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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class SubmitLogin : MonoBehaviour {
- public InputField usernameField, passwordField, emailField;
- private string isSubmitted;
- private DataInserter di;
- // Use this for initialization
- void Start ()
- {
- di = FindObjectOfType<DataInserter>();
- emailField = emailField.GetComponent<InputField>();
- passwordField = passwordField.GetComponent<InputField>();
- emailField = emailField.GetComponent<InputField>();
- }
- public void submitInfo()
- {
- di.inputUsername = usernameField.text;
- di.inputPassword = passwordField.text;
- di.inputEmail = emailField.text;
- isSubmitted = "true";
- di.CreateUser(usernameField.text, passwordField.text, emailField.text, isSubmitted);
- StartCoroutine(ReplyFromServer());
- }
- IEnumerator ReplyFromServer()
- {
- yield return new WaitForSeconds(1f);
- WWW message = new WWW(di.createUserURL);
- yield return message;
- string messageString = message.text;
- print(messageString);
- }
- }
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