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- ANT CUSTOM NOTES
- -----------------------------
- ***Koopa's Keep**
- [[[ TERRAPINS ]]]
- - Attempt Terrapin manipulation on the first round: (front, front, back)
- - 1 untimed attack (hit D-pad right), 3 untimed jumps
- [[[ KOOPA ]]]
- (Advance in-battle dialogue with D-pad rotations)
- - 2 untimed jumps to Kinklink
- ***Mario's Pad***
- - Talk to Toad
- - Attempt to leave
- - Mash through Save tutorial
- - Leave
- - Cutscenes
- - 2nd option for both text prompts
- ***Mushroom Way***
- - In the second screen, get the flower in the chest by jumping slightly left of the Goomba on the rotating flower
- [[[ HAMMER BROS ]]]
- - Jump (43 damage)
- - Jump on other (45 damage)
- - Untimed attack (if 43 on 1st jump. Timed otherwise)
- - Untimed jump
- ***Mushroom Kingdom***
- Sell:
- 1 Mushroom
- 1 Flower Jar
- Buy:
- 5 Honey Syrups
- 4 Pick Me Ups (ANT: Buy 5)
- 4 Able Juices
- 1 Shirt
- 1 Jump Shoes (Kaiten Shuzu)
- Equip (In Shop menu):
- Hammer, Shirt, Jump Shoes
- - Get frog coin in castle
- - [CAMERA: Down right, down after leaving castle]
- - [CAMERA: After getting Mallow, walk in center of walkway and jump constantly until reaching Toad]
- [Cutscenes]
- - Pick top option
- ***Bandit's Way***
- - Jump straight down and land on LEFT PETAL of the rotating flower
- - Skipping stepping on very first platform
- - Get KeroKeroCola in 2nd screen
- - Use star, attempt enemy jump (doge jump) for the flower
- - Kill 12 K-9s (2 dogs after Mario levels up)
- [LEVEL]
- Mario [2] : SP
- [[[ CROCO 1 (11 FP) ]]]
- - Jump (46) / Defend
- - Jump (46) / Defend
- - Jump (48) / Honey Syrup
- - Jump (48) / Defend
- - Jump (49) / Defend
- - Jump (49) / Honey Syrup
- - Jump (51) / Defend
- - Jump (51)
- [[[ CROCO 1 (12 FP) ]]]
- - Jump (46) / Defend
- - Jump (46) / Defend
- - Jump (48) / Honey Syrup
- - Jump (48) / Honey Syrup
- [Let Mallow die if Mario has not taken damage yet]
- - Jump (49) / Defend
- - Jump (49) / Defend
- - Jump (51) / Defend
- - Jump (51)
- *Use Pick-Me-Ups if need be.
- [LEVEL]
- Mallow [3] : SP
- - SAVE before going into Mushroom Kingdom 2 in case you miss Mack Skip
- ***Mushroom's Kingdom 2***
- - Enter from Mushroom Way, not Bandit's Way
- - Mack Skip
- - Leave through the left path of Mushroom Kingdom
- ***Kero Sewers***
- PANDORITE
- - Jump / Defend
- - Jump / Defend
- - Jump if alive and not feared (Pandorite dies)
- * Use Able Juice / Mushroom / Pick-Me Up if Mario is feared or dies. If you got enemy jump and have 12 FP, Mario can Jump twice through fear to kill Pandorite without Mallow having to use an Able Juice.
- ---
- - Get Flower in same room as Pandorite if you did not get the enemy jump in Bandit's Way
- - Use star, kill 8 rats
- [LEVEL]
- Mario [3] : SP
- - Get recovery mushroom from chest before SAVE point
- [[[ BELOME ]]]
- *Note - this assumes an ideal fight (i.e., no Sleep Sauce used on Belome's 2nd turn).
- Turn 1:
- Jump / Thunderbolt
- [Half-block Belome's 1st attack is optimal so you can choose when Mallow dies. Full block is safe]
- Turn 2:
- Jump / Honey Syrup
- Turn 3:
- Jump / Thunderbolt
- [Scarecrow]
- Turn 4:
- Jump / Honey Syrup
- [Swallow]
- Turn 5:
- Jump
- Turn 6:
- Jump / Thunderbolt
- Turn 7:
- Jump
- * If Mario is slept on turn 2, Thunderbolt with Mallow and let Belome wake up Mario.
- * If Mallow is slept on Turn 2, Mario uses an Able Juice on Mallow, and then Mallow uses Thunderbolt
- * No matter what, just remember to always alternate between using Thunderbolt & Honey Syrup with Mallow, until Mallow has used 3 Thunderbolts. Then either defend with him, or let him die. If Mallow is slept / unable to use his 3rd Thunderbolt, just Jump with Mario.
- ---
- [LEVEL]
- Mallow [4] : ATK
- ***Midas River***
- Waterfall Section
- - 2nd Option
- - Go left at branching path
- - Go right of the hole
- - Bounce off rock to get Frog Coin
- - Go right at branching path
- [Collect 4 frog coins during waterfall segment]
- Barrel Section
- - 2nd Option
- - Bounce off 1st barrel
- - Jump on rest
- - Get at least 60 coins in mini-game for Frog Coin (Exactly 60 is preferable to skip one text box)
- - Notes from old pastebin on how to get 60
- coins:
- "There is a specific pattern to easily ensure the obtainment of 60 regular coins every time, which skips a line of text
- during the coming cutscene. Collect 13 regular coins during waterfall segment. Proceed as normal in river section, but skip the
- 4th coin of every cluster of 4 coins during which a fish does NOT jump out underneath the 4th coin. There are 8 of these such
- clusters assuming you do not get hit by any fish."
- ***Tadpole Pond***
- [CAMERA: Approach stone from upper right]
- [Cutscenes]
- - Pick 2nd option
- - Go to Juice Bar (right Tadpole)
- - Buy:
- 2 Froggie Drinks
- - Go to Frog Coin Emporium (left Tadpole)
- - Buy:
- 2 Sleepy Bombs (#1)
- 1 Energizer (#3)
- ***Rose Way***
- - Get 10-coin on the way to upper right
- - Get 10-coin on the way to lower right
- - Hit 5 coin chests once each (optional)
- [Cutscenes]
- ***Rose Town***
- - Enter shop through chimney and get the flower in the invisible chest.
- - Buy:
- - 2 Wake-Up Pins
- - Get Frog coin in upper left of the shop
- - Go to elevated house and get frog coin (above bed) and 2 flowers
- - 2nd option for text prompt preceding Geno cutscene (in Rose Town inn)
- ***Forest Maze***
- - Get KeroKeroCola in 1st room (leftside)
- - Jump on Wiggler 7x for 63 coins & 7 Frog Coins
- WIGGLER JUMPIN'
- - Align Mario by running right towards the nook in the bushes (This image: http://puu.sh/ngo39/7e16f91f49.png )
- - Slightly after the Wiggler turns his head (going either up or down), jump on his head. After this initial jump, hit slight
- left. Ride the Wiggler for about 5 more jumps, then adjust inputs accordingly based on the position of Mario's shadow.
