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dodorak

Edit 2

Jun 13th, 2018
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  1. -----------------------
  2. --[[ Name : WAOV2 ]]--
  3. -------------------------------------------------------
  4. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  5.  
  6. --Discord Creterisk#2958 <- makhail07's discord
  7.  
  8. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  9. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  10. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  11. --YOU FUCKING SKIDS,
  12. --For Those who log/decompile this, If you sell or trade this,
  13. --and I find out who you are, i will take massive action.
  14. --:b:
  15. -------------------------------------------------------
  16.  
  17. local FavIDs = {
  18.     340106355, --Nefl Crystals
  19.     927529620, --Dimension
  20.     876981900, --Fantasy
  21.     398987889, --Ordinary Days
  22.     1117396305, --Oh wait, it's you.
  23.     885996042, --Action Winter Journey
  24.     919231299, --Sprawling Idiot Effigy
  25.     743466274, --Good Day Sunshine
  26.     727411183, --Knife Fight
  27.     1402748531, --The Earth Is Counting On You!
  28.     595230126 --Robot Language
  29.     }
  30.  
  31.  
  32.  
  33. --The reality of my life isn't real but a Universe -Creterisk
  34. --All people can be nice, Even if you don't think so. -2003boobear
  35. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  36. wait()
  37. local plr = game:service'Players'.LocalPlayer
  38. local char = plr.Character
  39. local hum = char.Humanoid
  40. local hed = char.Head
  41. local root = char.HumanoidRootPart
  42. local rootj = root.RootJoint
  43. local tors = char.Torso
  44. local ra = char["Right Arm"]
  45. local la = char["Left Arm"]
  46. local rl = char["Right Leg"]
  47. local ll = char["Left Leg"]
  48. local neck = tors["Neck"]
  49. local mouse = plr:GetMouse()
  50. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  51. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  52. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  53. local maincolor = BrickColor.new("Dark green")
  54. exploitable = true
  55. -------------------------------------------------------
  56. --Start Whitelist and Invincibility--
  57. -------------------------------------------------------
  58. ff = Instance.new("ForceField",char)
  59. ff.Visible = false
  60. hum.Name = "Base"
  61. hum.MaxHealth = 1.0E298
  62. hum.Health = 1.0E298
  63. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  64.   if hum.Health > 0.1 and hum.Health < 1.0E298 then
  65.     hum.MaxHealth = 1.0E298
  66.     hum.Health = 1.0E298
  67.   end
  68. end)
  69. -------------------------------------------------------
  70. --End Whitelist and Invincibility--
  71. -------------------------------------------------------
  72.  
  73. warn("Edit By Dominiksg")
  74.  
  75. warn("I hope you enjoy.")
  76.  
  77. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  78.  
  79. -------------------------------------------------------
  80. --Start Good Stuff--
  81. -------------------------------------------------------
  82. cam = game.Workspace.CurrentCamera
  83. CF = CFrame.new
  84. VT = Vector3.new
  85. angles = CFrame.Angles
  86. attack = false
  87. Euler = CFrame.fromEulerAnglesXYZ
  88. Rad = math.rad
  89. IT = Instance.new
  90. BrickC = BrickColor.new
  91. Cos = math.cos
  92. Acos = math.acos
  93. Sin = math.sin
  94. Asin = math.asin
  95. Abs = math.abs
  96. Mrandom = math.random
  97. Floor = math.floor
  98. -------------------------------------------------------
  99. --End Good Stuff--
  100. -------------------------------------------------------
  101. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  102. RSH, LSH = nil, nil
  103. RW = Instance.new("Weld")
  104. LW = Instance.new("Weld")
  105. RH = tors["Right Hip"]
  106. LH = tors["Left Hip"]
  107. RSH = tors["Right Shoulder"]
  108. LSH = tors["Left Shoulder"]
  109. RSH.Parent = nil
  110. LSH.Parent = nil
  111. RW.Name = "RW"
  112. RW.Part0 = tors
  113. RW.C0 = CF(1.5, 0.5, 0)
  114. RW.C1 = CF(0, 0.5, 0)
  115. RW.Part1 = ra
  116. RW.Parent = tors
  117. LW.Name = "LW"
  118. LW.Part0 = tors
  119. LW.C0 = CF(-1.5, 0.5, 0)
  120. LW.C1 = CF(0, 0.5, 0)
  121. LW.Part1 = la
  122. LW.Parent = tors
  123. Effects = {}
  124. -------------------------------------------------------
  125. --Start HeartBeat--
  126. -------------------------------------------------------
  127. ArtificialHB = Instance.new("BindableEvent", script)
  128. ArtificialHB.Name = "Heartbeat"
  129. script:WaitForChild("Heartbeat")
  130.  
  131. frame = 1 / 60
  132. tf = 0
  133. allowframeloss = false
  134. tossremainder = false
  135.  
  136.  
  137. lastframe = tick()
  138. script.Heartbeat:Fire()
  139.  
  140.  
  141. game:GetService("RunService").Heartbeat:connect(function(s, p)
  142.     tf = tf + s
  143.     if tf >= frame then
  144.         if allowframeloss then
  145.             script.Heartbeat:Fire()
  146.             lastframe = tick()
  147.         else
  148.             for i = 1, math.floor(tf / frame) do
  149.                 script.Heartbeat:Fire()
  150.             end
  151.             lastframe = tick()
  152.         end
  153.         if tossremainder then
  154.             tf = 0
  155.         else
  156.             tf = tf - frame * math.floor(tf / frame)
  157.         end
  158.     end
  159. end)
  160. -------------------------------------------------------
  161. --End HeartBeat--
  162. -------------------------------------------------------
  163.  
  164. TAUNT = Instance.new("Sound", tors)
  165. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  166. TAUNT.Volume = 10
  167. TAUNT.Pitch = 1
  168. TAUNT.Looped = false
  169. TAUNT.TimePosition = 0.12
  170.  
  171. BTAUNT = Instance.new("Sound", tors)
  172. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  173. BTAUNT.Volume = 10
  174. BTAUNT.Pitch = 1
  175. BTAUNT.Looped = false
  176. BTAUNT.TimePosition = 0.2
  177.  
  178. ITAUNT = Instance.new("Sound", tors)
  179. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994669"
  180. ITAUNT.Volume = 10
  181. ITAUNT.Pitch = 1
  182. ITAUNT.Looped = false
  183. ITAUNT.TimePosition = 0
  184.  
  185. BATAUNT = Instance.new("Sound", tors)
  186. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  187. BATAUNT.Volume = 10
  188. BATAUNT.Pitch = 1
  189. BATAUNT.Looped = false
  190. BATAUNT.TimePosition = 0
  191.  
  192. STAUNT = Instance.new("Sound", tors)
  193. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  194. STAUNT.Volume = 10
  195. STAUNT.Pitch = 1
  196. STAUNT.Looped = false
  197. STAUNT.TimePosition = 0.05
  198.  
  199. DTAUNT = Instance.new("Sound", tors)
  200. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294"
  201. DTAUNT.Volume = 10
  202. DTAUNT.Pitch = 1
  203. DTAUNT.Looped = false
  204. DTAUNT.TimePosition = 0
  205.  
  206. LAZOR = Instance.new("Sound", ra)
  207. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  208. LAZOR.Volume = 10
  209. LAZOR.Pitch = 0.7
  210. LAZOR.Looped = false
  211. LAZOR.TimePosition = 0
  212.  
  213. -------------------------------------------------------
  214. --Start Important Functions--
  215. -------------------------------------------------------
  216. function swait(num)
  217.     if num == 0 or num == nil then
  218.         game:service("RunService").Stepped:wait(0)
  219.     else
  220.         for i = 0, num do
  221.             game:service("RunService").Stepped:wait(0)
  222.         end
  223.     end
  224. end
  225. function thread(f)
  226.     coroutine.resume(coroutine.create(f))
  227. end
  228. function clerp(a, b, t)
  229.     local qa = {
  230.         QuaternionFromCFrame(a)
  231.     }
  232.     local qb = {
  233.         QuaternionFromCFrame(b)
  234.     }
  235.     local ax, ay, az = a.x, a.y, a.z
  236.     local bx, by, bz = b.x, b.y, b.z
  237.     local _t = 1 - t
  238.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  239. end
  240. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  241.     coroutine.resume(coroutine.create(function()
  242.         local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  243.         wave.Anchored = true
  244.         wave.CFrame = Part.CFrame * cframe1
  245.         local Msh = Create("SpecialMesh"){
  246.             Parent = wave,
  247.             MeshType = "Sphere"
  248.         }
  249.         Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  250.         for i = 0, 1, 0.2 do
  251.             wait()
  252.             local dir = wave.CFrame.lookVector * -1
  253.             local pos = rayCast(wave.Position, dir, 5, Character)
  254.             wave.CFrame = wave.CFrame * cframe2
  255.                         table.insert(Effects, {
  256.                                 wave,
  257.                                 "Sphere",
  258.                                 0.01,
  259.                                 .03,
  260.                                 .03,
  261.                                 .03,
  262.                         })
  263.         end
  264.     end))
  265. end
  266.  
  267. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  268. local type = type
  269. local rng = Instance.new("Part", char)
  270.         rng.Anchored = true
  271.         rng.BrickColor = color
  272.         rng.CanCollide = false
  273.         rng.FormFactor = 3
  274.         rng.Name = "Ring"
  275.         rng.Material = "Neon"
  276.         rng.Size = Vector3.new(1, 1, 1)
  277.         rng.Transparency = 0
  278.         rng.TopSurface = 0
  279.         rng.BottomSurface = 0
  280.         rng.CFrame = pos
  281. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  282.         local rngm = Instance.new("SpecialMesh", rng)
  283.         rngm.MeshType = "Brick"
  284. rngm.Scale = VT(x1,y1,z1)
  285. if rainbowmode == true then
  286. rng.Color = Color3.new(r/255,g/255,b/255)
  287. end
  288. local scaler2 = 1
  289. local speeder = FastSpeed/10
  290. if type == "Add" then
  291. scaler2 = 1*value
  292. elseif type == "Divide" then
  293. scaler2 = 1/value
  294. end
  295. coroutine.resume(coroutine.create(function()
  296. for i = 0,10/bonuspeed,0.1 do
  297. swait()
  298. if type == "Add" then
  299. scaler2 = scaler2 - 0.01*value/bonuspeed
  300. elseif type == "Divide" then
  301. scaler2 = scaler2 - 0.01/value*bonuspeed
  302. end
  303. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  304. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  305. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  306. end
  307. rng:Destroy()
  308. end))
  309. end
  310. New = function(Object, Parent, Name, Data)
  311.     local Object = Instance.new(Object)
  312.     for Index, Value in pairs(Data or {}) do
  313.         Object[Index] = Value
  314.     end
  315.     Object.Parent = Parent
  316.     Object.Name = Name
  317.     return Object
  318. end
  319. function QuaternionFromCFrame(cf)
  320.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  321.     local trace = m00 + m11 + m22
  322.     if trace > 0 then
  323.         local s = math.sqrt(1 + trace)
  324.         local recip = 0.5 / s
  325.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  326.     else
  327.         local i = 0
  328.         if m00 < m11 then
  329.             i = 1
  330.         end
  331.         if m22 > (i == 0 and m00 or m11) then
  332.             i = 2
  333.         end
  334.         if i == 0 then
  335.             local s = math.sqrt(m00 - m11 - m22 + 1)
  336.             local recip = 0.5 / s
  337.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  338.         elseif i == 1 then
  339.             local s = math.sqrt(m11 - m22 - m00 + 1)
  340.             local recip = 0.5 / s
  341.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  342.         elseif i == 2 then
  343.             local s = math.sqrt(m22 - m00 - m11 + 1)
  344.             local recip = 0.5 / s
  345.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  346.         end
  347.     end
  348. end
  349. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  350.     local xs, ys, zs = x + x, y + y, z + z
  351.     local wx, wy, wz = w * xs, w * ys, w * zs
  352.     local xx = x * xs
  353.     local xy = x * ys
  354.     local xz = x * zs
  355.     local yy = y * ys
  356.     local yz = y * zs
  357.     local zz = z * zs
  358.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  359. end
  360. function QuaternionSlerp(a, b, t)
  361.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  362.     local startInterp, finishInterp
  363.     if cosTheta >= 1.0E-4 then
  364.         if 1 - cosTheta > 1.0E-4 then
  365.             local theta = math.acos(cosTheta)
  366.             local invSinTheta = 1 / Sin(theta)
  367.             startInterp = Sin((1 - t) * theta) * invSinTheta
  368.             finishInterp = Sin(t * theta) * invSinTheta
  369.         else
  370.             startInterp = 1 - t
  371.             finishInterp = t
  372.         end
  373.     elseif 1 + cosTheta > 1.0E-4 then
  374.         local theta = math.acos(-cosTheta)
  375.         local invSinTheta = 1 / Sin(theta)
  376.         startInterp = Sin((t - 1) * theta) * invSinTheta
  377.         finishInterp = Sin(t * theta) * invSinTheta
  378.     else
  379.         startInterp = t - 1
  380.         finishInterp = t
  381.     end
  382.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  383. end
  384. function rayCast(Position, Direction, Range, Ignore)
  385.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  386. end
  387. local RbxUtility = LoadLibrary("RbxUtility")
  388. local Create = RbxUtility.Create
  389.  
