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- /*
- ______ ______ ______ ______ __ __
- /\ ___\ /\ __ \ /\ == \ /\ == \ /\ "-./ \
- \ \ \____ \ \ \/\ \ \ \ __< \ \ __< \ \ \-./\ \
- \ \_____\ \ \_____\ \ \_\ \_\ \ \_\ \_\ \ \_\ \ \_\
- \/_____/ \/_____/ \/_/ /_/ \/_/ /_/ \/_/ \/_/
- https://www.youtube.com/watch?v=_ie__YwTE2U
- */
- define b_SafeKnife = TRUE;
- define t_SafeKnife = 350;
- define b_AimBot = TRUE;
- define t_AimBot_AimReady = 350;
- define t_AimBot_AimShoot = 700;
- define t_AimBot_GoToHead = 26;
- define b_RappidFire = TRUE;
- define t_RappidFire = 24;
- define b_AutoRun = TRUE;
- define t_AutoRun = 150;
- // #####################
- // ## Don't Touch ##
- // #####################
- int b_UseAimAssist = FALSE;
- main
- {
- if (b_SafeKnife)
- {
- if (event_press(PS4_R3))
- combo_run(SafeKnife_C);
- }
- if (b_AimBot)
- {
- if (get_val(PS4_L2) && get_val(PS4_L1))
- {
- set_val(PS4_L1, 0);
- if (get_ptime(PS4_L2) > t_AimBot_AimReady)
- {
- if (!combo_running(AimBot_C))
- combo_run(AimBot_C);
- if (b_UseAimAssist && !combo_running(AimAssist_C))
- combo_run(AimAssist_C);
- }
- }
- else
- {
- b_UseAimAssist = FALSE;
- combo_stop(AimAssist_C);
- combo_stop(AimBot_C);
- }
- }
- if (b_RappidFire)
- {
- if (get_val(PS4_L2) && get_val(PS4_R1))
- {
- set_val(PS4_R1, 0);
- if (!combo_running(RappidFire_C))
- combo_run(RappidFire_C);
- }
- else
- {
- combo_stop(RappidFire_C);
- }
- }
- if (b_AutoRun && !get_val(PS4_L2) && get_val(PS4_LY) < -40)
- {
- if (!combo_running(AutoRun_C))
- combo_run(AutoRun_C);
- }
- }
- combo SafeKnife_C
- {
- set_val(PS4_LY, 100);
- wait(t_SafeKnife);
- set_val(PS4_LY, 0);
- wait(t_SafeKnife / 5);
- }
- combo AimBot_C
- {
- b_UseAimAssist = TRUE;
- wait(t_AimBot_AimShoot);
- b_UseAimAssist = FALSE;
- }
- combo AimAssist_C
- {
- set_val(PS4_L2, 100);
- wait(60);
- // Go To Head
- //set_val(PS4_RY, -90);
- //wait(t_AimBot_GoToHead);
- set_val(PS4_R2, 100);
- wait(t_RappidFire);
- set_val(PS4_R2, 0);
- wait(t_RappidFire / 2);
- set_val(PS4_L2, 0);
- wait(25);
- }
- combo RappidFire_C
- {
- set_val(PS4_R2, 100);
- wait(t_RappidFire);
- set_val(PS4_R2, 0);
- wait(t_RappidFire / 2);
- }
- combo AutoRun_C
- {
- set_val(PS4_L3, 100);
- wait(t_AutoRun);
- set_val(PS4_L3, 0);
- wait(t_AutoRun / 2);
- }
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