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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
6
7
wait(0.2)
8
9
10
11-
Player = game:GetService("Players").Mrmark9 -- put your roblox username here 
11+
Player = game:GetService("Players").jassm11 -- put your roblox username here 
12
PlayerGui = Player.PlayerGui
13
Cam = workspace.CurrentCamera
14
Backpack = Player.Backpack
15
Character = Player.Character
16
Humanoid = Character.Humanoid
17
Mouse = Player:GetMouse()
18
RootPart = Character["HumanoidRootPart"]
19
Torso = Character["Torso"]
20
Head = Character["Head"]
21
RightArm = Character["Right Arm"]
22
LeftArm = Character["Left Arm"]
23
RightLeg = Character["Right Leg"]
24
LeftLeg = Character["Left Leg"]
25
RootJoint = RootPart["RootJoint"]
26
Neck = Torso["Neck"]
27
RightShoulder = Torso["Right Shoulder"]
28
LeftShoulder = Torso["Left Shoulder"]
29
RightHip = Torso["Right Hip"]
30
LeftHip = Torso["Left Hip"]
31
local sick = Instance.new("Sound",Character)
32
sick.SoundId = "rbxassetid://2195981163"
33
sick.Looped = true
34
sick.Pitch = 0.8
35
sick.Volume = 1
36
sick:Play()
37
Humanoid.DisplayDistanceType = "None"
38
game.Lighting.ClockTime = 22
39
40
IT = Instance.new
41
CF = CFrame.new
42
VT = Vector3.new
43
RAD = math.rad
44
C3 = Color3.new
45
UD2 = UDim2.new
46
BRICKC = BrickColor.new
47
ANGLES = CFrame.Angles
48
EULER = CFrame.fromEulerAnglesXYZ
49
COS = math.cos
50
ACOS = math.acos
51
SIN = math.sin
52
ASIN = math.asin
53
ABS = math.abs
54
MRANDOM = math.random
55
FLOOR = math.floor
56
57
local Sky = IT("Sky")
58
Sky.Parent = game.Lighting
59
Sky.MoonAngularSize = 45
60
Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1055904136"
61
62
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
63
	local NEWMESH = IT(MESH)
64
	if MESH == "SpecialMesh" then
65
		NEWMESH.MeshType = MESHTYPE
66
		if MESHID ~= "nil" and MESHID ~= "" then
67
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
68
		end
69
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
70
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
71
		end
72
	end
73
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
74
	NEWMESH.Scale = SCALE
75
	NEWMESH.Parent = PARENT
76
	return NEWMESH
77
end
78
79
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
80
	local NEWPART = IT("Part")
81
	NEWPART.formFactor = FORMFACTOR
82
	NEWPART.Reflectance = REFLECTANCE
83
	NEWPART.Transparency = TRANSPARENCY
84
	NEWPART.CanCollide = false
85
	NEWPART.Locked = true
86
	NEWPART.Anchored = true
87
	if ANCHOR == false then
88
		NEWPART.Anchored = false
89
	end
90
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
91
	NEWPART.Name = NAME
92
	NEWPART.Size = SIZE
93
	NEWPART.Position = Torso.Position
94
	NEWPART.Material = MATERIAL
95
	NEWPART:BreakJoints()
96
	NEWPART.Parent = PARENT
97
	return NEWPART
98
end
99
100
--//=================================\\
101
--||		  CUSTOMIZATION
102
--\\=================================//
103
104
Player_Size = 1 --Size of the player.