  390. -------------------------------------------------------
  391. --Start Damage Function--
  392. -------------------------------------------------------
  393. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  394.     if hit.Parent == nil then
  395.         return
  396.     end
  397.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  398.     for _, v in pairs(hit.Parent:children()) do
  399.         if v:IsA("Humanoid") then
  400.             h = v
  401.         end
  402.     end
  403.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  404.    
  405.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  406.          end
  407.  
  408.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  409.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  410.             if hit.Parent.DebounceHit.Value == true then
  411.                 return
  412.             end
  413.         end
  414.          if insta == true then
  415.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  416.          end
  417.         local c = Create("ObjectValue"){
  418.             Name = "creator",
  419.             Value = game:service("Players").LocalPlayer,
  420.             Parent = h,
  421.         }
  422.         game:GetService("Debris"):AddItem(c, .5)
  423.         if HitSound ~= nil and HitPitch ~= nil then
  424.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  425.         end
  426.         local Damage = math.random(minim, maxim)
  427.         local blocked = false
  428.         local block = hit.Parent:findFirstChild("Block")
  429.         if block ~= nil then
  430.             if block.className == "IntValue" then
  431.                 if block.Value > 0 then
  432.                     blocked = true
  433.                     block.Value = block.Value - 1
  434.                     print(block.Value)
  435.                 end
  436.             end
  437.         end
  438.         if blocked == false then
  439.             h.Health = h.Health - Damage
  440.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  441.         else
  442.             h.Health = h.Health - (Damage / 2)
  443.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  444.         end
  445.         if Type == "Knockdown" then
  446.             local hum = hit.Parent.Humanoid
  447.             hum.PlatformStand = true
  448.             coroutine.resume(coroutine.create(function(HHumanoid)
  449.                 swait(1)
  450.                 HHumanoid.PlatformStand = false
  451.             end), hum)
  452.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  453.             local bodvol = Create("BodyVelocity"){
  454.                 velocity = angle * knockback,
  455.                 P = 5000,
  456.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  457.                 Parent = hit,
  458.             }
  459.             local rl = Create("BodyAngularVelocity"){
  460.                 P = 3000,
  461.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  462.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  463.                 Parent = hit,
  464.             }
  465.             game:GetService("Debris"):AddItem(bodvol, .5)
  466.             game:GetService("Debris"):AddItem(rl, .5)
  467.         elseif Type == "Normal" then
  468.             local vp = Create("BodyVelocity"){
  469.                 P = 500,
  470.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  471.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  472.             }
  473.             if knockback > 0 then
  474.                 vp.Parent = hit.Parent.Torso
  475.             end
  476.             game:GetService("Debris"):AddItem(vp, .5)
  477.         elseif Type == "Up" then
  478.             local bodyVelocity = Create("BodyVelocity"){
  479.                 velocity = Vector3.new(0, 20, 0),
  480.                 P = 5000,
  481.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  482.                 Parent = hit,
  483.             }
  484.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  485.         elseif Type == "DarkUp" then
  486.             coroutine.resume(coroutine.create(function()
  487.                 for i = 0, 1, 0.1 do
  488.                     swait()
  489.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  490.                 end
  491.             end))
  492.             local bodyVelocity = Create("BodyVelocity"){
  493.                 velocity = Vector3.new(0, 20, 0),
  494.                 P = 5000,
  495.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  496.                 Parent = hit,
  497.             }
  498.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  499.         elseif Type == "Snare" then
  500.             local bp = Create("BodyPosition"){
  501.                 P = 2000,
  502.                 D = 100,
  503.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  504.                 position = hit.Parent.Torso.Position,
  505.                 Parent = hit.Parent.Torso,
  506.             }
  507.             game:GetService("Debris"):AddItem(bp, 1)
  508.         elseif Type == "Freeze" then
  509.             local BodPos = Create("BodyPosition"){
  510.                 P = 50000,
  511.                 D = 1000,
  512.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  513.                 position = hit.Parent.Torso.Position,
  514.                 Parent = hit.Parent.Torso,
  515.             }
  516.             local BodGy = Create("BodyGyro") {
  517.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  518.                 P = 20e+003,
  519.                 Parent = hit.Parent.Torso,
  520.                 cframe = hit.Parent.Torso.CFrame,
  521.             }
  522.             hit.Parent.Torso.Anchored = true
  523.             coroutine.resume(coroutine.create(function(Part)
  524.                 swait(1.5)
  525.                 Part.Anchored = false
  526.             end), hit.Parent.Torso)
  527.             game:GetService("Debris"):AddItem(BodPos, 3)
  528.             game:GetService("Debris"):AddItem(BodGy, 3)
  529.         end
  530.         local debounce = Create("BoolValue"){
  531.             Name = "DebounceHit",
  532.             Parent = hit.Parent,
  533.             Value = true,
  534.         }
  535.         game:GetService("Debris"):AddItem(debounce, Delay)
  536.         c = Create("ObjectValue"){
  537.             Name = "creator",
  538.             Value = Player,
  539.             Parent = h,
  540.         }
  541.         game:GetService("Debris"):AddItem(c, .5)
  542.     end
  543. end
  544. -------------------------------------------------------
  545. --End Damage Function--
  546. -------------------------------------------------------
  547.  
  548. -------------------------------------------------------
  549. --Start Damage Function Customization--
  550. -------------------------------------------------------
  551. function ShowDamage(Pos, Text, Time, Color)
  552.     local Rate = (1 / 30)
  553.     local Pos = (Pos or Vector3.new(0, 0, 0))
  554.     local Text = (Text or "")
  555.     local Time = (Time or 2)
  556.     local Color = (Color or Color3.new(1, 0, 1))
  557.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  558.     EffectPart.Anchored = true
  559.     local BillboardGui = Create("BillboardGui"){
  560.         Size = UDim2.new(3, 0, 3, 0),
  561.         Adornee = EffectPart,
  562.         Parent = EffectPart,
  563.     }
  564.     local TextLabel = Create("TextLabel"){
  565.         BackgroundTransparency = 1,
  566.         Size = UDim2.new(1, 0, 1, 0),
  567.         Text = Text,
  568.         Font = "Bodoni",
  569.         TextColor3 = Color,
  570.         TextScaled = true,
  571.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  572.         Parent = BillboardGui,
  573.     }
  574.     game.Debris:AddItem(EffectPart, (Time))
  575.     EffectPart.Parent = game:GetService("Workspace")
  576.     delay(0, function()
  577.         local Frames = (Time / Rate)
  578.         for Frame = 1, Frames do
  579.             wait(Rate)
  580.             local Percent = (Frame / Frames)
  581.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  582.             TextLabel.TextTransparency = Percent
  583.         end
  584.         if EffectPart and EffectPart.Parent then
  585.             EffectPart:Destroy()
  586.         end
  587.     end)
  588. end
  589. -------------------------------------------------------
  590. --End Damage Function Customization--
  591. -------------------------------------------------------
  592.  
  593. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  594.   for _, c in pairs(workspace:children()) do
  595.     local hum = c:findFirstChild("Humanoid")
  596.     if hum ~= nil then
  597.       local head = c:findFirstChild("Head")
  598.       if head ~= nil then
  599.         local targ = head.Position - Part.Position
  600.         local mag = targ.magnitude
  601.         if magni >= mag and c.Name ~= plr.Name then
  602.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  603.         end
  604.       end
  605.     end
  606.   end
  607. end
  608.  
  609.  
  610. CFuncs = {
  611.     Part = {
  612.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  613.             local Part = Create("Part")({
  614.                 Parent = Parent,
  615.                 Reflectance = Reflectance,
  616.                 Transparency = Transparency,
  617.                 CanCollide = false,
  618.                 Locked = true,
  619.                 BrickColor = BrickColor.new(tostring(BColor)),
  620.                 Name = Name,
  621.                 Size = Size,
  622.                 Material = Material
  623.             })
  624.             RemoveOutlines(Part)
  625.             return Part
  626.         end
  627.     },
  628.     Mesh = {
  629.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  630.             local Msh = Create(Mesh)({
  631.                 Parent = Part,
  632.                 Offset = OffSet,
  633.                 Scale = Scale
  634.             })
  635.             if Mesh == "SpecialMesh" then
  636.                 Msh.MeshType = MeshType
  637.                 Msh.MeshId = MeshId
  638.             end
  639.             return Msh
  640.         end
  641.     },
  642.     Mesh = {
  643.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  644.             local Msh = Create(Mesh)({
  645.                 Parent = Part,
  646.                 Offset = OffSet,
  647.                 Scale = Scale
  648.             })
  649.             if Mesh == "SpecialMesh" then
  650.                 Msh.MeshType = MeshType
  651.                 Msh.MeshId = MeshId
  652.             end
  653.             return Msh
  654.         end
  655.     },
  656.     Weld = {
  657.         Create = function(Parent, Part0, Part1, C0, C1)
  658.             local Weld = Create("Weld")({
  659.                 Parent = Parent,
  660.                 Part0 = Part0,
  661.                 Part1 = Part1,
  662.                 C0 = C0,
  663.                 C1 = C1
  664.             })
  665.             return Weld
  666.         end
  667.     },
  668.     Sound = {
  669.         Create = function(id, par, vol, pit)
  670.             coroutine.resume(coroutine.create(function()
  671.                 local S = Create("Sound")({
  672.                     Volume = vol,
  673.                     Pitch = pit or 1,
  674.                     SoundId = id,
  675.                     Parent = par or workspace
  676.                 })
  677.                 wait()
  678.                 S:play()
  679.                 game:GetService("Debris"):AddItem(S, 6)
  680.             end))
  681.         end
  682.     },
  683.     ParticleEmitter = {
  684.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  685.             local fp = Create("ParticleEmitter")({
  686.                 Parent = Parent,
  687.                 Color = ColorSequence.new(Color1, Color2),
  688.                 LightEmission = LightEmission,
  689.                 Size = Size,
  690.                 Texture = Texture,
  691.                 Transparency = Transparency,
  692.                 ZOffset = ZOffset,
  693.                 Acceleration = Accel,
  694.                 Drag = Drag,
  695.                 LockedToPart = LockedToPart,
  696.                 VelocityInheritance = VelocityInheritance,
  697.                 EmissionDirection = EmissionDirection,
  698.                 Enabled = Enabled,
  699.                 Lifetime = LifeTime,
  700.                 Rate = Rate,
  701.                 Rotation = Rotation,
  702.                 RotSpeed = RotSpeed,
  703.                 Speed = Speed,
  704.                 VelocitySpread = VelocitySpread
  705.             })
  706.             return fp
  707.         end
  708.     }
  709. }
  710. function RemoveOutlines(part)
  711.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  712. end
  713. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  714.     local Part = Create("Part")({
  715.         formFactor = FormFactor,
  716.         Parent = Parent,
  717.         Reflectance = Reflectance,
  718.         Transparency = Transparency,
  719.         CanCollide = false,
  720.         Locked = true,
  721.         BrickColor = BrickColor.new(tostring(BColor)),
  722.         Name = Name,
  723.         Size = Size,
  724.         Material = Material
  725.     })
  726.     RemoveOutlines(Part)
  727.     return Part
  728. end
  729. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  730.     local Msh = Create(Mesh)({
  731.         Parent = Part,
  732.         Offset = OffSet,
  733.         Scale = Scale
  734.     })
  735.     if Mesh == "SpecialMesh" then
  736.         Msh.MeshType = MeshType
  737.         Msh.MeshId = MeshId
  738.     end
  739.     return Msh
  740. end
  741. function CreateWeld(Parent, Part0, Part1, C0, C1)
  742.     local Weld = Create("Weld")({
  743.         Parent = Parent,
  744.         Part0 = Part0,
  745.         Part1 = Part1,
  746.         C0 = C0,
  747.         C1 = C1
  748.     })
  749.     return Weld
  750. end
  751.  
