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Jan 14th, 2018
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  1.      playerPos.x  = GetALocalPlayerController().Pawn.Location.X;
  2.      playerPos.y = GetALocalPlayerController().Pawn.Location.Y;
  3.      playerPos.dis = (Sqrt((Location.x - playerPos.x)^2 + (Location.Y - playerPos.y)^2));
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