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- Initialize engine version: 2019.4.30f1 (e8c891080a1f)
- [Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: AMD Radeon(TM) Graphics (ID=0x1638)
- Vendor:
- VRAM: 7880 MB
- Driver: 31.0.12019.5007
- <RI> Initializing input.
- New input system (experimental) initialized
- <RI> Input initialized.
- D3D11 device created for Microsoft Media Foundation video decoding.
- <RI> Initialized touch support.
- UnloadTime: 0.328300 ms
- Setting up 6 worker threads for Enlighten.
- Thread -> id: 3d30 -> priority: 1
- Thread -> id: 3d34 -> priority: 1
- Thread -> id: 3d38 -> priority: 1
- Thread -> id: 3d44 -> priority: 1
- Thread -> id: 3d3c -> priority: 1
- Thread -> id: 3d40 -> priority: 1
- Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile. Timestamps will be skewed to correct the playback for E:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/sharedassets0.resource
- (Filename: Line: 0)
- Init Time: 9/17/2023 11:04:23 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- TemtemVersion: v1.4.2
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [OnConnection] Connection success
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.NetworkLogic:irgqlkmeihh(BaseEvent)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [OnCryptoInit] Crypto Init success
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.NetworkLogic:ecroliehkqp(BaseEvent)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [ConnectToServerZone] Trying to connect to zone: 2Lobby
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [OnLoginLobby] Login successfull to Lobby
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.NetworkLogic:pkerjkrohcq(BaseEvent)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [OnLoginLobby] Init UDP
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.NetworkLogic:pkerjkrohcq(BaseEvent)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [LoginAfterUDPEnabled] GameStart
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.NetworkLogic:qrgefdmhjch()
- Temtem.Network.NetworkLogic:pihnomfmqjq(BaseEvent)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [LoginAfterUDPEnabled] Connected to zone: 2Lobby
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.NetworkLogic:qrgefdmhjch()
- Temtem.Network.NetworkLogic:pihnomfmqjq(BaseEvent)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Tamer ID: 2808074
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.MonstersManager:gmpjgklpqnl(Int32)
- Temtem.Network.NetworkLogic:mpfonilfjhh(BaseEvent)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [ConnectToServerZone] Trying to connect to zone: 3Game
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Object Cosmetics_Set_021_U (UnityEngine.GameObject) has only 1 submeshes and has 2 materials. Extra materials do nothing.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DigitalOpus.MB.Core.jfghrojqhin:jddeqhkjqro(GameObject)
- MB2_TextureBakeResults:cpimqondimr(GameObject[], List`1)
- DigitalOpus.MB.Core.MB3_MeshCombiner:qrfiddfglhj(GameObject[], List`1)
- DigitalOpus.MB.Core.MB3_MeshCombinerSingle:gkgmqioiold(GameObject[], Int32[], Boolean)
- Temtem.Players.AvatarCosmeticsConfigurator:moeqjfojomq(SpawnPool, Transform, PlayerAvatar, Boolean, Boolean, Boolean, Boolean, Action)
- Temtem.Players.AvatarCosmeticsConfigurator:rfeidgcolke(Boolean, SpawnPool, Transform, PlayerAvatar, Boolean, Boolean, Boolean, Boolean, Action)
- Temtem.Players.AvatarCosmeticsConfigurator:dignnhjpmgg(Boolean, Boolean, Boolean, Boolean, Boolean)
- Temtem.Network.NetworkLogic:efrjcojfhqm(Int32, ISFSArray, Boolean)
- Temtem.Network.NetworkLogic:rqlclpkneqr(String, SFSObject)
- Temtem.Network.NetworkLogic:mpfonilfjhh(BaseEvent)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [ConnectToServerZone] Trying to connect to zone: 1BattleZone
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 25 Unused Serialized files (Serialized files now loaded: 129)
- Unloading 2084 unused Assets to reduce memory usage. Loaded Objects now: 179274.
- Total: 518.554400 ms (FindLiveObjects: 28.711300 ms CreateObjectMapping: 11.803600 ms MarkObjects: 475.149200 ms DeleteObjects: 2.889700 ms)
- [ConnectToServerZone] Trying to connect to zone: 3Game
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
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