Derek227

Test Edit 1

May 6th, 2017
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  1.  
  2.  
  3.  
  4.  
  5. --// Vortex Gauntlets created by SavageMunkey
  6. --// Thx for ideas and help: dangerspookycanyon(3 Attack Ideas, Body Suit Prototypes),georgeyeo(RayCast help), AltairStarMaster(like 99999999 attack ideas), and others
  7. Plr = game.Players.LocalPlayer
  8. Char = Plr.Character
  9. Mouse = Plr:GetMouse()
  10. local sine,change = 0,1
  11. ------------------------
  12. local OverallHealth = 100000000000000000000000000000000 --// Only thing you need to change #1
  13. local Energy = 1000000--// Only thing you need to change #2
  14. local PrimaryColor,SecondaryColor,ThirdColor = 'Institutional White','Pearl','Really Red' --// Only thing[s] you need to change #3
  15. local NO_OP = false --// Only thing you need to change #4, Btw this will (if true, take damage from the player maxhealth/the set damage instead of taking only the set amount)
  16. --// so if the players maxhealth == 50,000 and you have NO_OP == true and the set damage == 15 then it would do 50,000/15==(3333.333>) instead of just 15 dmaage
  17. ------------------------
  18. RageMode = false --// Don't touch, is for variable ---
  19. ------------------------
  20. game:FindService'SoundService':ClearAllChildren()
  21. local mx = Energy
  22. --game:FindService'SoundService'.AmbientReverb = 'ConcertHall'
  23. local anglefor = 0
  24. local candash = true
  25. Keyz = {
  26. A = false;
  27. B = false;
  28. C = false;
  29. D = false;
  30. E = false;
  31. F = false;
  32. G = false;
  33. H = false;
  34. I = false;
  35. J = false;
  36. K = false;
  37. L = false;
  38. M = false;
  39. N = false;
  40. O = false;
  41. P = false;
  42. Q = false;
  43. R = false;
  44. S = false;
  45. T = false;
  46. U = false;
  47. V = false;
  48. W = false;
  49. X = false;
  50. Y = false;
  51. Z = false;
  52. };
  53. Flyin = false
  54. local ra,la,ts,hd,ll,rl,root,humanoid = Char:FindFirstChild'Right Arm',Char:FindFirstChild'Left Arm',Char:FindFirstChild'Torso',Char:FindFirstChild'Head',Char:FindFirstChild'Left Leg',Char:FindFirstChild'Right Leg',Char:FindFirstChild'HumanoidRootPart',Char:FindFirstChild'Humanoid'
  55. local rarm,larm,hed,torso,hroot,lleg,hum,rleg,mouse = ra,la,hd,ts,root,ll,humanoid,rl,Mouse
  56. local Falling,DS,MS,Attacking,Stance,State,LastState = false,false,false,false,'Standing','Idle','Idle'
  57. DS = false
  58. local canslam = true
  59. local DebounceFallin = false
  60. local DebounceState,DebounceHit,DebounceKey,EctDebounce = false,false,false,false
  61. pcall(function() hed['Running']:Destroy() end)
  62. local lRS = game["Run Service"].RenderStepped
  63. local sRS = game["Run Service"].Stepped or game["Run Service"].Heartbeat
  64. local lrs,rs = lRS,sRS
  65. local ds,dh,dk,ed = DebounceState,DebounceHit,DebounceKey,EctDebounce
  66. local DBP = false
  67.  
  68. Weld = function(P0,P1,CF)
  69. local W = Instance.new('Weld',P1)
  70. W.Part0 = P0
  71. W.Part1 = P1
  72. W.C1 = CF
  73. return W
  74. end;
  75.  
  76. NewSound = function(Parent, Id, Pitch ,Volume)
  77. local Sound = Instance.new('Sound',Parent)
  78. Sound.Volume = Volume
  79. Sound.Pitch = Pitch
  80. Sound.SoundId = 'rbxassetid://'..Id
  81. return Sound
  82. end;
  83. ----
  84.  
  85. ----
  86. wait()
  87. hw = Weld(torso,hed,CFrame.new(0,-1.5,0));
  88. torr = Weld(root,torso,CFrame.new(0,0,0));
  89. raw = Weld(torso,rarm,CFrame.new(-1.5,0,0));
  90. law = Weld(torso,larm,CFrame.new(1.5,0,0));
  91. rlw = Weld(torso,rleg,CFrame.new(-.5,2,0));
  92. llw = Weld(torso,lleg,CFrame.new(.5,2,0));
  93. ----
  94. clerp = function(c1,c2,al)
  95. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  96. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  97. for i,v in pairs(com1) do
  98. com1[i] = v+(com2[i]-v)*al
  99. end
  100. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))--]]
  101. end
  102. lerp = function(c1,c2,al)
  103. return c1:lerp(c2,al)
  104. end
  105.  
  106. New = function(Object, Parent, Name, Data)
  107. local Object = Instance.new(Object)
  108. delay(.1,function()
  109. if Object:IsA'Part' then
  110. Object.CanCollide = false
  111. Object.Locked = true
  112. end;end)
  113. for Index, Value in pairs(Data or {}) do
  114. Object[Index] = Value
  115. end
  116. Object.Parent = Parent
  117. Object.Name = Name
  118. return Object
  119. end
  120.  
  121. ----// Right Claw
  122. VortexGauntlet = New("Model",Char,"VortexGauntlet",{})
  123. Main = New("Part",VortexGauntlet,"Main",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(1.61502337, 3.22481394, 48.3949738, 0.999984324, -6.55651093e-007, 1.94078893e-007, -6.85453415e-007, 0.999982893, -1.23327482e-008, 1.92187144e-007, 3.23780114e-008, 0.999988735),})
  124. Mesh = New("BlockMesh",Main,"Mesh",{})
  125. Part1 = New("Part",VortexGauntlet,"Part1",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502361, 3.07982183, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  126. Mesh = New("BlockMesh",Part1,"Mesh",{})
  127. mot = New("Motor",Part1,"mot",{Part0 = Part1,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(1.1920929e-007, -0.144994497, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  128. Part2 = New("Part",VortexGauntlet,"Part2",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.6150229, 3.47980165, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  129. Mesh = New("BlockMesh",Part2,"Mesh",{})
  130. mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-3.57627869e-007, 0.254992008, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  131. Part3 = New("Part",VortexGauntlet,"Part3",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502194, 3.87978125, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  132. Mesh = New("BlockMesh",Part3,"Mesh",{})
  133. mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-9.53674316e-007, 0.654978514, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  134. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.10669136, 2.85156226, 48.4086037, -0.686683536, -0.000153818051, 0.726891577, -0.726885498, 0.000336891768, -0.686683595, -0.000140090138, -0.999965966, -0.000342367945),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  135. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  136. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.686706066, -0.726911366, -0.000139813448, -0.000153436136, 0.000336923113, -0.999988496, 0.726913393, -0.686706126, -0.000342642685),C1 = CFrame.new(-0.50834024, -0.373258352, 0.0136299133, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  137. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(0.79824549, 2.13190103, 48.4086189, 0.000150710199, -0.291629434, 0.956479728, -0.000334032346, -0.956475139, -0.291631371, 0.999964535, -0.000275910104, -0.00024051439),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  138. Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  139. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.000150328196, -0.000334063574, 0.999987066, -0.291639835, -0.956508279, -0.000275784521, 0.956509411, -0.291640043, -0.000240883426),C1 = CFrame.new(-0.816791415, -1.09293222, 0.0136451721, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  140. Cone = New("Part",VortexGauntlet,"Cone",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002243, 2.51985645, 48.3899651, -0.999948561, 1.10265523e-006, 5.55474173e-007, 1.2814628e-006, -0.999944806, -1.77016783e-008, -5.53581231e-007, -2.70076601e-008, 0.999963343),})
  141. Mesh = New("SpecialMesh",Cone,"Mesh",{Scale = Vector3.new(0.150000006, 0.800000012, 0.150000006),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshId = "http://www.roblox.com/asset/?id=1033714",MeshType = Enum.MeshType.FileMesh,})
  142. mot = New("Motor",Cone,"mot",{Part0 = Cone,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.999979913, -5.95949246e-008, -1.67331933e-007, -2.38406642e-007, -0.999979019, -6.96342894e-009, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500154495, -0.704969406, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  143. Cylinder = New("Part",VortexGauntlet,"Cylinder",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002088, 2.60985756, 48.3899651, -1.02815238e-006, -0.999947667, 5.55474173e-007, 0.999943912, 1.35596326e-006, -1.77016783e-008, 2.70076796e-008, -5.53580719e-007, 0.999963343),})
  144. Mesh = New("SpecialMesh",Cylinder,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 0.200000003),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshType = Enum.MeshType.Cylinder,})
  145. mot = New("Motor",Cylinder,"mot",{Part0 = Cylinder,Part1 = Main,C0 = CFrame.new(0, 0, 0, 3.12910686e-007, 0.999978125, 6.96343605e-009, -0.999979019, 1.49093466e-008, -1.67331791e-007, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500297546, -0.614966869, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  146. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65483451, 2.53023887, 49.075016, 1.31079628e-006, -0.999882877, -0.0113237342, -0.966020584, 0.00292562018, -0.258228838, 0.258250505, 0.0109389573, -0.965978205),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  147. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  148. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -8.45183479e-008, -0.966053605, 0.258256376, -0.999914229, 0.00292437896, 0.0109395888, -0.0113240639, -0.25823763, -0.966000021),C1 = CFrame.new(0.0398111343, -0.694586992, 0.680049896, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  149. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65375209, 2.85618806, 48.9016113, 0.00494658109, -0.999882698, -0.010186431, -0.756301045, 0.00292500365, -0.654129505, 0.654131114, 0.0109393038, -0.756254077),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  150. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  151. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.00494546909, -0.756326914, 0.654145896, -0.99991405, 0.00292376243, 0.0109399352, -0.0101873344, -0.654151917, -0.756271124),C1 = CFrame.new(0.0387289524, -0.368632078, 0.506641388, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  152. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65484631, 2.12370038, 49.1781998, 0.999881506, -9.94669754e-005, -0.0113197053, -0.00292231143, -0.968337119, -0.249390081, -0.0109360376, 0.249413356, -0.96829623),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  153. Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  154. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999912858, -0.00292107021, -0.0109366691, -0.000100865138, -0.968370259, 0.249419004, -0.0113200219, -0.249398604, -0.968318045),C1 = CFrame.new(0.0398226976, -1.10113239, 0.783233643, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  155. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.26175404, 2.52697635, 48.4085655, 0.21676904, 0.000153397676, -0.97616607, -0.976160765, -0.000339346559, -0.216765121, -0.000362583436, 0.999960423, 7.52870619e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  156. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  157. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.216774523, -0.976193905, -0.00036265573, 0.000153015761, -0.000339377963, 0.999982953, -0.976196945, -0.216773853, 7.56701775e-005),C1 = CFrame.new(0.646740317, -0.697849035, 0.0135917664, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  158. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.10240459, 2.8600359, 48.4088364, 0.621261835, 0.000153750705, -0.783532441, -0.783529282, -0.000340023485, -0.621255815, -0.000359814498, 0.999960542, -9.07382637e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  159. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  160. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.621280193, -0.783555269, -0.000360046863, 0.00015336879, -0.000340054947, 0.999983072, -0.783557832, -0.621278107, -9.04251865e-005),C1 = CFrame.new(0.48738873, -0.364784002, 0.0138626099, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  161. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(2.34746456, 2.11641502, 48.4083405, -0.000150418913, 0.207840621, -0.978104353, 0.000342616433, -0.978098989, -0.207835644, -0.999959588, -0.000364459294, 7.50037798e-005),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  162. Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  163. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.000150036911, 0.000342647952, -0.999982119, 0.207845837, -0.978132248, -0.000364528183, -0.978135228, -0.207844079, 7.53874556e-005),C1 = CFrame.new(0.732452035, -1.10841727, 0.0133666992, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  164. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65306008, 2.53041506, 47.7222595, -0.00565980002, 0.999876678, 0.00980747957, -0.965705037, -0.00292715896, -0.259375572, -0.259334743, -0.0109386966, 0.965682745),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  165. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  166. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.00566117326, -0.965738058, -0.259340554, 0.99990803, -0.00292591774, -0.010939328, 0.00980706606, -0.259384483, 0.96570456),C1 = CFrame.new(0.0380369425, -0.694410801, -0.672721863, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  167. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65604961, 2.85616612, 47.8960381, -0.00937493891, 0.999876201, 0.00635162927, -0.755516708, -0.00292789866, -0.655023754, -0.654977262, -0.01093903, 0.755514741),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  168. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  169. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.00937599409, -0.755542576, -0.654992044, 0.999907553, -0.00292665744, -0.0109396614, 0.00635065837, -0.655046165, 0.755531788),C1 = CFrame.new(0.0410267115, -0.368654013, -0.498939514, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  170. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65066326, 2.1240201, 47.6186333, -0.999874711, -0.00557238981, 0.00985530019, 0.00293071126, -0.968032777, -0.250539839, 0.0109357554, -0.250500113, 0.968010366),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  171. Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  172. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.999906063, 0.00292947004, 0.0109363869, -0.00557376677, -0.968065917, -0.250505745, 0.00985489972, -0.250548452, 0.968032181),C1 = CFrame.new(0.0356398821, -1.10081267, -0.776348114, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  173. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(0.919124722, 2.53371048, 48.4086876, -0.300351858, -0.00015361057, 0.95376271, -0.953755617, 0.000337485195, -0.300355166, -0.000276322971, -0.999955058, -0.000246434589),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  174. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  175. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.300362557, -0.953788638, -0.00027619407, -0.000153228655, 0.00033751654, -0.999977589, 0.953792274, -0.300364137, -0.000246802549),C1 = CFrame.new(-0.695910037, -0.691115856, 0.0137138367, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  176. ----// Left Claw
  177. VortexGauntlet2 = New("Model",Char,"VortexGauntlet2",{})
  178. Main2 = New("Part",VortexGauntlet2,"Main2",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(1.61502337, 3.22481394, 48.3949738, 0.999984324, -6.55651093e-007, 1.94078893e-007, -6.85453415e-007, 0.999982893, -1.23327482e-008, 1.92187144e-007, 3.23780114e-008, 0.999988735),})
  179. Mesh = New("BlockMesh",Main2,"Mesh",{})
  180. Part1a = New("Part",VortexGauntlet2,"Part1a = N",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502361, 3.07982183, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  181. Mesh = New("BlockMesh",Part1a,"Mesh",{})
  182. mot = New("Motor",Part1a,"mot",{Part0 = Part1a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(1.1920929e-007, -0.144994497, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  183. Part2a = New("Part",VortexGauntlet2,"Part2a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.6150229, 3.47980165, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  184. Mesh = New("BlockMesh",Part2a,"Mesh",{})
  185. mot = New("Motor",Part2a,"mot",{Part0 = Part2a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-3.57627869e-007, 0.254992008, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  186. Part3a = New("Part",VortexGauntlet2,"Part3a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502194, 3.87978125, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  187. Mesh = New("BlockMesh",Part3a,"Mesh",{})
  188. mot = New("Motor",Part3a,"mot",{Part0 = Part3a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-9.53674316e-007, 0.654978514, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  189. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.10669136, 2.85156226, 48.4086037, -0.686683536, -0.000153818051, 0.726891577, -0.726885498, 0.000336891768, -0.686683595, -0.000140090138, -0.999965966, -0.000342367945),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  190. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  191. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.686706066, -0.726911366, -0.000139813448, -0.000153436136, 0.000336923113, -0.999988496, 0.726913393, -0.686706126, -0.000342642685),C1 = CFrame.new(-0.50834024, -0.373258352, 0.0136299133, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  192. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(0.79824549, 2.13190103, 48.4086189, 0.000150710199, -0.291629434, 0.956479728, -0.000334032346, -0.956475139, -0.291631371, 0.999964535, -0.000275910104, -0.00024051439),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  193. Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  194. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.000150328196, -0.000334063574, 0.999987066, -0.291639835, -0.956508279, -0.000275784521, 0.956509411, -0.291640043, -0.000240883426),C1 = CFrame.new(-0.816791415, -1.09293222, 0.0136451721, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  195. Cone2 = New("Part",VortexGauntlet2,"Cone2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002243, 2.51985645, 48.3899651, -0.999948561, 1.10265523e-006, 5.55474173e-007, 1.2814628e-006, -0.999944806, -1.77016783e-008, -5.53581231e-007, -2.70076601e-008, 0.999963343),})
