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Feb 18th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142.  
  143. --[[PRESS Q]]--
  144. --[[
  145.  
  146. Move List
  147.  
  148.  
  149. --]]
  150. local plr = game.Players.LocalPlayer
  151. local char = plr.Character
  152. local mouse = plr:GetMouse()
  153. local torso = char.Torso
  154. local rs = torso["Right Shoulder"]
  155. local ls = torso["Left Shoulder"]
  156. local rh = torso["Right Hip"]
  157. local lh = torso["Left Hip"]
  158. local rj = char.HumanoidRootPart.RootJoint
  159. local neck = torso.Neck
  160. local animpose = "Idle"
  161. local attacking = false
  162. local cananim = true
  163. local rage = false
  164. local shield = nil
  165. local deb = false
  166. local sprint = false
  167. local canrage = true
  168. local legs = false
  169. local powers = false
  170. local bc = char:WaitForChild("Body Colors")
  171. local multiplier = 1
  172. local lac = char["Body Colors"].LeftArmColor
  173. local rac = char["Body Colors"].RightArmColor
  174. local rlc = char["Body Colors"].RightArmColor
  175. local llc = char["Body Colors"].LeftLegColor
  176. local hc = char["Body Colors"].HeadColor
  177. local tc = char["Body Colors"].TorsoColor
  178. local humanoid = char:FindFirstChildOfClass("Humanoid")
  179. local huge = Vector3.new(math.huge,math.huge,math.huge)
  180. local mobs = Instance.new("Sound", char)
  181. mobs.SoundId = "rbxassetid://soundid"
  182. mobs.Looped = true
  183. mobs.Volume = 3
  184. mobs:Play()
  185. function legsonly()
  186. spawn(function()
  187. for i = 0, 10 do
  188. wait(0.001)
  189. if attacking then break end
  190. end
  191. if not attacking then
  192. legs = false
  193. end
  194. end)
  195. end
  196. function swait(t)
  197. if t == nil or t == 0 then
  198. game:service('RunService').Stepped:wait(0)
  199. return true
  200. else
  201. for i = 0, t do
  202. game:service('RunService').Stepped:wait(0)
  203. end
  204. return true
  205. end
  206. end
  207. function hurt(hit, dmg)
  208. if hit.Parent then
  209. if hit.Parent:IsA("LocalScript") then hit.Parent:Destroy() end
  210. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  211. if hum then
  212. if hum.Parent.Name ~= plr.Name then
  213. if dmg == "Kill" or hum.Health > 100000 then
  214. hit.Parent:BreakJoints()
  215. return true
  216. else
  217. if math.random(0, 100) == 50 then
  218. hum.Health = hum.Health - dmg*multiplier*2.5
  219. else
  220. hum.Health = hum.Health -dmg*multiplier
  221. end
  222. return true
  223. end
  224. end
  225. end
  226. end
  227. end
  228. function soundeffect(id, volume, speed, parent)
  229. spawn(function()
  230. local s = Instance.new("Sound")
  231. s.SoundId = id
  232. s.Volume = volume
  233. s.PlaybackSpeed = speed
  234. s.Parent = parent
  235. s:Play()
  236. repeat wait() until not s.Playing
  237. s:Destroy()
  238. end)
  239. end
  240. function gethum(obj)
  241. if obj.Parent then
  242. if obj.Parent:FindFirstChild("Humanoid") then
  243. if obj.Parent.Name ~= plr.Name then
  244. return obj.Parent:FindFirstChildOfClass("Humanoid")
  245. end
  246. end
  247. end
  248. end
  249. function smooth(obj)
  250. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  251. for i,v in pairs(sides) do
  252. obj[v.."Surface"] = "SmoothNoOutlines"
  253. end
  254. end
  255. function fade(obj, dest, grow)
  256. spawn(function()
  257. local oldcf = obj.CFrame
  258. for i = 0, 10 do
  259. if grow then
  260. obj.Size = obj.Size +Vector3.new(1,1,1)
  261. obj.CFrame = oldcf
  262. end
  263. obj.Transparency = obj.Transparency +0.1
  264. swait()
  265. end
  266. if dest then
  267. obj:Destroy()
  268. end
  269. end)
  270. end
  271. function replacejoint(name)
  272. local j = torso:FindFirstChild(name)
  273. if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
  274. if j then
  275. if true then
  276. local new = Instance.new("Weld")
  277. new.Part0 = j.Part0
  278. j.Part0 = nil
  279. new.Name = j.Name.." Replacement"
  280. new.Parent = j.Parent
  281. new.Part1 = j.Part1
  282. new.C0 = j.C0
  283. new.C1 = j.C1
  284. return new
  285. end
  286. end
  287. end
  288. function removejoint(name)
  289. local j = torso:FindFirstChild(name.." Replacement")
  290. if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
  291. if j then
  292. local p0 = j.Part0
  293. local c0 = j.C0
  294. local c1 = j.C1
  295. j:Destroy()
  296. local new = p0:FindFirstChild(name)
  297. local ac0 = new.C0
  298. local ac1 = new.C1
  299. new.Part0 = p0
  300. new.C0 = c0
  301. new.C1 = c1
  302. spawn(function()
  303. for i = 0, 1, 0.1 do
  304. new.C0 = new.C0:Lerp(ac0, 0.7)
  305. new.C1 = new.C1:lerp(ac1, 0.7)
  306. wait()
  307. end
  308. end)
  309. end
  310. end
  311. function fixalljoints()
  312. for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do
  313. removejoint(v)
  314. end
  315. end
  316. function getnewjoints()
  317. local rs = replacejoint("Right Shoulder")
  318. local ls = replacejoint("Left Shoulder")
  319. local rh = replacejoint("Right Hip")
  320. local lh = replacejoint("Left Hip")
  321. local neck = replacejoint("Neck")
  322. local rj = replacejoint("RootJoint")
  323. return rs,ls,rh,lh,neck,rj
  324. end
  325. local keyamount = 0
  326. mouse.KeyDown:connect(function(key)
  327. if key == "w" or key == "a" or key == "s" or key == "d" then
  328. keyamount = keyamount + 1
  329. if animpose ~= "Falling" then
  330. animpose = "Walking"
  331. if keyamount > 3 then keyamount = 0 end
  332. end
  333. end
  334. end)
  335. mouse.KeyUp:connect(function(key)
  336. if key == "w" or key == "a" or key == "s" or key == "d" then
  337. keyamount = keyamount - 1
  338. if keyamount < 0 then keyamount = 0 end
  339. if keyamount == 0 then
  340. animpose = "Idle"
  341. end
  342. end
  343. end)
  344. item1 = Instance.new('Model')
  345. item1.Name = [[Great_ball]]
  346. item1.Parent = workspace
  347. item2 = Instance.new('Part')
  348. item2.Name = [[Part]]
  349. item2.BrickColor = BrickColor.new('Black')
  350. item2.Material = Enum.Material.Plastic
  351. item2.Reflectance = 0
  352. item2.Transparency = 0
  353. item2.Size = Vector3.new(187, 1, 57)
  354. item2.CFrame = CFrame.new(-130.5, 990, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  355. item2.RotVelocity = Vector3.new(0, 0, 0)
  356. item2.Velocity = Vector3.new(0, 0, 0)
  357. item2.Anchored = true
  358. item2.CanCollide = true
  359. item2.Locked = true
  360. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item2[v..'Surface'] = 'SmoothNoOutlines' end
  361. item2.Parent = workspace.Great_ball
  362. item3 = Instance.new('Part')
  363. item3.Name = [[Part]]
  364. item3.BrickColor = BrickColor.new('Black')
  365. item3.Material = Enum.Material.Plastic
  366. item3.Reflectance = 0
  367. item3.Transparency = 0
  368. item3.Size = Vector3.new(187, 47, 1)
  369. item3.CFrame = CFrame.new(-130.5, 1014, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  370. item3.RotVelocity = Vector3.new(0, 0, 0)
  371. item3.Velocity = Vector3.new(0, 0, 0)
  372. item3.Anchored = true
  373. item3.CanCollide = true
  374. item3.Locked = true
  375. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item3[v..'Surface'] = 'SmoothNoOutlines' end
  376. item3.Parent = workspace.Great_ball
  377. item4 = Instance.new('Part')
  378. item4.Name = [[Part]]
  379. item4.BrickColor = BrickColor.new('Black')
  380. item4.Material = Enum.Material.Plastic
  381. item4.Reflectance = 0
  382. item4.Transparency = 0
  383. item4.Size = Vector3.new(55, 47, 1)
  384. item4.CFrame = CFrame.new(-37.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  385. item4.RotVelocity = Vector3.new(0, 0, 0)
  386. item4.Velocity = Vector3.new(0, 0, 0)
  387. item4.Anchored = true
  388. item4.CanCollide = true
  389. item4.Locked = true
  390. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item4[v..'Surface'] = 'SmoothNoOutlines' end
  391. item4.Parent = workspace.Great_ball
  392. item5 = Instance.new('Part')
  393. item5.Name = [[Part]]
  394. item5.BrickColor = BrickColor.new('Black')
  395. item5.Material = Enum.Material.Plastic
  396. item5.Reflectance = 0
  397. item5.Transparency = 0
  398. item5.Size = Vector3.new(55, 47, 1)
  399. item5.CFrame = CFrame.new(-223.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  400. item5.RotVelocity = Vector3.new(0, 0, 0)
  401. item5.Velocity = Vector3.new(0, 0, 0)
  402. item5.Anchored = true
  403. item5.CanCollide = true
  404. item5.Locked = true
  405. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item5[v..'Surface'] = 'SmoothNoOutlines' end
  406. item5.Parent = workspace.Great_ball
  407. item6 = Instance.new('Part')
  408. item6.Name = [[Part]]
  409. item6.BrickColor = BrickColor.new('Black')
  410. item6.Material = Enum.Material.Plastic
  411. item6.Reflectance = 0
  412. item6.Transparency = 0
  413. item6.Size = Vector3.new(187, 47, 1)
  414. item6.CFrame = CFrame.new(-130.5, 1014, 64.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  415. item6.RotVelocity = Vector3.new(0, 0, 0)
  416. item6.Velocity = Vector3.new(0, 0, 0)
  417. item6.Anchored = true
  418. item6.CanCollide = true
  419. item6.Locked = true
  420. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item6[v..'Surface'] = 'SmoothNoOutlines' end
  421. item6.Parent = workspace.Great_ball
  422. item7 = Instance.new('Part')
  423. item7.Name = [[Part]]
  424. item7.BrickColor = BrickColor.new('Black')
  425. item7.Material = Enum.Material.Plastic
  426. item7.Reflectance = 0
  427. item7.Transparency = 0
  428. item7.Size = Vector3.new(187, 1, 57)
  429. item7.CFrame = CFrame.new(-130.5, 1038, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  430. item7.RotVelocity = Vector3.new(0, 0, 0)
  431. item7.Velocity = Vector3.new(0, 0, 0)
  432. item7.Anchored = true
  433. item7.CanCollide = true
  434. item7.Locked = true
  435. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item7[v..'Surface'] = 'SmoothNoOutlines' end
  436. item7.Parent = workspace.Great_ball
  437. item8 = Instance.new('Part')
  438. item8.Name = [[Part]]
  439. item8.BrickColor = BrickColor.new('Maroon')
