SHOW:
|
|
- or go back to the newest paste.
1 | - | 0 Death, Fight Pandorite, Dual Peach-Koopa Chart |
1 | + | ANT CUSTOM NOTES |
2 | - | Version 1.08 by Claude, last updated March 17th, 2017 |
2 | + | |
3 | ----------------------------- | |
4 | - | == 1.08 CHANGE LOG == |
4 | + | |
5 | ||
6 | - | READ THIS so you know what's actually changed: |
6 | + | |
7 | ||
8 | - | http://pastebin.com/Ycg67cW5 |
8 | + | [[[ TERRAPINS ]]] |
9 | ||
10 | - | ***** THERE IS A WIKI NOW - CLICK BELOW ***** |
10 | + | - Attempt Terrapin manipulation on the first round: (front, front, back) |
11 | - 1 untimed attack (hit D-pad right), 3 untimed jumps | |
12 | - | https://sites.google.com/site/supermariorpgspeedruns/ |
12 | + | |
13 | [[[ KOOPA ]]] | |
14 | - | ***** THERE IS A WIKI NOW - CLICK ABOVE ***** |
14 | + | |
15 | (Advance in-battle dialogue with D-pad rotations) | |
16 | - | SAVESTATE PACK HERE: |
16 | + | |
17 | - 2 untimed jumps to Kinklink | |
18 | - | https://drive.google.com/open?id=0B3yPRhL2ylswUVQzNjNUeGFNZm8 |
18 | + | |
19 | ***Mario's Pad*** | |
20 | - | Table of Contents: |
20 | + | |
21 | - | I: Intro |
21 | + | |
22 | - | II: Main Route |
22 | + | |
23 | - | III: Miscellaneous Info |
23 | + | |
24 | - | IV: Trade Consistency for Speed |
24 | + | |
25 | - | V: Backup Strategies |
25 | + | |
26 | - | VI: To Do |
26 | + | |
27 | - 2nd option for both text prompts | |
28 | - | ===== SECTION I: INTRO ===== |
28 | + | |
29 | ***Mushroom Way*** | |
30 | - | *** CLICK THE BELOW IMAGE, IT IS VERY IMPORTANT *** |
30 | + | |
31 | - In the second screen, get the flower in the chest by jumping slightly left of the Goomba on the rotating flower | |
32 | - | http://i.imgur.com/yhZWsey.jpg |
32 | + | |
33 | [[[ HAMMER BROS ]]] | |
34 | - | *** CLICK THE ABOVE IMAGE, IT IS VERY IMPORTANT *** |
34 | + | |
35 | - Jump (43 damage) | |
36 | - | This route has overtaken the old 1 Death + Mallow route, and will likely be the mainstay for SMRPG Any% in one form or another. It involves getting the Experience Booster as soon as possible, skipping the death abuse, and using ability swap to put Shocker & Geno Blast onto Peach (obsoleting Mallow entirely past Punchinello). |
36 | + | |
37 | - Untimed attack (if 43 on 1st jump. Timed otherwise) | |
38 | - | If followed correctly, this EXP route will get you Level 11 Peach by Yaridovich (allowing for a much stronger Shocker during that fight), and Level 15 Mario by Czar Dragon (making the fight much safer). New to 1.08, following the experience route will also get you Level 14 Koopa for Countdown, which will allow him to survive Dark Star with 1 HP. |
38 | + | |
39 | ||
40 | - | Note 1: This route plans for consistency over speed. To complete the game with minimal time loss using this route, you only need 1 Fire Bomb freebie OR 1 Ice Bomb freebie. If you would like to plan around getting better luck, there are a list of options you can explore at the end of this document. |
40 | + | |
41 | ||
42 | - | Note 2: This route now contains backup strategies for some of the difficult things you will encounter in your SMRPG Any% journey. If you're a beginner, please consult the appendix at the end of this document beforehand, so you'll prepared if something bad happens to you. |
42 | + | |
43 | 1 Mushroom | |
44 | - | Note 3: This pastebin is extremely detailed. It is recommended you copy it to your own notes, and then delete things as you become more familiar with it. |
44 | + | |
45 | Buy: | |
46 | - | Note 4: This route assumes you are playing on the Japanese version. However, almost everything will work on the English version as well. |
46 | + | |
47 | 4 Pick Me Ups (ANT: Buy 5) | |
48 | - | Credits to 0xwas, Alanim, Albrecht, iateyourpie, lackattack, millnium, pidge, x_the_char, and everyone else in #mariorpg for helping me refine the route to its current point. Special shoutouts to cyghfer for distributing his Excel spreadsheets that I modified to construct the EXP / Coin charts for this route. |
48 | + | |
49 | 1 Shirt | |
50 | - | Old route (Skip Pandorite): |
50 | + | |
51 | - | http://pastebin.com/n4SkJFGW |
51 | + | |
52 | Hammer, Shirt, Jump Shoes | |
53 | - | Old route (Fight Pandorite): |
53 | + | |
54 | - | http://pastebin.com/TvpKgU6h |
54 | + | |
55 | - [CAMERA: After getting Mallow, walk in center of walkway and jump constantly until reaching Toad] | |
56 | - | Excel Spreadhsheet showing a general timing comparison between this route and the old route: |
56 | + | |
57 | [Cutscenes] | |
58 | - | https://drive.google.com/file/d/0B3yPRhL2ylswUU9nZW1ta1RRRTA/view?usp=sharing |
58 | + | |
59 | ||
60 | - | Excel Spreadsheet showing the Coin Chart / EXP Chart for this route, as well as some notes from cyghfer (last 3 tabs are the most important): |
60 | + | |
61 | ||
62 | - | https://drive.google.com/open?id=0B3yPRhL2ylswY2ZBOF8xb1JZZEE |
62 | + | - Jump straight down and land on LEFT PETAL of the rotating flower |
63 | - Skipping stepping on very first platform | |
64 | - | Damage calculator created by pidge that was used to route many components of the most recent update: |
64 | + | |
65 | - Use star, attempt enemy jump (doge jump) for the flower | |
66 | - | http://pidgezero.one/damagecalc.html |
66 | + | |
67 | ||
68 | - | Final Note: The Super Jump & Ultra Jump numbers in this document do NOT count the initial jump (as it has a different base damage than the others). Keep this in mind for whatever counting method you use. |
68 | + | |
69 | Mario [2] : SP | |
70 | - | *** HERE IS A LINK TO THE WIKI AGAIN *** |
70 | + | |
71 | [[[ CROCO 1 (11 FP) ]]] | |
72 | - | https://sites.google.com/site/supermariorpgspeedruns/ |
72 | + | |
73 | - Jump (46) / Defend | |
74 | - | It covers everything in here (and much, much more) |
74 | + | |
75 | - Jump (48) / Honey Syrup | |
76 | - | *** SAVESTATE PACK HERE *** |
76 | + | |
77 | - Jump (49) / Defend | |
78 | - | https://drive.google.com/open?id=0B3yPRhL2ylswUVQzNjNUeGFNZm8 |
78 | + | |
79 | - Jump (51) / Defend | |
80 | - | So you can practice movement, menus, timings, etc. (just not Super Jumps) |
80 | + | |
81 | ||
82 | [[[ CROCO 1 (12 FP) ]]] | |
83 | ||
84 | - | ===== SECTION II: MAIN ROUTE ===== |
84 | + | |
85 | - Jump (46) / Defend | |
86 | - | - File name = LCC (Shikuku) |
86 | + | |
87 | - Jump (48) / Honey Syrup | |
88 | [Let Mallow die if Mario has not taken damage yet] | |
89 | - Jump (49) / Defend | |
90 | - | TERRAPINS |
90 | + | |
91 | - Jump (51) / Defend | |
92 | - | - Attempt Terrapin manipulation on the first round: |
92 | + | |
93 | ||
94 | - | https://sites.google.com/site/supermariorpgspeedruns/techniques/terrapin-manip |
94 | + | |
95 | ||
96 | [LEVEL] | |
97 | Mallow [3] : SP | |
98 | - | KOOPA |
98 | + | |
99 | - SAVE before going into Mushroom Kingdom 2 in case you miss Mack Skip | |
100 | ||
101 | ***Mushroom's Kingdom 2*** | |
102 | ||
103 | - Enter from Mushroom Way, not Bandit's Way | |
104 | - Mack Skip | |
105 | - Leave through the left path of Mushroom Kingdom | |
106 | ||
107 | ***Kero Sewers*** | |
108 | ||
109 | PANDORITE | |
110 | ||
111 | - Jump / Defend | |
112 | - Jump / Defend | |
113 | - Jump if alive and not feared (Pandorite dies) | |
114 | ||
115 | * Use Able Juice / Mushroom / Pick-Me Up if Mario is feared or dies. If you got enemy jump and have 12 FP, Mario can Jump twice through fear to kill Pandorite without Mallow having to use an Able Juice. | |
116 | ||
117 | --- | |
118 | - | HAMMER BROS |
118 | + | |
119 | - Get Flower in same room as Pandorite if you did not get the enemy jump in Bandit's Way | |
120 | - Use star, kill 8 rats | |
121 | ||
122 | [LEVEL] | |
123 | Mario [3] : SP | |
124 | ||
125 | - Get recovery mushroom from chest before SAVE point | |
126 | ||
127 | [[[ BELOME ]]] | |
128 | ||
129 | *Note - this assumes an ideal fight (i.e., no Sleep Sauce used on Belome's 2nd turn). | |
130 | ||
131 | Turn 1: | |
132 | - | 4 Pick Me Ups |
132 | + | |
133 | ||
134 | [Half-block Belome's 1st attack is optimal so you can choose when Mallow dies. Full block is safe] | |
135 | ||
136 | Turn 2: | |
137 | Jump / Honey Syrup | |
138 | Turn 3: | |
139 | Jump / Thunderbolt | |
140 | ||
141 | [Scarecrow] | |
142 | ||
143 | Turn 4: | |
144 | Jump / Honey Syrup | |
145 | ||
146 | [Swallow] | |
147 | - | - Jump straight down and land on left petal of the rotating flower |
147 | + | |
148 | Turn 5: | |
149 | - | - Don't get platform coins, they lag |
149 | + | |
150 | Turn 6: | |
151 | Jump / Thunderbolt | |
152 | Turn 7: | |
153 | - | * Note: You can opt to kill 10 K9s here instead, and perform the "Boo Jump" in Kero Sewers to get 2 more EXP. This method is |
153 | + | |
154 | - | roughly 1 second faster than killing 12 K9s. |
154 | + | |
155 | * If Mario is slept on turn 2, Thunderbolt with Mallow and let Belome wake up Mario. | |
156 | - | Easy 12 Dog Method: http://puu.sh/uMe8J/f3ca135106.gif |
156 | + | |
157 | * No matter what, just remember to always alternate between using Thunderbolt & Honey Syrup with Mallow, until Mallow has used 3 Thunderbolts. Then either defend with him, or let him die. If Mallow is slept / unable to use his 3rd Thunderbolt, just Jump with Mario. | |
158 | ||
159 | --- | |
160 | ||
161 | - | CROCO 1 (11 FP) |
161 | + | |
162 | Mallow [4] : ATK | |
163 | ||
164 | ***Midas River*** | |
165 | ||
166 | Waterfall Section | |
167 | ||
168 | - 2nd Option | |
169 | - Go left at branching path | |
170 | - Go right of the hole | |
171 | - Bounce off rock to get Frog Coin | |
172 | - | CROCO 1 (12 FP) |
172 | + | |
173 | [Collect 4 frog coins during waterfall segment] | |
174 | ||
175 | Barrel Section | |
176 | ||
177 | - 2nd Option | |
178 | - Bounce off 1st barrel | |
179 | - Jump on rest | |
180 | ||
181 | - Get at least 60 coins in mini-game for Frog Coin (Exactly 60 is preferable to skip one text box) | |
182 | - Notes from old pastebin on how to get 60 | |
183 | coins: | |
184 | "There is a specific pattern to easily ensure the obtainment of 60 regular coins every time, which skips a line of text | |
