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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace _04.Energy_Loss___Balance
- {
- class Program
- {
- static void Main(string[] args)
- {
- int days = int.Parse(Console.ReadLine());
- int dancers = int.Parse(Console.ReadLine());
- int evenEven = 0;
- int oddEven = 0;
- int evenOdd = 0;
- int oddOdd = 0;
- for (int i = 1; i <= days; i++)
- {
- int hours = int.Parse(Console.ReadLine());
- for (int j = 1; j <= hours; j++)
- {
- if (days % 2 == 0 && hours % 2 == 0)
- {
- evenEven = dancers * 68; break;
- }
- else if (days % 3 == 0 && hours % 2 == 0)
- {
- oddEven = dancers * 49; break;
- }
- else if (days % 2 == 0 && hours % 3 == 0)
- {
- evenOdd = dancers * 65; break;
- }
- else if (days % 3 == 0 && hours % 3 == 0)
- {
- oddOdd = dancers * 30; break;
- }
- }
- }
- int totalEnergy = 100 * (dancers * days);
- int totalEnergyLeft = totalEnergy - (evenEven + oddEven + evenOdd + oddOdd);
- double energyLeftPerDancer = totalEnergyLeft / dancers / days;
- if (energyLeftPerDancer <= 50)
- {
- Console.WriteLine($"They feel good! Energy left: {energyLeftPerDancer:f2}");
- }
- else
- {
- Console.WriteLine($"They are wasted! Energy left: {energyLeftPerDancer:f2}");
- }
- }
- }
- }
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