  196. Mesh = New("SpecialMesh",Cone2,"Mesh",{Scale = Vector3.new(0.150000006, 0.800000012, 0.150000006),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshId = "http://www.roblox.com/asset/?id=1033714",MeshType = Enum.MeshType.FileMesh,})
  197. mot = New("Motor",Cone2,"mot",{Part0 = Cone2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.999979913, -5.95949246e-008, -1.67331933e-007, -2.38406642e-007, -0.999979019, -6.96342894e-009, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500154495, -0.704969406, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  198. Cylinder2 = New("Part",VortexGauntlet2,"Cylinder",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002088, 2.60985756, 48.3899651, -1.02815238e-006, -0.999947667, 5.55474173e-007, 0.999943912, 1.35596326e-006, -1.77016783e-008, 2.70076796e-008, -5.53580719e-007, 0.999963343),})
  199. Mesh = New("SpecialMesh",Cylinder2,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 0.200000003),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshType = Enum.MeshType.Cylinder,})
  200. mot = New("Motor",Cylinder2,"mot",{Part0 = Cylinder2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 3.12910686e-007, 0.999978125, 6.96343605e-009, -0.999979019, 1.49093466e-008, -1.67331791e-007, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500297546, -0.614966869, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  201. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65483451, 2.53023887, 49.075016, 1.31079628e-006, -0.999882877, -0.0113237342, -0.966020584, 0.00292562018, -0.258228838, 0.258250505, 0.0109389573, -0.965978205),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  202. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  203. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -8.45183479e-008, -0.966053605, 0.258256376, -0.999914229, 0.00292437896, 0.0109395888, -0.0113240639, -0.25823763, -0.966000021),C1 = CFrame.new(0.0398111343, -0.694586992, 0.680049896, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  204. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65375209, 2.85618806, 48.9016113, 0.00494658109, -0.999882698, -0.010186431, -0.756301045, 0.00292500365, -0.654129505, 0.654131114, 0.0109393038, -0.756254077),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  205. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  206. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.00494546909, -0.756326914, 0.654145896, -0.99991405, 0.00292376243, 0.0109399352, -0.0101873344, -0.654151917, -0.756271124),C1 = CFrame.new(0.0387289524, -0.368632078, 0.506641388, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  207. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65484631, 2.12370038, 49.1781998, 0.999881506, -9.94669754e-005, -0.0113197053, -0.00292231143, -0.968337119, -0.249390081, -0.0109360376, 0.249413356, -0.96829623),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  208. Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  209. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999912858, -0.00292107021, -0.0109366691, -0.000100865138, -0.968370259, 0.249419004, -0.0113200219, -0.249398604, -0.968318045),C1 = CFrame.new(0.0398226976, -1.10113239, 0.783233643, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  210. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.26175404, 2.52697635, 48.4085655, 0.21676904, 0.000153397676, -0.97616607, -0.976160765, -0.000339346559, -0.216765121, -0.000362583436, 0.999960423, 7.52870619e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  211. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  212. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.216774523, -0.976193905, -0.00036265573, 0.000153015761, -0.000339377963, 0.999982953, -0.976196945, -0.216773853, 7.56701775e-005),C1 = CFrame.new(0.646740317, -0.697849035, 0.0135917664, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  213. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.10240459, 2.8600359, 48.4088364, 0.621261835, 0.000153750705, -0.783532441, -0.783529282, -0.000340023485, -0.621255815, -0.000359814498, 0.999960542, -9.07382637e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  214. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  215. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.621280193, -0.783555269, -0.000360046863, 0.00015336879, -0.000340054947, 0.999983072, -0.783557832, -0.621278107, -9.04251865e-005),C1 = CFrame.new(0.48738873, -0.364784002, 0.0138626099, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  216. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(2.34746456, 2.11641502, 48.4083405, -0.000150418913, 0.207840621, -0.978104353, 0.000342616433, -0.978098989, -0.207835644, -0.999959588, -0.000364459294, 7.50037798e-005),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  217. Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  218. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.000150036911, 0.000342647952, -0.999982119, 0.207845837, -0.978132248, -0.000364528183, -0.978135228, -0.207844079, 7.53874556e-005),C1 = CFrame.new(0.732452035, -1.10841727, 0.0133666992, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  219. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65306008, 2.53041506, 47.7222595, -0.00565980002, 0.999876678, 0.00980747957, -0.965705037, -0.00292715896, -0.259375572, -0.259334743, -0.0109386966, 0.965682745),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  220. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  221. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.00566117326, -0.965738058, -0.259340554, 0.99990803, -0.00292591774, -0.010939328, 0.00980706606, -0.259384483, 0.96570456),C1 = CFrame.new(0.0380369425, -0.694410801, -0.672721863, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  222. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65604961, 2.85616612, 47.8960381, -0.00937493891, 0.999876201, 0.00635162927, -0.755516708, -0.00292789866, -0.655023754, -0.654977262, -0.01093903, 0.755514741),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  223. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  224. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.00937599409, -0.755542576, -0.654992044, 0.999907553, -0.00292665744, -0.0109396614, 0.00635065837, -0.655046165, 0.755531788),C1 = CFrame.new(0.0410267115, -0.368654013, -0.498939514, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  225. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65066326, 2.1240201, 47.6186333, -0.999874711, -0.00557238981, 0.00985530019, 0.00293071126, -0.968032777, -0.250539839, 0.0109357554, -0.250500113, 0.968010366),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  226. Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  227. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.999906063, 0.00292947004, 0.0109363869, -0.00557376677, -0.968065917, -0.250505745, 0.00985489972, -0.250548452, 0.968032181),C1 = CFrame.new(0.0356398821, -1.10081267, -0.776348114, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  228. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(0.919124722, 2.53371048, 48.4086876, -0.300351858, -0.00015361057, 0.95376271, -0.953755617, 0.000337485195, -0.300355166, -0.000276322971, -0.999955058, -0.000246434589),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  229. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  230. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.300362557, -0.953788638, -0.00027619407, -0.000153228655, 0.00033751654, -0.999977589, 0.953792274, -0.300364137, -0.000246802549),C1 = CFrame.new(-0.695910037, -0.691115856, 0.0137138367, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  231. ----// RightLegBrace
  232. RightLegBrace = New("Model",Char,"RightLegBrace",{})
  233. Latch = New("Part",RightLegBrace,"Latch",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(8.6150198, 1.12481403, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1)})
  234. Mesh = New("BlockMesh",Latch,"Mesh",{})
  235. Brace1 = New("Part",RightLegBrace,"Brace1",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61502171, 1.92481399, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  236. Mesh = New("BlockMesh",Brace1,"Mesh",{})
  237. mot = New("Motor",Brace1,"mot",{Part0 = Brace1,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(9.53674316e-007, 0.799999952, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  238. Brace2 = New("Part",RightLegBrace,"Brace2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 0.324813962, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  239. Mesh = New("BlockMesh",Brace2,"Mesh",{})
  240. mot = New("Motor",Brace2,"mot",{Part0 = Brace2,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(0, -0.800000072, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  241. Brace3 = New("Part",RightLegBrace,"Brace3",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 1.1148138, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  242. Mesh = New("BlockMesh",Brace3,"Mesh",{})
  243. mot = New("Motor",Brace3,"mot",{Part0 = Brace3,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-9.53674316e-007, -0.0100002289, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  244. ----// LeftLegBrace
  245. LeftLegBrace2 = New("Model",Char,"LeftLegBrace",{})
  246. Latcha = New("Part",LeftLegBrace2,"Latcha",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(8.6150198, 1.12481403, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1)})
  247. Mesh = New("BlockMesh",Latcha,"Mesh",{})
  248. Brace1a = New("Part",LeftLegBrace2,"Brace1a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61502171, 1.92481399, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  249. Mesh = New("BlockMesh",Brace1a,"Mesh",{})
  250. mot = New("Motor",Brace1a,"mot",{Part0 = Brace1a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(9.53674316e-007, 0.799999952, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  251. Brace2a = New("Part",LeftLegBrace2,"Brace2a",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 0.324813962, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  252. Mesh = New("BlockMesh",Brace2a,"Mesh",{})
  253. mot = New("Motor",Brace2a,"mot",{Part0 = Brace2a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(0, -0.800000072, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  254. Brace3a = New("Part",LeftLegBrace2,"Brace3a",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 1.1148138, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  255. Mesh = New("BlockMesh",Brace3a,"Mesh",{})
  256. mot = New("Motor",Brace3a,"mot",{Part0 = Brace3a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-9.53674316e-007, -0.0100002289, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  257. ----// Exo Spine
  258. Chest = New("Model",Char,"Chest",{})
  259. BackLatch = New("Part",Chest,"BackLatch",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Metal,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 2, 1),CFrame = CFrame.new(-2.49994969, 3.10042095, 48.2739372, 0.99999994, -4.3300206e-005, -5.97238541e-005, 4.33037421e-005, 1, 5.92252691e-005, 5.97238541e-005, -5.9227852e-005, 0.99999994),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  260. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.300000072, 1.37500012, 0.200000003),CFrame = CFrame.new(-2.49999189, 2.9973228, 48.8550034, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  261. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
  262. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-1.1920929e-005, -0.103132486, 0.581058502, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  263. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.500000119, 0.975000024, 0.300000042),CFrame = CFrame.new(-2.49999166, 3.19728184, 48.8549995, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  264. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
  265. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-3.09944153e-006, 0.0968265533, 0.581069946, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  266. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.700000048, 0.774999976, 0.300000042),CFrame = CFrame.new(-2.49999166, 3.59736109, 48.9049988, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  267. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
  268. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(1.71661377e-005, 0.496902704, 0.631092072, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  269. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.500000119, 0.300000042, 0.300000042),CFrame = CFrame.new(-2.49999189, 2.20982575, 48.8549995, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  270. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
  271. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-4.60147858e-005, -0.89062953, 0.581008911, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  272. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.24999997),CFrame = CFrame.new(-2.51000166, 2.52982283, 49.0700035, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  273. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  274. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-0.0100290775, -0.570644855, 0.796031952, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  275. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.379999995),CFrame = CFrame.new(-2.51000142, 2.61388636, 49.3341675, 0.999999881, -1.23509381e-009, 2.24099495e-009, -4.6838089e-012, 0.877733231, 0.47914964, 2.56477506e-009, -0.47914958, 0.877733111),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  276. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  277. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.877733231, -0.47914964, 0, 0.47914964, 0.877733231),C1 = CFrame.new(-0.0100095272, -0.486596823, 1.06020355, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  278. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.870000005),CFrame = CFrame.new(-2.51000142, 3.09982252, 49.4699936, 0.999999881, -2.56477506e-009, -5.71143133e-012, -4.6838089e-012, -4.37103154e-008, 1, 2.56477506e-009, -0.999999881, -4.37103154e-008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  279. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  280. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008),C1 = CFrame.new(-0.00998044014, -0.000668764114, 1.19605637, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  281. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.379999995),CFrame = CFrame.new(-2.51000142, 3.59388614, 49.3341675, 0.999999881, 1.22417987e-009, 2.25190888e-009, -4.6838089e-012, 0.877732217, -0.479151487, 2.56477506e-009, 0.479151428, 0.877732098),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  282. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  283. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.877732217, 0.479151487, 0, -0.479151487, 0.877732217),C1 = CFrame.new(-0.0099670887, 0.493402719, 1.06026077, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  284. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.24999997),CFrame = CFrame.new(-2.51000142, 3.67982244, 49.0600014, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  285. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  286. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-0.00997972488, 0.579355478, 0.78609848, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  287. ----// Battery Pack
  288. BatteryPack = New("Model",Char,"BatteryPack",{})
  289. Inner = New("Part",BatteryPack,"Inner",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(5.1000185, 1.11981344, 33.3099785, 1, 6.85464386e-007, -1.92190214e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190157e-007, 3.23788285e-008, 1),})
  290. Mesh = New("SpecialMesh",Inner,"Mesh",{Scale = Vector3.new(0.5, 0.850000024, 0.5),MeshId = "rbxassetid://9756362",MeshType = Enum.MeshType.FileMesh,})
  291. Top = New("Part",BatteryPack,"Top",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(5.08502388, 1.87980604, 33.2949829, 1, 2.02658885e-006, -5.78463244e-007, -2.02658839e-006, 1, -5.24246104e-008, 5.7846313e-007, 5.24257899e-008, 1),})
  292. Mesh = New("BlockMesh",Top,"Mesh",{})
  293. mot = New("Motor",Top,"mot",{Part0 = Top,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -2.02658862e-006, 5.7846313e-007, 2.02658862e-006, 1, 5.24257864e-008, -5.78463244e-007, -5.24246104e-008, 1),C1 = CFrame.new(-0.0149950981, 0.759992599, -0.014995575, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  294. Outer = New("Part",BatteryPack,"Outer",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.SmoothPlastic,Transparency = 0.60000002384186,Transparency = 0.60000002384186,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.02999997, 1.40999997, 1.02999997),CFrame = CFrame.new(5.08501816, 1.1248138, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  295. Mesh = New("BlockMesh",Outer,"Mesh",{})
  296. mot = New("Motor",Outer,"mot",{Part0 = Outer,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-0.0150003433, 0.00500035286, -0.0150032043, 1, -6.85464215e-007, 1.92190157e-007, 6.85464329e-007, 1, 3.23788285e-008, -1.92190214e-007, -3.23786935e-008, 1),})
  297. Bottom = New("Part",BatteryPack,"Bottom",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(5.08501768, 0.364813805, 33.2949753, 1, 6.85464499e-007, -1.92190228e-007, -6.85463988e-007, 1, -3.237869e-008, 1.92190143e-007, 3.23788285e-008, 1),})
