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- How to Cuss in Roblox & Say Bad Words [5 Best Ways]
- Roblox has rules that users must adhere to and this includes being respectful toward other players at all times. So can you say bad words in Roblox? Is there any way to bypass the filter using chat or voice chat?
- Let's get into details and explain how to say cuss words in Roblox.
- How to Say Cuss Words in Roblox?
- It might seem impossible to say cuss words in Roblox since the gaming platform prohibits it and even blacklists those who use swear words.
- But some tricky techniques can be used. Here’s how to say bad words in Roblox in a creative way:
- 1. Use Creative Spelling
- If you want to cuss in Roblox then you can be creative in spelling. Change some of the letters with a different one to make the cuss word less obvious. For example, if you want to say "b**ch" then you can replace the letter "I" with a "U".
- You can also use special keys instead of letters. For example, you can use an underscore ( _ ) and two vertical lines ( | ) for the letter "L" or the number "8" for the letter "B"
- For example, when you want to say "'as"* you can say "a$$".
- 2. Use Another Language
- You can also curse in Roblox using a foreign language rather than English and mixing up the letters. For example, instead of saying "jacka*"* you can say "le baudet", which is the French word for this cuss word.
- Roblox may have filters for cuss words but they are in English. This means foreign languages are typically unfiltered.
- As an additional precaution, you can add some minor spelling tweaks even if you’re using a different language.
- 3. Break Words to Bypass the Filter
- You can bypass Roblox filters mostly when you're playing action or role-playing games. One method is inserting some letters ("ck" or simple dots) somewhere in between the cuss word can bypass the Roblox filter.
- For example, you could write "bit*"* cuss word like this: "bitckh". Everybody will understand what you want to say.
- Just keep in mind that Roblox may also find out that you're trying to bypass its filter, which may result in your account getting banned.
- 4. Use Abbreviations
- Don't spell out the entire cuss phrase. Instead, you can use the abbreviation such as "wtf" for "What the f*ck" or "lmao" for "laughing my a** off".
- Roblox players are likely to understand what the abbreviation stands for while most filters have difficulties flagging curse terms when they are in abbreviated forms.
- 5. Make Your Own Cuss Word or Terms
- You can make your own bad words just to let steam out. Simply come up with any phrase or word that can replace any bad word.
- The point is to type something that can be used as a substitute for the bad words you want to say so that you would feel better.
- Check out these amazing 81+ Roasts for Roblox that you can use as a clap back against bullies.
- Why Doesn’t Roblox Allow You to Cuss?
- Roblox does not allow you to cuss because there are plenty of children using the gaming platform. Roblox community standard section 12 states that it does not allow anyone to swear in text, audio, or images to ensure that everyone remains civil while using the gaming platform.
- Data from Statista showed that in the third quarter of 2022 alone, there were 26.4 million active Roblox users under the age of 13.
- This figure is higher than the previous year of 23.1 million users coming from the same age group.
- Will Roblox Ban You If You Cuss?
- Yes, Roblox can ban you for swearing because its a violation of Roblox community standards. Roblox users can be banned many times depending on the number of violations they have committed. Here's what can happen when you cuss in Roblox:
- Simple Warning. Roblox will issue a simple warning to users reminding them to follow community rules.
- 1-day Ban. Moderators will ban your account for 24 hours.
- 3-day Ban. Moderators will ban your account for 72 hours.
- 7-day Ban. Moderators will ban your account for one whole week.
- Deletion. Moderators will suspend your account forever.
- What Words Are Not Blocked on Roblox?
- Some words are potentially objectionable but are allowed by Roblox. These words include:
- Roblox system also evolves, which means, words that may be acceptable now may be banned at a later time. So, don't be surprised if the questionable word you may be using for some time is being tagged by Roblox as a cuss word.
- How to Turn Off Safe Chat in Roblox? [Under 13]
- Here's how you can turn off safe chat in Roblox by modifying your parent’s email.
- Text Filtering
- Applying proper text filtering is one of the most important ways to keep your experiences safe and secure. Roblox has a text filtering feature that not only prevents users from seeing inappropriate languages, but also blocks personally identifiable information.