105
Animation_Speed = 3
106
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
107
108
local Speed = 16
109
local Effects2 = {}
110
111
--//=================================\\
112
--|| 	  END OF CUSTOMIZATION
113
--\\=================================//
114
115
	local function weldBetween(a, b)
116
	    local weldd = Instance.new("ManualWeld")
117
	    weldd.Part0 = a
118
	    weldd.Part1 = b
119
	    weldd.C0 = CFrame.new()
120
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
121
	    weldd.Parent = a
122
	    return weldd
123
	end
124
125
--//=================================\\
126
--|| 	      USEFUL VALUES
127
--\\=================================//
128
129
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
130
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
131
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
132
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
133
local CHANGEDEFENSE = 0
134
local CHANGEDAMAGE = 0
135
local CHANGEMOVEMENT = 0
136
local ANIM = "Idle"
137
local ATTACK = false
138
local EQUIPPED = false
139
local HOLD = false
140
local COMBO = 1
141
local Rooted = false
142
local SINE = 0
143
local KEYHOLD = false
144
local CHANGE = 2 / Animation_Speed
145
local WALKINGANIM = false
146
local WALK = 0
147
local VALUE1 = false
148
local VALUE2 = false
149
local ROBLOXIDLEANIMATION = IT("Animation")
150
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
151
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
152
--ROBLOXIDLEANIMATION.Parent = Humanoid
153
local WEAPONGUI = IT("ScreenGui", PlayerGui)
154
WEAPONGUI.Name = "Weapon GUI"
155
local Weapon = IT("Model")
156
Weapon.Name = "Adds"
157
local Effects = IT("Folder", Weapon)
158
Effects.Name = "Effects"
159
local ANIMATOR = Humanoid.Animator
160
local ANIMATE = Character.Animate
161
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
162
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
163
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
164
local HITBLOCKSOUNDS = {"199148933", "199148947"}
165
local UNANCHOR = true
166
local KILLINSTINCT = 0
167
168
local SKILLTEXTCOLOR = C3(1,0,0)
169
170
local billboardgui = game:GetService("ServerStorage"):waitforchild("BillboardGui")
171
172
game.Players.PlayerAdded:Connect(function(player)
173
 
174
player.CharacterAdded:Connect(function(character)
175
 
176-
      if player.Name ==  "Mrmark9" then
176+
      if player.Name ==  "jassm11" then
177
       local clonedgui = billboardgui:Clone()
178
       clonedgui.TextLabel.Text = "Russian psycho"
179
       clonedgui.TextLabel.TextColor3 = Color3.fromRGB(165,7,163)
180
       clonedgui.Parent = game.Workspace:WaitForChild(player.Name).Head
181
          end
182
  
183
      end)
184
  
185
 
186
 end)
187
188
--//=================================\\
189
--\\=================================//
190
191
192
--//=================================\\
193
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
194
--\\=================================//
195
196
ArtificialHB = Instance.new("BindableEvent", script)
197
ArtificialHB.Name = "ArtificialHB"
198
199
script:WaitForChild("ArtificialHB")
200
201
frame = Frame_Speed
202
tf = 0
203
allowframeloss = false
204
tossremainder = false
205
lastframe = tick()
206
script.ArtificialHB:Fire()
207
208
game:GetService("RunService").Heartbeat:connect(function(s, p)
209
	tf = tf + s
210
	if tf >= frame then
211
		if allowframeloss then
212
			script.ArtificialHB:Fire()
213
			lastframe = tick()
214
		else
215
			for i = 1, math.floor(tf / frame) do
216
				script.ArtificialHB:Fire()
217
			end
218
		lastframe = tick()
219
		end
220
		if tossremainder then
221
			tf = 0
222
		else
223
			tf = tf - frame * math.floor(tf / frame)
224
		end
225
	end
226
end)
227
228
--//=================================\\
229
--\\=================================//
230
231
232
233
234
235
--//=================================\\
236
--|| 	      SOME FUNCTIONS
237
--\\=================================//
238
239
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
240
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
241
end
242
243
function PositiveAngle(NUMBER)
244
	if NUMBER >= 0 then
245
		NUMBER = 0
246
	end
247
	return NUMBER
248
end
249
250
function NegativeAngle(NUMBER)
251
	if NUMBER <= 0 then
252
		NUMBER = 0
253
	end
254
	return NUMBER
255
end
256
257
function Swait(NUMBER)
258
	if NUMBER == 0 or NUMBER == nil then
259
		ArtificialHB.Event:wait()
260
	else
261
		for i = 1, NUMBER do
262
			ArtificialHB.Event:wait()
263
		end
264
	end
265
end
266
267
function QuaternionFromCFrame(cf)
268
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