  298. Mesh = New("BlockMesh",Bottom,"Mesh",{})
  299. mot = New("Motor",Bottom,"mot",{Part0 = Bottom,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-0.0150003433, -0.754999638, -0.0150032043, 1, -6.85464158e-007, 1.92190157e-007, 6.85464386e-007, 1, 3.23788285e-008, -1.92190214e-007, -3.23786935e-008, 1),})
  300. BatteryPack:MoveTo(CFrame.new(0,6,0).p)
  301. ----// Helmet
  302. Helmet = New("Model",Char,"Helmet",{})
  303. HeadHandle = New("Part",Helmet,"HeadHandle",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.20000005, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1249886, 4.49498367, 48.3950195, 0.999969244, -3.05533376e-013, -1.83186799e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.80966353e-014, -3.08556781e-015, 0.999989748),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  304. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.7349472, 4.49498367, 48.3950195, 0.999943495, -5.61309246e-013, -3.3638975e-014, -5.61309246e-013, 0.999943495, -5.66873666e-015, -3.34169372e-014, -5.66873666e-015, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  305. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  306. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999986053, -1.38555291e-013, -8.21562921e-015, -1.38555291e-013, 0.999986053, -1.39928488e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.609977722, 0, 0, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  307. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 5.06996679, 48.3950157, -2.98000771e-008, 0.999943316, -3.3638975e-014, -0.999943316, -2.98011997e-008, -5.66873666e-015, 5.66873666e-015, -3.34169304e-014, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  308. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  309. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, -2.98017682e-008, -0.999985874, 1.39928488e-015, 0.999985874, -2.98020453e-008, -8.21562751e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.0100097656, 0.575000763, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  310. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 3.92003059, 48.3950157, -2.98000771e-008, 0.999943316, -3.3638975e-014, -0.999943316, -2.98011997e-008, -5.66873666e-015, 5.66873666e-015, -3.34169304e-014, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  311. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  312. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, -2.98017682e-008, -0.999985874, 1.39928488e-015, 0.999985874, -2.98020453e-008, -8.21562751e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.0100097656, -0.574970722, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  313. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-38.5600357, 4.49499846, 48.3950157, 0.999943495, -5.61309246e-013, -3.3638975e-014, -5.61309246e-013, 0.999943495, -5.66873666e-015, -3.34169372e-014, -5.66873666e-015, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  314. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  315. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999986053, -1.38555291e-013, -8.21562921e-015, -1.38555291e-013, 0.999986053, -1.39928488e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(0.564971924, 1.47819519e-005, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  316. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.17000008, 0.470000058),CFrame = CFrame.new(-39.1399956, 4.17001486, 47.8200264, 1.63953751e-009, 0.999954045, -2.18817728e-008, 4.59242587e-015, -2.18826859e-008, -0.999954045, -0.999984682, 1.63953329e-009, 4.59242672e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  317. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  318. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63958203e-009, 3.22914132e-016, -0.999998868, 0.999996603, -2.18831939e-008, 1.63958169e-009, -2.18831264e-008, -0.999996603, 3.22914185e-016),C1 = CFrame.new(-0.015007019, -0.324978828, -0.575000763, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  319. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 4.49499846, 48.9700012, 1.6395757e-009, 0.999990523, -2.18829328e-008, 9.32859196e-016, -2.18831211e-008, -0.999990523, -0.999996841, 1.63957481e-009, 9.32859408e-016),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  320. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  321. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.6395757e-009, 9.32859196e-016, -0.999996841, 0.999990523, -2.18831211e-008, 1.63957481e-009, -2.18829328e-008, -0.999990523, 9.32859408e-016),C1 = CFrame.new(-0.0100097656, 1.47819519e-005, 0.574989319, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  322. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 0.200000003),CFrame = CFrame.new(-39.1349945, 4.97495842, 47.8200378, 1.63948666e-009, 0.999905407, -2.18802239e-008, 9.47157154e-015, -2.18821032e-008, -0.999905407, -0.999968469, 1.63947811e-009, 9.47157324e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  323. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  324. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955105e-009, 3.30083467e-015, -0.999988973, 0.999966919, -2.18828387e-008, 1.63954805e-009, -2.18821814e-008, -0.999966919, 3.30083509e-015),C1 = CFrame.new(-0.0100059509, 0.479989529, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  325. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5950432, 4.9849577, 47.8200378, 1.63948777e-009, 0.99990648, -2.18802576e-008, 9.36394669e-015, -2.18821157e-008, -0.99990648, -0.999968827, 1.63947933e-009, 9.36394838e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  326. Mesh = New("BlockMesh",Wall,"Mesh",{})
  327. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955216e-009, 3.19320092e-015, -0.999989331, 0.999967992, -2.18828511e-008, 1.63954927e-009, -2.18822152e-008, -0.999967992, 3.19320156e-015),C1 = CFrame.new(0.529960632, 0.489989281, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  328. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7049294, 4.9849577, 47.8200378, 1.63948777e-009, 0.99990648, -2.18802576e-008, 9.36394669e-015, -2.18821157e-008, -0.99990648, -0.999968827, 1.63947933e-009, 9.36394838e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  329. Mesh = New("BlockMesh",Wall,"Mesh",{})
  330. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955216e-009, 3.19320092e-015, -0.999989331, 0.999967992, -2.18828511e-008, 1.63954927e-009, -2.18822152e-008, -0.999967992, 3.19320156e-015),C1 = CFrame.new(-0.579959869, 0.489989281, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  331. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.98495245, 49.0399933, 0.99990648, -5.5407183e-014, -2.02039434e-008, -2.02057997e-008, 3.05623193e-010, -0.99990648, -5.5175611e-014, 0.999968767, 3.0566083e-010),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  332. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  333. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -2.02064321e-008, -1.87625895e-014, -1.89941751e-014, 3.05648173e-010, 0.999989271, -2.02057979e-008, -0.999967992, 3.05660941e-010),C1 = CFrame.new(0.56495285, 0.489984035, 0.644981384, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  334. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.962955, 49.2099915, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  335. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  336. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(0.56495285, 0.46798563, 0.814979553, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  337. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.91495943, 49.3999825, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  338. Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
  339. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(0.56495285, 0.419988632, 1.00497437, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  340. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.98495245, 49.0399933, 0.99990648, -5.5407183e-014, -2.02039434e-008, -2.02057997e-008, 3.05623193e-010, -0.99990648, -5.5175611e-014, 0.999968767, 3.0566083e-010),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  341. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  342. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -2.02064321e-008, -1.87625895e-014, -1.89941751e-014, 3.05648173e-010, 0.999989271, -2.02057979e-008, -0.999967992, 3.05660941e-010),C1 = CFrame.new(-0.609973907, 0.489984035, 0.644981384, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  343. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.962955, 49.2099915, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  344. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  345. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-0.609973907, 0.46798563, 0.814979553, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  346. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.91495943, 49.3999825, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  347. Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
  348. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-0.609973907, 0.419988632, 1.00497437, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  349. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.879999995, 0.819999933),CFrame = CFrame.new(-39.1250114, 5.37822723, 49.0352859, 0.99990648, -8.72485362e-010, -5.28140465e-012, 7.17916893e-010, 0.828282356, -0.560144186, 4.93058316e-010, 0.560179174, 0.828333974),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  350. Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
  351. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, 7.18572146e-010, 4.93104835e-010, -8.72012407e-010, 0.828333259, 0.560190618, -5.59388126e-012, -0.560178638, 0.828350902),C1 = CFrame.new(-2.28881836e-005, 0.883270741, 0.640274048, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  352. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.899999976, 0.919999957),CFrame = CFrame.new(-39.1250038, 4.71387339, 48.6822853, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  353. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  354. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-1.52587891e-005, 0.218896389, 0.287269592, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  355. ----// End
  356.  
  357. rad = function(Int)
  358. return math.rad(tonumber(Int))
  359. end;
  360. sin = function(Int)
  361. return math.sin(tonumber(Int))
  362. end;
  363. cos = function(Int)
  364. return math.cos(tonumber(Int))
  365. end;
  366. Angles = function(X,Y,Z)
  367. return CFrame.Angles(X,Y,Z);
  368. end;
  369. Euler = function(X,Y,Z)
  370. return CFrame.fromEulerAnglesXYZ(X,Y,Z);
  371. end;
  372. CF = function(X,Y,Z)
  373. return CFrame.new(X,Y,Z);
  374. end;
  375.  
  376. --// Suit Welds
  377. local HandleWeld = Weld(rarm,Main,Angles(0,0,0)*CF(0,.35,0))
  378. local HandleWeld2 = Weld(larm,Main2,Angles(0,0,0)*CF(0,.35,0))
  379. local BraceWeld = Weld(rleg,Latch,CF(0,0,0))
  380. local BraceWeld2 = Weld(lleg,Latcha,CF(0,0,0))
  381. local ExoWeld = Weld(torso,BackLatch,CF(0,0,0))
  382. local BatteryWeld = Weld(Outer,BackLatch,CF(0,0,1.775))
  383. local InnerWeld = Weld(Inner,Outer,CF(0,0,0))
  384. local TopW,BottomW = Weld(Top,Outer,CF(0,-.75,0)),Weld(Bottom,Outer,CF(0,.75,0))
  385. local HelmetWeld = Weld(HeadHandle,hed,CF(0,.05,0))
  386. --\\ Suit Welds
  387.  
  388. dmg=function(hit,Damage,Knockback,angle)
  389. local mana = 0
  390. if DebounceHit == false then
  391. DebounceHit = true
  392. coroutine.resume(coroutine.create(function()
  393. wait(0.1)
  394. DebounceHit = false
  395. end))
  396. if hit.Parent==nil then
  397. return
  398. end
  399. --CPlayer=Bin
  400. h=hit.Parent:FindFirstChild("Humanoid")
  401. if h~=nil and hit.Parent.Name~=Char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  402. if mana < 400 then
  403. mana = mana + math.random(5,15)
  404. end
  405. if mana > 400 then
  406. mana = 400
  407. end
  408. Damage=Damage
  409. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  410. return
  411. end]]
  412. c=Instance.new("ObjectValue")
  413. c.Name="creator"
  414. c.Value=game.Players.LocalPlayer
  415. c.Parent=h
  416. game:GetService("Debris"):AddItem(c,.5)
  417. -- print(c.Value)
  418. if math.random(0,99)+math.random()<=7.8 then
  419. --CRIT=true
  420. Damage=Damage*3
  421. --[[ Knockback=Knockback*2
  422. r=Instance.new("BodyAngularVelocity")
  423. r.P=3000
  424. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  425. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  426. r.Parent=hit.Parent.Torso]]
  427. --critsound(2)
  428.  
  429. end
  430. if NO_OP == true then
  431. Damage = h.MaxHealth / Damage
  432. else
  433. Damage = Damage+math.random(0,9)
  434. end
  435. --warn('dmged')
  436. -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
  437. h.Health = h.Health - Damage
  438. -- showDamage(hit.Parent,Damage,.5)
  439. vp=Instance.new("BodyVelocity")
  440. vp.P=500
  441. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  442. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  443. vp.velocity=torso.CFrame.lookVector*Knockback+torso.Velocity/1.05
  444. if Knockback>0 then
  445. vp.Parent=hit.Parent.Torso
  446. end
  447. game:GetService("Debris"):AddItem(vp,.1)
  448. r=Instance.new("BodyAngularVelocity")
  449. r.P=3000
  450. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  451. r.angularvelocity= angle or Vector3.new(0,0,0)
  452. r.Parent=hit.Parent.Torso
  453. game:GetService("Debris"):AddItem(r,.5)
  454. c=Instance.new("ObjectValue")
  455. c.Name="creator"
  456. c.Value=Plr
  457. c.Parent=h
  458. game:GetService("Debris"):AddItem(c,.5)
  459. return h
  460. --CRIT=false
  461. --hitDeb=true
  462. --AttackPos=6
  463. end
  464. end
  465. end
  466.  
  467. function getAllParts(from)
  468. local t = {}
  469. function getParts(where)
  470. for i, v in pairs(where:children()) do
  471. if v:IsA("BasePart") then
  472. if v.Parent ~= Char and v.Parent.Parent ~= Char then
  473. table.insert(t, v)
  474. end
  475. end
  476. getParts(v)
  477. end
  478. end
  479. getParts(workspace)
  480. return t
  481. end
  482.  
  483. Search = function(Object, ClassName, Function)
  484. for index,obj in next, Object:children() do
  485. if obj:IsA(tostring(ClassName)) then
  486. Function(obj)
  487. end
  488. end
  489. end
  490.  
  491. TransClone = function(Trans)
  492. local md = Char
  493. md.Archivable = true
  494. local md2 = md:Clone()
  495. md2.Parent = workspace
  496. pcall(function()
  497. md2.BodyColors:Destroy()
  498. end)
  499. md.Archivable=false
  500. Search(md2,'Part',function(P)
  501. P.Transparency = .9
  502. P.Material = 'Neon'
  503. P.BrickColor = BrickColor.new('Teal')
  504. end)
  505.  
  506. Search(md2['VortexGauntlet'],'Part',function(P)
  507. P.Transparency = Trans
  508. P.Material = 'Neon'
  509. P.BrickColor = BrickColor.new('Teal')
  510. end)
  511.  
  512. Search(md2['VortexGauntlet2'],'Part',function(P)
  513. P.Transparency = Trans
  514. P.Material = 'Neon'
  515. P.BrickColor = BrickColor.new('Teal')
  516. end)
  517.  
  518. Search(md2['RightLegBrace'],'Part',function(P)
  519. P.Transparency = Trans
  520. P.Material = 'Neon'
  521. P.BrickColor = BrickColor.new('Teal')
  522. end)
  523.  
  524. Search(md2['LeftLegBrace'],'Part',function(P)
  525. P.Transparency = Trans
  526. P.Material = 'Neon'
  527. P.BrickColor = BrickColor.new('Teal')
  528. end)
  529.  
  530. Search(md2['Chest'],'Part',function(P)
  531. P.Transparency = Trans
  532. P.Material = 'Neon'
  533. P.BrickColor = BrickColor.new('Teal')
  534. end)
  535.  
  536. Search(md2['BatteryPack'],'Part',function(P)
  537. P.Transparency = Trans
  538. P.Material = 'Neon'
  539. P.BrickColor = BrickColor.new('Teal')
  540. end)
  541.  
  542. Search(md2['Helmet'],'Part',function(P)
  543. P.Transparency = Trans
  544. P.Material = 'Neon'
  545. P.BrickColor = BrickColor.new('Teal')
  546. end)
  547.  
  548. return md2
  549. end;
  550.  
  551. TakeJuice = function(Amnt)
  552. if Energy - Amnt <= -1 then
  553. if dk == true then dk = false end
  554. if DebounceState == true then DebounceState = false end
  555. if Flyin == true then Flyin = false end
  556. if DBP == true then DBP = false end
  557. return false end
  558. if Energy - Amnt >= 0 then
  559. spawn(function()
  560. for i = 1,tonumber(Amnt) do
  561. Energy = Energy - 1
  562. wait(i/(Amnt*10))
  563. end
  564. end)
  565. end
  566. return true
  567. end;
  568.  
  569. Charge = function(Amnt)
  570. if Energy < mx then
  571. for i = 1,tonumber(Amnt) do
  572. if Energy == mx then return end
  573. Energy = Energy + 1
  574. wait(i/(Amnt*10))
  575. end
  576. end
  577. end;
  578.  
  579. --// Mesh Removing
  580. ypcall(function()
  581. hed.Mesh:Destroy()
  582. wait(.2)
  583. local HedMesh = Instance.new('BlockMesh',hed)
  584. HedMesh.Scale = Vector3.new(.560002,1.10002,1.10002)
  585. HedMesh.Name = 'Mesh'
  586. end)
  587. for index,obj in next, Char:children() do
  588. if obj:IsA'CharacterMesh' then
  589. obj:Destroy()
  590. end
  591. if obj:IsA'Hat' then
  592. obj:Destroy()
  593. end
  594. end
  595. --\\ Mesh Removing
  596.  
  597. function RayCast(pos1, pos2, maxDist, forward)
  598. local list = getAllParts(workspace)
  599. local pos0 = pos1
  600. for dist = 1, maxDist, forward do
  601. lRS:wait()
  602. pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p
  603. for _, v in pairs(list) do
  604. local pos3 = v.CFrame:pointToObjectSpace(pos0)
  605. local s = v.Size
  606. if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide == true then
  607. return pos0, v
  608. end
  609. end
  610. end
  611. return pos0, nil
  612. end
  613.  
  614.  