- - Get frog coin in room after 1st underground section (upper left)
- - Get KeroKeroCola behind sleeping Wiggler
- - Get Red Essence right after save box (upper right)
- - Bottom right
- - Upper right
- - Upper right
- - Bottom right
- - Upper right
- - Upper left
- [CAMERA: Up-right, then up-left entering Bowyer cutscene]
- [[[ BOWYER ]]]
- Turn 1:
- - Attack (40)
- - Jump (39)
- - Energizer Geno (hit right on item menu)
- Turn 2:
- - Attack (60)
- - Jump (39) (or 40 if Mario jumped 8+ times during Belome)
- - Timed Attack (2) IF Mario only did 39 damage with his 2nd Jump; Untimed attack otherwise (1)
- Turn 3:
- - Geno Beam (90)
- - Froggie Drink (Geno & at least 1 other character are damaged) OR Mushroom Geno (Only Geno is damaged) OR Mario self-
- Mushroom (both non-Geno characters are damaged but Geno isn't) OR Defend (Only 1 non-Geno character is damaged) [ANT: OR Honey
- Syrup (Mallow is Dead)]
- - Honey Syrup
- Turn 4 (Note: If both Mario & Mallow are alive and Geno needs healing, Mario should defend & Mallow should heal, as he has a
- faster item use animation):
- - Geno Beam
- - Mushroom Geno OR Defend
- - Mushroom Geno OR Defend
- Turn 5:
- - Geno Beam
- - Defend
- - Defend
- Turn 6:
- - Geno Beam
- - Defend
- - Defend
- Turn 7:
- - Geno Beam (Or Attack if Mario is alive)
- - Jump
- - Defend
- Turn 8:
- - Geno Beam (Or Attack if Mario is alive)
- - Jump (If everything was timed perfectly until this point, this Jump can be untimed to save ~19 frames)
- - [Defend]
- [Turn 9:
- - Attack with Geno (if messed up a timing)]
- [LEVEL]
- Mario [4] : SP
- ***Moleville***
- - Go to shop and...
- - Buy:
- - 1 Punch Glove
- - 1 Finger Shot
- - 1 Cymbals
- - 4 Work Pants (last armor)
- - Equip:
- - Mario: Punch Glove, Work Pants
- - Mallow: Cymbals, Work Pants
- - Geno: Finger Shot, Work Pants, Wake-Up Pin
- [Cutscenes]
- - Top option for both prompts
- - Chase Croco
- [[[ CROCO 2 ]]]
- ANT: **** PAY ATTENTION AT END ABOUT FLOWER BOX!!!! ****
- Turn 1:
- - Attack (~64)
- - Jump
- - Energizer Geno if possible; Attack otherwise (~34)
- Rest of turns:
- - Attack
- - Jump
- - Attack
- - (Croco 2 randomly causes misses)
- - (25% chance of Flower Box)
- **Croco 2 Guidelines (Assumes no Misses before Croco steals your items)**
- - Pick-Me-Up Mallow with Mario if Mallow dies Turn 1
- - Pick-Me-Up Mario with Mallow if Mario dies Turn 1
- - Do NOT Pick-Me-Up Mallow or Mario if they die on Turn 2
- - EXCEPTION: Pick-Me-Up Mario with Mallow if Mallow died on Turn 1 and was revived
- - Do not revive anyone past Croco's 3rd turn (even if this means using solo Geno once your items are stolen)
- - If you use the Energizer on Geno, do not revive anyone
- ---
- - Go backwards and towards the railroad tracks
- - Use star, kill 7 enemies (6 bombs + Flame Orb)
- ******
- * Note - there is a chance the Flame Orb will not spawn in time for you to kill him with the star. If you're afraid of this,
- kill 1 bomb in the next room if you don't see the orb spawn, and then backtrack for the coin chest.
- [LEVEL]
- Mario [5] : SP
- Mallow [5] : ATK
- Geno [7] : HP
- - Get 150 Coin chest
- - SAVE
- - Get Flower before Punchinello
- - Jump at Punchinello after you pass the bomb on the right to avoid being pushed back
- [[[ PUNCHINELLO ]]]
- - Geno Attack (~90)
- - Mario Attack (~58)
- - Mallow Energizer Geno if possible; Attack otherwise (~56)
- **Punchinello Guidelines (Assumes no Energizer)**
- - If Punchinello uses Sandstorm, all 3 characters use an Able Juice on themselves
- - EXCEPTION: If Punchinello Sandstorms on his last turn, only Geno & Mallow use Able Juices on themselves (Mario attacks with Punch Glove through Fear on his final 2 turns)
- - NOTE: To be safe, you want at least 1 Able Juice for Bundt. If you are low on Able Juices, skip either Mario or Mallow's self-Able Juice
- * Note: These guidelines assume no one dies, which is possible by perfect blocking every attack
- ---
- - Mine Cart minigame (pick 2nd option to skip instructions)
- - In the 2nd screen of the minigame, you can take the bottom path instead of the top path (extra coins aren't needed,
- and bottom path is slightly faster)
- ***Booster Pass***
- - Get Frog Coin from first plant on the right
- - Get Rock Candy in upper left corner near top exit in 1st area
- ***Booster Tower***
- [Cutscenes]
- - 2nd option for switch allies text prompt
- - Get Frog Coin in upper right corner of 2nd room
- - Get Flower Tab in back corner of 3rd room
- - Press green exclamation switch if you are going to Booster Pass
- - Get Frog Coin in lower left corner of room after Thwomp see-saw room
- - Get Frog Coin in the crevice in same area
- - Get all Frog Coins in checkerboard room
- - Skip Zoom Shoes [If you want Zoom Shoes for more coins, pick up key and use it to unlock door in checkerboard room]
- - Get Goody Bag and Frog Coin in last room before curtain room (hidden chest above visible one)
- - Do not fail curtain minigame and automatically receive Amulet
- ***********************[MENU:]***********************
- Switch:
- - Mallow -> Koopa
- Equip:
- - Mario: Amulet
- - Koopa: Work Pants, Wake-Up Pin
- ******************************************************
- [[[ KNIFE GUY & GRATE GUY [700 HP / 900 HP]]]
- Turn 1
- - Attack KG
- - Terrorize
- - Fire Orb KG
- Turn 2:
- - Attack GG
- - Attack GG OR use Able Juice on Mario
- - Fire Orb KG
- Rest of turns:
- - Attack with Koopa / Geno until GG dies
- - Defend with Mario unless you miss a timing or had to Able Juice Mario with Koopa
- * If Terrorize misses Grate Guy, you can still follow the notes (you'll only lose a bit of time from Grate Guy living longer)
- ** If Terrorize misses Knife Guy, all characters physically attack Grate Guy until he dies (they will team up, but they will
- not perform a Double Tech). Then Mario uses Fire Orb + other 2 characters attack until KG dies.
- - Alternate strat: Honey Syrup with Mario, Geno & Koopa physically attack Grate Guy while Mario Fire Orbs Knife Guy.
- Will be slightly faster assuming Terrorize doesn't miss again (assumes you freebie 1 Honey Syrup)
- ** If Terrorize misses both Guys, use a Honey Syrup with Geno and Terrorize again (assumes you freebie 1 Honey Syrup)
- ***Booster Hill***
- - 2nd option
- - 10 Flowers is ideal to be set for the rest of the run (You need 24 by Yaridovich; 27 is useful if you want to Jump on him if
- you mistime a Shocker. 26 is required by Countdown, but more FP may be useful in case of bad luck (36 is ideal for a worst case
- scenario on Countdown))
- ANT: REMEMBER WHAT YOU GET!
- 6 is goal for 24!