185 | during the coming cutscene. Collect 13 regular coins during waterfall segment. Proceed as normal in river section, but skip the | |
186 | 4th coin of every cluster of 4 coins during which a fish does NOT jump out underneath the 4th coin. There are 8 of these such | |
187 | clusters assuming you do not get hit by any fish." | |
188 | ||
189 | - | - Save before going into Mushroom Kingdom 2 in case you miss Mack Skip |
189 | + | |
190 | ||
191 | [CAMERA: Approach stone from upper right] | |
192 | [Cutscenes] | |
193 | - Pick 2nd option | |
194 | - | - Mack Skip (Video: www.youtube.com/watch?v=WhjNbMW7P10 ) |
194 | + | |
195 | - | - Leave through the left path of Mushroom Kingdom (do not get Cricket Pie) |
195 | + | |
196 | 2 Froggie Drinks | |
197 | - Go to Frog Coin Emporium (left Tadpole) | |
198 | - Buy: | |
199 | 2 Sleepy Bombs (#1) | |
200 | 1 Energizer (#3) | |
201 | ||
202 | ***Rose Way*** | |
203 | ||
204 | - Get 10-coin on the way to upper right | |
205 | - Get 10-coin on the way to lower right | |
206 | - Hit 5 coin chests once each (optional) | |
207 | ||
208 | [Cutscenes] | |
209 | ||
210 | - | - Use star, kill 8 rats (and the boo if you only killed 10 dogs in Bandit's Way) |
210 | + | |
211 | ||
212 | - | Boo Jump: http://puu.sh/uMevn/cfc851c833.gif |
212 | + | |
213 | - Buy: | |
214 | - 2 Wake-Up Pins | |
215 | - Get Frog coin in upper left of the shop | |
216 | - Go to elevated house and get frog coin (above bed) and 2 flowers | |
217 | - | - Get recovery mushroom from chest before save point |
217 | + | |
218 | ||
219 | - | BELOME |
219 | + | |
220 | ||
221 | - Get KeroKeroCola in 1st room (leftside) | |
222 | - Jump on Wiggler 7x for 63 coins & 7 Frog Coins | |
223 | ||
224 | WIGGLER JUMPIN' | |
225 | ||
226 | - Align Mario by running right towards the nook in the bushes (This image: http://puu.sh/ngo39/7e16f91f49.png ) | |
227 | - Slightly after the Wiggler turns his head (going either up or down), jump on his head. After this initial jump, hit slight | |
228 | left. Ride the Wiggler for about 5 more jumps, then adjust inputs accordingly based on the position of Mario's shadow. | |
229 | ||
230 | ||
231 | - Get frog coin in room after 1st underground section (upper left) | |
232 | - Get KeroKeroCola behind sleeping Wiggler | |
233 | - Get Red Essence right after save box (upper right) | |
234 | - Bottom right | |
235 | - Upper right | |
236 | - Upper right | |
237 | - Bottom right | |
238 | - Upper right | |
239 | - Upper left | |
240 | ||
241 | [CAMERA: Up-right, then up-left entering Bowyer cutscene] | |
242 | ||
243 | [[[ BOWYER ]]] | |
244 | ||
245 | Turn 1: | |
246 | - Attack (40) | |
247 | - Jump (39) | |
248 | - Energizer Geno (hit right on item menu) | |
249 | Turn 2: | |
250 | - Attack (60) | |
251 | - Jump (39) (or 40 if Mario jumped 8+ times during Belome) | |
252 | - Timed Attack (2) IF Mario only did 39 damage with his 2nd Jump; Untimed attack otherwise (1) | |
253 | Turn 3: | |
254 | - Geno Beam (90) | |
255 | - Froggie Drink (Geno & at least 1 other character are damaged) OR Mushroom Geno (Only Geno is damaged) OR Mario self- | |
256 | Mushroom (both non-Geno characters are damaged but Geno isn't) OR Defend (Only 1 non-Geno character is damaged) [ANT: OR Honey | |
257 | Syrup (Mallow is Dead)] | |
258 | - Honey Syrup | |
259 | Turn 4 (Note: If both Mario & Mallow are alive and Geno needs healing, Mario should defend & Mallow should heal, as he has a | |
260 | faster item use animation): | |
261 | - Geno Beam | |
262 | - Mushroom Geno OR Defend | |
263 | - Mushroom Geno OR Defend | |
264 | Turn 5: | |
265 | - Geno Beam | |
266 | - Defend | |
267 | - Defend | |
268 | Turn 6: | |
269 | - Geno Beam | |
270 | - Defend | |
271 | - Defend | |
272 | Turn 7: | |
273 | - Geno Beam (Or Attack if Mario is alive) | |
274 | - Jump | |
275 | - Defend | |
276 | - | "There is a specific pattern to easily ensure the obtainment of 60 regular coins every time, which skips a line of text during the coming cutscene. Collect 13 regular coins during waterfall segment. Proceed as normal in river section, but skip the 4th coin of every cluster of 4 coins during which a fish does NOT jump out underneath the 4th coin. There are 8 of these such clusters assuming you do not get hit by any fish." |
276 | + | |
277 | - | - Automatically receive NokNok Shell |
277 | + | |
278 | - Jump (If everything was timed perfectly until this point, this Jump can be untimed to save ~19 frames) | |
279 | - [Defend] | |
280 | [Turn 9: | |
281 | - Attack with Geno (if messed up a timing)] | |
282 | ||
283 | [LEVEL] | |
284 | Mario [4] : SP | |
285 | ||
286 | ***Moleville*** | |
287 | ||
288 | - Go to shop and... | |
289 | - Buy: | |
290 | - 1 Punch Glove | |
291 | - 1 Finger Shot | |
292 | - 1 Cymbals | |
293 | - 4 Work Pants (last armor) | |
294 | - Equip: | |
295 | - Mario: Punch Glove, Work Pants | |
296 | - Mallow: Cymbals, Work Pants | |
297 | - Geno: Finger Shot, Work Pants, Wake-Up Pin | |
298 | ||
299 | [Cutscenes] | |
300 | ||
301 | - Top option for both prompts | |
302 | - Chase Croco | |
303 | ||
304 | [[[ CROCO 2 ]]] | |
305 | ANT: **** PAY ATTENTION AT END ABOUT FLOWER BOX!!!! **** | |
306 | ||
307 | Turn 1: | |
308 | - Attack (~64) | |
309 | - Jump | |
310 | - Energizer Geno if possible; Attack otherwise (~34) | |
311 | Rest of turns: | |
312 | - Attack | |
313 | - Jump | |
314 | - Attack | |
315 | - (Croco 2 randomly causes misses) | |
316 | - (25% chance of Flower Box) | |
317 | - | - Slightly after the Wiggler turns his head (going either up or down), jump on his head. After this initial jump, hit slight left. Ride the Wiggler for about 5 more jumps, then adjust inputs accordingly based on the position of Mario's shadow. |
317 | + | |
318 | **Croco 2 Guidelines (Assumes no Misses before Croco steals your items)** | |
319 | - | *Note - it is slightly faster to jump on one of the Wigglers in the Wiggler hoard area, but it is not recommended due to the randomness of their patterns |
319 | + | |
320 | - Pick-Me-Up Mallow with Mario if Mallow dies Turn 1 | |
321 | - Pick-Me-Up Mario with Mallow if Mario dies Turn 1 | |
322 | - Do NOT Pick-Me-Up Mallow or Mario if they die on Turn 2 | |
323 | - EXCEPTION: Pick-Me-Up Mario with Mallow if Mallow died on Turn 1 and was revived | |
324 | - Do not revive anyone past Croco's 3rd turn (even if this means using solo Geno once your items are stolen) | |
325 | - If you use the Energizer on Geno, do not revive anyone | |
326 | ||
327 | --- | |
328 | ||
329 | - Go backwards and towards the railroad tracks | |
330 | - Use star, kill 7 enemies (6 bombs + Flame Orb) | |
331 | ****** | |
332 | * Note - there is a chance the Flame Orb will not spawn in time for you to kill him with the star. If you're afraid of this, | |
333 | - | BOWYER |
333 | + | kill 1 bomb in the next room if you don't see the orb spawn, and then backtrack for the coin chest. |
334 | ||
335 | [LEVEL] | |
336 | Mario [5] : SP | |
337 | Mallow [5] : ATK | |
338 | Geno [7] : HP | |
339 | ||
340 | - Get 150 Coin chest | |
341 | - SAVE | |
342 | - | - Timed Attack (2) IF Mario only did 39 damage with his 2nd Jump; Untimed attack otherwise (1) |
342 | + | |
343 | - Jump at Punchinello after you pass the bomb on the right to avoid being pushed back | |
344 | ||
345 | - | - Froggie Drink (Geno & at least 1 other character are damaged) OR Mushroom Geno (Only Geno is damaged) OR Mario self-Mushroom (both non-Geno characters are damaged but Geno isn't) OR Defend (Only 1 non-Geno character is damaged) |
345 | + | [[[ PUNCHINELLO ]]] |
346 | ||
347 | - | Turn 4 (Note: If both Mario & Mallow are alive and Geno needs healing, Mario should defend & Mallow should heal, as he has a faster item use animation): |
347 | + | |
348 | - Mario Attack (~58) | |
349 | - Mallow Energizer Geno if possible; Attack otherwise (~56) | |
350 | ||
351 | **Punchinello Guidelines (Assumes no Energizer)** | |
352 | ||
353 | - If Punchinello uses Sandstorm, all 3 characters use an Able Juice on themselves | |
354 | - EXCEPTION: If Punchinello Sandstorms on his last turn, only Geno & Mallow use Able Juices on themselves (Mario attacks with Punch Glove through Fear on his final 2 turns) | |
355 | - NOTE: To be safe, you want at least 1 Able Juice for Bundt. If you are low on Able Juices, skip either Mario or Mallow's self-Able Juice | |
356 | ||
357 | * Note: These guidelines assume no one dies, which is possible by perfect blocking every attack | |
358 | ||
359 | --- | |
360 | ||
361 | - Mine Cart minigame (pick 2nd option to skip instructions) | |
362 | - In the 2nd screen of the minigame, you can take the bottom path instead of the top path (extra coins aren't needed, | |
363 | and bottom path is slightly faster) | |
364 | ||
365 | ***Booster Pass*** | |
366 | ||
367 | - Get Frog Coin from first plant on the right | |
368 | - Get Rock Candy in upper left corner near top exit in 1st area | |
369 | ||
370 | ***Booster Tower*** | |
371 | ||
372 | [Cutscenes] | |
373 | ||
374 | - 2nd option for switch allies text prompt | |
375 | - Get Frog Coin in upper right corner of 2nd room | |
376 | - Get Flower Tab in back corner of 3rd room | |
377 | - Press green exclamation switch if you are going to Booster Pass | |
378 | - Get Frog Coin in lower left corner of room after Thwomp see-saw room | |
379 | - Get Frog Coin in the crevice in same area | |
380 | - Get all Frog Coins in checkerboard room | |
381 | - Skip Zoom Shoes [If you want Zoom Shoes for more coins, pick up key and use it to unlock door in checkerboard room] | |
382 | - Get Goody Bag and Frog Coin in last room before curtain room (hidden chest above visible one) | |
383 | - Do not fail curtain minigame and automatically receive Amulet | |
384 | ||
385 | ||
386 | ***********************[MENU:]*********************** | |
387 | Switch: | |
388 | - | - Top option for both promps |
388 | + | |
389 | Equip: | |
390 | - Mario: Amulet | |
