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Effects         = {} --sound effects, for advanced players.
1+
2-
local Player    = game.Players.localPlayer
2+
3-
local Character = Player.Character
3+
4-
local Humanoid  = Character.Humanoid
4+
5-
z               = Instance.new("Sound", Character)      ----------Press E to use fire mah lazor
5+
6-
z.SoundId       = "rbxassetid://569556642"--
6+
7-
z.Looped        = true --False for a one-time song.
7+
8-
z.Pitch         = 1.0
8+
9-
z.Volume        = 1.0
9+
10
local sine,change = 0,1
11-
z:Play()
11+
12
local OverallHealth = 100000000000000000000000000000000 --// Only thing you need to change #1
13
local Energy = 1000000--// Only thing you need to change #2
14
local PrimaryColor,SecondaryColor,ThirdColor = 'Institutional White','Pearl','Really Red' --// Only thing[s] you need to change #3
15
local NO_OP = false --// Only thing you need to change #4, Btw this will (if true, take damage from the player maxhealth/the set damage instead of taking only the set amount)
16
--// so if the players maxhealth == 50,000 and you have NO_OP == true and the set damage == 15 then it would do 50,000/15==(3333.333>) instead of just 15 dmaage 
17
------------------------
18
RageMode = false --// Don't touch, is for variable																	           	 ---
19
------------------------
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game:FindService'SoundService':ClearAllChildren()
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local mx = Energy
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--game:FindService'SoundService'.AmbientReverb = 'ConcertHall'
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local anglefor = 0
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local candash = true
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Keyz = {
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A = false;
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B = false;
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C = false;
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D = false;
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E = false;
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F = false;
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G = false;
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H = false;
34
I = false;
35
J = false;
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K = false;
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L = false;
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M = false;
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N = false;
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O = false;
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P = false;
42
Q = false;
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R = false;
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S = false;
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T = false;
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U = false;
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V = false;
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W = false;
49
X = false;
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Y = false;
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Z = false;
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};
53
Flyin = false
54
local ra,la,ts,hd,ll,rl,root,humanoid = Char:FindFirstChild'Right Arm',Char:FindFirstChild'Left Arm',Char:FindFirstChild'Torso',Char:FindFirstChild'Head',Char:FindFirstChild'Left Leg',Char:FindFirstChild'Right Leg',Char:FindFirstChild'HumanoidRootPart',Char:FindFirstChild'Humanoid'
55
local rarm,larm,hed,torso,hroot,lleg,hum,rleg,mouse = ra,la,hd,ts,root,ll,humanoid,rl,Mouse
56
local Falling,DS,MS,Attacking,Stance,State,LastState = false,false,false,false,'Standing','Idle','Idle'
57
DS = false
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local canslam = true
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local DebounceFallin = false
60
local DebounceState,DebounceHit,DebounceKey,EctDebounce = false,false,false,false
61
pcall(function() hed['Running']:Destroy() end)
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local lRS = game["Run Service"].RenderStepped
63
local sRS = game["Run Service"].Stepped or game["Run Service"].Heartbeat
64
local lrs,rs = lRS,sRS
65
local ds,dh,dk,ed = DebounceState,DebounceHit,DebounceKey,EctDebounce
66
local DBP = false
67
68
Weld = function(P0,P1,CF)
69
	local W = Instance.new('Weld',P1)
70
	W.Part0 = P0
71
	W.Part1 = P1
72
	W.C1 = CF
73
	return W
74
end;
75
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NewSound = function(Parent, Id, Pitch ,Volume)
77
local Sound = Instance.new('Sound',Parent)
78
Sound.Volume = Volume
79
Sound.Pitch = Pitch
80
Sound.SoundId = 'rbxassetid://'..Id
81
return Sound
82
end;
83
----
84
85
----
86
wait()
87
hw = Weld(torso,hed,CFrame.new(0,-1.5,0));
88
torr = Weld(root,torso,CFrame.new(0,0,0));
89
raw = Weld(torso,rarm,CFrame.new(-1.5,0,0));
90
law = Weld(torso,larm,CFrame.new(1.5,0,0));
91
rlw = Weld(torso,rleg,CFrame.new(-.5,2,0));
92
llw = Weld(torso,lleg,CFrame.new(.5,2,0));
93
----
94
clerp = function(c1,c2,al)
95
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
96
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
97
for i,v in pairs(com1) do 
98
com1[i] = v+(com2[i]-v)*al
99
end
100
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))--]]
101
end
102
lerp = function(c1,c2,al)
103
return c1:lerp(c2,al)
104
end
105
106
New = function(Object, Parent, Name, Data)
107
	local Object = Instance.new(Object)
108
	delay(.1,function()
109
	if Object:IsA'Part' then
110
	Object.CanCollide = false
111
	Object.Locked = true
112
	end;end)
113
	for Index, Value in pairs(Data or {}) do
114
		Object[Index] = Value
115
	end
116
	Object.Parent = Parent
117
	Object.Name = Name
118
	return Object
119
end
120
121
----// Right Claw	
122
VortexGauntlet = New("Model",Char,"VortexGauntlet",{})
123
Main = New("Part",VortexGauntlet,"Main",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(1.61502337, 3.22481394, 48.3949738, 0.999984324, -6.55651093e-007, 1.94078893e-007, -6.85453415e-007, 0.999982893, -1.23327482e-008, 1.92187144e-007, 3.23780114e-008, 0.999988735),})
124
Mesh = New("BlockMesh",Main,"Mesh",{})
125
Part1 = New("Part",VortexGauntlet,"Part1",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502361, 3.07982183, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
126
Mesh = New("BlockMesh",Part1,"Mesh",{})
127
mot = New("Motor",Part1,"mot",{Part0 = Part1,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(1.1920929e-007, -0.144994497, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
128
Part2 = New("Part",VortexGauntlet,"Part2",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.6150229, 3.47980165, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
129
Mesh = New("BlockMesh",Part2,"Mesh",{})
130
mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-3.57627869e-007, 0.254992008, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
131
Part3 = New("Part",VortexGauntlet,"Part3",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502194, 3.87978125, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
132
Mesh = New("BlockMesh",Part3,"Mesh",{})
133
mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-9.53674316e-007, 0.654978514, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
134
ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.10669136, 2.85156226, 48.4086037, -0.686683536, -0.000153818051, 0.726891577, -0.726885498, 0.000336891768, -0.686683595, -0.000140090138, -0.999965966, -0.000342367945),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
135
Mesh = New("BlockMesh",ClawPart,"Mesh",{})
136
mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.686706066, -0.726911366, -0.000139813448, -0.000153436136, 0.000336923113, -0.999988496, 0.726913393, -0.686706126, -0.000342642685),C1 = CFrame.new(-0.50834024, -0.373258352, 0.0136299133, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
137
ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(0.79824549, 2.13190103, 48.4086189, 0.000150710199, -0.291629434, 0.956479728, -0.000334032346, -0.956475139, -0.291631371, 0.999964535, -0.000275910104, -0.00024051439),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
138
Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
139
mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.000150328196, -0.000334063574, 0.999987066, -0.291639835, -0.956508279, -0.000275784521, 0.956509411, -0.291640043, -0.000240883426),C1 = CFrame.new(-0.816791415, -1.09293222, 0.0136451721, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
140
Cone = New("Part",VortexGauntlet,"Cone",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002243, 2.51985645, 48.3899651, -0.999948561, 1.10265523e-006, 5.55474173e-007, 1.2814628e-006, -0.999944806, -1.77016783e-008, -5.53581231e-007, -2.70076601e-008, 0.999963343),})
141
Mesh = New("SpecialMesh",Cone,"Mesh",{Scale = Vector3.new(0.150000006, 0.800000012, 0.150000006),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshId = "http://www.roblox.com/asset/?id=1033714",MeshType = Enum.MeshType.FileMesh,})
142
mot = New("Motor",Cone,"mot",{Part0 = Cone,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.999979913, -5.95949246e-008, -1.67331933e-007, -2.38406642e-007, -0.999979019, -6.96342894e-009, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500154495, -0.704969406, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
143
Cylinder = New("Part",VortexGauntlet,"Cylinder",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002088, 2.60985756, 48.3899651, -1.02815238e-006, -0.999947667, 5.55474173e-007, 0.999943912, 1.35596326e-006, -1.77016783e-008, 2.70076796e-008, -5.53580719e-007, 0.999963343),})
144
Mesh = New("SpecialMesh",Cylinder,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 0.200000003),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshType = Enum.MeshType.Cylinder,})
145
mot = New("Motor",Cylinder,"mot",{Part0 = Cylinder,Part1 = Main,C0 = CFrame.new(0, 0, 0, 3.12910686e-007, 0.999978125, 6.96343605e-009, -0.999979019, 1.49093466e-008, -1.67331791e-007, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500297546, -0.614966869, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
146
ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65483451, 2.53023887, 49.075016, 1.31079628e-006, -0.999882877, -0.0113237342, -0.966020584, 0.00292562018, -0.258228838, 0.258250505, 0.0109389573, -0.965978205),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
147
Mesh = New("BlockMesh",ClawPart,"Mesh",{})
148
mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -8.45183479e-008, -0.966053605, 0.258256376, -0.999914229, 0.00292437896, 0.0109395888, -0.0113240639, -0.25823763, -0.966000021),C1 = CFrame.new(0.0398111343, -0.694586992, 0.680049896, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
149
ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65375209, 2.85618806, 48.9016113, 0.00494658109, -0.999882698, -0.010186431, -0.756301045, 0.00292500365, -0.654129505, 0.654131114, 0.0109393038, -0.756254077),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
150
Mesh = New("BlockMesh",ClawPart,"Mesh",{})
151
mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.00494546909, -0.756326914, 0.654145896, -0.99991405, 0.00292376243, 0.0109399352, -0.0101873344, -0.654151917, -0.756271124),C1 = CFrame.new(0.0387289524, -0.368632078, 0.506641388, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
152
ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65484631, 2.12370038, 49.1781998, 0.999881506, -9.94669754e-005, -0.0113197053, -0.00292231143, -0.968337119, -0.249390081, -0.0109360376, 0.249413356, -0.96829623),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
153
Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
154
mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999912858, -0.00292107021, -0.0109366691, -0.000100865138, -0.968370259, 0.249419004, -0.0113200219, -0.249398604, -0.968318045),C1 = CFrame.new(0.0398226976, -1.10113239, 0.783233643, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
155
ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.26175404, 2.52697635, 48.4085655, 0.21676904, 0.000153397676, -0.97616607, -0.976160765, -0.000339346559, -0.216765121, -0.000362583436, 0.999960423, 7.52870619e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
156
Mesh = New("BlockMesh",ClawPart,"Mesh",{})
157
mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.216774523, -0.976193905, -0.00036265573, 0.000153015761, -0.000339377963, 0.999982953, -0.976196945, -0.216773853, 7.56701775e-005),C1 = CFrame.new(0.646740317, -0.697849035, 0.0135917664, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
158
ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.10240459, 2.8600359, 48.4088364, 0.621261835, 0.000153750705, -0.783532441, -0.783529282, -0.000340023485, -0.621255815, -0.000359814498, 0.999960542, -9.07382637e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
159
Mesh = New("BlockMesh",ClawPart,"Mesh",{})
160
mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.621280193, -0.783555269, -0.000360046863, 0.00015336879, -0.000340054947, 0.999983072, -0.783557832, -0.621278107, -9.04251865e-005),C1 = CFrame.new(0.48738873, -0.364784002, 0.0138626099, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
161
ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(2.34746456, 2.11641502, 48.4083405, -0.000150418913, 0.207840621, -0.978104353, 0.000342616433, -0.978098989, -0.207835644, -0.999959588, -0.000364459294, 7.50037798e-005),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
162
Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
163
mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.000150036911, 0.000342647952, -0.999982119, 0.207845837, -0.978132248, -0.000364528183, -0.978135228, -0.207844079, 7.53874556e-005),C1 = CFrame.new(0.732452035, -1.10841727, 0.0133666992, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
164
ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65306008, 2.53041506, 47.7222595, -0.00565980002, 0.999876678, 0.00980747957, -0.965705037, -0.00292715896, -0.259375572, -0.259334743, -0.0109386966, 0.965682745),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
165
Mesh = New("BlockMesh",ClawPart,"Mesh",{})
166
mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.00566117326, -0.965738058, -0.259340554, 0.99990803, -0.00292591774, -0.010939328, 0.00980706606, -0.259384483, 0.96570456),C1 = CFrame.new(0.0380369425, -0.694410801, -0.672721863, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
167
ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65604961, 2.85616612, 47.8960381, -0.00937493891, 0.999876201, 0.00635162927, -0.755516708, -0.00292789866, -0.655023754, -0.654977262, -0.01093903, 0.755514741),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
168
Mesh = New("BlockMesh",ClawPart,"Mesh",{})
169
mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.00937599409, -0.755542576, -0.654992044, 0.999907553, -0.00292665744, -0.0109396614, 0.00635065837, -0.655046165, 0.755531788),C1 = CFrame.new(0.0410267115, -0.368654013, -0.498939514, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
170
ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65066326, 2.1240201, 47.6186333, -0.999874711, -0.00557238981, 0.00985530019, 0.00293071126, -0.968032777, -0.250539839, 0.0109357554, -0.250500113, 0.968010366),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
171
Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
172
mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.999906063, 0.00292947004, 0.0109363869, -0.00557376677, -0.968065917, -0.250505745, 0.00985489972, -0.250548452, 0.968032181),C1 = CFrame.new(0.0356398821, -1.10081267, -0.776348114, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
173
ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(0.919124722, 2.53371048, 48.4086876, -0.300351858, -0.00015361057, 0.95376271, -0.953755617, 0.000337485195, -0.300355166, -0.000276322971, -0.999955058, -0.000246434589),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
174
Mesh = New("BlockMesh",ClawPart,"Mesh",{})
175
mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.300362557, -0.953788638, -0.00027619407, -0.000153228655, 0.00033751654, -0.999977589, 0.953792274, -0.300364137, -0.000246802549),C1 = CFrame.new(-0.695910037, -0.691115856, 0.0137138367, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
176
----// Left Claw
177
VortexGauntlet2 = New("Model",Char,"VortexGauntlet2",{})
178
Main2 = New("Part",VortexGauntlet2,"Main2",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(1.61502337, 3.22481394, 48.3949738, 0.999984324, -6.55651093e-007, 1.94078893e-007, -6.85453415e-007, 0.999982893, -1.23327482e-008, 1.92187144e-007, 3.23780114e-008, 0.999988735),})
179
Mesh = New("BlockMesh",Main2,"Mesh",{})
180
Part1a = New("Part",VortexGauntlet2,"Part1a = N",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502361, 3.07982183, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
181
Mesh = New("BlockMesh",Part1a,"Mesh",{})
182
mot = New("Motor",Part1a,"mot",{Part0 = Part1a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(1.1920929e-007, -0.144994497, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
183
Part2a = New("Part",VortexGauntlet2,"Part2a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.6150229, 3.47980165, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
184
Mesh = New("BlockMesh",Part2a,"Mesh",{})
185
mot = New("Motor",Part2a,"mot",{Part0 = Part2a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-3.57627869e-007, 0.254992008, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
186
Part3a = New("Part",VortexGauntlet2,"Part3a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502194, 3.87978125, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
187
Mesh = New("BlockMesh",Part3a,"Mesh",{})
188
mot = New("Motor",Part3a,"mot",{Part0 = Part3a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-9.53674316e-007, 0.654978514, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
189
ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.10669136, 2.85156226, 48.4086037, -0.686683536, -0.000153818051, 0.726891577, -0.726885498, 0.000336891768, -0.686683595, -0.000140090138, -0.999965966, -0.000342367945),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
190
Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
191
mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.686706066, -0.726911366, -0.000139813448, -0.000153436136, 0.000336923113, -0.999988496, 0.726913393, -0.686706126, -0.000342642685),C1 = CFrame.new(-0.50834024, -0.373258352, 0.0136299133, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
192
ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(0.79824549, 2.13190103, 48.4086189, 0.000150710199, -0.291629434, 0.956479728, -0.000334032346, -0.956475139, -0.291631371, 0.999964535, -0.000275910104, -0.00024051439),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
193
Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
194
mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.000150328196, -0.000334063574, 0.999987066, -0.291639835, -0.956508279, -0.000275784521, 0.956509411, -0.291640043, -0.000240883426),C1 = CFrame.new(-0.816791415, -1.09293222, 0.0136451721, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
195
Cone2 = New("Part",VortexGauntlet2,"Cone2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002243, 2.51985645, 48.3899651, -0.999948561, 1.10265523e-006, 5.55474173e-007, 1.2814628e-006, -0.999944806, -1.77016783e-008, -5.53581231e-007, -2.70076601e-008, 0.999963343),})
196
Mesh = New("SpecialMesh",Cone2,"Mesh",{Scale = Vector3.new(0.150000006, 0.800000012, 0.150000006),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshId = "http://www.roblox.com/asset/?id=1033714",MeshType = Enum.MeshType.FileMesh,})
197
mot = New("Motor",Cone2,"mot",{Part0 = Cone2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.999979913, -5.95949246e-008, -1.67331933e-007, -2.38406642e-007, -0.999979019, -6.96342894e-009, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500154495, -0.704969406, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
198
Cylinder2 = New("Part",VortexGauntlet2,"Cylinder",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002088, 2.60985756, 48.3899651, -1.02815238e-006, -0.999947667, 5.55474173e-007, 0.999943912, 1.35596326e-006, -1.77016783e-008, 2.70076796e-008, -5.53580719e-007, 0.999963343),})
199
Mesh = New("SpecialMesh",Cylinder2,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 0.200000003),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshType = Enum.MeshType.Cylinder,})
200
mot = New("Motor",Cylinder2,"mot",{Part0 = Cylinder2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 3.12910686e-007, 0.999978125, 6.96343605e-009, -0.999979019, 1.49093466e-008, -1.67331791e-007, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500297546, -0.614966869, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
201
ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65483451, 2.53023887, 49.075016, 1.31079628e-006, -0.999882877, -0.0113237342, -0.966020584, 0.00292562018, -0.258228838, 0.258250505, 0.0109389573, -0.965978205),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
202
Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
203
mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -8.45183479e-008, -0.966053605, 0.258256376, -0.999914229, 0.00292437896, 0.0109395888, -0.0113240639, -0.25823763, -0.966000021),C1 = CFrame.new(0.0398111343, -0.694586992, 0.680049896, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
204
ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65375209, 2.85618806, 48.9016113, 0.00494658109, -0.999882698, -0.010186431, -0.756301045, 0.00292500365, -0.654129505, 0.654131114, 0.0109393038, -0.756254077),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
205
Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
206
mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.00494546909, -0.756326914, 0.654145896, -0.99991405, 0.00292376243, 0.0109399352, -0.0101873344, -0.654151917, -0.756271124),C1 = CFrame.new(0.0387289524, -0.368632078, 0.506641388, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
207
ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65484631, 2.12370038, 49.1781998, 0.999881506, -9.94669754e-005, -0.0113197053, -0.00292231143, -0.968337119, -0.249390081, -0.0109360376, 0.249413356, -0.96829623),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
208
Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
209
mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999912858, -0.00292107021, -0.0109366691, -0.000100865138, -0.968370259, 0.249419004, -0.0113200219, -0.249398604, -0.968318045),C1 = CFrame.new(0.0398226976, -1.10113239, 0.783233643, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
210
ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.26175404, 2.52697635, 48.4085655, 0.21676904, 0.000153397676, -0.97616607, -0.976160765, -0.000339346559, -0.216765121, -0.000362583436, 0.999960423, 7.52870619e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
211
Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
212
mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.216774523, -0.976193905, -0.00036265573, 0.000153015761, -0.000339377963, 0.999982953, -0.976196945, -0.216773853, 7.56701775e-005),C1 = CFrame.new(0.646740317, -0.697849035, 0.0135917664, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
213
ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.10240459, 2.8600359, 48.4088364, 0.621261835, 0.000153750705, -0.783532441, -0.783529282, -0.000340023485, -0.621255815, -0.000359814498, 0.999960542, -9.07382637e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
214
Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
215
mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.621280193, -0.783555269, -0.000360046863, 0.00015336879, -0.000340054947, 0.999983072, -0.783557832, -0.621278107, -9.04251865e-005),C1 = CFrame.new(0.48738873, -0.364784002, 0.0138626099, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
216
ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(2.34746456, 2.11641502, 48.4083405, -0.000150418913, 0.207840621, -0.978104353, 0.000342616433, -0.978098989, -0.207835644, -0.999959588, -0.000364459294, 7.50037798e-005),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
217
Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
218
mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.000150036911, 0.000342647952, -0.999982119, 0.207845837, -0.978132248, -0.000364528183, -0.978135228, -0.207844079, 7.53874556e-005),C1 = CFrame.new(0.732452035, -1.10841727, 0.0133666992, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
219
ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65306008, 2.53041506, 47.7222595, -0.00565980002, 0.999876678, 0.00980747957, -0.965705037, -0.00292715896, -0.259375572, -0.259334743, -0.0109386966, 0.965682745),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
220
Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
221
mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.00566117326, -0.965738058, -0.259340554, 0.99990803, -0.00292591774, -0.010939328, 0.00980706606, -0.259384483, 0.96570456),C1 = CFrame.new(0.0380369425, -0.694410801, -0.672721863, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
222
ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65604961, 2.85616612, 47.8960381, -0.00937493891, 0.999876201, 0.00635162927, -0.755516708, -0.00292789866, -0.655023754, -0.654977262, -0.01093903, 0.755514741),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
223
Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
224
mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.00937599409, -0.755542576, -0.654992044, 0.999907553, -0.00292665744, -0.0109396614, 0.00635065837, -0.655046165, 0.755531788),C1 = CFrame.new(0.0410267115, -0.368654013, -0.498939514, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
225
ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65066326, 2.1240201, 47.6186333, -0.999874711, -0.00557238981, 0.00985530019, 0.00293071126, -0.968032777, -0.250539839, 0.0109357554, -0.250500113, 0.968010366),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
226
Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
227
mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.999906063, 0.00292947004, 0.0109363869, -0.00557376677, -0.968065917, -0.250505745, 0.00985489972, -0.250548452, 0.968032181),C1 = CFrame.new(0.0356398821, -1.10081267, -0.776348114, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
228
ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(0.919124722, 2.53371048, 48.4086876, -0.300351858, -0.00015361057, 0.95376271, -0.953755617, 0.000337485195, -0.300355166, -0.000276322971, -0.999955058, -0.000246434589),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
229
Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
230
mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.300362557, -0.953788638, -0.00027619407, -0.000153228655, 0.00033751654, -0.999977589, 0.953792274, -0.300364137, -0.000246802549),C1 = CFrame.new(-0.695910037, -0.691115856, 0.0137138367, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
231
----// RightLegBrace
232
RightLegBrace = New("Model",Char,"RightLegBrace",{})
233
Latch = New("Part",RightLegBrace,"Latch",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(8.6150198, 1.12481403, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1)})
234
Mesh = New("BlockMesh",Latch,"Mesh",{})
235
Brace1 = New("Part",RightLegBrace,"Brace1",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61502171, 1.92481399, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
236
Mesh = New("BlockMesh",Brace1,"Mesh",{})
237
mot = New("Motor",Brace1,"mot",{Part0 = Brace1,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(9.53674316e-007, 0.799999952, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
238
Brace2 = New("Part",RightLegBrace,"Brace2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 0.324813962, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
239
Mesh = New("BlockMesh",Brace2,"Mesh",{})
240
mot = New("Motor",Brace2,"mot",{Part0 = Brace2,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(0, -0.800000072, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
241
Brace3 = New("Part",RightLegBrace,"Brace3",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 1.1148138, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
242
Mesh = New("BlockMesh",Brace3,"Mesh",{})
243
mot = New("Motor",Brace3,"mot",{Part0 = Brace3,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-9.53674316e-007, -0.0100002289, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
244
----// LeftLegBrace
245
LeftLegBrace2 = New("Model",Char,"LeftLegBrace",{})
246
Latcha = New("Part",LeftLegBrace2,"Latcha",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(8.6150198, 1.12481403, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1)})
247
Mesh = New("BlockMesh",Latcha,"Mesh",{})
248
Brace1a = New("Part",LeftLegBrace2,"Brace1a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61502171, 1.92481399, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
249
Mesh = New("BlockMesh",Brace1a,"Mesh",{})
250
mot = New("Motor",Brace1a,"mot",{Part0 = Brace1a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(9.53674316e-007, 0.799999952, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
251
Brace2a = New("Part",LeftLegBrace2,"Brace2a",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 0.324813962, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
252
Mesh = New("BlockMesh",Brace2a,"Mesh",{})
253
mot = New("Motor",Brace2a,"mot",{Part0 = Brace2a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(0, -0.800000072, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
254
Brace3a = New("Part",LeftLegBrace2,"Brace3a",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 1.1148138, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
255
Mesh = New("BlockMesh",Brace3a,"Mesh",{})
256
mot = New("Motor",Brace3a,"mot",{Part0 = Brace3a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-9.53674316e-007, -0.0100002289, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
257
----// Exo Spine
258
Chest = New("Model",Char,"Chest",{})
259
