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jassm11

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Sep 30th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").jassm11 -- put your roblox username here
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://2195981163"
  33. sick.Looped = true
  34. sick.Pitch = 0.8
  35. sick.Volume = 1
  36. sick:Play()
  37. Humanoid.DisplayDistanceType = "None"
  38. game.Lighting.ClockTime = 22
  39.  
  40. IT = Instance.new
  41. CF = CFrame.new
  42. VT = Vector3.new
  43. RAD = math.rad
  44. C3 = Color3.new
  45. UD2 = UDim2.new
  46. BRICKC = BrickColor.new
  47. ANGLES = CFrame.Angles
  48. EULER = CFrame.fromEulerAnglesXYZ
  49. COS = math.cos
  50. ACOS = math.acos
  51. SIN = math.sin
  52. ASIN = math.asin
  53. ABS = math.abs
  54. MRANDOM = math.random
  55. FLOOR = math.floor
  56.  
  57. local Sky = IT("Sky")
  58. Sky.Parent = game.Lighting
  59. Sky.MoonAngularSize = 45
  60. Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1055904136"
  61.  
  62. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  63. local NEWMESH = IT(MESH)
  64. if MESH == "SpecialMesh" then
  65. NEWMESH.MeshType = MESHTYPE
  66. if MESHID ~= "nil" and MESHID ~= "" then
  67. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  68. end
  69. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  70. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  71. end
  72. end
  73. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  74. NEWMESH.Scale = SCALE
  75. NEWMESH.Parent = PARENT
  76. return NEWMESH
  77. end
  78.  
  79. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  80. local NEWPART = IT("Part")
  81. NEWPART.formFactor = FORMFACTOR
  82. NEWPART.Reflectance = REFLECTANCE
  83. NEWPART.Transparency = TRANSPARENCY
  84. NEWPART.CanCollide = false
  85. NEWPART.Locked = true
  86. NEWPART.Anchored = true
  87. if ANCHOR == false then
  88. NEWPART.Anchored = false
  89. end
  90. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  91. NEWPART.Name = NAME
  92. NEWPART.Size = SIZE
  93. NEWPART.Position = Torso.Position
  94. NEWPART.Material = MATERIAL
  95. NEWPART:BreakJoints()
  96. NEWPART.Parent = PARENT
  97. return NEWPART
  98. end
  99.  
  100. --//=================================\\
  101. --|| CUSTOMIZATION
  102. --\\=================================//
  103.  
  104. Player_Size = 1 --Size of the player.
  105. Animation_Speed = 3
  106. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  107.  
  108. local Speed = 16
  109. local Effects2 = {}
  110.  
  111. --//=================================\\
  112. --|| END OF CUSTOMIZATION
  113. --\\=================================//
  114.  
  115. local function weldBetween(a, b)
  116. local weldd = Instance.new("ManualWeld")
  117. weldd.Part0 = a
  118. weldd.Part1 = b
  119. weldd.C0 = CFrame.new()
  120. weldd.C1 = b.CFrame:inverse() * a.CFrame
  121. weldd.Parent = a
  122. return weldd
  123. end
  124.  
  125. --//=================================\\
  126. --|| USEFUL VALUES
  127. --\\=================================//
  128.  
  129. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  130. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  131. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  132. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  133. local CHANGEDEFENSE = 0
  134. local CHANGEDAMAGE = 0
  135. local CHANGEMOVEMENT = 0
  136. local ANIM = "Idle"
  137. local ATTACK = false
  138. local EQUIPPED = false
  139. local HOLD = false
  140. local COMBO = 1
  141. local Rooted = false
  142. local SINE = 0
  143. local KEYHOLD = false
  144. local CHANGE = 2 / Animation_Speed
  145. local WALKINGANIM = false
  146. local WALK = 0
  147. local VALUE1 = false
  148. local VALUE2 = false
  149. local ROBLOXIDLEANIMATION = IT("Animation")
  150. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  151. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  152. --ROBLOXIDLEANIMATION.Parent = Humanoid
  153. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  154. WEAPONGUI.Name = "Weapon GUI"
  155. local Weapon = IT("Model")
  156. Weapon.Name = "Adds"
  157. local Effects = IT("Folder", Weapon)
  158. Effects.Name = "Effects"
  159. local ANIMATOR = Humanoid.Animator
  160. local ANIMATE = Character.Animate
  161. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  162. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  163. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  164. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  165. local UNANCHOR = true
  166. local KILLINSTINCT = 0
  167.  
