Modder112

cas_server.cfg

Dec 28th, 2011
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  1. // --- QUERY INFORMATION --------------------------------
  2. set sv_hostname "^0[C.A.S]^4CodeAScript.de AlterIWNet ^1[XP*4]"
  3.  
  4. // --- NETWORK OPTIMIZATION -----------------------------
  5. set sv_maxRate "150000"
  6. set snaps "30"
  7. set sv_network_fps "1000"
  8. set fs_game mods/Team Deathmatch
  9. set scr_xpscale "4"
  10. set cl_maxpackets "100"
  11. set sv_voiceQuality "7"
  12.  
  13. // Optional settings returned by query, server listings may use this
  14. sets _Admin "Modder"
  15. sets _Email "*******************"
  16. sets _Website "http://www.codeascript.de/"
  17. sets _Location "Germany"
  18.  
  19. // --- NON-GAMEPLAY CONFIGURATION -----------------------
  20. set rcon_password "***************" // Password for rcon, empty = disabled
  21. set privateMatch_serverPassword "" // Game password, leave empty for a public game
  22.  
  23. set sv_maxPing "300" // Maximum ping, any higher and players will get kicked
  24.  
  25. set g_inactivity "0" // Time in seconds before a player gets kicked if not moving
  26. set g_inactivitySpectator "1" // Time in seconds before a spectator gets kicked
  27.  
  28. set g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end
  29. set g_log "games_mp.log" // Name of the log file
  30.  
  31. set aiw_sayName "^1CAS_Admin" // name server-side 'say' commands show up as
  32.  
  33. // --- BASE GAME CONFIGURATION --------------------------
  34. set g_gametype "war" // Game type
  35. // war - Team Deathmatch
  36. // dm - Free-for-all
  37. // dom - Domination
  38. // koth - Headquarters
  39. // sab - Sabotage
  40. // sd - Search and Destroy
  41. // arena - Arena
  42. // dd - Demolition
  43. // ctf - Capture the Flag
  44. // oneflag - One-Flag CTF
  45. // gtnw - Global Thermo-Nuclear War
  46.  
  47. // Uncomment below commands for hardcore mode
  48. //set g_hardcore "1"
  49. //set ui_hud_hardcore "1"
  50. //set scr_hardcore "1"
  51. //set scr_player_maxhealth "30"
  52. //set scr_team_fftype "1" // 1 = on, 2 = reflect, 3 = shared
  53. //set scr_player_healthregentime "0"
  54.  
  55. set scr_thirdperson "0" // Third-person mode
  56. set scr_game_hardpoints "1" // Killstreaks, 1 = on
  57. set scr_game_perks "1" // Perks, obviously
  58.  
  59. set scr_game_allowkillcam "0" // 1 = allow, 0 = disallow
  60.  
  61. set scr_diehard "0" // Die-hard mode
  62.  
  63. // --- GAMETYPE CONFIGURATION ---------------------------
  64.  
  65. // - Team Deathmatch
  66.  
  67. set scr_war_scorelimit "10000000000"
  68. set scr_war_timelimit "15" // Timelimit, in minutes
  69.  
  70. set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  71. set scr_war_waverespawndelay "0" // Wave spawning, might be more 'tactical'
  72.  
  73. set scr_war_numlives "0" // Number of lives
  74. set scr_war_promode "0" // Adds a "pro" sound to the game announcement
  75.  
  76. set scr_war_roundlimit "100000000000000" // Maximum amount of rounds
  77. set scr_war_winlimit "100000000000000" // Amount of wins needed to win a round-based game
  78.  
  79.  
  80.  
  81. sv_mapRotation "gametype war map mp_storm gametype war map mp_rust gametype war map mp_terminal gametype war map mp_vacant gametype war map mp_subbase gametype war map mp_complex gametype war map mp_invasion gametype war map mp_crash gametype war map mp_overgrown gametype war map mp_trailerpark gametype war map mp_afghan"
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