  752.  
  753. -------------------------------------------------------
  754. --Start Effect Function--
  755. -------------------------------------------------------
  756. EffectModel = Instance.new("Model", char)
  757. Effects = {
  758.   Block = {
  759.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  760.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  761.       prt.Anchored = true
  762.       prt.CFrame = cframe
  763.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  764.       game:GetService("Debris"):AddItem(prt, 10)
  765.       if Type == 1 or Type == nil then
  766.         table.insert(Effects, {
  767.           prt,
  768.           "Block1",
  769.           delay,
  770.           x3,
  771.           y3,
  772.           z3,
  773.           msh
  774.         })
  775.       elseif Type == 2 then
  776.         table.insert(Effects, {
  777.           prt,
  778.           "Block2",
  779.           delay,
  780.           x3,
  781.           y3,
  782.           z3,
  783.           msh
  784.         })
  785.       else
  786.         table.insert(Effects, {
  787.           prt,
  788.           "Block3",
  789.           delay,
  790.           x3,
  791.           y3,
  792.           z3,
  793.           msh
  794.         })
  795.       end
  796.     end
  797.   },
  798.   Sphere = {
  799.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  800.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  801.       prt.Anchored = true
  802.       prt.CFrame = cframe
  803.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  804.       game:GetService("Debris"):AddItem(prt, 10)
  805.       table.insert(Effects, {
  806.         prt,
  807.         "Cylinder",
  808.         delay,
  809.         x3,
  810.         y3,
  811.         z3,
  812.         msh
  813.       })
  814.     end
  815.   },
  816.   Cylinder = {
  817.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  818.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  819.       prt.Anchored = true
  820.       prt.CFrame = cframe
  821.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  822.       game:GetService("Debris"):AddItem(prt, 10)
  823.       table.insert(Effects, {
  824.         prt,
  825.         "Cylinder",
  826.         delay,
  827.         x3,
  828.         y3,
  829.         z3,
  830.         msh
  831.       })
  832.     end
  833.   },
  834.   Wave = {
  835.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  836.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  837.       prt.Anchored = true
  838.       prt.CFrame = cframe
  839.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  840.       game:GetService("Debris"):AddItem(prt, 10)
  841.       table.insert(Effects, {
  842.         prt,
  843.         "Cylinder",
  844.         delay,
  845.         x3 / 60,
  846.         y3 / 60,
  847.         z3 / 60,
  848.         msh
  849.       })
  850.     end
  851.   },
  852.   Ring = {
  853.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  854.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  855.       prt.Anchored = true
  856.       prt.CFrame = cframe
  857.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  858.       game:GetService("Debris"):AddItem(prt, 10)
  859.       table.insert(Effects, {
  860.         prt,
  861.         "Cylinder",
  862.         delay,
  863.         x3,
  864.         y3,
  865.         z3,
  866.         msh
  867.       })
  868.     end
  869.   },
  870.   Break = {
  871.     Create = function(brickcolor, cframe, x1, y1, z1)
  872.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  873.       prt.Anchored = true
  874.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  875.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  876.       local num = math.random(10, 50) / 1000
  877.       game:GetService("Debris"):AddItem(prt, 10)
  878.       table.insert(Effects, {
  879.         prt,
  880.         "Shatter",
  881.         num,
  882.         prt.CFrame,
  883.         math.random() - math.random(),
  884.         0,
  885.         math.random(50, 100) / 100
  886.       })
  887.     end
  888.   },
  889. Spiral = {
  890.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  891.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  892.       prt.Anchored = true
  893.       prt.CFrame = cframe
  894.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  895.       game:GetService("Debris"):AddItem(prt, 10)
  896.       table.insert(Effects, {
  897.         prt,
  898.         "Cylinder",
  899.         delay,
  900.         x3,
  901.         y3,
  902.         z3,
  903.         msh
  904.       })
  905.     end
  906.   },
  907. Push = {
  908.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  909.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  910.       prt.Anchored = true
  911.       prt.CFrame = cframe
  912.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  913.       game:GetService("Debris"):AddItem(prt, 10)
  914.       table.insert(Effects, {
  915.         prt,
  916.         "Cylinder",
  917.         delay,
  918.         x3,
  919.         y3,
  920.         z3,
  921.         msh
  922.       })
  923.     end
  924.   }
  925. }
  926. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  927.     local fp = IT("Part")
  928.     fp.formFactor = formfactor
  929.     fp.Parent = parent
  930.     fp.Reflectance = reflectance
  931.     fp.Transparency = transparency
  932.     fp.CanCollide = false
  933.     fp.Locked = true
  934.     fp.BrickColor = brickcolor
  935.     fp.Name = name
  936.     fp.Size = size
  937.     fp.Position = tors.Position
  938.     RemoveOutlines(fp)
  939.     fp.Material = "SmoothPlastic"
  940.     fp:BreakJoints()
  941.     return fp
  942. end
  943.  
  944. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  945.     local mesh = IT(Mesh)
  946.     mesh.Parent = part
  947.     if Mesh == "SpecialMesh" then
  948.         mesh.MeshType = meshtype
  949.     if meshid ~= "nil" then
  950.         mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  951.         end
  952.     end
  953.     mesh.Offset = offset
  954.     mesh.Scale = scale
  955.     return mesh
  956. end
  957.  
  958. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  959.     local type = type
  960.     local rng = Instance.new("Part", char)
  961.     rng.Anchored = true
  962.     rng.BrickColor = color
  963.     rng.CanCollide = false
  964.     rng.FormFactor = 3
  965.     rng.Name = "Ring"
  966.     rng.Material = "Neon"
  967.     rng.Size = Vector3.new(1, 1, 1)
  968.     rng.Transparency = 1
  969.     rng.TopSurface = 0
  970.     rng.BottomSurface = 0
  971.     rng.CFrame = pos
  972.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  973.     local rngm = Instance.new("SpecialMesh", rng)
  974.     rngm.MeshType = MType
  975.     rngm.Scale = Vector3.new(x1, y1, z1)
  976.     local scaler2 = 1
  977.     local speeder = FastSpeed
  978.     if type == "Add" then
  979.         scaler2 = 1 * value
  980.     elseif type == "Divide" then
  981.         scaler2 = 1 / value
  982.     end
  983.     coroutine.resume(coroutine.create(function()
  984.         for i = 0, 10 / bonuspeed, 0.1 do
  985.             swait()
  986.             if type == "Add" then
  987.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  988.             elseif type == "Divide" then
  989.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  990.             end
  991.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  992.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  993.             rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  994.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  995.         end
  996.         rng:Destroy()
  997.     end))
  998. end
  999.  
  1000. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1001.     local type = type
  1002.     local rng = Instance.new("Part", char)
  1003.     rng.Anchored = true
  1004.     rng.BrickColor = color
  1005.     rng.CanCollide = false
  1006.     rng.FormFactor = 3
  1007.     rng.Name = "Ring"
  1008.     rng.Material = "Neon"
  1009.     rng.Size = Vector3.new(1, 1, 1)
  1010.     rng.Transparency = 0
  1011.     rng.TopSurface = 0
  1012.     rng.BottomSurface = 0
  1013.     rng.CFrame = pos
  1014.     local rngm = Instance.new("SpecialMesh", rng)
  1015.     rngm.MeshType = MType
  1016.     rngm.Scale = scale
  1017.     local scaler2 = 1
  1018.     if type == "Add" then
  1019.         scaler2 = 1 * value
  1020.     elseif type == "Divide" then
  1021.         scaler2 = 1 / value
  1022.     end
  1023.     coroutine.resume(coroutine.create(function()
  1024.         for i = 0, 10 / bonuspeed, 0.1 do
  1025.             swait()
  1026.             if type == "Add" then
  1027.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1028.             elseif type == "Divide" then
  1029.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1030.             end
  1031.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1032.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1033.         end
  1034.         rng:Destroy()
  1035.     end))
  1036. end
  1037.  
  1038. function Eviscerate(dude)
  1039.     if dude.Name ~= char then
  1040.         local bgf = IT("BodyGyro", dude.Head)
  1041.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1042.         local val = IT("BoolValue", dude)
  1043.         val.Name = "IsHit"
  1044.         local ds = coroutine.wrap(function()
  1045.             dude:WaitForChild("Head"):BreakJoints()
  1046.             wait(0.5)
  1047.             target = nil
  1048.             coroutine.resume(coroutine.create(function()
  1049.                 for i, v in pairs(dude:GetChildren()) do
  1050.                     if v:IsA("Accessory") then
  1051.                         v:Destroy()
  1052.                     end
  1053.                     if v:IsA("Humanoid") then
  1054.                         v:Destroy()
  1055.                     end
  1056.                     if v:IsA("CharacterMesh") then
  1057.                         v:Destroy()
  1058.                     end
  1059.                     if v:IsA("Model") then
  1060.                         v:Destroy()
  1061.                     end
  1062.                     if v:IsA("Part") or v:IsA("MeshPart") then
  1063.                         for x, o in pairs(v:GetChildren()) do
  1064.                             if o:IsA("Decal") then
  1065.                                 o:Destroy()
  1066.                             end
  1067.                         end
  1068.                         coroutine.resume(coroutine.create(function()
  1069.                             v.Material = "Neon"
  1070.                             v.CanCollide = false
  1071.                             local PartEmmit1 = IT("ParticleEmitter", v)
  1072.                             PartEmmit1.LightEmission = 1
  1073.                             PartEmmit1.Texture = "rbxassetid://284205403"
  1074.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1075.                             PartEmmit1.Rate = 150
  1076.                             PartEmmit1.Lifetime = NumberRange.new(1)
  1077.                             PartEmmit1.Size = NumberSequence.new({
  1078.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  1079.                                 NumberSequenceKeypoint.new(1, 0, 0)
  1080.                             })
  1081.                             PartEmmit1.Transparency = NumberSequence.new({
  1082.                                 NumberSequenceKeypoint.new(0, 0, 0),
  1083.                                 NumberSequenceKeypoint.new(1, 1, 0)
  1084.                             })
  1085.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  1086.                             PartEmmit1.VelocitySpread = 30000
  1087.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1088.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1089.                             local BodPoss = IT("BodyPosition", v)
  1090.                             BodPoss.P = 3000
  1091.                             BodPoss.D = 1000
  1092.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1093.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1094.                             v.Color = maincolor.Color
  1095.                             coroutine.resume(coroutine.create(function()
  1096.                                 for i = 0, 49 do
  1097.                                     swait(1)
  1098.                                     v.Transparency = v.Transparency + 0.08
  1099.                                 end
  1100.                                 wait(0.5)
  1101.                                 PartEmmit1.Enabled = false
  1102.                                 wait(3)
  1103.                                 v:Destroy()
  1104.                                 dude:Destroy()
  1105.                             end))
  1106.                         end))
  1107.                     end
  1108.                 end
  1109.             end))
  1110.         end)
  1111.         ds()
  1112.     end
  1113. end
  1114.  
  1115. function FindNearestHead(Position, Distance, SinglePlayer)
  1116.     if SinglePlayer then
  1117.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1118.     end
  1119.     local List = {}
  1120.     for i, v in pairs(workspace:GetChildren()) do
  1121.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1122.             table.insert(List, v)
  1123.         end
  1124.     end
  1125.     return List
  1126. end
  1127.  
  1128. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1129.     local type = type
  1130.     local rng = Instance.new("Part", char)
  1131.     rng.Anchored = true
  1132.     rng.BrickColor = color
  1133.     rng.CanCollide = false
  1134.     rng.FormFactor = 3
  1135.     rng.Name = "Ring"
  1136.     rng.Material = "Neon"
  1137.     rng.Size = Vector3.new(1, 1, 1)
  1138.     rng.Transparency = 0
  1139.     rng.TopSurface = 0
  1140.     rng.BottomSurface = 0
  1141.     rng.CFrame = pos
  1142.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1143.     local rngm = Instance.new("SpecialMesh", rng)
  1144.     rngm.MeshType = MType
  1145.     rngm.Scale = Vector3.new(x1, y1, z1)
  1146.     local scaler2 = 1
  1147.     local speeder = FastSpeed
  1148.     if type == "Add" then
  1149.         scaler2 = 1 * value
  1150.     elseif type == "Divide" then
  1151.         scaler2 = 1 / value
  1152.     end
  1153.     coroutine.resume(coroutine.create(function()
  1154.         for i = 0, 10 / bonuspeed, 0.1 do
  1155.             swait()
  1156.             if type == "Add" then
  1157.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1158.             elseif type == "Divide" then
  1159.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1160.             end
  1161.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1162.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1163.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1164.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1165.         end
  1166.         rng:Destroy()
  1167.     end))
  1168. end
  1169.  