391 | - | CROCO 2 (Check guidelines listed below to ensure a cleaner fight) |
391 | + | |
392 | ****************************************************** | |
393 | ||
394 | [[[ KNIFE GUY & GRATE GUY [700 HP / 900 HP]]] | |
395 | ||
396 | Turn 1 | |
397 | - Attack KG | |
398 | - Terrorize | |
399 | - Fire Orb KG | |
400 | Turn 2: | |
401 | - Attack GG | |
402 | - | - (25% chance of Flower Box) |
402 | + | |
403 | - Fire Orb KG | |
404 | Rest of turns: | |
405 | - Attack with Koopa / Geno until GG dies | |
406 | - Defend with Mario unless you miss a timing or had to Able Juice Mario with Koopa | |
407 | ||
408 | * If Terrorize misses Grate Guy, you can still follow the notes (you'll only lose a bit of time from Grate Guy living longer) | |
409 | ** If Terrorize misses Knife Guy, all characters physically attack Grate Guy until he dies (they will team up, but they will | |
410 | not perform a Double Tech). Then Mario uses Fire Orb + other 2 characters attack until KG dies. | |
411 | - Alternate strat: Honey Syrup with Mario, Geno & Koopa physically attack Grate Guy while Mario Fire Orbs Knife Guy. | |
412 | ||
413 | Will be slightly faster assuming Terrorize doesn't miss again (assumes you freebie 1 Honey Syrup) | |
414 | ** If Terrorize misses both Guys, use a Honey Syrup with Geno and Terrorize again (assumes you freebie 1 Honey Syrup) | |
415 | ||
416 | ***Booster Hill*** | |
417 | ||
418 | - | * Note - there is a chance the Flame Orb will not spawn in time for you to kill him with the star. If you're afraid of this, kill 1 bomb in the next room if you don't see the orb spawn, and then backtrack for the coin chest. |
418 | + | |
419 | - 10 Flowers is ideal to be set for the rest of the run (You need 24 by Yaridovich; 27 is useful if you want to Jump on him if | |
420 | you mistime a Shocker. 26 is required by Countdown, but more FP may be useful in case of bad luck (36 is ideal for a worst case | |
421 | scenario on Countdown)) | |
422 | ||
423 | ANT: REMEMBER WHAT YOU GET! | |
424 | 6 is goal for 24! | |
425 | ||
426 | ***Marrymore*** | |
427 | ||
428 | [CAMERA: Walk along the rightmost side of center staircase, jump over flower bushes] | |
429 | - | PUNCHINELLO |
429 | + | |
430 | - Take back entrance | |
431 | [CAMERA: Enter the cutscene with the Snifit by walking on the 2nd black circle on the front of the carpet] | |
432 | ||
433 | [Cutscenes] | |
434 | ||
435 | - After the door to the main room closes in the SAVE box room, exit and reenter, making sure not to talk to Koopa again after | |
436 | his little speech (this is faster than talking to the door) | |
437 | ||
438 | [[[ BUNDT ]]] | |
439 | ||
440 | Turn 1: | |
441 | - Attack | |
442 | - Attack | |
443 | - Attack | |
444 | Turn 2: | |
445 | - Attack | |
446 | - | - In the 2nd screen of the minigame, you can take the bottom path instead of the top path (extra coins aren't needed, and bottom path is slightly faster) |
446 | + | |
447 | - | - Good minecart tape: http://www.twitch.tv/thelcc/v/47768376 |
447 | + | |
448 | Turn 3: | |
449 | - Attack (Candle phase starts) | |
450 | - Untimed attack | |
451 | - Untimed attack | |
452 | Turn 4+: | |
453 | - Untimed attack with all characters until Raspberry phase starts (if Geno dies, revive him with Koopa) | |
454 | Rest of turns (during Raspberry phase): | |
455 | - Attack | |
456 | - Attack | |
457 | - Jump | |
458 | ||
459 | * If Koopa is feared during Raspberry phase, Geno cures it with an Able Juice (if alive) | |
460 | * If Geno dies during Raspberry phase... | |
461 | - Safe: Use a Pick-Me-Up with Koopa to revive him | |
462 | - Optimal: Continue the fight and hope no one else dies / gets feared | |
463 | * If you freebie the Red Essence, you can sell it at Seaside to have more bombs to work with (ANT: PAY ATTENTION TO THIS) | |
464 | ||
465 | [LEVEL] | |
466 | Mallow [6] : HP | |
467 | ||
468 | ***Mushroom Kingdom 3*** | |
469 | ||
470 | - Get Cricket Pie in the shop on the way to the cutscenes | |
471 | [ANT: **** IF 4 OR FEWER ON BOOSTER HILL, GET BASEMENT FLOWER! ****] | |
472 | ||
473 | [Cutscenes] | |
474 | ||
475 | - | KNIFE GUY & GRATE GUY [700 HP / 900 HP] |
475 | + | - After the "Mario!" textbox, where Peach begins her descent after escaping the castle, go back inside the castle, then leave, |
476 | then go talk to her. | |
477 | ||
478 | ***Tadpole Pond 2*** | |
479 | ||
480 | [CAMERA: Jump onto the stone that triggers the tadpoles, instead of walking onto it] | |
481 | - Give Cricket Pie to Frogfucius | |
482 | - Talk to Frogfucius again to learn about the star on Star Hill | |
483 | ||
484 | ***Booster Pass Secret*** | |
485 | ||
486 | [ANT: **** IF 5 OR FEWER ON BOOSTER HILL, GET EXTRA FLOWER! ****] | |
487 | - Get KeroKeroCola, frog coin, & Flower (if you have less than 28 FP) | |
488 | ||
489 | [ANT: **** IF 3 OR FEWER ON BOOSTER HILL, GET WORST EXTRA FLOWER! ****] | |
490 | - | ** If Terrorize misses Knife Guy, all characters physically attack Grate Guy until he dies (they will team up, but they will not perform a Double Tech). Then Mario uses Fire Orb + other 2 characters attack until KG dies. |
490 | + | |
491 | - | - Alternate strat: Honey Syrup with Mario, Geno & Koopa physically attack Grate Guy while Mario Fire Orbs Knife Guy. Will be slightly faster assuming Terrorize doesn't miss again (assumes you freebie 1 Honey Syrup) |
491 | + | |
492 | ||
493 | - Section 1 | |
494 | - Bottom middle | |
495 | - Rightmost | |
496 | - Bottom left | |
497 | - | - 10 Flowers is ideal to be set for the rest of the run (You need 24 by Yaridovich; 27 is useful if you want to Jump on him if you mistime a Shocker. 26 is required by Countdown, but more FP may be useful in case of bad luck (36 is ideal for a worst case scenario on Countdown)) |
497 | + | |
498 | - Upper right | |
499 | - Section 2 | |
500 | - Upper right | |
501 | - Bottom right | |
502 | - Bottom middle | |
503 | - Lower left | |
504 | - Middle | |
505 | - Upper left | |
506 | - Section 3 | |
507 | - Bottom middle | |
508 | - | - After the door to the main room closes in the save box room, exit and reenter, making sure not to talk to Koopa again after his little speech (this is faster than talking to the door) |
508 | + | |
509 | - Middle | |
510 | - | - Get items quickly to be kissed by Peach |
510 | + | |
511 | - | - If you don't get the kiss, reset |
511 | + | |
512 | - STAR (Upper right of screen) | |
513 | - | BUNDT |
513 | + | |
514 | ||
515 | ***Seaside Town*** | |
516 | ||
517 | - Talk to Fake Elder (topmost house) | |
518 | - Buy Experience Booster from Frog Disciple on top floor | |
519 | ||
520 | Optimal Selling & Buying for no RE / FB (remember, the game caps you to only having 999 coins at once, so don't oversell!) | |
521 | ||
522 | - *SELL* | |
523 | SMALL ITEMS + 3 COLAS (Leave 1 Froggie Drink for Yaridovich) | |
524 | - *BUY* | |
525 | 1 BAD | 3 ICE | 1 FRIGHT | |
526 | - *SELL* | |
527 | 1 COLA, GOODIE BAG, WALLET | |
528 | - *BUY* | |
529 | 2 ICE | 2 FIRE | |
530 | - *SELL* | |
531 | 1 BOX, 1 JAR, 1 TAB | |
532 | - *BUY* | |
533 | 1 ICE | 3 FIRE | |
534 | ||
535 | 1. Equip: | |
536 | - Mario: | |
537 | - Unequip Mario's weapon | |
538 | - | * If you freebie the Red Essence, you can sell it at Seaside to have more bombs to work with |
538 | + | |
539 | - Koopa: | |
540 | - Unequip accessory | |
541 | - Geno: | |
542 | - Unequip weapon, equip Amulet over Wake-Up Pin | |
543 | - Peach: Unequip weapon | |
544 | - Peach & Mallow swap armor (Polka Dress on Mallow to get Work Pants on Peach) | |
545 | - Mallow: Unequip weapon | |
546 | - | - [Return Wallet during this segment if you are doing that strat] |
546 | + | |
547 | - *SELL* | |
548 | 1 TAB, 1 JAR, ALL EQ | |
549 | - *BUY* | |
550 | - | - After the "Mario!" textbox, where Peach begins her descent after escaping the castle, go back inside the castle, then leave, then go talk to her. |
550 | + | 2 ICE | 2 FIRE | 1 BAD (if enough coins) |
551 | ||
552 | - This will give you 3530 coins worth of bombs, consisting of 1 Bad Mushroom, 1 Fright Bomb (Bibiri Bomb), 7 Fire Bombs | |
553 | (Kaendama), and 8 Ice Bombs (Koridama). | |
554 | ||
555 | *** If Croco 2 Flower Box, buy 2 more Ice Bombs | |
556 | *** If Red Essence freebie, buy 1 more Fire Bomb | |
557 | ||
558 | ***Sea*** | |
559 | ||
560 | [ANT: SAVE] | |
561 | ||
562 | - Get underneath Star, jump, then IMMEDIATELY PRESS X: | |
563 | - Switch: | |
564 | - Mallow & Peach | |
565 | - Kill every Starslap | |
566 | ||
567 | [LEVEL] | |
568 | Mario [6] : ATK | |
569 | Mario [7] : SP | |
570 | Mario [8] : SP | |
571 | Koopa [9] : ATK | |
572 | Geno [8] : HP | |
573 | Mallow (NOT PEACH) [7] : HP | |
574 | Peach (NOT MALLOW) [10] : SP | |
575 | ||
576 | ***IMPORTANT NOTE*** - In the level-up screen, the character that looks like Peach is actually Mallow, and the character that | |
577 | looks like Mallow is actually Peach. Make sure to choose level-ups correctly. | |
578 | ||
579 | ***********************[MENU:]*********************** | |
580 | - Mario & Geno swap accessories (Experience Booster on Geno) | |
581 | - Peach & Geno swap accessories (Nothing on Geno to get Experience Booster on Peach) | |
582 | ****************************************************** | |
583 | ||
584 | ***Sunken Ship*** | |
585 | ||
586 | - Left door | |
587 | - Straight through 2 rooms | |
588 | - Get Flower in crates in corner of next room if you have 25 or less [ie, skip if you got 9 or more on Booster!] | |
589 | ||
590 | ---Password hit pattern--- | |
591 | 0 3 2 | |
592 | 4 2 0 | |
593 | ||
594 | [[[ KING CALAMARI ]]] | |
595 | ||
596 | - Phase 1: | |
597 | - Untimed Boost Koopa | |
598 | - Fire Bomb | |
599 | - Phase 2: | |
600 | - Fire Bomb | |
601 | - Defend | |
602 | - Timed Attack (or Jump) | |
603 | - Phase 3: | |
604 | - Fire Bomb with Koopa | |
605 | - Defend | |
606 | - Timed Jump | |
607 | - Fire Bomb | |
608 | ||
609 | - Top path | |
610 | - Get KeroKeroCola in Clone room | |
611 | - Get Safety Ring in room attached to Blooper room | |