  440. item8.Material = Enum.Material.Plastic
  441. item8.Reflectance = 0
  442. item8.Transparency = 0
  443. item8.Size = Vector3.new(1, 1, 57)
  444. item8.CFrame = CFrame.new(-58.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  445. item8.RotVelocity = Vector3.new(0, 0, 0)
  446. item8.Velocity = Vector3.new(0, 0, 0)
  447. item8.Anchored = true
  448. item8.CanCollide = true
  449. item8.Locked = true
  450. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item8[v..'Surface'] = 'SmoothNoOutlines' end
  451. item8.Parent = workspace.Great_ball
  452. item9 = Instance.new('Part')
  453. item9.Name = [[Part]]
  454. item9.BrickColor = BrickColor.new('Maroon')
  455. item9.Material = Enum.Material.Plastic
  456. item9.Reflectance = 0
  457. item9.Transparency = 0
  458. item9.Size = Vector3.new(1, 1, 57)
  459. item9.CFrame = CFrame.new(-65.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  460. item9.RotVelocity = Vector3.new(0, 0, 0)
  461. item9.Velocity = Vector3.new(0, 0, 0)
  462. item9.Anchored = true
  463. item9.CanCollide = true
  464. item9.Locked = true
  465. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item9[v..'Surface'] = 'SmoothNoOutlines' end
  466. item9.Parent = workspace.Great_ball
  467. item10 = Instance.new('Part')
  468. item10.Name = [[Part]]
  469. item10.BrickColor = BrickColor.new('Maroon')
  470. item10.Material = Enum.Material.Plastic
  471. item10.Reflectance = 0
  472. item10.Transparency = 0
  473. item10.Size = Vector3.new(1, 1, 57)
  474. item10.CFrame = CFrame.new(-72.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  475. item10.RotVelocity = Vector3.new(0, 0, 0)
  476. item10.Velocity = Vector3.new(0, 0, 0)
  477. item10.Anchored = true
  478. item10.CanCollide = true
  479. item10.Locked = true
  480. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item10[v..'Surface'] = 'SmoothNoOutlines' end
  481. item10.Parent = workspace.Great_ball
  482. item11 = Instance.new('Part')
  483. item11.Name = [[Part]]
  484. item11.BrickColor = BrickColor.new('Maroon')
  485. item11.Material = Enum.Material.Plastic
  486. item11.Reflectance = 0
  487. item11.Transparency = 0
  488. item11.Size = Vector3.new(1, 1, 57)
  489. item11.CFrame = CFrame.new(-81.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  490. item11.RotVelocity = Vector3.new(0, 0, 0)
  491. item11.Velocity = Vector3.new(0, 0, 0)
  492. item11.Anchored = true
  493. item11.CanCollide = true
  494. item11.Locked = true
  495. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item11[v..'Surface'] = 'SmoothNoOutlines' end
  496. item11.Parent = workspace.Great_ball
  497. item12 = Instance.new('Part')
  498. item12.Name = [[Part]]
  499. item12.BrickColor = BrickColor.new('Maroon')
  500. item12.Material = Enum.Material.Plastic
  501. item12.Reflectance = 0
  502. item12.Transparency = 0
  503. item12.Size = Vector3.new(1, 1, 57)
  504. item12.CFrame = CFrame.new(-91.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  505. item12.RotVelocity = Vector3.new(0, 0, 0)
  506. item12.Velocity = Vector3.new(0, 0, 0)
  507. item12.Anchored = true
  508. item12.CanCollide = true
  509. item12.Locked = true
  510. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item12[v..'Surface'] = 'SmoothNoOutlines' end
  511. item12.Parent = workspace.Great_ball
  512. item13 = Instance.new('Part')
  513. item13.Name = [[Part]]
  514. item13.BrickColor = BrickColor.new('Maroon')
  515. item13.Material = Enum.Material.Plastic
  516. item13.Reflectance = 0
  517. item13.Transparency = 0
  518. item13.Size = Vector3.new(1, 1, 57)
  519. item13.CFrame = CFrame.new(-101.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  520. item13.RotVelocity = Vector3.new(0, 0, 0)
  521. item13.Velocity = Vector3.new(0, 0, 0)
  522. item13.Anchored = true
  523. item13.CanCollide = true
  524. item13.Locked = true
  525. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item13[v..'Surface'] = 'SmoothNoOutlines' end
  526. item13.Parent = workspace.Great_ball
  527. item14 = Instance.new('Part')
  528. item14.Name = [[Part]]
  529. item14.BrickColor = BrickColor.new('Maroon')
  530. item14.Material = Enum.Material.Plastic
  531. item14.Reflectance = 0
  532. item14.Transparency = 0
  533. item14.Size = Vector3.new(1, 1, 57)
  534. item14.CFrame = CFrame.new(-110.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  535. item14.RotVelocity = Vector3.new(0, 0, 0)
  536. item14.Velocity = Vector3.new(0, 0, 0)
  537. item14.Anchored = true
  538. item14.CanCollide = true
  539. item14.Locked = true
  540. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item14[v..'Surface'] = 'SmoothNoOutlines' end
  541. item14.Parent = workspace.Great_ball
  542. item15 = Instance.new('Part')
  543. item15.Name = [[Part]]
  544. item15.BrickColor = BrickColor.new('Maroon')
  545. item15.Material = Enum.Material.Plastic
  546. item15.Reflectance = 0
  547. item15.Transparency = 0
  548. item15.Size = Vector3.new(1, 1, 57)
  549. item15.CFrame = CFrame.new(-116.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  550. item15.RotVelocity = Vector3.new(0, 0, 0)
  551. item15.Velocity = Vector3.new(0, 0, 0)
  552. item15.Anchored = true
  553. item15.CanCollide = true
  554. item15.Locked = true
  555. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item15[v..'Surface'] = 'SmoothNoOutlines' end
  556. item15.Parent = workspace.Great_ball
  557. item16 = Instance.new('Part')
  558. item16.Name = [[Part]]
  559. item16.BrickColor = BrickColor.new('Maroon')
  560. item16.Material = Enum.Material.Plastic
  561. item16.Reflectance = 0
  562. item16.Transparency = 0
  563. item16.Size = Vector3.new(1, 1, 57)
  564. item16.CFrame = CFrame.new(-121.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  565. item16.RotVelocity = Vector3.new(0, 0, 0)
  566. item16.Velocity = Vector3.new(0, 0, 0)
  567. item16.Anchored = true
  568. item16.CanCollide = true
  569. item16.Locked = true
  570. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item16[v..'Surface'] = 'SmoothNoOutlines' end
  571. item16.Parent = workspace.Great_ball
  572. item17 = Instance.new('Part')
  573. item17.Name = [[Part]]
  574. item17.BrickColor = BrickColor.new('Maroon')
  575. item17.Material = Enum.Material.Plastic
  576. item17.Reflectance = 0
  577. item17.Transparency = 0
  578. item17.Size = Vector3.new(1, 1, 57)
  579. item17.CFrame = CFrame.new(-128.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  580. item17.RotVelocity = Vector3.new(0, 0, 0)
  581. item17.Velocity = Vector3.new(0, 0, 0)
  582. item17.Anchored = true
  583. item17.CanCollide = true
  584. item17.Locked = true
  585. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item17[v..'Surface'] = 'SmoothNoOutlines' end
  586. item17.Parent = workspace.Great_ball
  587. item18 = Instance.new('Part')
  588. item18.Name = [[Part]]
  589. item18.BrickColor = BrickColor.new('Maroon')
  590. item18.Material = Enum.Material.Plastic
  591. item18.Reflectance = 0
  592. item18.Transparency = 0
  593. item18.Size = Vector3.new(1, 1, 57)
  594. item18.CFrame = CFrame.new(-135.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  595. item18.RotVelocity = Vector3.new(0, 0, 0)
  596. item18.Velocity = Vector3.new(0, 0, 0)
  597. item18.Anchored = true
  598. item18.CanCollide = true
  599. item18.Locked = true
  600. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item18[v..'Surface'] = 'SmoothNoOutlines' end
  601. item18.Parent = workspace.Great_ball
  602. item19 = Instance.new('Part')
  603. item19.Name = [[Part]]
  604. item19.BrickColor = BrickColor.new('Maroon')
  605. item19.Material = Enum.Material.Plastic
  606. item19.Reflectance = 0
  607. item19.Transparency = 0
  608. item19.Size = Vector3.new(1, 1, 57)
  609. item19.CFrame = CFrame.new(-143.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  610. item19.RotVelocity = Vector3.new(0, 0, 0)
  611. item19.Velocity = Vector3.new(0, 0, 0)
  612. item19.Anchored = true
  613. item19.CanCollide = true
  614. item19.Locked = true
  615. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item19[v..'Surface'] = 'SmoothNoOutlines' end
  616. item19.Parent = workspace.Great_ball
  617. item20 = Instance.new('Part')
  618. item20.Name = [[Part]]
  619. item20.BrickColor = BrickColor.new('Maroon')
  620. item20.Material = Enum.Material.Plastic
  621. item20.Reflectance = 0
  622. item20.Transparency = 0
  623. item20.Size = Vector3.new(1, 1, 57)
  624. item20.CFrame = CFrame.new(-149.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  625. item20.RotVelocity = Vector3.new(0, 0, 0)
  626. item20.Velocity = Vector3.new(0, 0, 0)
  627. item20.Anchored = true
  628. item20.CanCollide = true
  629. item20.Locked = true
  630. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item20[v..'Surface'] = 'SmoothNoOutlines' end
  631. item20.Parent = workspace.Great_ball
  632. item21 = Instance.new('Part')
  633. item21.Name = [[Part]]
  634. item21.BrickColor = BrickColor.new('Maroon')
  635. item21.Material = Enum.Material.Plastic
  636. item21.Reflectance = 0
  637. item21.Transparency = 0
  638. item21.Size = Vector3.new(1, 1, 57)
  639. item21.CFrame = CFrame.new(-156.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  640. item21.RotVelocity = Vector3.new(0, 0, 0)
  641. item21.Velocity = Vector3.new(0, 0, 0)
  642. item21.Anchored = true
  643. item21.CanCollide = true
  644. item21.Locked = true
  645. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item21[v..'Surface'] = 'SmoothNoOutlines' end
  646. item21.Parent = workspace.Great_ball
  647. item22 = Instance.new('Part')
  648. item22.Name = [[Part]]
  649. item22.BrickColor = BrickColor.new('Maroon')
  650. item22.Material = Enum.Material.Plastic
  651. item22.Reflectance = 0
  652. item22.Transparency = 0
  653. item22.Size = Vector3.new(1, 1, 57)
  654. item22.CFrame = CFrame.new(-164.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  655. item22.RotVelocity = Vector3.new(0, 0, 0)
  656. item22.Velocity = Vector3.new(0, 0, 0)
  657. item22.Anchored = true
  658. item22.CanCollide = true
  659. item22.Locked = true
  660. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item22[v..'Surface'] = 'SmoothNoOutlines' end