- Because filtering is crucial for a safe environment, Roblox actively moderates the content of experiences to make sure they meet community standards . If Roblox receives reports or automatically detects that your experience doesn't apply filtering, then the system removes the experience until you add text filtering.
- If you use TextChatService to support in-experience text chat , you don't need to filter chat messages manually because TextChannel:SendAsync() automatically filters all inappropriate chat messages.
- Types of Text to Filter
- You must filter any displayed text that you don't have explicit control over to make sure your experiences are compliant. Examples include:
- Text Input - TextBox input, custom GUI with character buttons, and interactive keyboard models in the 3D space.
- Random Words - If your experience generates words from random characters and displays them to users, there is a chance that it creates inappropriate words.
- External Sources - Some experiences connect to external web servers that fetch content to display information in experience. Sometimes you don't have the full control of the content of the external site, and a third party can edit the information.
- Stored Text - If your experience stores text such as a chat log or a user's pet name using data stores , and the stored text might include inappropriate words, you should filter the text strings when retrieving them. This ensures that you use the most up-to-date version of the text filter.
- Do not filter text in real-time when users type on the client, such as entering text into a TextBox , as it delays the message preview that is only visible to the user typing it. Instead, filter the entered text after the user submits it.
- Filtering Text
- TextService:FilterStringAsync() filters in-experience text by taking a string of text and the UserId of the user who created the text as input. It returns a TextFilterResult object that can differ for each user since TextService determines different filtering levels based on age and other details.
- local TextService = game:GetService("TextService") local filteredText = "" local success, errorMessage = pcall(function() filteredTextResult = TextService:FilterStringAsync(text, fromPlayerId) end) if not success then warn("Error filtering text:", text, ":", errorMessage) -- Put code here to handle filter failure end
- Note that you should always wrap TextService:FilterStringAsync() in pcall since it's an asynchronous network call that may occasionally fail. If the pcall fails, you should not display the text because it's safer to display empty text than unfiltered text.
- The TextFilterResult object returned by TextService:FilterStringAsync() has two methods that you can call in different cases:
- TextFilterResult:GetNonChatStringForBroadcastAsync() for filtering text visible to all users in an experience.
- TextFilterResult:GetNonChatStringForUserAsync() to display filtered text for one specific user, such as the name of a pet.
- The following example sets up a dialog that lets a user write a message on a sign. Since everyone in the server can read the sign, including users who join the experience after the author has left, it's filtered with TextFilterResult:GetNonChatStringForBroadcastAsync() .
- LocalScript local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local screen = playerGui:WaitForChild("MessageScreen") -- GUI elements for dialog local frame = screen:WaitForChild("Frame") local messageInput = frame:WaitForChild("Message") local sendButton = frame:WaitForChild("Send") -- RemoteEvent to send text to server for filtering and display local setSignText = ReplicatedStorage:WaitForChild("SetSignText") -- Called when button is clicked local function onClick() local message = messageInput.Text if message ~= "" then setSignText:FireServer(message) frame.Visible = false end end sendButton.MouseButton1Click:Connect(onClick)
- Script local TextService = game:GetService("TextService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local sign = game.Workspace.Sign local signTop = sign.Top local signSurfaceGui = signTop.SurfaceGui local signLabel = signSurfaceGui.SignLabel local setSignText = ReplicatedStorage.SetSignText local function getTextObject(message, fromPlayerId) local textObject local success, errorMessage = pcall(function() textObject = TextService:FilterStringAsync(message, fromPlayerId) end) if success then return textObject elseif errorMessage then print("Error generating TextFilterResult:", errorMessage) end return false end local function getFilteredMessage(textObject) local filteredMessage local success, errorMessage = pcall(function() filteredMessage = textObject:GetNonChatStringForBroadcastAsync() end) if success then return filteredMessage elseif errorMessage then print("Error filtering message:", errorMessage) end return false end -- Fired when client sends a request to write on the sign local function onSetSignText(player, text) if text ~= "" then -- Filter the incoming message and send the filtered message local messageObject = getTextObject(text, player.UserId) local filteredText = "" filteredText = getFilteredMessage(messageObject) signLabel.Text = filteredText end end setSignText.OnServerEvent:Connect(onSetSignText)
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