612 | ||
613 | ***********************[MENU:]*********************** | |
614 | - Switch: | |
615 | - Koopa -> Peach | |
616 | -Equip: | |
617 | - Mario & Peach swap accessories (Amulet on Peach) | |
618 | - Peach's Amulet down to Geno, then hit right to equip Safety Ring | |
619 | - Amulet on Geno | |
620 | ***************************************************** | |
621 | ||
622 | - | - This will give you 3530 coins worth of bombs, consisting of 1 Bad Mushroom, 1 Fright Bomb (Bibiri Bomb), 7 Fire Bombs (Kaendama), and 8 Ice Bombs (Koridama). |
622 | + | |
623 | BANDANDA REDS 1 | |
624 | - | *** If Croco 2 Flower Box, buy 2 more Ice Bombs (or consult Section IV for an alt strat) |
624 | + | |
625 | - Use Fire Bomb | |
626 | ||
627 | BANDANA REDS 2 | |
628 | ||
629 | - Use Fire Bomb | |
630 | ||
631 | [LEVEL] | |
632 | Mario [9] : ATK | |
633 | Geno [9] : ATK | |
634 | Koopa [10] : HP | |
635 | Mallow [8] : HP | |
636 | ||
637 | ||
638 | ***********************[MENU:]*********************** | |
639 | - Equip: | |
640 | - Mario & Geno swap accessories (Experience Booster on Geno) | |
641 | ****************************************************** | |
642 | ||
643 | - | ***IMPORTANT NOTE*** - In the level-up screen, the character that looks like Peach is actually Mallow, and the character that looks like Mallow is actually Peach. Make sure to choose level-ups correctly. |
643 | + | [[[ JOHNNY ]]] |
644 | ||
645 | - | - Equip: |
645 | + | |
646 | - Untimed Boost Mario | |
647 | - Sleepy Bomb | |
648 | - 100 SJs (866) | |
649 | ||
650 | [LEVEL] | |
651 | Peach [11] : SP | |
652 | ||
653 | - | - Get Flower in crates in corner of next room if you have 25 or less |
653 | + | |
654 | ***********************[MENU:]*********************** | |
655 | Equip: | |
656 | - Mario & Geno swap accessories (EXP Booster on Mario) | |
657 | - Geno & Peach swap accessories (Amulet on Peach) | |
658 | ****************************************************** | |
659 | - | KING CALAMARI |
659 | + | |
660 | ***Seaside Town 2*** | |
661 | ||
662 | - Pick top option | |
663 | ||
664 | [[[ YARIDOVICH [1500 HP]]] | |
665 | ||
666 | Shocker should do 243 damage - if it does 202, it was mistimed. Shocker is a 6 frame timing window around when the sound effect | |
667 | ends (~3 seconds after selecting the target) | |
668 | ||
669 | Optimal bomb order is Fire -> Ice -> Ice (2 of these bombs must be boosted). If you are forced to use a Froggie Drink, the | |
670 | optimal order is Ice -> Ice -> Fire (Again, 2 of those bombs must be boosted) | |
671 | ||
672 | Turn 1: | |
673 | - Timed Boost Peach | |
674 | - Defend | |
675 | - Shocker (243) | |
676 | - Turn 2: | |
677 | - Timed Boost Mario | |
678 | - Use Kero-Kero Cola (if freebied, skip the one in Koopa's Keep 2) | |
679 | - Shocker | |
680 | - Turn 3: | |
681 | - Froggie Drink if he used Water Blast, Mushroom if Mario or Peach were Willy Wisp'd or if Mario was Flame Stoned (if | |
682 | no Mushrooms available, use Froggie Drink); Fire Bomb otherwise | |
683 | - | - Amulet on Geno |
683 | + | |
684 | - Shocker | |
685 | - Turn 4: | |
686 | - Ice Bomb (Defend if Geno Fire Bombed previous turn) | |
687 | - Ice Bomb | |
688 | - Shocker | |
689 | ||
690 | * Note #1: Geno may die before being able to use a Fire Bomb. If this happens, you will have to use one with either character | |
691 | (boosted or unboosted) during the Mirage Form phase | |
692 | * Note #2: If you mistime a Shocker, use another Ice Bomb to kill him (risk not having one for Megasmilax / Axems). If you only | |
693 | mistime one Shocker, you can use a Jump to kill him (requires 27 FP), or a Bad Mushroom (risk not having one for Birdo). If you | |
694 | mistime the 1st or 2nd Shocker, it may be more beneficial to have Mario throw all 3 (boosted) bombs to make up damage while | |
695 | Geno defends or heals. | |
696 | ||
697 | [LEVEL] | |
698 | Geno [10] : ATK | |
699 | ||
700 | - Get Shed Key, go to shed, and automatically receive Flower Box | |
701 | - Go to Elder's house and talk to Elder | |
702 | - | JOHNNY |
702 | + | |
703 | - Go to shop (middle door) | |
704 | - Buy | |
705 | - 1 Troopa Shell | |
706 | - 1 Hurly Glove (Bunnage Gloves) | |
707 | - 1 Super Double Punch | |
708 | - Sell | |
709 | - All Mushrooms | |
710 | - Flower Box | |
711 | - Froggie Drink if unused / freebied | |
712 | - Equip: | |
713 | - Mario: Troopa Shell | |
714 | - Geno: Super Double Punch | |
715 | - Peach & Geno swap accessories (Amulet on Geno) | |
716 | ||
717 | ||
718 | ***Land's End*** | |
719 | ||
720 | - | YARIDOVICH [1500 HP] |
720 | + | |
721 | [*Note: You can grab this for safety if you want, and use it during Czar, Countdown, or Smithy 2] | |
722 | - | Shocker should do 243 damage - if it does 202, it was mistimed. Shocker is a 6 frame timing window around when the sound effect ends (~3 seconds after selecting the target) |
722 | + | - For 2nd screen, you can either reveal the platform and then fire onto it (standard & safe method) or fire straight from the |
723 | cannon into dog pit and dodge dogs (risky) | |
724 | - | Optimal bomb order is Fire -> Ice -> Ice (2 of these bombs must be boosted). If you are forced to use a Froggie Drink, the optimal order is Ice -> Ice -> Fire (Again, 2 of those bombs must be boosted) |
724 | + | |
725 | - Jump at rotating flowers from the bottom, and wait for one "tick" before jumping | |
726 | - Can skip first 2 platforms after flower section with an angled jump | |
727 | ||
728 | [[[ ARMORED ANTS ]]] | |
729 | ||
730 | ANT: PAY ATTENTION TO PICK ME UP DROPS | |
731 | ||
732 | - Use 1 Ice Bomb per Armored Ant battle | |
733 | ||
734 | [LEVEL] | |
735 | - | - Froggie Drink if he used Water Blast, Mushroom if Mario or Peach were Willy Wisp'd or if Mario was Flame Stoned (if no Mushrooms available, use Froggie Drink); Fire Bomb otherwise |
735 | + | |
736 | Mallow [9] : HP | |
737 | Koopa [11] : ATK | |
738 | ||
739 | - Obtain 1st Land's End star, and kill all the enemies on the top floor + 2 geckos on bottom floor (19 enemies total) | |
740 | ||
741 | [NOTE: To accomplish this, you will need to use this tech: https://www.youtube.com/watch?v=dtjlWBCKsJE ] | |
742 | ||
743 | - | * Note #1: Geno may die before being able to use a Fire Bomb. If this happens, you will have to use one with either character (boosted or unboosted) during the Mirage Form phase |
743 | + | |
744 | - | * Note #2: If you mistime a Shocker, use another Ice Bomb to kill him (risk not having one for Megasmilax / Axems). If you only mistime one Shocker, you can use a Jump to kill him (requires 27 FP), or a Bad Mushroom (risk not having one for Birdo). If you mistime the 1st or 2nd Shocker, it may be more beneficial to have Mario throw all 3 (boosted) bombs to make up damage while Geno defends or heals. |
744 | + | |
745 | Mario [12] : ATK | |
746 | Peach [12] : SP | |
747 | Geno [11] : ATK | |
748 | Koopa [12] : ATK | |
749 | Mallow [10] : HP | |
750 | ||
751 | - 2nd star: Kill the rest of the geckos | |
752 | ||
753 | [LEVEL] | |
754 | Mario [13] : SP | |
755 | Mallow [11] : HP | |
756 | ||
757 | * (Note: If you fail to kill the 2nd gecko with the 1st star, kill him with the 2nd star instead. Then kill 7 blue birds + Dodo | |
758 | with the Nimbus Palace star, instead of 6 + Dodo. OR, if you are very lucky, use the invincibility star to kill the Formless | |
759 | ||
760 | (white cloud) that may randomly appear in the Trampoline room) | |
761 | ||
762 | - Pay 100 coins to trampoline Shaman | |
763 | - Talk to fortune teller man | |
764 | - The correct statue order when receiving your fortune is Left -> Middle -> Right | |
765 | - Hit 2nd 10-coin chest once (or more if you don't want to worry about vine coins) [ANT: 5 TIMES] | |
766 | - Reset 2nd fortune until it displays: http://puu.sh/jFoA0/65a7267991.png | |
767 | ||
768 | [[[ BELOME 2 (1200 HP) ]]] | |
769 | ||
770 | - | - For 2nd screen, you can either reveal the platform and then fire onto it (standard & safe method) or fire straight from the cannon into dog pit and dodge dogs (risky) |
770 | + | |
771 | - Attack (170 - 200 damage range) | |
772 | - Super Jumps (See below) (114 base, 14 damage a Super Jump) | |
773 | ||
774 | Geno's Attack = 170 - 173 : 59 SJs (940) [ANT: 15 - 2 - 3] | |
775 | - | ARMORED ANTS |
775 | + | Geno's Attack = 174 - 187 : 58 SJs (926) [ANT: 15 - 2] |
776 | Geno's Attack = 188 - 200 : 57 SJs (912) [ANT: yPress on 15] | |
777 | ||
778 | - If you drop SJs and are forced to fight clones... | |
779 | *Peach Clone* | |
780 | - Peach Defend | |
781 | - Geno timed attack clone | |
782 | - Mario SJs Belome until dead (or normal attack with Troopa Shell if he is close to dying) | |
783 | *Mario or Geno Clone* | |
784 | - Peach Shocker clone | |
785 | - Geno timed attack clone | |
786 | - Mario SJs Belome until dead (or normal attack with Troopa Shell if he is close to dying) | |
787 | ||
788 | - If you did not get the Super Suit off of Johnny, you can get it off of Belome. If that's the case... | |
789 | - Peach Defend | |
790 | - Geno untimed boost Mario | |
791 | - Mario does 100 SJs (1514 damage) | |
792 | (This conserves a Fright Bomb, which you can either use against Birdo, or keep (so you can skip the one in Koopa's Keep | |
793 | ||
794 | [LEVEL] | |
795 | Geno [12] : ATK | |
796 | ||
797 | (Clones alter total experience gained, but should not matter in this route) | |
798 | ||
799 | ***Monstro Town*** | |
800 | ||
801 | - Talk to Melody Star and then talk to Monstermama | |
802 | - | * (Note: If you fail to kill the 2nd gecko with the 1st star, kill him with the 2nd star instead. Then kill 7 blue birds + Dodo with the Nimbus Palace star, instead of 6 + Dodo. OR, if you are very lucky, use the invincibility star to kill the Formless (white cloud) that may randomly appear in the Trampoline room) |
802 | + | |
803 | - Scale the cliff and automatically obtain Patapata Medal (Troopa Pin) if your time is better than 12.00 seconds | |
804 | ||
