local char = game.Players.LocalPlayer.Character local hum = char.Humanoid function bj(part) part:BreakJoints() end char.AuroraSword.Name = "s1" char.DemonGodSword.Name = "s2" char.RainbowGodSword.Name = "s3" char.RainbowGodSword.Name = "s4" char["Accessory (halo_aura_white_v6)"].Name = "m1" local s1 = char.s1.Handle local s2 = char.s2.Handle local s3 = char.s3.Handle local s4 = char.s4.Handle local m1 = char.m1.Handle local huge = math.huge local pow = math.pow local cos = math.cos local sin = math.sin local pi = math.pi local clock = os.clock local rad = math.rad bj(s1) bj(s2) bj(s3) bj(s4) bj(m1) local speed = 2 while true do s1.CFrame = char.Torso.CFrame * CFrame.Angles(0,rad(95),0) * CFrame.Angles(rad(16) * sin(speed*clock()), rad(24) * sin(30.3+clock(speed)), 0) * CFrame.new(-1, 0, 4) s2.CFrame = char.Torso.CFrame * CFrame.Angles(0,rad(96),0) * CFrame.Angles(rad(18) * sin(speed*clock()), rad(26) * sin(30.2+clock(speed)), 0) * CFrame.new(-1, 0, 7) s3.CFrame = char.Torso.CFrame * CFrame.Angles(0,rad(98),0) * CFrame.Angles(rad(22) * sin(speed*clock()), rad(28) * sin(30.1+clock(speed)), 0) * CFrame.new(-1, 0, 10) s4.CFrame = char.Torso.CFrame * CFrame.Angles(0,rad(98),0) * CFrame.Angles(rad(25) * sin(speed*clock()), rad(30) * sin(30+clock(speed)), 0) * CFrame.new(-1, 0, 13) m1.CFrame = char.Torso.CFrame * CFrame.new(0,0.5, 1) * CFrame.Angles(rad(12), 0, 0) * CFrame.Angles(0, 0, 50*clock()) s1.AssemblyLinearVelocity = Vector3.new(0,0,0) s2.AssemblyLinearVelocity = Vector3.new(0,0,0) s3.AssemblyLinearVelocity = Vector3.new(0,0,0) s4.AssemblyLinearVelocity = Vector3.new(0,0,0) m1.AssemblyLinearVelocity = Vector3.new(0,0,0) game:GetService("RunService").Heartbeat:Wait(.001) end