BackLatch = New("Part",Chest,"BackLatch",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Metal,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 2, 1),CFrame = CFrame.new(-2.49994969, 3.10042095, 48.2739372, 0.99999994, -4.3300206e-005, -5.97238541e-005, 4.33037421e-005, 1, 5.92252691e-005, 5.97238541e-005, -5.9227852e-005, 0.99999994),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
260
Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.300000072, 1.37500012, 0.200000003),CFrame = CFrame.new(-2.49999189, 2.9973228, 48.8550034, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
261
Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
262
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-1.1920929e-005, -0.103132486, 0.581058502, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
263
Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.500000119, 0.975000024, 0.300000042),CFrame = CFrame.new(-2.49999166, 3.19728184, 48.8549995, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
264
Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
265
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-3.09944153e-006, 0.0968265533, 0.581069946, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
266
Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.700000048, 0.774999976, 0.300000042),CFrame = CFrame.new(-2.49999166, 3.59736109, 48.9049988, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
267
Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
268
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(1.71661377e-005, 0.496902704, 0.631092072, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
269
Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.500000119, 0.300000042, 0.300000042),CFrame = CFrame.new(-2.49999189, 2.20982575, 48.8549995, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
270
Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
271
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-4.60147858e-005, -0.89062953, 0.581008911, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
272
Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.24999997),CFrame = CFrame.new(-2.51000166, 2.52982283, 49.0700035, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
273
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
274
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-0.0100290775, -0.570644855, 0.796031952, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
275
Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.379999995),CFrame = CFrame.new(-2.51000142, 2.61388636, 49.3341675, 0.999999881, -1.23509381e-009, 2.24099495e-009, -4.6838089e-012, 0.877733231, 0.47914964, 2.56477506e-009, -0.47914958, 0.877733111),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
276
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
277
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.877733231, -0.47914964, 0, 0.47914964, 0.877733231),C1 = CFrame.new(-0.0100095272, -0.486596823, 1.06020355, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
278
Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.870000005),CFrame = CFrame.new(-2.51000142, 3.09982252, 49.4699936, 0.999999881, -2.56477506e-009, -5.71143133e-012, -4.6838089e-012, -4.37103154e-008, 1, 2.56477506e-009, -0.999999881, -4.37103154e-008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
279
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
280
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008),C1 = CFrame.new(-0.00998044014, -0.000668764114, 1.19605637, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
281
Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.379999995),CFrame = CFrame.new(-2.51000142, 3.59388614, 49.3341675, 0.999999881, 1.22417987e-009, 2.25190888e-009, -4.6838089e-012, 0.877732217, -0.479151487, 2.56477506e-009, 0.479151428, 0.877732098),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
282
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
283
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.877732217, 0.479151487, 0, -0.479151487, 0.877732217),C1 = CFrame.new(-0.0099670887, 0.493402719, 1.06026077, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
284
Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.24999997),CFrame = CFrame.new(-2.51000142, 3.67982244, 49.0600014, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
285
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
286
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-0.00997972488, 0.579355478, 0.78609848, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
287
----// Battery Pack
288
BatteryPack = New("Model",Char,"BatteryPack",{})
289
Inner = New("Part",BatteryPack,"Inner",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(5.1000185, 1.11981344, 33.3099785, 1, 6.85464386e-007, -1.92190214e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190157e-007, 3.23788285e-008, 1),})
290
Mesh = New("SpecialMesh",Inner,"Mesh",{Scale = Vector3.new(0.5, 0.850000024, 0.5),MeshId = "rbxassetid://9756362",MeshType = Enum.MeshType.FileMesh,})
291
Top = New("Part",BatteryPack,"Top",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(5.08502388, 1.87980604, 33.2949829, 1, 2.02658885e-006, -5.78463244e-007, -2.02658839e-006, 1, -5.24246104e-008, 5.7846313e-007, 5.24257899e-008, 1),})
292
Mesh = New("BlockMesh",Top,"Mesh",{})
293
mot = New("Motor",Top,"mot",{Part0 = Top,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -2.02658862e-006, 5.7846313e-007, 2.02658862e-006, 1, 5.24257864e-008, -5.78463244e-007, -5.24246104e-008, 1),C1 = CFrame.new(-0.0149950981, 0.759992599, -0.014995575, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
294
Outer = New("Part",BatteryPack,"Outer",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.SmoothPlastic,Transparency = 0.60000002384186,Transparency = 0.60000002384186,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.02999997, 1.40999997, 1.02999997),CFrame = CFrame.new(5.08501816, 1.1248138, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
295
Mesh = New("BlockMesh",Outer,"Mesh",{})
296
mot = New("Motor",Outer,"mot",{Part0 = Outer,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-0.0150003433, 0.00500035286, -0.0150032043, 1, -6.85464215e-007, 1.92190157e-007, 6.85464329e-007, 1, 3.23788285e-008, -1.92190214e-007, -3.23786935e-008, 1),})
297
Bottom = New("Part",BatteryPack,"Bottom",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(5.08501768, 0.364813805, 33.2949753, 1, 6.85464499e-007, -1.92190228e-007, -6.85463988e-007, 1, -3.237869e-008, 1.92190143e-007, 3.23788285e-008, 1),})
298
Mesh = New("BlockMesh",Bottom,"Mesh",{})
299
mot = New("Motor",Bottom,"mot",{Part0 = Bottom,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-0.0150003433, -0.754999638, -0.0150032043, 1, -6.85464158e-007, 1.92190157e-007, 6.85464386e-007, 1, 3.23788285e-008, -1.92190214e-007, -3.23786935e-008, 1),})
300
BatteryPack:MoveTo(CFrame.new(0,6,0).p)
301
----// Helmet
302
Helmet = New("Model",Char,"Helmet",{})
303
HeadHandle = New("Part",Helmet,"HeadHandle",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.20000005, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1249886, 4.49498367, 48.3950195, 0.999969244, -3.05533376e-013, -1.83186799e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.80966353e-014, -3.08556781e-015, 0.999989748),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
304
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.7349472, 4.49498367, 48.3950195, 0.999943495, -5.61309246e-013, -3.3638975e-014, -5.61309246e-013, 0.999943495, -5.66873666e-015, -3.34169372e-014, -5.66873666e-015, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
305
Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
306
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999986053, -1.38555291e-013, -8.21562921e-015, -1.38555291e-013, 0.999986053, -1.39928488e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.609977722, 0, 0, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
307
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 5.06996679, 48.3950157, -2.98000771e-008, 0.999943316, -3.3638975e-014, -0.999943316, -2.98011997e-008, -5.66873666e-015, 5.66873666e-015, -3.34169304e-014, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
308
Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
309
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, -2.98017682e-008, -0.999985874, 1.39928488e-015, 0.999985874, -2.98020453e-008, -8.21562751e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.0100097656, 0.575000763, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
310
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 3.92003059, 48.3950157, -2.98000771e-008, 0.999943316, -3.3638975e-014, -0.999943316, -2.98011997e-008, -5.66873666e-015, 5.66873666e-015, -3.34169304e-014, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
311
Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
312
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, -2.98017682e-008, -0.999985874, 1.39928488e-015, 0.999985874, -2.98020453e-008, -8.21562751e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.0100097656, -0.574970722, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
313
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-38.5600357, 4.49499846, 48.3950157, 0.999943495, -5.61309246e-013, -3.3638975e-014, -5.61309246e-013, 0.999943495, -5.66873666e-015, -3.34169372e-014, -5.66873666e-015, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
314
Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
315
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999986053, -1.38555291e-013, -8.21562921e-015, -1.38555291e-013, 0.999986053, -1.39928488e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(0.564971924, 1.47819519e-005, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
316
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.17000008, 0.470000058),CFrame = CFrame.new(-39.1399956, 4.17001486, 47.8200264, 1.63953751e-009, 0.999954045, -2.18817728e-008, 4.59242587e-015, -2.18826859e-008, -0.999954045, -0.999984682, 1.63953329e-009, 4.59242672e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
317
Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
318
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63958203e-009, 3.22914132e-016, -0.999998868, 0.999996603, -2.18831939e-008, 1.63958169e-009, -2.18831264e-008, -0.999996603, 3.22914185e-016),C1 = CFrame.new(-0.015007019, -0.324978828, -0.575000763, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
319
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 4.49499846, 48.9700012, 1.6395757e-009, 0.999990523, -2.18829328e-008, 9.32859196e-016, -2.18831211e-008, -0.999990523, -0.999996841, 1.63957481e-009, 9.32859408e-016),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
320
Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
321
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.6395757e-009, 9.32859196e-016, -0.999996841, 0.999990523, -2.18831211e-008, 1.63957481e-009, -2.18829328e-008, -0.999990523, 9.32859408e-016),C1 = CFrame.new(-0.0100097656, 1.47819519e-005, 0.574989319, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
322
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 0.200000003),CFrame = CFrame.new(-39.1349945, 4.97495842, 47.8200378, 1.63948666e-009, 0.999905407, -2.18802239e-008, 9.47157154e-015, -2.18821032e-008, -0.999905407, -0.999968469, 1.63947811e-009, 9.47157324e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
323
Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
324
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955105e-009, 3.30083467e-015, -0.999988973, 0.999966919, -2.18828387e-008, 1.63954805e-009, -2.18821814e-008, -0.999966919, 3.30083509e-015),C1 = CFrame.new(-0.0100059509, 0.479989529, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
325
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5950432, 4.9849577, 47.8200378, 1.63948777e-009, 0.99990648, -2.18802576e-008, 9.36394669e-015, -2.18821157e-008, -0.99990648, -0.999968827, 1.63947933e-009, 9.36394838e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
326
Mesh = New("BlockMesh",Wall,"Mesh",{})
327
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955216e-009, 3.19320092e-015, -0.999989331, 0.999967992, -2.18828511e-008, 1.63954927e-009, -2.18822152e-008, -0.999967992, 3.19320156e-015),C1 = CFrame.new(0.529960632, 0.489989281, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
328
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7049294, 4.9849577, 47.8200378, 1.63948777e-009, 0.99990648, -2.18802576e-008, 9.36394669e-015, -2.18821157e-008, -0.99990648, -0.999968827, 1.63947933e-009, 9.36394838e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
329
Mesh = New("BlockMesh",Wall,"Mesh",{})
330
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955216e-009, 3.19320092e-015, -0.999989331, 0.999967992, -2.18828511e-008, 1.63954927e-009, -2.18822152e-008, -0.999967992, 3.19320156e-015),C1 = CFrame.new(-0.579959869, 0.489989281, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
331
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.98495245, 49.0399933, 0.99990648, -5.5407183e-014, -2.02039434e-008, -2.02057997e-008, 3.05623193e-010, -0.99990648, -5.5175611e-014, 0.999968767, 3.0566083e-010),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
332
Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
333
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -2.02064321e-008, -1.87625895e-014, -1.89941751e-014, 3.05648173e-010, 0.999989271, -2.02057979e-008, -0.999967992, 3.05660941e-010),C1 = CFrame.new(0.56495285, 0.489984035, 0.644981384, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
334
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.962955, 49.2099915, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
335
Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
336
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(0.56495285, 0.46798563, 0.814979553, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
337
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.91495943, 49.3999825, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
338
Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
339
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(0.56495285, 0.419988632, 1.00497437, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
340
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.98495245, 49.0399933, 0.99990648, -5.5407183e-014, -2.02039434e-008, -2.02057997e-008, 3.05623193e-010, -0.99990648, -5.5175611e-014, 0.999968767, 3.0566083e-010),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
341
Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
342
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -2.02064321e-008, -1.87625895e-014, -1.89941751e-014, 3.05648173e-010, 0.999989271, -2.02057979e-008, -0.999967992, 3.05660941e-010),C1 = CFrame.new(-0.609973907, 0.489984035, 0.644981384, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
343
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.962955, 49.2099915, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
344
Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
345
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-0.609973907, 0.46798563, 0.814979553, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
346
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.91495943, 49.3999825, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
347
Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
348