- ***Marrymore***
- [CAMERA: Walk along the rightmost side of center staircase, jump over flower bushes]
- - Talk to rightmost Toad in front of chapel
- - Take back entrance
- [CAMERA: Enter the cutscene with the Snifit by walking on the 2nd black circle on the front of the carpet]
- [Cutscenes]
- - After the door to the main room closes in the SAVE box room, exit and reenter, making sure not to talk to Koopa again after
- his little speech (this is faster than talking to the door)
- [[[ BUNDT ]]]
- Turn 1:
- - Attack
- - Attack
- - Attack
- Turn 2:
- - Attack
- - Attack (Dialogue)
- - Red Essence (Red Yoshi) on Mario
- Turn 3:
- - Attack (Candle phase starts)
- - Untimed attack
- - Untimed attack
- Turn 4+:
- - Untimed attack with all characters until Raspberry phase starts (if Geno dies, revive him with Koopa)
- Rest of turns (during Raspberry phase):
- - Attack
- - Attack
- - Jump
- * If Koopa is feared during Raspberry phase, Geno cures it with an Able Juice (if alive)
- * If Geno dies during Raspberry phase...
- - Safe: Use a Pick-Me-Up with Koopa to revive him
- - Optimal: Continue the fight and hope no one else dies / gets feared
- * If you freebie the Red Essence, you can sell it at Seaside to have more bombs to work with (ANT: PAY ATTENTION TO THIS)
- [LEVEL]
- Mallow [6] : HP
- ***Mushroom Kingdom 3***
- - Get Cricket Pie in the shop on the way to the cutscenes
- [ANT: **** IF 4 OR FEWER ON BOOSTER HILL, GET BASEMENT FLOWER! ****]
- [Cutscenes]
- - After the "Mario!" textbox, where Peach begins her descent after escaping the castle, go back inside the castle, then leave,
- then go talk to her.
- ***Tadpole Pond 2***
- [CAMERA: Jump onto the stone that triggers the tadpoles, instead of walking onto it]
- - Give Cricket Pie to Frogfucius
- - Talk to Frogfucius again to learn about the star on Star Hill
- ***Booster Pass Secret***
- [ANT: **** IF 5 OR FEWER ON BOOSTER HILL, GET EXTRA FLOWER! ****]
- - Get KeroKeroCola, frog coin, & Flower (if you have less than 28 FP)
- [ANT: **** IF 3 OR FEWER ON BOOSTER HILL, GET WORST EXTRA FLOWER! ****]
- ***Star Hill***
- - Section 1
- - Bottom middle
- - Rightmost
- - Bottom left
- - Upper left
- - Upper right
- - Section 2
- - Upper right
- - Bottom right
- - Bottom middle
- - Lower left
- - Middle
- - Upper left
- - Section 3
- - Bottom middle
- - Lower left
- - Middle
- - Upper left
- - Upper middle (Interact with top left of star and walk up right for good camera)
- - STAR (Upper right of screen)
- - Middle right
- ***Seaside Town***
- - Talk to Fake Elder (topmost house)
- - Buy Experience Booster from Frog Disciple on top floor
- Optimal Selling & Buying for no RE / FB (remember, the game caps you to only having 999 coins at once, so don't oversell!)
- - *SELL*
- SMALL ITEMS + 3 COLAS (Leave 1 Froggie Drink for Yaridovich)
- - *BUY*
- 1 BAD | 3 ICE | 1 FRIGHT
- - *SELL*
- 1 COLA, GOODIE BAG, WALLET
- - *BUY*
- 2 ICE | 2 FIRE
- - *SELL*
- 1 BOX, 1 JAR, 1 TAB
- - *BUY*
- 1 ICE | 3 FIRE
- 1. Equip:
- - Mario:
- - Unequip Mario's weapon
- - Amulet down to Koopa's Wake-Up Pin, then equip Experience Booster
- - Koopa:
- - Unequip accessory
- - Geno:
- - Unequip weapon, equip Amulet over Wake-Up Pin
- - Peach: Unequip weapon
- - Peach & Mallow swap armor (Polka Dress on Mallow to get Work Pants on Peach)
- - Mallow: Unequip weapon
- - *SELL*
- 1 TAB, 1 JAR, ALL EQ
- - *BUY*
- 2 ICE | 2 FIRE | 1 BAD (if enough coins)
- - This will give you 3530 coins worth of bombs, consisting of 1 Bad Mushroom, 1 Fright Bomb (Bibiri Bomb), 7 Fire Bombs
- (Kaendama), and 8 Ice Bombs (Koridama).
- *** If Croco 2 Flower Box, buy 2 more Ice Bombs
- *** If Red Essence freebie, buy 1 more Fire Bomb
- ***Sea***
- [ANT: SAVE]
- - Get underneath Star, jump, then IMMEDIATELY PRESS X:
- - Switch:
- - Mallow & Peach
- - Kill every Starslap
- [LEVEL]
- Mario [6] : ATK
- Mario [7] : SP
- Mario [8] : SP
- Koopa [9] : ATK
- Geno [8] : HP
- Mallow (NOT PEACH) [7] : HP
- Peach (NOT MALLOW) [10] : SP
- ***IMPORTANT NOTE*** - In the level-up screen, the character that looks like Peach is actually Mallow, and the character that
- looks like Mallow is actually Peach. Make sure to choose level-ups correctly.
- ***********************[MENU:]***********************
- - Mario & Geno swap accessories (Experience Booster on Geno)
- - Peach & Geno swap accessories (Nothing on Geno to get Experience Booster on Peach)
- ******************************************************
- ***Sunken Ship***
- - Left door
- - Straight through 2 rooms
- - Get Flower in crates in corner of next room if you have 25 or less [ie, skip if you got 9 or more on Booster!]
- ---Password hit pattern---
- 0 3 2
- 4 2 0
- [[[ KING CALAMARI ]]]
- - Phase 1:
- - Untimed Boost Koopa
- - Fire Bomb
- - Phase 2:
- - Fire Bomb
- - Defend
- - Timed Attack (or Jump)
- - Phase 3:
- - Fire Bomb with Koopa
- - Defend
- - Timed Jump
- - Fire Bomb
- - Top path
- - Get KeroKeroCola in Clone room
- - Get Safety Ring in room attached to Blooper room
- ***********************[MENU:]***********************
- - Switch:
- - Koopa -> Peach
- -Equip:
- - Mario & Peach swap accessories (Amulet on Peach)
- - Peach's Amulet down to Geno, then hit right to equip Safety Ring
- - Amulet on Geno
- *****************************************************
- BANDANDA REDS 1
- - Use Fire Bomb
- BANDANA REDS 2
- - Use Fire Bomb
- [LEVEL]
- Mario [9] : ATK
- Geno [9] : ATK
- Koopa [10] : HP
- Mallow [8] : HP
- ***********************[MENU:]***********************
- - Equip:
- - Mario & Geno swap accessories (Experience Booster on Geno)
- ******************************************************
- [[[ JOHNNY ]]]
- Turn 1:
- - Untimed Boost Mario
- - Sleepy Bomb
- - 100 SJs (866)
- [LEVEL]
- Peach [11] : SP
- ***********************[MENU:]***********************
- Equip:
- - Mario & Geno swap accessories (EXP Booster on Mario)
- - Geno & Peach swap accessories (Amulet on Peach)
- ******************************************************
- ***Seaside Town 2***
- - Pick top option
- [[[ YARIDOVICH [1500 HP]]]
- Shocker should do 243 damage - if it does 202, it was mistimed. Shocker is a 6 frame timing window around when the sound effect
- ends (~3 seconds after selecting the target)
- Optimal bomb order is Fire -> Ice -> Ice (2 of these bombs must be boosted). If you are forced to use a Froggie Drink, the
- optimal order is Ice -> Ice -> Fire (Again, 2 of those bombs must be boosted)
- Turn 1:
- - Timed Boost Peach
- - Defend
- - Shocker (243)
- - Turn 2:
- - Timed Boost Mario
- - Use Kero-Kero Cola (if freebied, skip the one in Koopa's Keep 2)
- - Shocker
- - Turn 3:
- - Froggie Drink if he used Water Blast, Mushroom if Mario or Peach were Willy Wisp'd or if Mario was Flame Stoned (if
- no Mushrooms available, use Froggie Drink); Fire Bomb otherwise
- - Ice Bomb if Geno just used a Fire Bomb; Fire Bomb otherwise
- - Shocker
- - Turn 4:
- - Ice Bomb (Defend if Geno Fire Bombed previous turn)
- - Ice Bomb
- - Shocker
- * Note #1: Geno may die before being able to use a Fire Bomb. If this happens, you will have to use one with either character
- (boosted or unboosted) during the Mirage Form phase
- * Note #2: If you mistime a Shocker, use another Ice Bomb to kill him (risk not having one for Megasmilax / Axems). If you only
- mistime one Shocker, you can use a Jump to kill him (requires 27 FP), or a Bad Mushroom (risk not having one for Birdo). If you
- mistime the 1st or 2nd Shocker, it may be more beneficial to have Mario throw all 3 (boosted) bombs to make up damage while
- Geno defends or heals.