  1170. function SoulSteal(dude)
  1171. if dude.Name ~= char then
  1172. local bgf = IT("BodyGyro", dude.Head)
  1173. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1174. local val = IT("BoolValue", dude)
  1175. val.Name = "IsHit"
  1176. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1177. local soulst = coroutine.wrap(function()
  1178. local soul = Instance.new("Part",dude)
  1179. soul.Size = Vector3.new(1,1,1)
  1180. soul.CanCollide = false
  1181. soul.Anchored = false
  1182. soul.Position = torso.Position
  1183. soul.Transparency = 1
  1184. local PartEmmit1 = IT("ParticleEmitter", soul)
  1185. PartEmmit1.LightEmission = 1
  1186. PartEmmit1.Texture = "rbxassetid://569507414"
  1187. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1188. PartEmmit1.Rate = 250
  1189. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1190. PartEmmit1.Size = NumberSequence.new({
  1191.     NumberSequenceKeypoint.new(0, 1, 0),
  1192.     NumberSequenceKeypoint.new(1, 0, 0)
  1193. })
  1194. PartEmmit1.Transparency = NumberSequence.new({
  1195.     NumberSequenceKeypoint.new(0, 0, 0),
  1196.     NumberSequenceKeypoint.new(1, 1, 0)
  1197. })
  1198. PartEmmit1.Speed = NumberRange.new(0, 0)
  1199. PartEmmit1.VelocitySpread = 30000
  1200. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1201. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1202. local BodPoss = IT("BodyPosition", soul)
  1203. BodPoss.P = 3000
  1204. BodPoss.D = 1000
  1205. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1206. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1207. wait(1.6)
  1208. soul.Touched:connect(function(hit)
  1209.     if hit.Parent == char then
  1210.     soul:Destroy()
  1211.     end
  1212. end)
  1213. wait(1.2)
  1214. while soul do
  1215.     swait()
  1216.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1217.     BodPoss.Position = tors.Position
  1218. end
  1219. end)
  1220.     soulst()
  1221.     end
  1222. end
  1223. function FaceMouse()
  1224. local   Cam = workspace.CurrentCamera
  1225.     return {
  1226.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1227.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1228.     }
  1229. end
  1230. -------------------------------------------------------
  1231. --End Effect Function--
  1232. -------------------------------------------------------
  1233. function Cso(ID, PARENT, VOLUME, PITCH)
  1234.     local NSound = nil
  1235.     coroutine.resume(coroutine.create(function()
  1236.         NSound = IT("Sound", PARENT)
  1237.         NSound.Volume = VOLUME
  1238.         NSound.Pitch = PITCH
  1239.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1240.         swait()
  1241.         NSound:play()
  1242.         game:GetService("Debris"):AddItem(NSound, 10)
  1243.     end))
  1244.     return NSound
  1245. end
  1246. function CameraEnshaking(Length, Intensity)
  1247.     coroutine.resume(coroutine.create(function()
  1248.         local intensity = 1 * Intensity
  1249.         local rotM = 0.01 * Intensity
  1250.         for i = 0, Length, 0.1 do
  1251.             swait()
  1252.             intensity = intensity - 0.05 * Intensity / Length
  1253.             rotM = rotM - 5.0E-4 * Intensity / Length
  1254.             hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1255.             cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1256.         end
  1257.         hum.CameraOffset = Vector3.new(0, 0, 0)
  1258.     end))
  1259. end
  1260. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1261. local Hitboxpart = Instance.new("Part", EffectModel)
  1262.   RemoveOutlines(Hitboxpart)
  1263.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1264.   Hitboxpart.CanCollide = false
  1265.   Hitboxpart.Transparency = 1
  1266.   Hitboxpart.Anchored = true
  1267.   Hitboxpart.CFrame = Pose
  1268.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1269.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1270. end
  1271. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1272.   local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1273.   prt.Anchored = true
  1274.   prt.CFrame = cframe
  1275.   local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1276.   game:GetService("Debris"):AddItem(prt, 10)
  1277.   if Type == 1 or Type == nil then
  1278.     table.insert(Effects, {
  1279.       prt,
  1280.       "Block1",
  1281.       delay,
  1282.       x3,
  1283.       y3,
  1284.       z3,
  1285.       msh
  1286.     })
  1287.   elseif Type == 2 then
  1288.     table.insert(Effects, {
  1289.       prt,
  1290.       "Block2",
  1291.       delay,
  1292.       x3,
  1293.       y3,
  1294.       z3,
  1295.       msh
  1296.     })
  1297.   elseif Type == 3 then
  1298.     table.insert(Effects, {
  1299.       prt,
  1300.       "Block3",
  1301.       delay,
  1302.       x3,
  1303.       y3,
  1304.       z3,
  1305.       msh
  1306.     })
  1307.   end
  1308. end
  1309.  
  1310. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1311.     local Part = Create("Part"){
  1312.         Parent = Parent,
  1313.         Reflectance = Reflectance,
  1314.         Transparency = Transparency,
  1315.         CanCollide = false,
  1316.         Locked = true,
  1317.         BrickColor = BrickColor.new(tostring(BColor)),
  1318.         Name = Name,
  1319.         Size = Size,
  1320.         Material = Material,
  1321.     }
  1322.     RemoveOutlines(Part)
  1323.     return Part
  1324. end
  1325.    
  1326. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1327.     local Msh = Create(Mesh){
  1328.         Parent = Part,
  1329.         Offset = OffSet,
  1330.         Scale = Scale,
  1331.     }
  1332.     if Mesh == "SpecialMesh" then
  1333.         Msh.MeshType = MeshType
  1334.         Msh.MeshId = MeshId
  1335.     end
  1336.     return Msh
  1337. end
  1338.  
  1339. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1340. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1341. prt.Anchored = true
  1342. prt.CFrame = cframe
  1343. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  1344. game:GetService("Debris"):AddItem(prt,2)
  1345. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  1346. for i=0,1,delay do
  1347. swait()
  1348. Part.Transparency=i
  1349. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  1350. end
  1351. Part.Parent=nil
  1352. end),prt,msh,(math.random(0,1)+math.random())/5)
  1353. end
  1354. -------------------------------------------------------
  1355. --End Important Functions--
  1356. -------------------------------------------------------
  1357.  
  1358.  
  1359.  
  1360. --[[
  1361.         Thanks for using Build-To-Lua by jarredbcv.
  1362. ]]--
  1363.  
  1364. New = function(Object, Parent, Name, Data)
  1365.     local Object = Instance.new(Object)
  1366.     for Index, Value in pairs(Data or {}) do
  1367.         Object[Index] = Value
  1368.     end
  1369.     Object.Parent = Parent
  1370.     Object.Name = Name
  1371.     return Object
  1372. end
  1373.    
  1374. Gunty = New("Model",char,"Gunty",{})
  1375. Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1376. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1377. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1378. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1379. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1380. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1381. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1382. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1383. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1384. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1385. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1386. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1387. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1388. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1389. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1390. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1391. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1392. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1393. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1394. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1395. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1396. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1397. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1398. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1399. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1400. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1401. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1402. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1403. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1404. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1405. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1406. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1407. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1408. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1409. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1410. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1411. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1412. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1413. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1414. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1415. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1416. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1417. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1418. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1419. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1420. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1421. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1422. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1423. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1424. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1425. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1426. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1427. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1428. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1429. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1430. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1431. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1432. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1433. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1434. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1435. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1436. Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
  1437. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1438. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1439. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1440. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1441. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1442. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1443. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1444. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1445. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1446. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1447. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1448. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1449. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1450. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1451. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1452. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1453. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1454. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1455. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1456. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1457. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1458. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1459. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1460. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1461. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1462. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1463. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1464. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1465. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1466. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1467. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1468. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1469. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1470. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1471. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1472. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1473. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1474. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1475. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1476. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1477. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1478. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1479. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1480. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1481. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1482. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1483. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1484. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1485. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1486. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1487. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1488. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1489. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1490. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1491. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1492. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1493. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1494. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1495. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1496. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1497. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1498. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1499. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1500. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1501. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1502. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1503.  
  1504.  
  1505. local NewInstance = function(instance,parent,properties)
  1506.     local inst = Instance.new(instance,parent)
  1507.     if(properties)then
  1508.         for i,v in next, properties do
  1509.             pcall(function() inst[i] = v end)
  1510.         end
  1511.     end
  1512.     return inst;
  1513. end
  1514.  
  1515. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
  1516.  
  1517. ArmorColorParts = {}
  1518. ArmorColorParts2 = {}
  1519. NeonColorParts = {}
  1520. local all, last = {}, nil
  1521. function scan(p)
  1522.   for _, v in pairs(p:GetChildren()) do
  1523.     if v:IsA("BasePart") then
  1524.       if v.BrickColor == BrickColor.new("Black") then
  1525.         table.insert(ArmorColorParts, v)
  1526.       end
  1527.     if v.BrickColor == BrickColor.new("Medium stone grey") then
  1528.         table.insert(ArmorColorParts2, v)
  1529.       end
  1530.       if v.BrickColor == BrickColor.new("Dark green") then
  1531.         table.insert(NeonColorParts, v)
  1532.       end
  1533.       if last then
  1534.         local w = Instance.new("Weld")
  1535.         w.Part0, w.Part1 = last, v
  1536.         w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1537.         w.Parent = last
  1538.       end
  1539.       table.insert(all, v)
  1540.       last = v
  1541.     end
  1542.     scan(v)
  1543.   end
  1544. end
  1545. scan(Gunty)
  1546. for _, v in pairs(all) do
  1547.   v.Anchored = false
  1548.   v.CanCollide = false
  1549. end
  1550. -------------------------------------------------------
  1551. --Start Customization--
  1552. -------------------------------------------------------
  1553. local Player_Size = 1
  1554. if Player_Size ~= 1 then
  1555. root.Size = root.Size * Player_Size
  1556. tors.Size = tors.Size * Player_Size
  1557. hed.Size = hed.Size * Player_Size
  1558. ra.Size = ra.Size * Player_Size
  1559. la.Size = la.Size * Player_Size
  1560. rl.Size = rl.Size * Player_Size
  1561. ll.Size = ll.Size * Player_Size
  1562. ----------------------------------------------------------------------------------
  1563. rootj.Parent = root
  1564. neck.Parent = tors
  1565. RW.Parent = tors
  1566. LW.Parent = tors
  1567. RH.Parent = tors
  1568. LH.Parent = tors
  1569. ----------------------------------------------------------------------------------
  1570. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1571. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1572. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1573. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1574. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1575. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1576. ----------------------------------------------------------------------------------
  1577. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1578. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1579. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1580. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1581. --hat.Parent = Character
  1582. end
  1583. ----------------------------------------------------------------------------------
  1584. local SONG = 1564523997
  1585. local SONG2 = 0
  1586. local Music = Instance.new("Sound",tors)
  1587. Music.Volume = 2.5
  1588. Music.Looped = true
  1589. Music.Pitch = 1 --Pitcher
  1590. ----------------------------------------------------------------------------------
  1591. local equipped = false
  1592. local idle = 0
  1593. local change = 1
  1594. local val = 0
  1595. local toim = 0
  1596. local idleanim = 0.4
  1597. local sine = 0
  1598. local Mode = 1
  1599. ----------------------------------------------------------------------------------
  1600. hum.WalkSpeed = 8
  1601. hum.JumpPower = 57
  1602. hum.Animator.Parent = nil
  1603. local naeeym2 = IT("BillboardGui",char)
  1604. naeeym2.AlwaysOnTop = true
  1605. naeeym2.Size = UDim2.new(5,35,2,15)
  1606. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1607. naeeym2.MaxDistance = 75
  1608. naeeym2.Adornee = hed
  1609. naeeym2.Name = "Name"
  1610. --naeeym2.PlayerToHideFrom = Player
  1611. local tecks2 = IT("TextLabel",naeeym2)
  1612. tecks2.BackgroundTransparency = 1
  1613. tecks2.TextScaled = true
  1614. tecks2.BorderSizePixel = 0
  1615. tecks2.Text = "Neutral"
  1616. tecks2.Font = "Fantasy"
  1617. tecks2.TextSize = 30
  1618. tecks2.TextStrokeTransparency = 0
  1619. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1620. tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1621. tecks2.Size = UDim2.new(1,0,0.5,0)
  1622. tecks2.Parent = naeeym2
  1623. -------------------------------------------------------
  1624. --End Customization--
  1625. -------------------------------------------------------
  1626.  