  661. item22.Parent = workspace.Great_ball
  662. item23 = Instance.new('Part')
  663. item23.Name = [[Part]]
  664. item23.BrickColor = BrickColor.new('Maroon')
  665. item23.Material = Enum.Material.Plastic
  666. item23.Reflectance = 0
  667. item23.Transparency = 0
  668. item23.Size = Vector3.new(1, 1, 57)
  669. item23.CFrame = CFrame.new(-170.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  670. item23.RotVelocity = Vector3.new(0, 0, 0)
  671. item23.Velocity = Vector3.new(0, 0, 0)
  672. item23.Anchored = true
  673. item23.CanCollide = true
  674. item23.Locked = true
  675. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item23[v..'Surface'] = 'SmoothNoOutlines' end
  676. item23.Parent = workspace.Great_ball
  677. item24 = Instance.new('Part')
  678. item24.Name = [[Part]]
  679. item24.BrickColor = BrickColor.new('Maroon')
  680. item24.Material = Enum.Material.Plastic
  681. item24.Reflectance = 0
  682. item24.Transparency = 0
  683. item24.Size = Vector3.new(1, 1, 57)
  684. item24.CFrame = CFrame.new(-178.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  685. item24.RotVelocity = Vector3.new(0, 0, 0)
  686. item24.Velocity = Vector3.new(0, 0, 0)
  687. item24.Anchored = true
  688. item24.CanCollide = true
  689. item24.Locked = true
  690. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item24[v..'Surface'] = 'SmoothNoOutlines' end
  691. item24.Parent = workspace.Great_ball
  692. item25 = Instance.new('Part')
  693. item25.Name = [[Part]]
  694. item25.BrickColor = BrickColor.new('Maroon')
  695. item25.Material = Enum.Material.Plastic
  696. item25.Reflectance = 0
  697. item25.Transparency = 0
  698. item25.Size = Vector3.new(1, 1, 57)
  699. item25.CFrame = CFrame.new(-186.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  700. item25.RotVelocity = Vector3.new(0, 0, 0)
  701. item25.Velocity = Vector3.new(0, 0, 0)
  702. item25.Anchored = true
  703. item25.CanCollide = true
  704. item25.Locked = true
  705. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item25[v..'Surface'] = 'SmoothNoOutlines' end
  706. item25.Parent = workspace.Great_ball
  707. item26 = Instance.new('Part')
  708. item26.Name = [[Part]]
  709. item26.BrickColor = BrickColor.new('Deep orange')
  710. item26.Material = Enum.Material.Plastic
  711. item26.Reflectance = 0
  712. item26.Transparency = 0
  713. item26.Size = Vector3.new(29, 1, 57)
  714. item26.CFrame = CFrame.new(-208.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  715. item26.RotVelocity = Vector3.new(0, 0, 0)
  716. item26.Velocity = Vector3.new(0, 0, 0)
  717. item26.Anchored = true
  718. item26.CanCollide = true
  719. item26.Locked = true
  720. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item26[v..'Surface'] = 'SmoothNoOutlines' end
  721. item26.Parent = workspace.Great_ball
  722. item27 = Instance.new('Part')
  723. item27.Name = [[Spawn]]
  724. item27.BrickColor = BrickColor.new('Black')
  725. item27.Material = Enum.Material.Slate
  726. item27.Reflectance = 0
  727. item27.Transparency = 0.5
  728. item27.Size = Vector3.new(1, 1, 1)
  729. item27.CFrame = CFrame.new(-50, 1008, 39.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  730. item27.RotVelocity = Vector3.new(0, 0, 0)
  731. item27.Velocity = Vector3.new(0, 0, 0)
  732. item27.Anchored = true
  733. item27.CanCollide = false
  734. item27.Locked = true
  735. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item27[v..'Surface'] = 'SmoothNoOutlines' end
  736. item27.Parent = workspace.Great_ball
  737. item28 = Instance.new('Model')
  738. item28.Name = [[Love_ball]]
  739. item28.Parent = workspace
  740. item29 = Instance.new('Part')
  741. item29.Name = [[Part]]
  742. item29.BrickColor = BrickColor.new('Pastel orange')
  743. item29.Material = Enum.Material.Plastic
  744. item29.Reflectance = 0
  745. item29.Transparency = 0
  746. item29.Size = Vector3.new(187, 1, 57)
  747. item29.CFrame = CFrame.new(-130.5, 1038, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  748. item29.RotVelocity = Vector3.new(0, 0, 0)
  749. item29.Velocity = Vector3.new(0, 0, 0)
  750. item29.Anchored = true
  751. item29.CanCollide = true
  752. item29.Locked = true
  753. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item29[v..'Surface'] = 'SmoothNoOutlines' end
  754. item29.Parent = workspace.Love_ball
  755. item30 = Instance.new('Part')
  756. item30.Name = [[Part]]
  757. item30.BrickColor = BrickColor.new('Pastel orange')
  758. item30.Material = Enum.Material.Plastic
  759. item30.Reflectance = 0
  760. item30.Transparency = 0
  761. item30.Size = Vector3.new(55, 47, 1)
  762. item30.CFrame = CFrame.new(-37.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  763. item30.RotVelocity = Vector3.new(0, 0, 0)
  764. item30.Velocity = Vector3.new(0, 0, 0)
  765. item30.Anchored = true
  766. item30.CanCollide = true
  767. item30.Locked = true
  768. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item30[v..'Surface'] = 'SmoothNoOutlines' end
  769. item30.Parent = workspace.Love_ball
  770. item31 = Instance.new('Part')
  771. item31.Name = [[Part]]
  772. item31.BrickColor = BrickColor.new('Pastel orange')
  773. item31.Material = Enum.Material.Plastic
  774. item31.Reflectance = 0
  775. item31.Transparency = 0
  776. item31.Size = Vector3.new(55, 47, 1)
  777. item31.CFrame = CFrame.new(-223.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  778. item31.RotVelocity = Vector3.new(0, 0, 0)
  779. item31.Velocity = Vector3.new(0, 0, 0)
  780. item31.Anchored = true
  781. item31.CanCollide = true
  782. item31.Locked = true
  783. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item31[v..'Surface'] = 'SmoothNoOutlines' end
  784. item31.Parent = workspace.Love_ball
  785. item32 = Instance.new('Part')
  786. item32.Name = [[Part]]
  787. item32.BrickColor = BrickColor.new('Pastel orange')
  788. item32.Material = Enum.Material.Plastic
  789. item32.Reflectance = 0
  790. item32.Transparency = 0
  791. item32.Size = Vector3.new(187, 1, 57)
  792. item32.CFrame = CFrame.new(-130.5, 990, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  793. item32.RotVelocity = Vector3.new(0, 0, 0)
  794. item32.Velocity = Vector3.new(0, 0, 0)
  795. item32.Anchored = true
  796. item32.CanCollide = true
  797. item32.Locked = true
  798. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item32[v..'Surface'] = 'SmoothNoOutlines' end
  799. item32.Parent = workspace.Love_ball
  800. item33 = Instance.new('Part')
  801. item33.Name = [[Part]]
  802. item33.BrickColor = BrickColor.new('Pastel orange')
  803. item33.Material = Enum.Material.Plastic
  804. item33.Reflectance = 0
  805. item33.Transparency = 0
  806. item33.Size = Vector3.new(187, 47, 1)
  807. item33.CFrame = CFrame.new(-130.5, 1014, 231.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  808. item33.RotVelocity = Vector3.new(0, 0, 0)
  809. item33.Velocity = Vector3.new(0, 0, 0)
  810. item33.Anchored = true
  811. item33.CanCollide = true
  812. item33.Locked = true
  813. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item33[v..'Surface'] = 'SmoothNoOutlines' end
  814. item33.Parent = workspace.Love_ball
  815. item34 = Instance.new('Part')
  816. item34.Name = [[Part]]
  817. item34.BrickColor = BrickColor.new('Pastel orange')
  818. item34.Material = Enum.Material.Plastic
  819. item34.Reflectance = 0
  820. item34.Transparency = 0
  821. item34.Size = Vector3.new(187, 47, 1)
  822. item34.CFrame = CFrame.new(-130.5, 1014, 287.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  823. item34.RotVelocity = Vector3.new(0, 0, 0)
  824. item34.Velocity = Vector3.new(0, 0, 0)
  825. item34.Anchored = true
  826. item34.CanCollide = true
  827. item34.Locked = true
  828. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item34[v..'Surface'] = 'SmoothNoOutlines' end
  829. item34.Parent = workspace.Love_ball
  830. item35 = Instance.new('Part')
  831. item35.Name = [[Part]]
  832. item35.BrickColor = BrickColor.new('Maroon')
  833. item35.Material = Enum.Material.Plastic
  834. item35.Reflectance = 0
  835. item35.Transparency = 0
  836. item35.Size = Vector3.new(1, 1, 57)
  837. item35.CFrame = CFrame.new(-116.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  838. item35.RotVelocity = Vector3.new(0, 0, 0)
  839. item35.Velocity = Vector3.new(0, 0, 0)
  840. item35.Anchored = true
  841. item35.CanCollide = true
  842. item35.Locked = true
  843. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item35[v..'Surface'] = 'SmoothNoOutlines' end
  844. item35.Parent = workspace.Love_ball
  845. item36 = Instance.new('Part')
  846. item36.Name = [[Part]]
  847. item36.BrickColor = BrickColor.new('Maroon')
  848. item36.Material = Enum.Material.Plastic
  849. item36.Reflectance = 0
  850. item36.Transparency = 0
  851. item36.Size = Vector3.new(1, 1, 57)
  852. item36.CFrame = CFrame.new(-65.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  853. item36.RotVelocity = Vector3.new(0, 0, 0)
  854. item36.Velocity = Vector3.new(0, 0, 0)
  855. item36.Anchored = true
  856. item36.CanCollide = true
  857. item36.Locked = true
  858. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item36[v..'Surface'] = 'SmoothNoOutlines' end
  859. item36.Parent = workspace.Love_ball
  860. item37 = Instance.new('Part')
  861. item37.Name = [[Part]]
  862. item37.BrickColor = BrickColor.new('Maroon')
  863. item37.Material = Enum.Material.Plastic
  864. item37.Reflectance = 0
  865. item37.Transparency = 0
  866. item37.Size = Vector3.new(1, 1, 57)
  867. item37.CFrame = CFrame.new(-72.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  868. item37.RotVelocity = Vector3.new(0, 0, 0)
  869. item37.Velocity = Vector3.new(0, 0, 0)
  870. item37.Anchored = true
  871. item37.CanCollide = true
  872. item37.Locked = true
  873. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item37[v..'Surface'] = 'SmoothNoOutlines' end
  874. item37.Parent = workspace.Love_ball
  875. item38 = Instance.new('Part')
  876. item38.Name = [[Part]]
  877. item38.BrickColor = BrickColor.new('Maroon')
  878. item38.Material = Enum.Material.Plastic
  879. item38.Reflectance = 0
  880. item38.Transparency = 0