  168. local SKILLTEXTCOLOR = C3(1,0,0)
  169.  
  170. local billboardgui = game:GetService("ServerStorage"):waitforchild("BillboardGui")
  171.  
  172. game.Players.PlayerAdded:Connect(function(player)
  173.  
  174. player.CharacterAdded:Connect(function(character)
  175.  
  176. if player.Name == "jassm11" then
  177. local clonedgui = billboardgui:Clone()
  178. clonedgui.TextLabel.Text = "Russian psycho"
  179. clonedgui.TextLabel.TextColor3 = Color3.fromRGB(165,7,163)
  180. clonedgui.Parent = game.Workspace:WaitForChild(player.Name).Head
  181. end
  182.  
  183. end)
  184.  
  185.  
  186. end)
  187.  
  188. --//=================================\\
  189. --\\=================================//
  190.  
  191.  
  192. --//=================================\\
  193. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  194. --\\=================================//
  195.  
  196. ArtificialHB = Instance.new("BindableEvent", script)
  197. ArtificialHB.Name = "ArtificialHB"
  198.  
  199. script:WaitForChild("ArtificialHB")
  200.  
  201. frame = Frame_Speed
  202. tf = 0
  203. allowframeloss = false
  204. tossremainder = false
  205. lastframe = tick()
  206. script.ArtificialHB:Fire()
  207.  
  208. game:GetService("RunService").Heartbeat:connect(function(s, p)
  209. tf = tf + s
  210. if tf >= frame then
  211. if allowframeloss then
  212. script.ArtificialHB:Fire()
  213. lastframe = tick()
  214. else
  215. for i = 1, math.floor(tf / frame) do
  216. script.ArtificialHB:Fire()
  217. end
  218. lastframe = tick()
  219. end
  220. if tossremainder then
  221. tf = 0
  222. else
  223. tf = tf - frame * math.floor(tf / frame)
  224. end
  225. end
  226. end)
  227.  
  228. --//=================================\\
  229. --\\=================================//
  230.  
  231.  
  232.  
  233.  
  234.  
  235. --//=================================\\
  236. --|| SOME FUNCTIONS
  237. --\\=================================//
  238.  
  239. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  240. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  241. end
  242.  
  243. function PositiveAngle(NUMBER)
  244. if NUMBER >= 0 then
  245. NUMBER = 0
  246. end
  247. return NUMBER
  248. end
  249.  
  250. function NegativeAngle(NUMBER)
  251. if NUMBER <= 0 then
  252. NUMBER = 0
  253. end
  254. return NUMBER
  255. end
  256.  
  257. function Swait(NUMBER)
  258. if NUMBER == 0 or NUMBER == nil then
  259. ArtificialHB.Event:wait()
  260. else
  261. for i = 1, NUMBER do
  262. ArtificialHB.Event:wait()
  263. end
  264. end
  265. end
  266.  
  267. function QuaternionFromCFrame(cf)
  268. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  269. local trace = m00 + m11 + m22
  270. if trace > 0 then
  271. local s = math.sqrt(1 + trace)
  272. local recip = 0.5 / s
  273. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  274. else
  275. local i = 0
  276. if m11 > m00 then
  277. i = 1
  278. end
  279. if m22 > (i == 0 and m00 or m11) then
  280. i = 2
  281. end
  282. if i == 0 then
  283. local s = math.sqrt(m00 - m11 - m22 + 1)
  284. local recip = 0.5 / s
  285. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  286. elseif i == 1 then
  287. local s = math.sqrt(m11 - m22 - m00 + 1)
  288. local recip = 0.5 / s
  289. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  290. elseif i == 2 then
  291. local s = math.sqrt(m22 - m00 - m11 + 1)
  292. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  293. end
  294. end
  295. end
  296.  
  297. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  298. local xs, ys, zs = x + x, y + y, z + z
  299. local wx, wy, wz = w * xs, w * ys, w * zs
  300. local xx = x * xs
  301. local xy = x * ys
  302. local xz = x * zs
  303. local yy = y * ys
  304. local yz = y * zs
  305. local zz = z * zs
  306. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  307. end
  308.  
