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- local char = game.Players.LocalPlayer.Character
- local hum = char.Humanoid
- function bj(part)
- part:BreakJoints()
- end
- char.AuroraSword.Name = "s1"
- char.DemonGodSword.Name = "s2"
- char.RainbowGodSword.Name = "s3"
- char.RainbowGodSword.Name = "s4"
- char["Accessory (halo_aura_white_v6)"].Name = "m1"
- local s1 = char.s1.Handle
- local s2 = char.s2.Handle
- local s3 = char.s3.Handle
- local s4 = char.s4.Handle
- local m1 = char.m1.Handle
- local huge = math.huge
- local pow = math.pow
- local cos = math.cos
- local sin = math.sin
- local pi = math.pi
- local clock = os.clock
- local rad = math.rad
- bj(s1)
- bj(s2)
- bj(s3)
- bj(s4)
- bj(m1)
- local speed = 2
- while true do
- s1.CFrame = char.Torso.CFrame * CFrame.Angles(0,rad(95),0) * CFrame.Angles(rad(16) * sin(speed*clock()), rad(24) * sin(30.3+clock(speed)), 0) * CFrame.new(-1, 0, 4)
- s2.CFrame = char.Torso.CFrame * CFrame.Angles(0,rad(96),0) * CFrame.Angles(rad(18) * sin(speed*clock()), rad(26) * sin(30.2+clock(speed)), 0) * CFrame.new(-1, 0, 7)
- s3.CFrame = char.Torso.CFrame * CFrame.Angles(0,rad(98),0) * CFrame.Angles(rad(22) * sin(speed*clock()), rad(28) * sin(30.1+clock(speed)), 0) * CFrame.new(-1, 0, 10)
- s4.CFrame = char.Torso.CFrame * CFrame.Angles(0,rad(98),0) * CFrame.Angles(rad(25) * sin(speed*clock()), rad(30) * sin(30+clock(speed)), 0) * CFrame.new(-1, 0, 13)
- m1.CFrame = char.Torso.CFrame * CFrame.new(0,0.5, 1) * CFrame.Angles(rad(12), 0, 0) * CFrame.Angles(0, 0, 50*clock())
- s1.AssemblyLinearVelocity = Vector3.new(0,0,0)
- s2.AssemblyLinearVelocity = Vector3.new(0,0,0)
- s3.AssemblyLinearVelocity = Vector3.new(0,0,0)
- s4.AssemblyLinearVelocity = Vector3.new(0,0,0)
- m1.AssemblyLinearVelocity = Vector3.new(0,0,0)
- game:GetService("RunService").Heartbeat:Wait(.001)
- end
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