  881. item38.Size = Vector3.new(1, 1, 57)
  882. item38.CFrame = CFrame.new(-170.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  883. item38.RotVelocity = Vector3.new(0, 0, 0)
  884. item38.Velocity = Vector3.new(0, 0, 0)
  885. item38.Anchored = true
  886. item38.CanCollide = true
  887. item38.Locked = true
  888. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item38[v..'Surface'] = 'SmoothNoOutlines' end
  889. item38.Parent = workspace.Love_ball
  890. item39 = Instance.new('Part')
  891. item39.Name = [[Part]]
  892. item39.BrickColor = BrickColor.new('Maroon')
  893. item39.Material = Enum.Material.Plastic
  894. item39.Reflectance = 0
  895. item39.Transparency = 0
  896. item39.Size = Vector3.new(1, 1, 57)
  897. item39.CFrame = CFrame.new(-81.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  898. item39.RotVelocity = Vector3.new(0, 0, 0)
  899. item39.Velocity = Vector3.new(0, 0, 0)
  900. item39.Anchored = true
  901. item39.CanCollide = true
  902. item39.Locked = true
  903. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item39[v..'Surface'] = 'SmoothNoOutlines' end
  904. item39.Parent = workspace.Love_ball
  905. item40 = Instance.new('Part')
  906. item40.Name = [[Part]]
  907. item40.BrickColor = BrickColor.new('Maroon')
  908. item40.Material = Enum.Material.Plastic
  909. item40.Reflectance = 0
  910. item40.Transparency = 0
  911. item40.Size = Vector3.new(1, 1, 57)
  912. item40.CFrame = CFrame.new(-164.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  913. item40.RotVelocity = Vector3.new(0, 0, 0)
  914. item40.Velocity = Vector3.new(0, 0, 0)
  915. item40.Anchored = true
  916. item40.CanCollide = true
  917. item40.Locked = true
  918. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item40[v..'Surface'] = 'SmoothNoOutlines' end
  919. item40.Parent = workspace.Love_ball
  920. item41 = Instance.new('Part')
  921. item41.Name = [[Part]]
  922. item41.BrickColor = BrickColor.new('Maroon')
  923. item41.Material = Enum.Material.Plastic
  924. item41.Reflectance = 0
  925. item41.Transparency = 0
  926. item41.Size = Vector3.new(1, 1, 57)
  927. item41.CFrame = CFrame.new(-101.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  928. item41.RotVelocity = Vector3.new(0, 0, 0)
  929. item41.Velocity = Vector3.new(0, 0, 0)
  930. item41.Anchored = true
  931. item41.CanCollide = true
  932. item41.Locked = true
  933. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item41[v..'Surface'] = 'SmoothNoOutlines' end
  934. item41.Parent = workspace.Love_ball
  935. item42 = Instance.new('Part')
  936. item42.Name = [[Part]]
  937. item42.BrickColor = BrickColor.new('Maroon')
  938. item42.Material = Enum.Material.Plastic
  939. item42.Reflectance = 0
  940. item42.Transparency = 0
  941. item42.Size = Vector3.new(1, 1, 57)
  942. item42.CFrame = CFrame.new(-58.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  943. item42.RotVelocity = Vector3.new(0, 0, 0)
  944. item42.Velocity = Vector3.new(0, 0, 0)
  945. item42.Anchored = true
  946. item42.CanCollide = true
  947. item42.Locked = true
  948. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item42[v..'Surface'] = 'SmoothNoOutlines' end
  949. item42.Parent = workspace.Love_ball
  950. item43 = Instance.new('Part')
  951. item43.Name = [[Part]]
  952. item43.BrickColor = BrickColor.new('Maroon')
  953. item43.Material = Enum.Material.Plastic
  954. item43.Reflectance = 0
  955. item43.Transparency = 0
  956. item43.Size = Vector3.new(1, 1, 57)
  957. item43.CFrame = CFrame.new(-186.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  958. item43.RotVelocity = Vector3.new(0, 0, 0)
  959. item43.Velocity = Vector3.new(0, 0, 0)
  960. item43.Anchored = true
  961. item43.CanCollide = true
  962. item43.Locked = true
  963. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item43[v..'Surface'] = 'SmoothNoOutlines' end
  964. item43.Parent = workspace.Love_ball
  965. item44 = Instance.new('Part')
  966. item44.Name = [[Part]]
  967. item44.BrickColor = BrickColor.new('Maroon')
  968. item44.Material = Enum.Material.Plastic
  969. item44.Reflectance = 0
  970. item44.Transparency = 0
  971. item44.Size = Vector3.new(1, 1, 57)
  972. item44.CFrame = CFrame.new(-91.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  973. item44.RotVelocity = Vector3.new(0, 0, 0)
  974. item44.Velocity = Vector3.new(0, 0, 0)
  975. item44.Anchored = true
  976. item44.CanCollide = true
  977. item44.Locked = true
  978. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item44[v..'Surface'] = 'SmoothNoOutlines' end
  979. item44.Parent = workspace.Love_ball
  980. item45 = Instance.new('Part')
  981. item45.Name = [[Part]]
  982. item45.BrickColor = BrickColor.new('Maroon')
  983. item45.Material = Enum.Material.Plastic
  984. item45.Reflectance = 0
  985. item45.Transparency = 0
  986. item45.Size = Vector3.new(1, 1, 57)
  987. item45.CFrame = CFrame.new(-143.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  988. item45.RotVelocity = Vector3.new(0, 0, 0)
  989. item45.Velocity = Vector3.new(0, 0, 0)
  990. item45.Anchored = true
  991. item45.CanCollide = true
  992. item45.Locked = true
  993. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item45[v..'Surface'] = 'SmoothNoOutlines' end
  994. item45.Parent = workspace.Love_ball
  995. item46 = Instance.new('Part')
  996. item46.Name = [[Part]]
  997. item46.BrickColor = BrickColor.new('Maroon')
  998. item46.Material = Enum.Material.Plastic
  999. item46.Reflectance = 0
  1000. item46.Transparency = 0
  1001. item46.Size = Vector3.new(1, 1, 57)
  1002. item46.CFrame = CFrame.new(-149.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1003. item46.RotVelocity = Vector3.new(0, 0, 0)
  1004. item46.Velocity = Vector3.new(0, 0, 0)
  1005. item46.Anchored = true
  1006. item46.CanCollide = true
  1007. item46.Locked = true
  1008. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item46[v..'Surface'] = 'SmoothNoOutlines' end
  1009. item46.Parent = workspace.Love_ball
  1010. item47 = Instance.new('Part')
  1011. item47.Name = [[Part]]
  1012. item47.BrickColor = BrickColor.new('Maroon')
  1013. item47.Material = Enum.Material.Plastic
  1014. item47.Reflectance = 0
  1015. item47.Transparency = 0
  1016. item47.Size = Vector3.new(1, 1, 57)
  1017. item47.CFrame = CFrame.new(-128.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1018. item47.RotVelocity = Vector3.new(0, 0, 0)
  1019. item47.Velocity = Vector3.new(0, 0, 0)
  1020. item47.Anchored = true
  1021. item47.CanCollide = true
  1022. item47.Locked = true
  1023. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item47[v..'Surface'] = 'SmoothNoOutlines' end
  1024. item47.Parent = workspace.Love_ball
  1025. item48 = Instance.new('Part')
  1026. item48.Name = [[Part]]
  1027. item48.BrickColor = BrickColor.new('Maroon')
  1028. item48.Material = Enum.Material.Plastic
  1029. item48.Reflectance = 0
  1030. item48.Transparency = 0
  1031. item48.Size = Vector3.new(1, 1, 57)
  1032. item48.CFrame = CFrame.new(-121.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1033. item48.RotVelocity = Vector3.new(0, 0, 0)
  1034. item48.Velocity = Vector3.new(0, 0, 0)
  1035. item48.Anchored = true
  1036. item48.CanCollide = true
  1037. item48.Locked = true
  1038. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item48[v..'Surface'] = 'SmoothNoOutlines' end
  1039. item48.Parent = workspace.Love_ball
  1040. item49 = Instance.new('Part')
  1041. item49.Name = [[Part]]
  1042. item49.BrickColor = BrickColor.new('Maroon')
  1043. item49.Material = Enum.Material.Plastic
  1044. item49.Reflectance = 0
  1045. item49.Transparency = 0
  1046. item49.Size = Vector3.new(1, 1, 57)
  1047. item49.CFrame = CFrame.new(-110.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1048. item49.RotVelocity = Vector3.new(0, 0, 0)
  1049. item49.Velocity = Vector3.new(0, 0, 0)
  1050. item49.Anchored = true
  1051. item49.CanCollide = true
  1052. item49.Locked = true
  1053. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item49[v..'Surface'] = 'SmoothNoOutlines' end
  1054. item49.Parent = workspace.Love_ball
  1055. item50 = Instance.new('Part')
  1056. item50.Name = [[Part]]
  1057. item50.BrickColor = BrickColor.new('Maroon')
  1058. item50.Material = Enum.Material.Plastic
  1059. item50.Reflectance = 0
  1060. item50.Transparency = 0
  1061. item50.Size = Vector3.new(1, 1, 57)
  1062. item50.CFrame = CFrame.new(-135.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1063. item50.RotVelocity = Vector3.new(0, 0, 0)
  1064. item50.Velocity = Vector3.new(0, 0, 0)
  1065. item50.Anchored = true
  1066. item50.CanCollide = true
  1067. item50.Locked = true
  1068. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item50[v..'Surface'] = 'SmoothNoOutlines' end
  1069. item50.Parent = workspace.Love_ball
  1070. item51 = Instance.new('Part')
  1071. item51.Name = [[Part]]
  1072. item51.BrickColor = BrickColor.new('Maroon')
  1073. item51.Material = Enum.Material.Plastic
  1074. item51.Reflectance = 0
  1075. item51.Transparency = 0
  1076. item51.Size = Vector3.new(1, 1, 57)
  1077. item51.CFrame = CFrame.new(-156.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1078. item51.RotVelocity = Vector3.new(0, 0, 0)
  1079. item51.Velocity = Vector3.new(0, 0, 0)
  1080. item51.Anchored = true
  1081. item51.CanCollide = true
  1082. item51.Locked = true
  1083. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item51[v..'Surface'] = 'SmoothNoOutlines' end
  1084. item51.Parent = workspace.Love_ball
  1085. item52 = Instance.new('Part')
  1086. item52.Name = [[Part]]
  1087. item52.BrickColor = BrickColor.new('Maroon')
  1088. item52.Material = Enum.Material.Plastic
  1089. item52.Reflectance = 0
  1090. item52.Transparency = 0
  1091. item52.Size = Vector3.new(1, 1, 57)
  1092. item52.CFrame = CFrame.new(-178.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1093. item52.RotVelocity = Vector3.new(0, 0, 0)
  1094. item52.Velocity = Vector3.new(0, 0, 0)
  1095. item52.Anchored = true
  1096. item52.CanCollide = true
  1097. item52.Locked = true
  1098. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item52[v..'Surface'] = 'SmoothNoOutlines' end
  1099. item52.Parent = workspace.Love_ball