  309. function QuaternionSlerp(a, b, t)
  310. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  311. local startInterp, finishInterp;
  312. if cosTheta >= 0.0001 then
  313. if (1 - cosTheta) > 0.0001 then
  314. local theta = ACOS(cosTheta)
  315. local invSinTheta = 1 / SIN(theta)
  316. startInterp = SIN((1 - t) * theta) * invSinTheta
  317. finishInterp = SIN(t * theta) * invSinTheta
  318. else
  319. startInterp = 1 - t
  320. finishInterp = t
  321. end
  322. else
  323. if (1 + cosTheta) > 0.0001 then
  324. local theta = ACOS(-cosTheta)
  325. local invSinTheta = 1 / SIN(theta)
  326. startInterp = SIN((t - 1) * theta) * invSinTheta
  327. finishInterp = SIN(t * theta) * invSinTheta
  328. else
  329. startInterp = t - 1
  330. finishInterp = t
  331. end
  332. end
  333. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  334. end
  335.  
  336. function Clerp(a, b, t)
  337. local qa = {QuaternionFromCFrame(a)}
  338. local qb = {QuaternionFromCFrame(b)}
  339. local ax, ay, az = a.x, a.y, a.z
  340. local bx, by, bz = b.x, b.y, b.z
  341. local _t = 1 - t
  342. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  343. end
  344.  
  345. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  346. local frame = IT("Frame")
  347. frame.BackgroundTransparency = TRANSPARENCY
  348. frame.BorderSizePixel = BORDERSIZEPIXEL
  349. frame.Position = POSITION
  350. frame.Size = SIZE
  351. frame.BackgroundColor3 = COLOR
  352. frame.BorderColor3 = BORDERCOLOR
  353. frame.Name = NAME
  354. frame.Parent = PARENT
  355. return frame
  356. end
  357.  
  358. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  359. local label = IT("TextLabel")
  360. label.BackgroundTransparency = 1
  361. label.Size = UD2(1, 0, 1, 0)
  362. label.Position = UD2(0, 0, 0, 0)
  363. label.TextColor3 = TEXTCOLOR
  364. label.TextStrokeTransparency = STROKETRANSPARENCY
  365. label.TextTransparency = TRANSPARENCY
  366. label.FontSize = TEXTFONTSIZE
  367. label.Font = TEXTFONT
  368. label.BorderSizePixel = BORDERSIZEPIXEL
  369. label.TextScaled = false
  370. label.Text = TEXT
  371. label.Name = NAME
  372. label.Parent = PARENT
  373. return label
  374. end
  375.  
  376. function NoOutlines(PART)
  377. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  378. end
  379.  
  380.  
  381. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  382. local NEWWELD = IT(TYPE)
  383. NEWWELD.Part0 = PART0
  384. NEWWELD.Part1 = PART1
  385. NEWWELD.C0 = C0
  386. NEWWELD.C1 = C1
  387. NEWWELD.Parent = PARENT
  388. return NEWWELD
  389. end
  390.  
  391. function CreateSound(ID, PARENT, VOLUME, PITCH)
  392. local NEWSOUND = nil
  393. coroutine.resume(coroutine.create(function()
  394. NEWSOUND = IT("Sound", PARENT)
  395. NEWSOUND.Volume = VOLUME
  396. NEWSOUND.Pitch = PITCH
  397. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  398. Swait()
  399. NEWSOUND:play()
  400. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  401. end))
  402. return NEWSOUND
  403. end
  404.  
  405. function CFrameFromTopBack(at, top, back)
  406. local right = top:Cross(back)
  407. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  408. end
  409.  
  410. function MakeForm(PART,TYPE)
  411. if TYPE == "Cyl" then
  412. local MSH = IT("CylinderMesh",PART)
  413. elseif TYPE == "Ball" then
  414. local MSH = IT("SpecialMesh",PART)
  415. MSH.MeshType = "Sphere"
  416. elseif TYPE == "Wedge" then
  417. local MSH = IT("SpecialMesh",PART)
  418. MSH.MeshType = "Wedge"
  419. end
  420. end
  421.  
  422. Debris = game:GetService("Debris")
  423. --//=================================\\
  424. --|| WEAPON CREATION
  425. --\\=================================//
  426.  