- [LEVEL]
- Geno [10] : ATK
- - Get Shed Key, go to shed, and automatically receive Flower Box
- - Go to Elder's house and talk to Elder
- - Go to shop (middle door)
- - Buy
- - 1 Troopa Shell
- - 1 Hurly Glove (Bunnage Gloves)
- - 1 Super Double Punch
- - Sell
- - All Mushrooms
- - Flower Box
- - Froggie Drink if unused / freebied
- - Equip:
- - Mario: Troopa Shell
- - Geno: Super Double Punch
- - Peach & Geno swap accessories (Amulet on Geno)
- ***Land's End***
- - Skip Red Essence in first screen (fire all the way forward with the cannon)
- [*Note: You can grab this for safety if you want, and use it during Czar, Countdown, or Smithy 2]
- - For 2nd screen, you can either reveal the platform and then fire onto it (standard & safe method) or fire straight from the
- cannon into dog pit and dodge dogs (risky)
- - For Gecko area, can either wait for geckos to walk off or do fast geckos (jump between them as they stay up top)
- - Jump at rotating flowers from the bottom, and wait for one "tick" before jumping
- - Can skip first 2 platforms after flower section with an angled jump
- [[[ ARMORED ANTS ]]]
- ANT: PAY ATTENTION TO PICK ME UP DROPS
- - Use 1 Ice Bomb per Armored Ant battle
- [LEVEL]
- Mario [10] : SP
- Mallow [9] : HP
- Koopa [11] : ATK
- - Obtain 1st Land's End star, and kill all the enemies on the top floor + 2 geckos on bottom floor (19 enemies total)
- [NOTE: To accomplish this, you will need to use this tech: https://www.youtube.com/watch?v=dtjlWBCKsJE ]
- [LEVEL]
- Mario [11] : SP
- Mario [12] : ATK
- Peach [12] : SP
- Geno [11] : ATK
- Koopa [12] : ATK
- Mallow [10] : HP
- - 2nd star: Kill the rest of the geckos
- [LEVEL]
- Mario [13] : SP
- Mallow [11] : HP
- * (Note: If you fail to kill the 2nd gecko with the 1st star, kill him with the 2nd star instead. Then kill 7 blue birds + Dodo
- with the Nimbus Palace star, instead of 6 + Dodo. OR, if you are very lucky, use the invincibility star to kill the Formless
- (white cloud) that may randomly appear in the Trampoline room)
- - Pay 100 coins to trampoline Shaman
- - Talk to fortune teller man
- - The correct statue order when receiving your fortune is Left -> Middle -> Right
- - Hit 2nd 10-coin chest once (or more if you don't want to worry about vine coins) [ANT: 5 TIMES]
- - Reset 2nd fortune until it displays: http://puu.sh/jFoA0/65a7267991.png
- [[[ BELOME 2 (1200 HP) ]]]
- - Fright Bomb (Same page or 1 right in the menu)
- - Attack (170 - 200 damage range)
- - Super Jumps (See below) (114 base, 14 damage a Super Jump)
- Geno's Attack = 170 - 173 : 59 SJs (940) [ANT: 15 - 2 - 3]
- Geno's Attack = 174 - 187 : 58 SJs (926) [ANT: 15 - 2]
- Geno's Attack = 188 - 200 : 57 SJs (912) [ANT: yPress on 15]
- - If you drop SJs and are forced to fight clones...
- *Peach Clone*
- - Peach Defend
- - Geno timed attack clone
- - Mario SJs Belome until dead (or normal attack with Troopa Shell if he is close to dying)
- *Mario or Geno Clone*
- - Peach Shocker clone
- - Geno timed attack clone
- - Mario SJs Belome until dead (or normal attack with Troopa Shell if he is close to dying)
- - If you did not get the Super Suit off of Johnny, you can get it off of Belome. If that's the case...
- - Peach Defend
- - Geno untimed boost Mario
- - Mario does 100 SJs (1514 damage)
- (This conserves a Fright Bomb, which you can either use against Birdo, or keep (so you can skip the one in Koopa's Keep
- [LEVEL]
- Geno [12] : ATK
- (Clones alter total experience gained, but should not matter in this route)
- ***Monstro Town***
- - Talk to Melody Star and then talk to Monstermama
- - Get Super Suit and Jumper's Scarf (Attack Scarf) from dog next door
- - Scale the cliff and automatically obtain Patapata Medal (Troopa Pin) if your time is better than 12.00 seconds
- ***********************[MENU:]***********************
- - Switch:
- - Peach -> Koopa
- - Equip:
- - Koopa: Hurly Glove
- - Geno: Super Suit, Patapata Medal
- - Peach & Koopa swap accessories (Safety Ring on Koopa)
- *****************************************************
- ***Bean Valley***
- - Screen 1
- - Hold up right until underneath bee's shadow, then slight left and into pipe
- - Screen 2
- - Hug northern wall
- [[[ MEGASMILAX ]]]
- Phase 1:
- - Attack
- Phase 2:
- - Attack (98 to 118)
- - Attack (96 to 116) (1st Smilax defeated)
- - Attack (2nd Smilax defeated)
- Phase 3:
- - Ice Bomb (skip if used extra and no freebie on Yarid, unless you got Flower Box)
- Phase 4:
- - Ice Bomb
- - Attack until dead (2 Geno attacks + 1 Koopa attack with good rolls; 2 Geno attacks + 2 Koopa attacks otherwise)
- *Megasmilax*
- - If you mistime Koopa's Hurly Glove attack during the 2nd phase of Megasmilax (or are really afraid of damage rolls), do 8 SJs
- with Mario to kill it
- - If for some reason you do not have 2 Ice Bombs for Megasmilax, you can use a Fire Bomb on the 3rd phase instead. Then attack
- with Mario, then with Geno, and then finish the 3rd cycle with Koopa like you normally would.
- - If the Smilax puts Mario to sleep during the 2nd phase, kill the Smilax with Geno instead. Then use an Ice Bomb on Koopa's
- next 2 turns, and then attack on his 3rd turn (Geno still attacks Megasmilax throughout).
