Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Otatop RPG Patch 0.11 Notes
- Feature Updates
- - - - Player Progression & Talents are here!
- - Gain XP by beating bosses and progressing through multiple playthroughs.
- - 3 Talent Trees, each tree consists of 6 talents total.
- - Current system is rather bare, planned to expand in a future update.
- - - Respecc Service
- - Go to any of the three Sector leaders (Carnev, Barnabus, Gilliam) and spend a new resource, "Credits" to reset your upgrades & talents, each reset costs 1 Credit, which can be found out in the field a couple different ways, or bought from a certain NPC for 2000 Minerals.
- - - - Class Changes
- - All classes have received two new normal upgrades, and ones without a unique upgrade have also received one of those.
- - As of now, the unlockable classes have been excluded from this update, but their time will come.
- - - ALL Classes
- - Winning a battle now restores 4 +10% of your maximum Energy.
- - - Gunner
- - Stimpack can now be autocasted.
- - Super Stimpack Attack & Movement Speeds lowered to 8%.
- - Hollow Point Upgrade renamed to Thunder Rounds, effect now grants 1.5 Spell Damage to weapon attacks.
- - Blood Rounds upgrade healing reduced to 0.8% of max Health, from 1 + 1% Max Health, now affected by Healing Dealt/Taken buffs.
- - New Upgrades: Health & Safety(Same one the Devil's Flame gets) & Ricochet (Attacks deal partial damage to up to 3 enemies near target)
- - - Devil's Flame
- - Stimpack can now be autocasted.
- - New Ability: Shock Cannon (Deals damage to a single target with medium range, moderate cooldown, Life/Armor Upgrades increase damage.)
- - New Unique Upgrade: Shock n' Awe (Shock Cannon has cooldown nearly removed, but gains an Energy cost, also increases Max Energy.)
- - New Upgrades: Harsh Impact (Increases Shock Cannon damage) & Chip off the Old Block (Shock Cannon grants Armor for 5 seconds.)
- - - Shade
- - Weapon stats changed: Damage to 23(+2) +12(+1) vs. Light from 50(+5) +30(+3) vs. Light. Weapon Speed from 2.5 to 1.25, Range from 7 to 9.
- - Snipe damage lowered to 30(+3) +20(+2) Vs. Light, no longer scales from weapon upgrades. Now has a 2 second cooldown.
- - EMP Round Energy Cost increased to 10 from 5.
- - Nuke no longer channeled, takes 5 seconds from 20, damage to 180(+18) from 900(+90), Energy cost lowered to 20 from 40. AoE 25% smaller.
- - Hasted Cloak upgrade now also causes Cloak to grant 5% Attack Speed per upgrade.
- - New Unique Upgrade: Colossal Calibre (Increases Weapon Damage by 100%, but reduces Attack Speed by 90%.)
- - New Upgrades: Marksmanship (Snipe gains damage & stuns the target for 0.1 seconds per upgrade.) & Systems Down (EMP reduces Timescale)
- - - General Changes to the Infected:
- - Burrow now has a small cooldown after unburrowing.
- - - Infected Scout
- - Movement Speed increased to 4.95
- - Blur now restores 30 Health over 3 seconds after it wears off, but Blur doesn't begin counting down until these 3 seconds are over.
- - Blur Cooldown lowered to 6 seconds from 7. (Due to waiting longer to begin cooldown it's functionally from 10 seconds to 12.)
- - "Shredded Armor" debuff applied to enemies is now hidden, this is purely a visual change.
- - Metabolic Boost effect changed to: When Blur ends, gain 10 Shields and 5% Movement Speed for 3 seconds, from "Gain 0.3 Movement Speed"
- - New Upgrades: Ankle Biter (Attacks reduce enemy attack & movement speed) & Organic Cycle (Increased Cooldown Speed after Blur)
- - - Infected Firespitter
- - New Ability: Earthen Crash, nearby enemies take slight damage, are poisoned and stunned, can be used while burrowed, but will force you to unburrow, additionally the duration of the Poison caused by Earthen Crash is increased by Health & Armor upgrades!
- - Base Armor increased to 6 from 4.
- - Melee Weapon now displayed on UI, no longer has 50% boosted attack speed but deals 50% more damage, no longer applies poison.
- - Weapon base damage lowered to 18 from 24, Attack speed lowered to 1.2 from 1.0
- - Poison Damage per second lowered to 6 from 9.