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-0.609973907, 0.419988632, 1.00497437, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
349
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.879999995, 0.819999933),CFrame = CFrame.new(-39.1250114, 5.37822723, 49.0352859, 0.99990648, -8.72485362e-010, -5.28140465e-012, 7.17916893e-010, 0.828282356, -0.560144186, 4.93058316e-010, 0.560179174, 0.828333974),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
350
Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
351
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, 7.18572146e-010, 4.93104835e-010, -8.72012407e-010, 0.828333259, 0.560190618, -5.59388126e-012, -0.560178638, 0.828350902),C1 = CFrame.new(-2.28881836e-005, 0.883270741, 0.640274048, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
352
Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.899999976, 0.919999957),CFrame = CFrame.new(-39.1250038, 4.71387339, 48.6822853, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
353
Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
354
mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-1.52587891e-005, 0.218896389, 0.287269592, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
355
----// End
356
357
rad = function(Int)
358
return math.rad(tonumber(Int))
359
end;
360
sin = function(Int)
361
return math.sin(tonumber(Int))
362
end;
363
cos = function(Int)
364
return math.cos(tonumber(Int))
365
end;
366
Angles = function(X,Y,Z)
367
return CFrame.Angles(X,Y,Z);
368
end;
369
Euler = function(X,Y,Z)
370
return CFrame.fromEulerAnglesXYZ(X,Y,Z);
371
end;
372
CF = function(X,Y,Z)
373
return CFrame.new(X,Y,Z);
374
end;
375
376
--// Suit Welds
377
local HandleWeld = Weld(rarm,Main,Angles(0,0,0)*CF(0,.35,0))
378
local HandleWeld2 = Weld(larm,Main2,Angles(0,0,0)*CF(0,.35,0))
379
local BraceWeld = Weld(rleg,Latch,CF(0,0,0))
380
local BraceWeld2 = Weld(lleg,Latcha,CF(0,0,0))
381
local ExoWeld = Weld(torso,BackLatch,CF(0,0,0))
382
local BatteryWeld = Weld(Outer,BackLatch,CF(0,0,1.775))
383
local InnerWeld = Weld(Inner,Outer,CF(0,0,0))
384
local TopW,BottomW = Weld(Top,Outer,CF(0,-.75,0)),Weld(Bottom,Outer,CF(0,.75,0))
385
local HelmetWeld = Weld(HeadHandle,hed,CF(0,.05,0))
386
--\\ Suit Welds
387
388
dmg=function(hit,Damage,Knockback,angle)
389
	local mana = 0
390
        if DebounceHit == false then
391
        DebounceHit = true
392
        coroutine.resume(coroutine.create(function()
393
        wait(0.1)
394
        DebounceHit = false
395
        end))
396
        if hit.Parent==nil then
397
                return
398
        end
399
        --CPlayer=Bin
400
        h=hit.Parent:FindFirstChild("Humanoid")
401
        if h~=nil and hit.Parent.Name~=Char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
402
                if mana < 400 then
403
                mana = mana + math.random(5,15)  
404
                end
405
                if mana > 400 then
406
                mana = 400
407
                end
408
                Damage=Damage
409
--[[            if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
410
                        return
411
                end]]
412
                        c=Instance.new("ObjectValue")
413
                        c.Name="creator"
414
                        c.Value=game.Players.LocalPlayer
415
                        c.Parent=h
416
                        game:GetService("Debris"):AddItem(c,.5)
417
--                      print(c.Value)
418
                if math.random(0,99)+math.random()<=7.8 then
419
                        --CRIT=true
420
                        Damage=Damage*3
421
--[[                    Knockback=Knockback*2
422
                        r=Instance.new("BodyAngularVelocity")
423
                        r.P=3000
424
                        r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
425
                        r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
426
                        r.Parent=hit.Parent.Torso]]
427
                        --critsound(2)
428
       
429
                end
430
                if NO_OP == true then
431
                Damage = h.MaxHealth / Damage
432
                else
433
                Damage = Damage+math.random(0,9)
434
                end
435
                --warn('dmged')
436
--              Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
437
                h.Health = h.Health - Damage
438
               -- showDamage(hit.Parent,Damage,.5)
439
                vp=Instance.new("BodyVelocity")
440
                vp.P=500
441
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
442
--              vp.velocity=Character.Torso.CFrame.lookVector*Knockback
443
                vp.velocity=torso.CFrame.lookVector*Knockback+torso.Velocity/1.05
444
                if Knockback>0 then
445
                        vp.Parent=hit.Parent.Torso
446
                end
447
                game:GetService("Debris"):AddItem(vp,.1)
448
                r=Instance.new("BodyAngularVelocity")
449
                r.P=3000
450
                r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
451
                r.angularvelocity= angle or Vector3.new(0,0,0)
452
                r.Parent=hit.Parent.Torso
453
                game:GetService("Debris"):AddItem(r,.5)
454
                                c=Instance.new("ObjectValue")
455
                        c.Name="creator"
456
                        c.Value=Plr
457
                        c.Parent=h
458
                        game:GetService("Debris"):AddItem(c,.5)
459
                         return h
460
                --CRIT=false
461
                --hitDeb=true
462
                --AttackPos=6
463
        end
464
        end
465
end
466
467
function getAllParts(from)
468
    local t = {}
469
    function getParts(where)
470
        for i, v in pairs(where:children()) do
471
            if v:IsA("BasePart") then
472
                if v.Parent ~= Char and v.Parent.Parent ~= Char then
473
                    table.insert(t, v)
474
                end
475
            end
476
            getParts(v)
477
        end
478
    end
479
    getParts(workspace)
480
    return t
481
end
482
483
Search = function(Object, ClassName, Function)
484
for index,obj in next, Object:children() do
485
if obj:IsA(tostring(ClassName)) then
486
Function(obj)
487
end
488
end
489
end
490
491
TransClone = function(Trans)
492
local md = Char
493
md.Archivable = true
494
local md2 = md:Clone()
495
md2.Parent = workspace
496
pcall(function()
497
md2.BodyColors:Destroy()
498
end)
499
md.Archivable=false
500
Search(md2,'Part',function(P)
501
P.Transparency = .9
502
P.Material = 'Neon' 
503
P.BrickColor = BrickColor.new('Teal') 
504
end)
505
506
Search(md2['VortexGauntlet'],'Part',function(P)
507
P.Transparency = Trans
508
P.Material = 'Neon' 
509
P.BrickColor = BrickColor.new('Teal') 
510
end)
511
512
Search(md2['VortexGauntlet2'],'Part',function(P)
513
P.Transparency = Trans
514
P.Material = 'Neon' 
515
P.BrickColor = BrickColor.new('Teal') 
516
end)
517
518
Search(md2['RightLegBrace'],'Part',function(P)
519
P.Transparency = Trans 
520
P.Material = 'Neon' 
521
P.BrickColor = BrickColor.new('Teal') 
522
end)
523
524
Search(md2['LeftLegBrace'],'Part',function(P)
525
P.Transparency = Trans 
526
P.Material = 'Neon' 
527
P.BrickColor = BrickColor.new('Teal') 
528
end)
529
530
Search(md2['Chest'],'Part',function(P)
531
P.Transparency = Trans 
532
P.Material = 'Neon' 
533
P.BrickColor = BrickColor.new('Teal') 
534
end)
535
536
Search(md2['BatteryPack'],'Part',function(P)
537
P.Transparency = Trans
538
P.Material = 'Neon' 
539
P.BrickColor = BrickColor.new('Teal') 
540
end)
541
542
Search(md2['Helmet'],'Part',function(P)
543
P.Transparency = Trans 
544
P.Material = 'Neon' 
545
P.BrickColor = BrickColor.new('Teal') 
546
end)
547
548
return md2
549
end;
550
551
TakeJuice = function(Amnt)
552
if Energy - Amnt <= -1 then
553
if dk == true then dk = false end
554
if DebounceState == true then DebounceState = false end
555
if Flyin == true then Flyin = false end
556
if DBP == true then DBP = false end
557
return false end
558
if Energy - Amnt >= 0 then
559
spawn(function()
560
for i = 1,tonumber(Amnt) do
561
Energy = Energy - 1
562
wait(i/(Amnt*10))
563
end
564
end)
565
end
566
return true
567
end;
568
569
Charge = function(Amnt)
570
if Energy < mx then
571
for i = 1,tonumber(Amnt) do
572
if Energy == mx then return end
573
Energy = Energy + 1
574
wait(i/(Amnt*10))
575
end
576
end
577
end;
578
579
--// Mesh Removing
580
ypcall(function() 
581
hed.Mesh:Destroy()
582
wait(.2)
583
local HedMesh = Instance.new('BlockMesh',hed)
584
HedMesh.Scale = Vector3.new(.560002,1.10002,1.10002)
585
HedMesh.Name = 'Mesh'
586
end)
587
for index,obj in next, Char:children() do
588
if obj:IsA'CharacterMesh' then
589
obj:Destroy()
590
end
591
if obj:IsA'Hat' then
592
obj:Destroy()
593
end
594
end
595
--\\ Mesh Removing
596
597
function RayCast(pos1, pos2, maxDist, forward)
598
    local list = getAllParts(workspace)
599
    local pos0 = pos1
600
    for dist = 1, maxDist, forward do
601
    lRS:wait()
602
        pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p
603
        for _, v in pairs(list) do
604
            local pos3 = v.CFrame:pointToObjectSpace(pos0)
605
            local s = v.Size
606
            if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide == true then
607
                return pos0, v
608
            end
609
        end
610
    end
611
    return pos0, nil
612
end
613
614
615
HandleParts = function(Obj, Scale)
616
	Scale = Scale or 0
617
	local P = Instance.new('Part',VortexGauntlet)
618
	P.Anchored = true
619
	P.Transparency = .3
620
	P.FormFactor = 3
621
	P.Size = Vector3.new(.4+Scale,.4+Scale,.4+Scale)
622
	P.CFrame = Obj.CFrame * CF(0,-.7,0) * Angles(math.random(),math.random(),math.random())
623
	P.Material = 'Neon'
624
	P.CanCollide = false
625
	P.BrickColor = BrickColor.new(SecondaryColor)
626
	local PM = Instance.new('BlockMesh',P)
627
	spawn(function()
628
		for i = 1,20 do
629
			PM.Scale = PM.Scale + Vector3.new(.05,.05,.05)
630
			P.Transparency = P.Transparency + .05
631
			lRS:wait()
632
		end
633
		P:Destroy()
634
	end)
635
end
636
637
Trans = function(Numb)
638
local R = function()
639
------------------------------------------------
640
spawn(function()
641
for i = 1,20 do
642
Part3.Transparency = Part3.Transparency + 1/Numb
643
lRS:wait()
644
end
645
end)
646
wait(.1)
647
----
648
spawn(function()
649
for i = 1,20 do
650
Part2.Transparency = Part2.Transparency + 1/Numb
651
lRS:wait()
652
end
653
end)
654
wait(.1)
655
----
656
spawn(function()
657
for i = 1,20 do
658
Part1.Transparency = Part1.Transparency + 1/Numb
659
lRS:wait()
660
end
661
end)
662
------------------------------------------------
663
------------------------------------------------
664
spawn(function()
665
for i = 1,20 do
666
Part3.Transparency = Part3.Transparency - 1/Numb
667
lRS:wait()
668
end
669
end)
670
wait(.1)
671
----
672
spawn(function()
673
for i = 1,20 do
674
Part2.Transparency = Part2.Transparency - 1/Numb
675
lRS:wait()
676
end
677
end)
678
wait(.1)
679
----
680
spawn(function()
681
for i = 1,20 do
682
Part1.Transparency = Part1.Transparency - 1/Numb
683
lRS:wait()
684
end
685
end)
686
------------------------------------------------
687
end
688
689
local L = function()
690
------------------------------------------------
691
spawn(function()
692
for i = 1,20 do
693
Part3a.Transparency = Part3a.Transparency + 1/Numb
694
lRS:wait()
695
end
696
end)
697
wait(.1)
698
----
699
spawn(function()
700
for i = 1,20 do
701
Part2a.Transparency = Part2a.Transparency + 1/Numb
702
lRS:wait()
703
end
704
end)
705
wait(.1)
706
----
707
spawn(function()
708
for i = 1,20 do
709
Part1a.Transparency = Part1a.Transparency + 1/Numb
710
lRS:wait()
711
end
712
end)
713
------------------------------------------------
714
------------------------------------------------
715
spawn(function()
716
for i = 1,20 do
717
Part3a.Transparency = Part3a.Transparency - 1/Numb
718
lRS:wait()
719
end
720
end)
721
wait(.1)
722
----
723
spawn(function()
724
for i = 1,20 do
725
Part2a.Transparency = Part2a.Transparency - 1/Numb
726
lRS:wait()
727
end
728
end)
729
wait(.1)
730
----
731
spawn(function()
732
for i = 1,20 do
733
Part1a.Transparency = Part1a.Transparency - 1/Numb
734
lRS:wait()
735
end
736
end)
737
------------------------------------------------
738
end
739
740
spawn(R)
741
spawn(L)
742
end;
743
744
newRay = function(start,face,range,wat)
745
	local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
746
	local hit,pos=workspace:FindPartOnRayWithIgnoreList(rey,wat)
747
	return rey,hit,pos
748
end
749
750
Pulse = function(Parent, Angle, Sc, Increase)
751
local Rng = Instance.new('Part',Parent)
752
Rng.FormFactor = 3
753
Rng.Size = Vector3.new(.2,.2,.2)
754
Rng.BrickColor = BrickColor.new(SecondaryColor)
755
Rng.Anchored = true
756
Rng.CFrame = Parent.CFrame*Angle
757
local Msh = Instance.new('SpecialMesh',Rng)
758
Msh.MeshId = 'rbxassetid://3270017'
759
Msh.Scale = Sc
760
spawn(function()
761
for i = 1,Increase do
762
Msh.Scale = Msh.Scale + Vector3.new(.1,.1,0)
763
Rng.Transparency = Rng.Transparency + 1/Increase
764
lRS:wait()
765
end
766
Rng:Destroy()
767
end)
768
end;
769
770
FaceMouse = function()
771
	local Torso = torso
772
local atan2, pi, dir, torso, torsoPos = math.atan2, math.pi
773
local torso = Char:FindFirstChild'Torso'
774
if torso then
775
torsoPos = torso.CFrame.p
776
dir = (mouse.Hit.p - torsoPos).unit
777
torso.CFrame = CFrame.new(torsoPos) * CFrame.Angles(0, atan2(dir.X, dir.Z) + pi, 0)
778
end;end;
779
780
CheckIfLanded = function()
781
local Ray = Ray.new(torso.Position,Vector3.new(0,-1,0)*10)
782
local Ignore = {}
783
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
784
   if v.Character ~= nil then
785
      Ignore[#Ignore+1] = v.Character
786
   end
787
end
788
local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
789
if Hit == nil then return false,nil end
790
return true,Hit
791
end;
792
793
CL = function()
794
local C = CheckIfLanded()
795
if C == false then 
796
DebounceState = false
797
dk = false
798
DBP = false
799
Flyin = false
800
return end
801
end;
802
803
local acos = math.acos
804
local sqrt = math.sqrt
805
local Vec3 = Vector3.new
806
local fromAxisAngle = CFrame.fromAxisAngle
807
808
toAxisAngle = function(CFr)
809
        local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
810
        local Angle = math.acos((R00+R11+R22-1)/2)
811
        local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
812
        A = A == 0 and 0.00001 or A
813
        local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
814
        B = B == 0 and 0.00001 or B
815
        local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
816
        C = C == 0 and 0.00001 or C
817
        local x = (R21-R12)/sqrt(A)
818
        local y = (R02-R20)/sqrt(B)
819
        local z = (R10-R01)/sqrt(C)
820
        return Vec3(x,y,z),Angle
821
end
822
823
Crown = function()
824
local P = Instance.new('Part',VortexGauntlet)
825
P.FormFactor = 3
826
P.Material = 'Neon'
827
P.CanCollide = false
828
P.Anchored = true
829
P.Size = Vector3.new(2,2,2)
830
local M = Instance.new('SpecialMesh',P)
831
M.MeshId = 'rbxassetid://20329976'
832
return P,M
833
end;
834
835
LerpCFrame = function(CFrame1,CFrame2,Num)
836