- [LEVEL]
- Peach [13] : SP
- - Climb the vines quickly. You will need about 2 or 3 vine coins to consistently afford the War Fan (these are easiest to get
- on the final vine).
- ***Nimbus Land***
- - Sell:
- - Work Pants
- - Amulet
- - Buy:
- - 2 Mid Mushrooms (Super Mushrooms)
- - 1 Maple Syrup
- - [5 Pick-Me-Ups total]
- - 1 Able Juice
- - 1 Mega Glove (Deka Panchi Gurobu)
- - 1 War Fan (Sensu)
- - Equip:
- - Mario: Mega Glove, Jumper's Scarf
- - Mario & Geno swap armor (Work Pants on Geno)
- - Select Peach's empty accessory slot, bring it up to Geno's accessory and equip EXP Booster
- - Peach: War Fan
- - Geno & Koopa swap accessories (Troopa Pin on Koopa)
- - Go to Garro's house (upper right)
- - Talk to Mallow statue from the upper left
- - Talk to Garro from the front
- - Massive cutscene sequence
- - Get Feather
- - Hop over gap and then run along rightmost tiles in next room with enemies
- [ANT: Get flower in chest!]
- - In room right before key, stay aligned to the left as you descend staircase
- - Get Castle Key from cloud guy in upper left
- - [ANT: Get FLOWER JAR if < 8 on Booster Hill!]
- - During return trip in next room, hold up + left
- - For Heavy Troopa room, run in a "V" shape, jump over Shaman, and open door (you want to skip the Heavy Troopa guarding the
- door)
- [[[ BIRDO ]]]
- Mario damage range: 230 - 266
- Turn 1:
- - Untimed Attack
- - Untimed Attack
- - Untimed Boost Mario
- Turn 2:
- - Untimed Attack
- - Untimed Attack
- - Untimed Attack
- (Birdo phase starts)
- Turn 3:
- - Attack
- - Defend
- - Defend
- Turn 4:
- - Attack
- - Defend
- - Defend
- Turn 5:
- - Attack
- - Bad Mushroom
- - (Attack if you got the world's worst damage rolls)
- - Go left of Birdo egg
- - In fan room, hold Y going in (but don't move). When it loads, tap right, then full jump up and right over him
- - For fork man, get as close to the form as possible, then as soon as it retracts, run up + right
- - For blue bird room with save point, hold up until corner, then down right until next corner, then up right
- - In star room, quick down right to avoid first bird
- - Get Star, kill 6 Blue Birds + Dodo
- [LEVEL]
- Mario [14] : SP
- [[[ VALENTINA ]]]
- Dodo (400 HP)
- If Fire Bomb:
- - Fire Bomb
- - Untimed Attack
- If no Fire Bomb but Bad Mushroom is available:
- - Bad Mushroom
- - Attack
- - Attack
- Otherwise:
- - Just attack
- Valentina (2000 HP)
- Turn 1:
- - Untimed Boost Mario
- - Mario Attack (> 400)
- Turn 2:
- - Geno Attack
- - Mario Attack (Dodo is summoned)
- - Koopa Attack
- - Geno Attack
- [Do not guard any attacks during the next phase & let Koopa + Geno die if possible]
- Turn 3:
- - Mario Attack
- - Defend
- - Defend
- Turn 4:
- - Mario Attack
- *Valentina / Dodo*
- - If you are afraid of dying to Dodo's attacks during the 1 on 1 battle, you can use either a Fright Bomb or Koopa's Terrorize
- ability to lower Dodo's damage. You can heal with Super Mushrooms as well.
- [LEVEL]
- Koopa [13] : HP
- - Cutscenes, leave through top door
- - Go straight right in hot springs room and jump over the water
- ***Barrel Volcano***
- [ANT: Get flower in chest!]
- - Get underneath Star in the Volcano, jump and then IMMEDIATELY OPEN THE MENU!
- - Switch:
- - Geno -> Peach
- - Equip:
- - Mario & Peach swap accessories (Jumper's Scarf on Peach to get EXP Booster on Mario)
- - Peach & Mario swap armor (Work Pants on Mario to get Super Suit on Peach)*
- *NOTE - If you have 3+ Ice Bombs remaining (and at least 1 Fire Bomb for Axems), do not swap Peach & Mario's Armor, since you
- will kill the Jitanda with an Ice Bomb instead
- - Kill 8 enemies
- - For 3rd room w/ star, hold up in the corner until skeleton on the left walks toward you, then straight jump up
- [LEVEL]
- Geno (NOT PEACH) [13] : ATK
- Peach (NOT GENO) [14] : SP
- Mallow [12] : HP
- - *Note 1: "Geno" is actually Peach in the level-up screen. Remember this when choosing your level-ups
- - *Note 2: If you missed an enemy and Geno does not level with Peach & Mallow, it's okay. Peach will still have Geno Blast.
- - In fireball room after star runs out, hug leftmost wall for good alignment, and then just jump across (you can't get hit)
- - Get flower in room with save box if you have 25 or less
- - In room before Jitanda, hug rightmost wall and jump over
- [[[ JITANDA ]]]
- - If 3+ Ice Bombs remaining (with Fire Bomb for Axems):
- - Defend
- - Ice Bomb
- Otherwise:
- - Geno Blast
- [LEVEL]
- Mario [15] : ATK
- ***********************[MENU:]***********************
- ***************[ANT]: Item**************************
- USE MAPLE SYRUP/FLOWER JAR!
- - After the Jitanda...
- - Equip:
- - Jumper's Scarf on Mario
- - [Mario & Peach swap armor (Work Pants on Peach)]*
- - Peach: Experience Booster
- - Geno: Feather
- - Switch:
- Koopa -> Peach
- Peach -> Geno
- [Character order is now Mario, Geno, Koopa]
- *****************************************************
- * If you swapped armor before the Volcano star
- - [If you failed to follow the EXP route perfectly until this point, Mario will not be Level 15 for Czar & Koopa will not be 14 for Countdown. However, it's faster to just continue the run without trying to fix your EXP]
- - Talk to Hinopio from the upper-left to enter his cave, don't buy anything, then proceed across the bridge...
- [[[ CZAR DRAGON (SJs = 190 base, 23 damage a jump) ]]]
- 2 ICE BOMB STRAT
- Turn 1:
- - Mario: Attack
- - Geno: Boost Mario
- - Koopa: Ice Bomb
- Turn 2:
- - Mario: Attack
- - Geno: Defend (OR Pick Me Up Koopa if he's dead OR Able Juice Koopa if he's feared)
- - Koopa: Ice Bomb
- Zombone Phase:
- - Mario: Attack
- - Mario: Attack
- - Mario: Ultra Jump
- - 10 Ultra Jumps if 1020 damage with first 2 punches (Extremely rare)
- - 11 Ultra Jumps if 977 - 1019 damage with first 2 punches
- - 12 otherwise
- 1 ICE BOMB STRAT (Revert to 2 ICE BOMB STRAT if 1 is freebied)
- Turn 1:
- - Mario: Attack
- - Geno: Boost Mario
- - Koopa: Ice Bomb
- Turn 2:
- - Mario: 24 SJs (do a few more if Mario is Level 14) [ANT: 6 full rotations]
- - Geno: Defend (attack if you dropped Super Jumps)
- - Koopa: Defend (attack if you dropped Super Jumps)
- Zombone Phase:
- - Attack until dead, Super Mushroom if in danger of dying
- [- Alt strat if you had 34 FP going into the Volcano or used a Maple Syrup in the menu:
- - 10 Ultra Jumps if 1020 damage with first 2 punches (Extremely rare)
- - 11 Ultra Jumps if 977 damage with first 2 punches
- - 12 otherwise
- 0 ICE BOMB STRAT
- Turn 1:
- - Mario: Attack
- - Geno: Boost Mario
- - Koopa: Defend
- Turn 2:
- - Mario: 42 SJs if Mario's attack was 244 or higher; 43 otherwise (do a few more if Mario is Level 14) [ANT: 11 - 2 - 3]
- - Geno: Defend (can attack if dropped Super Jumps and close to death)
- - Koopa: Defend (can attack if dropped Super Jumps and close to death)
- Zombone Phase:
- - Attack until dead, Super Mushroom if in danger of dying
- [- Alt strat if you had 34 FP going into the Volcano or used a Maple Syrup in the menu:
- - 10 Ultra Jumps if 1020 damage with first 2 punches (Extremely rare)
- - 11 Ultra Jumps if 977 damage with first 2 punches
- - 12 otherwise
- *Note - You MUST have at least 1 Ice Bomb for Axem Rangers if you do not have a Fire Bomb
- ***
- ***********************[MENU:]***********************
- Post Czar Dragon...
