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UNIVERSAL SHOWCASE COSTUME CHANGE

Oct 24th, 2026
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  1. # UNIVERSAL SHOWCASE COSTUME CHANGE v4.0
  2. ## MAIN WORLD — MODULAR COSTUME DESIGN ENGINE
  3.  
  4. **@image1 — SHOWCASE CARD TEMPLATE**
  5.  
  6. **@image2 — CHARACTER REFERENCE**
  7.  
  8. **@image3+ — OPTIONAL ADDITIONAL REFERENCES**
  9.  
  10. ---
  11.  
  12. ## CHARACTER SETTINGS — EDIT THESE
  13.  
  14. **CHARACTER NAME:** [Enter Name]
  15.  
  16. **MAIN WORLD JOB / ROLE:** [Enter Role]
  17.  
  18. **COSTUME MODE:** [AUTO / REDESIGN / PRESERVE / ADAPT]
  19.  
  20. **DESIGN DIRECTION:** [Optional]
  21.  
  22. **ENVIRONMENT:** [DEFAULT / DESERT / TEMPERATE / ARCTIC / WET / SPECIALIZED]
  23.  
  24. **OUTERWEAR:** [NONE / AUTO / CROPPED JACKET / FIELD COAT / ENVIRONMENTAL]
  25.  
  26. **OUTERWEAR DISPLAY:** [SELECTED ONLY / BASE + OUTERWEAR]
  27.  
  28. **TECHNOLOGY LEVEL:** [MODERN / MODERN ARCANE-TECH / ADVANCED / MINIMAL]
  29.  
  30. **WORLD:** MAIN WORLD — MODERN SETTING
  31.  
  32. ---
  33.  
  34. ## 1. REFERENCE AUTHORITY
  35.  
  36. ### @image1 — SHOWCASE TEMPLATE
  37.  
  38. Use @image1 exclusively for composition and presentation.
  39.  
  40. Preserve:
  41.  
  42. - Vertical 2:3 composition
  43. - Large left close-up side profile
  44. - Smaller right full-body standing view
  45. - Original poses, angles, crop, and spacing
  46. - Light neutral-grey studio background
  47. - Soft studio lighting and shadows
  48. - Ornate vintage gold filigree border
  49.  
  50. The mannequins are pose guides only. Replace them completely with the character.
  51.  
  52. ### @image2 — CHARACTER IDENTITY
  53.  
  54. Preserve the character's established:
  55.  
  56. - Species, sex, and age presentation
  57. - Face, eyes, and facial proportions
  58. - Hair color, hairstyle, and length
  59. - Skin, fur, scales, and permanent markings
  60. - Natural anatomy, height impression, and body proportions
  61. - Horns, ears, tails, wings, and other species traits
  62. - Recognizable appearance and visual identity
  63.  
  64. Never reshape the character to match generic mannequin anatomy.
  65.  
  66. Additional references may clarify existing costume details, equipment, or previously approved designs but must not override character identity.
  67.  
  68. ---
  69.  
  70. ## 2. MAIN WORLD DESIGN RULE
  71.  
  72. The final costume represents the character's occupation and responsibilities in a modern Main World setting.
  73.  
  74. Characters belonging to a paramilitary organization should wear modern operational clothing appropriate to their specialties.
  75.  
  76. Examples include combat specialists, mages, healers, engineers, reconnaissance operatives, and support personnel.
  77.  
  78. Characters outside the organization should wear clothing appropriate to their actual occupation.
  79.  
  80. Reference images may depict alternate worlds, fantasy eras, or previous costumes.
  81.  
  82. Do not automatically reproduce those clothing styles when redesign is requested.
  83.  
  84. **The character's Main World role determines costume functionality.**
  85.  
  86. ---
  87.  
  88. ## 3. COSTUME MODE
  89.  
  90. ### AUTO
  91.  
  92. Preserve an established Main World costume when clearly identified.
  93.  
  94. If no established costume exists and a Main World role is provided, create a role-appropriate redesign.
  95.  
  96. If the costume's canonical status is uncertain, preserve the reference outfit rather than inventing a redesign.
  97.  
  98. ### REDESIGN
  99.  
  100. Create a new, original Main World costume.
  101.  
  102. Preserve the character's identity, established colors, and recognizable visual motifs.
  103.  
  104. Redesign garment construction, silhouette, materials, and functional equipment to suit the character's role.
  105.  
  106. ### PRESERVE
  107.  
  108. Faithfully reproduce the existing costume without redesigning or modernizing it.
  109.  
  110. Maintain original colors, silhouette, clothing layers, insignia, equipment, and footwear.
  111.  
  112. ### ADAPT
  113.  
  114. Retain the recognizable costume foundation while updating selected materials, construction, and equipment for the Main World.
  115.  
  116. An explicitly selected costume mode overrides AUTO.
  117.  
  118. ---
  119.  
  120. ## 4. ORIGINAL COSTUME COLOR DNA
  121.  