        local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
837
        return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
838
end
839
840
ApplyTrig = function(Num,Func)
841
        local Min,Max = Func(0),Func(1)
842
        local i = Func(Num)
843
        return (i-Min)/(Max-Min)
844
end
845
846
getm = function(obj)
847
if obj:IsA'Part' then
848
return obj:GetMass()
849
else
850
print(obj.ClassName..', YOU SHALL NOT MASS!!! ') --// Pun
851
return 0
852
end
853
end;
854
855
isnormal = function(plr)
856
if plr:FindFirstChild'Torso' then
857
if getm(plr.Torso) > 4 then
858
return false
859
end
860
end
861
return true
862
end;
863
864
Crater = function(Torso,Radius)
865
        spawn(function()
866
        local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
867
        local Ignore = {}
868
        for i,v in pairs(game:GetService("Players"):GetPlayers()) do
869
                if v.Character ~= nil then
870
                        Ignore[#Ignore+1] = v.Character
871
                end
872
        end
873
        local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
874
        if Hit == nil then return end
875
        local Parts = {}
876
        for i = 1,360,40 do
877
                local P = Instance.new("Part",VortexGauntlet)
878
                P.Anchored = true
879
                P.FormFactor = "Custom"
880
                P.BrickColor = Hit.BrickColor
881
                P.Material = Hit.Material
882
                P.TopSurface = "Smooth"
883
                P.BottomSurface = "Smooth"
884
                P.Size = Vector3.new(5,5,5)*(math.random(80,100)/100)
885
                P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
886
                Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
887
                if math.random(0,5) == 0 then -- rubble
888
                        local P = Instance.new("Part",Torso.Parent)
889
                        P.Anchored = true
890
                        P.FormFactor = "Custom"
891
                        P.BrickColor = Hit.BrickColor
892
                        P.Material = Hit.Material
893
                        P.TopSurface = "Smooth"
894
                        P.BottomSurface = "Smooth"
895
                        P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
896
                        P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
897
                        Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
898
                end
899
        end
900
        for i = 0,1,0.05 do
901
                for i2,v in pairs(Parts) do
902
                        v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
903
                end
904
                wait(0.02)
905
        end
906
        for i,v in pairs(Parts) do
907
                if v[1].Size.X > 2.1 then
908
                        v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
909
                end
910
                v[1].Anchored = false
911
        end
912
        for i = 0,1,0.05 do
913
                for i2,v in pairs(Parts) do
914
                        v[1].Transparency = i
915
                        if i == 1 then
916
                                v[1]:Destroy()
917
                        elseif i >= 0.25 then
918
                                v[1].CanCollide = false
919
                        end
920
                end
921
                wait(0.02)
922
        end
923
        Parts = nil
924
        end)
925
end
926
927
LazorBeam = function()
928
DebounceState = true
929
DBP = true
930
dk = true
931
Trans(4)
932
local Bool = TakeJuice(25)
933
if Bool == false then return end
934
local S = NewSound(hed,138148333,1.5,1)
935
S:Play()
936
for i = 1,30 do
937
FaceMouse()
938
Char.Humanoid.WalkSpeed = 5
939
llw.C0 = clerp(llw.C0, CF(0,0,0),.15)
940
rlw.C0 = clerp(rlw.C0, CF(0,0,0),.15)
941
law.C0 = clerp(law.C0, CF(.5,.5,.2)*Angles(rad(90),0,rad(45+25)),.15)
942
raw.C0 = clerp(raw.C0, CF(0,.5,-1.5)*Angles(rad(89),rad(5),rad(25)),.15)
943
hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-25),0),.15)
944
torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(25),0),.15)
945
lRS:wait()
946
end
947
Trans(6)
948
wait(.05)
949
for i = 1,30 do
950
FaceMouse()
951
HandleParts(Main,i/75)
952
local ang = rad(math.random(-360,360))
953
--spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
954
lRS:wait()
955
end
956
957
local Beam = Cylinder:Clone()
958
Beam.mot:Destroy()
959
Beam.Parent = VortexGauntlet
960
Beam.Mesh.Scale = Vector3.new(1,1,1)
961
Beam.Anchored = true
962
--local pos,hit = RayCast(Main.Position,(Main.Position-Vector3.new(0,0,10)),100,1)
963
local Count = 0
964
--Pulse()
965
--wait(.5)
966
--spawn(function()Pulse(Main,Angles(rad(45),0,rad(45)),Vector3.new(2.5,2.5,1),25)end)
967
--spawn(function()Pulse(Main,Angles(-rad(45),0,rad(-45)),Vector3.new(2.5,2.5,1),25)end)
968
local S = NewSound(Beam,345590133,.95,1)
969
S:Play()
970
local S = NewSound(Beam,345590133,.95,1)
971
S:Play()
972
local S = NewSound(hed,345590133,1,1)
973
--S:Play()
974
local Tbl = {Main, Char, Beam}
975
local Angl = 0
976
for i = 1,60 do
977
Angl = Angl+rad(30)
978
HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
979
Trans(2)
980-
local S = NewSound(Beam,130783686,.95,1)
980+
981
spawn(function()Pulse(Main,CF(0,0,0)*Angles(ang,ang,ang),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
982-
local S = NewSound(Beam,130783686,.95,1)
982+
983
Count = Count + i
984-
local S = NewSound(hed,130783686,1,1)
984+
985
Count = Count + i
986
local StartPos = (Main.CFrame*CF(0,0,0))
987
local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count/2)
988
local P = Instance.new('Part')
989
table.insert(Tbl,P)
990
local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
991
local ph
992
local mag
993
if Hit then
994
if Hit and Hit.Parent:FindFirstChild'Humanoid' then
995
local h = dmg(Hit,9,3)
996
end
997
if Hit and Hit.Anchored == false and not Hit.Parent:FindFirstChild'Humanoid' then
998
local bv = Instance.new('BodyVelocity',Hit)
999
local hih = 50000
1000
bv.maxForce = Vector3.new(hih,hih,hih)
1001
bv.velocity = torso.CFrame.lookVector * 20 + Vector3.new(0,-2,0)
1002
spawn(function()
1003
wait(.1)
1004
bv:Destroy()
1005
end)
1006
end
1007
if Hit.CanCollide == false then
1008
table.insert(Tbl,Hit)
1009
end
1010
--Count = (StartPos.p-Hit.CFrame.p).magnitude
1011
P.Parent = VortexGauntlet
1012
P.FormFactor = 3
1013
P.TopSurface,P.BottomSurface = 10,10
1014
P.Size = Vector3.new(2,2,2)
1015
P.Anchored = true
1016
P.Position = Pos
1017
P.BrickColor = BrickColor.new(SecondaryColor)
1018
P.Transparency = .2
1019
P.CanCollide = false
1020
P.Material = Enum.Material.Neon
1021
P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
1022
spawn(function()
1023
local C = 40
1024
for i = 1,C do
1025
--P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
1026
P.Transparency = P.Transparency + 1/C
1027
lRS:wait()
1028
end;
1029
P:Destroy()
1030
end)
1031
mag = (Main.CFrame.p-Pos).magnitude
1032
else
1033
mag = (Main.CFrame.p-Pos).magnitude
1034
end
1035
local Down = 0--.125
1036
Beam.Size = Vector3.new(mag,2.5,2.5)  --//Beam.Size.Y-Down,Beam.Size.Z-Down) 
1037
--Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
1038
Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
1039
--// print(hit.Name)
1040
torso.Anchored = false
1041
lRS:wait()
1042
--BTouch:disconnect()
1043
end--]]
1044
torso.Anchored = false
1045
spawn(function()
1046
local C = 40
1047
for i = 1,C do
1048
	pcall(function()
1049
Beam.Mesh.Scale = Beam.Mesh.Scale - Vector3.new(0,.085/2,.085/2)
1050
end)
1051
pcall(function()
1052
Beam.Transparency = Beam.Transparency + 1/C
1053
end)
1054
lRS:wait()
1055
end;Beam:Destroy()
1056
DBP = false
1057
end)
1058
wait(.1)
1059
dk = false
1060
DebounceState = false
1061
end
1062
1063
BeamThrust = function()
1064
DBP = true
1065
DebounceState = true
1066
dk = true
1067
Flyin = true
1068
Keyz.R = true
1069
local C,Below = CheckIfLanded()
1070
if C == false then 
1071
DebounceState = false
1072
dk = false
1073
DBP = false
1074
Flyin = false
1075
return end
1076
for i = 1,9 do
1077
--FaceMouse()
1078
HandleParts(Main, i/75)
1079
HandleParts(Main2,i/75)
1080
Char.Humanoid.WalkSpeed = 7
1081
torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/3)),0)*Angles(rad(0),rad(0),0),.3)
1082
raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-75)+-rad(cos(sine/10)),rad(75)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
1083
law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-75)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
1084
rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(0),0),.3)
1085
llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(0),0),.3)
1086
hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(0),0),.3)
1087
lRS:wait()
1088
end
1089
wait(.05)
1090
--for i = 1,30 do
1091
HandleParts(Main,1.5)
1092
HandleParts(Main2,1.5)
1093
local ang = rad(math.random(-360,360))
1094
--spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
1095
lRS:wait()
1096
--end
1097
local S = NewSound(Main,345590133,.95,1)
1098
S:Play()
1099
local S = NewSound(Main2,345590133,.95,1)
1100
S:Play()
1101
local S = NewSound(Main,345590133,.95,1)
1102
--:Play()
1103
local S = NewSound(Main2,345590133,.95,1)
1104
--S:Play()
1105
local S = NewSound(Main,3455901334,.95,1)
1106
--S:Play()
1107
local S = NewSound(Main2,345590133,.95,1)
1108
--S:Play()
1109-
local S = NewSound(Main,231917744,.95,1)
1109+
local Loop = NewSound(torso,345590133,1,1)
1110
Loop.Looped = true
1111-
local S = NewSound(Main2,231917744,.95,1)
1111+
1112
Trans(2)
1113-
local S = NewSound(Main,231917744,.95,1)
1113+
1114
local Beam = Cylinder:Clone()
1115-
local S = NewSound(Main2,231917744,.95,1)
1115+
1116
Beam.Name = 'BEAMM'
1117-
local S = NewSound(Main,231917744,.95,1)
1117+
1118
Beam.Mesh.Scale = Vector3.new(1,1,1)
1119-
local S = NewSound(Main2,231917744,.95,1)
1119+
1120
local Beam2 = Beam:Clone()
1121
Beam2.Parent = VortexGauntlet2
1122
local Count = 0
1123
local bv = Instance.new('BodyVelocity',torso)
1124
bv.Name = 'localbv'
1125
bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1126
local Tbl = {Main, Char, Beam, Beam2}
1127
local Angl = 0
1128
repeat
1129
local Bool2 = TakeJuice(25)
1130
if Bool2 == false then break end
1131
for i = 1,45/2 do
1132
--spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
1133
torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/3)),0)*Angles(rad(-15),rad(0),0),.3)
1134
raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-75)+-rad(cos(sine/10)),rad(75)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
1135
law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-75)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
1136
rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(0),0),.3)
1137
llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(0),0),.3)
1138
hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(0),0),.3)
1139
Angl = Angl+rad(30)
1140
HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
1141
HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Angl,0),.35)
1142
FaceMouse()
1143
H = H+.4
1144
bv.velocity = Vector3.new(0,H*1.5,0) + torso.CFrame.lookVector*H*2
1145
--wait()
1146
--Trans(4)
1147
local S = NewSound(hed,345590133,1,1)
1148
--S:Play()
1149
--Trans(6)
1150
--FaceMouse()
1151
Count = Count + 25
1152
local StartPos = (Main.CFrame*CF(0,0,0))
1153
local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count)
1154
local P = Instance.new('Part')
1155
table.insert(Tbl,P)
1156
local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
1157
local ph
1158
local mag
1159-
local S = NewSound(hed,130783686,1,1)
1159+
1160
local ray2 = Ray.new(StartPos2.p,(StartPos2.p-(StartPos2*CF(0,1,0)).p).unit*Count)
1161
local P2 = Instance.new('Part')
1162
local Hit2,Pos2 = workspace:FindPartOnRayWithIgnoreList(ray2, {Main2, P2, Char, Beam2})
1163
local mag2
1164
if Hit then
1165
if Hit.CanCollide == false then Tbl[Hit] = Hit end
1166
P.Parent = VortexGauntlet
1167
P.FormFactor = 3
1168
P.TopSurface,P.BottomSurface = 10,10
1169
P.Size = Vector3.new(2,2,2)
1170
P.Anchored = true
1171
P.Position = Pos
1172
P.BrickColor = BrickColor.new(SecondaryColor)
1173
P.Transparency = .2
1174
P.CanCollide = false
1175
P.Material = Enum.Material.Neon
1176
P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
1177
spawn(function()
1178
local C = 40
1179
for i = 1,C do
1180
--P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
1181
P.Transparency = P.Transparency + .8/C
1182
lRS:wait()
1183
end;
1184
game.Debris:AddItem(P,10)
1185
spawn(function()
1186
wait(2)
1187
P.BrickColor = BrickColor.Black()
1188
end)
1189
end)
1190
mag = (Main.CFrame.p-Pos).magnitude
1191
else
1192
mag = (Main.CFrame.p-Pos).magnitude
1193
end
1194
if Hit2 then
1195
P2.Parent = VortexGauntlet2
1196
P2.FormFactor = 3
1197
P2.TopSurface,P.BottomSurface = 10,10
1198
P2.Size = Vector3.new(2,2,2)
1199
P2.Anchored = true
1200
P2.Position = Pos2
1201
P2.BrickColor = BrickColor.new(SecondaryColor)
1202
P2.Transparency = .2
1203
P2.CanCollide = false
1204
P2.Material = Enum.Material.Neon
1205
P2.CFrame = CFrame.new(Pos2) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
1206
spawn(function()
1207
local C = 40
1208
for i = 1,C do
1209
--P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
1210
P2.Transparency = P2.Transparency + .8/C
1211
lRS:wait()
1212
end;
1213
game.Debris:AddItem(P2,10)
1214
spawn(function()
1215
wait(2)
1216
P2.BrickColor = BrickColor.Black()
1217
end)
1218
end)
1219
mag2 = (Main2.CFrame.p-Pos2).magnitude
1220
else
1221
mag2 = (Main2.CFrame.p-Pos2).magnitude
1222
end
1223
local Down = 0
1224
Beam.Size = Vector3.new(mag,Beam.Size.Y,Beam.Size.Z) 
1225
--Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
1226
Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
1227
Beam2.Size = Vector3.new(mag,Beam2.Size.Y,Beam2.Size.Z) 
1228
--Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
1229
Beam2.CFrame = Main2.CFrame * CF(0,-mag2/2,0) * Angles(0,0,rad(90))
1230
--// print(hit.Name)
1231
torso.Anchored = false
1232
lRS:wait()
1233
DBP = false
1234
--BTouch:disconnect()
1235
--end--]]
1236
end
1237
torso.Anchored = false
1238
until Keyz.R == false wait()
1239
ypcall(function()VortexGauntlet['BEAMM']:Destroy()end)
1240
ypcall(function()VortexGauntlet2['BEAMM']:Destroy()end)
1241
ypcall(function()torso['localbv']:Destroy()end)
1242
DebounceState = false
1243
ypcall(function() Loop:Destroy() end)
1244
wait(.2)
1245
dk = false
1246
wait(1.8)
1247
Flyin = false
1248
DBP = false
1249
end;
1250
1251
ForceField = function()
1252
DebounceState = true
1253
dk = true
1254
Keyz.Q = true
1255
local Bool = TakeJuice(15)
1256
if Bool == false then return end
1257
local Count = 0
1258
for i = 1,20 do
1259
	hum.WalkSpeed = 0
1260
	Count = Count + rad(30)
1261
HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
1262
HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
1263
torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
1264
raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
1265
law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
1266
rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
1267
llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
1268
hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
1269
	lRS:wait()
1270
end
1271
local NewA = 0
1272
local FF = Instance.new('Part',VortexGauntlet)