  427. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
  428. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "145815658", "186913315", VT(1,1,1), VT(0, 0, 0))
  429. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  430.  
  431. local DECAL = IT("Decal",HandlePart)
  432. DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
  433.  
  434. for _, c in pairs(Weapon:GetChildren()) do
  435. if c.ClassName == "Part" then
  436. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  437. end
  438. end
  439.  
  440. local A = IT("Attachment",HandlePart)
  441. A.Position = VT(0, -1.5, 0)
  442. local B = IT("Attachment",HandlePart)
  443. B.Position = VT(0, 2.2, 0.2)
  444. local Trail = IT("Trail",HandlePart)
  445. Trail.Attachment0 = A
  446. Trail.Attachment1 = B
  447. Trail.Lifetime = 0.1
  448. Trail.Transparency = NumberSequence.new(0.8, 1)
  449. Trail.Enabled = false
  450.  
  451. Weapon.Parent = Character
  452.  
  453. Humanoid.Died:connect(function()
  454. ATTACK = true
  455. end)
  456.  
  457. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  458. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  459. --local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  460. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  461. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  462.  
  463. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Swing", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
  464. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Enrage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  465. --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3")
  466. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4")
  467. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 5")
  468.  
  469. --//=================================\\
  470. --|| DAMAGING
  471. --\\=================================//
  472.  
  473. local asd = Instance.new("ParticleEmitter")
  474. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
  475. asd.LightEmission = .1
  476. asd.Size = NumberSequence.new(0.2)
  477. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  478. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  479. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  480. asd.Transparency = bbb
  481. asd.Size = aaa
  482. asd.ZOffset = .9
  483. asd.Acceleration = Vector3.new(0, -5, 0)
  484. asd.LockedToPart = false
  485. asd.EmissionDirection = "Back"
  486. asd.Lifetime = NumberRange.new(1, 2)
  487. asd.Rotation = NumberRange.new(-100, 100)
  488. asd.RotSpeed = NumberRange.new(-100, 100)
  489. asd.Speed = NumberRange.new(2)
  490. asd.Enabled = false
  491. asd.VelocitySpread = 10000
  492.  
  493. function getbloody(victim,amount)
  494. local prtcl = asd:Clone()
  495. prtcl.Parent = victim
  496. prtcl:Emit(amount)
  497. end
  498.  
  499. local TORSOVELOCITY = 0
  500.  
  501. function Ragdoll(Character2,CharTorso)
  502. local svch = Character2
  503. local hum = Character2:findFirstChild("Humanoid")
  504. local q = Character2:GetChildren()
  505. local CLONE = IT("Model",Effects)
  506. local DummyHead = nil
  507. for i = 1,#q do
  508. if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  509. q[i].Parent = CLONE
  510. if q[i].Name == "Head" then
  511. DummyHead = CLONE.Head:Clone()
  512. q[i]:ClearAllChildren()
  513. q[i].Transparency = 1
  514. end
  515. else
  516. if q[i].ClassName ~= "Humanoid" then
  517. q[i]:remove()
  518. end
  519. end
  520. end
  521. local chrclone = CLONE
  522.  
  523. for _, c in pairs(Character2:GetChildren()) do
  524. if c.ClassName == "Accessory" then
  525. c:remove()
  526. end
  527. end
  528.  
  529. local ch = chrclone:GetChildren()
  530. local i
  531. for i = 1,#ch do
  532. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  533. ch[i]:remove()
  534. end
  535. end
  536. local function Scan(ch)
  537. local e
  538. for e = 1,#ch do
  539. Scan(ch[e]:GetChildren())
  540. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  541. ch[e]:remove()
  542. end
  543. end
  544. end
  545. Scan(chrclone:GetChildren())
  546.  
  547. local ch = Character2:GetChildren()
  548. local i
  549. for i = 1,#ch do
  550. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  551. ch[i]:remove()
  552. end
  553. end
  554.  
  555. local ch = Character2:GetChildren()
  556. local i
  557. for i = 1,#ch do
  558. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  559. ch[i]:remove()
  560. end
  561. end
  562. Character2 = chrclone
  563. local Torso2 = Character2.Torso
  564. local movevector = Vector3.new()
  565.  