805 | - | - Hit 1st 10-coin chest once |
805 | + | |
806 | ***********************[MENU:]*********************** | |
807 | - Switch: | |
808 | - | - Hit 2nd 10-coin chest once (or more if you don't want to worry about vine coins) |
808 | + | |
809 | - Equip: | |
810 | - Koopa: Hurly Glove | |
811 | - | BELOME 2 (1200 HP) |
811 | + | |
812 | - Peach & Koopa swap accessories (Safety Ring on Koopa) | |
813 | ***************************************************** | |
814 | ||
815 | ***Bean Valley*** | |
816 | ||
817 | - | Geno's Attack = 170 - 173 : 59 SJs (940) |
817 | + | |
818 | - | Geno's Attack = 174 - 187 : 58 SJs (926) |
818 | + | |
819 | - | Geno's Attack = 188 - 200 : 57 SJs (912) |
819 | + | |
820 | - Hug northern wall | |
821 | ||
822 | [[[ MEGASMILAX ]]] | |
823 | ||
824 | Phase 1: | |
825 | - Attack | |
826 | Phase 2: | |
827 | - Attack (98 to 118) | |
828 | - Attack (96 to 116) (1st Smilax defeated) | |
829 | - Attack (2nd Smilax defeated) | |
830 | Phase 3: | |
831 | - Ice Bomb (skip if used extra and no freebie on Yarid, unless you got Flower Box) | |
832 | Phase 4: | |
833 | - Ice Bomb | |
834 | - Attack until dead (2 Geno attacks + 1 Koopa attack with good rolls; 2 Geno attacks + 2 Koopa attacks otherwise) | |
835 | ||
836 | ||
837 | *Megasmilax* | |
838 | ||
839 | - If you mistime Koopa's Hurly Glove attack during the 2nd phase of Megasmilax (or are really afraid of damage rolls), do 8 SJs | |
840 | with Mario to kill it | |
841 | - If for some reason you do not have 2 Ice Bombs for Megasmilax, you can use a Fire Bomb on the 3rd phase instead. Then attack | |
842 | with Mario, then with Geno, and then finish the 3rd cycle with Koopa like you normally would. | |
843 | - If the Smilax puts Mario to sleep during the 2nd phase, kill the Smilax with Geno instead. Then use an Ice Bomb on Koopa's | |
844 | next 2 turns, and then attack on his 3rd turn (Geno still attacks Megasmilax throughout). | |
845 | ||
846 | - | MEGASMILAX |
846 | + | |
847 | [LEVEL] | |
848 | Peach [13] : SP | |
849 | ||
850 | - Climb the vines quickly. You will need about 2 or 3 vine coins to consistently afford the War Fan (these are easiest to get | |
851 | on the final vine). | |
852 | ||
853 | ***Nimbus Land*** | |
854 | ||
855 | - Sell: | |
856 | - Work Pants | |
857 | - Amulet | |
858 | - Buy: | |
859 | - 2 Mid Mushrooms (Super Mushrooms) | |
860 | - 1 Maple Syrup | |
861 | - [5 Pick-Me-Ups total] | |
862 | - 1 Able Juice | |
863 | - | - Climb the vines quickly. You will need about 2 or 3 vine coins to consistently afford the War Fan (these are easiest to get on the final vine). |
863 | + | |
864 | - 1 War Fan (Sensu) | |
865 | ||
866 | - Equip: | |
867 | - Mario: Mega Glove, Jumper's Scarf | |
868 | - Mario & Geno swap armor (Work Pants on Geno) | |
869 | - Select Peach's empty accessory slot, bring it up to Geno's accessory and equip EXP Booster | |
870 | - Peach: War Fan | |
871 | - Geno & Koopa swap accessories (Troopa Pin on Koopa) | |
872 | ||
873 | - | - [1 Pick-Me-Up if none dropped from the Armored Ants] |
873 | + | |
874 | - Talk to Mallow statue from the upper left | |
875 | - Talk to Garro from the front | |
876 | ||
877 | - Massive cutscene sequence | |
878 | ||
879 | - Get Feather | |
880 | - Hop over gap and then run along rightmost tiles in next room with enemies | |
881 | [ANT: Get flower in chest!] | |
882 | - In room right before key, stay aligned to the left as you descend staircase | |
883 | - Get Castle Key from cloud guy in upper left | |
884 | - [ANT: Get FLOWER JAR if < 8 on Booster Hill!] | |
885 | - During return trip in next room, hold up + left | |
886 | - For Heavy Troopa room, run in a "V" shape, jump over Shaman, and open door (you want to skip the Heavy Troopa guarding the | |
887 | door) | |
888 | ||
889 | [[[ BIRDO ]]] | |
890 | ||
891 | Mario damage range: 230 - 266 | |
892 | ||
893 | Turn 1: | |
894 | - | - Get Castle Key from cloud guy in upper left (Can talk to blue cloud guy for a Flower Jar if you really need more FP) |
894 | + | |
895 | - Untimed Attack | |
896 | - | - For Heavy Troopa room, run in a "V" shape, jump over Shaman, and open door (you want to skip the Heavy Troopa guarding the door) |
896 | + | |
897 | Turn 2: | |
898 | - | BIRDO |
898 | + | |
899 | - Untimed Attack | |
900 | - Untimed Attack | |
901 | ||
902 | (Birdo phase starts) | |
903 | ||
904 | Turn 3: | |
905 | - Attack | |
906 | - Defend | |
907 | - Defend | |
908 | Turn 4: | |
909 | - Attack | |
910 | - Defend | |
911 | - Defend | |
912 | Turn 5: | |
913 | - Attack | |
914 | - Bad Mushroom | |
915 | - (Attack if you got the world's worst damage rolls) | |
916 | ||
917 | - Go left of Birdo egg | |
918 | - In fan room, hold Y going in (but don't move). When it loads, tap right, then full jump up and right over him | |
919 | - For fork man, get as close to the form as possible, then as soon as it retracts, run up + right | |
920 | - For blue bird room with save point, hold up until corner, then down right until next corner, then up right | |
921 | - In star room, quick down right to avoid first bird | |
922 | - Get Star, kill 6 Blue Birds + Dodo | |
923 | ||
924 | [LEVEL] | |
925 | Mario [14] : SP | |
926 | ||
927 | [[[ VALENTINA ]]] | |
928 | ||
929 | Dodo (400 HP) | |
930 | ||
931 | If Fire Bomb: | |
932 | - Fire Bomb | |
933 | - Untimed Attack | |
934 | ||
935 | If no Fire Bomb but Bad Mushroom is available: | |
936 | - | VALENTINA |
936 | + | |
937 | - Attack | |
938 | - Attack | |
939 | ||
940 | Otherwise: | |
941 | - Just attack | |
942 | ||
943 | Valentina (2000 HP) | |
944 | ||
945 | Turn 1: | |
946 | - Untimed Boost Mario | |
947 | - Mario Attack (> 400) | |
948 | Turn 2: | |
949 | - Geno Attack | |
950 | - Mario Attack (Dodo is summoned) | |
951 | - Koopa Attack | |
952 | - Geno Attack | |
953 | ||
954 | [Do not guard any attacks during the next phase & let Koopa + Geno die if possible] | |
955 | ||
956 | Turn 3: | |
957 | - Mario Attack | |
958 | - Defend | |
959 | - Defend | |
960 | Turn 4: | |
961 | - Mario Attack | |
962 | ||
963 | ||
964 | *Valentina / Dodo* | |
965 | ||
966 | - If you are afraid of dying to Dodo's attacks during the 1 on 1 battle, you can use either a Fright Bomb or Koopa's Terrorize | |
967 | ability to lower Dodo's damage. You can heal with Super Mushrooms as well. | |
968 | ||
969 | ||
970 | [LEVEL] | |
971 | Koopa [13] : HP | |
972 | ||
973 | - Cutscenes, leave through top door | |
974 | - Go straight right in hot springs room and jump over the water | |
975 | ||
976 | ***Barrel Volcano*** | |
977 | ||
978 | [ANT: Get flower in chest!] | |
979 | - Get underneath Star in the Volcano, jump and then IMMEDIATELY OPEN THE MENU! | |
980 | - Switch: | |
981 | - Geno -> Peach | |
982 | - Equip: | |
983 | - Mario & Peach swap accessories (Jumper's Scarf on Peach to get EXP Booster on Mario) | |
984 | - Peach & Mario swap armor (Work Pants on Mario to get Super Suit on Peach)* | |
985 | ||
986 | *NOTE - If you have 3+ Ice Bombs remaining (and at least 1 Fire Bomb for Axems), do not swap Peach & Mario's Armor, since you | |
987 | - | *NOTE - If you have 3+ Ice Bombs remaining (and at least 1 Fire Bomb for Axems), do not swap Peach & Mario's Armor, since you will kill the Jitanda with an Ice Bomb instead |
987 | + | will kill the Jitanda with an Ice Bomb instead |
988 | ||
989 | - Kill 8 enemies | |
990 | - For 3rd room w/ star, hold up in the corner until skeleton on the left walks toward you, then straight jump up | |
991 | ||
992 | [LEVEL] | |
993 | Geno (NOT PEACH) [13] : ATK | |
994 | Peach (NOT GENO) [14] : SP | |
995 | Mallow [12] : HP | |
996 | ||
997 | - *Note 1: "Geno" is actually Peach in the level-up screen. Remember this when choosing your level-ups | |
998 | - *Note 2: If you missed an enemy and Geno does not level with Peach & Mallow, it's okay. Peach will still have Geno Blast. | |
999 | ||
1000 | - In fireball room after star runs out, hug leftmost wall for good alignment, and then just jump across (you can't get hit) | |
1001 | - Get flower in room with save box if you have 25 or less | |
1002 | - In room before Jitanda, hug rightmost wall and jump over | |
1003 | ||
1004 | - | JITANDA |
1004 | + | [[[ JITANDA ]]] |
1005 | ||
1006 | - If 3+ Ice Bombs remaining (with Fire Bomb for Axems): | |
1007 | - Defend | |
1008 | - Ice Bomb | |
1009 | ||
1010 | Otherwise: | |
1011 | - Geno Blast | |
1012 | ||
1013 | [LEVEL] | |
1014 | Mario [15] : ATK | |
1015 | ||
1016 | ||
1017 | ***********************[MENU:]*********************** | |
1018 | ***************[ANT]: Item************************** | |
1019 | USE MAPLE SYRUP/FLOWER JAR! | |
1020 | - After the Jitanda... | |
1021 | - Equip: | |
1022 | - Jumper's Scarf on Mario | |
1023 | - [Mario & Peach swap armor (Work Pants on Peach)]* | |
1024 | - Peach: Experience Booster | |
1025 | - Geno: Feather | |
1026 | - Switch: | |
1027 | Koopa -> Peach | |
1028 | Peach -> Geno | |
1029 | [Character order is now Mario, Geno, Koopa] | |
1030 | - | - [Use Maple Syrup in the menu if you're low on Ice Bombs and aren't confident in Super Jumps] |
1030 | + | ***************************************************** |
1031 | ||
1032 | * If you swapped armor before the Volcano star | |
1033 | ||
1034 | - | CZAR DRAGON (SJs = 190 base, 23 damage a jump) |
1034 | + | |
1035 | ||
1036 | - Talk to Hinopio from the upper-left to enter his cave, don't buy anything, then proceed across the bridge... | |
1037 | ||
1038 | [[[ CZAR DRAGON (SJs = 190 base, 23 damage a jump) ]]] | |
1039 | ||
1040 | 2 ICE BOMB STRAT | |
1041 | ||
1042 | Turn 1: | |
1043 | - Mario: Attack | |
1044 | - Geno: Boost Mario | |
1045 | - Koopa: Ice Bomb | |
1046 | Turn 2: | |
1047 | - Mario: Attack | |
1048 | - Geno: Defend (OR Pick Me Up Koopa if he's dead OR Able Juice Koopa if he's feared) | |
1049 | - Koopa: Ice Bomb | |
1050 | Zombone Phase: | |
1051 | - Mario: Attack | |
1052 | - Mario: Attack | |
1053 | - Mario: Ultra Jump | |
1054 | - 10 Ultra Jumps if 1020 damage with first 2 punches (Extremely rare) | |
