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- struct SDL_Window
- {
- const void *magic;
- Uint32 id;
- char *title;
- SDL_Surface *icon;
- int x, y;
- int w, h;
- int min_w, min_h;
- int max_w, max_h;
- Uint32 flags;
- Uint32 last_fullscreen_flags;
- /* Stored position and size for windowed mode */
- SDL_Rect windowed;
- SDL_DisplayMode fullscreen_mode;
- float brightness;
- Uint16 *gamma;
- Uint16 *saved_gamma; /* (just offset into gamma) */
- SDL_Surface *surface;
- SDL_bool surface_valid;
- SDL_bool is_destroying;
- SDL_WindowShaper *shaper;
- SDL_HitTest hit_test;
- void *hit_test_data;
- SDL_WindowUserData *data;
- void *driverdata;
- SDL_Window *prev;
- SDL_Window *next;
- };
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