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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class HealthBar : Bar
- {
- [SerializeField] private Player _player;
- public void OnEnable()
- {
- _player.HealthChanged += OnHealthChanged;
- }
- private void OnDisable()
- {
- _player.HealthChanged -= OnHealthChanged;
- }
- }
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