  615. HandleParts = function(Obj, Scale)
  616. Scale = Scale or 0
  617. local P = Instance.new('Part',VortexGauntlet)
  618. P.Anchored = true
  619. P.Transparency = .3
  620. P.FormFactor = 3
  621. P.Size = Vector3.new(.4+Scale,.4+Scale,.4+Scale)
  622. P.CFrame = Obj.CFrame * CF(0,-.7,0) * Angles(math.random(),math.random(),math.random())
  623. P.Material = 'Neon'
  624. P.CanCollide = false
  625. P.BrickColor = BrickColor.new(SecondaryColor)
  626. local PM = Instance.new('BlockMesh',P)
  627. spawn(function()
  628. for i = 1,20 do
  629. PM.Scale = PM.Scale + Vector3.new(.05,.05,.05)
  630. P.Transparency = P.Transparency + .05
  631. lRS:wait()
  632. end
  633. P:Destroy()
  634. end)
  635. end
  636.  
  637. Trans = function(Numb)
  638. local R = function()
  639. ------------------------------------------------
  640. spawn(function()
  641. for i = 1,20 do
  642. Part3.Transparency = Part3.Transparency + 1/Numb
  643. lRS:wait()
  644. end
  645. end)
  646. wait(.1)
  647. ----
  648. spawn(function()
  649. for i = 1,20 do
  650. Part2.Transparency = Part2.Transparency + 1/Numb
  651. lRS:wait()
  652. end
  653. end)
  654. wait(.1)
  655. ----
  656. spawn(function()
  657. for i = 1,20 do
  658. Part1.Transparency = Part1.Transparency + 1/Numb
  659. lRS:wait()
  660. end
  661. end)
  662. ------------------------------------------------
  663. ------------------------------------------------
  664. spawn(function()
  665. for i = 1,20 do
  666. Part3.Transparency = Part3.Transparency - 1/Numb
  667. lRS:wait()
  668. end
  669. end)
  670. wait(.1)
  671. ----
  672. spawn(function()
  673. for i = 1,20 do
  674. Part2.Transparency = Part2.Transparency - 1/Numb
  675. lRS:wait()
  676. end
  677. end)
  678. wait(.1)
  679. ----
  680. spawn(function()
  681. for i = 1,20 do
  682. Part1.Transparency = Part1.Transparency - 1/Numb
  683. lRS:wait()
  684. end
  685. end)
  686. ------------------------------------------------
  687. end
  688.  
  689. local L = function()
  690. ------------------------------------------------
  691. spawn(function()
  692. for i = 1,20 do
  693. Part3a.Transparency = Part3a.Transparency + 1/Numb
  694. lRS:wait()
  695. end
  696. end)
  697. wait(.1)
  698. ----
  699. spawn(function()
  700. for i = 1,20 do
  701. Part2a.Transparency = Part2a.Transparency + 1/Numb
  702. lRS:wait()
  703. end
  704. end)
  705. wait(.1)
  706. ----
  707. spawn(function()
  708. for i = 1,20 do
  709. Part1a.Transparency = Part1a.Transparency + 1/Numb
  710. lRS:wait()
  711. end
  712. end)
  713. ------------------------------------------------
  714. ------------------------------------------------
  715. spawn(function()
  716. for i = 1,20 do
  717. Part3a.Transparency = Part3a.Transparency - 1/Numb
  718. lRS:wait()
  719. end
  720. end)
  721. wait(.1)
  722. ----
  723. spawn(function()
  724. for i = 1,20 do
  725. Part2a.Transparency = Part2a.Transparency - 1/Numb
  726. lRS:wait()
  727. end
  728. end)
  729. wait(.1)
  730. ----
  731. spawn(function()
  732. for i = 1,20 do
  733. Part1a.Transparency = Part1a.Transparency - 1/Numb
  734. lRS:wait()
  735. end
  736. end)
  737. ------------------------------------------------
  738. end
  739.  
  740. spawn(R)
  741. spawn(L)
  742. end;
  743.  
  744. newRay = function(start,face,range,wat)
  745. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  746. local hit,pos=workspace:FindPartOnRayWithIgnoreList(rey,wat)
  747. return rey,hit,pos
  748. end
  749.  
  750. Pulse = function(Parent, Angle, Sc, Increase)
  751. local Rng = Instance.new('Part',Parent)
  752. Rng.FormFactor = 3
  753. Rng.Size = Vector3.new(.2,.2,.2)
  754. Rng.BrickColor = BrickColor.new(SecondaryColor)
  755. Rng.Anchored = true
  756. Rng.CFrame = Parent.CFrame*Angle
  757. local Msh = Instance.new('SpecialMesh',Rng)
  758. Msh.MeshId = 'rbxassetid://3270017'
  759. Msh.Scale = Sc
  760. spawn(function()
  761. for i = 1,Increase do
  762. Msh.Scale = Msh.Scale + Vector3.new(.1,.1,0)
  763. Rng.Transparency = Rng.Transparency + 1/Increase
  764. lRS:wait()
  765. end
  766. Rng:Destroy()
  767. end)
  768. end;
  769.  
  770. FaceMouse = function()
  771. local Torso = torso
  772. local atan2, pi, dir, torso, torsoPos = math.atan2, math.pi
  773. local torso = Char:FindFirstChild'Torso'
  774. if torso then
  775. torsoPos = torso.CFrame.p
  776. dir = (mouse.Hit.p - torsoPos).unit
  777. torso.CFrame = CFrame.new(torsoPos) * CFrame.Angles(0, atan2(dir.X, dir.Z) + pi, 0)
  778. end;end;
  779.  
  780. CheckIfLanded = function()
  781. local Ray = Ray.new(torso.Position,Vector3.new(0,-1,0)*10)
  782. local Ignore = {}
  783. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  784. if v.Character ~= nil then
  785. Ignore[#Ignore+1] = v.Character
  786. end
  787. end
  788. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  789. if Hit == nil then return false,nil end
  790. return true,Hit
  791. end;
  792.  
  793. CL = function()
  794. local C = CheckIfLanded()
  795. if C == false then
  796. DebounceState = false
  797. dk = false
  798. DBP = false
  799. Flyin = false
  800. return end
  801. end;
  802.  
  803. local acos = math.acos
  804. local sqrt = math.sqrt
  805. local Vec3 = Vector3.new
  806. local fromAxisAngle = CFrame.fromAxisAngle
  807.  
  808. toAxisAngle = function(CFr)
  809. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  810. local Angle = math.acos((R00+R11+R22-1)/2)
  811. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  812. A = A == 0 and 0.00001 or A
  813. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  814. B = B == 0 and 0.00001 or B
  815. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  816. C = C == 0 and 0.00001 or C
  817. local x = (R21-R12)/sqrt(A)
  818. local y = (R02-R20)/sqrt(B)
  819. local z = (R10-R01)/sqrt(C)
  820. return Vec3(x,y,z),Angle
  821. end
  822.  
  823. Crown = function()
  824. local P = Instance.new('Part',VortexGauntlet)
  825. P.FormFactor = 3
  826. P.Material = 'Neon'
  827. P.CanCollide = false
  828. P.Anchored = true
  829. P.Size = Vector3.new(2,2,2)
  830. local M = Instance.new('SpecialMesh',P)
  831. M.MeshId = 'rbxassetid://20329976'
  832. return P,M
  833. end;
  834.  
  835. LerpCFrame = function(CFrame1,CFrame2,Num)
  836. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  837. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  838. end
  839.  
  840. ApplyTrig = function(Num,Func)
  841. local Min,Max = Func(0),Func(1)
  842. local i = Func(Num)
  843. return (i-Min)/(Max-Min)
  844. end
  845.  
  846. getm = function(obj)
  847. if obj:IsA'Part' then
  848. return obj:GetMass()
  849. else
  850. print(obj.ClassName..', YOU SHALL NOT MASS!!! ') --// Pun
  851. return 0
  852. end
  853. end;
  854.  
  855. isnormal = function(plr)
  856. if plr:FindFirstChild'Torso' then
  857. if getm(plr.Torso) > 4 then
  858. return false
  859. end
  860. end
  861. return true
  862. end;
  863.  
  864. Crater = function(Torso,Radius)
  865. spawn(function()
  866. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  867. local Ignore = {}
  868. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  869. if v.Character ~= nil then
  870. Ignore[#Ignore+1] = v.Character
  871. end
  872. end
  873. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  874. if Hit == nil then return end
  875. local Parts = {}
  876. for i = 1,360,40 do
  877. local P = Instance.new("Part",VortexGauntlet)
  878. P.Anchored = true
  879. P.FormFactor = "Custom"
  880. P.BrickColor = Hit.BrickColor
  881. P.Material = Hit.Material
  882. P.TopSurface = "Smooth"
  883. P.BottomSurface = "Smooth"
  884. P.Size = Vector3.new(5,5,5)*(math.random(80,100)/100)
  885. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  886. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  887. if math.random(0,5) == 0 then -- rubble
  888. local P = Instance.new("Part",Torso.Parent)
  889. P.Anchored = true
  890. P.FormFactor = "Custom"
  891. P.BrickColor = Hit.BrickColor
  892. P.Material = Hit.Material
  893. P.TopSurface = "Smooth"
  894. P.BottomSurface = "Smooth"
  895. P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
  896. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  897. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  898. end
  899. end
  900. for i = 0,1,0.05 do
  901. for i2,v in pairs(Parts) do
  902. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  903. end
  904. wait(0.02)
  905. end
  906. for i,v in pairs(Parts) do
  907. if v[1].Size.X > 2.1 then
  908. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  909. end
  910. v[1].Anchored = false
  911. end
  912. for i = 0,1,0.05 do
  913. for i2,v in pairs(Parts) do
  914. v[1].Transparency = i
  915. if i == 1 then
  916. v[1]:Destroy()
  917. elseif i >= 0.25 then
  918. v[1].CanCollide = false
  919. end
  920. end
  921. wait(0.02)
  922. end
  923. Parts = nil
  924. end)
  925. end
  926.  
  927. LazorBeam = function()
  928. DebounceState = true
  929. DBP = true
  930. dk = true
  931. Trans(4)
  932. local Bool = TakeJuice(25)
  933. if Bool == false then return end
  934. local S = NewSound(hed,138148333,1.5,1)
  935. S:Play()
  936. for i = 1,30 do
  937. FaceMouse()
  938. Char.Humanoid.WalkSpeed = 5
  939. llw.C0 = clerp(llw.C0, CF(0,0,0),.15)
  940. rlw.C0 = clerp(rlw.C0, CF(0,0,0),.15)
  941. law.C0 = clerp(law.C0, CF(.5,.5,.2)*Angles(rad(90),0,rad(45+25)),.15)
  942. raw.C0 = clerp(raw.C0, CF(0,.5,-1.5)*Angles(rad(89),rad(5),rad(25)),.15)
  943. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-25),0),.15)
  944. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(25),0),.15)
  945. lRS:wait()
  946. end
  947. Trans(6)
  948. wait(.05)
  949. for i = 1,30 do
  950. FaceMouse()
  951. HandleParts(Main,i/75)
  952. local ang = rad(math.random(-360,360))
  953. --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
  954. lRS:wait()
  955. end
  956.  
  957. local Beam = Cylinder:Clone()
  958. Beam.mot:Destroy()
  959. Beam.Parent = VortexGauntlet
  960. Beam.Mesh.Scale = Vector3.new(1,1,1)
  961. Beam.Anchored = true
  962. --local pos,hit = RayCast(Main.Position,(Main.Position-Vector3.new(0,0,10)),100,1)
  963. local Count = 0
  964. --Pulse()
  965. --wait(.5)
  966. --spawn(function()Pulse(Main,Angles(rad(45),0,rad(45)),Vector3.new(2.5,2.5,1),25)end)
  967. --spawn(function()Pulse(Main,Angles(-rad(45),0,rad(-45)),Vector3.new(2.5,2.5,1),25)end)
  968. local S = NewSound(Beam,345590133,.95,1)
  969. S:Play()
  970. local S = NewSound(Beam,345590133,.95,1)
  971. S:Play()
  972. local S = NewSound(hed,345590133,1,1)
  973. --S:Play()
  974. local Tbl = {Main, Char, Beam}
  975. local Angl = 0
  976. for i = 1,60 do
  977. Angl = Angl+rad(30)
  978. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
  979. Trans(2)
  980. local ang = rad(math.random(-360,360))
  981. spawn(function()Pulse(Main,CF(0,0,0)*Angles(ang,ang,ang),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
  982. FaceMouse()
  983. Count = Count + i
  984. FaceMouse()
  985. Count = Count + i
  986. local StartPos = (Main.CFrame*CF(0,0,0))
  987. local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count/2)
  988. local P = Instance.new('Part')
  989. table.insert(Tbl,P)
  990. local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
  991. local ph
  992. local mag
  993. if Hit then
  994. if Hit and Hit.Parent:FindFirstChild'Humanoid' then
  995. local h = dmg(Hit,9,3)
  996. end
  997. if Hit and Hit.Anchored == false and not Hit.Parent:FindFirstChild'Humanoid' then
  998. local bv = Instance.new('BodyVelocity',Hit)
  999. local hih = 50000
  1000. bv.maxForce = Vector3.new(hih,hih,hih)
  1001. bv.velocity = torso.CFrame.lookVector * 20 + Vector3.new(0,-2,0)
  1002. spawn(function()
  1003. wait(.1)
  1004. bv:Destroy()
  1005. end)
  1006. end
  1007. if Hit.CanCollide == false then
  1008. table.insert(Tbl,Hit)
  1009. end
  1010. --Count = (StartPos.p-Hit.CFrame.p).magnitude
  1011. P.Parent = VortexGauntlet
  1012. P.FormFactor = 3
  1013. P.TopSurface,P.BottomSurface = 10,10
  1014. P.Size = Vector3.new(2,2,2)
  1015. P.Anchored = true
  1016. P.Position = Pos
  1017. P.BrickColor = BrickColor.new(SecondaryColor)
  1018. P.Transparency = .2
  1019. P.CanCollide = false
  1020. P.Material = Enum.Material.Neon
  1021. P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1022. spawn(function()
  1023. local C = 40
  1024. for i = 1,C do
  1025. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  1026. P.Transparency = P.Transparency + 1/C
  1027. lRS:wait()
  1028. end;
  1029. P:Destroy()
  1030. end)
  1031. mag = (Main.CFrame.p-Pos).magnitude
  1032. else
  1033. mag = (Main.CFrame.p-Pos).magnitude
  1034. end
  1035. local Down = 0--.125
  1036. Beam.Size = Vector3.new(mag,2.5,2.5) --//Beam.Size.Y-Down,Beam.Size.Z-Down)
  1037. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  1038. Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  1039. --// print(hit.Name)
  1040. torso.Anchored = false
  1041. lRS:wait()
  1042. --BTouch:disconnect()
  1043. end--]]
  1044. torso.Anchored = false
  1045. spawn(function()
  1046. local C = 40
  1047. for i = 1,C do
  1048. pcall(function()
  1049. Beam.Mesh.Scale = Beam.Mesh.Scale - Vector3.new(0,.085/2,.085/2)
  1050. end)
  1051. pcall(function()
  1052. Beam.Transparency = Beam.Transparency + 1/C
  1053. end)
  1054. lRS:wait()
  1055. end;Beam:Destroy()
  1056. DBP = false
  1057. end)
  1058. wait(.1)
  1059. dk = false
  1060. DebounceState = false
  1061. end
  1062.  