  1627.  
  1628. -------------------------------------------------------
  1629. --Start Attacks N Stuff--
  1630. -------------------------------------------------------
  1631. function resetmode()
  1632.     tecks2.Text = "Neutral"
  1633.     tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1634.     tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1635.   for i, v in pairs(ArmorColorParts) do
  1636.     v.BrickColor = BrickColor.new("Black")
  1637.     v.Material = "SmoothPlastic"
  1638.     v.Transparency = 0
  1639.   end
  1640.  for i, v in pairs(ArmorColorParts2) do
  1641.     v.BrickColor = BrickColor.new("Medium stone grey")
  1642.     v.Material = "Metal"
  1643.     v.Transparency = 0
  1644.   end
  1645.   for i, v in pairs(NeonColorParts) do
  1646.     maincolor = BrickColor.new("Dark green")
  1647.     v.BrickColor = maincolor
  1648.     v.Material = "Neon"
  1649.     v.Transparency = 0
  1650.   end
  1651.     Mode = 1
  1652.   SONG = 1564523997
  1653. end
  1654. function Taunt()
  1655.     attack = true
  1656.     hum.WalkSpeed = 0
  1657.         TAUNT:Play()
  1658.     repeat
  1659.         swait()
  1660.         TAUNT.Parent = tors
  1661.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1662.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  1663.         RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1664.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1665.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  1666.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1667.     until TAUNT.Playing == false
  1668.     attack = false
  1669.     hum.WalkSpeed = 8
  1670. end
  1671. function attackone()
  1672.     attack = true
  1673.     hum.WalkSpeed = 3.01
  1674.     for i = 0, 1.7, 0.1 do
  1675.         swait()
  1676.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  1677.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  1678.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  1679.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1680.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  1681.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1682.     end
  1683.     Cso("203426541", ra, 10, 1)
  1684.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1685.     CameraEnshaking(2, 5)
  1686.     for i = 0, 1.4, 0.1 do
  1687.         swait()
  1688.         BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1689.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  1690.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  1691.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  1692.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  1693.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  1694.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1695.     end
  1696.     hum.WalkSpeed = 8
  1697.     attack = false
  1698. end
  1699. function attacktwo()
  1700.     attack = true
  1701.     hum.WalkSpeed = 3.01
  1702.     for i = 0, 1.7, 0.1 do
  1703.         swait()
  1704.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1705.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1706.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  1707.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1708.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1709.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1710.     end
  1711.     Cso("203426541", rl, 10, 1)
  1712.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1713.     CameraEnshaking(2, 3)
  1714.     for i = 0, 1.4, 0.1 do
  1715.         swait()
  1716.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1717.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  1718.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  1719.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  1720.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1721.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1722.     end
  1723.     hum.WalkSpeed = 8
  1724.     attack = false
  1725. end
  1726. function attackthree()
  1727.     attack = true
  1728.     hum.WalkSpeed = 3.01
  1729.     for i = 0, 1.4, 0.1 do
  1730.         swait()
  1731.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1732.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1733.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  1734.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  1735.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1736.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1737.     end
  1738.     Cso("203426541", hed, 10, 1)
  1739.     for i = 0, 1.7, 0.1 do
  1740.         swait()
  1741.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1742.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1743.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  1744.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  1745.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1746.         LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1747.     end
  1748.     CameraEnshaking(2, 8)
  1749.     Cso("260435136", hed, 10, .9)
  1750.     BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  1751.     BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  1752.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1753.     for i = 0, 1.8, 0.1 do
  1754.         swait()
  1755.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  1756.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  1757.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  1758.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  1759.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  1760.         LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  1761.     end
  1762.     hum.WalkSpeed = 8
  1763.     attack = false
  1764. end
  1765. function Power_Burst()
  1766.     hum.WalkSpeed = 4
  1767.     attack = true
  1768.     Cso("163619849", Handle, 10, 1.35)
  1769.     for i = 0,4.3,0.1 do
  1770.         swait()
  1771. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  1772.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1773.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1774.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1775.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1776.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1777.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1778.     end
  1779.     CameraEnshaking(2.5, 20)
  1780.     Cso("539294959", Handle, 10, .9)
  1781.     BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  1782.     BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  1783.     HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal")
  1784.     for i = 0,3,0.1 do
  1785.         swait()
  1786.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1787.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1788.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1789.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1790.         RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1791.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1792.     end
  1793.     hum.WalkSpeed = 8
  1794.     attack = false
  1795. end
  1796. function Magic_Bombs()
  1797.     attack = true
  1798.     hum.WalkSpeed = 0
  1799. local GYRO = IT("BodyGyro",root)
  1800. GYRO.D = 100
  1801. GYRO.P = 2000
  1802. GYRO.MaxTorque = VT(0,4000000,0)
  1803. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1804.     for i = 0,3.6,0.1 do
  1805.             swait()
  1806.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1807.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1808.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1809.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1810.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1811.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1812.     end
  1813.     CameraEnshaking(1, 6)
  1814.         GYRO:Destroy()
  1815.     Cso("588734356", Handle, 10, 1.05)
  1816.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1817.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1818.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1819.     for i = 0,2,0.1 do
  1820.             swait()
  1821.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1822.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1823.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1824.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1825.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1826.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1827.     end
  1828. local GYRO = IT("BodyGyro",root)
  1829. GYRO.D = 100
  1830. GYRO.P = 2000
  1831. GYRO.MaxTorque = VT(0,4000000,0)
  1832. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1833.     for i = 0,2.4,0.1 do
  1834.             swait()
  1835.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1836.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1837.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1838.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1839.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1840.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1841.     end
  1842.         GYRO:Destroy()
  1843.     CameraEnshaking(1, 6)
  1844.     Cso("588734356", Handle, 10, 1.05)
  1845.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1846.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1847.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal")
  1848.     for i = 0,2,0.1 do
  1849.             swait()
  1850.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1851.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1852.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1853.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1854.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1855.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1856.     end
  1857. local GYRO = IT("BodyGyro",root)
  1858. GYRO.D = 100
  1859. GYRO.P = 2000
  1860. GYRO.MaxTorque = VT(0,4000000,0)
  1861. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1862.     for i = 0,2.4,0.1 do
  1863.             swait()
  1864.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1865.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1866.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1867.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1868.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1869.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1870.     end
  1871.         GYRO:Destroy()
  1872.     CameraEnshaking(1, 6)
  1873.     Cso("588734356", Handle, 10, 1.05)
  1874.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1875.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1876.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1877.     for i = 0,2,0.1 do
  1878.             swait()
  1879.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1880.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1881.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1882.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1883.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1884.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1885.     end
  1886.     attack = false
  1887.     hum.WalkSpeed = 8
  1888. end
  1889. function Dangerous_Field()
  1890.     attack = true
  1891.     hum.WalkSpeed = 0
  1892.     for i = 0,10,0.1 do
  1893.             swait()
  1894.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  1895.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1896.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  1897.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1898.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  1899.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  1900.     CameraEnshaking(1, 7)
  1901.     Cso("588734356", Handle, 10, 1.2)
  1902.     BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  1903.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  1904.     HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal")
  1905.     HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal")
  1906.         end
  1907.     attack = false
  1908.     hum.WalkSpeed = 8
  1909. end
  1910. function Shockwave()
  1911.     attack = true
  1912.     hum.WalkSpeed = 0
  1913.     for i = 0,4,0.1 do
  1914.         swait()
  1915.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1916.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1917.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1918.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1919.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1920.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1921.     end
  1922.     coroutine.resume(coroutine.create(function()
  1923.         BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1924.         BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1925.         BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1926.     HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1927.     HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1928.     HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1929.     CameraEnshaking(1, 7)
  1930.         wait(0.05)
  1931.         BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1932.         BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1933.         BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1934.     HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  1935.     HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1936.     HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1937.     CameraEnshaking(1, 7)
  1938.         wait(0.05)
  1939.         BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1940.         BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1941.         BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1942.     HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1943.     HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1944.     HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1945.     CameraEnshaking(1, 7)
  1946.         wait(0.05)
  1947.         BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1948.         BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1949.         BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1950.     HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1951.     HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1952.     HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1953.     CameraEnshaking(1, 7)
  1954.         wait(0.05)
  1955.         BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1956.         BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1957.         BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1958.     HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1959.     HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1960.     HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1961.     CameraEnshaking(1, 7)
  1962.         wait(0.05)
  1963.         BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1964.         BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1965.         BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1966.     HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1967.     HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1968.     HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1969.     CameraEnshaking(1, 7)
  1970.     end))
  1971.     Cso("440145223", Handle, 10, 1.05)
  1972.     for i = 1,7,0.1 do
  1973.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1974.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1975.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1976.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1977.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1978.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1979.     end
  1980.     wait(.6)
  1981.     hum.WalkSpeed = 8
  1982.     attack = false
  1983. end
  1984. function Pulse()
  1985.     attack = true
  1986.     hum.WalkSpeed = 0
  1987. local GYRO = IT("BodyGyro",root)
  1988. GYRO.D = 100
  1989. GYRO.P = 2000
  1990. GYRO.MaxTorque = VT(0,4000000,0)
  1991. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1992.     for i = 0,4,0.1 do
  1993.         swait()
  1994.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1995.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  1996.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1997.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1998.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  1999.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2000.     end
  2001.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2002.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  2003.     CameraEnshaking(1, 25)
  2004.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2005.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2006.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2007.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2008.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2009.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2010.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2011.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2012.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2013.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2014.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2015.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2016.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2017.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2018.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2019.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2020.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2021.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2022.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2023.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2024.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2025.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2026.     Cso("440145223", Handle, 10, 1.05)
  2027.         GYRO:Destroy()
  2028.     for i = 1,2,0.1 do
  2029.         swait()
  2030. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  2031.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2032.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2033.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2034.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2035.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2036.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2037.     end
  2038.     hum.WalkSpeed = 8
  2039.     attack = false
  2040. end
  2041. function LAZER()
  2042.     attack = true
  2043.     hum.WalkSpeed = 0.03
  2044.     for i = 0,4,0.1 do
  2045.         swait()
  2046.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2047.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2048.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2049.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2050.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2051.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2052.     end