1055 | - 11 Ultra Jumps if 977 - 1019 damage with first 2 punches | |
1056 | - 12 otherwise | |
1057 | ||
1058 | 1 ICE BOMB STRAT (Revert to 2 ICE BOMB STRAT if 1 is freebied) | |
1059 | ||
1060 | Turn 1: | |
1061 | - | - Mario: 24 SJs (do a few more if Mario is Level 14) |
1061 | + | |
1062 | - Geno: Boost Mario | |
1063 | - Koopa: Ice Bomb | |
1064 | Turn 2: | |
1065 | - Mario: 24 SJs (do a few more if Mario is Level 14) [ANT: 6 full rotations] | |
1066 | - Geno: Defend (attack if you dropped Super Jumps) | |
1067 | - Koopa: Defend (attack if you dropped Super Jumps) | |
1068 | Zombone Phase: | |
1069 | - Attack until dead, Super Mushroom if in danger of dying | |
1070 | [- Alt strat if you had 34 FP going into the Volcano or used a Maple Syrup in the menu: | |
1071 | - 10 Ultra Jumps if 1020 damage with first 2 punches (Extremely rare) | |
1072 | - 11 Ultra Jumps if 977 damage with first 2 punches | |
1073 | - 12 otherwise | |
1074 | ||
1075 | 0 ICE BOMB STRAT | |
1076 | ||
1077 | Turn 1: | |
1078 | - | - Mario: 42 SJs if Mario's attack was 244 or higher; 43 otherwise (do a few more if Mario is Level 14) |
1078 | + | |
1079 | - Geno: Boost Mario | |
1080 | - Koopa: Defend | |
1081 | Turn 2: | |
1082 | - Mario: 42 SJs if Mario's attack was 244 or higher; 43 otherwise (do a few more if Mario is Level 14) [ANT: 11 - 2 - 3] | |
1083 | - Geno: Defend (can attack if dropped Super Jumps and close to death) | |
1084 | - Koopa: Defend (can attack if dropped Super Jumps and close to death) | |
1085 | Zombone Phase: | |
1086 | - Attack until dead, Super Mushroom if in danger of dying | |
1087 | [- Alt strat if you had 34 FP going into the Volcano or used a Maple Syrup in the menu: | |
1088 | - 10 Ultra Jumps if 1020 damage with first 2 punches (Extremely rare) | |
1089 | - 11 Ultra Jumps if 977 damage with first 2 punches | |
1090 | - 12 otherwise | |
1091 | ||
1092 | *Note - You MUST have at least 1 Ice Bomb for Axem Rangers if you do not have a Fire Bomb | |
1093 | ||
1094 | *** | |
1095 | ||
1096 | ||
1097 | - | AXEM RANGERS |
1097 | + | ***********************[MENU:]*********************** |
1098 | Post Czar Dragon... | |
1099 | - Equip: | |
1100 | - Mario & Koopa exchange armor (Super Suit on Koopa) | |
1101 | - Koopa: Remove Hurly Glove | |
1102 | ***************************************************** | |
1103 | ||
1104 | [[[ AXEM RANGERS ]]] | |
1105 | ||
1106 | Ship = 999 | |
1107 | Axem Red = 800 | |
1108 | Axem Pink = 400 | |
1109 | Axem Black = 550 | |
1110 | Axem Yellow = 600 | |
1111 | Axem Green = 450 | |
1112 | ||
1113 | FIRE BOMB & ICE BOMB | |
1114 | ||
1115 | Turn 1: | |
1116 | - Rock Candy (Skip to Rock Candy freebie strats if freebied) | |
1117 | - Fire Bomb | |
1118 | - Ultra Jump Axem Black; hit all 4 Rangers at least once | |
1119 | ||
1120 | Turn 2: | |
1121 | - Ice Bomb | |
1122 | - Geno Boost Mario | |
1123 | - Attack | |
1124 | ||
1125 | Rest of Turns: | |
1126 | Attack until dead | |
1127 | ||
1128 | ICE BOMB ONLY: | |
1129 | ||
1130 | Turn 1: | |
1131 | - Rock Candy (Skip to Rock Candy freebie strats if freebied) | |
1132 | - Ice Bomb | |
1133 | - Ultra Jump Axem Pink; you must land on her at least 4 times (and all other Rangers at least once) | |
1134 | ||
1135 | Turn 2: | |
1136 | - Attack Red | |
1137 | - Geno Boost Mario | |
1138 | - Attack | |
1139 | ||
1140 | Rest of turns: | |
1141 | - Attack until dead | |
1142 | ||
1143 | FIRE BOMB ONLY | |
1144 | ||
1145 | Turn 1: | |
1146 | - Rock Candy (Skip to Rock Candy freebie strats if freebied) | |
1147 | - Fire Bomb | |
1148 | - Ultra Jump Axem Black, hit every ranger at least once | |
1149 | Turn 2: | |
1150 | - Attack Red | |
1151 | - Geno Boost Mario | |
1152 | - Untimed Attack Red | |
1153 | Turn 3: | |
1154 | - Attack Red (Blade phase starts) | |
1155 | - Heal Mario if he has 60 HP or less OR Heal Koopa if he is not at full HP; Defend otherwise | |
1156 | - Attack | |
1157 | Rest of turns: | |
1158 | - Attack until dead | |
1159 | ||
1160 | ROCK CANDY FREEBIE*: | |
1161 | ||
1162 | Turn 1: | |
1163 | - Rock Candy | |
1164 | - Geno Boost Mario | |
1165 | - Rock Candy | |
1166 | ||
1167 | Turn 2: | |
1168 | - Attack Red | |
1169 | - Untimed Attack Red | |
1170 | - | * NOTE: If Mario deals ~502 damage or more to the Axem Ship with his first 2 punches (very likely at Level 15), you do not have to time Koopa's final attack (saves ~0.6 seconds). However, you must be confident that you can perfectly time Mario's final attack |
1170 | + | |
1171 | ||
1172 | Rest of turns: | |
1173 | - Attack until dead | |
1174 | ||
1175 | * The Rock Candy freebie strat conserves an Ice Bomb, which is more useful on Gunyolk | |
1176 | * NOTE: If Mario deals ~502 damage or more to the Axem Ship with his first 2 punches (very likely at Level 15), you do not have | |
1177 | to time Koopa's final attack (saves ~0.6 seconds). However, you must be confident that you can perfectly time Mario's final | |
1178 | attack | |
1179 | ||
1180 | - Left path getting back to Throne Room | |
1181 | - [CAMERA: Slight up right, the hold right going into the cutscene with the King & Queen] | |
1182 | ||
1183 | [Cutscenes] | |
1184 | ||
1185 | - [Go back to the save point near where you fought Dodo and save if you are doing Nimbus manip (ignore if doing Mario's Pad)] | |
1186 | [- Save & soft reset if you are doing Nimbus manip] | |
1187 | - | *NIMBUS MANIP (JP Version; NA Version is not covered)* |
1187 | + | |
1188 | - Take Jugemu's Bus (Royal Bus) | |
1189 | - | - If you are good at using audio cues, simply listen to the cue described in the below flowchart: |
1189 | + | |
1190 | *MARIO'S PAD MANIP* | |
1191 | - | Flowchart: http://i.imgur.com/M9Wmtby.png |
1191 | + | |
1192 | - Leave Koopa's Keep, go to Mario's Pad, save, and soft reset | |
1193 | - | - If you're bad at audio cues, follow this tutorial and press the button at the right time (flowchart is still used): |
1193 | + | |
1194 | ||
1195 | - | http://www.twitch.tv/claude/v/4837000 |
1195 | + | |
1196 | ***Koopa's Keep 2*** | |
1197 | - | - Go in Door 5 |
1197 | + | |
1198 | - | - Coin Box |
1198 | + | |
1199 | - | - 4 |
1199 | + | |
1200 | - | - Invis |
1200 | + | |
1201 | - | - 2, 3 |
1201 | + | |
1202 | - | - Platform |
1202 | + | |
1203 | - | - 1, 3 |
1203 | + | |
1204 | - | - Quiz |
1204 | + | |
1205 | - | - 6 |
1205 | + | |
1206 | - | - Invis |
1206 | + | |
1207 | - | - 1 |
1207 | + | 1 - no gaps |
1208 | - | - Platform |
1208 | + | 2 - has a 4 |
1209 | - | - 2 |
1209 | + | 3 - gaps |
1210 | - | - Quiz |
1210 | + | 4 - has a 3 |
1211 | - | - 3 |
1211 | + | |
1212 | - | - Invis |
1212 | + | |
1213 | - | - 2, 6 |
1213 | + | |
1214 | - | - Platform |
1214 | + | |
1215 | - | - 1, 6 |
1215 | + | |
1216 | 0 1 2 3 | |
1217 | - | Full Chart (in case you mistime it so bad you can still recover): |
1217 | + | |
1218 | - | http://i.imgur.com/qOvn49h.png |
1218 | + | |
1219 | 12 13 14 15 | |
1220 | ||
1221 | - Hit buttons 13, 11, 4, and 2 (in that order) | |
1222 | ||
1223 | - For Ball Puzzle... | |
1224 | ||
1225 | 0 1 2* 3 | |
1226 | 4 5 6 7 | |
1227 | 8 9 10 11 | |
1228 | 12 13 14 15 | |
1229 | ||
1230 | 10 UP | |
1231 | - | Nu = 1 |
1231 | + | |
1232 | - | Su = 2 |
1232 | + | |
1233 | - | Fu = 3 |
1233 | + | |
1234 | - | Na = 4 |
1234 | + | |
1235 | 3 LEFT | |
1236 | 7 LEFT | |
1237 | 15 LEFT | |
1238 | 0 RIGHT | |
1239 | 4 RIGHT | |
1240 | 13 UP | |
1241 | 5 RIGHT | |
1242 | 11 UP | |
1243 | 3 LEFT | |
1244 | ||
1245 | - Take Rock Candy | |
1246 | ||
1247 | - Donkey Door | |
1248 | - Get Fright Bomb, get Ice Bomb, and get Rock Candy (all 3 chests on left side) in 1st room | |
1249 | - Can skip Donkey if you're really far left on the edge running towards him (saves 2 - 3 seconds) | |
1250 | - Do NOT get Super Slap | |
1251 | ||
1252 | - Platform Door | |
1253 | - In cannonball/bob-ombs room, get Rock Candy (middle right chest) | |
1254 | - In paired rotating platforms room, get Royal Syrup if you want it & KeroKeroCola (last 2 chests in middle column) | |
1255 | - Do NOT get Sonic Cymbals | |
1256 | ||
1257 | [[[ MAGIKOOPA (1600 HP) ]]] | |
1258 | ||
1259 | Turn 1: | |
1260 | - Koopa Fright Bomb (with unsorted items, this will usually be 1 - 2 page turns left, depending on when you did the | |
1261 | Donkey Door) | |
1262 | - Geno Attack (~200) | |
1263 | - Mario Attack (~350) | |
1264 | Turn 2: | |
1265 | - Koopa Attack (~300) | |
1266 | - Geno Attack | |
1267 | - Mario Attack | |
1268 | ||
1269 | After beating Magikoopa... | |
1270 | ||
1271 | ***********************[MENU:]*********************** | |
1272 | - Go into your Items, then immediately back out (Item Sort) | |
1273 | - | - In the 2nd room, if you want to be VERY safe and have a Fire Bomb for Smithy 1, there is one in the upper-right chest (wastes about ~2.7 seconds to get) |
1273 | + | |
1274 | - Mario & Koopa swap armor (Work Pants on Koopa) | |
1275 | - Koopa: Hurly Glove | |
1276 | - Geno: Safety Ring | |
1277 | ****************************************************** | |
1278 | - | - [In the first room with the levitating platforms, if you ride the final platform to the top and run all the way back, you can get a KeroKeroCola (slower but easier than the one in the final room)] |
1278 | + | |
1279 | [[[ BOOMER ]]] | |
1280 | ||
1281 | Turn 1: | |
1282 | - Jump (~250 damage) | |
1283 | - | MAGIKOOPA (1600 HP) |
1283 | + | |
1284 | - Defend | |
1285 | Turn 2: | |
1286 | - | - Koopa Fright Bomb (with unsorted items, this will usually be 1 - 2 page turns left, depending on when you did the Donkey Door) |
1286 | + | - 47 Super Jumps (1760) [ANT: 12 - 2 - 3] |
1287 | ||
1288 | [[[ EXOR ]]] | |
1289 | ||
1290 | - Jump on Left Eye (As in, the eye on the rightmost side of the screen) | |
1291 | - Use Geno Whirl on Exor | |
1292 | ||
1293 | [LEVEL] | |
1294 | Koopa [14] : ATK | |
1295 | Peach [15] : SP | |
1296 | ||
1297 | **ABYSS** | |
1298 | ||
1299 | - Don't fall down anywhere, and do NOT get Ultra Hammer. Proceed to Count Down without menuing. | |