1273
FF.TopSurface,FF.BottomSurface,FF.FormFactor = 10,10,3
1274
FF.Size = Vector3.new(5,5,5)
1275
FF.Anchored,FF.CanCollide = true,false
1276
FF.Color = BrickColor.new(SecondaryColor).Color
1277
FF.Material,FF.Transparency = 'Neon',.7
1278
local ang = rad(math.random(-360,360))
1279
FF.CFrame = torso.CFrame * Angles(ang,ang,ang)
1280
local FT = FF.Touched:connect(function(Hit)
1281
	local h = dmg(Hit,30,100)
1282
end)
1283
hum.WalkSpeed = 0
1284
local Loop = NewSound(torso,345590133,1,1)
1285
Loop.Looped = true
1286
Loop:Play()
1287
for i = 1,15 do
1288
	local Inc = 1
1289
	Count = Count+rad(30)
1290
	NewA = NewA + rad(3)
1291
	HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Count,0),.35)
1292
	HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Count,0),.35)
1293
	FF.Size = Vector3.new(FF.Size.X+Inc,FF.Size.Y+Inc,FF.Size.Z+Inc)
1294
	FF.CFrame = torso.CFrame * Angles(ang+NewA,ang+NewA,ang+NewA)
1295
	lRS:wait()
1296-
local Loop = NewSound(torso,238032904,1,1)
1296+
1297
FF.CFrame = torso.CFrame * Angles(ang+NewA,ang+NewA,ang+NewA)
1298
DebounceState = false
1299
ypcall(function()Loop:Destroy()end)
1300
spawn(function()
1301
wait(5)
1302
	local N = 150	
1303
	for i = 1,N do
1304
		FF.Transparency = FF.Transparency + (1)/(N)
1305
		lRS:wait()
1306
	end
1307
	FT:disconnect()
1308
	FF:Destroy()
1309
end)
1310
hum.WalkSpeed = .5
1311
for i = 1,10 do
1312
	HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
1313
	HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
1314
	lRS:wait()
1315
end
1316
dk = false
1317
end
1318
1319
Spikez = function()
1320
	local Bool = TakeJuice(50)
1321
if Bool == false then return end
1322
local C = CheckIfLanded()
1323
if C == false then 
1324
DebounceState = false
1325
dk = false
1326
DBP = false
1327
Flyin = false
1328
return end
1329
dk = true
1330
DebounceState = true
1331
local Laugh = NewSound(hed,345590133,1.3,1)
1332
--Laugh:Play()
1333
for i = 1,10 do
1334
hum.WalkSpeed = 2
1335
torr.C0 = clerp(torr.C0, CF(0,-.55,0)*Angles(rad(-25),rad(0),0),.3)
1336
raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-45),rad(25),rad(90)),.3)
1337
law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
1338
rlw.C0 = clerp(rlw.C0, CF(0,-.535,-1)*Angles(rad(-40),rad(0),0),.3)
1339
llw.C0 = clerp(llw.C0, CF(0,.6,-.12)*Angles(rad(16),rad(0),0),.3)
1340
hw.C0 = clerp(hw.C0, Angles(rad(-2),rad(-13),0),.3)
1341
lRS:wait()
1342
end
1343-
local Laugh = NewSound(hed,221057812,1.3,1)
1343+
1344
Drill_sfx:Play()
1345
local Count = 0
1346
for i = 1,55 do
1347
hum.WalkSpeed = 0
1348
Count = Count + rad(30)
1349
HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.35)
1350
torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
1351
raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
1352
law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
1353
rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
1354
llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
1355
hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(-21),0),.3)
1356
lRS:wait()
1357
end
1358
spawn(function()
1359
for i = 1,35 do
1360
--local Bool2 = TakeJuice(1)
1361
--if Bool2 == false then break end
1362
local P = Cone:Clone()
1363
P.Parent = VortexGauntlet
1364
P.Color = BrickColor.new(SecondaryColor).Color
1365
P.mot:Destroy()
1366
P.Anchored = true
1367
P.Size = Vector3.new(3,15,3)
1368
P.CanCollide = false
1369
local PT = P.Touched:connect(function(Hit)
1370
local h = dmg(Hit,13,15)
1371
end)
1372
P.Mesh.Scale = Vector3.new(2,15,2)
1373
local Pos = torso.Position
1374
P.CFrame = CF(Pos.X+math.random(-30,30),Pos.Y-20,Pos.Z+math.random(-30,30))
1375
spawn(function()
1376
game.Debris:AddItem(P,10)
1377
wait(6)
1378
local LV = 50
1379
for i = 1,LV do
1380
P.Transparency = P.Transparency + 1/LV
1381
lRS:wait()
1382
end
1383
P:Destroy()
1384
end)
1385
local PC = P.CFrame.p
1386
spawn(function()
1387
local Pt = Instance.new('Part',VortexGauntlet)
1388
Pt.FormFactor = 3
1389
Pt.TopSurface,P.BottomSurface = 10,10
1390
Pt.Size = Vector3.new(2,2,2)
1391
Pt.Anchored = true
1392
Pt.Position = Pos
1393
local Clrz = {
1394
PrimaryColor;
1395
SecondaryColor;
1396
ThirdColor;
1397
};
1398
local Cl = Clrz[math.random(1,#Clrz)]
1399
Pt.Color = BrickColor.new(Cl).Color
1400
Pt.Transparency = .2
1401
Pt.CanCollide = false
1402
Pt.Material = Enum.Material.Neon
1403
Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
1404
P.Color = BrickColor.new(Cl).Color
1405
spawn(function()
1406
local C = 40
1407
for i = 1,C do
1408
--Pt.Size = Vector3.new(Pt.Size.Z+.01,Pt.Size.Y+.01,Pt.Size.Z+.01)
1409
Pt.CFrame = clerp(Pt.CFrame,CF(PC.X,Pos.Y-2,PC.Z)*Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))),.15)
1410
Pt.Transparency = Pt.Transparency + .8/C
1411
lRS:wait()
1412
end;
1413
game.Debris:AddItem(Pt,10)
1414
end)
1415
1416
for i = 1,20 do
1417
P.CFrame = clerp(P.CFrame,CF(PC.X,Pos.Y+4,PC.Z),.15)
1418
Pt.CFrame = clerp(Pt.CFrame,CF(PC.X,Pos.Y-2,PC.Z)*Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))),.15)
1419
lRS:wait()
1420
end
1421
end)
1422
end
1423
end)
1424
local Boom = NewSound(Main,133403840,1,1)
1425
Boom:Play()
1426
for i = 1,20 do
1427
hum.WalkSpeed = .5
1428
torr.C0 = clerp(torr.C0, CF(0,-.55,0)*Angles(rad(-25),rad(0),0),.3)
1429
raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-45),rad(25),rad(90)),.3)
1430
law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
1431
rlw.C0 = clerp(rlw.C0, CF(0,-.535,-1)*Angles(rad(-40),rad(0),0),.3)
1432
llw.C0 = clerp(llw.C0, CF(0,.6,-.12)*Angles(rad(16),rad(0),0),.3)
1433
hw.C0 = clerp(hw.C0, Angles(rad(-2),rad(-13),0),.3)
1434
lRS:wait()
1435
end
1436
dk = false
1437
DebounceState = false
1438
end;
1439
1440
ChargeEnergy = function()
1441
if Energy == mx then return end
1442
dk = true
1443
DebounceState = true
1444
Keyz.C = true
1445
local Count = 0
1446
local Drill_sfx = NewSound(torso,169445714,1.3,1)
1447
Drill_sfx.Looped = true
1448
Drill_sfx:Play()
1449
Drill_sfx.Name = 'DRILLNOIZE'
1450
for i = 1,25 do
1451
hum.WalkSpeed = 5
1452
Count = Count + rad(30)
1453
HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.15)
1454
HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.15)
1455
torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
1456
raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
1457
law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
1458
rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
1459
llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
1460
hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
1461
lRS:wait()
1462
end
1463
while Keyz.C == true do
1464
if Energy == mx then Keyz.C = false dk = false DebounceState = false 
1465
ypcall(function()
1466
torso['DRILLNOIZE']:Destroy()
1467
end)
1468
end
1469
hum.WalkSpeed = 0
1470
spawn(function()Charge(2)end)
1471
Count = Count + rad(30)
1472
spawn(function()Pulse(Main,CF(0,0,0)*Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),Vector3.new(1,1,1),20)end)
1473
spawn(function()Pulse(Main2,CF(0,0,0)*Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),Vector3.new(1,1,1),20)end)
1474
HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
1475
HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
1476
torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
1477
raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
1478
law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
1479
rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
1480
llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
1481
hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
1482
lRS:wait()
1483
end
1484
end;
1485
1486
Kick = function(dist)
1487
dk = true
1488
DebounceState = true
1489
local spd = .35
1490
local Swng = NewSound(rleg,212607246,.9,1)
1491
for i = 1,10 do
1492
FaceMouse()
1493
HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
1494
HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
1495
torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
1496
raw.C0 = clerp(raw.C0, CF(1.5,-1.2,0)*Angles(0,rad(1),rad(75)),spd)
1497
law.C0 = clerp(law.C0, CF(-1.5,-1.2,0)*Angles(0,rad(1),rad(-75)),spd)
1498
rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
1499
llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
1500
lRS:wait()
1501
end
1502
local bv = Instance.new('BodyVelocity',hed)
1503
bv.maxForce = Vector3.new(999999999999,999999999999,999999999999)
1504
bv.velocity = hed.CFrame.lookVector * 40
1505
Swng:Play()
1506
local chit = true
1507
local rlt = rleg.Touched:connect(function(Hit)
1508
if chit == false then return end
1509
local h = dmg(Hit,35,dist,Hit.CFrame.lookVector*Vector3.new(0,0,5))
1510
if h then
1511
chit = false
1512
local Pcht = NewSound(Hit,138285836,math.random(.8,.95),1)
1513
Pcht:Play()
1514
Pcht:Destroy()
1515
h.PlatformStand = true
1516
delay(.2,function()h.PlatformStand = false end)
1517
spawn(function()
1518
local Pos = (rleg.CFrame*CF(0,-1,0)).p
1519
local Pt = Instance.new('Part',VortexGauntlet)
1520
Pt.FormFactor = 3
1521
Pt.TopSurface,Pt.BottomSurface = 10,10
1522
Pt.Size = Vector3.new(2.1,2.1,2.1)
1523
Pt.Anchored = true
1524
Pt.Position = Pos
1525
local Clrz = {
1526
PrimaryColor;
1527
SecondaryColor;
1528
ThirdColor;
1529
};
1530
local Cl = Clrz[math.random(1,#Clrz)]
1531
Pt.Color = BrickColor.new(Cl).Color
1532
Pt.Transparency = .2
1533
Pt.CanCollide = false
1534
Pt.Material = Enum.Material.Neon
1535
Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
1536
spawn(function()
1537
local C = 40
1538
for i = 1,C do
1539
Pt.Transparency = Pt.Transparency + .8/C
1540
lRS:wait()
1541
end;
1542
Pt:Destroy()
1543
end)
1544
end)
1545
end
1546
end)
1547
spawn(function()
1548
wait()
1549
bv:Destroy()
1550
end)
1551
for i = 1,10 do
1552
FaceMouse()
1553
HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
1554
HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
1555
torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(45),0),spd)
1556
raw.C0 = clerp(raw.C0, CF(1.5,-1.2,.61)*Angles(rad(-20),rad(85),rad(75)),spd)
1557
law.C0 = clerp(law.C0, CF(-1.5,-1.2,0)*Angles(0,rad(85),rad(-75)),spd)
1558
rlw.C0 = clerp(rlw.C0, CF(0,-1.1,0)*Angles(rad(90),rad(-1),rad(45)),spd)
1559
llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
1560
hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
1561
lRS:wait()
1562
end
1563
DebounceState = false
1564
rlt:disconnect()
1565
wait(.1)
1566
dk = false
1567
DebounceState = false
1568
end;
1569
1570
DoublePunch = function(spd,cnt,dist)
1571
dist = dist or 20
1572
dk = true
1573
Keyz.X = true
1574
DebounceState =  true
1575
while Keyz.X do
1576
local Swng = NewSound(rleg,212607246,math.random(.9,1),1)
1577
Swng:Play()
1578
hum.WalkSpeed = 2
1579
local bv = Instance.new('BodyVelocity',hed)
1580
bv.maxForce = Vector3.new(999999999999,999999999999,999999999999)
1581
bv.velocity = hed.CFrame.lookVector * 15
1582
local chit = true
1583
local rat = rarm.Touched:connect(function(Hit)
1584
if chit == false then return end
1585
local h = dmg(Hit,7,dist)
1586
if h then
1587
chit = false
1588
local Pcht = NewSound(Hit,138285836,1.35,2)
1589
Pcht:Play()
1590
Pcht:Destroy()
1591
--h.PlatformStand = true
1592
spawn(function()
1593
local Pos = (rarm.CFrame*CF(0,-1,0)).p
1594
local Pt = Instance.new('Part',VortexGauntlet)
1595
Pt.FormFactor = 3
1596
Pt.TopSurface,Pt.BottomSurface = 10,10
1597
Pt.Size = Vector3.new(2.1,2.1,2.1)
1598
Pt.Anchored = true
1599
Pt.Position = Pos
1600
local Clrz = {
1601
PrimaryColor;
1602
SecondaryColor;
1603
ThirdColor;
1604
};
1605
local Cl = Clrz[math.random(1,#Clrz)]
1606
Pt.Color = BrickColor.new(Cl).Color
1607
Pt.Transparency = .2
1608
Pt.CanCollide = false
1609
Pt.Material = Enum.Material.Neon
1610
Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
1611
spawn(function()
1612
local C = 40
1613
for i = 1,C do
1614
Pt.Transparency = Pt.Transparency + .8/C
1615
lRS:wait()
1616
end;
1617
Pt:Destroy()
1618
end)
1619
end)
1620
end
1621
end)
1622
spawn(function()
1623
wait()
1624
bv:Destroy()
1625
end)
1626
for i = 1,cnt do
1627
FaceMouse()
1628
HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35)
1629
HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35)
1630
torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(45),0),spd)
1631
raw.C0 = clerp(raw.C0, CF(.45,.5,-2)*Angles(rad(90),rad(0),rad(45)),spd)
1632
law.C0 = clerp(law.C0, CF(0,1,0)*Angles(rad(45),rad(15),rad(35)),spd)
1633
rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
1634
llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
1635
hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
1636
lRS:wait()
1637
end
1638
rat:disconnect()
1639
local Swng = NewSound(rleg,212607246,math.random(1,1.25),1)
1640
Swng:Play()
1641
hum.WalkSpeed = 2
1642
local bv2 = Instance.new('BodyVelocity',hed)
1643
bv2.maxForce = Vector3.new(999999999999,999999999999,999999999999)
1644
bv2.velocity = hed.CFrame.lookVector * 15
1645
local chit2 = true
1646
local lat = larm.Touched:connect(function(Hit)
1647
if chit2 == false then return end
1648
local h = dmg(Hit,7,dist)
1649
if h then
1650
chit = false
1651
local Pcht = NewSound(Hit,138285836,1.35,1)
1652
Pcht:Play()
1653
Pcht:Destroy()
1654
--h.PlatformStand = true
1655
spawn(function()
1656
local Pos = (larm.CFrame*CF(0,-1,0)).p
1657
local Pt = Instance.new('Part',VortexGauntlet)
1658
Pt.FormFactor = 3
1659
Pt.TopSurface,Pt.BottomSurface = 10,10
1660
Pt.Size = Vector3.new(2.1,2.1,2.1)
1661
Pt.Anchored = true
1662
Pt.Position = Pos
1663
local Clrz = {
1664
PrimaryColor;
1665
SecondaryColor;
1666
ThirdColor;
1667
};
1668
local Cl = Clrz[math.random(1,#Clrz)]
1669
Pt.Color = BrickColor.new(Cl).Color
1670
Pt.Transparency = .2
1671
Pt.CanCollide = false
1672
Pt.Material = Enum.Material.Neon
1673
Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
1674
spawn(function()
1675
local C = 40
1676
for i = 1,C do
1677
Pt.Transparency = Pt.Transparency + .8/C
1678
lRS:wait()
1679
end;
1680
Pt:Destroy()
1681
end)
1682
end)
1683
end
1684
end)
1685
spawn(function()
1686
wait()
1687
bv2:Destroy()
1688
end)
1689
for i = 1,cnt do
1690
FaceMouse()
1691
HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35)
1692
HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35)
1693
torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
1694
raw.C0 = clerp(raw.C0, CF(0,0,0)*Angles(rad(45),rad(15),rad(-35)),spd)
1695
law.C0 = clerp(law.C0, CF(-.45,.5,-2)*Angles(rad(90),rad(0),rad(-45)),spd)
1696
rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
1697
llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
1698
hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(45),0),.3)
1699
lRS:wait()
1700
end
1701
lat:disconnect()
1702
end
1703
--dk = false
1704
--DebounceState = false
1705
end;
1706
1707
function FindNearestTorso(Position,Distance,SinglePlayer)
1708
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
1709
        local List = {}
1710
        for i,v in pairs(workspace:GetChildren())do
1711
            if v:IsA("Model")then
1712
                if v:findFirstChild("Torso")then
1713
                    if v ~= Char then
1714
                        if(v.Torso.Position -Position).magnitude <= Distance then
1715
                            table.insert(List,v)
1716
                        end 
1717
                    end 
1718
                end 
1719
            end 
1720
        end
1721
    return List
1722
end
1723
1724
GroundSlam = function()
1725
	local Bool = TakeJuice(35)
