INFO] [DINPUT]: Found XInput pad at index 0 (DINPUT index 0) [INFO] [XInput]: Found VID/PID (045E/02E0) from DINPUT index 0 for "XInput Controller (User 1)", user #0 [INFO] [XInput]: Attempting autoconf for user #1 [INFO] [XInput]: Attempting autoconf for user #2 [INFO] [XInput]: Attempting autoconf for user #3 [INFO] [XInput]: Attempting autoconf for user #4 [INFO] [XInput]: Attempting autoconf for user #5 [INFO] [XInput]: Attempting autoconf for user #6 [INFO] [XInput]: Attempting autoconf for user #7 [INFO] [XInput]: Attempting autoconf for user #8 [INFO] [XInput]: Attempting autoconf for user #9 [INFO] [XInput]: Attempting autoconf for user #10 [INFO] [XInput]: Attempting autoconf for user #11 [INFO] [XInput]: Attempting autoconf for user #12 [INFO] [XInput]: Attempting autoconf for user #13 [INFO] [XInput]: Attempting autoconf for user #14 [INFO] [XInput]: Attempting autoconf for user #15 [INFO] [Joypad]: Found joypad driver: "xinput". [INFO] [Font]: Using font rendering backend: freetype. [INFO] [Video]: Found display server: win32 [INFO] Found shader "W:\Emulators\retroarch\shaders\1 - PVM.glslp" [INFO] Found shader "W:\Emulators\retroarch\shaders\2 - CRT.glslp" [INFO] Found shader "W:\Emulators\retroarch\shaders\3 - HDTV.glslp" [INFO] Found shader "W:\Emulators\retroarch\shaders\4 - Handheld.glslp" [INFO] Found shader "W:\Emulators\retroarch\shaders\retroarch.glslp" [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency. [INFO] [LED]: LED driver = 'null' 0000000000A5C600 [INFO] [MIDI]: Initializing ... [INFO] [MIDI]: Input disabled. [INFO] [MIDI]: Output disabled. [INFO] [MIDI]: Initialized "winmm" driver. [ERROR] Implementation uses threaded audio. Cannot use rewind.. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD. [INFO] SRAM will not be saved. [INFO] Loading history file: [W:\Emulators\retroarch\content_history.lpl]. [INFO] Loading history file: [W:\Emulators\retroarch\content_favorites.lpl]. [INFO] Loading history file: [W:\Emulators\retroarch\content_music_history.lpl]. [INFO] Loading history file: [W:\Emulators\retroarch\content_video_history.lpl]. [INFO] Loading history file: [W:\Emulators\retroarch\content_image_history.lpl]. [INFO] [GL]: VSync => on [INFO] [WGL]: wglSwapInterval(1) [INFO] [GL]: VSync => on [INFO] [WGL]: wglSwapInterval(1) [INFO] Using content: W:\Games\Handhelds\Sony PSP\Tekken 5 - Dark Resurrection.cso. [INFO] arg #0: retroarch [INFO] arg #1: W:\Games\Handhelds\Sony PSP\Tekken 5 - Dark Resurrection.cso [INFO] arg #2: -s [INFO] arg #3: W:\Emulators\retroarch\saves [INFO] arg #4: -S [INFO] arg #5: W:\Emulators\retroarch\states [INFO] arg #6: -c [INFO] arg #7: W:\Emulators\retroarch\retroarch.cfg [INFO] arg #8: -L [INFO] arg #9: W:\Emulators\RetroArch\cores\ppsspp_libretro.dll [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames. [INFO] Set config file to : W:\Emulators\retroarch\retroarch.cfg [INFO] RetroArch 1.7.3 (Git 04311695aa) [INFO] Redirecting save file to "W:\Games\Handhelds\Sony PSP\Tekken 5 - Dark Resurrection.srm". [INFO] Redirecting savestate to "W:\Games\Handhelds\Sony PSP\Tekken 5 - Dark Resurrection.state". [INFO] === Build ======================================= [INFO] Version: 1.7.3 [INFO] Git: 04311695aa [INFO] ================================================= [INFO] Loading dynamic libretro core from: "W:\Emulators\RetroArch\cores\ppsspp_libretro.dll" [INFO] [overrides] core-specific overrides found at W:\Emulators\retroarch\config\PPSSPP\PPSSPP.cfg. [INFO] [overrides] no content-dir-specific overrides found at W:\Emulators\retroarch\config\PPSSPP\Sony PSP.cfg. [INFO] [overrides] no game-specific overrides found at W:\Emulators\retroarch\config\PPSSPP\Tekken 5 - Dark Resurrection.cfg. [INFO] Config: appending config "W:\Emulators\retroarch\config\PPSSPP\PPSSPP.cfg"