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Roblox Universal Aimbot V2

Jul 15th, 2024 (edited)
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  1. local teamCheck = false
  2. local fov = 90
  3. local smoothing = 0.02
  4. local predictionFactor = 0.08  -- Adjust this factor to improve prediction accuracy
  5. local highlightEnabled = false  -- Variable to enable or disable target highlighting. Change to False if using an ESP script.
  6. local lockPart = "HumanoidRootPart"  -- Choose what part it locks onto. Ex. HumanoidRootPart or Head
  7.  
  8. local Toggle = false  -- Enable or disable toggle mode
  9. local ToggleKey = Enum.KeyCode.E  -- Choose the key for toggling aimbot lock
  10.  
  11. local RunService = game:GetService("RunService")
  12. local UserInputService = game:GetService("UserInputService")
  13. local StarterGui = game:GetService("StarterGui")
  14. local Players = game:GetService("Players")
  15.  
  16. StarterGui:SetCore("SendNotification", {
  17.     Title = "Universal Aimbot";
  18.     Text = "made by bran-bon";
  19.     Duration = 5;
  20. })
  21.  
  22. local FOVring = Drawing.new("Circle")
  23. FOVring.Visible = true
  24. FOVring.Thickness = 1
  25. FOVring.Radius = fov
  26. FOVring.Transparency = 0.8
  27. FOVring.Color = Color3.fromRGB(255, 128, 128)
  28. FOVring.Position = workspace.CurrentCamera.ViewportSize / 2
  29.  
  30. local currentTarget = nil
  31. local aimbotEnabled = true
  32. local toggleState = false  -- Variable to keep track of toggle state
  33. local debounce = false  -- Debounce variable
  34.  
  35. local function getClosest(cframe)
  36.     local ray = Ray.new(cframe.Position, cframe.LookVector).Unit
  37.     local target = nil
  38.     local mag = math.huge
  39.     local screenCenter = workspace.CurrentCamera.ViewportSize / 2
  40.  
  41.     for i, v in pairs(Players:GetPlayers()) do
  42.         if v.Character and v.Character:FindFirstChild(lockPart) and v.Character:FindFirstChild("Humanoid") and v.Character:FindFirstChild("HumanoidRootPart") and v ~= Players.LocalPlayer and (v.Team ~= Players.LocalPlayer.Team or (not teamCheck)) then
  43.             local screenPoint, onScreen = workspace.CurrentCamera:WorldToViewportPoint(v.Character[lockPart].Position)
  44.             local distanceFromCenter = (Vector2.new(screenPoint.X, screenPoint.Y) - screenCenter).Magnitude
  45.  
  46.             if onScreen and distanceFromCenter <= fov then
  47.                 local magBuf = (v.Character[lockPart].Position - ray:ClosestPoint(v.Character[lockPart].Position)).Magnitude
  48.  
  49.                 if magBuf < mag then
  50.                     mag = magBuf
  51.                     target = v
  52.                 end
  53.             end
  54.         end
  55.     end
  56.  
  57.     return target
  58. end
  59.  
  60. local function updateFOVRing()
  61.     FOVring.Position = workspace.CurrentCamera.ViewportSize / 2
  62. end
  63.  
  64. local function highlightTarget(target)
  65.     if highlightEnabled and target and target.Character then
  66.         local highlight = Instance.new("Highlight")
  67.         highlight.Adornee = target.Character
  68.         highlight.FillColor = Color3.fromRGB(255, 128, 128)
  69.         highlight.OutlineColor = Color3.fromRGB(255, 0, 0)
  70.         highlight.Parent = target.Character
  71.     end
  72. end
  73.  
  74. local function removeHighlight(target)
  75.     if highlightEnabled and target and target.Character and target.Character:FindFirstChildOfClass("Highlight") then
  76.         target.Character:FindFirstChildOfClass("Highlight"):Destroy()
  77.     end
  78. end
  79.  
  80. local function predictPosition(target)
  81.     if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
  82.         local velocity = target.Character.HumanoidRootPart.Velocity
  83.         local position = target.Character[lockPart].Position
  84.         local predictedPosition = position + (velocity * predictionFactor)
  85.         return predictedPosition
  86.     end
  87.     return nil
  88. end
  89.  
  90. local function handleToggle()
  91.     if debounce then return end
  92.     debounce = true
  93.     toggleState = not toggleState
  94.     wait(0.3)  -- Debounce time to prevent multiple toggles
  95.     debounce = false
  96. end
  97.  
  98. loop = RunService.RenderStepped:Connect(function()
  99.     if aimbotEnabled then
  100.         updateFOVRing()
  101.  
  102.         local localPlayer = Players.LocalPlayer.Character
  103.         local cam = workspace.CurrentCamera
  104.         local screenCenter = workspace.CurrentCamera.ViewportSize / 2
  105.  
  106.         if Toggle then
  107.             if UserInputService:IsKeyDown(ToggleKey) then
  108.                 handleToggle()
  109.             end
  110.         else
  111.             toggleState = UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2)
  112.         end
  113.  
  114.         if toggleState then
  115.             if not currentTarget then
  116.                 currentTarget = getClosest(cam.CFrame)
  117.                 highlightTarget(currentTarget)  -- Highlight the new target if enabled
  118.             end
  119.  
  120.             if currentTarget and currentTarget.Character and currentTarget.Character:FindFirstChild(lockPart) then
  121.                 local predictedPosition = predictPosition(currentTarget)
  122.                 if predictedPosition then
  123.                     workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame:Lerp(CFrame.new(cam.CFrame.Position, predictedPosition), smoothing)
  124.                 end
  125.                 FOVring.Color = Color3.fromRGB(0, 255, 0)  -- Change FOV ring color to green when locked onto a target
  126.             else
  127.                 FOVring.Color = Color3.fromRGB(255, 128, 128)  -- Revert FOV ring color to original when not locked onto a target
  128.             end
  129.         else
  130.             if currentTarget and highlightEnabled then
  131.                 removeHighlight(currentTarget)  -- Remove highlight from the old target
  132.             end
  133.             currentTarget = nil
  134.             FOVring.Color = Color3.fromRGB(255, 128, 128)  -- Revert FOV ring color to original when not locked onto a target
  135.         end
  136.     end
  137. end)
  138.  
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