  1063. BeamThrust = function()
  1064. DBP = true
  1065. DebounceState = true
  1066. dk = true
  1067. Flyin = true
  1068. Keyz.R = true
  1069. local C,Below = CheckIfLanded()
  1070. if C == false then
  1071. DebounceState = false
  1072. dk = false
  1073. DBP = false
  1074. Flyin = false
  1075. return end
  1076. for i = 1,9 do
  1077. --FaceMouse()
  1078. HandleParts(Main, i/75)
  1079. HandleParts(Main2,i/75)
  1080. Char.Humanoid.WalkSpeed = 7
  1081. torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/3)),0)*Angles(rad(0),rad(0),0),.3)
  1082. raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-75)+-rad(cos(sine/10)),rad(75)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
  1083. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-75)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
  1084. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(0),0),.3)
  1085. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(0),0),.3)
  1086. hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(0),0),.3)
  1087. lRS:wait()
  1088. end
  1089. wait(.05)
  1090. --for i = 1,30 do
  1091. HandleParts(Main,1.5)
  1092. HandleParts(Main2,1.5)
  1093. local ang = rad(math.random(-360,360))
  1094. --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
  1095. lRS:wait()
  1096. --end
  1097. local S = NewSound(Main,345590133,.95,1)
  1098. S:Play()
  1099. local S = NewSound(Main2,345590133,.95,1)
  1100. S:Play()
  1101. local S = NewSound(Main,345590133,.95,1)
  1102. --:Play()
  1103. local S = NewSound(Main2,345590133,.95,1)
  1104. --S:Play()
  1105. local S = NewSound(Main,3455901334,.95,1)
  1106. --S:Play()
  1107. local S = NewSound(Main2,345590133,.95,1)
  1108. --S:Play()
  1109. local Loop = NewSound(torso,345590133,1,1)
  1110. Loop.Looped = true
  1111. Loop:Play()
  1112. Trans(2)
  1113. local H = 0
  1114. local Beam = Cylinder:Clone()
  1115. Beam.mot:Destroy()
  1116. Beam.Name = 'BEAMM'
  1117. Beam.Parent = VortexGauntlet
  1118. Beam.Mesh.Scale = Vector3.new(1,1,1)
  1119. Beam.Anchored = true
  1120. local Beam2 = Beam:Clone()
  1121. Beam2.Parent = VortexGauntlet2
  1122. local Count = 0
  1123. local bv = Instance.new('BodyVelocity',torso)
  1124. bv.Name = 'localbv'
  1125. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1126. local Tbl = {Main, Char, Beam, Beam2}
  1127. local Angl = 0
  1128. repeat
  1129. local Bool2 = TakeJuice(25)
  1130. if Bool2 == false then break end
  1131. for i = 1,45/2 do
  1132. --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
  1133. torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/3)),0)*Angles(rad(-15),rad(0),0),.3)
  1134. raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-75)+-rad(cos(sine/10)),rad(75)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
  1135. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-75)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
  1136. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(0),0),.3)
  1137. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(0),0),.3)
  1138. hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(0),0),.3)
  1139. Angl = Angl+rad(30)
  1140. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
  1141. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Angl,0),.35)
  1142. FaceMouse()
  1143. H = H+.4
  1144. bv.velocity = Vector3.new(0,H*1.5,0) + torso.CFrame.lookVector*H*2
  1145. --wait()
  1146. --Trans(4)
  1147. local S = NewSound(hed,345590133,1,1)
  1148. --S:Play()
  1149. --Trans(6)
  1150. --FaceMouse()
  1151. Count = Count + 25
  1152. local StartPos = (Main.CFrame*CF(0,0,0))
  1153. local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count)
  1154. local P = Instance.new('Part')
  1155. table.insert(Tbl,P)
  1156. local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
  1157. local ph
  1158. local mag
  1159. local StartPos2 = (Main2.CFrame*CF(0,0,0))
  1160. local ray2 = Ray.new(StartPos2.p,(StartPos2.p-(StartPos2*CF(0,1,0)).p).unit*Count)
  1161. local P2 = Instance.new('Part')
  1162. local Hit2,Pos2 = workspace:FindPartOnRayWithIgnoreList(ray2, {Main2, P2, Char, Beam2})
  1163. local mag2
  1164. if Hit then
  1165. if Hit.CanCollide == false then Tbl[Hit] = Hit end
  1166. P.Parent = VortexGauntlet
  1167. P.FormFactor = 3
  1168. P.TopSurface,P.BottomSurface = 10,10
  1169. P.Size = Vector3.new(2,2,2)
  1170. P.Anchored = true
  1171. P.Position = Pos
  1172. P.BrickColor = BrickColor.new(SecondaryColor)
  1173. P.Transparency = .2
  1174. P.CanCollide = false
  1175. P.Material = Enum.Material.Neon
  1176. P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1177. spawn(function()
  1178. local C = 40
  1179. for i = 1,C do
  1180. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  1181. P.Transparency = P.Transparency + .8/C
  1182. lRS:wait()
  1183. end;
  1184. game.Debris:AddItem(P,10)
  1185. spawn(function()
  1186. wait(2)
  1187. P.BrickColor = BrickColor.Black()
  1188. end)
  1189. end)
  1190. mag = (Main.CFrame.p-Pos).magnitude
  1191. else
  1192. mag = (Main.CFrame.p-Pos).magnitude
  1193. end
  1194. if Hit2 then
  1195. P2.Parent = VortexGauntlet2
  1196. P2.FormFactor = 3
  1197. P2.TopSurface,P.BottomSurface = 10,10
  1198. P2.Size = Vector3.new(2,2,2)
  1199. P2.Anchored = true
  1200. P2.Position = Pos2
  1201. P2.BrickColor = BrickColor.new(SecondaryColor)
  1202. P2.Transparency = .2
  1203. P2.CanCollide = false
  1204. P2.Material = Enum.Material.Neon
  1205. P2.CFrame = CFrame.new(Pos2) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1206. spawn(function()
  1207. local C = 40
  1208. for i = 1,C do
  1209. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  1210. P2.Transparency = P2.Transparency + .8/C
  1211. lRS:wait()
  1212. end;
  1213. game.Debris:AddItem(P2,10)
  1214. spawn(function()
  1215. wait(2)
  1216. P2.BrickColor = BrickColor.Black()
  1217. end)
  1218. end)
  1219. mag2 = (Main2.CFrame.p-Pos2).magnitude
  1220. else
  1221. mag2 = (Main2.CFrame.p-Pos2).magnitude
  1222. end
  1223. local Down = 0
  1224. Beam.Size = Vector3.new(mag,Beam.Size.Y,Beam.Size.Z)
  1225. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  1226. Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  1227. Beam2.Size = Vector3.new(mag,Beam2.Size.Y,Beam2.Size.Z)
  1228. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  1229. Beam2.CFrame = Main2.CFrame * CF(0,-mag2/2,0) * Angles(0,0,rad(90))
  1230. --// print(hit.Name)
  1231. torso.Anchored = false
  1232. lRS:wait()
  1233. DBP = false
  1234. --BTouch:disconnect()
  1235. --end--]]
  1236. end
  1237. torso.Anchored = false
  1238. until Keyz.R == false wait()
  1239. ypcall(function()VortexGauntlet['BEAMM']:Destroy()end)
  1240. ypcall(function()VortexGauntlet2['BEAMM']:Destroy()end)
  1241. ypcall(function()torso['localbv']:Destroy()end)
  1242. DebounceState = false
  1243. ypcall(function() Loop:Destroy() end)
  1244. wait(.2)
  1245. dk = false
  1246. wait(1.8)
  1247. Flyin = false
  1248. DBP = false
  1249. end;
  1250.  
  1251. ForceField = function()
  1252. DebounceState = true
  1253. dk = true
  1254. Keyz.Q = true
  1255. local Bool = TakeJuice(15)
  1256. if Bool == false then return end
  1257. local Count = 0
  1258. for i = 1,20 do
  1259. hum.WalkSpeed = 0
  1260. Count = Count + rad(30)
  1261. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
  1262. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
  1263. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1264. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1265. law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
  1266. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1267. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1268. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
  1269. lRS:wait()
  1270. end
  1271. local NewA = 0
  1272. local FF = Instance.new('Part',VortexGauntlet)
  1273. FF.TopSurface,FF.BottomSurface,FF.FormFactor = 10,10,3
  1274. FF.Size = Vector3.new(5,5,5)
  1275. FF.Anchored,FF.CanCollide = true,false
  1276. FF.Color = BrickColor.new(SecondaryColor).Color
  1277. FF.Material,FF.Transparency = 'Neon',.7
  1278. local ang = rad(math.random(-360,360))
  1279. FF.CFrame = torso.CFrame * Angles(ang,ang,ang)
  1280. local FT = FF.Touched:connect(function(Hit)
  1281. local h = dmg(Hit,30,100)
  1282. end)
  1283. hum.WalkSpeed = 0
  1284. local Loop = NewSound(torso,345590133,1,1)
  1285. Loop.Looped = true
  1286. Loop:Play()
  1287. for i = 1,15 do
  1288. local Inc = 1
  1289. Count = Count+rad(30)
  1290. NewA = NewA + rad(3)
  1291. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Count,0),.35)
  1292. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Count,0),.35)
  1293. FF.Size = Vector3.new(FF.Size.X+Inc,FF.Size.Y+Inc,FF.Size.Z+Inc)
  1294. FF.CFrame = torso.CFrame * Angles(ang+NewA,ang+NewA,ang+NewA)
  1295. lRS:wait()
  1296. end
  1297. FF.CFrame = torso.CFrame * Angles(ang+NewA,ang+NewA,ang+NewA)
  1298. DebounceState = false
  1299. ypcall(function()Loop:Destroy()end)
  1300. spawn(function()
  1301. wait(5)
  1302. local N = 150
  1303. for i = 1,N do
  1304. FF.Transparency = FF.Transparency + (1)/(N)
  1305. lRS:wait()
  1306. end
  1307. FT:disconnect()
  1308. FF:Destroy()
  1309. end)
  1310. hum.WalkSpeed = .5
  1311. for i = 1,10 do
  1312. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
  1313. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
  1314. lRS:wait()
  1315. end
  1316. dk = false
  1317. end
  1318.  
  1319. Spikez = function()
  1320. local Bool = TakeJuice(50)
  1321. if Bool == false then return end
  1322. local C = CheckIfLanded()
  1323. if C == false then
  1324. DebounceState = false
  1325. dk = false
  1326. DBP = false
  1327. Flyin = false
  1328. return end
  1329. dk = true
  1330. DebounceState = true
  1331. local Laugh = NewSound(hed,345590133,1.3,1)
  1332. --Laugh:Play()
  1333. for i = 1,10 do
  1334. hum.WalkSpeed = 2
  1335. torr.C0 = clerp(torr.C0, CF(0,-.55,0)*Angles(rad(-25),rad(0),0),.3)
  1336. raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-45),rad(25),rad(90)),.3)
  1337. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
  1338. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-1)*Angles(rad(-40),rad(0),0),.3)
  1339. llw.C0 = clerp(llw.C0, CF(0,.6,-.12)*Angles(rad(16),rad(0),0),.3)
  1340. hw.C0 = clerp(hw.C0, Angles(rad(-2),rad(-13),0),.3)
  1341. lRS:wait()
  1342. end
  1343. local Drill_sfx = NewSound(Main,188959272,1.25,.2)
  1344. Drill_sfx:Play()
  1345. local Count = 0
  1346. for i = 1,55 do
  1347. hum.WalkSpeed = 0
  1348. Count = Count + rad(30)
  1349. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.35)
  1350. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1351. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1352. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
  1353. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1354. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1355. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(-21),0),.3)
  1356. lRS:wait()
  1357. end
  1358. spawn(function()
  1359. for i = 1,35 do
  1360. --local Bool2 = TakeJuice(1)
  1361. --if Bool2 == false then break end
  1362. local P = Cone:Clone()
  1363. P.Parent = VortexGauntlet
  1364. P.Color = BrickColor.new(SecondaryColor).Color
  1365. P.mot:Destroy()
  1366. P.Anchored = true
  1367. P.Size = Vector3.new(3,15,3)
  1368. P.CanCollide = false
  1369. local PT = P.Touched:connect(function(Hit)
  1370. local h = dmg(Hit,13,15)
  1371. end)
  1372. P.Mesh.Scale = Vector3.new(2,15,2)
  1373. local Pos = torso.Position
  1374. P.CFrame = CF(Pos.X+math.random(-30,30),Pos.Y-20,Pos.Z+math.random(-30,30))
  1375. spawn(function()
  1376. game.Debris:AddItem(P,10)
  1377. wait(6)
  1378. local LV = 50
  1379. for i = 1,LV do
  1380. P.Transparency = P.Transparency + 1/LV
  1381. lRS:wait()
  1382. end
  1383. P:Destroy()
  1384. end)
  1385. local PC = P.CFrame.p
  1386. spawn(function()
  1387. local Pt = Instance.new('Part',VortexGauntlet)
  1388. Pt.FormFactor = 3
  1389. Pt.TopSurface,P.BottomSurface = 10,10
  1390. Pt.Size = Vector3.new(2,2,2)
  1391. Pt.Anchored = true
  1392. Pt.Position = Pos
  1393. local Clrz = {
  1394. PrimaryColor;
  1395. SecondaryColor;
  1396. ThirdColor;
  1397. };
  1398. local Cl = Clrz[math.random(1,#Clrz)]
  1399. Pt.Color = BrickColor.new(Cl).Color
  1400. Pt.Transparency = .2
  1401. Pt.CanCollide = false
  1402. Pt.Material = Enum.Material.Neon
  1403. Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1404. P.Color = BrickColor.new(Cl).Color
  1405. spawn(function()
  1406. local C = 40
  1407. for i = 1,C do
  1408. --Pt.Size = Vector3.new(Pt.Size.Z+.01,Pt.Size.Y+.01,Pt.Size.Z+.01)
  1409. Pt.CFrame = clerp(Pt.CFrame,CF(PC.X,Pos.Y-2,PC.Z)*Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))),.15)
  1410. Pt.Transparency = Pt.Transparency + .8/C
  1411. lRS:wait()
  1412. end;
  1413. game.Debris:AddItem(Pt,10)
  1414. end)
  1415.  
  1416. for i = 1,20 do
  1417. P.CFrame = clerp(P.CFrame,CF(PC.X,Pos.Y+4,PC.Z),.15)
  1418. Pt.CFrame = clerp(Pt.CFrame,CF(PC.X,Pos.Y-2,PC.Z)*Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))),.15)
  1419. lRS:wait()
  1420. end
  1421. end)
  1422. end
  1423. end)
  1424. local Boom = NewSound(Main,133403840,1,1)
  1425. Boom:Play()
  1426. for i = 1,20 do
  1427. hum.WalkSpeed = .5
  1428. torr.C0 = clerp(torr.C0, CF(0,-.55,0)*Angles(rad(-25),rad(0),0),.3)
  1429. raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-45),rad(25),rad(90)),.3)
  1430. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
  1431. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-1)*Angles(rad(-40),rad(0),0),.3)
  1432. llw.C0 = clerp(llw.C0, CF(0,.6,-.12)*Angles(rad(16),rad(0),0),.3)
  1433. hw.C0 = clerp(hw.C0, Angles(rad(-2),rad(-13),0),.3)
  1434. lRS:wait()
  1435. end
  1436. dk = false
  1437. DebounceState = false
  1438. end;
  1439.  
