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- # Knight Trap Arimaa First Game
- # Gold: bestaludulo
- # Silver: browni3141
- # date: 2025-08-16
- # result: S+G
- # traps are on f4, e6, c5, and d3 rather than the normal squares
- # setup notation: scan order from Gold's perspective, a8-h1
- # movement notation: lightvector notation
- 1g DDHCEHMR/4RC3R
- 1s rrcrc3r/rhhddemr
- 2g Ee4 Hf3 Mf2
- 2s ef5 hb6 hc6
- 3g Mc3
- 3s ed5 df7 ce7
- 4g Ee5 Ce1e2 Mb3 Hc3
- 4s ed4 rb8b7 cc8c7 dd7d6
- 5g dd7 Ed6 Ce3
- 5s Mb4 ec4
- 6g Db3 Mb6 ha6
- 6s Hx
- 7g Mc6 hc5 Ed5 Da2a3
- 7s ec6 hb5 Md6
- 8g Ce5 Dc4
- 8s me6 ha6a5
- 9g Cd2e4 Rd2
- 9s ha5c4 Dc5
- 10g Ce4f6 Rc1c2
- 10s dg7 Cf7 rf8e8 rg8f8
- 11g Rg1g2 hd4 Cx
- 11s mf6 Me6 ed6 cc6
- 12g Rg4 Hf5
- 12s Hg5 Cf5 Mx
- 13g Ee5 hx
- 13s Cf5e6
- 14g mf5 Hg6 Cx
- 14s ef5 mg5
- 15g Rf1f3 Rh2h4
- 15s rh7h5 rh8h7 rb7b6
- 16g Rh1g3 Rc3
- 16s hb3 rb5 dd6
- 17g Da6 Ra2
- 17s ha3 rb2
- 18g cx Dc6 Rc2
- 18s Ra3 ra1#
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