- - Equip:
- - Mario & Koopa exchange armor (Super Suit on Koopa)
- - Koopa: Remove Hurly Glove
- *****************************************************
- [[[ AXEM RANGERS ]]]
- Ship = 999
- Axem Red = 800
- Axem Pink = 400
- Axem Black = 550
- Axem Yellow = 600
- Axem Green = 450
- FIRE BOMB & ICE BOMB
- Turn 1:
- - Rock Candy (Skip to Rock Candy freebie strats if freebied)
- - Fire Bomb
- - Ultra Jump Axem Black; hit all 4 Rangers at least once
- Turn 2:
- - Ice Bomb
- - Geno Boost Mario
- - Attack
- Rest of Turns:
- Attack until dead
- ICE BOMB ONLY:
- Turn 1:
- - Rock Candy (Skip to Rock Candy freebie strats if freebied)
- - Ice Bomb
- - Ultra Jump Axem Pink; you must land on her at least 4 times (and all other Rangers at least once)
- Turn 2:
- - Attack Red
- - Geno Boost Mario
- - Attack
- Rest of turns:
- - Attack until dead
- FIRE BOMB ONLY
- Turn 1:
- - Rock Candy (Skip to Rock Candy freebie strats if freebied)
- - Fire Bomb
- - Ultra Jump Axem Black, hit every ranger at least once
- Turn 2:
- - Attack Red
- - Geno Boost Mario
- - Untimed Attack Red
- Turn 3:
- - Attack Red (Blade phase starts)
- - Heal Mario if he has 60 HP or less OR Heal Koopa if he is not at full HP; Defend otherwise
- - Attack
- Rest of turns:
- - Attack until dead
- ROCK CANDY FREEBIE*:
- Turn 1:
- - Rock Candy
- - Geno Boost Mario
- - Rock Candy
- Turn 2:
- - Attack Red
- - Untimed Attack Red
- - Attack Ship
- Rest of turns:
- - Attack until dead
- * The Rock Candy freebie strat conserves an Ice Bomb, which is more useful on Gunyolk
- * NOTE: If Mario deals ~502 damage or more to the Axem Ship with his first 2 punches (very likely at Level 15), you do not have
- to time Koopa's final attack (saves ~0.6 seconds). However, you must be confident that you can perfectly time Mario's final
- attack
- - Left path getting back to Throne Room
- - [CAMERA: Slight up right, the hold right going into the cutscene with the King & Queen]
- [Cutscenes]
- - [Go back to the save point near where you fought Dodo and save if you are doing Nimbus manip (ignore if doing Mario's Pad)]
- [- Save & soft reset if you are doing Nimbus manip]
- - Leave the same way you entered the castle
- - Take Jugemu's Bus (Royal Bus)
- *MARIO'S PAD MANIP*
- - Leave Koopa's Keep, go to Mario's Pad, save, and soft reset
- - Hold Y, down, and right, then do a quick down input to manipulate Battle Doors to 3 & 6
- ***Koopa's Keep 2***
- - 2nd option to all tutorials
- - Trivia Door
- Dr. Topper Questions / Race Answers:
- http://pastebin.com/E8rpirmg
- Barrel Puzzle:
- 1. 12 Base (just add the different colored barrels to this number for your final answer)
- 2. 43 Base (just add the different colored barrels to this number for your final answer)
- Race Puzzle:
- - Talk to Goomba, then talk to Dry Bones, then talk to Cheep Cheep to figure out the order
- 1 - no gaps
- 2 - has a 4
- 3 - gaps
- 4 - has a 3
- - Take Rock Candy
- - Puzzle Door
- - For Coin Puzzle, count total coins and take 4 at a time until 10, then until 15.
- - For Button Puzzle...
- 0 1 2 3
- 4 5 6 7
- 8 9 10 11
- 12 13 14 15
- - Hit buttons 13, 11, 4, and 2 (in that order)
- - For Ball Puzzle...
- 0 1 2* 3
- 4 5 6 7
- 8 9 10 11
- 12 13 14 15
- 10 UP
- 4 RIGHT
- 12 UP
- 13 UP
- 1 DOWN
- 3 LEFT
- 7 LEFT
- 15 LEFT
- 0 RIGHT
- 4 RIGHT
- 13 UP
- 5 RIGHT
- 11 UP
- 3 LEFT
- - Take Rock Candy
- - Donkey Door
- - Get Fright Bomb, get Ice Bomb, and get Rock Candy (all 3 chests on left side) in 1st room
- - Can skip Donkey if you're really far left on the edge running towards him (saves 2 - 3 seconds)
- - Do NOT get Super Slap
- - Platform Door
- - In cannonball/bob-ombs room, get Rock Candy (middle right chest)
- - In paired rotating platforms room, get Royal Syrup if you want it & KeroKeroCola (last 2 chests in middle column)
- - Do NOT get Sonic Cymbals
- [[[ MAGIKOOPA (1600 HP) ]]]
- Turn 1:
- - Koopa Fright Bomb (with unsorted items, this will usually be 1 - 2 page turns left, depending on when you did the
- Donkey Door)
- - Geno Attack (~200)
- - Mario Attack (~350)
- Turn 2:
- - Koopa Attack (~300)
- - Geno Attack
- - Mario Attack
- After beating Magikoopa...
- ***********************[MENU:]***********************
- - Go into your Items, then immediately back out (Item Sort)
- - Equip:
- - Mario & Koopa swap armor (Work Pants on Koopa)
- - Koopa: Hurly Glove
- - Geno: Safety Ring
- ******************************************************
- [[[ BOOMER ]]]
- Turn 1:
- - Jump (~250 damage)
- - Untimed Boost to Mario
- - Defend
- Turn 2:
- - 47 Super Jumps (1760) [ANT: 12 - 2 - 3]
- [[[ EXOR ]]]
- - Jump on Left Eye (As in, the eye on the rightmost side of the screen)
- - Use Geno Whirl on Exor
- [LEVEL]
- Koopa [14] : ATK
- Peach [15] : SP
- **ABYSS**
- - Don't fall down anywhere, and do NOT get Ultra Hammer. Proceed to Count Down without menuing.