  1100. item53 = Instance.new('Part')
  1101. item53.Name = [[Part]]
  1102. item53.BrickColor = BrickColor.new('Deep orange')
  1103. item53.Material = Enum.Material.Plastic
  1104. item53.Reflectance = 0
  1105. item53.Transparency = 0
  1106. item53.Size = Vector3.new(29, 1, 57)
  1107. item53.CFrame = CFrame.new(-208.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1108. item53.RotVelocity = Vector3.new(0, 0, 0)
  1109. item53.Velocity = Vector3.new(0, 0, 0)
  1110. item53.Anchored = true
  1111. item53.CanCollide = true
  1112. item53.Locked = true
  1113. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item53[v..'Surface'] = 'SmoothNoOutlines' end
  1114. item53.Parent = workspace.Love_ball
  1115. item54 = Instance.new('Part')
  1116. item54.Name = [[Spawn]]
  1117. item54.BrickColor = BrickColor.new('Black')
  1118. item54.Material = Enum.Material.Slate
  1119. item54.Reflectance = 0
  1120. item54.Transparency = 0.5
  1121. item54.Size = Vector3.new(1, 1, 1)
  1122. item54.CFrame = CFrame.new(-50, 1008, 262.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1123. item54.RotVelocity = Vector3.new(0, 0, 0)
  1124. item54.Velocity = Vector3.new(0, 0, 0)
  1125. item54.Anchored = true
  1126. item54.CanCollide = false
  1127. item54.Locked = true
  1128. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item54[v..'Surface'] = 'SmoothNoOutlines' end
  1129. item54.Parent = workspace.Love_ball
  1130. item55 = Instance.new('Model')
  1131. item55.Name = [[Master_ball]]
  1132. item55.Parent = workspace
  1133. item56 = Instance.new('Part')
  1134. item56.Name = [[Part]]
  1135. item56.BrickColor = BrickColor.new('Magenta')
  1136. item56.Material = Enum.Material.Slate
  1137. item56.Reflectance = 0
  1138. item56.Transparency = 0
  1139. item56.Size = Vector3.new(55, 47, 1)
  1140. item56.CFrame = CFrame.new(-96.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1141. item56.RotVelocity = Vector3.new(0, 0, 0)
  1142. item56.Velocity = Vector3.new(0, 0, 0)
  1143. item56.Anchored = true
  1144. item56.CanCollide = true
  1145. item56.Locked = true
  1146. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item56[v..'Surface'] = 'SmoothNoOutlines' end
  1147. item56.Parent = workspace.Master_ball
  1148. item57 = Instance.new('Part')
  1149. item57.Name = [[Part]]
  1150. item57.BrickColor = BrickColor.new('Magenta')
  1151. item57.Material = Enum.Material.Slate
  1152. item57.Reflectance = 0
  1153. item57.Transparency = 0
  1154. item57.Size = Vector3.new(60, 1, 57)
  1155. item57.CFrame = CFrame.new(-67, 990, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1156. item57.RotVelocity = Vector3.new(0, 0, 0)
  1157. item57.Velocity = Vector3.new(0, 0, 0)
  1158. item57.Anchored = true
  1159. item57.CanCollide = true
  1160. item57.Locked = true
  1161. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item57[v..'Surface'] = 'SmoothNoOutlines' end
  1162. item57.Parent = workspace.Master_ball
  1163. item58 = Instance.new('Part')
  1164. item58.Name = [[Part]]
  1165. item58.BrickColor = BrickColor.new('Magenta')
  1166. item58.Material = Enum.Material.Slate
  1167. item58.Reflectance = 0
  1168. item58.Transparency = 0
  1169. item58.Size = Vector3.new(60, 47, 1)
  1170. item58.CFrame = CFrame.new(-67, 1014, 456.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1171. item58.RotVelocity = Vector3.new(0, 0, 0)
  1172. item58.Velocity = Vector3.new(0, 0, 0)
  1173. item58.Anchored = true
  1174. item58.CanCollide = true
  1175. item58.Locked = true
  1176. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item58[v..'Surface'] = 'SmoothNoOutlines' end
  1177. item58.Parent = workspace.Master_ball
  1178. item59 = Instance.new('Part')
  1179. item59.Name = [[Part]]
  1180. item59.BrickColor = BrickColor.new('Magenta')
  1181. item59.Material = Enum.Material.Slate
  1182. item59.Reflectance = 0
  1183. item59.Transparency = 0
  1184. item59.Size = Vector3.new(55, 47, 1)
  1185. item59.CFrame = CFrame.new(-37.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1186. item59.RotVelocity = Vector3.new(0, 0, 0)
  1187. item59.Velocity = Vector3.new(0, 0, 0)
  1188. item59.Anchored = true
  1189. item59.CanCollide = true
  1190. item59.Locked = true
  1191. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item59[v..'Surface'] = 'SmoothNoOutlines' end
  1192. item59.Parent = workspace.Master_ball
  1193. item60 = Instance.new('Part')
  1194. item60.Name = [[Part]]
  1195. item60.BrickColor = BrickColor.new('Magenta')
  1196. item60.Material = Enum.Material.Slate
  1197. item60.Reflectance = 0
  1198. item60.Transparency = 0
  1199. item60.Size = Vector3.new(60, 47, 1)
  1200. item60.CFrame = CFrame.new(-67, 1014, 512.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1201. item60.RotVelocity = Vector3.new(0, 0, 0)
  1202. item60.Velocity = Vector3.new(0, 0, 0)
  1203. item60.Anchored = true
  1204. item60.CanCollide = true
  1205. item60.Locked = true
  1206. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item60[v..'Surface'] = 'SmoothNoOutlines' end
  1207. item60.Parent = workspace.Master_ball
  1208. item61 = Instance.new('Part')
  1209. item61.Name = [[Part]]
  1210. item61.BrickColor = BrickColor.new('Magenta')
  1211. item61.Material = Enum.Material.Slate
  1212. item61.Reflectance = 0
  1213. item61.Transparency = 0
  1214. item61.Size = Vector3.new(60, 1, 57)
  1215. item61.CFrame = CFrame.new(-67, 1038, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1216. item61.RotVelocity = Vector3.new(0, 0, 0)
  1217. item61.Velocity = Vector3.new(0, 0, 0)
  1218. item61.Anchored = true
  1219. item61.CanCollide = true
  1220. item61.Locked = true
  1221. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item61[v..'Surface'] = 'SmoothNoOutlines' end
  1222. item61.Parent = workspace.Master_ball
  1223. item62 = Instance.new('Part')
  1224. item62.Name = [[Spawn]]
  1225. item62.BrickColor = BrickColor.new('Black')
  1226. item62.Material = Enum.Material.Slate
  1227. item62.Reflectance = 0
  1228. item62.Transparency = 0.5
  1229. item62.Size = Vector3.new(1, 1, 1)
  1230. item62.CFrame = CFrame.new(-67, 1019, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1231. item62.RotVelocity = Vector3.new(0, 0, 0)
  1232. item62.Velocity = Vector3.new(0, 0, 0)
  1233. item62.Anchored = true
  1234. item62.CanCollide = false
  1235. item62.Locked = true
  1236. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item62[v..'Surface'] = 'SmoothNoOutlines' end
  1237. item62.Parent = workspace.Master_ball
  1238. item63 = Instance.new('Model')
  1239. item63.Name = [[Timer_ball]]
  1240. item63.Parent = workspace
  1241. item64 = Instance.new('Part')
  1242. item64.Name = [[Part]]
  1243. item64.BrickColor = BrickColor.new('Ghost grey')
  1244. item64.Material = Enum.Material.Plastic
  1245. item64.Reflectance = 0
  1246. item64.Transparency = 0
  1247. item64.Size = Vector3.new(187, 47, 1)
  1248. item64.CFrame = CFrame.new(-130.5, 1014, 329.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1249. item64.RotVelocity = Vector3.new(0, 0, 0)
  1250. item64.Velocity = Vector3.new(0, 0, 0)
  1251. item64.Anchored = true
  1252. item64.CanCollide = true
  1253. item64.Locked = true
  1254. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item64[v..'Surface'] = 'SmoothNoOutlines' end
  1255. item64.Parent = workspace.Timer_ball
  1256. item65 = Instance.new('Part')
  1257. item65.Name = [[Part]]
  1258. item65.BrickColor = BrickColor.new('Ghost grey')
  1259. item65.Material = Enum.Material.Plastic
  1260. item65.Reflectance = 0
  1261. item65.Transparency = 0
  1262. item65.Size = Vector3.new(187, 1, 57)
  1263. item65.CFrame = CFrame.new(-130.5, 990, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1264. item65.RotVelocity = Vector3.new(0, 0, 0)
  1265. item65.Velocity = Vector3.new(0, 0, 0)
  1266. item65.Anchored = true
  1267. item65.CanCollide = true
  1268. item65.Locked = true
  1269. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item65[v..'Surface'] = 'SmoothNoOutlines' end
  1270. item65.Parent = workspace.Timer_ball
  1271. item66 = Instance.new('Part')
  1272. item66.Name = [[Part]]
  1273. item66.BrickColor = BrickColor.new('Ghost grey')
  1274. item66.Material = Enum.Material.Plastic
  1275. item66.Reflectance = 0
  1276. item66.Transparency = 0
  1277. item66.Size = Vector3.new(187, 1, 57)
  1278. item66.CFrame = CFrame.new(-130.5, 1038, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1279. item66.RotVelocity = Vector3.new(0, 0, 0)
  1280. item66.Velocity = Vector3.new(0, 0, 0)
  1281. item66.Anchored = true
  1282. item66.CanCollide = true
  1283. item66.Locked = true
  1284. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item66[v..'Surface'] = 'SmoothNoOutlines' end
  1285. item66.Parent = workspace.Timer_ball
  1286. item67 = Instance.new('Part')
  1287. item67.Name = [[Part]]
  1288. item67.BrickColor = BrickColor.new('Ghost grey')
  1289. item67.Material = Enum.Material.Plastic
  1290. item67.Reflectance = 0
  1291. item67.Transparency = 0
  1292. item67.Size = Vector3.new(187, 47, 1)
  1293. item67.CFrame = CFrame.new(-130.5, 1014, 385.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1294. item67.RotVelocity = Vector3.new(0, 0, 0)
  1295. item67.Velocity = Vector3.new(0, 0, 0)
  1296. item67.Anchored = true
  1297. item67.CanCollide = true
  1298. item67.Locked = true
  1299. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item67[v..'Surface'] = 'SmoothNoOutlines' end
  1300. item67.Parent = workspace.Timer_ball
  1301. item68 = Instance.new('Part')
  1302. item68.Name = [[Part]]
  1303. item68.BrickColor = BrickColor.new('Ghost grey')
  1304. item68.Material = Enum.Material.Plastic
  1305. item68.Reflectance = 0
  1306. item68.Transparency = 0
  1307. item68.Size = Vector3.new(55, 47, 1)
  1308. item68.CFrame = CFrame.new(-37.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1309. item68.RotVelocity = Vector3.new(0, 0, 0)
  1310. item68.Velocity = Vector3.new(0, 0, 0)
  1311. item68.Anchored = true
  1312. item68.CanCollide = true
  1313. item68.Locked = true
  1314. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item68[v..'Surface'] = 'SmoothNoOutlines' end