  566. if Torso2 then
  567. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  568. local Head = Character2:FindFirstChild("Head")
  569. if Head then
  570. local Neck = Instance.new("Weld")
  571. Neck.Name = "Neck"
  572. Neck.Part0 = Torso2
  573. Neck.Part1 = Head
  574. Neck.C0 = CFrame.new(0, 1.5, 0)
  575. Neck.C1 = CFrame.new()
  576. Neck.Parent = Torso2
  577. Head:ClearAllChildren()
  578. Head.Transparency = 1
  579.  
  580. end
  581. local Limb = Character2:FindFirstChild("Right Arm")
  582. if Limb then
  583.  
  584. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  585. local Joint = Instance.new("Glue")
  586. Joint.Name = "RightShoulder"
  587. Joint.Part0 = Torso2
  588. Joint.Part1 = Limb
  589. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  590. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  591. Joint.Parent = Torso2
  592.  
  593. local B = Instance.new("Part")
  594. B.TopSurface = 0
  595. B.BottomSurface = 0
  596. B.formFactor = "Symmetric"
  597. B.Size = Vector3.new(1, 1, 1)
  598. B.Transparency = 1
  599. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  600. B.Parent = Character2
  601. local W = Instance.new("Weld")
  602. W.Part0 = Limb
  603. W.Part1 = B
  604. W.C0 = CFrame.new(0, -0.5, 0)
  605. W.Parent = Limb
  606.  
  607. end
  608. local Limb = Character2:FindFirstChild("Left Arm")
  609. if Limb then
  610.  
  611. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  612. local Joint = Instance.new("Glue")
  613. Joint.Name = "LeftShoulder"
  614. Joint.Part0 = Torso2
  615. Joint.Part1 = Limb
  616. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  617. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  618. Joint.Parent = Torso2
  619.  
  620. local B = Instance.new("Part")
  621. B.TopSurface = 0
  622. B.BottomSurface = 0
  623. B.formFactor = "Symmetric"
  624. B.Size = Vector3.new(1, 1, 1)
  625. B.Transparency = 1
  626. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  627. B.Parent = Character2
  628. local W = Instance.new("Weld")
  629. W.Part0 = Limb
  630. W.Part1 = B
  631. W.C0 = CFrame.new(0, -0.5, 0)
  632. W.Parent = Limb
  633.  
  634. end
  635. local Limb = Character2:FindFirstChild("Right Leg")
  636. if Limb then
  637.  
  638. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  639. local Joint = Instance.new("Glue")
  640. Joint.Name = "RightHip"
  641. Joint.Part0 = Torso2
  642. Joint.Part1 = Limb
  643. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  644. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  645. Joint.Parent = Torso2
  646.  
  647. local B = Instance.new("Part")
  648. B.TopSurface = 0
  649. B.BottomSurface = 0
  650. B.formFactor = "Symmetric"
  651. B.Size = Vector3.new(1, 1, 1)
  652. B.Transparency = 1
  653. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  654. B.Parent = Character2
  655. local W = Instance.new("Weld")
  656. W.Part0 = Limb
  657. W.Part1 = B
  658. W.C0 = CFrame.new(0, -0.5, 0)
  659. W.Parent = Limb
  660.  
  661. end
  662. local Limb = Character2:FindFirstChild("Left Leg")
  663. if Limb then
  664.  
  665. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  666. local Joint = Instance.new("Glue")
  667. Joint.Name = "LeftHip"
  668. Joint.Part0 = Torso2
  669. Joint.Part1 = Limb
  670. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  671. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  672. Joint.Parent = Torso2
  673.  
  674. local B = Instance.new("Part")
  675. B.TopSurface = 0
  676. B.BottomSurface = 0
  677. B.formFactor = "Symmetric"
  678. B.Size = Vector3.new(1, 1, 1)
  679. B.Transparency = 1
  680. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  681. B.Parent = Character2
  682. local W = Instance.new("Weld")
  683. W.Part0 = Limb
  684. W.Part1 = B
  685. W.C0 = CFrame.new(0, -0.5, 0)
  686. W.Parent = Limb
  687.  