269
	local trace = m00 + m11 + m22
270
	if trace > 0 then 
271
		local s = math.sqrt(1 + trace)
272
		local recip = 0.5 / s
273
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
274
	else
275
		local i = 0
276
		if m11 > m00 then
277
			i = 1
278
		end
279
		if m22 > (i == 0 and m00 or m11) then
280
			i = 2
281
		end
282
		if i == 0 then
283
			local s = math.sqrt(m00 - m11 - m22 + 1)
284
			local recip = 0.5 / s
285
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
286
		elseif i == 1 then
287
			local s = math.sqrt(m11 - m22 - m00 + 1)
288
			local recip = 0.5 / s
289
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
290
		elseif i == 2 then
291
			local s = math.sqrt(m22 - m00 - m11 + 1)
292
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
293
		end
294
	end
295
end
296
 
297
function QuaternionToCFrame(px, py, pz, x, y, z, w)
298
	local xs, ys, zs = x + x, y + y, z + z
299
	local wx, wy, wz = w * xs, w * ys, w * zs
300
	local xx = x * xs
301
	local xy = x * ys
302
	local xz = x * zs
303
	local yy = y * ys
304
	local yz = y * zs
305
	local zz = z * zs
306
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
307
end
308
 
309
function QuaternionSlerp(a, b, t)
310
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
311
	local startInterp, finishInterp;
312
	if cosTheta >= 0.0001 then
313
		if (1 - cosTheta) > 0.0001 then
314
			local theta = ACOS(cosTheta)
315
			local invSinTheta = 1 / SIN(theta)
316
			startInterp = SIN((1 - t) * theta) * invSinTheta
317
			finishInterp = SIN(t * theta) * invSinTheta
318
		else
319
			startInterp = 1 - t
320
			finishInterp = t
321
		end
322
	else
323
		if (1 + cosTheta) > 0.0001 then
324
			local theta = ACOS(-cosTheta)
325
			local invSinTheta = 1 / SIN(theta)
326
			startInterp = SIN((t - 1) * theta) * invSinTheta
327
			finishInterp = SIN(t * theta) * invSinTheta
328
		else
329
			startInterp = t - 1
330
			finishInterp = t
331
		end
332
	end
333
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
334
end
335
336
function Clerp(a, b, t)
337
	local qa = {QuaternionFromCFrame(a)}
338
	local qb = {QuaternionFromCFrame(b)}
339
	local ax, ay, az = a.x, a.y, a.z
340
	local bx, by, bz = b.x, b.y, b.z
341
	local _t = 1 - t
342
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
343
end
344
345
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
346
	local frame = IT("Frame")
347
	frame.BackgroundTransparency = TRANSPARENCY
348
	frame.BorderSizePixel = BORDERSIZEPIXEL
349
	frame.Position = POSITION
350
	frame.Size = SIZE
351
	frame.BackgroundColor3 = COLOR
352
	frame.BorderColor3 = BORDERCOLOR
353
	frame.Name = NAME
354
	frame.Parent = PARENT
355
	return frame
356
end
357
358
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
359
	local label = IT("TextLabel")
360
	label.BackgroundTransparency = 1
361
	label.Size = UD2(1, 0, 1, 0)
362
	label.Position = UD2(0, 0, 0, 0)
363
	label.TextColor3 = TEXTCOLOR
364
	label.TextStrokeTransparency = STROKETRANSPARENCY
365
	label.TextTransparency = TRANSPARENCY
366
	label.FontSize = TEXTFONTSIZE
367
	label.Font = TEXTFONT
368
	label.BorderSizePixel = BORDERSIZEPIXEL
369
	label.TextScaled = false
370
	label.Text = TEXT
371
	label.Name = NAME
372
	label.Parent = PARENT
373
	return label
374
end
375
376
function NoOutlines(PART)
377
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
378
end
379
380
381
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
382
	local NEWWELD = IT(TYPE)
383
	NEWWELD.Part0 = PART0
384
	NEWWELD.Part1 = PART1
385
	NEWWELD.C0 = C0
386
	NEWWELD.C1 = C1
387
	NEWWELD.Parent = PARENT
388
	return NEWWELD
389
end
390
391
function CreateSound(ID, PARENT, VOLUME, PITCH)
392
	local NEWSOUND = nil
393
	coroutine.resume(coroutine.create(function()
394
		NEWSOUND = IT("Sound", PARENT)
395
		NEWSOUND.Volume = VOLUME
396
		NEWSOUND.Pitch = PITCH
397
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
398
		Swait()
399
		NEWSOUND:play()
400
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
401
	end))
402
	return NEWSOUND
403
end
404
405
function CFrameFromTopBack(at, top, back)
406
	local right = top:Cross(back)
407
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
408
end
409
410
function MakeForm(PART,TYPE)
411
	if TYPE == "Cyl" then
412
		local MSH = IT("CylinderMesh",PART)
413
	elseif TYPE == "Ball" then
414
		local MSH = IT("SpecialMesh",PART)
415
		MSH.MeshType = "Sphere"
416
	elseif TYPE == "Wedge" then
417
		local MSH = IT("SpecialMesh",PART)
418
		MSH.MeshType = "Wedge"
419
	end
420
end
421
422
Debris = game:GetService("Debris")
423
--//=================================\\
424
--||	     WEAPON CREATION
425