  1315. item68.Parent = workspace.Timer_ball
  1316. item69 = Instance.new('Part')
  1317. item69.Name = [[Part]]
  1318. item69.BrickColor = BrickColor.new('Ghost grey')
  1319. item69.Material = Enum.Material.Plastic
  1320. item69.Reflectance = 0
  1321. item69.Transparency = 0
  1322. item69.Size = Vector3.new(55, 47, 1)
  1323. item69.CFrame = CFrame.new(-223.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1324. item69.RotVelocity = Vector3.new(0, 0, 0)
  1325. item69.Velocity = Vector3.new(0, 0, 0)
  1326. item69.Anchored = true
  1327. item69.CanCollide = true
  1328. item69.Locked = true
  1329. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item69[v..'Surface'] = 'SmoothNoOutlines' end
  1330. item69.Parent = workspace.Timer_ball
  1331. item70 = Instance.new('Part')
  1332. item70.Name = [[Part]]
  1333. item70.BrickColor = BrickColor.new('Maroon')
  1334. item70.Material = Enum.Material.Plastic
  1335. item70.Reflectance = 0
  1336. item70.Transparency = 0
  1337. item70.Size = Vector3.new(1, 1, 57)
  1338. item70.CFrame = CFrame.new(-164.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1339. item70.RotVelocity = Vector3.new(0, 0, 0)
  1340. item70.Velocity = Vector3.new(0, 0, 0)
  1341. item70.Anchored = true
  1342. item70.CanCollide = true
  1343. item70.Locked = true
  1344. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item70[v..'Surface'] = 'SmoothNoOutlines' end
  1345. item70.Parent = workspace.Timer_ball
  1346. item71 = Instance.new('Part')
  1347. item71.Name = [[Part]]
  1348. item71.BrickColor = BrickColor.new('Maroon')
  1349. item71.Material = Enum.Material.Plastic
  1350. item71.Reflectance = 0
  1351. item71.Transparency = 0
  1352. item71.Size = Vector3.new(1, 1, 57)
  1353. item71.CFrame = CFrame.new(-116.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1354. item71.RotVelocity = Vector3.new(0, 0, 0)
  1355. item71.Velocity = Vector3.new(0, 0, 0)
  1356. item71.Anchored = true
  1357. item71.CanCollide = true
  1358. item71.Locked = true
  1359. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item71[v..'Surface'] = 'SmoothNoOutlines' end
  1360. item71.Parent = workspace.Timer_ball
  1361. item72 = Instance.new('Part')
  1362. item72.Name = [[Part]]
  1363. item72.BrickColor = BrickColor.new('Maroon')
  1364. item72.Material = Enum.Material.Plastic
  1365. item72.Reflectance = 0
  1366. item72.Transparency = 0
  1367. item72.Size = Vector3.new(1, 1, 57)
  1368. item72.CFrame = CFrame.new(-81.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1369. item72.RotVelocity = Vector3.new(0, 0, 0)
  1370. item72.Velocity = Vector3.new(0, 0, 0)
  1371. item72.Anchored = true
  1372. item72.CanCollide = true
  1373. item72.Locked = true
  1374. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item72[v..'Surface'] = 'SmoothNoOutlines' end
  1375. item72.Parent = workspace.Timer_ball
  1376. item73 = Instance.new('Part')
  1377. item73.Name = [[Part]]
  1378. item73.BrickColor = BrickColor.new('Maroon')
  1379. item73.Material = Enum.Material.Plastic
  1380. item73.Reflectance = 0
  1381. item73.Transparency = 0
  1382. item73.Size = Vector3.new(1, 1, 57)
  1383. item73.CFrame = CFrame.new(-170.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1384. item73.RotVelocity = Vector3.new(0, 0, 0)
  1385. item73.Velocity = Vector3.new(0, 0, 0)
  1386. item73.Anchored = true
  1387. item73.CanCollide = true
  1388. item73.Locked = true
  1389. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item73[v..'Surface'] = 'SmoothNoOutlines' end
  1390. item73.Parent = workspace.Timer_ball
  1391. item74 = Instance.new('Part')
  1392. item74.Name = [[Part]]
  1393. item74.BrickColor = BrickColor.new('Maroon')
  1394. item74.Material = Enum.Material.Plastic
  1395. item74.Reflectance = 0
  1396. item74.Transparency = 0
  1397. item74.Size = Vector3.new(1, 1, 57)
  1398. item74.CFrame = CFrame.new(-65.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1399. item74.RotVelocity = Vector3.new(0, 0, 0)
  1400. item74.Velocity = Vector3.new(0, 0, 0)
  1401. item74.Anchored = true
  1402. item74.CanCollide = true
  1403. item74.Locked = true
  1404. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item74[v..'Surface'] = 'SmoothNoOutlines' end
  1405. item74.Parent = workspace.Timer_ball
  1406. item75 = Instance.new('Part')
  1407. item75.Name = [[Part]]
  1408. item75.BrickColor = BrickColor.new('Maroon')
  1409. item75.Material = Enum.Material.Plastic
  1410. item75.Reflectance = 0
  1411. item75.Transparency = 0
  1412. item75.Size = Vector3.new(1, 1, 57)
  1413. item75.CFrame = CFrame.new(-101.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1414. item75.RotVelocity = Vector3.new(0, 0, 0)
  1415. item75.Velocity = Vector3.new(0, 0, 0)
  1416. item75.Anchored = true
  1417. item75.CanCollide = true
  1418. item75.Locked = true
  1419. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item75[v..'Surface'] = 'SmoothNoOutlines' end
  1420. item75.Parent = workspace.Timer_ball
  1421. item76 = Instance.new('Part')
  1422. item76.Name = [[Part]]
  1423. item76.BrickColor = BrickColor.new('Maroon')
  1424. item76.Material = Enum.Material.Plastic
  1425. item76.Reflectance = 0
  1426. item76.Transparency = 0
  1427. item76.Size = Vector3.new(1, 1, 57)
  1428. item76.CFrame = CFrame.new(-72.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1429. item76.RotVelocity = Vector3.new(0, 0, 0)
  1430. item76.Velocity = Vector3.new(0, 0, 0)
  1431. item76.Anchored = true
  1432. item76.CanCollide = true
  1433. item76.Locked = true
  1434. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item76[v..'Surface'] = 'SmoothNoOutlines' end
  1435. item76.Parent = workspace.Timer_ball
  1436. item77 = Instance.new('Part')
  1437. item77.Name = [[Part]]
  1438. item77.BrickColor = BrickColor.new('Deep orange')
  1439. item77.Material = Enum.Material.Plastic
  1440. item77.Reflectance = 0
  1441. item77.Transparency = 0
  1442. item77.Size = Vector3.new(29, 1, 57)
  1443. item77.CFrame = CFrame.new(-208.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1444. item77.RotVelocity = Vector3.new(0, 0, 0)
  1445. item77.Velocity = Vector3.new(0, 0, 0)
  1446. item77.Anchored = true
  1447. item77.CanCollide = true
  1448. item77.Locked = true
  1449. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item77[v..'Surface'] = 'SmoothNoOutlines' end
  1450. item77.Parent = workspace.Timer_ball
  1451. item78 = Instance.new('Part')
  1452. item78.Name = [[Part]]
  1453. item78.BrickColor = BrickColor.new('Maroon')
  1454. item78.Material = Enum.Material.Plastic
  1455. item78.Reflectance = 0
  1456. item78.Transparency = 0
  1457. item78.Size = Vector3.new(1, 1, 57)
  1458. item78.CFrame = CFrame.new(-128.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1459. item78.RotVelocity = Vector3.new(0, 0, 0)
  1460. item78.Velocity = Vector3.new(0, 0, 0)
  1461. item78.Anchored = true
  1462. item78.CanCollide = true
  1463. item78.Locked = true
  1464. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item78[v..'Surface'] = 'SmoothNoOutlines' end
  1465. item78.Parent = workspace.Timer_ball
  1466. item79 = Instance.new('Part')
  1467. item79.Name = [[Part]]
  1468. item79.BrickColor = BrickColor.new('Maroon')
  1469. item79.Material = Enum.Material.Plastic
  1470. item79.Reflectance = 0
  1471. item79.Transparency = 0
  1472. item79.Size = Vector3.new(1, 1, 57)
  1473. item79.CFrame = CFrame.new(-143.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1474. item79.RotVelocity = Vector3.new(0, 0, 0)
  1475. item79.Velocity = Vector3.new(0, 0, 0)
  1476. item79.Anchored = true
  1477. item79.CanCollide = true
  1478. item79.Locked = true
  1479. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item79[v..'Surface'] = 'SmoothNoOutlines' end
  1480. item79.Parent = workspace.Timer_ball
  1481. item80 = Instance.new('Part')
  1482. item80.Name = [[Part]]
  1483. item80.BrickColor = BrickColor.new('Maroon')
  1484. item80.Material = Enum.Material.Plastic
  1485. item80.Reflectance = 0
  1486. item80.Transparency = 0
  1487. item80.Size = Vector3.new(1, 1, 57)
  1488. item80.CFrame = CFrame.new(-110.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1489. item80.RotVelocity = Vector3.new(0, 0, 0)
  1490. item80.Velocity = Vector3.new(0, 0, 0)
  1491. item80.Anchored = true
  1492. item80.CanCollide = true
  1493. item80.Locked = true
  1494. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item80[v..'Surface'] = 'SmoothNoOutlines' end
  1495. item80.Parent = workspace.Timer_ball
  1496. item81 = Instance.new('Part')
  1497. item81.Name = [[Part]]
  1498. item81.BrickColor = BrickColor.new('Maroon')
  1499. item81.Material = Enum.Material.Plastic
  1500. item81.Reflectance = 0
  1501. item81.Transparency = 0
  1502. item81.Size = Vector3.new(1, 1, 57)
  1503. item81.CFrame = CFrame.new(-186.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1504. item81.RotVelocity = Vector3.new(0, 0, 0)
  1505. item81.Velocity = Vector3.new(0, 0, 0)
  1506. item81.Anchored = true
  1507. item81.CanCollide = true
  1508. item81.Locked = true
  1509. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item81[v..'Surface'] = 'SmoothNoOutlines' end
  1510. item81.Parent = workspace.Timer_ball
  1511. item82 = Instance.new('Part')
  1512. item82.Name = [[Part]]
  1513. item82.BrickColor = BrickColor.new('Maroon')
  1514. item82.Material = Enum.Material.Plastic
  1515. item82.Reflectance = 0
  1516. item82.Transparency = 0
  1517. item82.Size = Vector3.new(1, 1, 57)
  1518. item82.CFrame = CFrame.new(-58.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1519. item82.RotVelocity = Vector3.new(0, 0, 0)
  1520. item82.Velocity = Vector3.new(0, 0, 0)
  1521. item82.Anchored = true
  1522. item82.CanCollide = true
  1523. item82.Locked = true
  1524. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item82[v..'Surface'] = 'SmoothNoOutlines' end
  1525. item82.Parent = workspace.Timer_ball
  1526. item83 = Instance.new('Part')
  1527. item83.Name = [[Part]]
  1528. item83.BrickColor = BrickColor.new('Maroon')
  1529. item83.Material = Enum.Material.Plastic
  1530. item83.Reflectance = 0
  1531. item83.Transparency = 0
  1532. item83.Size = Vector3.new(1, 1, 57)
