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- using System;
- using System.IO;
- namespace Basic_Task18
- {
- class Program
- {
- static string mainMenu = "Меню.\n" +
- "1. Играть\n" +
- "2. Отредактировать карту\n" +
- "3. Выбрать карту\n" +
- "0. Выход\n";
- static string readMapMenu = "Введите название карты: ";
- static void Main(string[] args)
- {
- Console.BackgroundColor = ConsoleColor.Black;
- int PlayerX = 1;
- int PlayerY = 1;
- char[,] map = null;
- string mapName = "";
- while (true)
- {
- switch (ReadInt(mainMenu))
- {
- case 1:
- if (map != null)
- {
- bool isPlaying = true;
- DrawMap(map);
- while (isPlaying)
- {
- ConsoleKeyInfo key = Console.ReadKey(true);
- switch (key.Key)
- {
- case ConsoleKey.UpArrow:
- MoveGame(map, ref PlayerX, ref PlayerY, -1, 0);
- break;
- case ConsoleKey.DownArrow:
- MoveGame(map, ref PlayerX, ref PlayerY, 1, 0);
- break;
- case ConsoleKey.LeftArrow:
- MoveGame(map, ref PlayerX, ref PlayerY, 0, -1);
- break;
- case ConsoleKey.RightArrow:
- MoveGame(map, ref PlayerX, ref PlayerY, 0, 1);
- break;
- case ConsoleKey.Escape:
- Console.Clear();
- isPlaying = false;
- break;
- }
- }
- }
- break;
- case 2:
- if (map != null)
- {
- int X = 0;
- int Y = 0;
- bool isEditing = true;
- DrawMap(map);
- while (isEditing)
- {
- Console.SetCursorPosition(Y, X);
- Console.BackgroundColor = ConsoleColor.Red;
- Console.Write(map[X, Y]);
- Console.BackgroundColor = ConsoleColor.Black;
- ConsoleKeyInfo key = Console.ReadKey(true);
- switch (key.Key)
- {
- case ConsoleKey.UpArrow:
- MoveEditor(map, ref X, ref Y, -1, 0);
- break;
- case ConsoleKey.DownArrow:
- MoveEditor(map, ref X, ref Y, 1, 0);
- break;
- case ConsoleKey.LeftArrow:
- MoveEditor(map, ref X, ref Y, 0, -1);
- break;
- case ConsoleKey.RightArrow:
- MoveEditor(map, ref X, ref Y, 0, 1);
- break;
- case ConsoleKey.Escape:
- SaveMap(map, mapName);
- Console.Clear();
- isEditing = false;
- break;
- case ConsoleKey.Q:
- SwitchMapElement(ref map, X, Y, false);
- break;
- case ConsoleKey.E:
- SwitchMapElement(ref map, X, Y, true);
- break;
- }
- }
- }
- break;
- case 3:
- mapName = ReadString(readMapMenu);
- map = ReadMap(mapName, out PlayerX, out PlayerY);
- break;
- case 0:
- return;
- default:
- break;
- }
- }
- }
- static void DrawMap(char[,] map, int X = 0, int Y = 0)
- {
- Console.Clear();
- Console.SetCursorPosition(Y, X);
- for(int i = 0; i < map.GetLength(0); i++)
- {
- for (int j = 0; j < map.GetLength(1); j++)
- {
- Console.Write(map[i, j]);
- }
- Console.WriteLine();
- }
- }
- static char[,] ReadMap(string mapName, out int PlayerX, out int PlayerY)
- {
- string[] newFile = File.ReadAllLines($"Maps/{mapName}.txt");
- char[,] map = new char[newFile.Length, newFile[0].Length];
- PlayerX = 1;
- PlayerY = 1;
- for (int i = 0; i < map.GetLength(0); i++)
- {
- for(int j = 0; j < map.GetLength(1); j++)
- {
- map[i, j] = newFile[i][j];
- if (map[i,j] == '@')
- {
- PlayerX = i;
- PlayerY = j;
- }
- }
- }
- return map;
- }
- static void SaveMap(char[,] map, string mapName)
- {
- string text = "";
- for (int i = 0; i < map.GetLength(0); i++)
- {
- for (int j = 0; j < map.GetLength(1); j++)
- {
- text += map[i, j];
- }
- text += "\n";
- }
- File.WriteAllText($"Maps/{mapName}.txt", text);
- }
- static int ReadInt(string menu)
- {
- int output = 0;
- string input;
- while (true)
- {
- Console.Write(menu);
- input = Console.ReadLine();
- Console.Clear();
- if (int.TryParse(input, out output))
- {
- return output;
- }
- else
- {
- Console.WriteLine("Введено не число, попробуйте еще!");
- }
- }
- }
- static string ReadString(string menu)
- {
- while (true)
- {
- Console.Write(menu);
- string input = Console.ReadLine();
- Console.Clear();
- if (input.Length != 0)
- {
- return input;
- }
- else
- {
- Console.WriteLine("Введена пустая строка, попробуйте еще!");
- }
- }
- }
- static void MoveGame(char[,] map, ref int X, ref int Y, int DX, int DY)
- {
- if (map[X + DX, Y + DY] != '#')
- {
- Console.SetCursorPosition(Y, X);
- Console.Write(' ');
- X += DX;
- Y += DY;
- Console.SetCursorPosition(Y, X);
- Console.Write('@');
- }
- }
- static void MoveEditor(char[,] map, ref int X, ref int Y, int DX, int DY)
- {
- if (!(X + DX >= map.GetLength(0) || X + DX < 0 || Y + DY >= map.GetLength(1) || Y + DY < 0))
- {
- Console.SetCursorPosition(Y, X);
- Console.Write(map[X, Y]);
- X += DX;
- Y += DY;
- }
- }
- static void SwitchMapElement(ref char[,] map, int X, int Y, bool isNext)
- {
- switch (map[X, Y])
- {
- case ' ':
- if (isNext)
- {
- map[X, Y] = '@';
- } else
- {
- map[X, Y] = '#';
- }
- break;
- case '@':
- if (isNext)
- {
- map[X, Y] = '#';
- }
- else
- {
- map[X, Y] = ' ';
- }
- break;
- case '#':
- if (isNext)
- {
- map[X, Y] = ' ';
- }
- else
- {
- map[X, Y] = '@';
- }
- break;
- }
- }
- }
- }
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