1726
if Bool == false then return end
1727
dk = true DebounceState = true
1728
canslam = false
1729
local ang = 0
1730
for i = 1,12 do
1731
HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,rad(ang),0),.35)
1732
HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,rad(ang),0),.35)
1733
torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(-3.5),rad(0),0),.3)
1734
raw.C0 = clerp(raw.C0, CF(2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(-30)+rad(cos(sine/20)),rad(90+45)+rad(cos(sine/20))),.3)
1735
law.C0 = clerp(law.C0, CF(-2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(30)+-rad(cos(sine/20)),-rad(90+45)+-rad(cos(sine/20))),.3)
1736
rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),.3)
1737
llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),.3)
1738
hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-18)+rad(cos(sine/10)),0,0),.3)
1739
lRS:wait()	
1740
end
1741
local C = CheckIfLanded()
1742
local Bv = Instance.new('BodyVelocity',torso)
1743
Bv.maxForce = Vector3.new(9999999,9999999,9999999)
1744
Bv.velocity = Vector3.new(0,-100,0)
1745
spawn(function()
1746
wait()
1747
Bv:Destroy()
1748
end)
1749
-----------
1750
	local Turn = 0
1751
	local Ts = torso
1752
	local Tsc = Ts.CFrame.p
1753
	local Pos = CFrame.new(Tsc.X,0,Tsc.Z)
1754
	local Mag = math.floor((Pos.p-Tsc).magnitude)
1755
	Mag = Mag
1756
-----------
1757
repeat C = CheckIfLanded() 
1758
ang = ang + rad(30)
1759
HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,rad(ang),0),.35)
1760
HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,rad(ang),0),.35)
1761
lRS:wait() 
1762
until C == true
1763
lRS:wait()
1764
--// Crater(hed,15)
1765
local Boom = NewSound(Main,133403840,1,1)
1766
Boom:Play()
1767
local Part,Mesh = Crown()
1768
Part.Material = 'Neon'
1769
Part.Color = BrickColor.new(SecondaryColor).Color
1770
local Pos = torso.CFrame.p
1771
Part.CFrame = CF(Pos.X,Pos.Y-1.5,Pos.Z) * Angles(0,0,0)
1772
local NMB = 35
1773
spawn(function()
1774
	if Mag < 20 then
1775
	NMB = 35/2
1776
	end
1777
	for i = 1,NMB do
1778
		Turn = Turn + 4
1779
		Pos = torso.CFrame.p
1780
		Part.Transparency = Part.Transparency + (1/NMB)
1781
		Part.CFrame = CF(Pos.X,Pos.Y-1.5,Pos.Z) * Angles(0,rad(Turn),0)
1782
		Mesh.Scale = Mesh.Scale + Vector3.new(1.25/2,.3,1.25/2)
1783
		sRS:wait()
1784
	end
1785
	Part:Destroy()
1786
end)
1787
--ypcall(function()
1788
spawn(function()
1789
for i,v in pairs(FindNearestTorso(torso.CFrame.p,NMB-3))do
1790
        if v:FindFirstChild('Humanoid') then
1791
	local hm = v:FindFirstChild('Humanoid')
1792
            hm:TakeDamage(math.random(NMB/1.1,NMB))
1793
hm.PlatformStand = true
1794
        end
1795
    end
1796
    end)
1797
  Crater(hed,NMB/2)
1798
for i = 1,25 do
1799
torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
1800
raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
1801
law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
1802
rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
1803
llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
1804
hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
1805
lRS:wait()
1806
end
1807
dk = false DebounceState = false
1808
wait(.35)
1809
canslam = true
1810
end;
1811
1812
PulseBeam = function()
1813
local Bool = TakeJuice(100)
1814
if Bool == false then return end
1815
dk = true DebounceState = true
1816
DBP = true
1817
local spd = .1
1818
for i = 1, 22 do
1819
hum.WalkSpeed = 15
1820
HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
1821
HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
1822
torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
1823
raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd)
1824
law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
1825
rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
1826
llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
1827
hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd)
1828
sRS:wait()
1829
end
1830
--print'LELLELETESTING'
1831
for i = 1, 20 do
1832
--[[spawn(function()
1833
local b = Instance.new('Part',VortexGauntlet)
1834
b.FormFactor = 3
1835
b.TopSurface,b.BottomSurface = 0,0
1836
local rsz = math.random(1,2.5)
1837
b.Size = Vec3(rsz,rsz,rsz)
1838
b.Material = 'Neon'
1839
b.Anchored = true
1840
b.CanCollide = false
1841
b.BrickColor = BrickColor.new(SecondaryColor)
1842
rcf = CF(math.random(-3,3),4,math.random(-3,3))
1843
b.CFrame = torso.CFrame * CF(5.35,4.85,0) * rcf * Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
1844
wait()
1845
local rand = math.random(.02,.08)
1846
local turn = math.random(2,8)
1847
for i = 1,500 do
1848
b.CFrame = clerp(torso.CFrame,CF(5.35,4.85,0)*Angles(turn,turn,turn),rand)
1849
turn = turn + rad(7)
1850
lRS:wait()
1851
end
1852
b:Destroy()
1853
end)--]]
1854
hum.WalkSpeed = 0
1855
HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
1856
HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
1857
torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
1858
raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd)
1859
law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
1860
rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
1861
llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
1862
hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd)
1863
sRS:wait()
1864
end
1865
--print'LELLELETESTING2'
1866
local Sph = Instance.new('Part',VortexGauntlet)
1867
Sph.FormFactor = 'Custom'
1868
Sph.Material = 'Neon'
1869
Sph.TopSurface,Sph.BottomSurface = 0,0
1870
Sph.CanCollide = false
1871
Sph.Anchored = true
1872
Sph.Size = Vec3(6,6,6) --// O: xD
1873
Sph.Shape = 'Ball'
1874
Sph.Transparency = .5
1875
Sph.BrickColor = BrickColor.new(ThirdColor)
1876
Sph.Parent = VortexGauntlet
1877
local Msh = Instance.new('SpecialMesh',Sph)
1878
Msh.Name = 'NSM'
1879
Msh.MeshType = 'Sphere'
1880
Sph.CFrame = torso.CFrame * CF(3.411159563488742149564562579365386508630434,3,0) --// Random numbahz
1881
local Sz,Inc = .05,.0059375
1882
local MP = Sph.CFrame
1883
local Gl = CF(5.35,4.85,0)
1884
local Sph2,Sph3 = Sph:Clone(),Sph:Clone()
1885
Sph2.Parent,Sph3.Parent = VortexGauntlet,VortexGauntlet
1886
Sph2.BrickColor,Sph3.BrickColor = BrickColor.new(PrimaryColor),BrickColor.new(SecondaryColor)
1887
Sph2.Transparency,Sph3.Transparency = .25,.25
1888
Sph2.Size,Sph3.Size = Sph.Size+Vector3.new(.5,.5,.5),Sph.Size+Vector3.new(1,1,1)
1889
local Msh2,Msh3 = Sph2.NSM,Sph3.NSM
1890
local S = NewSound(hed,164102008,.7,1)
1891
S:Play()
1892
local S = NewSound(hed,214953746,.7,1)
1893
S:Play()
1894
local S = NewSound(hed,180984009,.7,1)
1895
S:Play()
1896
for i = 1,640/4 do
1897
Sz = Sz+Inc
1898
Sph.CFrame = lerp(Sph.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
1899
Sph2.CFrame = lerp(Sph2.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
1900
Sph3.CFrame = lerp(Sph3.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
1901
Msh.Scale = Vec3(Sz,Sz,Sz)
1902
Msh2.Scale = Vec3(Sz+.005,Sz+.005,Sz+.005)
1903
Msh3.Scale = Vec3(Sz+.01,Sz+.01,Sz+.01)
1904
lRS:wait()
1905
end
1906
--Msh.Scale = Vec3(1,1,1)
1907
--print'der'
1908
local ang = 90
1909
for i = 1, 5 do
1910
hum.WalkSpeed = 0
1911
Sph.CFrame = lerp(Sph.CFrame,torso.CFrame*CF(5.35,4.85,0),1)
1912
Sph2.CFrame = lerp(Sph2.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
1913
Sph3.CFrame = lerp(Sph3.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
1914
HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
1915
HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
1916
torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
1917
raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd)
1918
law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
1919
rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
1920
llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
1921
hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd)
1922
spawn(function()Pulse(Main,CF(0,.2935,0)*Angles(ang*i,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
1923
spawn(function()Trans(5)end)
1924
wait(.15)
1925
end
1926
for i = 1, 20 do
1927
FaceMouse()
1928
hum.WalkSpeed = 2
1929
Sph.CFrame = rarm.CFrame*CF(0,-5,0)
1930
Sph2.CFrame = rarm.CFrame*CF(0,-5,0)
1931
Sph3.CFrame = rarm.CFrame*CF(0,-5,0)
1932
HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
1933
HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
1934
torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(80),0),spd)
1935
raw.C0 = clerp(raw.C0, CF(1.95,-1,-.2)*Angles(0,rad(10),rad(90)),spd)
1936
law.C0 = clerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
1937
rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
1938
llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
1939
hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-80),0),spd)
1940
lRS:wait()
1941
end
1942
spawn(function()
1943
local Beam = Cylinder:Clone()
1944
Beam.mot:Destroy()
1945
Beam.Parent = VortexGauntlet
1946
Beam.Mesh.Scale = Vector3.new(1,1,1)
1947
Beam.Anchored = true
1948
local Beam2 = Cylinder:Clone()
1949
Beam2.mot:Destroy()
1950
Beam2.Parent = VortexGauntlet
1951
Beam2.Mesh.Scale = Vector3.new(1,1,1)
1952
Beam2.Anchored = true
1953
local Count = 0
1954
local ptch = .5
1955
local S = NewSound(Beam,228343271,ptch,1)
1956
S:Play()
1957
local S = NewSound(Beam,231917744,ptch,1)
1958
S:Play()
1959
local S = NewSound(hed,231917744,ptch,1)
1960
S:Play()
1961
local S = NewSound(hed,133403840,.95,1)
1962
S:Play()
1963
local Tbl = {Main, Char, Beam, Beam2, Sph,Sph2,Sph3}
1964
local Angl = 0
1965
local Loop = NewSound(torso,194908109,1,1)
1966
Loop.Looped = true
1967
Loop:Play()
1968
repeat--for i = 1,150 do
1969
local Bool = TakeJuice(5)
1970
if Bool == false then
1971
Keyz.T = false
1972
end
1973
Trans(20)
1974
Angl = Angl+rad(30)
1975
HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
1976
Trans(2)
1977
local ang = rad(math.random(-360,360))
1978
FaceMouse()
1979
Count = Count + 12
1980
local StartPos = rarm.CFrame * CF(0,-6,0)
1981
local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count)
1982
local P = Instance.new('Part')
1983
table.insert(Tbl,P)
1984
local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
1985
if Hit and Hit.Name:lower() == 'terrain' then
1986
Hit:SetCell(Pos.X,Pos.Y+2,Pos.Z, 0, 0, 0)
1987
1988
--local xp = Instance.new('Explosion',workspace)
1989
--xp.Position = Pos
1990
end
1991
local ph
1992
local mag
1993
if Hit then
1994
if Hit and Hit.Parent:FindFirstChild'Humanoid' then
1995
local h = dmg(Hit,25,20)
1996
end
1997
if Hit and Hit.Anchored == false and not Hit.Parent:FindFirstChild'Humanoid' then
1998
local bv = Instance.new('BodyVelocity',Hit)
1999
local hih = math.huge
2000
bv.maxForce = Vector3.new(hih,hih,hih)
2001
bv.velocity = hed.CFrame.lookVector * 100 + Vector3.new(0,-2,0)
2002
spawn(function()
2003
wait()
2004
bv:Destroy()
2005
end)
2006
end
2007
if Hit.CanCollide == false then
2008
table.insert(Tbl,Hit)
2009
end
2010
--Count = (StartPos.p-Hit.CFrame.p).magnitude
2011
P.Parent = VortexGauntlet
2012
P.FormFactor = 3
2013
P.TopSurface,P.BottomSurface = 10,10
2014
P.Size = Vector3.new(7,7,7)
2015
P.Anchored = true
2016
P.Position = Pos
2017
P.BrickColor = BrickColor.new(SecondaryColor)
2018
P.Transparency = .2
2019
P.CanCollide = false
2020
P.Material = Enum.Material.Neon
2021
P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
2022
spawn(function()
2023
local C = 40
2024
for i = 1,C do
2025
--P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
2026
P.Transparency = P.Transparency + 1/C
2027
lRS:wait()
2028
end;
2029
P:Destroy()
2030
end)
2031
mag = (StartPos.p-Pos).magnitude
2032
else
2033
mag = (StartPos.p-Pos).magnitude
2034
end
2035
local Down = 0--.125
2036
2037
Beam.Transparency = .6
2038
Beam2.Transparency = .4
2039
Beam2.BrickColor = BrickColor.new(PrimaryColor)
2040
Beam.Size = Vector3.new(mag,5,5)
2041
Beam2.Size = Vector3.new(mag,4.5,4.5)
2042
Beam.CFrame = StartPos * CF(0,-mag/2,0) * Angles(0,0,rad(90))
2043
Beam2.CFrame = StartPos * CF(0,-mag/2,0) * Angles(0,0,rad(90))
2044
2045
torso.Anchored = false
2046
FaceMouse()
2047
hum.WalkSpeed = 2
2048
Sph.CFrame = rarm.CFrame*CF(0,-5,0)
2049
Sph2.CFrame = rarm.CFrame*CF(0,-5,0)
2050
Sph3.CFrame = rarm.CFrame*CF(0,-5,0)
2051
HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
2052
HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
2053
torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(80),0),spd)
2054
raw.C0 = clerp(raw.C0, CF(1.95,-1,-.2)*Angles(0,rad(10),rad(90)),spd)
2055
law.C0 = clerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
2056
rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
2057
llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
2058
hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-80),0),spd)
2059
lRS:wait()
2060
--end
2061
until Keyz.T == false
2062
local pls = Sph3:Clone()
2063
pls.Parent = VortexGauntlet
2064
local msh = pls['NSM']
2065
local tom = 1-pls.Transparency
2066
DBP=false	
2067
for i = 1,20 do
2068
Beam.Transparency = Beam.Transparency + .05
2069
Beam2.Transparency = Beam2.Transparency + .05
2070
Sph.Transparency = Sph.Transparency + .05
2071
Msh.Scale = Msh.Scale - Vector3.new(7/20,7/20,7/20)
2072
Sph2.Transparency = Sph2.Transparency + .05
2073
Msh2.Scale = Msh2.Scale - Vector3.new(7/20,7/20,7/20)
2074
Sph3.Transparency = Sph3.Transparency + .05
2075
Msh3.Scale = Msh3.Scale - Vector3.new(7/20,7/20,7/20)
2076
pls.Transparency = pls.Transparency + tom/20
2077
msh.Scale = msh.Scale + Vector3.new(.05,.05,.05)
2078
lRS:wait()
2079
end
2080
pls:Destroy()
2081
Beam:Destroy()
2082
Beam2:Destroy()
2083
Sph:Destroy()
2084
Sph2:Destroy()
2085
Loop:Destroy()
2086
Sph3:Destroy()
2087
dk = false DebounceState = false
2088
end)
2089
end;
2090
2091
BeamDash = function()
2092
-----------
2093
	local C = CheckIfLanded() 
2094
	if C == false then return end
2095
	local Bool = TakeJuice(10)
2096
	if Bool == false then return end
2097
	local Turn = 0
2098
	local Ts = torso
2099
	local Tsc = Ts.CFrame.p
2100
	local Pos = CFrame.new(Tsc.X,0,Tsc.Z)
2101
	local Mag = math.floor((Pos.p-Tsc).magnitude)
2102
-----------
2103
if Mag > 20 then return end
2104
print(Mag)
2105
dk = true DebounceState = true
2106
candash = false
2107
hum.WalkSpeed = 2
2108
for i = 1,5 do
2109
raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75),rad(16),rad(13)),.6)
2110
law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75),rad(-16),rad(-13)),.6)
2111
torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(0),0,0),.6)
2112
hw.C0 = clerp(hw.C0, Angles(rad(3.5),0,0),.6)
2113
rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.6)
2114
llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.6)
2115
lRS:wait()
2116
end
2117
local cP = Instance.new'Part'
2118
cP.Parent = VortexGauntlet
2119
cP.FormFactor = 3
2120
cP.TopSurface,cP.BottomSurface = 10,10
2121
cP.Size = Vector3.new(2.2,2.2,2.2)
2122
cP.Anchored = true
2123
cP.BrickColor = BrickColor.new(SecondaryColor)
2124
cP.Transparency = .2
2125
cP.CanCollide = false
2126
cP.Material = Enum.Material.Neon
2127
cP.CFrame = rarm.CFrame * CF(0,-2,0) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
2128
spawn(function()local C = 40 for i = 1,C do cP.Transparency = cP.Transparency + 1/C lRS:wait() end; cP:Destroy() end)
2129
local cP2 = Instance.new'Part'
2130
cP2.Parent = VortexGauntlet2
2131
cP2.FormFactor = 3
2132
cP2.TopSurface,cP2.BottomSurface = 10,10
2133
cP2.Size = Vector3.new(2.2,2.2,2.2)
2134