  688. end
  689. --[
  690. local Bar = Instance.new("Part")
  691. Bar.TopSurface = 0
  692. Bar.BottomSurface = 0
  693. Bar.formFactor = "Symmetric"
  694. Bar.Size = Vector3.new(1, 1, 1)
  695. Bar.Transparency = 1
  696. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  697. Bar.Parent = Character2
  698. local Weld = Instance.new("Weld")
  699. Weld.Part0 = Torso2
  700. Weld.Part1 = Bar
  701. Weld.C0 = CFrame.new(0, 0.5, 0)
  702. Weld.Parent = Torso2
  703. --]]
  704. end
  705. Character2.Parent = Weapon
  706. if movevector ~= Vector3.new() then
  707. for i = 1,10 do
  708. Torso2.Velocity = movevector * 30
  709. end
  710. end
  711. DummyHead.Name = "FakeHead"
  712. DummyHead.Parent = CLONE
  713. local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
  714. BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
  715. MakeForm(BLOOD,"Cyl")
  716. weldBetween(DummyHead,BLOOD)
  717. local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
  718. BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
  719. MakeForm(BLOOD,"Cyl")
  720. weldBetween(Torso2,BLOOD)
  721. Character2.Name = "Corpse"
  722. local hum2 = svch:findFirstChild("Humanoid")
  723.  
  724. return Character2,Torso2,DummyHead
  725. end
  726.  
  727. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  728. local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  729. if HITFLOOR ~= nil then
  730. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  731. if HITFLOOR.Name == "BloodPuddle" then
  732. local DIST = (Position - HITFLOOR.Position).Magnitude
  733. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  734. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  735. end
  736. else
  737. if HITFLOOR.Anchored == true then
  738. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
  739. BLOOD.CFrame = CF(HITPOS)
  740. MakeForm(BLOOD,"Cyl")
  741. coroutine.resume(coroutine.create(function()
  742. Swait(75)
  743. while true do
  744. Swait()
  745. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  746. if BLOOD.Size.Z < 0.051 then
  747. BLOOD:remove()
  748. break
  749. end
  750. end
  751. end))
  752. end
  753. end
  754. end
  755. end
  756. end
  757.  
  758. function SprayBlood(POSITION,DIRECTION,BloodSize)
  759. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  760. BLOOD.CFrame = CF(POSITION)
  761. MakeForm(BLOOD,"Ball")
  762. local bv = Instance.new("BodyVelocity",BLOOD)
  763. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  764. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
  765. bv.Name = "MOVE"
  766. Debris:AddItem(bv,0.05)
  767. coroutine.resume(coroutine.create(function()
  768. local HASTOUCHEDGROUND = false
  769. local HIT = BLOOD.Touched:Connect(function(hit)
  770. if hit.Anchored == true then
  771. HASTOUCHEDGROUND = true
  772. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  773. end
  774. end)
  775. for i = 1, 50 do
  776. Swait()
  777. if HASTOUCHEDGROUND == true then
  778. break
  779. end
  780. BLOOD.Size = BLOOD.Size * 0.9
  781. end
  782. BLOOD:remove()
  783. end))
  784. end
  785.  
  786. function Kill(Target)
  787. if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
  788. Target:BreakJoints()
  789. local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
  790. local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
  791. getbloody(DummyHead,45)
  792. if TORS2 ~= nil then
  793. CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
  794. CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
  795. local HUM = IT("Humanoid")
  796. HUM.MaxHealth = 0
  797. HUM.Health = 0
  798. HUM.Name = "CorpseHumanoid"
  799. HUM.PlatformStand = true
  800. HUM.Parent = CLONE
  801. KILLINSTINCT = KILLINSTINCT + 20
  802. TORS2.CFrame = CFRAME
  803. coroutine.resume(coroutine.create(function()
  804. for i = 1, 450 do
  805. wait()
  806. SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
  807. SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
  808. --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
  809. --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
  810. end
  811. CLONE:Remove()
  812. end))
  813. end
  814. end
  815. end
  816.  
  817. --//=================================\\
  818. --|| ATTACK FUNCTIONS AND STUFF
  819. --\\=================================//
  820.  