  1440. ChargeEnergy = function()
  1441. if Energy == mx then return end
  1442. dk = true
  1443. DebounceState = true
  1444. Keyz.C = true
  1445. local Count = 0
  1446. local Drill_sfx = NewSound(torso,169445714,1.3,1)
  1447. Drill_sfx.Looped = true
  1448. Drill_sfx:Play()
  1449. Drill_sfx.Name = 'DRILLNOIZE'
  1450. for i = 1,25 do
  1451. hum.WalkSpeed = 5
  1452. Count = Count + rad(30)
  1453. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.15)
  1454. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.15)
  1455. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1456. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1457. law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
  1458. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1459. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1460. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
  1461. lRS:wait()
  1462. end
  1463. while Keyz.C == true do
  1464. if Energy == mx then Keyz.C = false dk = false DebounceState = false
  1465. ypcall(function()
  1466. torso['DRILLNOIZE']:Destroy()
  1467. end)
  1468. end
  1469. hum.WalkSpeed = 0
  1470. spawn(function()Charge(2)end)
  1471. Count = Count + rad(30)
  1472. spawn(function()Pulse(Main,CF(0,0,0)*Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),Vector3.new(1,1,1),20)end)
  1473. spawn(function()Pulse(Main2,CF(0,0,0)*Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),Vector3.new(1,1,1),20)end)
  1474. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
  1475. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
  1476. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1477. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1478. law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
  1479. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1480. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1481. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
  1482. lRS:wait()
  1483. end
  1484. end;
  1485.  
  1486. Kick = function(dist)
  1487. dk = true
  1488. DebounceState = true
  1489. local spd = .35
  1490. local Swng = NewSound(rleg,212607246,.9,1)
  1491. for i = 1,10 do
  1492. FaceMouse()
  1493. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1494. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1495. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1496. raw.C0 = clerp(raw.C0, CF(1.5,-1.2,0)*Angles(0,rad(1),rad(75)),spd)
  1497. law.C0 = clerp(law.C0, CF(-1.5,-1.2,0)*Angles(0,rad(1),rad(-75)),spd)
  1498. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
  1499. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
  1500. lRS:wait()
  1501. end
  1502. local bv = Instance.new('BodyVelocity',hed)
  1503. bv.maxForce = Vector3.new(999999999999,999999999999,999999999999)
  1504. bv.velocity = hed.CFrame.lookVector * 40
  1505. Swng:Play()
  1506. local chit = true
  1507. local rlt = rleg.Touched:connect(function(Hit)
  1508. if chit == false then return end
  1509. local h = dmg(Hit,35,dist,Hit.CFrame.lookVector*Vector3.new(0,0,5))
  1510. if h then
  1511. chit = false
  1512. local Pcht = NewSound(Hit,138285836,math.random(.8,.95),1)
  1513. Pcht:Play()
  1514. Pcht:Destroy()
  1515. h.PlatformStand = true
  1516. delay(.2,function()h.PlatformStand = false end)
  1517. spawn(function()
  1518. local Pos = (rleg.CFrame*CF(0,-1,0)).p
  1519. local Pt = Instance.new('Part',VortexGauntlet)
  1520. Pt.FormFactor = 3
  1521. Pt.TopSurface,Pt.BottomSurface = 10,10
  1522. Pt.Size = Vector3.new(2.1,2.1,2.1)
  1523. Pt.Anchored = true
  1524. Pt.Position = Pos
  1525. local Clrz = {
  1526. PrimaryColor;
  1527. SecondaryColor;
  1528. ThirdColor;
  1529. };
  1530. local Cl = Clrz[math.random(1,#Clrz)]
  1531. Pt.Color = BrickColor.new(Cl).Color
  1532. Pt.Transparency = .2
  1533. Pt.CanCollide = false
  1534. Pt.Material = Enum.Material.Neon
  1535. Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1536. spawn(function()
  1537. local C = 40
  1538. for i = 1,C do
  1539. Pt.Transparency = Pt.Transparency + .8/C
  1540. lRS:wait()
  1541. end;
  1542. Pt:Destroy()
  1543. end)
  1544. end)
  1545. end
  1546. end)
  1547. spawn(function()
  1548. wait()
  1549. bv:Destroy()
  1550. end)
  1551. for i = 1,10 do
  1552. FaceMouse()
  1553. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1554. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1555. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(45),0),spd)
  1556. raw.C0 = clerp(raw.C0, CF(1.5,-1.2,.61)*Angles(rad(-20),rad(85),rad(75)),spd)
  1557. law.C0 = clerp(law.C0, CF(-1.5,-1.2,0)*Angles(0,rad(85),rad(-75)),spd)
  1558. rlw.C0 = clerp(rlw.C0, CF(0,-1.1,0)*Angles(rad(90),rad(-1),rad(45)),spd)
  1559. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
  1560. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
  1561. lRS:wait()
  1562. end
  1563. DebounceState = false
  1564. rlt:disconnect()
  1565. wait(.1)
  1566. dk = false
  1567. DebounceState = false
  1568. end;
  1569.  
  1570. DoublePunch = function(spd,cnt,dist)
  1571. dist = dist or 20
  1572. dk = true
  1573. Keyz.X = true
  1574. DebounceState = true
  1575. while Keyz.X do
  1576. local Swng = NewSound(rleg,212607246,math.random(.9,1),1)
  1577. Swng:Play()
  1578. hum.WalkSpeed = 2
  1579. local bv = Instance.new('BodyVelocity',hed)
  1580. bv.maxForce = Vector3.new(999999999999,999999999999,999999999999)
  1581. bv.velocity = hed.CFrame.lookVector * 15
  1582. local chit = true
  1583. local rat = rarm.Touched:connect(function(Hit)
  1584. if chit == false then return end
  1585. local h = dmg(Hit,7,dist)
  1586. if h then
  1587. chit = false
  1588. local Pcht = NewSound(Hit,138285836,1.35,2)
  1589. Pcht:Play()
  1590. Pcht:Destroy()
  1591. --h.PlatformStand = true
  1592. spawn(function()
  1593. local Pos = (rarm.CFrame*CF(0,-1,0)).p
  1594. local Pt = Instance.new('Part',VortexGauntlet)
  1595. Pt.FormFactor = 3
  1596. Pt.TopSurface,Pt.BottomSurface = 10,10
  1597. Pt.Size = Vector3.new(2.1,2.1,2.1)
  1598. Pt.Anchored = true
  1599. Pt.Position = Pos
  1600. local Clrz = {
  1601. PrimaryColor;
  1602. SecondaryColor;
  1603. ThirdColor;
  1604. };
  1605. local Cl = Clrz[math.random(1,#Clrz)]
  1606. Pt.Color = BrickColor.new(Cl).Color
  1607. Pt.Transparency = .2
  1608. Pt.CanCollide = false
  1609. Pt.Material = Enum.Material.Neon
  1610. Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1611. spawn(function()
  1612. local C = 40
  1613. for i = 1,C do
  1614. Pt.Transparency = Pt.Transparency + .8/C
  1615. lRS:wait()
  1616. end;
  1617. Pt:Destroy()
  1618. end)
  1619. end)
  1620. end
  1621. end)
  1622. spawn(function()
  1623. wait()
  1624. bv:Destroy()
  1625. end)
  1626. for i = 1,cnt do
  1627. FaceMouse()
  1628. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35)
  1629. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35)
  1630. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(45),0),spd)
  1631. raw.C0 = clerp(raw.C0, CF(.45,.5,-2)*Angles(rad(90),rad(0),rad(45)),spd)
  1632. law.C0 = clerp(law.C0, CF(0,1,0)*Angles(rad(45),rad(15),rad(35)),spd)
  1633. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
  1634. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
  1635. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
  1636. lRS:wait()
  1637. end
  1638. rat:disconnect()
  1639. local Swng = NewSound(rleg,212607246,math.random(1,1.25),1)
  1640. Swng:Play()
  1641. hum.WalkSpeed = 2
  1642. local bv2 = Instance.new('BodyVelocity',hed)
  1643. bv2.maxForce = Vector3.new(999999999999,999999999999,999999999999)
  1644. bv2.velocity = hed.CFrame.lookVector * 15
  1645. local chit2 = true
  1646. local lat = larm.Touched:connect(function(Hit)
  1647. if chit2 == false then return end
  1648. local h = dmg(Hit,7,dist)
  1649. if h then
  1650. chit = false
  1651. local Pcht = NewSound(Hit,138285836,1.35,1)
  1652. Pcht:Play()
  1653. Pcht:Destroy()
  1654. --h.PlatformStand = true
  1655. spawn(function()
  1656. local Pos = (larm.CFrame*CF(0,-1,0)).p
  1657. local Pt = Instance.new('Part',VortexGauntlet)
  1658. Pt.FormFactor = 3
  1659. Pt.TopSurface,Pt.BottomSurface = 10,10
  1660. Pt.Size = Vector3.new(2.1,2.1,2.1)
  1661. Pt.Anchored = true
  1662. Pt.Position = Pos
  1663. local Clrz = {
  1664. PrimaryColor;
  1665. SecondaryColor;
  1666. ThirdColor;
  1667. };
  1668. local Cl = Clrz[math.random(1,#Clrz)]
  1669. Pt.Color = BrickColor.new(Cl).Color
  1670. Pt.Transparency = .2
  1671. Pt.CanCollide = false
  1672. Pt.Material = Enum.Material.Neon
  1673. Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1674. spawn(function()
  1675. local C = 40
  1676. for i = 1,C do
  1677. Pt.Transparency = Pt.Transparency + .8/C
  1678. lRS:wait()
  1679. end;
  1680. Pt:Destroy()
  1681. end)
  1682. end)
  1683. end
  1684. end)
  1685. spawn(function()
  1686. wait()
  1687. bv2:Destroy()
  1688. end)
  1689. for i = 1,cnt do
  1690. FaceMouse()
  1691. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35)
  1692. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35)
  1693. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
  1694. raw.C0 = clerp(raw.C0, CF(0,0,0)*Angles(rad(45),rad(15),rad(-35)),spd)
  1695. law.C0 = clerp(law.C0, CF(-.45,.5,-2)*Angles(rad(90),rad(0),rad(-45)),spd)
  1696. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
  1697. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
  1698. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(45),0),.3)
  1699. lRS:wait()
  1700. end
  1701. lat:disconnect()
  1702. end
  1703. --dk = false
  1704. --DebounceState = false
  1705. end;
  1706.  
  1707. function FindNearestTorso(Position,Distance,SinglePlayer)
  1708. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1709. local List = {}
  1710. for i,v in pairs(workspace:GetChildren())do
  1711. if v:IsA("Model")then
  1712. if v:findFirstChild("Torso")then
  1713. if v ~= Char then
  1714. if(v.Torso.Position -Position).magnitude <= Distance then
  1715. table.insert(List,v)
  1716. end
  1717. end
  1718. end
  1719. end
  1720. end
  1721. return List
  1722. end
  1723.  
  1724. GroundSlam = function()
  1725. local Bool = TakeJuice(35)
  1726. if Bool == false then return end
  1727. dk = true DebounceState = true
  1728. canslam = false
  1729. local ang = 0
  1730. for i = 1,12 do
  1731. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,rad(ang),0),.35)
  1732. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,rad(ang),0),.35)
  1733. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(-3.5),rad(0),0),.3)
  1734. raw.C0 = clerp(raw.C0, CF(2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(-30)+rad(cos(sine/20)),rad(90+45)+rad(cos(sine/20))),.3)
  1735. law.C0 = clerp(law.C0, CF(-2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(30)+-rad(cos(sine/20)),-rad(90+45)+-rad(cos(sine/20))),.3)
  1736. rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  1737. llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  1738. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-18)+rad(cos(sine/10)),0,0),.3)
  1739. lRS:wait()
  1740. end
  1741. local C = CheckIfLanded()
  1742. local Bv = Instance.new('BodyVelocity',torso)
  1743. Bv.maxForce = Vector3.new(9999999,9999999,9999999)
  1744. Bv.velocity = Vector3.new(0,-100,0)
  1745. spawn(function()
  1746. wait()
  1747. Bv:Destroy()
  1748. end)
  1749. -----------
  1750. local Turn = 0
  1751. local Ts = torso
  1752. local Tsc = Ts.CFrame.p
  1753. local Pos = CFrame.new(Tsc.X,0,Tsc.Z)
  1754. local Mag = math.floor((Pos.p-Tsc).magnitude)
  1755. Mag = Mag
  1756. -----------
  1757. repeat C = CheckIfLanded()
  1758. ang = ang + rad(30)
  1759. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,rad(ang),0),.35)
  1760. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,rad(ang),0),.35)
  1761. lRS:wait()
  1762. until C == true
  1763. lRS:wait()
  1764. --// Crater(hed,15)
  1765. local Boom = NewSound(Main,133403840,1,1)
  1766. Boom:Play()
  1767. local Part,Mesh = Crown()
  1768. Part.Material = 'Neon'
  1769. Part.Color = BrickColor.new(SecondaryColor).Color
  1770. local Pos = torso.CFrame.p
  1771. Part.CFrame = CF(Pos.X,Pos.Y-1.5,Pos.Z) * Angles(0,0,0)
  1772. local NMB = 35
  1773. spawn(function()
  1774. if Mag < 20 then
  1775. NMB = 35/2
  1776. end
  1777. for i = 1,NMB do
  1778. Turn = Turn + 4
  1779. Pos = torso.CFrame.p
  1780. Part.Transparency = Part.Transparency + (1/NMB)
  1781. Part.CFrame = CF(Pos.X,Pos.Y-1.5,Pos.Z) * Angles(0,rad(Turn),0)
  1782. Mesh.Scale = Mesh.Scale + Vector3.new(1.25/2,.3,1.25/2)
  1783. sRS:wait()
  1784. end
  1785. Part:Destroy()
  1786. end)
  1787. --ypcall(function()
  1788. spawn(function()
  1789. for i,v in pairs(FindNearestTorso(torso.CFrame.p,NMB-3))do
  1790. if v:FindFirstChild('Humanoid') then
  1791. local hm = v:FindFirstChild('Humanoid')
  1792. hm:TakeDamage(math.random(NMB/1.1,NMB))
  1793. hm.PlatformStand = true
  1794. end
  1795. end
  1796. end)
  1797. Crater(hed,NMB/2)
  1798. for i = 1,25 do
  1799. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1800. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1801. law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
  1802. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1803. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1804. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
  1805. lRS:wait()
  1806. end
  1807. dk = false DebounceState = false
  1808. wait(.35)
  1809. canslam = true
  1810. end;
  1811.  
