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Sep 17th, 2023
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  1. Initialize engine version: 2019.4.30f1 (e8c891080a1f)
  2. [Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/UnitySubsystems
  3. GfxDevice: creating device client; threaded=1
  4. Direct3D:
  5. Version: Direct3D 11.0 [level 11.1]
  6. Renderer: AMD Radeon(TM) Graphics (ID=0x1638)
  7. Vendor:
  8. VRAM: 7880 MB
  9. Driver: 31.0.12019.5007
  10. <RI> Initializing input.
  11.  
  12. New input system (experimental) initialized
  13. <RI> Input initialized.
  14.  
  15. D3D11 device created for Microsoft Media Foundation video decoding.
  16. <RI> Initialized touch support.
  17.  
  18. UnloadTime: 0.328300 ms
  19. Setting up 6 worker threads for Enlighten.
  20. Thread -> id: 3d30 -> priority: 1
  21. Thread -> id: 3d34 -> priority: 1
  22. Thread -> id: 3d38 -> priority: 1
  23. Thread -> id: 3d44 -> priority: 1
  24. Thread -> id: 3d3c -> priority: 1
  25. Thread -> id: 3d40 -> priority: 1
  26. Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile. Timestamps will be skewed to correct the playback for E:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/sharedassets0.resource
  27. (Filename: Line: 0)
  28.  
  29. Init Time: 9/17/2023 11:04:23 PM
  30. UnityEngine.Logger:Log(LogType, Object)
  31. UnityEngine.Debug:Log(Object)
  32. Temtem.Core.GameLogic:Awake()
  33.  
  34. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  35.  
  36. TemtemVersion: v1.4.2
  37. UnityEngine.Logger:Log(LogType, Object)
  38. UnityEngine.Debug:Log(Object)
  39. Temtem.Core.GameLogic:Awake()
  40.  
  41. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  42.  
  43. [OnConnection] Connection success
  44. UnityEngine.Logger:Log(LogType, Object)
  45. UnityEngine.Debug:Log(Object)
  46. Temtem.Network.NetworkLogic:irgqlkmeihh(BaseEvent)
  47. VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
  48. Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
  49. Sfs2X.SmartFox:ProcessEvents()
  50. Temtem.Network.NetworkLogic:Update()
  51.  
  52. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  53.  
  54. [OnCryptoInit] Crypto Init success
  55. UnityEngine.Logger:Log(LogType, Object)
  56. UnityEngine.Debug:Log(Object)
  57. Temtem.Network.NetworkLogic:ecroliehkqp(BaseEvent)
  58. VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
  59. Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
  60. Sfs2X.SmartFox:ProcessEvents()
  61. Temtem.Network.NetworkLogic:Update()
  62.  
  63. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  64.  
  65. [ConnectToServerZone] Trying to connect to zone: 2Lobby
  66. UnityEngine.Logger:Log(LogType, Object)
  67. UnityEngine.Debug:Log(Object)
  68. Temtem.Network.eclipmneijf:MoveNext()
  69. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  70. VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
  71. Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
  72. Sfs2X.SmartFox:ProcessEvents()
  73. Temtem.Network.NetworkLogic:Update()
  74.  
  75. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  76.  
  77. [OnLoginLobby] Login successfull to Lobby
  78. UnityEngine.Logger:Log(LogType, Object)
  79. UnityEngine.Debug:Log(Object)
  80. Temtem.Network.NetworkLogic:pkerjkrohcq(BaseEvent)
  81. VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
  82. Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
  83. Sfs2X.SmartFox:ProcessEvents()
  84. Temtem.Network.NetworkLogic:Update()
  85.  
  86. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  87.  
  88. [OnLoginLobby] Init UDP
  89. UnityEngine.Logger:Log(LogType, Object)
  90. UnityEngine.Debug:Log(Object)
  91. Temtem.Network.NetworkLogic:pkerjkrohcq(BaseEvent)
  92. VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
  93. Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
  94. Sfs2X.SmartFox:ProcessEvents()
  95. Temtem.Network.NetworkLogic:Update()
  96.  
  97. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  98.  
  99. [LoginAfterUDPEnabled] GameStart
  100. UnityEngine.Logger:Log(LogType, Object)
  101. UnityEngine.Debug:Log(Object)
  102. Temtem.Network.NetworkLogic:qrgefdmhjch()
  103. Temtem.Network.NetworkLogic:pihnomfmqjq(BaseEvent)
  104. VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
  105. Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
  106. Sfs2X.SmartFox:ProcessEvents()
  107. Temtem.Network.NetworkLogic:Update()
  108.  
  109. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  110.  