  1533. item83.CFrame = CFrame.new(-149.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1534. item83.RotVelocity = Vector3.new(0, 0, 0)
  1535. item83.Velocity = Vector3.new(0, 0, 0)
  1536. item83.Anchored = true
  1537. item83.CanCollide = true
  1538. item83.Locked = true
  1539. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item83[v..'Surface'] = 'SmoothNoOutlines' end
  1540. item83.Parent = workspace.Timer_ball
  1541. item84 = Instance.new('Part')
  1542. item84.Name = [[Part]]
  1543. item84.BrickColor = BrickColor.new('Maroon')
  1544. item84.Material = Enum.Material.Plastic
  1545. item84.Reflectance = 0
  1546. item84.Transparency = 0
  1547. item84.Size = Vector3.new(1, 1, 57)
  1548. item84.CFrame = CFrame.new(-91.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1549. item84.RotVelocity = Vector3.new(0, 0, 0)
  1550. item84.Velocity = Vector3.new(0, 0, 0)
  1551. item84.Anchored = true
  1552. item84.CanCollide = true
  1553. item84.Locked = true
  1554. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item84[v..'Surface'] = 'SmoothNoOutlines' end
  1555. item84.Parent = workspace.Timer_ball
  1556. item85 = Instance.new('Part')
  1557. item85.Name = [[Part]]
  1558. item85.BrickColor = BrickColor.new('Maroon')
  1559. item85.Material = Enum.Material.Plastic
  1560. item85.Reflectance = 0
  1561. item85.Transparency = 0
  1562. item85.Size = Vector3.new(1, 1, 57)
  1563. item85.CFrame = CFrame.new(-121.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1564. item85.RotVelocity = Vector3.new(0, 0, 0)
  1565. item85.Velocity = Vector3.new(0, 0, 0)
  1566. item85.Anchored = true
  1567. item85.CanCollide = true
  1568. item85.Locked = true
  1569. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item85[v..'Surface'] = 'SmoothNoOutlines' end
  1570. item85.Parent = workspace.Timer_ball
  1571. item86 = Instance.new('Part')
  1572. item86.Name = [[Part]]
  1573. item86.BrickColor = BrickColor.new('Maroon')
  1574. item86.Material = Enum.Material.Plastic
  1575. item86.Reflectance = 0
  1576. item86.Transparency = 0
  1577. item86.Size = Vector3.new(1, 1, 57)
  1578. item86.CFrame = CFrame.new(-156.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1579. item86.RotVelocity = Vector3.new(0, 0, 0)
  1580. item86.Velocity = Vector3.new(0, 0, 0)
  1581. item86.Anchored = true
  1582. item86.CanCollide = true
  1583. item86.Locked = true
  1584. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item86[v..'Surface'] = 'SmoothNoOutlines' end
  1585. item86.Parent = workspace.Timer_ball
  1586. item87 = Instance.new('Part')
  1587. item87.Name = [[Part]]
  1588. item87.BrickColor = BrickColor.new('Maroon')
  1589. item87.Material = Enum.Material.Plastic
  1590. item87.Reflectance = 0
  1591. item87.Transparency = 0
  1592. item87.Size = Vector3.new(1, 1, 57)
  1593. item87.CFrame = CFrame.new(-178.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1594. item87.RotVelocity = Vector3.new(0, 0, 0)
  1595. item87.Velocity = Vector3.new(0, 0, 0)
  1596. item87.Anchored = true
  1597. item87.CanCollide = true
  1598. item87.Locked = true
  1599. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item87[v..'Surface'] = 'SmoothNoOutlines' end
  1600. item87.Parent = workspace.Timer_ball
  1601. item88 = Instance.new('Part')
  1602. item88.Name = [[Part]]
  1603. item88.BrickColor = BrickColor.new('Maroon')
  1604. item88.Material = Enum.Material.Plastic
  1605. item88.Reflectance = 0
  1606. item88.Transparency = 0
  1607. item88.Size = Vector3.new(1, 1, 57)
  1608. item88.CFrame = CFrame.new(-135.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1609. item88.RotVelocity = Vector3.new(0, 0, 0)
  1610. item88.Velocity = Vector3.new(0, 0, 0)
  1611. item88.Anchored = true
  1612. item88.CanCollide = true
  1613. item88.Locked = true
  1614. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item88[v..'Surface'] = 'SmoothNoOutlines' end
  1615. item88.Parent = workspace.Timer_ball
  1616. item89 = Instance.new('Part')
  1617. item89.Name = [[Spawn]]
  1618. item89.BrickColor = BrickColor.new('Black')
  1619. item89.Material = Enum.Material.Slate
  1620. item89.Reflectance = 0
  1621. item89.Transparency = 0.5
  1622. item89.Size = Vector3.new(1, 1, 1)
  1623. item89.CFrame = CFrame.new(-50, 1008, 359.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1624. item89.RotVelocity = Vector3.new(0, 0, 0)
  1625. item89.Velocity = Vector3.new(0, 0, 0)
  1626. item89.Anchored = true
  1627. item89.CanCollide = false
  1628. item89.Locked = true
  1629. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item89[v..'Surface'] = 'SmoothNoOutlines' end
  1630. item89.Parent = workspace.Timer_ball
  1631. item90 = Instance.new('Model')
  1632. item90.Name = [[Ultra_ball]]
  1633. item90.Parent = workspace
  1634. item91 = Instance.new('Part')
  1635. item91.Name = [[Part]]
  1636. item91.BrickColor = BrickColor.new('Black')
  1637. item91.Material = Enum.Material.Plastic
  1638. item91.Reflectance = 0
  1639. item91.Transparency = 0
  1640. item91.Size = Vector3.new(187, 47, 1)
  1641. item91.CFrame = CFrame.new(-130.5, 1014, 157.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1642. item91.RotVelocity = Vector3.new(0, 0, 0)
  1643. item91.Velocity = Vector3.new(0, 0, 0)
  1644. item91.Anchored = true
  1645. item91.CanCollide = true
  1646. item91.Locked = true
  1647. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item91[v..'Surface'] = 'SmoothNoOutlines' end
  1648. item91.Parent = workspace.Ultra_ball
  1649. item92 = Instance.new('Part')
  1650. item92.Name = [[Part]]
  1651. item92.BrickColor = BrickColor.new('Black')
  1652. item92.Material = Enum.Material.Plastic
  1653. item92.Reflectance = 0
  1654. item92.Transparency = 0
  1655. item92.Size = Vector3.new(187, 1, 57)
  1656. item92.CFrame = CFrame.new(-130.5, 1038, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1657. item92.RotVelocity = Vector3.new(0, 0, 0)
  1658. item92.Velocity = Vector3.new(0, 0, 0)
  1659. item92.Anchored = true
  1660. item92.CanCollide = true
  1661. item92.Locked = true
  1662. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item92[v..'Surface'] = 'SmoothNoOutlines' end
  1663. item92.Parent = workspace.Ultra_ball
  1664. item93 = Instance.new('Part')
  1665. item93.Name = [[Part]]
  1666. item93.BrickColor = BrickColor.new('Maroon')
  1667. item93.Material = Enum.Material.Plastic
  1668. item93.Reflectance = 0
  1669. item93.Transparency = 0
  1670. item93.Size = Vector3.new(1, 1, 57)
  1671. item93.CFrame = CFrame.new(-186.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1672. item93.RotVelocity = Vector3.new(0, 0, 0)
  1673. item93.Velocity = Vector3.new(0, 0, 0)
  1674. item93.Anchored = true
  1675. item93.CanCollide = true
  1676. item93.Locked = true
  1677. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item93[v..'Surface'] = 'SmoothNoOutlines' end
  1678. item93.Parent = workspace.Ultra_ball
  1679. item94 = Instance.new('Part')
  1680. item94.Name = [[Part]]
  1681. item94.BrickColor = BrickColor.new('Maroon')
  1682. item94.Material = Enum.Material.Plastic
  1683. item94.Reflectance = 0
  1684. item94.Transparency = 0
  1685. item94.Size = Vector3.new(1, 1, 57)
  1686. item94.CFrame = CFrame.new(-81.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1687. item94.RotVelocity = Vector3.new(0, 0, 0)
  1688. item94.Velocity = Vector3.new(0, 0, 0)
  1689. item94.Anchored = true
  1690. item94.CanCollide = true
  1691. item94.Locked = true
  1692. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item94[v..'Surface'] = 'SmoothNoOutlines' end
  1693. item94.Parent = workspace.Ultra_ball
  1694. item95 = Instance.new('Part')
  1695. item95.Name = [[Part]]
  1696. item95.BrickColor = BrickColor.new('Maroon')
  1697. item95.Material = Enum.Material.Plastic
  1698. item95.Reflectance = 0
  1699. item95.Transparency = 0
  1700. item95.Size = Vector3.new(1, 1, 57)
  1701. item95.CFrame = CFrame.new(-58.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1702. item95.RotVelocity = Vector3.new(0, 0, 0)
  1703. item95.Velocity = Vector3.new(0, 0, 0)
  1704. item95.Anchored = true
  1705. item95.CanCollide = true
  1706. item95.Locked = true
  1707. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item95[v..'Surface'] = 'SmoothNoOutlines' end
  1708. item95.Parent = workspace.Ultra_ball
  1709. item96 = Instance.new('Part')
  1710. item96.Name = [[Part]]
  1711. item96.BrickColor = BrickColor.new('Maroon')
  1712. item96.Material = Enum.Material.Plastic
  1713. item96.Reflectance = 0
  1714. item96.Transparency = 0
  1715. item96.Size = Vector3.new(1, 1, 57)
  1716. item96.CFrame = CFrame.new(-65.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1717. item96.RotVelocity = Vector3.new(0, 0, 0)
  1718. item96.Velocity = Vector3.new(0, 0, 0)
  1719. item96.Anchored = true
  1720. item96.CanCollide = true
  1721. item96.Locked = true
  1722. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item96[v..'Surface'] = 'SmoothNoOutlines' end
  1723. item96.Parent = workspace.Ultra_ball
  1724. item97 = Instance.new('Part')
  1725. item97.Name = [[Part]]
  1726. item97.BrickColor = BrickColor.new('Maroon')
  1727. item97.Material = Enum.Material.Plastic
  1728. item97.Reflectance = 0
  1729. item97.Transparency = 0
  1730. item97.Size = Vector3.new(1, 1, 57)
  1731. item97.CFrame = CFrame.new(-170.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1732. item97.RotVelocity = Vector3.new(0, 0, 0)
  1733. item97.Velocity = Vector3.new(0, 0, 0)
  1734. item97.Anchored = true
  1735. item97.CanCollide = true
  1736. item97.Locked = true
  1737. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item97[v..'Surface'] = 'SmoothNoOutlines' end
  1738. item97.Parent = workspace.Ultra_ball
  1739. item98 = Instance.new('Part')
  1740. item98.Name = [[Part]]
  1741. item98.BrickColor = BrickColor.new('Maroon')
  1742. item98.Material = Enum.Material.Plastic
  1743. item98.Reflectance = 0
  1744. item98.Transparency = 0
  1745. item98.Size = Vector3.new(1, 1, 57)
  1746. item98.CFrame = CFrame.new(-116.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1747. item98.RotVelocity = Vector3.new(0, 0, 0)
  1748. item98.Velocity = Vector3.new(0, 0, 0)