  821. function Swing()
  822. ATTACK = true
  823. Rooted = false
  824. for i=0, 1, 0.1 / Animation_Speed do
  825. Swait()
  826. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  830. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  832. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
  833. end
  834. Trail.Enabled = true
  835. HandlePart.CanCollide = true
  836. CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
  837. local HIT = HandlePart.Touched:Connect(function(hit)
  838. Kill(hit.Parent)
  839. end)
  840. for i=0, 0.8, 0.1 / Animation_Speed do
  841. Swait()
  842. if Speed == 25 and TORSOVELOCITY > 0.3 then
  843. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  844. end
  845. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  846. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  847. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  848. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  849. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  850. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  851. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  852. end
  853. Trail.Enabled = false
  854. HandlePart.CanCollide = false
  855. HIT:disconnect()
  856. ATTACK = false
  857. Rooted = false
  858. end
  859.  
  860. function Laugh()
  861. ATTACK = true
  862. Rooted = true
  863. CreateSound("1238240145", Torso, 6, 1)
  864. for i=0, 3.5, 0.1 / Animation_Speed do
  865. Swait()
  866. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  867. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  868. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  869. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  870. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  871. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  872. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  873. end
  874. ATTACK = false
  875. Rooted = false
  876. end
  877.  
  878. --//=================================\\
  879. --|| ASSIGN THINGS TO KEYS
  880. --\\=================================//
  881.  
  882. function MouseDown(Mouse)
  883. if ATTACK == false then
  884. Swing()
  885. end
  886. end
  887.  
  888. function MouseUp(Mouse)
  889. HOLD = false
  890. end
  891.  
  892. function KeyDown(Key)
  893. KEYHOLD = true
  894. if Key == "b" and ATTACK == false then
  895. if Speed == 10 then
  896. Speed = 25
  897. elseif Speed == 25 then
  898. Speed = 10
  899. end
  900. end
  901.  
  902. if Key == "t" and ATTACK == false then
  903. Laugh()
  904. end
  905. end
  906.  
  907. function KeyUp(Key)
  908. KEYHOLD = false
  909. end
  910.  
  911. Mouse.Button1Down:connect(function(NEWKEY)
  912. MouseDown(NEWKEY)
  913. end)
  914. Mouse.Button1Up:connect(function(NEWKEY)
  915. MouseUp(NEWKEY)
  916. end)
  917. Mouse.KeyDown:connect(function(NEWKEY)
  918. KeyDown(NEWKEY)
  919. end)
  920. Mouse.KeyUp:connect(function(NEWKEY)
  921. KeyUp(NEWKEY)
  922. end)
  923.  
  924. --//=================================\\
  925. --\\=================================//
  926.  
  927.  
  928. function unanchor()
  929. if UNANCHOR == true then
  930. g = Character:GetChildren()
  931. for i = 1, #g do
  932. if g[i].ClassName == "Part" then
  933. g[i].Anchored = false
  934. end
  935. end
  936. end
  937. end
  938.  
  939.  
  940. --//=================================\\
  941. --|| WRAP THE WHOLE SCRIPT UP
  942. --\\=================================//
  943.  
  944. Humanoid.Changed:connect(function(Jump)
  945. if Jump == "Jump" and (Disable_Jump == true) then
  946. Humanoid.Jump = false
  947. end
  948. end)
  949.  
  950. Speed = 10
  951.  
  952. local naeeym2 = Instance.new("BillboardGui",Character)
  953. naeeym2.AlwaysOnTop = true
  954. naeeym2.Size = UDim2.new(5,35,2,35)
  955. naeeym2.StudsOffset = Vector3.new(0,1,0)
  956. naeeym2.Adornee = Character.Head
  957. naeeym2.Name = "Name"
  958. naeeym2.PlayerToHideFrom = Player
  959. local tecks2 = Instance.new("TextLabel",naeeym2)
  960. tecks2.BackgroundTransparency = 1
  961. tecks2.TextScaled = true
  962. tecks2.BorderSizePixel = 0
  963. tecks2.Text = "PSYCHO"
  964. tecks2.Font = "Antique"
  965. tecks2.TextSize = 30
  966. tecks2.TextStrokeTransparency = 0
  967. tecks2.TextColor3 = Color3.new(0.8,0,0)
  968. tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)
  969. tecks2.Size = UDim2.new(1,0,0.5,0)
  970. tecks2.Parent = naeeym2
  971.  
