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- using System;
- using System.Diagnostics;
- namespace FifthProject
- {
- class Program
- {
- static void Main(string[] args)
- {
- string[] weapon = new string[2];
- int[] damage = new int[2];
- int[] ammo = new int[2];
- string[] tempWeapon = new string[2];
- int[] tempDamage = new int[2];
- int[] tempAmmo = new int[2];
- int menu;
- int number = 0;
- int equiped = 0;
- Console.WriteLine($"\tMenu\n" +
- $"1. Add weapon\n" +
- $"2. Remove weapon\n" +
- $"3. Equip weapon\n");
- while (true)
- {
- menu = Convert.ToInt32(Console.ReadLine());
- switch(menu)
- {
- case 1:
- Console.Write("Enter name: ");
- weapon[number] = Console.ReadLine();
- tempWeapon = new string[weapon.Length + 1];
- Console.Write("\nEnter Damage: ");
- damage[number] = Convert.ToInt32(Console.ReadLine());
- tempDamage = new int[damage.Length + 1];
- Console.Write("\nEnter the size of the magazine: ");
- ammo[number] = Convert.ToInt32(Console.ReadLine());
- tempAmmo = new int[ammo.Length + 1];
- break;
- case 2:
- Console.WriteLine("Select a slot");
- int deleteMenu = Convert.ToInt32(Console.ReadLine());
- weapon[deleteMenu - 1] = null;
- damage[deleteMenu - 1] = 0;
- ammo[deleteMenu - 1] = 0;
- break;
- case 3:
- if (weapon[1] == null)
- {
- Console.WriteLine("You haven't weapons");
- }
- else
- {
- Console.WriteLine("Select a slot");
- equiped = Convert.ToInt32(Console.ReadLine());
- }
- break;
- }
- number++;
- for (int i = 1; i < weapon.Length - 2; i++)
- {
- if (weapon[i] == null)
- {
- i++;
- }
- tempWeapon[i] = weapon[i];
- }
- weapon = tempWeapon;
- for (int i = 1; i < damage.Length - 2; i++)
- {
- if (damage[i] == 0)
- {
- i++;
- }
- tempDamage[i] = damage[i];
- }
- damage = tempDamage;
- for (int i = 1; i < ammo.Length - 2; i++)
- {
- if (ammo[i] == 0)
- {
- i++;
- }
- tempAmmo[i] = ammo[i];
- }
- ammo = tempAmmo;
- }
- }
- }
- }
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