--\\=================================//
426
427
local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
428
local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "145815658", "186913315", VT(1,1,1), VT(0, 0, 0))
429
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
430
431
local DECAL = IT("Decal",HandlePart)
432
DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
433
434
for _, c in pairs(Weapon:GetChildren()) do
435
	if c.ClassName == "Part" then
436
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
437
	end
438
end
439
440
local A = IT("Attachment",HandlePart)
441
A.Position = VT(0, -1.5, 0)
442
local B = IT("Attachment",HandlePart)
443
B.Position = VT(0, 2.2, 0.2)
444
local Trail = IT("Trail",HandlePart)
445
Trail.Attachment0 = A
446
Trail.Attachment1 = B
447
Trail.Lifetime = 0.1
448
Trail.Transparency = NumberSequence.new(0.8, 1)
449
Trail.Enabled = false
450
451
Weapon.Parent = Character
452
453
Humanoid.Died:connect(function()
454
	ATTACK = true
455
end)
456
457
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
458
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
459
--local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
460
--local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
461
--local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
462
463
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Swing", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
464
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Enrage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
465
--local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3")
466
--local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4")
467
--local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 5")
468
469
--//=================================\\
470
--||			DAMAGING
471
--\\=================================//
472
473
local asd = Instance.new("ParticleEmitter")
474
asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
475
asd.LightEmission = .1
476
asd.Size = NumberSequence.new(0.2)
477
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
478
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
479
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
480
asd.Transparency = bbb
481
asd.Size = aaa
482
asd.ZOffset = .9
483
asd.Acceleration = Vector3.new(0, -5, 0)
484
asd.LockedToPart = false
485
asd.EmissionDirection = "Back"
486
asd.Lifetime = NumberRange.new(1, 2)
487
asd.Rotation = NumberRange.new(-100, 100)
488
asd.RotSpeed = NumberRange.new(-100, 100)
489
asd.Speed = NumberRange.new(2)
490
asd.Enabled = false
491
asd.VelocitySpread = 10000
492
493
function getbloody(victim,amount)
494
	local prtcl = asd:Clone()
495
	prtcl.Parent = victim
496
	prtcl:Emit(amount)
497
end
498
499
local TORSOVELOCITY = 0
500
501
function Ragdoll(Character2,CharTorso)
502
	local svch = Character2
503
	local hum = Character2:findFirstChild("Humanoid")
504
	local q = Character2:GetChildren()
505
	local CLONE = IT("Model",Effects)
506
	local DummyHead = nil
507
	for i = 1,#q do
508
		if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
509
			q[i].Parent = CLONE
510
			if q[i].Name == "Head" then
511
				DummyHead = CLONE.Head:Clone()
512
				q[i]:ClearAllChildren()
513
				q[i].Transparency = 1
514
			end
515
		else
516
			if q[i].ClassName ~= "Humanoid" then
517
				q[i]:remove()
518
			end
519
		end
520
	end
521
	local chrclone = CLONE
522
523
	for _, c in pairs(Character2:GetChildren()) do
524
		if c.ClassName == "Accessory" then
525
			c:remove()
526
		end
527
	end
528
529
	local ch = chrclone:GetChildren()
530
	local i
531
	for i = 1,#ch do
532
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
533
			ch[i]:remove()
534
		end
535
	end
536
	local function Scan(ch)
537
		local e
538
		for e = 1,#ch do
539
			Scan(ch[e]:GetChildren())
540
			if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
541
				ch[e]:remove()
542
			end
543
		end
544
	end
545
	Scan(chrclone:GetChildren())
546
547
	local ch = Character2:GetChildren()
548
	local i
549
	for i = 1,#ch do
550
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
551
			ch[i]:remove()
552
		end
553
	end
554
555
	local ch = Character2:GetChildren()
556
	local i
557
	for i = 1,#ch do
558
		if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
559
			ch[i]:remove()
560
		end
561
	end
562
	Character2 = chrclone
563
	local Torso2 = Character2.Torso
564
	local movevector = Vector3.new()
565
566
	if Torso2 then
567
		movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
568
		local Head = Character2:FindFirstChild("Head")
569
		if Head then
570
			local Neck = Instance.new("Weld")
571