- [[[ COUNT DOWN (2400 HP) & 2x DING-A-LINGS (1200 HP) ]]]
- Phase 1 UJs
- Ding-A-Ling: 167, 20 DMG UJs
- Countdown: 274, 34 DMG UJs
- Phase 2 UJs:
- Ding-A-Ling: 250, 31 DMG UJs
- Countdown: 410, 51 DMG UJs
- Turn 1:
- - Ultra Jump on Countdown, land on each enemy at least once
- - Untimed Geno Boost Mario (Timed Boost is safe, but will likely only be needed if both Geno & Koopa die before Turn 2)
- - Rock Candy
- ---
- Turn 2 (Optimal, no characters die or are disabled):
- - Ultra Jump Countdown, land on each enemy at least once
- - Rock Candy
- - Rock Candy
- Rest of Turns:
- - Attack until dead. If extra UJs were done on Countdown, you can skip Geno and / or Koopa's attack, or possibly do an
- untimed attack with Koopa.
- ---
- Turn 2 (Koopa is disabled, but can be restored by Geno OR only Geno is dead)
- - Ultra Jump the Ding-A-Ling that was most damaged during first UJ set, and then continue UJs until a Rock Candy will
- kill the weakened Ding-A-Ling (must land on a Ding-A-Ling 7 times to kill without additional damage from the first UJ set). If
- it looks likely that you will do enough damage to both Ding-A-Lings to kill both with a Rock Candy, continue Ultra Jumping
- until this can be accomplished.
- - Restore Koopa (Pick-Me-Up / Able Juice)
- - Rock Candy
- Rest of Turns:
- - Attack until dead. Depending on the situation, Koopa should throw a 3rd Rock Candy (it is typically faster to do so,
- but if you have dealt significant damage to the remaining enemies with Ultra Jumps, conserving it may be more beneficial)
- ---
- Turn 2 (Geno & Koopa are dead or disabled)
- - Super Jump a Ding-A-Ling 19 times (assumes you only landed on each Ding-A-Ling once with the initial UJ set) (26 SJs
- if the bell was healed by Recover)
- Turn 3
- - Super Jump a Ding-A-Ling 19 times (assumes you only landed on each Ding-A-Ling once with the initial UJ set) (26 SJs
- if the bell was healed by Recover) OR heal with a Super Mushroom if Mario is in danger of dying
- Turn 4
- - Attack / heal until dead. If you have the FP to Super Jump Countdown and skip his attacks and self-heals, do so.
- (Requires 36 FP)
- Note: The above are merely general guidelines. If you want more details, please read x_the_char's more comprehensive notes on
- this fight:
- https://app.simplenote.com/publish/JVL1c3
- https://app.simplenote.com/publish/pwbw4l
- Note 2: There are some circumstances where you may kill Countdown before the Ding-A-Lings. If this happens, you will lose 47
- EXP on all characters (94 EXP on Peach). This will affect Geno's damage for Cloaker / Domino, as well as Mario & Peach's damage
- to Clerk & Manager. Otherwise, the route will be unchanged.
- *Countdown*
- - If you boost Mario's defense with the initial Geno Boost, he's pretty much unkillable. If he ever gets to low HP, just use a
- Super Mushroom. That being said, you should still be aware of the different phases of the clock:
- 1:00: Crystal or Ice Rock
- 3:00: 170 HP heal on either Countdown or a Ding-A-Ling (Countdown will not take an action next turn)
- 5:00: Aurora Flash (Note: This will put Koopa to sleep & kill Geno)
- 6:00: 320 HP heal (Countdown will not take an action next turn)
- 7:00: Water Blast
- 9:00: Nothing (Break Time!)
- 10:00: Petal Blast
- 12:00: Corona (if you see this, something has gone terribly wrong)
- [LEVEL]
- Mallow [13] : HP
- ***
- - Proceed to Machine Made Yaridovich, don't get owned anywhere.
- [[[ MACHINE MADE YARIDOVICH (147 Damage base, 18 damage per SJ) ]]]
- If you got 2 Rock Candy freebies from Countdown OR double RC freebie on Axem + 1 RC freebie from Countdown:
- - 20 SJs (507) [ANT: 5 full rotations]
- - Defend
- - Rock Candy
- Otherwise:
- - 37 SJs (813) [ANT: 10th Y press]
- [LEVEL]
- Geno [14] : ATK
- [[[ CLOAKER (1200) & DOMINO (900) + EARTH LINK (2500) ]]]
- Turn 1:
- - Geno Boost Mario
- - Attack Domino
- Turn 2:
- - Attack Domino
- - Attack Domino
- - Attack Domino (Earth Link phase start)
- Turn 3:
- - 64 SJs on Earth Link (2520) [ANT: 16 full rotations]
- *Cloaker / Domino*
- - If Koopa gets feared, and you have a spare Rock Candy, he should use that instead of attacking
- [LEVEL]
- Peach [16] : SP
- Before Clerk....
- ***********************[MENU:]***********************
- Switch:
- - Koopa -> Peach
- Equip:
- - Mario & Peach exchange Super Suit & Work Pants (Super Suit on Peach)
- - Peach: Feather
- - Koopa & Peach exchange accessories (Troopa Pin on Peach)
- *****************************************************
- [[[ MAD MALLETS ]]]
- If 3+ Ice Bombs remaining:
- - Ice Bomb
- If 4+ Rock Candy remaining:
- - Rock Candy
- Otherwise:
- - Geno Blast
- [[[ CLERK [500 HP]]]
- - Geno Blast
- - Attack
- [LEVEL]
- Mario [16] : SP
- [[[ MANAGER [800 HP]]]
- Turn 1:
- - Geno Blast
- - Attack (~166)
- - Defend [Unless you mistimed Mario's attack, then attack]
- Turn 2:
- - Geno Blast
- ***********************[MENU:]***********************
- - After Manager....
- - Equip:
- - Mario & Peach swap Super Suit & Work Pants (Super Suit on Mario)
- - Peach & Geno swap accessories (Patapata Medal on Geno)
- *****************************************************
- - [CAMERA: Slight left, then up doing into the Director fight]
- [[[ DIRECTOR [1000 HP]]]
- - 39 Super Jumps (707) [ANT: 10 - 2 - 3]
- - Rock Candy
- *Director*
- - If you drop Super Jumps, AND you freebied the Sleepy Bomb against Johnny...