1300 | ||
1301 | - | BOOMER |
1301 | + | [[[ COUNT DOWN (2400 HP) & 2x DING-A-LINGS (1200 HP) ]]] |
1302 | Phase 1 UJs | |
1303 | Ding-A-Ling: 167, 20 DMG UJs | |
1304 | Countdown: 274, 34 DMG UJs | |
1305 | Phase 2 UJs: | |
1306 | Ding-A-Ling: 250, 31 DMG UJs | |
1307 | Countdown: 410, 51 DMG UJs | |
1308 | - | - 47 Super Jumps (1760) |
1308 | + | |
1309 | Turn 1: | |
1310 | - | EXOR |
1310 | + | |
1311 | - Untimed Geno Boost Mario (Timed Boost is safe, but will likely only be needed if both Geno & Koopa die before Turn 2) | |
1312 | - Rock Candy | |
1313 | --- | |
1314 | Turn 2 (Optimal, no characters die or are disabled): | |
1315 | - Ultra Jump Countdown, land on each enemy at least once | |
1316 | - Rock Candy | |
1317 | - Rock Candy | |
1318 | Rest of Turns: | |
1319 | - Attack until dead. If extra UJs were done on Countdown, you can skip Geno and / or Koopa's attack, or possibly do an | |
1320 | untimed attack with Koopa. | |
1321 | --- | |
1322 | Turn 2 (Koopa is disabled, but can be restored by Geno OR only Geno is dead) | |
1323 | - | COUNT DOWN (2400 HP) & 2x DING-A-LINGS (1200 HP) |
1323 | + | - Ultra Jump the Ding-A-Ling that was most damaged during first UJ set, and then continue UJs until a Rock Candy will |
1324 | kill the weakened Ding-A-Ling (must land on a Ding-A-Ling 7 times to kill without additional damage from the first UJ set). If | |
1325 | it looks likely that you will do enough damage to both Ding-A-Lings to kill both with a Rock Candy, continue Ultra Jumping | |
1326 | until this can be accomplished. | |
1327 | - Restore Koopa (Pick-Me-Up / Able Juice) | |
1328 | - Rock Candy | |
1329 | Rest of Turns: | |
1330 | - Attack until dead. Depending on the situation, Koopa should throw a 3rd Rock Candy (it is typically faster to do so, | |
1331 | but if you have dealt significant damage to the remaining enemies with Ultra Jumps, conserving it may be more beneficial) | |
1332 | --- | |
1333 | Turn 2 (Geno & Koopa are dead or disabled) | |
1334 | - Super Jump a Ding-A-Ling 19 times (assumes you only landed on each Ding-A-Ling once with the initial UJ set) (26 SJs | |
1335 | if the bell was healed by Recover) | |
1336 | Turn 3 | |
1337 | - Super Jump a Ding-A-Ling 19 times (assumes you only landed on each Ding-A-Ling once with the initial UJ set) (26 SJs | |
1338 | if the bell was healed by Recover) OR heal with a Super Mushroom if Mario is in danger of dying | |
1339 | Turn 4 | |
1340 | - Attack / heal until dead. If you have the FP to Super Jump Countdown and skip his attacks and self-heals, do so. | |
1341 | - | - Attack until dead. If extra UJs were done on Countdown, you can skip Geno and / or Koopa's attack, or possibly do an untimed attack with Koopa. |
1341 | + | (Requires 36 FP) |
1342 | ||
1343 | Note: The above are merely general guidelines. If you want more details, please read x_the_char's more comprehensive notes on | |
1344 | this fight: | |
1345 | - | - Ultra Jump the Ding-A-Ling that was most damaged during first UJ set, and then continue UJs until a Rock Candy will kill the weakened Ding-A-Ling (must land on a Ding-A-Ling 7 times to kill without additional damage from the first UJ set). If it looks likely that you will do enough damage to both Ding-A-Lings to kill both with a Rock Candy, continue Ultra Jumping until this can be accomplished. |
1345 | + | |
1346 | https://app.simplenote.com/publish/pwbw4l | |
1347 | ||
1348 | Note 2: There are some circumstances where you may kill Countdown before the Ding-A-Lings. If this happens, you will lose 47 | |
1349 | - | - Attack until dead. Depending on the situation, Koopa should throw a 3rd Rock Candy (it is typically faster to do so, but if you have dealt significant damage to the remaining enemies with Ultra Jumps, conserving it may be more beneficial) |
1349 | + | EXP on all characters (94 EXP on Peach). This will affect Geno's damage for Cloaker / Domino, as well as Mario & Peach's damage |
1350 | to Clerk & Manager. Otherwise, the route will be unchanged. | |
1351 | ||
1352 | *Countdown* | |
1353 | ||
1354 | - | - Super Jump a Ding-A-Ling 19 times (assumes you only landed on each Ding-A-Ling once with the initial UJ set) (26 SJs if the bell was healed by Recover) |
1354 | + | - If you boost Mario's defense with the initial Geno Boost, he's pretty much unkillable. If he ever gets to low HP, just use a |
1355 | Super Mushroom. That being said, you should still be aware of the different phases of the clock: | |
1356 | - | - Super Jump a Ding-A-Ling 19 times (assumes you only landed on each Ding-A-Ling once with the initial UJ set) (26 SJs if the bell was healed by Recover) OR heal with a Super Mushroom if Mario is in danger of dying |
1356 | + | |
1357 | 3:00: 170 HP heal on either Countdown or a Ding-A-Ling (Countdown will not take an action next turn) | |
1358 | - | - Attack / heal until dead. If you have the FP to Super Jump Countdown and skip his attacks and self-heals, do so. (Requires 36 FP) |
1358 | + | |
1359 | 6:00: 320 HP heal (Countdown will not take an action next turn) | |
1360 | - | Note: The above are merely general guidelines. If you want more details, please read x_the_char's more comprehensive notes on this fight: |
1360 | + | |
1361 | 9:00: Nothing (Break Time!) | |
1362 | 10:00: Petal Blast | |
1363 | 12:00: Corona (if you see this, something has gone terribly wrong) | |
1364 | - | Note 2: There are some circumstances where you may kill Countdown before the Ding-A-Lings. If this happens, you will lose 47 EXP on all characters (94 EXP on Peach). This will affect Geno's damage for Cloaker / Domino, as well as Mario & Peach's damage to Clerk & Manager. Otherwise, the route will be unchanged. |
1364 | + | |
1365 | ||
1366 | [LEVEL] | |
1367 | Mallow [13] : HP | |
1368 | ||
1369 | *** | |
1370 | ||
1371 | - Proceed to Machine Made Yaridovich, don't get owned anywhere. | |
1372 | ||
1373 | - | MACHINE MADE YARIDOVICH (147 Damage base, 18 damage per SJ) |
1373 | + | [[[ MACHINE MADE YARIDOVICH (147 Damage base, 18 damage per SJ) ]]] |
1374 | ||
1375 | If you got 2 Rock Candy freebies from Countdown OR double RC freebie on Axem + 1 RC freebie from Countdown: | |
1376 | ||
1377 | - | - 20 SJs (507) |
1377 | + | - 20 SJs (507) [ANT: 5 full rotations] |
1378 | - Defend | |
1379 | - Rock Candy | |
1380 | ||
1381 | Otherwise: | |
1382 | ||
1383 | - | - 37 SJs (813) |
1383 | + | - 37 SJs (813) [ANT: 10th Y press] |
1384 | ||
1385 | [LEVEL] | |
1386 | Geno [14] : ATK | |
1387 | ||
1388 | - | CLOAKER (1200) & DOMINO (900) + EARTH LINK (2500) |
1388 | + | [[[ CLOAKER (1200) & DOMINO (900) + EARTH LINK (2500) ]]] |
1389 | ||
1390 | Turn 1: | |
1391 | - Geno Boost Mario | |
1392 | - Attack Domino | |
1393 | Turn 2: | |
1394 | - Attack Domino | |
1395 | - Attack Domino | |
1396 | - Attack Domino (Earth Link phase start) | |
1397 | Turn 3: | |
1398 | - | - 64 SJs on Earth Link (2520) |
1398 | + | - 64 SJs on Earth Link (2520) [ANT: 16 full rotations] |
1399 | ||
1400 | *Cloaker / Domino* | |
1401 | ||
1402 | - If Koopa gets feared, and you have a spare Rock Candy, he should use that instead of attacking | |
1403 | ||
1404 | ||
1405 | [LEVEL] | |
1406 | Peach [16] : SP | |
1407 | ||
1408 | Before Clerk.... | |
1409 | ||
1410 | ***********************[MENU:]*********************** | |
1411 | Switch: | |
1412 | - | MAD MALLETS |
1412 | + | |
1413 | Equip: | |
1414 | - Mario & Peach exchange Super Suit & Work Pants (Super Suit on Peach) | |
1415 | - Peach: Feather | |
1416 | - Koopa & Peach exchange accessories (Troopa Pin on Peach) | |
1417 | ***************************************************** | |
1418 | ||
1419 | [[[ MAD MALLETS ]]] | |
1420 | ||
1421 | If 3+ Ice Bombs remaining: | |
1422 | - Ice Bomb | |
1423 | - | CLERK [500 HP] |
1423 | + | |
1424 | If 4+ Rock Candy remaining: | |
1425 | - Rock Candy | |
1426 | ||
1427 | Otherwise: | |
1428 | - Geno Blast | |
1429 | ||
1430 | [[[ CLERK [500 HP]]] | |
1431 | - | MANAGER [800 HP] |
1431 | + | |
1432 | - Geno Blast | |
1433 | - Attack | |
1434 | ||
1435 | [LEVEL] | |
1436 | Mario [16] : SP | |
1437 | ||
1438 | [[[ MANAGER [800 HP]]] | |
1439 | ||
1440 | Turn 1: | |
1441 | - Geno Blast | |
1442 | - Attack (~166) | |
1443 | - Defend [Unless you mistimed Mario's attack, then attack] | |
1444 | Turn 2: | |
1445 | - Geno Blast | |
1446 | ||
1447 | - | DIRECTOR [1000 HP] |
1447 | + | |
1448 | ***********************[MENU:]*********************** | |
1449 | - | - 39 Super Jumps (707) |
1449 | + | |
1450 | - Equip: | |
1451 | - Mario & Peach swap Super Suit & Work Pants (Super Suit on Mario) | |
1452 | - Peach & Geno swap accessories (Patapata Medal on Geno) | |
1453 | ***************************************************** | |
1454 | ||
1455 | - [CAMERA: Slight left, then up doing into the Director fight] | |
1456 | ||
1457 | [[[ DIRECTOR [1000 HP]]] | |
1458 | - | GUNYOLK (1500 HP) & FACTORY CHIEF (1000 HP) |
1458 | + | |
1459 | - 39 Super Jumps (707) [ANT: 10 - 2 - 3] | |
1460 | - Rock Candy | |
1461 | ||
1462 | - | 3 Ice Bombs / 2 Rock Candies |
1462 | + | |
1463 | ||
1464 | - If you drop Super Jumps, AND you freebied the Sleepy Bomb against Johnny... | |
1465 | - Geno uses Sleepy Bomb | |
1466 | - Peach uses Geno Blast | |
1467 | - Mario uses SJs until dead (or attacks if very close to dead) | |
1468 | (This conserves a Rock Candy, which can be used against either Gunyolk or Smithy) | |
1469 | ||
1470 | ||
1471 | [LEVEL] | |
1472 | Koopa [15] : HP | |
1473 | Mallow [14] : HP | |
1474 | ||
1475 | [CAMERA: Enter the Gunyolk fight by going as left as possible into the battle trigger] | |
1476 | - | 3 Ice Bombs / 1 Rock Candy |
1476 | + | |
1477 | [[[ GUNYOLK (1500 HP) & FACTORY CHIEF (1000 HP) ]]] | |
1478 | ||
1479 | (Note: If you freebie an Ice Bomb, use that in any instance where it says to use Shocker) | |
1480 | ||
1481 | *******3 Ice Bombs / 2 Rock Candies******* | |
1482 | ||
1483 | Turn 1: | |
1484 | - Sleepy Bomb | |
1485 | - Ice Bomb | |
