MisaRequiem

Survivor Builds by me Mitochondrius

Oct 28th, 2025
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  1. Main Anti Slug build - Dead Hard(or Exhaustion perk of choice), Conviction, Unbreakable(Or plot twist), Soulguard(Or if you're spicy Plot Twist or Soulguard can go here.
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  3. Purpose/Explanation: If you go for risky saves and take hits for people you're likely to be slugged, also during the endgame when there is just two survivors left there is a high chance of you being slugged, This allows you to go for riskier plays or riskier strategies if the killer either doesn't pick you up at all, or takes too long to pick you up(Conviction) REMEMBER YOU NEED TO HEAL BEFORE CONVICTION ACTIVATES, Also worth mentioning Unbreakable and Plot Twist give you Conviction.
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  5. Pre-Run low debuff build - Sprint Burst, Vigil, Lightweight(Can fit something else here), Ghost Notes
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  7. Purpose/Explanation: You can use this to pre-run so the killer has a hard time finding you, this full build WITH the Lightweight makes it so your scratch marks disappear almost immediately, If you don't run Lightweight you can still get value out of this but if the Killer's eyeballs are activated it might not be as effective, The secondary part of why I like this build is with Vigil and Ghost Notes alone your Exhaustion debuff goes away very quickly and honestly Vigil alone is enough but more CDR for a debuff doesn't hurt. This allowed you to potentially get multiple sprint bursts mid-chase if you win your 50/50s or loop tf out of the killer
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  10. Experimental SWF Build "For the Homies" build - [Insert perk here I like DH], Vigil, Quick Gambit, Leader
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  12. Purpose/Explanation: This is an experimental build I haven't run yet but ideally you are just adding support to your team, you could run Open-Handed in this build as well if your team likes to run aura perks
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  14. Strong RNG Heal Build - One-Two-Three-Four!, Autodidact, Empathic Connection(Or Empathy), [Insert perk here can you guess it I run DH here]
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  16. Purpose/Explanation: This can be a really strong or a really weak heal build, you NEED to play One-Two-Three-Four! before you start healing but even then you could still role no heal checks or get owned by another teammates healing. Your goal is to play drum and heal someone.
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  18. Consistent Heal Build - Empathetic Connection(Or After care), Botany Knowledge, Solidarity, Conviction(Or something else)
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  20. Purpose/Explanation: This is a build stolen straight from Otz's website but I like it! there are a couple of things he uses that I am not too sure like Do No Harm in place of Botany Knowledge and Second Wind in place of Solidarity, Personally not a fan of either perk on paper but maybe it works for you :), Not as strong as my strong RNG Heal build but it does help a bunch
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  24. Ratboy Genius/Gen Jockey build - Blast Mine, Residual Manifest, Sprint Burst, Lucky Break
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  26. Purpose/Explanation: Okay so not a traditional gen jockey build like Stake Out/Hyper Focus all that non-sense, this is a more fun one that I like to one that can really tick off the killer, Residual manifest has the benefit of blinding the killer combo'd with blast mine, also if you brought a shitty item(like a brown tool box or fog vial or some chit) you can rummage for a flash light if that's more your speed. the core perks are Blast Mine and Residual Manifest the other two perks you can replace with whatever you want. I use Sprint burst cause you'll likely want to run asap as soon as the killer shows up and Lucky Break is just in case you're hurt, I heard a killer complain about how much they hate this perk so that's where I got the idea from
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