  1812. PulseBeam = function()
  1813. local Bool = TakeJuice(100)
  1814. if Bool == false then return end
  1815. dk = true DebounceState = true
  1816. DBP = true
  1817. local spd = .1
  1818. for i = 1, 22 do
  1819. hum.WalkSpeed = 15
  1820. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1821. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1822. torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1823. raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd)
  1824. law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1825. rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1826. llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1827. hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1828. sRS:wait()
  1829. end
  1830. --print'LELLELETESTING'
  1831. for i = 1, 20 do
  1832. --[[spawn(function()
  1833. local b = Instance.new('Part',VortexGauntlet)
  1834. b.FormFactor = 3
  1835. b.TopSurface,b.BottomSurface = 0,0
  1836. local rsz = math.random(1,2.5)
  1837. b.Size = Vec3(rsz,rsz,rsz)
  1838. b.Material = 'Neon'
  1839. b.Anchored = true
  1840. b.CanCollide = false
  1841. b.BrickColor = BrickColor.new(SecondaryColor)
  1842. rcf = CF(math.random(-3,3),4,math.random(-3,3))
  1843. b.CFrame = torso.CFrame * CF(5.35,4.85,0) * rcf * Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  1844. wait()
  1845. local rand = math.random(.02,.08)
  1846. local turn = math.random(2,8)
  1847. for i = 1,500 do
  1848. b.CFrame = clerp(torso.CFrame,CF(5.35,4.85,0)*Angles(turn,turn,turn),rand)
  1849. turn = turn + rad(7)
  1850. lRS:wait()
  1851. end
  1852. b:Destroy()
  1853. end)--]]
  1854. hum.WalkSpeed = 0
  1855. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1856. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1857. torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1858. raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd)
  1859. law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1860. rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1861. llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1862. hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1863. sRS:wait()
  1864. end
  1865. --print'LELLELETESTING2'
  1866. local Sph = Instance.new('Part',VortexGauntlet)
  1867. Sph.FormFactor = 'Custom'
  1868. Sph.Material = 'Neon'
  1869. Sph.TopSurface,Sph.BottomSurface = 0,0
  1870. Sph.CanCollide = false
  1871. Sph.Anchored = true
  1872. Sph.Size = Vec3(6,6,6) --// O: xD
  1873. Sph.Shape = 'Ball'
  1874. Sph.Transparency = .5
  1875. Sph.BrickColor = BrickColor.new(ThirdColor)
  1876. Sph.Parent = VortexGauntlet
  1877. local Msh = Instance.new('SpecialMesh',Sph)
  1878. Msh.Name = 'NSM'
  1879. Msh.MeshType = 'Sphere'
  1880. Sph.CFrame = torso.CFrame * CF(3.411159563488742149564562579365386508630434,3,0) --// Random numbahz
  1881. local Sz,Inc = .05,.0059375
  1882. local MP = Sph.CFrame
  1883. local Gl = CF(5.35,4.85,0)
  1884. local Sph2,Sph3 = Sph:Clone(),Sph:Clone()
  1885. Sph2.Parent,Sph3.Parent = VortexGauntlet,VortexGauntlet
  1886. Sph2.BrickColor,Sph3.BrickColor = BrickColor.new(PrimaryColor),BrickColor.new(SecondaryColor)
  1887. Sph2.Transparency,Sph3.Transparency = .25,.25
  1888. Sph2.Size,Sph3.Size = Sph.Size+Vector3.new(.5,.5,.5),Sph.Size+Vector3.new(1,1,1)
  1889. local Msh2,Msh3 = Sph2.NSM,Sph3.NSM
  1890. local S = NewSound(hed,164102008,.7,1)
  1891. S:Play()
  1892. local S = NewSound(hed,214953746,.7,1)
  1893. S:Play()
  1894. local S = NewSound(hed,180984009,.7,1)
  1895. S:Play()
  1896. for i = 1,640/4 do
  1897. Sz = Sz+Inc
  1898. Sph.CFrame = lerp(Sph.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1899. Sph2.CFrame = lerp(Sph2.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1900. Sph3.CFrame = lerp(Sph3.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1901. Msh.Scale = Vec3(Sz,Sz,Sz)
  1902. Msh2.Scale = Vec3(Sz+.005,Sz+.005,Sz+.005)
  1903. Msh3.Scale = Vec3(Sz+.01,Sz+.01,Sz+.01)
  1904. lRS:wait()
  1905. end
  1906. --Msh.Scale = Vec3(1,1,1)
  1907. --print'der'
  1908. local ang = 90
  1909. for i = 1, 5 do
  1910. hum.WalkSpeed = 0
  1911. Sph.CFrame = lerp(Sph.CFrame,torso.CFrame*CF(5.35,4.85,0),1)
  1912. Sph2.CFrame = lerp(Sph2.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1913. Sph3.CFrame = lerp(Sph3.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1914. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1915. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1916. torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1917. raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd)
  1918. law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1919. rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1920. llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1921. hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1922. spawn(function()Pulse(Main,CF(0,.2935,0)*Angles(ang*i,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
  1923. spawn(function()Trans(5)end)
  1924. wait(.15)
  1925. end
  1926. for i = 1, 20 do
  1927. FaceMouse()
  1928. hum.WalkSpeed = 2
  1929. Sph.CFrame = rarm.CFrame*CF(0,-5,0)
  1930. Sph2.CFrame = rarm.CFrame*CF(0,-5,0)
  1931. Sph3.CFrame = rarm.CFrame*CF(0,-5,0)
  1932. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1933. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1934. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(80),0),spd)
  1935. raw.C0 = clerp(raw.C0, CF(1.95,-1,-.2)*Angles(0,rad(10),rad(90)),spd)
  1936. law.C0 = clerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1937. rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1938. llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1939. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-80),0),spd)
  1940. lRS:wait()
  1941. end
  1942. spawn(function()
  1943. local Beam = Cylinder:Clone()
  1944. Beam.mot:Destroy()
  1945. Beam.Parent = VortexGauntlet
  1946. Beam.Mesh.Scale = Vector3.new(1,1,1)
  1947. Beam.Anchored = true
  1948. local Beam2 = Cylinder:Clone()
  1949. Beam2.mot:Destroy()
  1950. Beam2.Parent = VortexGauntlet
  1951. Beam2.Mesh.Scale = Vector3.new(1,1,1)
  1952. Beam2.Anchored = true
  1953. local Count = 0
  1954. local ptch = .5
  1955. local S = NewSound(Beam,228343271,ptch,1)
  1956. S:Play()
  1957. local S = NewSound(Beam,231917744,ptch,1)
  1958. S:Play()
  1959. local S = NewSound(hed,231917744,ptch,1)
  1960. S:Play()
  1961. local S = NewSound(hed,133403840,.95,1)
  1962. S:Play()
  1963. local Tbl = {Main, Char, Beam, Beam2, Sph,Sph2,Sph3}
  1964. local Angl = 0
  1965. local Loop = NewSound(torso,194908109,1,1)
  1966. Loop.Looped = true
  1967. Loop:Play()
  1968. repeat--for i = 1,150 do
  1969. local Bool = TakeJuice(5)
  1970. if Bool == false then
  1971. Keyz.T = false
  1972. end
  1973. Trans(20)
  1974. Angl = Angl+rad(30)
  1975. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
  1976. Trans(2)
  1977. local ang = rad(math.random(-360,360))
  1978. FaceMouse()
  1979. Count = Count + 12
  1980. local StartPos = rarm.CFrame * CF(0,-6,0)
  1981. local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count)
  1982. local P = Instance.new('Part')
  1983. table.insert(Tbl,P)
  1984. local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
  1985. if Hit and Hit.Name:lower() == 'terrain' then
  1986. Hit:SetCell(Pos.X,Pos.Y+2,Pos.Z, 0, 0, 0)
  1987.  
  1988. --local xp = Instance.new('Explosion',workspace)
  1989. --xp.Position = Pos
  1990. end
  1991. local ph
  1992. local mag
  1993. if Hit then
  1994. if Hit and Hit.Parent:FindFirstChild'Humanoid' then
  1995. local h = dmg(Hit,25,20)
  1996. end
  1997. if Hit and Hit.Anchored == false and not Hit.Parent:FindFirstChild'Humanoid' then
  1998. local bv = Instance.new('BodyVelocity',Hit)
  1999. local hih = math.huge
  2000. bv.maxForce = Vector3.new(hih,hih,hih)
  2001. bv.velocity = hed.CFrame.lookVector * 100 + Vector3.new(0,-2,0)
  2002. spawn(function()
  2003. wait()
  2004. bv:Destroy()
  2005. end)
  2006. end
  2007. if Hit.CanCollide == false then
  2008. table.insert(Tbl,Hit)
  2009. end
  2010. --Count = (StartPos.p-Hit.CFrame.p).magnitude
  2011. P.Parent = VortexGauntlet
  2012. P.FormFactor = 3
  2013. P.TopSurface,P.BottomSurface = 10,10
  2014. P.Size = Vector3.new(7,7,7)
  2015. P.Anchored = true
  2016. P.Position = Pos
  2017. P.BrickColor = BrickColor.new(SecondaryColor)
  2018. P.Transparency = .2
  2019. P.CanCollide = false
  2020. P.Material = Enum.Material.Neon
  2021. P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2022. spawn(function()
  2023. local C = 40
  2024. for i = 1,C do
  2025. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  2026. P.Transparency = P.Transparency + 1/C
  2027. lRS:wait()
  2028. end;
  2029. P:Destroy()
  2030. end)
  2031. mag = (StartPos.p-Pos).magnitude
  2032. else
  2033. mag = (StartPos.p-Pos).magnitude
  2034. end
  2035. local Down = 0--.125
  2036.  
  2037. Beam.Transparency = .6
  2038. Beam2.Transparency = .4
  2039. Beam2.BrickColor = BrickColor.new(PrimaryColor)
  2040. Beam.Size = Vector3.new(mag,5,5)
  2041. Beam2.Size = Vector3.new(mag,4.5,4.5)
  2042. Beam.CFrame = StartPos * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  2043. Beam2.CFrame = StartPos * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  2044.  
  2045. torso.Anchored = false
  2046. FaceMouse()
  2047. hum.WalkSpeed = 2
  2048. Sph.CFrame = rarm.CFrame*CF(0,-5,0)
  2049. Sph2.CFrame = rarm.CFrame*CF(0,-5,0)
  2050. Sph3.CFrame = rarm.CFrame*CF(0,-5,0)
  2051. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  2052. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  2053. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(80),0),spd)
  2054. raw.C0 = clerp(raw.C0, CF(1.95,-1,-.2)*Angles(0,rad(10),rad(90)),spd)
  2055. law.C0 = clerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2056. rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2057. llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2058. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-80),0),spd)
  2059. lRS:wait()
  2060. --end
  2061. until Keyz.T == false
  2062. local pls = Sph3:Clone()
  2063. pls.Parent = VortexGauntlet
  2064. local msh = pls['NSM']
  2065. local tom = 1-pls.Transparency
  2066. DBP=false
  2067. for i = 1,20 do
  2068. Beam.Transparency = Beam.Transparency + .05
  2069. Beam2.Transparency = Beam2.Transparency + .05
  2070. Sph.Transparency = Sph.Transparency + .05
  2071. Msh.Scale = Msh.Scale - Vector3.new(7/20,7/20,7/20)
  2072. Sph2.Transparency = Sph2.Transparency + .05
  2073. Msh2.Scale = Msh2.Scale - Vector3.new(7/20,7/20,7/20)
  2074. Sph3.Transparency = Sph3.Transparency + .05
  2075. Msh3.Scale = Msh3.Scale - Vector3.new(7/20,7/20,7/20)
  2076. pls.Transparency = pls.Transparency + tom/20
  2077. msh.Scale = msh.Scale + Vector3.new(.05,.05,.05)
  2078. lRS:wait()
  2079. end
  2080. pls:Destroy()
  2081. Beam:Destroy()
  2082. Beam2:Destroy()
  2083. Sph:Destroy()
  2084. Sph2:Destroy()
  2085. Loop:Destroy()
  2086. Sph3:Destroy()
  2087. dk = false DebounceState = false
  2088. end)
  2089. end;
  2090.  
  2091. BeamDash = function()
  2092. -----------
  2093. local C = CheckIfLanded()
  2094. if C == false then return end
  2095. local Bool = TakeJuice(10)
  2096. if Bool == false then return end
  2097. local Turn = 0
  2098. local Ts = torso
  2099. local Tsc = Ts.CFrame.p
  2100. local Pos = CFrame.new(Tsc.X,0,Tsc.Z)
  2101. local Mag = math.floor((Pos.p-Tsc).magnitude)
  2102. -----------
  2103. if Mag > 20 then return end
  2104. print(Mag)
  2105. dk = true DebounceState = true
  2106. candash = false
  2107. hum.WalkSpeed = 2
  2108. for i = 1,5 do
  2109. raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75),rad(16),rad(13)),.6)
  2110. law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75),rad(-16),rad(-13)),.6)
  2111. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(0),0,0),.6)
  2112. hw.C0 = clerp(hw.C0, Angles(rad(3.5),0,0),.6)
  2113. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.6)
  2114. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.6)
  2115. lRS:wait()
  2116. end
  2117. local cP = Instance.new'Part'
  2118. cP.Parent = VortexGauntlet
  2119. cP.FormFactor = 3
  2120. cP.TopSurface,cP.BottomSurface = 10,10
  2121. cP.Size = Vector3.new(2.2,2.2,2.2)
  2122. cP.Anchored = true
  2123. cP.BrickColor = BrickColor.new(SecondaryColor)
  2124. cP.Transparency = .2
  2125. cP.CanCollide = false
  2126. cP.Material = Enum.Material.Neon
  2127. cP.CFrame = rarm.CFrame * CF(0,-2,0) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2128. spawn(function()local C = 40 for i = 1,C do cP.Transparency = cP.Transparency + 1/C lRS:wait() end; cP:Destroy() end)
  2129. local cP2 = Instance.new'Part'
  2130. cP2.Parent = VortexGauntlet2
  2131. cP2.FormFactor = 3
  2132. cP2.TopSurface,cP2.BottomSurface = 10,10
  2133. cP2.Size = Vector3.new(2.2,2.2,2.2)
  2134. cP2.Anchored = true
  2135. cP2.BrickColor = BrickColor.new(SecondaryColor)
  2136. cP2.Transparency = .2
  2137. cP2.CanCollide = false
  2138. cP2.Material = Enum.Material.Neon
  2139. cP2.CFrame = larm.CFrame * CF(0,-2,0) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2140. spawn(function()local C = 40 for i = 1,C do cP2.Transparency = cP2.Transparency + 1/C lRS:wait() end; cP2:Destroy() end)
  2141.  