  122. When REDESIGN or ADAPT is selected, preserve the original costume's color identity and recognizable design language.
  123.  
  124. Use its:
  125.  
  126. - Primary and secondary colors
  127. - Accent colors and color balance
  128. - Distinctive patterns and symbols
  129. - Signature aesthetic features
  130. - Recognizable decorative motifs
  131.  
  132. Translate these elements into modern materials, technical fabrics, integrated equipment, and functional garment details.
  133.  
  134. The original colors should strongly influence the redesign.
  135.  
  136. Do not simply recolor an existing costume.
  137.  
  138. Do not automatically copy traditional robes, ceremonial garments, fantasy wraps, medieval armor, or other unsuitable historical construction.
  139.  
  140. **Preserve the original visual DNA while redesigning the silhouette and functionality.**
  141.  
  142. PRESERVE mode retains the original design instead.
  143.  
  144. ---
  145.  
  146. ## 5. SHARED PARAMILITARY DESIGN LANGUAGE
  147.  
  148. Characters within the same organization should share recognizable design standards without wearing identical uniforms.
  149.  
  150. Use consistent principles for:
  151.  
  152. - Modern technical garment construction
  153. - Protective materials and reinforced fabrics
  154. - Functional utility equipment
  155. - Practical fastening systems
  156. - Equipment accessibility
  157. - Modular clothing layers
  158. - Integrated specialist technology
  159.  
  160. Maintain individuality through character-specific colors, silhouettes, insignia, materials, and specialized equipment.
  161.  
  162. Do not turn every character into a heavily armored soldier.
  163.  
  164. **Shared organizational standards should create visual continuity without eliminating individuality.**
  165.  
  166. ---
  167.  
  168. ## 6. MODERN COSTUME CONSTRUCTION
  169.  
  170. For REDESIGN mode, create functional clothing appropriate to the character's role.
  171.  
  172. Potential elements include:
  173.  
  174. - Fitted tactical tops or operational suits
  175. - Flexible protective panels
  176. - Reinforced technical fabrics
  177. - Practical trousers
  178. - Utility belts and compact storage
  179. - Specialist bracers or equipment
  180. - Functional gloves and boots
  181. - Profession-specific accessories
  182.  
  183. Use only elements appropriate to the character.
  184.  
  185. Avoid:
  186.  
  187. - Oversized shoulder pads
  188. - Exaggerated leg flares
  189. - Unnecessary bulky armor
  190. - Excessive straps and pouches
  191. - Decorative equipment without purpose
  192. - Unnecessary capes or ceremonial clothing
  193. - Generic identical tactical uniforms
  194.  
  195. Preserve natural anatomy and balanced proportions.
  196.  
  197. Favor functional, streamlined construction without sacrificing individuality.
  198.  
  199. ---
  200.  
  201. ## 7. SPECIALIST TECHNOLOGY
  202.  
  203. ### MODERN
  204.  
  205. Contemporary operational equipment, technical fabrics, protective systems, and communication devices.
  206.  
  207. ### MODERN ARCANE-TECH
  208.  
  209. Integrate modern technology with established magical or supernatural abilities.
  210.  
  211. Possible features include arcane focus devices, rune-etched components, protective ward technology, specialized bracers, energy interfaces, or practical magical equipment.
  212.  
  213. ### ADVANCED
  214.  
  215. Use more sophisticated engineering and specialized equipment when appropriate to the character and setting.
  216.  
  217. ### MINIMAL
  218.  
  219. Limit technology to essential practical devices and equipment.
  220.  
  221. **Technology must support the character's established abilities or responsibilities.**
  222.  
  223. Do not invent unrelated powers or add unnecessary futuristic equipment.
  224.  
  225. ---
  226.  
  227. ## 8. MODULAR COSTUME SYSTEM
  228.  
  229. ### CORE UNIFORM
  230.  
  231. The core costume establishes the character's recognizable Main World appearance.
  232.  
  233. Once approved, preserve its colors, construction, silhouette, signature accessories, specialist equipment, and insignia.
  234.  
  235. Environmental variations must remain recognizably based on this costume.
  236.  
  237. ### OUTERWEAR OPTIONS
  238.  
  239. **NONE:** Display the core costume without additional outerwear.
  240.  
  241. **AUTO:** Select practical outerwear appropriate to the environment.
  242.  
  243. **CROPPED JACKET:** Add a removable fitted jacket ending near the waist or above the utility belt. Preserve mobility and equipment access.
  244.  
  245. **FIELD COAT:** Add a longer practical field jacket or coat appropriate to the character's role.
  246.  
  247. **ENVIRONMENTAL:** Add specialized protective outerwear appropriate to the selected environment.
  248.  
  249. Outerwear must complement the established costume palette and construction.
  250.  
  251. Do not permanently redesign the core costume when adding or removing layers.
  252.  
  253. ---
  254.  
  255. ## 9. ENVIRONMENTAL ADAPTATION
  256.  
