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- Grand Unified Game Instructions for /gbfg/, VGL (based) 22 Edition:
- Read this like a flow-chart. Each section is independent of the others, and later instructions abrogate older ones.
- Remember to believe in the heart of the tactics. Grandad's formation has no bad players (now that Zephium is dead and buried).
- Also note that Your Fate is Over now has a hat trick horn, which is new for this cup. Make sure to rig things so that we get to hear it. Hope you didn’t read that last sentence out loud so the script doesn’t get leaked.
- Pregame:
- Sub by condition, with these exceptions:
- 1. Kenkyuu no Seika Da (DMF) and SOIYA (LMF) are Super Subs. They will chill on the bench until later.
- 2a. If BREADED (RB) is on the field, Villagers Are Not People (CB) must also be on the field next to her. The Villagers’ conditions don’t matter, BREADED will power them up with her SLOSH.
- 2b. If BREADED gets subbed off, treat Villagers normally.
- 3. Put the RB and LB on their respective corners.
- At kick-off:
- 1. Go +1 immediately.
- First half:
- 1. Don’t panic, let Rackam cook.
- 2. If we get a concession, activate Centering Targets and slam the STAY BLUE chant.
- Half-time:
- 1. If Centering Targets hasn’t been activated already, add it.
- 60 minutes:
- 1. Standard non-medal subs based on who’s most dead.
- 2a. Kenkyuu no Seika Da (DMF) and SOIYA (LMF) are the preferred choices.
- 2b. Kenkyuu replaces a CB. Drag him straight up to the minimum height to be a DMF. Should be 5 clicks.
- 3. If we are winning, go to neutral mentality and activate Tiki Taka.
- 4. If we are losing or tied, pray to Bahamut for a mementum swing.
- 75 minutes:
- 1. If we’re losing, go +2.
- EGGSDRA DIME :DDD part 1
- 1. Disable all advanced instructions except Centering Targets.
- 2. Go to neutral mentality.
- 3. Use the 4th sub for the most dead non-medal.
- EGGSDRA DIME :DDD part 2 kick-off:
- 1. If we're winning, go -2 and DOCK THE AIRSHIP.
- 2. If we're tied, go +1.
- 3. If we're losing, +2.
- OH FUGG BENULDIES :DDD
- 1. Do standard order by ability, with one exception: put whoever scored our most recent goal in the 4th slot so they can bat clean-up like beisbol.
- 2. Flip the coin correctly so we don't get fugged in the benis :DDD
- If we get a red card:
- 1. Move the offender to the top left corner to think about what he did. (The only thing he did wrong was get caught. Also refball.)
- 2. Based on who the offender is:
- Your Fate: Drag King of Jobbers up and to the right so he’s an SS.
- LMF/RMF: Drag the adjacent AMF sideways 4 clicks from the center.
- AMF: No changes.
- Poz’d: Sub in Kenkyuu (if he’s not already in) and move him to where Poz’d was.
- LB/RB: No changes.
- CB: Sub the adjacent LB/RB for a CB and drag them to where the offender was.
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