			Neck.Name = "Neck"
572
			Neck.Part0 = Torso2
573
			Neck.Part1 = Head
574
			Neck.C0 = CFrame.new(0, 1.5, 0)
575
			Neck.C1 = CFrame.new()
576
			Neck.Parent = Torso2
577
			Head:ClearAllChildren()
578
			Head.Transparency = 1
579
580
		end
581
		local Limb = Character2:FindFirstChild("Right Arm")
582
		if Limb then
583
584
			Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
585
			local Joint = Instance.new("Glue")
586
			Joint.Name = "RightShoulder"
587
			Joint.Part0 = Torso2
588
			Joint.Part1 = Limb
589
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
590
			Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
591
			Joint.Parent = Torso2
592
593
			local B = Instance.new("Part")
594
			B.TopSurface = 0
595
			B.BottomSurface = 0
596
			B.formFactor = "Symmetric"
597
			B.Size = Vector3.new(1, 1, 1)
598
			B.Transparency = 1
599
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
600
			B.Parent = Character2
601
			local W = Instance.new("Weld")
602
			W.Part0 = Limb
603
			W.Part1 = B
604
			W.C0 = CFrame.new(0, -0.5, 0)
605
			W.Parent = Limb
606
607
		end
608
		local Limb = Character2:FindFirstChild("Left Arm")
609
		if Limb then
610
611
			Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
612
			local Joint = Instance.new("Glue")
613
			Joint.Name = "LeftShoulder"
614
			Joint.Part0 = Torso2
615
			Joint.Part1 = Limb
616
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
617
			Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
618
			Joint.Parent = Torso2
619
620
			local B = Instance.new("Part")
621
			B.TopSurface = 0
622
			B.BottomSurface = 0
623
			B.formFactor = "Symmetric"
624
			B.Size = Vector3.new(1, 1, 1)
625
			B.Transparency = 1
626
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
627
			B.Parent = Character2
628
			local W = Instance.new("Weld")
629
			W.Part0 = Limb
630
			W.Part1 = B
631
			W.C0 = CFrame.new(0, -0.5, 0)
632
			W.Parent = Limb
633
634
		end
635
		local Limb = Character2:FindFirstChild("Right Leg")
636
		if Limb then
637
638
			Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
639
			local Joint = Instance.new("Glue")
640
			Joint.Name = "RightHip"
641
			Joint.Part0 = Torso2
642
			Joint.Part1 = Limb
643
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
644
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
645
			Joint.Parent = Torso2
646
647
			local B = Instance.new("Part")
648
			B.TopSurface = 0
649
			B.BottomSurface = 0
650
			B.formFactor = "Symmetric"
651
			B.Size = Vector3.new(1, 1, 1)
652
			B.Transparency = 1
653
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
654
			B.Parent = Character2
655
			local W = Instance.new("Weld")
656
			W.Part0 = Limb
657
			W.Part1 = B
658
			W.C0 = CFrame.new(0, -0.5, 0)
659
			W.Parent = Limb
660
661
		end
662
		local Limb = Character2:FindFirstChild("Left Leg")
663
		if Limb then
664
665
			Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
666
			local Joint = Instance.new("Glue")
667
			Joint.Name = "LeftHip"
668
			Joint.Part0 = Torso2
669
			Joint.Part1 = Limb
670
			Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
671
			Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
672
			Joint.Parent = Torso2
673
674
			local B = Instance.new("Part")
675
			B.TopSurface = 0
676
			B.BottomSurface = 0
677
			B.formFactor = "Symmetric"
678
			B.Size = Vector3.new(1, 1, 1)
679
			B.Transparency = 1
680
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
681
			B.Parent = Character2
682
			local W = Instance.new("Weld")
683
			W.Part0 = Limb
684
			W.Part1 = B
685
			W.C0 = CFrame.new(0, -0.5, 0)
686
			W.Parent = Limb
687
688
		end
689
		--[
690
		local Bar = Instance.new("Part")
691
		Bar.TopSurface = 0
692
		Bar.BottomSurface = 0
693
		Bar.formFactor = "Symmetric"
694
		Bar.Size = Vector3.new(1, 1, 1)
695
		Bar.Transparency = 1
696
		Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
697
		Bar.Parent = Character2
698
		local Weld = Instance.new("Weld")
699
		Weld.Part0 = Torso2
700
		Weld.Part1 = Bar
701
		Weld.C0 = CFrame.new(0, 0.5, 0)
702
		Weld.Parent = Torso2
703
		--]]
704
	end
705
	Character2.Parent = Weapon
706
	if movevector ~= Vector3.new() then
707
		for i = 1,10 do
708
			Torso2.Velocity = movevector * 30
709
		end
710
	end
711
	DummyHead.Name = "FakeHead"
712
	DummyHead.Parent = CLONE
713
	local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
714
	BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
715
	MakeForm(BLOOD,"Cyl")
716
	weldBetween(DummyHead,BLOOD)
717
	local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
718
	BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
719