- - New Unique Upgrade: Tunneling (Can move at 60% Movement Speed while burrowed. This will become more relevant in a future update, but felt weird giving it something else to take away or just not letting it have a unique in the meantime.)
- - "Draining Poison" upgrade reworked to "Bio-Synthesis", now heals the Firespitter for 0.4 HP per second per upgrade per enemy affected by Poison.
- - New Upgrades: Tooth & Nail (Increases Poison Duration and Melee Damage) & Eruption (Earthen Crash stuns for longer)
- - - Infected Behemoth
- - New Unique Upgrade: Retrograde Biome (Increases Maximum Shields, and causes Toxic Blast to restore a % of max shields on cast)
- - New Upgrades: Pressurized Glists (Increases Toxic Blast damage) & Excess Carapace (Increases Maximum Shields)
- - - Warrior
- - Reconstruction renamed to Revival, actual functionality unchanged.
- - All or Nothing upgrade renamed to Life and Death, effect additionally now grants +1 Armor while Revival is on cooldown, Attack Speed to 8% from 10%.
- - Charge now grants a 5 second buff named Warcry that gives 100% increased Life & Shield Armor, and causes attacks to reduce Charge cooldown by 0.5 x2 seconds.
- - Charge cooldown from 10 seconds to 16.
- - Shielding Charge effect changed to: Warcry grants 12 Shields for the duration from "Charge restores 10 Shields on cast".
- - Healing Charge effect changed to: Warcry grants 2% Healing Dealt for the duration, and heals the Warrior for 1 x2 HP per attack, from "Charge restores 10 Health on cast".
- - New Upgrades: Afterlife (Warcry lasts longer while Revival is on cooldown) & Second Chance (Gain 90% Damage Reduction for a short duration after Revival.)
- - - Lament
- - New Upgrades: The Best Defense (Burst Lasers restores Health on Cast) & Shield Backcast (Shield Cast restores Shields on cast)
- - - Castigator
- - Cloak now instantly readies the Castigators weapon attack cooldown.
- - Cloak's attack now deals +130% bonus damage, up from +100%, and Armor no longer applies to the attack twice.
- - Cloak's cooldown now begins once Cloak is exited, instead of when cast.
- - Be Prepared upgrade effect changed to "Cloak grants 10% Cooldown and Movement Speed for the duration" from "Cloak grants 10% Healing Dealt for the duration".
- - New Unique Upgrade: Judgement (Slightly weakens Weapon Damage and the damage bonus from Cloak, but causes Weapon Damage to scale from Healing Dealt increases, instead of Damage Dealt.)
- - New Upgrades: In The Light (Gain Damage Reduction on exiting Cloak) & Faith in the Dark (Gain Attack Speed on exiting Cloak)
- - - Combat Walker
- - Haywire Missiles cooldown from 7 seconds to 17, the Combat Walker's Basic Attacks now refund 1 second off the cooldown per attack.
- - Improved Haywire Missiles no longer increases Cooldown of Haywire Missiles by 1 second per upgrade, damage bonus reduced from 6 per missile to 4 per missile.
- - Unique Upgrade renamed to Overload Missiles from Advanced Coolant and effect Changed To: "Haywire Missiles fires three additional Missiles, but removes cooldown lowering from attacking" from "gain 33% Cooldown Speed".
- - Heat Sink upgrade effect changed to "Gain 5% Cooldown Speed and +3 Energy" from "Gain +1 Armor, 3 Energy, but -5 Health)
- - New Upgrades: Actuators (Slightly increases Move Speed and Turning Speed) & Ablative Armor (Increases Maximum Shields by an above average amount.)
- - - Cathedral Tank
- - NEW ABILITY - Surveillance Drone: Spend 25 HP to build a support drone with low health and decent shields, that can cast a shield on an ally to mitigate damage, or blast a target with a few missiles, both abilities drain the Drone's own health limiting it's casts, finally it benefits from health and Armor upgrades.
- - Weapon Damage in Siege Mode lowered from 70(+7) plus 50(+5) Vs. Bosses to 60(+6) plus 30(+3) Vs. Bosses.
- - Damage against Bosses from "Bring It Down" upgrade lowered to +18 from +24.
- - Reserve Shell now grants 20% Attack Speed for 5 seconds in addition to it's current effect, and Tank Mode can now use Reserve Shell as well.