  257. **DEFAULT:** Standard operational configuration.
  258.  
  259. **DESERT:** Breathable, lightweight fabrics and appropriate heat, dust, and sun protection.
  260.  
  261. **TEMPERATE:** Standard uniform with optional removable outerwear.
  262.  
  263. **ARCTIC:** Insulated, weatherproof outerwear, thermal protection, gloves, and appropriate footwear.
  264.  
  265. **WET:** Weather-resistant materials, protected equipment, and practical rain or storm protection.
  266.  
  267. **SPECIALIZED:** Adapt clothing and equipment to the specified operational hazard or environment.
  268.  
  269. Preserve costume identity and functional equipment across configurations.
  270.  
  271. Environmental changes must have a practical purpose.
  272.  
  273. ---
  274.  
  275. ## 10. OUTERWEAR DISPLAY
  276.  
  277. ### SELECTED ONLY
  278.  
  279. Both showcase views wear the same selected costume and outerwear configuration.
  280.  
  281. ### BASE + OUTERWEAR
  282.  
  283. The large left profile displays the core uniform without outerwear.
  284.  
  285. The smaller right full-body view displays the identical core uniform with the selected removable outerwear.
  286.  
  287. The underlying costume must remain consistent.
  288.  
  289. Do not introduce additional figures, poses, or panels.
  290.  
  291. ---
  292.  
  293. ## 11. NON-HUMAN ANATOMY
  294.  
  295. Preserve every established species-specific trait.
  296.  
  297. Design clothing around wings, tails, horns, ears, unusual limbs, nonhuman feet, and other anatomical features.
  298.  
  299. Never remove, shrink, reshape, or conceal permanent anatomy merely to fit conventional clothing.
  300.  
  301. Costume construction must accommodate the character's actual body.
  302.  
  303. ---
  304.  
  305. ## 12. LEFT VIEW — CLOSE-UP PROFILE
  306.  
  307. Replace the large left mannequin with the character.
  308.  
  309. Preserve:
  310.  
  311. - Side profile facing right
  312. - Relaxed leaning pose
  313. - Head angle and shoulder placement
  314. - Original perspective and crop
  315.  
  316. Show accurate facial identity, hairstyle, species traits, and upper-body costume details.
  317.  
  318. Emphasize collars, garment construction, materials, insignia, and specialist equipment.
  319.  
  320. ---
  321.  
  322. ## 13. RIGHT VIEW — FULL-BODY SHOWCASE
  323.  
  324. Replace the smaller right mannequin with the same character.
  325.  
  326. Preserve:
  327.  
  328. - Original standing pose
  329. - One hand resting on the hip
  330. - Opposite arm relaxed
  331. - Head angle and leg placement
  332. - Original viewing perspective
  333.  
  334. Show the entire figure from head to footwear.
  335.  
  336. Include all important clothing elements, accessories, and natural species traits.
  337.  
  338. Both views must show the same core costume, following the selected OUTERWEAR DISPLAY setting.
  339.  
  340. ---
  341.  
  342. ## 14. VISUAL PRESENTATION
  343.  
  344. Premium semi-realistic anime concept-art rendering.
  345.  
  346. Believable fabrics, armor, leather, metals, and technical materials.
  347.  
  348. Accurate garment construction, folds, seams, and fasteners.
  349.  
  350. Natural adult anatomy and consistent proportions.
  351.  
  352. Soft professional studio lighting.
  353.  
  354. Preserve the original neutral-grey background and ornate gold filigree border.
  355.  
  356. Do not add text, labels, extra characters, unrelated props, additional views, or environmental scenery.
  357.  
  358. ---
  359.  
  360. ## FINAL VALIDATION
  361.  
  362. Before generating, verify:
  363.  
  364. 1. Correct character identity and species traits.
  365. 2. Natural body proportions are preserved.
  366. 3. Selected costume mode is followed.
  367. 4. Original colors and visual DNA remain recognizable.
  368. 5. Redesign suits the character's Main World role.
  369. 6. Shared organizational design principles are respected.
  370. 7. Specialist equipment is functional and appropriate.
  371. 8. Core costume remains consistent.
  372. 9. Outerwear matches the selected configuration.
  373. 10. Environmental adaptations are practical.
  374. 11. Both views follow the template poses and display settings.
  375. 12. Original background, lighting, and gold border are preserved.
  376.  
  377. **FINAL DESIGN RULE**
  378.  
  379. @image1 controls composition and presentation.
  380.  
  381. @image2 controls character identity and original visual DNA.
  382.  
  383. MAIN WORLD ROLE controls costume function.
  384.  
  385. COSTUME MODE controls preservation or redesign.
  386.  
  387. ENVIRONMENT and OUTERWEAR control modular equipment.
  388.  
  389. **Preserve the character. Respect their original design identity. Modernize only when authorized. Maintain costume continuity across every configuration.**
  390.  
  391. --ar 2:3
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