  2053.         LAZOR:Play()
  2054. local GYRO = IT("BodyGyro",root)
  2055. GYRO.D = 100
  2056. GYRO.P = 2000
  2057. GYRO.MaxTorque = VT(0,4000000,0)
  2058. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2059.         repeat
  2060.         swait(2)
  2061. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  2062. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  2063.         GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2064.         LAZOR.Parent = ra
  2065.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2066.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  2067.     CameraEnshaking(1, 7)
  2068.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2069.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2070.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2071.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2072.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2073.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2074.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2075.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2076.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2077.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2078.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2079.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2080.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2081.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2082.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2083.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2084.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2085.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2086.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2087.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2088.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2089.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2090.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2091.     HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2092.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2093.     HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2094.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2095.     HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2096.     until LAZOR.Playing == false
  2097.         GYRO:Destroy()
  2098.     hum.WalkSpeed = 8
  2099.     attack = false
  2100. end
  2101. function Spirit_Beam()
  2102.         attack = true
  2103.     hum.WalkSpeed = 0
  2104. local GYRO = IT("BodyGyro",root)
  2105. GYRO.D = 100
  2106. GYRO.P = 2000
  2107. GYRO.MaxTorque = VT(0,4000000,0)
  2108. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2109.     for i = 0,5,0.1 do
  2110.         swait()
  2111.                 GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2112.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2113.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2114.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2115.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2116.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2117.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2118.         end
  2119.         ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2120.     HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal")
  2121.         BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2122.     local beam = Instance.new("Part", workspace)
  2123.     beam.BrickColor = BrickColor.new("Fog")
  2124.     beam.FormFactor = "Custom"
  2125.     beam.Material = "Glass"
  2126.     beam.Transparency = 0.5
  2127.     beam.Anchored = true
  2128.     beam.Locked = true
  2129.     beam.CanCollide = false
  2130.     local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  2131.     beam.Size = Vector3.new(1.05, 1.05, distance)
  2132.     beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  2133.     game:GetService("Debris"):AddItem(beam, 0.14)
  2134.     local sound = Instance.new('Sound',Handle)
  2135.     sound.SoundId = 'rbxassetid://588697948'
  2136.     sound.Volume = 7
  2137.     sound.EmitterSize = 40
  2138.     sound.MaxDistance = 450
  2139.     sound:Play()
  2140.     game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  2141.         GYRO:Destroy()
  2142. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2143. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2144. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2145. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2146. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2147. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2148. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2149. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2150. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2151. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2152.         wait(0.3)
  2153.         attack = false
  2154.     hum.WalkSpeed = 8
  2155.         ref:Destroy()
  2156. end
  2157. function Distort()
  2158.     attack = true
  2159.     hum.WalkSpeed = 0
  2160.         local pos = root.Position
  2161.         root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  2162.     Cso("261227592", tors, 10, 0.85)
  2163.     for i = 1,2.5,0.1 do
  2164.         swait()
  2165.         rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2166.         end
  2167.     attack = false
  2168.     hum.WalkSpeed = 8
  2169. end
  2170. function Ancient_Rage()
  2171.     attack = true
  2172.     hum.WalkSpeed = 4
  2173.     Cso("907329532", tors, 10, 1.05)
  2174.     for i = 1,14,0.1 do
  2175.         swait()
  2176.                 rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2177.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2178.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2179.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2180.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2181.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2182.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  2183.         if v:FindFirstChild("Head") then
  2184.                         Eviscerate(v)
  2185.         end
  2186.     end
  2187.         end
  2188.     attack = false
  2189.     hum.WalkSpeed = 8
  2190. end
  2191. function TTTTTTTTTTTaunt()
  2192.     attack = true
  2193.     hum.WalkSpeed = 0
  2194.         DTAUNT:Play()
  2195.         repeat
  2196.         swait()
  2197.         DTAUNT.Parent = tors
  2198.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2199.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  2200.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2201.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2202.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2203.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2204.     until DTAUNT.Playing == false
  2205.     attack = false
  2206.     hum.WalkSpeed = 8
  2207. end
  2208. function HAAH()
  2209.     attack = true
  2210.     hum.WalkSpeed = 0
  2211.     Cso("300208779", hed, 10, 1)
  2212.     for i = 0,9,0.1 do
  2213.         swait()
  2214.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  2215.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2216.         if Mrandom(1,15) == 1 then
  2217.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2218.         end
  2219.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  2220.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  2221.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  2222.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  2223.     end
  2224.     attack = false
  2225.     hum.WalkSpeed = 10
  2226. end
  2227. function again()
  2228.         attack = true
  2229.     hum.WalkSpeed = 0
  2230.         ITAUNT:Play()
  2231.         repeat
  2232.         swait()
  2233.         ITAUNT.Parent = tors
  2234.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  2235.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2236.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  2237.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  2238.     RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  2239.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2240.     until ITAUNT.Playing == false
  2241.         attack = false
  2242.     hum.WalkSpeed = 8
  2243. end
  2244. function LunarSpin()
  2245.     attack = true
  2246.     hum.WalkSpeed = 0
  2247.     for i = 0,17,0.05 do
  2248.         CameraEnshaking(1, 5)
  2249.             MagniDamage(tors, 47, 2, 5, 0, "Normal")
  2250.             Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  2251.         Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2252.         swait()
  2253.         PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  2254.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2255.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2256.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2257.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2258.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2259.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2260.     end
  2261.     hum.WalkSpeed = 8
  2262.     attack = false
  2263. end
  2264. function Decapitate()
  2265.     local target = nil
  2266.     local targettorso = nil
  2267.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2268.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2269.             target = mouse.Target.Parent.Humanoid
  2270.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2271.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  2272.         end
  2273.     end
  2274.     if target ~= nil then
  2275.         targettorso.Anchored = true
  2276.         attack = true
  2277.         hum.WalkSpeed = 0
  2278.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2279.         for i = 0,4.2,0.1 do
  2280.             swait()
  2281.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2282.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2283.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2284.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2285.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  2286.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2287.         end
  2288.         local ModelHead01 = New("Model", char, "", {})
  2289.         local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  2290.         local Head01 = targethead:Clone()
  2291.         targethead.Transparency = 1
  2292.         Head01.Parent = ModelHead01
  2293.         local weldHead01 = Instance.new("Weld")
  2294.         weldHead01.Parent = Head01
  2295.         weldHead01.Part0 = targethead
  2296.         weldHead01.Part1 = Head01
  2297.         weldHead01.C1 = CFrame.new(0, 0, 0)
  2298.         targethead.face:Remove()
  2299.         weldHead01.Part0 = ra
  2300.         weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2301.         targettorso:BreakJoints()
  2302.         CreateSound("314390675", targettorso, 5, .7)
  2303.         for i = 0,3.2,0.1 do
  2304.             swait()
  2305.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2306.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2307.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2308.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  2309.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  2310.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2311.         end
  2312.         for i = 0,4.2,0.1 do
  2313.             swait()
  2314.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2315.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2316.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2317.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2318.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  2319.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2320.         end
  2321.         CreateSound("541909763", targettorso, 5, .8)
  2322.         weldHead01:Destroy()
  2323.         Head01.CanCollide = true
  2324.         local bodyVelocity2 = Create("BodyVelocity")({
  2325.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2326.           P = 5000,
  2327.           maxForce = Vector3.new(8000, 8000, 8000),
  2328.           Parent = Head01
  2329.         })
  2330.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2331.         for i = 0,6.2,0.1 do
  2332.             swait()
  2333.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  2334.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  2335.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2336.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2337.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  2338.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2339.         end
  2340.         targettorso.Anchored = false
  2341.         attack = false
  2342.         hum.WalkSpeed = 8
  2343.         root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2344.     end
  2345. end
  2346. function BalanceSpin()
  2347.     attack = true
  2348.     hum.WalkSpeed = 2
  2349.     for i = 0,17,0.07 do
  2350.         CameraEnshaking(1, 5)
  2351.         MagniDamage(tors, 30, 7, 11, 0, "Normal")
  2352.         swait()
  2353.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2354.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  2355.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2356.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2357.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2358.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2359.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2360.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2361.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2362.     end
  2363.     hum.WalkSpeed = 8
  2364.     attack = false
  2365. end
  2366.  
  2367. function BARK()
  2368.     attack = true
  2369.     hum.WalkSpeed = 0
  2370.     BATAUNT:Play()
  2371.     repeat
  2372.     BATAUNT.Parent = tors
  2373.     swait()
  2374.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  2375.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  2376.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  2377.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  2378.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2379.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  2380.     until BATAUNT.Playing == false
  2381.     attack = false
  2382.     hum.WalkSpeed = 8
  2383. end
  2384. function CreateSound(ID, PARENT, VOLUME, PITCH)
  2385.     local NSound = nil
  2386.     coroutine.resume(coroutine.create(function()
  2387.         NSound = Instance.new("Sound", PARENT)
  2388.         NSound.Volume = VOLUME
  2389.         NSound.Pitch = PITCH
  2390.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2391.         swait()
  2392.         NSound:play()
  2393.         game:GetService("Debris"):AddItem(NSound, 10)
  2394.     end))
  2395.     return NSound
  2396. end
  2397. function Bark_Splosion()
  2398.     attack = true
  2399.     for i = 0,2,0.05 do
  2400.         swait()
  2401.         Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2402.         Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2403.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2404.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2405.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2406.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2407.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2408.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2409.     end
  2410.     CreateSound("331666100", tors, 10, 1)
  2411.     Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2412.     MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  2413.     CameraEnshaking(1.5, 10)  
  2414.     for i = 1,2,0.1 do
  2415.         swait()
  2416.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2417.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2418.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2419.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2420.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2421.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2422.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2423.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2424.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2425.     end
  2426.     wait(.6)
  2427.     attack = false
  2428. end
  2429. corrupted = false
  2430. function Pixel_Corrupt()
  2431.     attack = true
  2432.         corrupted = true
  2433.     for i = 0,3,0.05 do
  2434.         swait()
  2435.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2436.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2437.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2438.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2439.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2440.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2441.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2442.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2443.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2444.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2445.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2446.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2447.     end
  2448.         refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2449.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal")
  2450.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  2451.     CreateSound("331666100", refa, 10, 1)
  2452.     CameraEnshaking(1.5, 10)  
  2453.     coroutine.resume(coroutine.create(function()
  2454.     for i = 1,20,0.1 do
  2455.         swait(5)
  2456. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2457. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2458. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2459. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2460.     CreateSound("331666100", refa, 10, 1)
  2461.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  2462.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal")
  2463.         end
  2464.         refa:Destroy()
  2465.         corrupted = false
  2466.         end))
  2467.     for i = 1,2.5,0.1 do
  2468.         swait()
  2469. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  2470.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  2471.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  2472.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  2473.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  2474.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  2475.     end
  2476.     wait(.3)
  2477.     attack = false
  2478. end
  2479. function un_fun()
  2480.         attack = true
  2481.     hum.WalkSpeed = 0
  2482.         BTAUNT:Play()
  2483.         repeat
  2484.         swait()
  2485.         BTAUNT.Parent = tors
  2486.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  2487.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  2488.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  2489.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  2490.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  2491.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2492.     until BTAUNT.Playing == false