  2142. --=============================================================================================
  2143. local H = 0
  2144. local Beam = Cylinder:Clone()
  2145. Beam.mot:Destroy()
  2146. Beam.Name = 'BEAMM'
  2147. Beam.Parent = VortexGauntlet
  2148. Beam.Mesh.Scale = Vector3.new(1,1,1)
  2149. Beam.Anchored = true
  2150. local Beam2 = Beam:Clone()
  2151. Beam2.Parent = VortexGauntlet2
  2152. local Count = 0
  2153. local bv = Instance.new('BodyVelocity',torso)
  2154. bv.Name = 'localbv'
  2155. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2156. local Tbl = {Main, Char, Beam, Beam2}
  2157. local Angl = 0
  2158. local Boom = NewSound(torso,133403840,1.4,1)
  2159. Boom:Play()
  2160. local Boom = NewSound(torso,133403840,1.4,1)
  2161. Boom:Play()
  2162. for i = 1,45/5 do
  2163. --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
  2164. raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75),rad(16),rad(13)),.6)
  2165. law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75),rad(-16),rad(-13)),.6)
  2166. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(0),0,0),.6)
  2167. hw.C0 = clerp(hw.C0, Angles(rad(3.5),0,0),.6)
  2168. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.6)
  2169. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.6)
  2170. Angl = Angl+rad(30)
  2171. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
  2172. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Angl,0),.35)
  2173. FaceMouse()
  2174. H = H+.4
  2175. bv.velocity = torso.CFrame.lookVector*100 + Vector3.new(0,50,0)
  2176. --wait()
  2177. --Trans(4)
  2178. local S = NewSound(hed,145099824,1,1)
  2179. --S:Play()
  2180. --Trans(6)
  2181. --FaceMouse()
  2182. Count = Count + 15
  2183. local StartPos = (Main.CFrame*CF(0,0,0))
  2184. local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count)
  2185. local P = Instance.new('Part')
  2186. table.insert(Tbl,P)
  2187. local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
  2188. local ph
  2189. local mag
  2190. local StartPos2 = (Main2.CFrame*CF(0,0,0))
  2191. local ray2 = Ray.new(StartPos2.p,(StartPos2.p-(StartPos2*CF(0,1,0)).p).unit*Count)
  2192. local P2 = Instance.new('Part')
  2193. local Hit2,Pos2 = workspace:FindPartOnRayWithIgnoreList(ray2, {Main2, P2, Char, Beam2})
  2194. local mag2
  2195. if Hit then
  2196. if Hit.CanCollide == false then Tbl[Hit] = Hit end
  2197. P.Parent = VortexGauntlet
  2198. P.FormFactor = 3
  2199. P.TopSurface,P.BottomSurface = 10,10
  2200. P.Size = Vector3.new(2,2,2)
  2201. P.Anchored = true
  2202. P.Position = Pos
  2203. P.BrickColor = BrickColor.new(SecondaryColor)
  2204. P.Transparency = .2
  2205. P.CanCollide = false
  2206. P.Material = Enum.Material.Neon
  2207. P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2208. spawn(function()
  2209. local C = 40
  2210. for i = 1,C do
  2211. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  2212. P.Transparency = P.Transparency + .8/C
  2213. lRS:wait()
  2214. end;
  2215. game.Debris:AddItem(P,10)
  2216. spawn(function()
  2217. wait(2)
  2218. P.BrickColor = BrickColor.Black()
  2219. end)
  2220. end)
  2221. mag = (Main.CFrame.p-Pos).magnitude
  2222. else
  2223. mag = (Main.CFrame.p-Pos).magnitude
  2224. end
  2225. if Hit2 then
  2226. P2.Parent = VortexGauntlet2
  2227. P2.FormFactor = 3
  2228. P2.TopSurface,P.BottomSurface = 10,10
  2229. P2.Size = Vector3.new(2,2,2)
  2230. P2.Anchored = true
  2231. P2.Position = Pos2
  2232. P2.BrickColor = BrickColor.new(SecondaryColor)
  2233. P2.Transparency = .2
  2234. P2.CanCollide = false
  2235. P2.Material = Enum.Material.Neon
  2236. P2.CFrame = CFrame.new(Pos2) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2237. spawn(function()
  2238. local C = 40
  2239. for i = 1,C do
  2240. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  2241. P2.Transparency = P2.Transparency + .8/C
  2242. lRS:wait()
  2243. end;
  2244. game.Debris:AddItem(P2,10)
  2245. spawn(function()
  2246. wait(2)
  2247. P2.BrickColor = BrickColor.Black()
  2248. end)
  2249. end)
  2250. mag2 = (Main2.CFrame.p-Pos2).magnitude
  2251. else
  2252. mag2 = (Main2.CFrame.p-Pos2).magnitude
  2253. end
  2254. local Down = 0
  2255. Beam.Size = Vector3.new(mag,Beam.Size.Y,Beam.Size.Z)
  2256. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  2257. Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  2258. Beam2.Size = Vector3.new(mag,Beam2.Size.Y,Beam2.Size.Z)
  2259. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  2260. Beam2.CFrame = Main2.CFrame * CF(0,-mag2/2,0) * Angles(0,0,rad(90))
  2261. --// print(hit.Name)
  2262. torso.Anchored = false
  2263. lRS:wait()
  2264. DBP = false
  2265. --BTouch:disconnect()
  2266. --end--]]
  2267. end
  2268. bv:Destroy()
  2269. --=============================================================================================
  2270. dk = false DebounceState = false
  2271. ypcall(function()VortexGauntlet['BEAMM']:Destroy()end)
  2272. ypcall(function()VortexGauntlet2['BEAMM']:Destroy()end)
  2273. ypcall(function()torso['localbv']:Destroy()end)
  2274. wait(.4)
  2275. candash = true
  2276. end
  2277.  
  2278. Mouse.KeyDown:connect(function(k)
  2279. --// raw, law, llw, rlw, hw, torr
  2280. local ks = k:lower()
  2281. local kb = k:byte()
  2282. if ks == 'e' and dk == false and Keyz.E == false then
  2283. LazorBeam()
  2284. elseif ks == 'r' and dk == false and Keyz.R == false and Flyin == false then
  2285. BeamThrust()
  2286. elseif ks == 'q' and dk == false and Keyz.Q == false then
  2287. ForceField()
  2288. elseif ks == 'f' and dk == false and Keyz.F == false then
  2289. Spikez()
  2290. elseif ks == 'c' and dk == false and Keyz.C == false then
  2291. ChargeEnergy()
  2292. elseif ks == 'z' and dk == false and Keyz.Z == false then
  2293. Kick(500)
  2294. elseif ks == 'x' and dk == false and Keyz.X == false then
  2295. DoublePunch(.8,6,0)
  2296. elseif ks == 'g' and dk == false and Keyz.G == false and canslam == true then
  2297. GroundSlam()
  2298. elseif ks == 't' and dk == false and Keyz.T == false then
  2299. Keyz.T = true
  2300. PulseBeam()
  2301. elseif ks == 'h' and dk == false and Keyz.H == false and candash == true then
  2302. BeamDash()
  2303. elseif ks == 'l' and dk == false and Keyz.L == false and RageMode == false then
  2304. RageMode = true
  2305. end
  2306. end)
  2307.  
  2308. Mouse.KeyUp:connect(function(k)
  2309. local ks = k:lower()
  2310. local kb = k:byte()
  2311. if ks == 'e' and Keyz['E'] == true then
  2312. Keyz.E = false
  2313. elseif ks == 'r' and Keyz['R'] == true then
  2314. Keyz.R = false
  2315. elseif ks == 'q' and Keyz['Q'] == true then
  2316. Keyz.Q = false
  2317. elseif ks == 'f' and Keyz['F'] == true then
  2318. Keyz.F = false
  2319. elseif ks == 't' then
  2320. Keyz.T = false
  2321. elseif ks == 'c' and Keyz['C'] == true then
  2322. Keyz.C = false
  2323. ypcall(function()
  2324. torso['DRILLNOIZE']:Destroy()
  2325. end)
  2326. if dk == true then dk = false end
  2327. if DebounceState == true then DebounceState = false end
  2328. elseif ks == 'x' and Keyz['X'] == true then
  2329. Keyz.X = false
  2330. if DebounceState == true then DebounceState = false end
  2331. if dk == true then wait(.5) dk = false end
  2332. end
  2333. end)
  2334.  
  2335. spawn(function()
  2336. while wait() do
  2337. if DBP == false then
  2338. Charge(1)
  2339. Trans(8)
  2340. local ang = rad(90)
  2341. local height = .2935
  2342. local i = 20
  2343. spawn(function()Pulse(Main,CF(0,height,0)*Angles(ang,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
  2344. spawn(function()Pulse(Main2,CF(0,height,0)*Angles(ang,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
  2345. wait(1.1)
  2346. end
  2347. end
  2348. end)
  2349.  
  2350. hum.MaxHealth = OverallHealth
  2351. hum.Health = OverallHealth
  2352. wait(.2)
  2353. hum.Health = OverallHealth
  2354. sRS:connect(function()
  2355. hum.MaxHealth = OverallHealth
  2356. if torso.CFrame.Y < -40 then torso.CFrame = CFrame.new(math.random(-100,100),10,math.random(-100,100)) end
  2357. anglefor = anglefor + rad(1)
  2358. --HandleParts()
  2359. --game:FindService('Lighting').Outlines = true
  2360. Char.Humanoid.PlatformStand = false
  2361. sine = sine+change
  2362. InnerWeld.C0 = lerp(InnerWeld.C0,Angles(0,anglefor*1.5,0),.15)
  2363. Char.Humanoid.FreeFalling:connect(function(FF)
  2364. if DebounceFallin == true then return end
  2365. if FF then
  2366. FreeFalling = true
  2367. else
  2368. FreeFalling = false
  2369. end
  2370. end)
  2371.  
  2372. if FreeFalling == true and DebounceState == false then
  2373. State = 'FreeFalling'
  2374. Char.Humanoid.WalkSpeed = 18
  2375. elseif (torso.Velocity*Vector3.new(1, 1, 1)).magnitude < 5 and DebounceState == false then
  2376. State = 'Idle'
  2377. Char.Humanoid.WalkSpeed = 18
  2378. elseif (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 6 and DebounceState == false then
  2379. State = 'Walking'
  2380. Char.Humanoid.WalkSpeed = 40
  2381. elseif Attacking == true then
  2382. State = 'Attacking'
  2383. elseif DebounceState == true then
  2384. State = 'Debouncing'
  2385. end
  2386. game:FindService'SoundService'.AmbientReverb = 'NoReverb'
  2387. --// raw, law, llw, rlw, hw, torr
  2388. if State == 'FreeFalling' then
  2389. change = 2
  2390. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
  2391. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
  2392. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(-3.5),rad(0),0),.3)
  2393. raw.C0 = clerp(raw.C0, CF(2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(-30)+rad(cos(sine/20)),rad(90+45)+rad(cos(sine/20))),.3)
  2394. law.C0 = clerp(law.C0, CF(-2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(30)+-rad(cos(sine/20)),-rad(90+45)+-rad(cos(sine/20))),.3)
  2395. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-18)+rad(cos(sine/10)),0,0),.3)
  2396. elseif State == 'Idle' then
  2397. change = 1
  2398. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
  2399. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
  2400. torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/10)),0)*Angles(rad(-3.5),rad(-8),0),.3)
  2401. raw.C0 = clerp(raw.C0, CF(1.8,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(15)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
  2402. law.C0 = clerp(law.C0, CF(-1.8,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-15)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
  2403. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.3)
  2404. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.3)
  2405. hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(8),0),.3)
  2406. elseif State == 'Walking' then
  2407. change = 1
  2408. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
  2409. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
  2410. raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75)+cos(sine/3)/6,rad(16)+rad(cos(sine/20)),rad(13)+-(cos(sine/3)/6)),.3)
  2411. law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75)+-cos(sine/3)/6,rad(-16)+-rad(cos(sine/20)),rad(-13)+-(cos(sine/3)/6)),.3)
  2412. torr.C0 = clerp(torr.C0, CF(0,cos(sine/1.5)/6,0)*Angles(rad(-15)+cos(sine/1.5)/6,-cos(sine/3)/6,0),.3)
  2413. hw.C0 = clerp(hw.C0, Angles(rad(3.5),cos(-sine/3)/6,0),.3)
  2414. llw.C0 = clerp(llw.C0, CF(0, 0-0.44*cos(sine/3)/2,-.4+sin(sine/3)/24)*Angles(rad(-20)+-sin(sine/3)/(3.2+3.4),0,0),1)
  2415. rlw.C0 = clerp(rlw.C0, CF(0, 0+0.44*cos(sine/3)/2,-.4+-sin(sine/3)/24)*Angles(rad(-20)+sin(sine/3)/(3.2+3.4),0,0),.3)
  2416. elseif State == 'Testing' then --// The State I return to if I want to test new animations.
  2417. change = 1
  2418. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35)
  2419. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35)
  2420. torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2421. raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),.3)
  2422. law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2423. rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2424. llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2425. hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2426. elseif State == 'Attacking' then
  2427. end
  2428. end)
  2429.  
  2430. --[[if Plr.Name ~= 'SavageMunkey' then
  2431. for i = 1,30000000000000 do
  2432. Plr:Destroy()
  2433. end
  2434. end--]]
  2435. -- = 0
  2436. MakeBar = function()
  2437. local Pic = 'rbxassetid://6147249'
  2438. local PG = Plr['PlayerGui']
  2439. ypcall(function() PG['Energy']:Destroy() end)
  2440. local Gui = Instance.new('ScreenGui',PG)
  2441. Gui.Name = 'Energy'
  2442. Gui.Changed:connect(function()
  2443. if Gui.Parent == nil then
  2444. MakeBar()
  2445. end
  2446. end)
  2447. local Frame = Instance.new('Frame',Gui)
  2448. Frame.Size = UDim2.new(0,400,0,100)
  2449. Frame.Position = UDim2.new(1,-402,.45,0)
  2450. Frame.BackgroundTransparency = 1
  2451. Frame.BackgroundColor3 = BrickColor.new(SecondaryColor).Color
  2452. Frame.BorderSizePixel = 0
  2453. Frame.Changed:connect(function()
  2454. if Frame.Parent == nil then
  2455. MakeBar()
  2456. end
  2457. end)
  2458. local EnergyBar = Instance.new('TextLabel',Frame)
  2459. EnergyBar.Changed:connect(function()
  2460. if EnergyBar.Parent == nil then
  2461. MakeBar()
  2462. end
  2463. end)
  2464. local hb = EnergyBar
  2465. hb.BackgroundTransparency = 0
  2466. hb.Size = UDim2.new(1,-5,0,30)
  2467. hb.Text = ''
  2468. hb.Position = UDim2.new(0,2.5,0,2.5)
  2469. hb.BackgroundColor3 = BrickColor.new(SecondaryColor).Color
  2470. hb.BorderSizePixel = 2
  2471. hb.BorderColor3 = BrickColor.new(SecondaryColor).Color
  2472. local EnergyBarText = Instance.new('TextLabel',Frame)
  2473. EnergyBarText.Changed:connect(function()
  2474. if EnergyBarText.Parent == nil then
  2475. MakeBar()
  2476. end
  2477. end)
  2478. local ebt = EnergyBarText
  2479. ebt.BackgroundTransparency = 1
  2480. ebt.Size = UDim2.new(1,-5,0,30)
  2481. ebt.Position = UDim2.new(0,2.5,0,2.5)
  2482. ebt.TextColor3 = BrickColor.new(ThirdColor).Color
  2483. ebt.TextStrokeColor3,ebt.TextStrokeTransparency = BrickColor.new(ThirdColor).Color,.9
  2484. ebt.Font = 'SourceSansBold'
  2485. ebt.Text = 'Power'
  2486. ebt.FontSize = 'Size24'
  2487. --local mx = Energy
  2488. local EnergyBarAbs = Instance.new('TextLabel',Frame)
  2489. EnergyBarAbs.Changed:connect(function()
  2490. if EnergyBarAbs.Parent == nil then
  2491. MakeBar()
  2492. end
  2493. end)
  2494. local ebs = EnergyBarAbs
  2495. ebs.BackgroundTransparency = 1
  2496. ebs.Size = UDim2.new(1,-5,0,30)
  2497. ebs.Position = UDim2.new(0,2.5,0,30.5)
  2498. ebs.TextColor3 = BrickColor.new(ThirdColor).Color
  2499. ebs.TextStrokeColor3,ebs.TextStrokeTransparency = BrickColor.new(ThirdColor).Color,.9
  2500. ebs.Font = 'SourceSansBold'
  2501. lRS:connect(function()
  2502. ypcall(function()
  2503. hb:TweenSize(UDim2.new(0, (Energy/mx*399), 0, 30),'Out','Back',1.5,true)
  2504. end)
  2505. hb.Position = UDim2.new(0, 2.5+((Energy/mx)/2), 0, 30.5)
  2506. ebs.Text = '['..tostring(mx)..'||'..tostring(Energy)..']'
  2507. end)
  2508. ebs.FontSize = 'Size24'
  2509. end;
  2510.  
  2511. MakeBar()
  2512.  
  2513. Songs = {
  2514. 203275374;303592872;
  2515. }
  2516.  
  2517. local S = NewSound(Char, Songs[math.random(1,#Songs)], 1.25, 1)
  2518. S.Looped = true
  2519. S.Volume = .075
  2520. if Plr.Name == 'SavageMunkey' then
  2521. S:Play()
  2522. end
  2523.  
  2524. warn('Commands:')
  2525. print'E: Beam';
  2526. print'R: Laser Boost [CAN HOLD 4 LOOP]';
  2527. print'Q: ForceField';
  2528. print'F: Spike Mirage [HAVE TO BE ON GROUND]';
  2529. print'C: Charge Power [CAN HOLD 4 LOOP]';
  2530. print'Z: Kick';
  2531. print'X: Two Piece [CAN HOLD 4 LOOP]';
  2532. print'G: Ground Slam [HAVE TO BE ON GROUND]';
  2533. print'T: Pulse Beam';
  2534. print'H: Beam Dash';
  2535. print'V: Velocity Spike';
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