- - New Upgrades: Loading Crew (Increases Attack Speed bonus of Reserve Shell) & Powder Pack (Increased Drone missile damage)
- - - Heaven's Hellfire
- - Fighter Mode heavily retooled: No longer drains Energy, now uses regular weapon instead of Torpedoes, now has 0 Base Armor in Fighter Mode compared to the regular 10, but Fighter Mode now grants much better Movement Speed.
- - Crack the Sky now deals Spell Damage, damage lowered to 20 (+15 Vs. Armored) from 30 (+20 Vs. Armored), no longer scales off of Weapon Upgrades, can now be used in Fighter Mode as well, cooldown from 0 seconds to 4.
- - Entrenchment effect changed to: Gain +2 Armor in Assault Mode but -0.25 Speed, and +5 HP in both modes.
- - New Unique Upgrade: Flying Fortress (Removes Armor Penalty of Fighter Mode.)
- - New Upgrades: Hammer's Impact (Increases Crack the Sky damage) & Shield Wall (Increases Shields and causes Crack the Skies to restore Shields)
- - Items
- - Divine Shield Shields granted increased from 15 to 40.
- - Tension Packet: Max Energy bonus lowered to 20, from 30.
- - Salarch Lost Tome: Now reduces Maximum Health & Shields by 15%. Ranged Units now only receive +1 Range, units with Melee and Ranged Weapons (Combat Walker, Infected Firespitter) now have their Ranged Weapons disabled.
- - Covenants
- - Outcasts of Skaranth: Damage Bonus and Health Penalty per level from 20% to 11%.
- - Indolence's Reward renamed to Indolence's End, effect now grants Cooldown Speed and Movement Speed, but reduces Physical Damage Dealt.
- - Enemy Changes
- - Litigant: Now Loses 10 Shields per second, Energy Regeneration lowered to 8 from 10.
- - Asylum Walker: Long Range deals 28 Physical Damage from 12 Spell Damage. Close range now deals 32 x2 Spell Damage from 45 x2 physical.
- - Enemies in general have received from 2 to 10 additional armor.
- - Enforcers Jury Launch Chance when hit from 50% to 30%, now replenish a Jury every 22 seconds, from 3 seconds.
- - Metal Cannon Tank Mode damage lowered to 40 from 95(+5 Vs. Armored), Attack Speed increased to 2.5 from 7.5, Siege Mode damage lowered to 65 from 100(+25 Vs. Armored), Attack Speed increased to 4 from 8.5 Some Metal Cannons in encounters will not Siege Up now.
- - (Final Battle) Unstable Debuff now reduces Healing Dealt by 80%, increased damage per instance of damage taken lowered to 3 from 11, now reduces Max Health by 33% for the duration of the Debuff.
- - "Quality of Life" & Lore fixes
- - Suppression Crystals are now flagged as destructible, enabling you to simply click them to attack them.
- - Loading Screen now displays a handful of tips specific to the map and not the generalized Starcraft II tips.
- - Some items have had their flavor text adjusted.
- - Ending dialogue shortened significantly.
- - Bug Fixes:
- - Fixed an issue that caused attack speed bonuses after a certain point to stop benefiting several classes.
- - Enemies now correctly receive 35% Increased Health from each Player after the first that enters the battle, instead of 15%.
- - Additionally the bonus health will be remembered and applied to newly created units as well.
- - Contract Items can be sold now.
- - (Hopefully) fixed an issue where Contract Units would occasionally fail to spawn, they are now also added to unit selection when they spawn.
- - Infected Firespitter and Combat Walker melee weapon now receives increased damage from Weapon Upgrades.
- - Fixed an issue where the Combat Walker's Melee and Ranged weapons didn't share a cooldown.
- - Heaven's Hellfire can now invest in all of it's upgrades in Fighter mode, instead of only having access to Weapons/Armor/Life upgrade.
- - Fixed Mechanical Bio-Steel not apply to Fighter Mode and Siege Mode of the Heaven's Hellfire and Cathedral Tank, respectively.
- - "True Valor" covenant no longer claims to keep Covenant level between it and Indolence's Reward, this functionality was never present.
- - Castigator's Flash Heal visual now correctly appears on the target, instead of itself.
- - Castigator's Flash Heal no longer channeled.
- - Fixed a Dialogue issue with Barnabus and the Rescue Captain Reznor objective.
- - Fixed several tooltips.
Advertisement
Add Comment
Please, Sign In to add comment