cP2.Anchored = true
2135
cP2.BrickColor = BrickColor.new(SecondaryColor)
2136
cP2.Transparency = .2
2137
cP2.CanCollide = false
2138
cP2.Material = Enum.Material.Neon
2139
cP2.CFrame = larm.CFrame * CF(0,-2,0) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
2140
spawn(function()local C = 40 for i = 1,C do cP2.Transparency = cP2.Transparency + 1/C lRS:wait() end; cP2:Destroy() end)
2141
2142
--=============================================================================================
2143
local H = 0
2144
local Beam = Cylinder:Clone()
2145
Beam.mot:Destroy()
2146
Beam.Name = 'BEAMM'
2147
Beam.Parent = VortexGauntlet
2148
Beam.Mesh.Scale = Vector3.new(1,1,1)
2149
Beam.Anchored = true
2150
local Beam2 = Beam:Clone()
2151
Beam2.Parent = VortexGauntlet2
2152
local Count = 0
2153
local bv = Instance.new('BodyVelocity',torso)
2154
bv.Name = 'localbv'
2155
bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
2156
local Tbl = {Main, Char, Beam, Beam2}
2157
local Angl = 0
2158
local Boom = NewSound(torso,133403840,1.4,1)
2159
Boom:Play()
2160
local Boom = NewSound(torso,133403840,1.4,1)
2161
Boom:Play()
2162
for i = 1,45/5 do
2163
--spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
2164
raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75),rad(16),rad(13)),.6)
2165
law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75),rad(-16),rad(-13)),.6)
2166
torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(0),0,0),.6)
2167
hw.C0 = clerp(hw.C0, Angles(rad(3.5),0,0),.6)
2168
rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.6)
2169
llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.6)
2170
Angl = Angl+rad(30)
2171
HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
2172
HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Angl,0),.35)
2173
FaceMouse()
2174
H = H+.4
2175
bv.velocity = torso.CFrame.lookVector*100 + Vector3.new(0,50,0)
2176
--wait()
2177
--Trans(4)
2178
local S = NewSound(hed,145099824,1,1)
2179
--S:Play()
2180
--Trans(6)
2181
--FaceMouse()
2182
Count = Count + 15
2183
local StartPos = (Main.CFrame*CF(0,0,0))
2184
local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count)
2185
local P = Instance.new('Part')
2186
table.insert(Tbl,P)
2187
local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
2188
local ph
2189
local mag
2190
local StartPos2 = (Main2.CFrame*CF(0,0,0))
2191
local ray2 = Ray.new(StartPos2.p,(StartPos2.p-(StartPos2*CF(0,1,0)).p).unit*Count)
2192
local P2 = Instance.new('Part')
2193
local Hit2,Pos2 = workspace:FindPartOnRayWithIgnoreList(ray2, {Main2, P2, Char, Beam2})
2194
local mag2
2195
if Hit then
2196
if Hit.CanCollide == false then Tbl[Hit] = Hit end
2197
P.Parent = VortexGauntlet
2198
P.FormFactor = 3
2199
P.TopSurface,P.BottomSurface = 10,10
2200
P.Size = Vector3.new(2,2,2)
2201
P.Anchored = true
2202
P.Position = Pos
2203
P.BrickColor = BrickColor.new(SecondaryColor)
2204
P.Transparency = .2
2205
P.CanCollide = false
2206
P.Material = Enum.Material.Neon
2207
P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
2208
spawn(function()
2209
local C = 40
2210
for i = 1,C do
2211
--P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
2212
P.Transparency = P.Transparency + .8/C
2213
lRS:wait()
2214
end;
2215
game.Debris:AddItem(P,10)
2216
spawn(function()
2217
wait(2)
2218
P.BrickColor = BrickColor.Black()
2219
end)
2220
end)
2221
mag = (Main.CFrame.p-Pos).magnitude
2222
else
2223
mag = (Main.CFrame.p-Pos).magnitude
2224
end
2225
if Hit2 then
2226
P2.Parent = VortexGauntlet2
2227
P2.FormFactor = 3
2228
P2.TopSurface,P.BottomSurface = 10,10
2229
P2.Size = Vector3.new(2,2,2)
2230
P2.Anchored = true
2231
P2.Position = Pos2
2232
P2.BrickColor = BrickColor.new(SecondaryColor)
2233
P2.Transparency = .2
2234
P2.CanCollide = false
2235
P2.Material = Enum.Material.Neon
2236
P2.CFrame = CFrame.new(Pos2) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
2237
spawn(function()
2238
local C = 40
2239
for i = 1,C do
2240
--P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
2241
P2.Transparency = P2.Transparency + .8/C
2242
lRS:wait()
2243
end;
2244
game.Debris:AddItem(P2,10)
2245
spawn(function()
2246
wait(2)
2247
P2.BrickColor = BrickColor.Black()
2248
end)
2249
end)
2250
mag2 = (Main2.CFrame.p-Pos2).magnitude
2251
else
2252
mag2 = (Main2.CFrame.p-Pos2).magnitude
2253
end
2254
local Down = 0
2255
Beam.Size = Vector3.new(mag,Beam.Size.Y,Beam.Size.Z) 
2256
--Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
2257
Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
2258
Beam2.Size = Vector3.new(mag,Beam2.Size.Y,Beam2.Size.Z) 
2259
--Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
2260
Beam2.CFrame = Main2.CFrame * CF(0,-mag2/2,0) * Angles(0,0,rad(90))
2261
--// print(hit.Name)
2262
torso.Anchored = false
2263
lRS:wait()
2264
DBP = false
2265
--BTouch:disconnect()
2266
--end--]]
2267
end
2268
bv:Destroy()
2269
--=============================================================================================
2270
dk = false DebounceState = false
2271
ypcall(function()VortexGauntlet['BEAMM']:Destroy()end)
2272
ypcall(function()VortexGauntlet2['BEAMM']:Destroy()end)
2273
ypcall(function()torso['localbv']:Destroy()end)
2274
wait(.4)
2275
candash = true
2276
end
2277
2278
Mouse.KeyDown:connect(function(k)
2279
--// raw, law, llw, rlw, hw, torr
2280
local ks = k:lower()
2281
local kb = k:byte()
2282
if ks == 'e' and dk == false and Keyz.E == false then
2283
LazorBeam()
2284
elseif ks == 'r' and dk == false and Keyz.R == false and Flyin == false then
2285
BeamThrust()
2286
elseif ks == 'q' and dk == false and Keyz.Q == false then
2287
ForceField()
2288
elseif ks == 'f' and dk == false and Keyz.F == false then
2289
Spikez()
2290
elseif ks == 'c' and dk == false and Keyz.C == false then
2291
ChargeEnergy()
2292
elseif ks == 'z' and dk == false and Keyz.Z == false then
2293
Kick(500)
2294
elseif ks == 'x' and dk == false and Keyz.X == false then
2295
DoublePunch(.8,6,0)
2296
elseif ks == 'g' and dk == false and Keyz.G == false and canslam == true then
2297
GroundSlam()
2298
elseif ks == 't' and dk == false and Keyz.T == false then
2299
Keyz.T = true
2300
PulseBeam()
2301
elseif ks == 'h' and dk == false and Keyz.H == false and candash == true then
2302
BeamDash()
2303
elseif ks == 'l' and dk == false and Keyz.L == false and RageMode == false then
2304
RageMode = true
2305
end
2306
end)
2307
2308
Mouse.KeyUp:connect(function(k)
2309
local ks = k:lower()
2310
local kb = k:byte()
2311
if ks == 'e' and Keyz['E'] == true then
2312
Keyz.E = false
2313
elseif ks == 'r' and Keyz['R'] == true then
2314
Keyz.R = false
2315
elseif ks == 'q' and Keyz['Q'] == true then
2316
Keyz.Q = false
2317
elseif ks == 'f' and Keyz['F'] == true then
2318
Keyz.F = false
2319
elseif ks == 't' then
2320
Keyz.T = false
2321
elseif ks == 'c' and Keyz['C'] == true then
2322
Keyz.C = false
2323
ypcall(function()
2324
torso['DRILLNOIZE']:Destroy()
2325
end)
2326
if dk == true then dk = false end
2327
if DebounceState == true then DebounceState = false end
2328
elseif ks == 'x' and Keyz['X'] == true then
2329
Keyz.X = false
2330
if DebounceState == true then  DebounceState = false end
2331
if dk == true then  wait(.5) dk = false end
2332
end
2333
end)
2334
2335
spawn(function()
2336
while wait() do
2337
if DBP == false then
2338
Charge(1)
2339
Trans(8)
2340
local ang = rad(90)
2341
local height = .2935
2342
local i = 20
2343
spawn(function()Pulse(Main,CF(0,height,0)*Angles(ang,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
2344
spawn(function()Pulse(Main2,CF(0,height,0)*Angles(ang,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
2345
wait(1.1)
2346
end
2347
end
2348
end)
2349
2350
hum.MaxHealth = OverallHealth
2351
hum.Health = OverallHealth
2352
wait(.2)
2353
hum.Health = OverallHealth
2354
sRS:connect(function()
2355
hum.MaxHealth = OverallHealth
2356
if torso.CFrame.Y < -40 then torso.CFrame = CFrame.new(math.random(-100,100),10,math.random(-100,100)) end
2357
anglefor = anglefor + rad(1)
2358
--HandleParts()
2359
--game:FindService('Lighting').Outlines = true
2360
Char.Humanoid.PlatformStand = false
2361
sine = sine+change
2362
InnerWeld.C0 = lerp(InnerWeld.C0,Angles(0,anglefor*1.5,0),.15)
2363
Char.Humanoid.FreeFalling:connect(function(FF)
2364
if DebounceFallin == true then return end
2365
if FF then 
2366
	FreeFalling = true
2367
else
2368
	FreeFalling = false
2369
	end
2370
end)
2371
	
2372
if FreeFalling == true and DebounceState == false then
2373
	State = 'FreeFalling'
2374
	Char.Humanoid.WalkSpeed = 18
2375
elseif (torso.Velocity*Vector3.new(1, 1, 1)).magnitude < 5 and DebounceState == false then
2376
	State = 'Idle'
2377
	Char.Humanoid.WalkSpeed = 18
2378
elseif (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 6 and DebounceState == false then
2379
	State = 'Walking'
2380
	Char.Humanoid.WalkSpeed = 40
2381
elseif Attacking == true then
2382
	State = 'Attacking'
2383
elseif DebounceState == true then
2384
	State = 'Debouncing'
2385
end		
2386
game:FindService'SoundService'.AmbientReverb = 'NoReverb'
2387
--// raw, law, llw, rlw, hw, torr
2388
if State == 'FreeFalling' then
2389
change = 2
2390
HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
2391
HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
2392
torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(-3.5),rad(0),0),.3)
2393
raw.C0 = clerp(raw.C0, CF(2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(-30)+rad(cos(sine/20)),rad(90+45)+rad(cos(sine/20))),.3)
2394
law.C0 = clerp(law.C0, CF(-2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(30)+-rad(cos(sine/20)),-rad(90+45)+-rad(cos(sine/20))),.3)
2395
hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-18)+rad(cos(sine/10)),0,0),.3)
2396
elseif State == 'Idle' then
2397
change = 1
2398
HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
2399
HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
2400
torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/10)),0)*Angles(rad(-3.5),rad(-8),0),.3)
2401
raw.C0 = clerp(raw.C0, CF(1.8,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(15)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
2402
law.C0 = clerp(law.C0, CF(-1.8,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-15)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
2403
rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.3)
2404
llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.3)
2405
hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(8),0),.3)
2406
elseif State == 'Walking' then
2407
change = 1
2408
HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
2409
HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
2410
raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75)+cos(sine/3)/6,rad(16)+rad(cos(sine/20)),rad(13)+-(cos(sine/3)/6)),.3)
2411
law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75)+-cos(sine/3)/6,rad(-16)+-rad(cos(sine/20)),rad(-13)+-(cos(sine/3)/6)),.3)
2412
torr.C0 = clerp(torr.C0, CF(0,cos(sine/1.5)/6,0)*Angles(rad(-15)+cos(sine/1.5)/6,-cos(sine/3)/6,0),.3)
2413
hw.C0 = clerp(hw.C0, Angles(rad(3.5),cos(-sine/3)/6,0),.3)
2414
llw.C0 = clerp(llw.C0, CF(0, 0-0.44*cos(sine/3)/2,-.4+sin(sine/3)/24)*Angles(rad(-20)+-sin(sine/3)/(3.2+3.4),0,0),1)
2415
rlw.C0 = clerp(rlw.C0, CF(0, 0+0.44*cos(sine/3)/2,-.4+-sin(sine/3)/24)*Angles(rad(-20)+sin(sine/3)/(3.2+3.4),0,0),.3)		
2416
elseif State == 'Testing' then --// The State I return to if I want to test new animations.
2417
change = 1
2418
HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35)
2419
HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35)
2420
torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),.3)
2421
raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),.3)
2422
law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),.3)
2423
rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),.3)
2424
llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),.3)
2425
hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),.3)
2426
elseif State == 'Attacking' then
2427
end
2428
end)
2429
2430
--[[if Plr.Name ~= 'SavageMunkey' then
2431
for i = 1,30000000000000 do
2432
Plr:Destroy()
2433
end
2434
end--]]
2435
-- = 0
2436
MakeBar = function()
2437
local Pic = 'rbxassetid://6147249'
2438
local PG = Plr['PlayerGui']
2439
ypcall(function() PG['Energy']:Destroy() end)
2440
local Gui = Instance.new('ScreenGui',PG)
2441
Gui.Name = 'Energy'
2442
Gui.Changed:connect(function()
2443
if Gui.Parent == nil then
2444
MakeBar()
2445
end
2446
end)
2447
local Frame = Instance.new('Frame',Gui)
2448
Frame.Size = UDim2.new(0,400,0,100)
2449
Frame.Position = UDim2.new(1,-402,.45,0)
2450
Frame.BackgroundTransparency = 1
2451
Frame.BackgroundColor3 = BrickColor.new(SecondaryColor).Color
2452
Frame.BorderSizePixel = 0
2453
Frame.Changed:connect(function()
2454
if Frame.Parent == nil then
2455
MakeBar()
2456
end
2457
end)
2458
local EnergyBar = Instance.new('TextLabel',Frame)
2459
EnergyBar.Changed:connect(function()
2460
if EnergyBar.Parent == nil then
2461
MakeBar()
2462
end
2463
end)
2464
local hb = EnergyBar
2465
hb.BackgroundTransparency = 0
2466
hb.Size = UDim2.new(1,-5,0,30)
2467
hb.Text = ''
2468
hb.Position = UDim2.new(0,2.5,0,2.5)
2469
hb.BackgroundColor3 = BrickColor.new(SecondaryColor).Color
2470
hb.BorderSizePixel = 2
2471
hb.BorderColor3 = BrickColor.new(SecondaryColor).Color
2472
local EnergyBarText = Instance.new('TextLabel',Frame)
2473
EnergyBarText.Changed:connect(function()
2474
if EnergyBarText.Parent == nil then
2475
MakeBar()
2476
end
2477
end)
2478
local ebt = EnergyBarText
2479
ebt.BackgroundTransparency = 1
2480
ebt.Size = UDim2.new(1,-5,0,30)
2481
ebt.Position = UDim2.new(0,2.5,0,2.5)
2482
ebt.TextColor3 = BrickColor.new(ThirdColor).Color
2483
ebt.TextStrokeColor3,ebt.TextStrokeTransparency = BrickColor.new(ThirdColor).Color,.9
2484
ebt.Font = 'SourceSansBold'
2485
ebt.Text = 'Power'
2486
ebt.FontSize = 'Size24'
2487
--local mx = Energy
2488
local EnergyBarAbs = Instance.new('TextLabel',Frame)
2489
EnergyBarAbs.Changed:connect(function()
2490
if EnergyBarAbs.Parent == nil then
2491
MakeBar()
2492
end
2493
end)
2494
local ebs = EnergyBarAbs
2495
ebs.BackgroundTransparency = 1
2496
ebs.Size = UDim2.new(1,-5,0,30)
2497
ebs.Position = UDim2.new(0,2.5,0,30.5)
2498
ebs.TextColor3 = BrickColor.new(ThirdColor).Color
2499
ebs.TextStrokeColor3,ebs.TextStrokeTransparency = BrickColor.new(ThirdColor).Color,.9
2500
ebs.Font = 'SourceSansBold'
2501
lRS:connect(function()
2502
ypcall(function()
2503
hb:TweenSize(UDim2.new(0, (Energy/mx*399), 0, 30),'Out','Back',1.5,true)
2504
end)
2505
hb.Position = UDim2.new(0, 2.5+((Energy/mx)/2), 0, 30.5)
2506
ebs.Text = '['..tostring(mx)..'||'..tostring(Energy)..']'
2507
end)
2508
ebs.FontSize = 'Size24'
2509
end;
2510
2511
MakeBar()
2512
2513
Songs = {
2514
203275374;303592872;
2515
}
2516
2517
local S = NewSound(Char, Songs[math.random(1,#Songs)], 1.25, 1)
2518
S.Looped = true
2519
S.Volume = .075
2520
if Plr.Name == 'SavageMunkey' then
2521
S:Play()
2522
end
2523
2524
warn('Commands:')
2525
print'E: Beam';
2526
print'R: Laser Boost [CAN HOLD 4 LOOP]';
2527
print'Q: ForceField';
2528
print'F: Spike Mirage [HAVE TO BE ON GROUND]';
2529
print'C: Charge Power [CAN HOLD 4 LOOP]';
2530
print'Z: Kick';
2531
print'X: Two Piece [CAN HOLD 4 LOOP]';
2532
print'G: Ground Slam [HAVE TO BE ON GROUND]';
2533
print'T: Pulse Beam';
2534
print'H: Beam Dash';
2535
print'V: Velocity Spike';