  972. while true do
  973. ANIMATE.Parent = nil
  974. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  975. IDLEANIMATION:Play()
  976. SINE = SINE + CHANGE
  977. TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  978. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  979. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  980. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  981. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  982. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  983. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  984. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  985. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  986. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  987. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  988. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  989. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  990. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  991. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  992. end
  993. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  994. ANIM = "Jump"
  995. if ATTACK == false then
  996. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1000. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1002. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1003. end
  1004. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1005. ANIM = "Fall"
  1006. if ATTACK == false then
  1007. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1013. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1014. end
  1015. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1016. ANIM = "Idle"
  1017. if ATTACK == false then
  1018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1019. if VALUE1 == false then
  1020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1021. end
  1022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1024. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1025. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1026. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1027. if VALUE1 == false and MRANDOM(1,200) == 1 then
  1028. coroutine.resume(coroutine.create(function()
  1029. VALUE1 = true
  1030. for i = 1, 25 do
  1031. Swait()
  1032. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
  1033. end
  1034. VALUE1 = false
  1035. end))
  1036. end
  1037. end
  1038. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1039. ANIM = "Walk"
  1040. WALK = WALK + 1 / Animation_Speed
  1041. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1042. WALK = 0
  1043. if WALKINGANIM == true then
  1044. WALKINGANIM = false
  1045. elseif WALKINGANIM == false then
  1046. WALKINGANIM = true
  1047. end
  1048. end
  1049. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1050. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1051. if ATTACK == false then
  1052. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  1054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1056. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1058. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1059. end
  1060. end
  1061. unanchor()
  1062. Humanoid.MaxHealth = "inf"
  1063. Humanoid.Health = "inf"
  1064. if Rooted == false then
  1065. Disable_Jump = false
  1066. Humanoid.WalkSpeed = Speed
  1067. elseif Rooted == true then
  1068. Disable_Jump = true
  1069. Humanoid.WalkSpeed = 0
  1070. end
  1071. if KILLINSTINCT > 0 then
  1072. PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2)
  1073. KILLINSTINCT = KILLINSTINCT - 0.1
  1074. end
  1075. if Head:FindFirstChild("face") then
  1076. Head.face.Texture = "http://www.roblox.com/asset/?id=120463437"
  1077. end
  1078. Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))
  1079. local MATHS = {"0","1"}
  1080. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
  1081. Humanoid.PlatformStand = false
  1082. script.Name = Humanoid.Name
  1083. if math.random(1,70-Speed) == 1 then
  1084. tecks2.Text = "FAILURE"
  1085. elseif math.random(1,70-Speed) == 2 then
  1086. tecks2.Text = "WHY BOTHER"
  1087. elseif math.random(1,70-Speed) == 3 then
  1088. tecks2.Text = "WORTHLESS"
  1089. else
  1090. if KILLINSTINCT > 0 then
  1091. if KILLINSTINCT < 100 then
  1092. if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
  1093. tecks2.Text = "HA AH AHA HA HA HA HA"
  1094. else
  1095. tecks2.Text = "boss_kiddos the KILLER."
  1096. end
  1097. elseif KILLINSTINCT >= 100 then
  1098. if MRANDOM(1,5) == 1 then
  1099. tecks2.Text = "ESFIJKDSFBBJDSFBUKJDSFKMD DA NUB"
  1100. end
  1101. else
  1102. tecks2.Text = "boss_kiddos the KILLER."
  1103. end
  1104. else
  1105. tecks2.Text = "boss_kiddos the KILLER."
  1106. end
  1107. end
  1108. DECAL.Transparency = 1-(KILLINSTINCT/25)
  1109. Swait()
  1110. if Head:FindFirstChildOfClass("Sound") then
  1111. Head:FindFirstChildOfClass("Sound"):remove()
  1112. end
  1113. if KILLINSTINCT > 100 then
  1114. KILLINSTINCT = 100
  1115. end
  1116. sick.Parent = Character
  1117. Sky.Parent = game.Lighting
  1118. game.Lighting.ClockTime = 22
  1119. script.Parent = PlayerGui
  1120. end
  1121.  
  1122. --//=================================\\
  1123. --\\=================================//
  1124.  
  1125.  
  1126.  
  1127.  
  1128.  
  1129. --//====================================================\\--
  1130. --|| END OF SCRIPT
  1131. --\\====================================================//--
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