	MakeForm(BLOOD,"Cyl")
720
	weldBetween(Torso2,BLOOD)
721
	Character2.Name = "Corpse"
722
	local hum2 = svch:findFirstChild("Humanoid")
723
724
	return Character2,Torso2,DummyHead
725
end
726
727
function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
728
	local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
729
	if HITFLOOR ~= nil then
730
		if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
731
			if HITFLOOR.Name == "BloodPuddle" then
732
				local DIST = (Position - HITFLOOR.Position).Magnitude
733
				if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
734
					HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
735
				end
736
			else
737
				if HITFLOOR.Anchored == true then
738
					local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
739
					BLOOD.CFrame = CF(HITPOS)
740
					MakeForm(BLOOD,"Cyl")
741
					coroutine.resume(coroutine.create(function()
742
						Swait(75)
743
						while true do
744
							Swait()
745
							BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
746
							if BLOOD.Size.Z < 0.051 then
747
								BLOOD:remove()
748
								break
749
							end
750
						end
751
					end))
752
				end
753
			end
754
		end
755
	end
756
end
757
758
function SprayBlood(POSITION,DIRECTION,BloodSize)
759
	local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
760
	BLOOD.CFrame = CF(POSITION)
761
	MakeForm(BLOOD,"Ball")
762
	local bv = Instance.new("BodyVelocity",BLOOD) 
763
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
764
	bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
765
	bv.Name = "MOVE"
766
	Debris:AddItem(bv,0.05)
767
	coroutine.resume(coroutine.create(function()
768
		local HASTOUCHEDGROUND = false
769
		local HIT = BLOOD.Touched:Connect(function(hit)
770
			if hit.Anchored == true then
771
				HASTOUCHEDGROUND = true
772
				PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
773
			end
774
		end)
775
		for i = 1, 50 do
776
			Swait()
777
			if HASTOUCHEDGROUND == true then
778
				break
779
			end
780
			BLOOD.Size = BLOOD.Size * 0.9
781
		end
782
		BLOOD:remove()
783
	end))
784
end
785
786
function Kill(Target)
787
	if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
788
		Target:BreakJoints()
789
		local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
790
		local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
791
		getbloody(DummyHead,45)
792
		if TORS2 ~= nil then
793
			CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
794
			CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
795
			local HUM = IT("Humanoid")
796
			HUM.MaxHealth = 0
797
			HUM.Health = 0
798
			HUM.Name = "CorpseHumanoid"
799
			HUM.PlatformStand = true
800
			HUM.Parent = CLONE
801
			KILLINSTINCT = KILLINSTINCT + 20
802
			TORS2.CFrame = CFRAME
803
			coroutine.resume(coroutine.create(function()
804
				for i = 1, 450 do
805
					wait()
806
					SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
807
					SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
808
					--PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
809
					--PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
810
				end
811
				CLONE:Remove()
812
			end))
813
		end
814
	end
815
end
816
817
--//=================================\\
818
--||	ATTACK FUNCTIONS AND STUFF
819
--\\=================================//
820
821
function Swing()
822
	ATTACK = true
823
	Rooted = false
824
	for i=0, 1, 0.1 / Animation_Speed do
825
		Swait()
826
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
827
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
828
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
829
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
830
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
831
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
832
		HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
833
	end
834
	Trail.Enabled = true
835
	HandlePart.CanCollide = true
836
	CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
837
	local HIT = HandlePart.Touched:Connect(function(hit)
838
		Kill(hit.Parent)
839
	end)
840
	for i=0, 0.8, 0.1 / Animation_Speed do
841
		Swait()
842
		if Speed == 25 and TORSOVELOCITY > 0.3 then
843
			RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
844
		end
845
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
846
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
847
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
848
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
849
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
850
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
851
		HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180))  * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
852
	end
853
	Trail.Enabled = false
854
	HandlePart.CanCollide = false
855
	HIT:disconnect()
856
	ATTACK = false
857
	Rooted = false
858
end
859
860
function Laugh()
861
	ATTACK = true
862
	Rooted = true
863
	CreateSound("1238240145", Torso, 6, 1)
864
	for i=0, 3.5, 0.1 / Animation_Speed do
865
		Swait()
866
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
867
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
868
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
869
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
870
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
871
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
872
		HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
873
	end
874
	ATTACK = false
875
	Rooted = false
876
end
877
878
--//=================================\\
879
--||	  ASSIGN THINGS TO KEYS
880
--\\=================================//
881
882
function MouseDown(Mouse)
883
	if ATTACK == false then
884
		Swing()
885
	end
886
end
887
888
function MouseUp(Mouse)
889
HOLD = false
890
end
891
892
function KeyDown(Key)
893
	KEYHOLD = true
894
	if Key == "b" and ATTACK == false then
895
		if Speed == 10 then
896
			Speed = 25
897
		elseif Speed == 25 then
898
			Speed = 10
899
		end
900
	end
901
902
	if Key == "t" and ATTACK == false then
903
		Laugh()
904
	end
905
end
906
907
function KeyUp(Key)
908
	KEYHOLD = false
909
end
910
911
	Mouse.Button1Down:connect(function(NEWKEY)
912
		MouseDown(NEWKEY)
913
	end)
914
	Mouse.Button1Up:connect(function(NEWKEY)
915
		MouseUp(NEWKEY)
916
	end)
917
	Mouse.KeyDown:connect(function(NEWKEY)
918
		KeyDown(NEWKEY)
919
	end)
920
	Mouse.KeyUp:connect(function(NEWKEY)
921
		KeyUp(NEWKEY)
922
	end)
923
924
--//=================================\\
925
--\\=================================//
926
927
928
function unanchor()
929
	if UNANCHOR == true then
930
		g = Character:GetChildren()
931
		for i = 1, #g do
932
			if g[i].ClassName == "Part" then
933
				g[i].Anchored = false
934
			end
935
		end
936
	end
937
end
938
939
940
--//=================================\\
941
--||	WRAP THE WHOLE SCRIPT UP
942
--\\=================================//
943
944
Humanoid.Changed:connect(function(Jump)
945
	if Jump == "Jump" and (Disable_Jump == true) then
946
		Humanoid.Jump = false
947
	end
948
end)
949
950
Speed = 10
951
952
local naeeym2 = Instance.new("BillboardGui",Character)
953
naeeym2.AlwaysOnTop = true
954
naeeym2.Size = UDim2.new(5,35,2,35)
955
naeeym2.StudsOffset = Vector3.new(0,1,0)
956
naeeym2.Adornee = Character.Head
957
naeeym2.Name = "Name"
958
naeeym2.PlayerToHideFrom = Player
959
local tecks2 = Instance.new("TextLabel",naeeym2)
960
tecks2.BackgroundTransparency = 1
961
tecks2.TextScaled = true
962
tecks2.BorderSizePixel = 0
963
tecks2.Text = "PSYCHO"
964
tecks2.Font = "Antique"
965
tecks2.TextSize = 30
966
tecks2.TextStrokeTransparency = 0
967
tecks2.TextColor3 = Color3.new(0.8,0,0)
968
tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)
969
tecks2.Size = UDim2.new(1,0,0.5,0)
970
tecks2.Parent = naeeym2
971
972
while true do
973
	ANIMATE.Parent = nil
974
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
975
	IDLEANIMATION:Play()
976
	SINE = SINE + CHANGE
977
	TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
978
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
979
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
980
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
981
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
982
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
983
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
984
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
985
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
986
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
987
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
988
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
989
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
990
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
991
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
992
	end
993
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
994
		ANIM = "Jump"
995
		if ATTACK == false then
996
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
997
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
998
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
999
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1000
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1001
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1002