1486 | - Ice Bomb | |
1487 | Turn 2: | |
1488 | - Defend | |
1489 | - Ice Bomb | |
1490 | - | 2 Ice Bombs / 2 Rock Candy |
1490 | + | |
1491 | Turn 3: | |
1492 | - Defend | |
1493 | - Rock Candy | |
1494 | ||
1495 | ******3 Ice Bombs / 1 Rock Candy******* | |
1496 | ||
1497 | Turn 1: | |
1498 | - Sleepy Bomb | |
1499 | - Ice Bomb | |
1500 | - Ice Bomb | |
1501 | Turn 2: | |
1502 | - Jump on Gunyolk | |
1503 | - Ice Bomb | |
1504 | - | 2 Ice Bombs / 1 Rock Candy |
1504 | + | |
1505 | Turn 3: | |
1506 | - Attack Factory Chief | |
1507 | - Rock Candy | |
1508 | ||
1509 | ******2 Ice Bombs / 2 Rock Candy******* | |
1510 | ||
1511 | Turn 1: | |
1512 | - Sleepy Bomb | |
1513 | - Untimed Boost Peach | |
1514 | - Ice Bomb | |
1515 | Turn 2: | |
1516 | - Defend | |
1517 | - Ice Bomb | |
1518 | - | 1 Ice Bomb / 2 Rock Candy |
1518 | + | |
1519 | Turn 3: | |
1520 | - Untimed Attack Gunyolk | |
1521 | - Rock Candy | |
1522 | ||
1523 | *******2 Ice Bombs / 1 Rock Candy******* | |
1524 | ||
1525 | Turn 1: | |
1526 | - Sleepy Bomb | |
1527 | - Ice Bomb | |
1528 | - Defend | |
1529 | Turn 2: | |
1530 | - Ultra Jump on Gunyolk, land on him twice total & once on Factory Chief | |
1531 | - Ice Bomb | |
1532 | - | 1 Ice Bomb / 1 Rock Candy |
1532 | + | |
1533 | Turn 3: | |
1534 | - Attack Factory Chief | |
1535 | - Rock Candy | |
1536 | ||
1537 | *******1 Ice Bomb / 2 Rock Candy******* | |
1538 | ||
1539 | Turn 1: | |
1540 | - Sleepy Bomb | |
1541 | - Untimed Boost Peach | |
1542 | - Ice Bomb | |
1543 | Turn 2: | |
1544 | - Jump on Gunyolk | |
1545 | - Rock Candy | |
1546 | - Shocker Gunyolk | |
1547 | Turn 3: | |
1548 | - Attack Factory Chief | |
1549 | - Rock Candy | |
1550 | ||
1551 | - | - Proceed towards Smithy. Use the strategy that corresponds to the most powerful bomb currently in your inventory. All damage numbers assume you will properly time Mario's initial Mega Glove attack (Damage Range: 190 to 214) |
1551 | + | *******1 Ice Bomb / 1 Rock Candy******* |
1552 | ||
1553 | - | SMITHY 1 (2000 HP) [1 SJ = 19 DMG] |
1553 | + | |
1554 | - Sleepy Bomb | |
1555 | - Untimed Boost Mario | |
1556 | - Defend | |
1557 | Turn 2: | |
1558 | - Ultra Jump Gunyolk, land on Factory Chief once | |
1559 | - Untimed Boost Peach | |
1560 | - Ice Bomb | |
1561 | - | 71 SJs / Boost Peach / Rock Candy |
1561 | + | |
1562 | - Attack Factory Chief | |
1563 | - | 72 SJs / Boost Peach / Rock Candy |
1563 | + | |
1564 | - Shocker Gunyolk | |
1565 | Turn 4: | |
1566 | - Attack Gunyolk | |
1567 | ||
1568 | * Note: It is recommended, although not required, that you have 1 Rock Candy for Smithy. | |
1569 | ||
1570 | - Proceed towards Smithy. Use the strategy that corresponds to the most powerful bomb currently in your inventory. All damage | |
1571 | - | 75 SJs / Boost Peach / Ice Bomb |
1571 | + | numbers assume you will properly time Mario's initial Mega Glove attack (Damage Range: 190 to 214) |
1572 | ||
1573 | - | 76 SJs / Boost Peach / Ice Bomb |
1573 | + | [[[ SMITHY 1 (2000 HP) [1 SJ = 19 DMG]]] |
1574 | ||
1575 | - | 77 SJs / Boost Peach / Ice Bomb |
1575 | + | |
1576 | ||
1577 | Turn 1: | |
1578 | - Attack / Boost Mario / Defend | |
1579 | Turn 2: | |
1580 | - 198 damage or higher: | |
1581 | 71 SJs / Boost Peach / Rock Candy [ANT: 18 - 2 - 3] | |
1582 | - Any other value: | |
1583 | - | 77 SJs / Boost Peach / Fire Bomb |
1583 | + | 72 SJs / Boost Peach / Rock Candy [ANT: 18 full rotations] |
1584 | ||
1585 | - | 78 SJs / Boost Peach / Fire Bomb |
1585 | + | |
1586 | ||
1587 | Turn 1: | |
1588 | - Attack / Boost Mario / Defend | |
1589 | Turn 2: | |
1590 | - 212 damage or higher: | |
1591 | 75 SJs / Boost Peach / Ice Bomb [ANT: 19 - 2 - 3] | |
1592 | - 193 to 211 damage: | |
1593 | - | 79 SJs / Boost Peach / Fright Bomb |
1593 | + | 76 SJs / Boost Peach / Ice Bomb [ANT: 19 full rotations] |
1594 | - 192 damage or less: | |
1595 | - | 80 SJs / Boost Peach / Fright Bomb |
1595 | + | 77 SJs / Boost Peach / Ice Bomb [ANT: y Press on 20] |
1596 | ||
1597 | FIRE BOMB: | |
1598 | ||
1599 | Turn 1: | |
1600 | - Attack / Boost Mario / Defend | |
1601 | Turn 2: | |
1602 | - 204 damage or higher: | |
1603 | - | 82 SJs / Boost Peach / Bad Mushroom |
1603 | + | 77 SJs / Boost Peach / Fire Bomb [ANT: Y press on 20] |
1604 | - 203 damage or less: | |
1605 | - | 83 SJs / Boost Peach / Bad Mushroom |
1605 | + | 78 SJs / Boost Peach / Fire Bomb [ANT: 20 - 2] |
1606 | ||
1607 | - | 84 SJs / Boost Peach / Bad Mushroom |
1607 | + | |
1608 | ||
1609 | - | NO BOMBS REMAINING (TIMED WAR FAN [14 DMG or higher]): |
1609 | + | |
1610 | - Attack / Boost Mario / Defend | |
1611 | Turn 2: | |
1612 | - 196 damage or higher: | |
1613 | 79 SJs / Boost Peach / Fright Bomb [ANT: 20 - 2 - 3] | |
1614 | - | - 199 damage or higher: |
1614 | + | |
1615 | - | 86 SJs / Boost Peach / Attack |
1615 | + | 80 SJs / Boost Peach / Fright Bomb [ANT: 20 full rotations] |
1616 | - | - 198 damage or less: |
1616 | + | |
1617 | - | 87 SJs / Boost Peach / Attack |
1617 | + | |
1618 | ||
1619 | Turn 1: | |
1620 | - Attack / Boost Mario / Defend | |
1621 | Turn 2: | |
1622 | - 214 damage: | |
1623 | 82 SJs / Boost Peach / Bad Mushroom [ANT: 21 - 2] | |
1624 | - 195 to 213 damage: | |
1625 | - | 86 SJs / Boost Peach / Untimed Attack |
1625 | + | 83 SJs / Boost Peach / Bad Mushroom [ANT: 21 - 2 - 3] |
1626 | - 194 damage or less: | |
1627 | - | 87 SJs / Boost Peach / Untimed Attack |
1627 | + | 84 SJs / Boost Peach / Bad Mushroom [ANT: 21 full rotations] |
1628 | ||
1629 | - | SMITHY 2 (8000 HP) |
1629 | + | |
1630 | NO BOMBS REMAINING (UNTIMED WAR FAN [7 DMG or higher]) (If you don't want to bet it all on timing War Fan): | |
1631 | ||
1632 | Turn 1: | |
1633 | - Attack / Boost Mario / Defend | |
1634 | Turn 2: | |
1635 | - | [* Note - Geno boosting himself is just for defense. Only do this if you want him to be able to survive a bullet from Tank Head, or to survive Mage Head's spells.] |
1635 | + | |
1636 | 86 SJs / Boost Peach / Untimed Attack [ANT: 22 - 2] | |
1637 | - 205 damage or less: | |
1638 | 87 SJs / Boost Peach / Untimed Attack [ANT: 22 - 2 - 3] | |
1639 | ||
1640 | *Smithy 1* | |
1641 | ||
1642 | - If you drop Super Jumps... | |
1643 | - Geno uses Geno Boost on Peach | |
1644 | - Peach uses Group Hug | |
1645 | (Smithy does either a physical, Meteor Swarm, or Mega Drain, and spawns a machine made Shy Guy) | |
1646 | - Mario does Super Jumps until Smithy can be defeated by a bomb used by Peach | |
1647 | - (Geno uses Maple Syrup / Kero Kero Cola if alive) | |
1648 | - Peach uses the strongest bomb in your inventory | |
1649 | ||
1650 | *Note - if you took heavy damage going into Smithy 2, you should consider using Group Hug / Kero Kero Cola with Peach during | |
1651 | the unformed Smithy phase | |
1652 | ||
1653 | [[[ SMITHY 2 (8000 HP) ]]] | |
1654 | ||
1655 | - Attack | |
1656 | - Attack OR Geno Boost Self (Safe) | |
1657 | - Attack | |
1658 | ||
1659 | [* Note - Geno boosting himself is just for defense. Only do this if you want him to be able to survive a bullet from Tank | |
1660 | ||
1661 | Head, or to survive Mage Head's spells.] | |
1662 | ||
1663 | TANKHEAD | |
1664 | ||
1665 | - 100 SJs (3028) | |
1666 | - Kero Kero Cola / Rock Candy / misc. healing + bombs | |
1667 | - Shocker | |
1668 | ||
1669 | MAGEHEAD | |
1670 | ||
1671 | - Attack | |
1672 | - Attack | |
1673 | - Group Hug OR Attack | |
1674 | ||
1675 | CHESTHEAD | |
1676 | - | - 96 SJs (2916) if 868 to 900 damage to unformed Smithy head |
1676 | + | |
1677 | - | - 97 SJs (2944) if 840 to 867 damage to unformed Smithy head |
1677 | + | |
1678 | - Attack OR Fire Bomb / Rock Candy / Fright Bomb OR FP Restoral | |
1679 | - Group Hug OR Fire Bomb / Rock Candy / Fright Bomb | |
1680 | ||
1681 | SAFEHEAD | |
1682 | ||
1683 | - Attack | |
1684 | - Geno Boost Mario (after Shredder) OR Ice Bomb / Rock Candy / Fright Bomb OR Defend | |
1685 | - | You win! |
1685 | + | |
1686 | ||
1687 | --- | |
1688 | ||
1689 | - | ===== SECTION III: MISCELLANEOUS INFO ===== |
1689 | + | |
1690 | ||
1691 | - | - Shocker consumes 2 FP once it is on the 2nd page of abilities (it uses the FP cost of Therapy). However, you still need 8 FP stocked in order to use it. |
1691 | + | |
1692 | - Attack (434 - 470) [452] | |
1693 | - | - If you opt to learn Poison Gas (swap Peach & Koopa during the 1st Land's End star), Geno Blast will cost 2 FP during Count Down, and Shocker will cost 4 FP (no longer relevant for the current route). |
1693 | + | |
1694 | - Attack (164 - 194) [179] (~852 total damage to unformed Smithy head) | |
1695 | ||
1696 | Turn 2: | |
1697 | - 100 SJs (3028) | |
1698 | - Kero Kero Cola | |
1699 | - Shocker (444) | |
1700 | Turn 3: | |
1701 | - Super Jumps: | |
1702 | - 96 SJs (2916) if 868 to 900 damage to unformed Smithy head [ANT: 24 full rotations] | |
1703 | - 97 SJs (2944) if 840 to 867 damage to unformed Smithy head [ANT: 25th Y press - add one for each of these after] | |
1704 | - 98 SJs (2972) if 812 to 839 damage to unformed Smithy head | |
1705 | - 99 SJs (3000) otherwise | |
1706 | - Rock Candy (300) | |
1707 | - Shocker (444) | |
1708 | ||
1709 | ||
1710 | --- | |
1711 | ||
1712 | - | Frame count of item use per character: |
1712 | + | |
1713 | ||
1714 | - | [Fastest] |
1714 | + | |
1715 | - | Koopa: 177 |
1715 | + | |
1716 | - | Mallow: 185 |
1716 | + | |
1717 | - | Peach: 188 |
1717 | + | |
1718 | - | Mario: 209 |
1718 | + | |
1719 | - | Geno: 220 |
1719 | + | |
1720 | - | [Slowest] |
1720 | + | |
1721 | - HP under 6000: magic -> shield -> shield -> chest -> repeat | |
1722 | - HP under 4000: chest -> tank -> chest -> shield -> repeat | |
1723 | - HP under 2000: randomly any of the 4 heads (can repeat) | |
1724 | - | Relevant Boss Evasion (according to the SMRPG patcher, may not translate to actual miss chance): |
1724 | + | |
1725 | ---------------------------- | |
1726 | - | Hammer Bro: 10% |
1726 | + | |
1727 | - | Croco: 20% |
1727 | + | ***********************Keep mashing through credits!!! |