  2493.         attack = false
  2494.     hum.WalkSpeed = 8
  2495. end
  2496. function thisisit()
  2497.         attack = true
  2498.     hum.WalkSpeed = 0
  2499.         STAUNT:Play()
  2500.         repeat
  2501.         swait()
  2502.         STAUNT.Parent = tors
  2503.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2504.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  2505.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2506.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2507.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  2508.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  2509.     until STAUNT.Playing == false
  2510.         attack = false
  2511.     hum.WalkSpeed = 8
  2512. end
  2513. function Exploit()
  2514.         exploitable = false
  2515.     Cso("907332670", tors, 10, 1.05)
  2516.     coroutine.resume(coroutine.create(function()
  2517.     for i = 1,20,0.1 do
  2518.         swait()
  2519.     BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2520.         end
  2521.     Cso("12222030", tors, 10, 1.05)
  2522.         BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  2523.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  2524.         if v:FindFirstChild("Head") then
  2525.                         Eviscerate(v)
  2526.                         SoulSteal(v)
  2527.         end
  2528.     end
  2529.         wait(15)
  2530.         exploitable = true
  2531.         end))
  2532. end
  2533. function ASCENTION()
  2534.     attack = true
  2535.     hum.WalkSpeed = 0
  2536.     Cso("987502413", tors, 10, 1.05)
  2537.         local vel2 = Instance.new("BodyVelocity",tors)
  2538.         vel2.Velocity = Vector3.new(0,30,0)
  2539.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2540.     for i = 0,20,0.1 do
  2541.     HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal")
  2542.         swait()
  2543.                 BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2544.                 BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2545.         CameraEnshaking(1, 4)
  2546.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2547.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2548.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2549.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2550.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2551.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2552.     end
  2553.     hum.WalkSpeed = 8
  2554.         vel2:Destroy()
  2555.     attack = false
  2556. end
  2557. -------------------------------------------------------
  2558. --End Attacks N Stuff--
  2559. -------------------------------------------------------
  2560. Sprinting = false
  2561. mouse.KeyDown:connect(function(key)
  2562.     if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  2563.         Swing = 2
  2564.         hum.WalkSpeed = 38.82
  2565.         Sprinting = true
  2566.     end
  2567. end)
  2568. mouse.KeyUp:connect(function(key)
  2569.     if string.byte(key) == 48 and attack == false then
  2570.         Swing = 1
  2571.         Sprinting = false
  2572.         hum.WalkSpeed = 8
  2573.     end
  2574. end)
  2575. mouse.KeyDown:connect(function(key)
  2576.     if attack == false then
  2577.         if key == 'q' and Mode == 1 then
  2578.                         Power_Burst()
  2579.         elseif key == '1' and Mode ~= 2 then
  2580.             Mode = 2
  2581.             SONG = 409475133
  2582.             tecks2.Text = "Machinery"
  2583.             tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  2584.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2585.         for i, v in pairs(ArmorColorParts) do
  2586.         v.BrickColor = BrickColor.new("Bright red")
  2587.         v.Material = "Metal"
  2588.         v.Transparency = 0
  2589.         end
  2590.  for i, v in pairs(ArmorColorParts2) do
  2591.     v.BrickColor = BrickColor.new("Persimmon")
  2592.     v.Material = "Metal"
  2593.     v.Transparency = 0
  2594.   end
  2595.   for i, v in pairs(NeonColorParts) do
  2596.     maincolor = BrickColor.new("New Yeller")
  2597.     v.BrickColor = maincolor
  2598.     v.Material = "Neon"
  2599.     v.Transparency = 0
  2600.   end
  2601.         elseif key == '1' and Mode == 2 then
  2602.             resetmode()
  2603.         elseif key == 't' and Mode == 1 then
  2604.                         Taunt()
  2605.         elseif key == 'q' and Mode == 2 then
  2606.                         Magic_Bombs()
  2607.         elseif key == 'e' and Mode == 2 then
  2608.                         Dangerous_Field()
  2609.         elseif key == 't' and Mode == 2 then
  2610.                         HAAH()
  2611.         end
  2612.     ---------------------------------------------------------------------
  2613.     if key == 'm' and Mode == 1 then
  2614.         Mode = pIXELATED
  2615.         SONG = 1244332148
  2616.         tecks2.Text = "Pixels"
  2617.         tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2618.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  2619.  for i, v in pairs(ArmorColorParts) do
  2620.     v.BrickColor = BrickColor.new("Navy blue")
  2621.     v.Material = "Glass"
  2622.     v.Transparency = 0
  2623.   end
  2624.  for i, v in pairs(ArmorColorParts2) do
  2625.     v.BrickColor = BrickColor.new("Dark blue")
  2626.     v.Material = "Glass"
  2627.     v.Transparency = 0
  2628.   end
  2629.   for i, v in pairs(NeonColorParts) do
  2630.     maincolor = BrickColor.new("Lapis")
  2631.     v.BrickColor = maincolor
  2632.     v.Material = "Neon"
  2633.     v.Transparency = 0
  2634.   end
  2635.         elseif key == 'm' and Mode == pIXELATED then
  2636.             resetmode()
  2637.         elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  2638.             Pixel_Corrupt()
  2639.     end
  2640.     ---------------------------------------------------------------------
  2641.     if key == '2' and Mode ~= 3 then
  2642.         Mode = 3
  2643.         SONG = 1634231515
  2644.         tecks2.Text = "Below-Zero"
  2645.         tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2646.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2647.  for i, v in pairs(ArmorColorParts) do
  2648.     v.BrickColor = BrickColor.new("Bright blue")
  2649.     v.Material = "Marble"
  2650.     v.Transparency = 0
  2651.   end
  2652.  for i, v in pairs(ArmorColorParts2) do
  2653.     v.BrickColor = BrickColor.new("Institutional white")
  2654.     v.Material = "Metal"
  2655.     v.Transparency = 0
  2656.   end
  2657.   for i, v in pairs(NeonColorParts) do
  2658.     maincolor = BrickColor.new("Toothpaste")
  2659.     v.BrickColor = maincolor
  2660.     v.Material = "Neon"
  2661.     v.Transparency = 0
  2662.   end
  2663.         elseif key == '2' and Mode == 3 then
  2664.             resetmode()
  2665.         elseif key == 't' and Mode == 3 then
  2666.             un_fun()
  2667.         elseif key == 'q' and Mode == 3 then
  2668.             Shockwave()
  2669.     end
  2670.     ---------------------------------------------------------------------
  2671.     if key == '3' and Mode ~= 4 then
  2672.         Mode = 4
  2673.         SONG = 539526132
  2674.         tecks2.Text = "The Trainee"
  2675.         tecks2.TextColor3 = Color3.fromRGB(132, 183, 255)
  2676.         tecks2.TextStrokeColor3 = Color3.fromRGB(182, 193, 256)
  2677.  for i, v in pairs(ArmorColorParts) do
  2678.     v.BrickColor = BrickColor.new("Black")
  2679.     v.Material = "SmoothPlastic"
  2680.     v.Transparency = 0
  2681.   end
  2682.  for i, v in pairs(ArmorColorParts2) do
  2683.     v.BrickColor = BrickColor.new("Really black")
  2684.     v.Material = "Metal"
  2685.     v.Transparency = 0
  2686.   end
  2687.   for i, v in pairs(NeonColorParts) do
  2688.     maincolor = BrickColor.new("Toothpaste")
  2689.     v.BrickColor = maincolor
  2690.     v.Material = "Neon"
  2691.     v.Transparency = 0
  2692.   end
  2693.         elseif key == '3' and Mode == 4 then
  2694.             resetmode()
  2695.         elseif key == 't' and Mode == 4 then
  2696.             again()
  2697.         elseif key == 'q' and Mode == 4 then
  2698.             Pulse()
  2699.     end
  2700.     ---------------------------------------------------------------------
  2701.     if key == 'm' and Mode == 4 then
  2702.                 attack = true
  2703.         SONG = 1020679519
  2704.                 hum.WalkSpeed = 0
  2705.             for i = 1,20,0.1 do
  2706.                 swait()
  2707.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  2708.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  2709.         RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  2710.         LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  2711.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  2712.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  2713.             BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2714.                 end
  2715.                 hum.WalkSpeed = 8
  2716.                 attack = false
  2717.         Mode = 100
  2718.         tecks2.Text = "The Master"
  2719.         tecks2.TextColor3 = Color3.fromRGB(132, 183, 255)
  2720.         tecks2.TextStrokeColor3 = Color3.fromRGB(182, 193, 256)
  2721.             Cso("743499393", tors, 10, 1.05)
  2722.             BlockEffect(BrickC("Toothpaste"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  2723.             BlockEffect(BrickC("Toothpaste"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  2724.  for i, v in pairs(ArmorColorParts) do
  2725.     v.BrickColor = BrickColor.new("Toothpaste")
  2726.     v.Material = "Neon"
  2727.     v.Transparency = 0
  2728.   end
  2729.  for i, v in pairs(ArmorColorParts2) do
  2730.     v.BrickColor = BrickColor.new("Toothpaste")
  2731.     v.Material = "Neon"
  2732.     v.Transparency = 0
  2733.   end
  2734.   for i, v in pairs(NeonColorParts) do
  2735.     maincolor = BrickColor.new("Toothpaste")
  2736.     v.BrickColor = maincolor
  2737.     v.Material = "Neon"
  2738.     v.Transparency = 0
  2739.   end
  2740.         elseif key == 'm' and Mode == 100 then
  2741.             resetmode()
  2742.         elseif key == 'q' and Mode == 100 then
  2743.             LAZER()
  2744.     end
  2745.     ---------------------------------------------------------------------
  2746.     if key == '4' and Mode ~= 5 then
  2747.         Mode = 5
  2748.         SONG = 170282324
  2749.         tecks2.Text = "Cyber"
  2750.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2751.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2752.  for i, v in pairs(ArmorColorParts) do
  2753.     v.BrickColor = BrickColor.new("Black")
  2754.     v.Material = "SmoothPlastic"
  2755.     v.Transparency = 0
  2756.   end
  2757.  for i, v in pairs(ArmorColorParts2) do
  2758.     v.BrickColor = BrickColor.new("Really black")
  2759.     v.Material = "Metal"
  2760.     v.Transparency = 0
  2761.   end
  2762.   for i, v in pairs(NeonColorParts) do
  2763.     maincolor = BrickColor.new("Toothpaste")
  2764.     v.BrickColor = maincolor
  2765.     v.Material = "Neon"
  2766.     v.Transparency = 0
  2767.   end
  2768.         elseif key == '4' and Mode == 5 then
  2769.             resetmode()
  2770.         elseif key == 'q' and Mode == 5 and exploitable == true then
  2771.             Exploit()
  2772.     end
  2773.     ---------------------------------------------------------------------
  2774.     if key == '5' and Mode ~= 6 then
  2775.         Mode = 6
  2776.         SONG = 407749940
  2777.         tecks2.Text = "ControlledBR"
  2778.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2779.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2780.  for i, v in pairs(ArmorColorParts) do
  2781.     v.BrickColor = BrickColor.new("Dark red")
  2782.     v.Material = "SmoothPlastic"
  2783.     v.Transparency = 0
  2784.   end
  2785.  for i, v in pairs(ArmorColorParts2) do
  2786.     v.BrickColor = BrickColor.new("Really black")
  2787.     v.Material = "Metal"
  2788.     v.Transparency = 0
  2789.   end
  2790.   for i, v in pairs(NeonColorParts) do
  2791.     maincolor = BrickColor.new("Really red")
  2792.     v.BrickColor = maincolor
  2793.     v.Material = "Neon"
  2794.     v.Transparency = 0
  2795.   end
  2796.         elseif key == '5' and Mode == 6 then
  2797.             resetmode()
  2798.         elseif key == 'q' and Mode == 6 then
  2799.             Distort()
  2800.         elseif key == 'e' and Mode == 6 then
  2801.             Ancient_Rage()
  2802.         elseif key == 't' and Mode == 6 then
  2803.             TTTTTTTTTTTaunt()
  2804.     end
  2805.     ---------------------------------------------------------------------
  2806.     if key == '6' and Mode ~= 7 then
  2807.         Mode = 7
  2808.         SONG = 150794704
  2809.         tecks2.Text = "Such Wow"
  2810.         tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  2811.         tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  2812.  for i, v in pairs(ArmorColorParts) do
  2813.     v.BrickColor = BrickColor.new("Cool yellow")
  2814.     v.Material = "SmoothPlastic"
  2815.     v.Transparency = 0
  2816.   end
  2817.  for i, v in pairs(ArmorColorParts2) do
  2818.     v.BrickColor = BrickColor.new("Medium stone grey")
  2819.     v.Material = "Metal"
  2820.     v.Transparency = 0
  2821.   end
  2822.   for i, v in pairs(NeonColorParts) do
  2823.     maincolor = BrickColor.new("New Yeller")
  2824.     v.BrickColor = maincolor
  2825.     v.Material = "Neon"
  2826.     v.Transparency = 0
  2827.   end
  2828.     elseif key == '6' and Mode == 7 then
  2829.         resetmode()
  2830.     elseif key == 't' and Mode == 7 then
  2831.                 BARK()
  2832.     elseif key == 'q' and Mode == 7 then
  2833.                 Bark_Splosion()
  2834.     end
  2835.     if key == 'm' and Mode == 7 then
  2836.         SONG = 257453119
  2837.             attack = true
  2838.             hum.WalkSpeed = 0
  2839.     for i = 0,10,0.08 do
  2840.         swait()
  2841.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  2842.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2843.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2844.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2845.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2846.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2847.     end
  2848.     attack = false
  2849.     hum.WalkSpeed = 8
  2850.         Mode = 50
  2851.             BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2852.         tecks2.Text = "ASCEND"
  2853.         tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  2854.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2855.  for i, v in pairs(ArmorColorParts) do
  2856.     v.BrickColor = BrickColor.new("Magenta")
  2857.     v.Material = "Foil"
  2858.     v.Transparency = 0
  2859.   end
  2860.  for i, v in pairs(ArmorColorParts2) do
  2861.     v.BrickColor = BrickColor.new("Dark indigo")
  2862.     v.Material = "Glass"
  2863.     v.Transparency = 0.1
  2864.   end
  2865.   for i, v in pairs(NeonColorParts) do
  2866.     maincolor = BrickColor.new("White")
  2867.     v.BrickColor = maincolor
  2868.     v.Material = "Neon"
  2869.     v.Transparency = 0
  2870.   end
  2871.         elseif key == 'm' and Mode == 50 then
  2872.             resetmode()
  2873.         elseif key == 'q' and Mode == 50 then
  2874.             ASCENTION()
  2875.     end
  2876.     ---------------------------------------------------------------------
  2877.     if key == 'm' and Mode == 8 then
  2878.         Mode = 25
  2879.         SONG = 1770978966
  2880.         tecks2.Text = "Spirit"
  2881.             BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2882.         tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  2883.         tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  2884.  for i, v in pairs(ArmorColorParts) do
  2885.     v.BrickColor = BrickColor.new("Ghost grey")
  2886.     v.Material = "SmoothPlastic"
  2887.     v.Transparency = 0.7
  2888.   end
  2889.  for i, v in pairs(ArmorColorParts2) do
  2890.     v.BrickColor = BrickColor.new("Quill grey")
  2891.     v.Material = "Glass"
  2892.     v.Transparency = 0.5
  2893.   end
  2894.   for i, v in pairs(NeonColorParts) do
  2895.     maincolor = BrickColor.new("Fog")
  2896.     v.BrickColor = maincolor
  2897.     v.Material = "Neon"
  2898.     v.Transparency = 0.5
  2899.   end
  2900.         elseif key == 'm' and Mode == 25 then
  2901.             resetmode()
  2902.         elseif key == 't' and Mode == 25 then
  2903.             thisisit()
  2904.         elseif key == 'q' and Mode == 25 then
  2905.             Spirit_Beam()
  2906.     end
  2907.     ---------------------------------------------------------------------
  2908.     if key == '7' and Mode ~= 8 then
  2909.         Mode = 8
  2910.         SONG = 561833161
  2911.         tecks2.Text = "Lunar"
  2912.         tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  2913.         tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  2914.     for i, v in pairs(ArmorColorParts) do
  2915.     v.BrickColor = BrickColor.new("Teal")
  2916.     v.Material = "SmoothPlastic"
  2917.     v.Transparency = 0
  2918.     end
  2919.     for i, v in pairs(ArmorColorParts2) do
  2920.     v.BrickColor = BrickColor.new("Medium stone grey")
  2921.     v.Material = "Metal"
  2922.     v.Transparency = 0
  2923.      end
  2924.     for i, v in pairs(NeonColorParts) do
  2925.     maincolor = BrickColor.new("Cyan")
  2926.     v.BrickColor = maincolor
  2927.     v.Material = "Neon"
  2928.     v.Transparency = 0
  2929.     end
  2930.         elseif key == '7' and Mode == 8 then
  2931.             resetmode()
  2932.         elseif key == 'q' and Mode == 8 then
  2933.             LunarSpin()
  2934.     end
  2935.     ---------------------------------------------------------------------
  2936.     if key == '8' and Mode ~= 9 then
  2937.         Mode = 9
  2938.         SONG = 933385346
  2939.         tecks2.Text = "Balance"
  2940.         tecks2.TextColor3 = Color3.new(255, 255, 255)
  2941.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  2942.  for i, v in pairs(ArmorColorParts) do
  2943.     v.BrickColor = BrickColor.new("Institutional white")
  2944.     v.Material = "Glass"
  2945.     v.Transparency = 0
  2946.   end
  2947.  for i, v in pairs(ArmorColorParts2) do
  2948.     v.BrickColor = BrickColor.new("Really black")
  2949.     v.Material = "Glass"
  2950.     v.Transparency = 0.5
  2951.   end
  2952.   for i, v in pairs(NeonColorParts) do
  2953.     maincolor = BrickColor.new("Institutional white")
  2954.     v.BrickColor = maincolor
  2955.     v.Material = "Neon"
  2956.     v.Transparency = 0
  2957.   end
  2958.         elseif key == '8' and Mode == 9 then
  2959.             resetmode()