  111. [LoginAfterUDPEnabled] Connected to zone: 2Lobby
  112. UnityEngine.Logger:Log(LogType, Object)
  113. UnityEngine.Debug:Log(Object)
  114. Temtem.Network.NetworkLogic:qrgefdmhjch()
  115. Temtem.Network.NetworkLogic:pihnomfmqjq(BaseEvent)
  116. VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
  117. Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
  118. Sfs2X.SmartFox:ProcessEvents()
  119. Temtem.Network.NetworkLogic:Update()
  120.  
  121. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  122.  
  123. Tamer ID: 2808074
  124. UnityEngine.Logger:Log(LogType, Object)
  125. UnityEngine.Debug:Log(Object)
  126. Temtem.Core.MonstersManager:gmpjgklpqnl(Int32)
  127. Temtem.Network.NetworkLogic:mpfonilfjhh(BaseEvent)
  128. VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
  129. Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
  130. Sfs2X.SmartFox:ProcessEvents()
  131. Temtem.Network.NetworkLogic:Update()
  132.  
  133. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  134.  
  135. [ConnectToServerZone] Trying to connect to zone: 3Game
  136. UnityEngine.Logger:Log(LogType, Object)
  137. UnityEngine.Debug:Log(Object)
  138. Temtem.Network.eclipmneijf:MoveNext()
  139. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  140. VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
  141. Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
  142. Sfs2X.SmartFox:ProcessEvents()
  143. Temtem.Network.NetworkLogic:Update()
  144.  
  145. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  146.  
  147. Object Cosmetics_Set_021_U (UnityEngine.GameObject) has only 1 submeshes and has 2 materials. Extra materials do nothing.
  148. UnityEngine.Logger:Log(LogType, Object)
  149. UnityEngine.Debug:LogWarning(Object)
  150. DigitalOpus.MB.Core.jfghrojqhin:jddeqhkjqro(GameObject)
  151. MB2_TextureBakeResults:cpimqondimr(GameObject[], List`1)
  152. DigitalOpus.MB.Core.MB3_MeshCombiner:qrfiddfglhj(GameObject[], List`1)
  153. DigitalOpus.MB.Core.MB3_MeshCombinerSingle:gkgmqioiold(GameObject[], Int32[], Boolean)
  154. Temtem.Players.AvatarCosmeticsConfigurator:moeqjfojomq(SpawnPool, Transform, PlayerAvatar, Boolean, Boolean, Boolean, Boolean, Action)
  155. Temtem.Players.AvatarCosmeticsConfigurator:rfeidgcolke(Boolean, SpawnPool, Transform, PlayerAvatar, Boolean, Boolean, Boolean, Boolean, Action)
  156. Temtem.Players.AvatarCosmeticsConfigurator:dignnhjpmgg(Boolean, Boolean, Boolean, Boolean, Boolean)
  157. Temtem.Network.NetworkLogic:efrjcojfhqm(Int32, ISFSArray, Boolean)
  158. Temtem.Network.NetworkLogic:rqlclpkneqr(String, SFSObject)
  159. Temtem.Network.NetworkLogic:mpfonilfjhh(BaseEvent)
  160. VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
  161. Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
  162. Sfs2X.SmartFox:ProcessEvents()
  163. Temtem.Network.NetworkLogic:Update()
  164.  
  165. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  166.  
  167. [ConnectToServerZone] Trying to connect to zone: 1BattleZone
  168. UnityEngine.Logger:Log(LogType, Object)
  169. UnityEngine.Debug:Log(Object)
  170. Temtem.Network.eclipmneijf:MoveNext()
  171. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  172. VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
  173. Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
  174. Sfs2X.SmartFox:ProcessEvents()
  175. Temtem.Network.NetworkLogic:Update()
  176.  
  177. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  178.  
  179. Unloading 25 Unused Serialized files (Serialized files now loaded: 129)
  180.  
  181. Unloading 2084 unused Assets to reduce memory usage. Loaded Objects now: 179274.
  182. Total: 518.554400 ms (FindLiveObjects: 28.711300 ms CreateObjectMapping: 11.803600 ms MarkObjects: 475.149200 ms DeleteObjects: 2.889700 ms)
  183.  
  184. [ConnectToServerZone] Trying to connect to zone: 3Game
  185. UnityEngine.Logger:Log(LogType, Object)
  186. UnityEngine.Debug:Log(Object)
  187. Temtem.Network.eclipmneijf:MoveNext()
  188. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  189. VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
  190. Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
  191. Sfs2X.SmartFox:ProcessEvents()
  192. Temtem.Network.NetworkLogic:Update()
  193.  
  194. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  195.  
  196.  
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