- - Geno uses Sleepy Bomb
- - Peach uses Geno Blast
- - Mario uses SJs until dead (or attacks if very close to dead)
- (This conserves a Rock Candy, which can be used against either Gunyolk or Smithy)
- [LEVEL]
- Koopa [15] : HP
- Mallow [14] : HP
- [CAMERA: Enter the Gunyolk fight by going as left as possible into the battle trigger]
- [[[ GUNYOLK (1500 HP) & FACTORY CHIEF (1000 HP) ]]]
- (Note: If you freebie an Ice Bomb, use that in any instance where it says to use Shocker)
- *******3 Ice Bombs / 2 Rock Candies*******
- Turn 1:
- - Sleepy Bomb
- - Ice Bomb
- - Ice Bomb
- Turn 2:
- - Defend
- - Ice Bomb
- - Rock Candy
- Turn 3:
- - Defend
- - Rock Candy
- ******3 Ice Bombs / 1 Rock Candy*******
- Turn 1:
- - Sleepy Bomb
- - Ice Bomb
- - Ice Bomb
- Turn 2:
- - Jump on Gunyolk
- - Ice Bomb
- - Defend
- Turn 3:
- - Attack Factory Chief
- - Rock Candy
- ******2 Ice Bombs / 2 Rock Candy*******
- Turn 1:
- - Sleepy Bomb
- - Untimed Boost Peach
- - Ice Bomb
- Turn 2:
- - Defend
- - Ice Bomb
- - Rock Candy
- Turn 3:
- - Untimed Attack Gunyolk
- - Rock Candy
- *******2 Ice Bombs / 1 Rock Candy*******
- Turn 1:
- - Sleepy Bomb
- - Ice Bomb
- - Defend
- Turn 2:
- - Ultra Jump on Gunyolk, land on him twice total & once on Factory Chief
- - Ice Bomb
- - Shocker Gunyolk
- Turn 3:
- - Attack Factory Chief
- - Rock Candy
- *******1 Ice Bomb / 2 Rock Candy*******
- Turn 1:
- - Sleepy Bomb
- - Untimed Boost Peach
- - Ice Bomb
- Turn 2:
- - Jump on Gunyolk
- - Rock Candy
- - Shocker Gunyolk
- Turn 3:
- - Attack Factory Chief
- - Rock Candy
- *******1 Ice Bomb / 1 Rock Candy*******
- Turn 1:
- - Sleepy Bomb
- - Untimed Boost Mario
- - Defend
- Turn 2:
- - Ultra Jump Gunyolk, land on Factory Chief once
- - Untimed Boost Peach
- - Ice Bomb
- Turn 3:
- - Attack Factory Chief
- - Rock Candy
- - Shocker Gunyolk
- Turn 4:
- - Attack Gunyolk
- * Note: It is recommended, although not required, that you have 1 Rock Candy for Smithy.
- - Proceed towards Smithy. Use the strategy that corresponds to the most powerful bomb currently in your inventory. All damage
- numbers assume you will properly time Mario's initial Mega Glove attack (Damage Range: 190 to 214)
- [[[ SMITHY 1 (2000 HP) [1 SJ = 19 DMG]]]
- ROCK CANDY:
- Turn 1:
- - Attack / Boost Mario / Defend
- Turn 2:
- - 198 damage or higher:
- 71 SJs / Boost Peach / Rock Candy [ANT: 18 - 2 - 3]
- - Any other value:
- 72 SJs / Boost Peach / Rock Candy [ANT: 18 full rotations]
- ICE BOMB:
- Turn 1:
- - Attack / Boost Mario / Defend
- Turn 2:
- - 212 damage or higher:
- 75 SJs / Boost Peach / Ice Bomb [ANT: 19 - 2 - 3]
- - 193 to 211 damage:
- 76 SJs / Boost Peach / Ice Bomb [ANT: 19 full rotations]
- - 192 damage or less:
- 77 SJs / Boost Peach / Ice Bomb [ANT: y Press on 20]
- FIRE BOMB:
- Turn 1:
- - Attack / Boost Mario / Defend
- Turn 2:
- - 204 damage or higher:
- 77 SJs / Boost Peach / Fire Bomb [ANT: Y press on 20]
- - 203 damage or less:
- 78 SJs / Boost Peach / Fire Bomb [ANT: 20 - 2]
- FRIGHT BOMB:
- Turn 1:
- - Attack / Boost Mario / Defend
- Turn 2:
- - 196 damage or higher:
- 79 SJs / Boost Peach / Fright Bomb [ANT: 20 - 2 - 3]
- - 195 damage or less:
- 80 SJs / Boost Peach / Fright Bomb [ANT: 20 full rotations]
- BAD MUSHROOM:
- Turn 1:
- - Attack / Boost Mario / Defend
- Turn 2:
- - 214 damage:
- 82 SJs / Boost Peach / Bad Mushroom [ANT: 21 - 2]
- - 195 to 213 damage:
- 83 SJs / Boost Peach / Bad Mushroom [ANT: 21 - 2 - 3]
- - 194 damage or less:
- 84 SJs / Boost Peach / Bad Mushroom [ANT: 21 full rotations]
- NO BOMBS REMAINING (UNTIMED WAR FAN [7 DMG or higher]) (If you don't want to bet it all on timing War Fan):
- Turn 1:
- - Attack / Boost Mario / Defend
- Turn 2:
- - 206 damage or higher:
- 86 SJs / Boost Peach / Untimed Attack [ANT: 22 - 2]
- - 205 damage or less:
- 87 SJs / Boost Peach / Untimed Attack [ANT: 22 - 2 - 3]
- *Smithy 1*
- - If you drop Super Jumps...
- - Geno uses Geno Boost on Peach
- - Peach uses Group Hug
- (Smithy does either a physical, Meteor Swarm, or Mega Drain, and spawns a machine made Shy Guy)
- - Mario does Super Jumps until Smithy can be defeated by a bomb used by Peach
- - (Geno uses Maple Syrup / Kero Kero Cola if alive)
- - Peach uses the strongest bomb in your inventory
- *Note - if you took heavy damage going into Smithy 2, you should consider using Group Hug / Kero Kero Cola with Peach during
- the unformed Smithy phase
- [[[ SMITHY 2 (8000 HP) ]]]
- - Attack
- - Attack OR Geno Boost Self (Safe)
- - Attack
- [* Note - Geno boosting himself is just for defense. Only do this if you want him to be able to survive a bullet from Tank
- Head, or to survive Mage Head's spells.]
- TANKHEAD
- - 100 SJs (3028)
- - Kero Kero Cola / Rock Candy / misc. healing + bombs
- - Shocker
- MAGEHEAD
- - Attack
- - Attack
- - Group Hug OR Attack
- CHESTHEAD
- - Super Flame
- - Attack OR Fire Bomb / Rock Candy / Fright Bomb OR FP Restoral
- - Group Hug OR Fire Bomb / Rock Candy / Fright Bomb
- SAFEHEAD
- - Attack
- - Geno Boost Mario (after Shredder) OR Ice Bomb / Rock Candy / Fright Bomb OR Defend
- - Ice Bomb / Rock Candy / Fright Bomb OR Defend
- ---
- OPTIMAL SMITHY 2 FIGHT:
- Turn 1:
- - Attack (434 - 470) [452]
- - Attack (206 - 236) [221]
- - Attack (164 - 194) [179] (~852 total damage to unformed Smithy head)
- Turn 2:
- - 100 SJs (3028)
- - Kero Kero Cola
- - Shocker (444)
- Turn 3:
- - Super Jumps:
- - 96 SJs (2916) if 868 to 900 damage to unformed Smithy head [ANT: 24 full rotations]
- - 97 SJs (2944) if 840 to 867 damage to unformed Smithy head [ANT: 25th Y press - add one for each of these after]
- - 98 SJs (2972) if 812 to 839 damage to unformed Smithy head
- - 99 SJs (3000) otherwise
- - Rock Candy (300)
- - Shocker (444)
- ---
- Smithy Head Info (Taken from SDA forums):
- - There's a 50% chance the body will use its turn to transform the head. It won't transform two turns in a row.
- - Exception 1: the body will always transform the chest head after it has performed one status ailment attack
- - Exception 2: it will always transform on its first turn
- - being stunned (0 HP) will not prevent it from transforming -- it only prevents it from hammering/shooting you
- Whenever Smithy's HP drops below a threshold, he changes to a new head cycle (starting with the first in the cycle).
- - starting: tank -> magic -> shield -> repeat
- - HP under 6000: magic -> shield -> shield -> chest -> repeat
- - HP under 4000: chest -> tank -> chest -> shield -> repeat
- - HP under 2000: randomly any of the 4 heads (can repeat)
- ----------------------------
- ***********************Keep mashing through credits!!!
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