  2960.         elseif key == 't' and Mode == 9 then
  2961.             heregoes()
  2962.         elseif key == 'q' and Mode == 9 then
  2963.             BalanceSpin()
  2964.     end
  2965.     ---------------------------------------------------------------------------
  2966.     if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  2967.         Mode = 10
  2968.         SONG = 919231299
  2969.         local A = math.random(1,4)
  2970.         if A == 1 then
  2971.     SONG = 919231299
  2972.         elseif A == 2 then
  2973.     SONG = 460874877
  2974.         elseif A == 3 then
  2975.     SONG = 943961217
  2976.         elseif A == 4 then
  2977.     SONG = 623662713
  2978.         end
  2979.         tecks2.Text = "InSaNe"
  2980.         tecks2.TextColor3 = Color3.new(0, 0, 0)
  2981.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  2982.  for i, v in pairs(ArmorColorParts) do
  2983.     v.BrickColor = BrickColor.random()
  2984.     v.Material = "Glass"
  2985.     v.Transparency = 0
  2986.   end
  2987.  for i, v in pairs(ArmorColorParts2) do
  2988.     v.BrickColor = BrickColor.random()
  2989.     v.Material = "Glass"
  2990.     v.Transparency = 0
  2991.   end
  2992.   for i, v in pairs(NeonColorParts) do
  2993.     maincolor = BrickColor.random()
  2994.     v.BrickColor = maincolor
  2995.     v.Material = "Neon"
  2996.     v.Transparency = 0
  2997.   end
  2998.     elseif key == 'm' and Mode == 10 then
  2999.         resetmode()
  3000.     elseif key == 'q' and Mode == 10 then
  3001.         Decapitate()
  3002.     end
  3003.     end
  3004. end)
  3005. local Combo = 1
  3006. mouse.Button1Down:connect(function(key)
  3007.     if attack == false then
  3008.         if Combo == 1 then
  3009.             Combo = 2
  3010.             attackone()
  3011.         elseif Combo == 2 then
  3012.             Combo = 3
  3013.             attacktwo()
  3014.         elseif Combo == 3 then
  3015.             Combo = 1
  3016.             attackthree()
  3017.         end
  3018.     end
  3019. end)
  3020.  
  3021.  
  3022.  
  3023.  
  3024.  
  3025.  
  3026.  
  3027. -------------------------------------------------------
  3028. --Start Animations--
  3029. -------------------------------------------------------
  3030. while true do
  3031.     swait()
  3032.     sine = sine + change
  3033.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3034.     local velderp = root.Velocity.y
  3035.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3036.     if equipped == true or equipped == false then
  3037.         if attack == false then
  3038.             idle = idle + 1
  3039.         else
  3040.             idle = 0
  3041.         end
  3042.         if Mode == 5 then
  3043.             Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3044.         end
  3045.         if Mode == 25 then
  3046.         PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  3047.         end
  3048.         if Mode == 100 then
  3049.             PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  3050.             MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  3051.         end
  3052.         if Mode == 7 then
  3053.             Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3054.         end
  3055.         if Mode == 10 then
  3056.         PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  3057.         tecks2.TextColor3 = maincolor.Color
  3058.         tecks2.TextStrokeColor3 = maincolor.Color
  3059.         for i, v in pairs(ArmorColorParts) do
  3060.         v.BrickColor = BrickColor.random()
  3061.         v.Material = "Glass"
  3062.         v.Transparency = 0
  3063.         end
  3064.         for i, v in pairs(ArmorColorParts2) do
  3065.         v.BrickColor = BrickColor.random()
  3066.         v.Material = "Glass"
  3067.         v.Transparency = 0
  3068.         end
  3069.         for i, v in pairs(NeonColorParts) do
  3070.         maincolor = BrickColor.random()
  3071.         v.BrickColor = maincolor
  3072.         v.Material = "Neon"
  3073.         v.Transparency = 0
  3074.         end
  3075.         end
  3076.         if Mode == 6 then
  3077.         local A = math.random(1,15)
  3078.         if A == 1 then
  3079.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3080.         if A == 2 then
  3081.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3082.         end
  3083.         end
  3084.         end
  3085.         if 1 < root.Velocity.y and hitfloor == nil then
  3086.             Anim = "Jump"
  3087.             if attack == false then
  3088.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  3089.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3090.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3091.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3092.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3093.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3094.             end
  3095.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3096.             Anim = "Fall"
  3097.             if attack == false then
  3098.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  3099.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3100.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3101.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3102.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  3103.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  3104.             end
  3105.         elseif torvel < 1 and hitfloor ~= nil then
  3106.             Anim = "Idle"
  3107.             change = 1
  3108.             if attack == false then
  3109.                 if Mode == 1 then --Normal
  3110.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3111.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3112.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3113.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3114.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3115.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3116.                 elseif Mode == pIXELATED then --PIXELATED
  3117.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  3118.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  3119.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  3120.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  3121.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  3122.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  3123.                 elseif Mode == 50 then --ASCENDED
  3124.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3125.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3126.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3127.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3128.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3129.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3130.             elseif Mode == 2 then --Machinery
  3131.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  3132.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  3133.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3134.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3135.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  3136.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  3137.             elseif Mode == 3 then --ICE
  3138.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  3139.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  3140.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  3141.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  3142.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  3143.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  3144.             elseif Mode == 4 then --Infused
  3145.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  3146.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3147.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  3148.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3149.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
  3150.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
  3151.             elseif Mode == 5 then --Cybernetic
  3152.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3153.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3154.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3155.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3156.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3157.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3158.             elseif Mode == 25 then --Spiritual
  3159.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3160.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3161.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3162.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3163.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3164.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3165.             elseif Mode == 6 then --Controlled Beyond Recognition
  3166.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3167.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-4.5 * Sin(sine / .5))), 0.08)
  3168.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3169.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08)
  3170.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(5)), 0.08)
  3171.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-5)), 0.08)
  3172.             elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia
  3173.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3174.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3175.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3176.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3177.                 RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3178.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3179.             elseif Mode == 100 then --Overclocked
  3180.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3181.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3182.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3183.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3184.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3185.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3186.             elseif Mode == 8 then --Lunarist
  3187.                 MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  3188.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3189.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3190.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3191.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3192.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  3193.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3194.             elseif Mode == 10 then --INSANITY
  3195.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3196.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3197.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3198.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3199.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3200.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3201.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3202.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3203.             end
  3204.             end
  3205.         elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3206.             Anim = "Walk"
  3207.             change = 1.1
  3208.             if attack == false then
  3209.                 if Mode == 6 then
  3210.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3211.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3212.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  3213.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  3214.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3215.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3216.             elseif Mode == 5 then
  3217.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3218.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3219.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3220.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3221.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3222.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3223.             elseif Mode == 25 then
  3224.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3225.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3226.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3227.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3228.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3229.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3230.             elseif Mode == 100 then
  3231.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3232.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3233.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3234.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3235.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3236.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3237.             elseif Mode == 10 then
  3238.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  3239.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3240.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  3241.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  3242.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  3243.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  3244.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  3245.             elseif Mode == 8 then
  3246.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3247.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3248.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  3249.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  3250.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3251.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3252.             elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  3253.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3254.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3255.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3256.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3257.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3258.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(0) ,   Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3259.             end
  3260.             end
  3261.         elseif torvel >= 25 and hitfloor ~= nil then
  3262.             Anim = "Sprint"
  3263.             change = 1.35
  3264.             if attack == false then
  3265.         if Mode == 5 then
  3266.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3267.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3268.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3269.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3270.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3271.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3272.         elseif Mode == 25 or Mode == 10 then
  3273.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3274.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3275.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3276.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3277.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3278.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3279.         elseif Mode ~= 5 then
  3280.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3281.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3282.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3283.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3284.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  3285.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125)  * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  3286.             end
  3287.             end
  3288.         end
  3289.     end
  3290.     Music.SoundId = "rbxassetid://"..SONG
  3291.     Music.Looped = true
  3292.     Music.Pitch = 1
  3293.     Music.Volume = 2.5
  3294.     Music.Parent = tors
  3295.     Music:Resume()
  3296.     if 0 < #Effects then
  3297.         for e = 1, #Effects do
  3298.             if Effects[e] ~= nil then
  3299.                 local Thing = Effects[e]
  3300.                 if Thing ~= nil then
  3301.                     local Part = Thing[1]
  3302.                     local Mode = Thing[2]
  3303.                     local Delay = Thing[3]
  3304.                     local IncX = Thing[4]
  3305.                     local IncY = Thing[5]
  3306.                     local IncZ = Thing[6]
  3307.                     if 1 >= Thing[1].Transparency then
  3308.                         if Thing[2] == "Block1" then
  3309.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3310.                             local Mesh = Thing[1].Mesh
  3311.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3312.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3313.                         elseif Thing[2] == "Block2" then
  3314.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3315.                             local Mesh = Thing[7]
  3316.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3317.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3318.                         elseif Thing[2] == "Block3" then
  3319.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3320.                             local Mesh = Thing[7]
  3321.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3322.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3323.                         elseif Thing[2] == "Cylinder" then
  3324.                             local Mesh = Thing[1].Mesh
  3325.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3326.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3327.                         elseif Thing[2] == "Blood" then
  3328.                             local Mesh = Thing[7]
  3329.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3330.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3331.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3332.                         elseif Thing[2] == "Elec" then                          local Mesh = Thing[1].Mesh
  3333.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3334.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3335.                         elseif Thing[2] == "Disappear" then
  3336.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3337.                         elseif Thing[2] == "Shatter" then
  3338.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3339.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3340.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3341.                             Thing[6] = Thing[6] + Thing[5]
  3342.                         end
  3343.                     else
  3344.                         Part.Parent = nil
  3345.                         table.remove(Effects, e)
  3346.                     end
  3347.                 end
  3348.             end
  3349.         end
  3350.     end
  3351. end
  3352. -------------------------------------------------------
  3353. --End Animations And Script--
  3354. -------------------------------------------------------
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