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1003
	    end
1004
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1005
		ANIM = "Fall"
1006
		if ATTACK == false then
1007
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1008
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1009
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1010
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1011
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1012
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1013
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1014
		end
1015
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1016
		ANIM = "Idle"
1017
		if ATTACK == false then
1018
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1019
			if VALUE1 == false then
1020
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1021
			end
1022
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1023
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1024
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1025
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1026
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1027
			if VALUE1 == false and MRANDOM(1,200) == 1 then
1028
				coroutine.resume(coroutine.create(function()
1029
					VALUE1 = true
1030
					for i = 1, 25 do
1031
						Swait()
1032
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
1033
					end
1034
					VALUE1 = false
1035
				end))
1036
			end
1037
		end
1038
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1039
		ANIM = "Walk"
1040
		WALK = WALK + 1 / Animation_Speed
1041
		if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1042
			WALK = 0
1043
			if WALKINGANIM == true then
1044
				WALKINGANIM = false
1045
			elseif WALKINGANIM == false then
1046
				WALKINGANIM = true
1047
			end
1048
		end
1049
		--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1050
		--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1051
		if ATTACK == false then
1052
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1053
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
1054
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1055
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
1056
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1057
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1058
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1059
		end
1060
	end
1061
	unanchor()
1062
	Humanoid.MaxHealth = "inf"
1063
	Humanoid.Health = "inf"
1064
	if Rooted == false then
1065
		Disable_Jump = false
1066
		Humanoid.WalkSpeed = Speed
1067
	elseif Rooted == true then
1068
		Disable_Jump = true
1069
		Humanoid.WalkSpeed = 0
1070
	end
1071
	if KILLINSTINCT > 0 then
1072
		PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2)
1073
		KILLINSTINCT = KILLINSTINCT - 0.1
1074
	end
1075
	if Head:FindFirstChild("face") then
1076
		Head.face.Texture = "http://www.roblox.com/asset/?id=120463437"
1077
	end
1078
	Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))
1079
	local MATHS = {"0","1"}
1080
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
1081
	Humanoid.PlatformStand = false
1082
	script.Name = Humanoid.Name
1083
	if math.random(1,70-Speed) == 1 then
1084
		tecks2.Text = "FAILURE"
1085
	elseif math.random(1,70-Speed) == 2 then
1086
		tecks2.Text = "WHY BOTHER"
1087
	elseif math.random(1,70-Speed) == 3 then
1088
		tecks2.Text = "WORTHLESS"
1089
	else
1090
		if KILLINSTINCT > 0 then
1091
			if KILLINSTINCT < 100 then
1092
				if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
1093
					tecks2.Text = "HA AH AHA HA HA HA HA"
1094
				else
1095
					tecks2.Text = "boss_kiddos the KILLER."
1096
				end
1097
			elseif KILLINSTINCT >= 100 then
1098
				if MRANDOM(1,5) == 1 then
1099
					tecks2.Text = "ESFIJKDSFBBJDSFBUKJDSFKMD DA NUB"
1100
				end
1101
			else
1102
				tecks2.Text = "boss_kiddos the KILLER."
1103
			end
1104
		else
1105
			tecks2.Text = "boss_kiddos the KILLER."
1106
		end
1107
	end
1108
	DECAL.Transparency = 1-(KILLINSTINCT/25)
1109
	Swait()
1110
	if Head:FindFirstChildOfClass("Sound") then
1111
		Head:FindFirstChildOfClass("Sound"):remove()
1112
	end
1113
	if KILLINSTINCT > 100 then
1114
		KILLINSTINCT = 100
1115
	end
1116
	sick.Parent = Character
1117
	Sky.Parent = game.Lighting
1118
	game.Lighting.ClockTime = 22
1119
	script.Parent = PlayerGui
1120
end
1121
1122
--//=================================\\
1123
--\\=================================//
1124
1125
1126
1127
1128
1129
--//====================================================\\--
1130
--||			  		 END OF SCRIPT
1131
--\\====================================================//--