  1749. item98.Anchored = true
  1750. item98.CanCollide = true
  1751. item98.Locked = true
  1752. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item98[v..'Surface'] = 'SmoothNoOutlines' end
  1753. item98.Parent = workspace.Ultra_ball
  1754. item99 = Instance.new('Part')
  1755. item99.Name = [[Part]]
  1756. item99.BrickColor = BrickColor.new('Maroon')
  1757. item99.Material = Enum.Material.Plastic
  1758. item99.Reflectance = 0
  1759. item99.Transparency = 0
  1760. item99.Size = Vector3.new(1, 1, 57)
  1761. item99.CFrame = CFrame.new(-91.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1762. item99.RotVelocity = Vector3.new(0, 0, 0)
  1763. item99.Velocity = Vector3.new(0, 0, 0)
  1764. item99.Anchored = true
  1765. item99.CanCollide = true
  1766. item99.Locked = true
  1767. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item99[v..'Surface'] = 'SmoothNoOutlines' end
  1768. item99.Parent = workspace.Ultra_ball
  1769. item100 = Instance.new('Part')
  1770. item100.Name = [[Part]]
  1771. item100.BrickColor = BrickColor.new('Deep orange')
  1772. item100.Material = Enum.Material.Plastic
  1773. item100.Reflectance = 0
  1774. item100.Transparency = 0
  1775. item100.Size = Vector3.new(29, 1, 57)
  1776. item100.CFrame = CFrame.new(-208.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1777. item100.RotVelocity = Vector3.new(0, 0, 0)
  1778. item100.Velocity = Vector3.new(0, 0, 0)
  1779. item100.Anchored = true
  1780. item100.CanCollide = true
  1781. item100.Locked = true
  1782. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item100[v..'Surface'] = 'SmoothNoOutlines' end
  1783. item100.Parent = workspace.Ultra_ball
  1784. item101 = Instance.new('Part')
  1785. item101.Name = [[Part]]
  1786. item101.BrickColor = BrickColor.new('Maroon')
  1787. item101.Material = Enum.Material.Plastic
  1788. item101.Reflectance = 0
  1789. item101.Transparency = 0
  1790. item101.Size = Vector3.new(1, 1, 57)
  1791. item101.CFrame = CFrame.new(-143.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1792. item101.RotVelocity = Vector3.new(0, 0, 0)
  1793. item101.Velocity = Vector3.new(0, 0, 0)
  1794. item101.Anchored = true
  1795. item101.CanCollide = true
  1796. item101.Locked = true
  1797. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item101[v..'Surface'] = 'SmoothNoOutlines' end
  1798. item101.Parent = workspace.Ultra_ball
  1799. item102 = Instance.new('Part')
  1800. item102.Name = [[Part]]
  1801. item102.BrickColor = BrickColor.new('Maroon')
  1802. item102.Material = Enum.Material.Plastic
  1803. item102.Reflectance = 0
  1804. item102.Transparency = 0
  1805. item102.Size = Vector3.new(1, 1, 57)
  1806. item102.CFrame = CFrame.new(-110.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1807. item102.RotVelocity = Vector3.new(0, 0, 0)
  1808. item102.Velocity = Vector3.new(0, 0, 0)
  1809. item102.Anchored = true
  1810. item102.CanCollide = true
  1811. item102.Locked = true
  1812. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item102[v..'Surface'] = 'SmoothNoOutlines' end
  1813. item102.Parent = workspace.Ultra_ball
  1814. item103 = Instance.new('Part')
  1815. item103.Name = [[Part]]
  1816. item103.BrickColor = BrickColor.new('Black')
  1817. item103.Material = Enum.Material.Plastic
  1818. item103.Reflectance = 0
  1819. item103.Transparency = 0
  1820. item103.Size = Vector3.new(187, 47, 1)
  1821. item103.CFrame = CFrame.new(-130.5, 1014, 101.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1822. item103.RotVelocity = Vector3.new(0, 0, 0)
  1823. item103.Velocity = Vector3.new(0, 0, 0)
  1824. item103.Anchored = true
  1825. item103.CanCollide = true
  1826. item103.Locked = true
  1827. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item103[v..'Surface'] = 'SmoothNoOutlines' end
  1828. item103.Parent = workspace.Ultra_ball
  1829. item104 = Instance.new('Part')
  1830. item104.Name = [[Part]]
  1831. item104.BrickColor = BrickColor.new('Maroon')
  1832. item104.Material = Enum.Material.Plastic
  1833. item104.Reflectance = 0
  1834. item104.Transparency = 0
  1835. item104.Size = Vector3.new(1, 1, 57)
  1836. item104.CFrame = CFrame.new(-135.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1837. item104.RotVelocity = Vector3.new(0, 0, 0)
  1838. item104.Velocity = Vector3.new(0, 0, 0)
  1839. item104.Anchored = true
  1840. item104.CanCollide = true
  1841. item104.Locked = true
  1842. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item104[v..'Surface'] = 'SmoothNoOutlines' end
  1843. item104.Parent = workspace.Ultra_ball
  1844. item105 = Instance.new('Part')
  1845. item105.Name = [[Part]]
  1846. item105.BrickColor = BrickColor.new('Maroon')
  1847. item105.Material = Enum.Material.Plastic
  1848. item105.Reflectance = 0
  1849. item105.Transparency = 0
  1850. item105.Size = Vector3.new(1, 1, 57)
  1851. item105.CFrame = CFrame.new(-164.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1852. item105.RotVelocity = Vector3.new(0, 0, 0)
  1853. item105.Velocity = Vector3.new(0, 0, 0)
  1854. item105.Anchored = true
  1855. item105.CanCollide = true
  1856. item105.Locked = true
  1857. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item105[v..'Surface'] = 'SmoothNoOutlines' end
  1858. item105.Parent = workspace.Ultra_ball
  1859. item106 = Instance.new('Part')
  1860. item106.Name = [[Part]]
  1861. item106.BrickColor = BrickColor.new('Black')
  1862. item106.Material = Enum.Material.Plastic
  1863. item106.Reflectance = 0
  1864. item106.Transparency = 0
  1865. item106.Size = Vector3.new(55, 47, 1)
  1866. item106.CFrame = CFrame.new(-223.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1867. item106.RotVelocity = Vector3.new(0, 0, 0)
  1868. item106.Velocity = Vector3.new(0, 0, 0)
  1869. item106.Anchored = true
  1870. item106.CanCollide = true
  1871. item106.Locked = true
  1872. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item106[v..'Surface'] = 'SmoothNoOutlines' end
  1873. item106.Parent = workspace.Ultra_ball
  1874. item107 = Instance.new('Part')
  1875. item107.Name = [[Part]]
  1876. item107.BrickColor = BrickColor.new('Black')
  1877. item107.Material = Enum.Material.Plastic
  1878. item107.Reflectance = 0
  1879. item107.Transparency = 0
  1880. item107.Size = Vector3.new(55, 47, 1)
  1881. item107.CFrame = CFrame.new(-37.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1882. item107.RotVelocity = Vector3.new(0, 0, 0)
  1883. item107.Velocity = Vector3.new(0, 0, 0)
  1884. item107.Anchored = true
  1885. item107.CanCollide = true
  1886. item107.Locked = true
  1887. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item107[v..'Surface'] = 'SmoothNoOutlines' end
  1888. item107.Parent = workspace.Ultra_ball
  1889. item108 = Instance.new('Part')
  1890. item108.Name = [[Part]]
  1891. item108.BrickColor = BrickColor.new('Maroon')
  1892. item108.Material = Enum.Material.Plastic
  1893. item108.Reflectance = 0
  1894. item108.Transparency = 0
  1895. item108.Size = Vector3.new(1, 1, 57)
  1896. item108.CFrame = CFrame.new(-121.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1897. item108.RotVelocity = Vector3.new(0, 0, 0)
  1898. item108.Velocity = Vector3.new(0, 0, 0)
  1899. item108.Anchored = true
  1900. item108.CanCollide = true
  1901. item108.Locked = true
  1902. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item108[v..'Surface'] = 'SmoothNoOutlines' end
  1903. item108.Parent = workspace.Ultra_ball
  1904. item109 = Instance.new('Part')
  1905. item109.Name = [[Part]]
  1906. item109.BrickColor = BrickColor.new('Black')
  1907. item109.Material = Enum.Material.Plastic
  1908. item109.Reflectance = 0
  1909. item109.Transparency = 0
  1910. item109.Size = Vector3.new(187, 1, 57)
  1911. item109.CFrame = CFrame.new(-130.5, 990, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1912. item109.RotVelocity = Vector3.new(0, 0, 0)
  1913. item109.Velocity = Vector3.new(0, 0, 0)
  1914. item109.Anchored = true
  1915. item109.CanCollide = true
  1916. item109.Locked = true
  1917. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item109[v..'Surface'] = 'SmoothNoOutlines' end
  1918. item109.Parent = workspace.Ultra_ball
  1919. item110 = Instance.new('Part')
  1920. item110.Name = [[Part]]
  1921. item110.BrickColor = BrickColor.new('Maroon')
  1922. item110.Material = Enum.Material.Plastic
  1923. item110.Reflectance = 0
  1924. item110.Transparency = 0
  1925. item110.Size = Vector3.new(1, 1, 57)
  1926. item110.CFrame = CFrame.new(-156.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1927. item110.RotVelocity = Vector3.new(0, 0, 0)
  1928. item110.Velocity = Vector3.new(0, 0, 0)
  1929. item110.Anchored = true
  1930. item110.CanCollide = true
  1931. item110.Locked = true
  1932. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item110[v..'Surface'] = 'SmoothNoOutlines' end
  1933. item110.Parent = workspace.Ultra_ball
  1934. item111 = Instance.new('Part')
  1935. item111.Name = [[Part]]
  1936. item111.BrickColor = BrickColor.new('Maroon')
  1937. item111.Material = Enum.Material.Plastic
  1938. item111.Reflectance = 0
  1939. item111.Transparency = 0
  1940. item111.Size = Vector3.new(1, 1, 57)
  1941. item111.CFrame = CFrame.new(-178.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1942. item111.RotVelocity = Vector3.new(0, 0, 0)
  1943. item111.Velocity = Vector3.new(0, 0, 0)
  1944. item111.Anchored = true
  1945. item111.CanCollide = true
  1946. item111.Locked = true
  1947. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item111[v..'Surface'] = 'SmoothNoOutlines' end
  1948. item111.Parent = workspace.Ultra_ball
  1949. item112 = Instance.new('Part')
  1950. item112.Name = [[Part]]
  1951. item112.BrickColor = BrickColor.new('Maroon')
  1952. item112.Material = Enum.Material.Plastic
  1953. item112.Reflectance = 0
  1954. item112.Transparency = 0
  1955. item112.Size = Vector3.new(1, 1, 57)
  1956. item112.CFrame = CFrame.new(-101.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1957. item112.RotVelocity = Vector3.new(0, 0, 0)
  1958. item112.Velocity = Vector3.new(0, 0, 0)
  1959. item112.Anchored = true
  1960. item112.CanCollide = true
  1961. item112.Locked = true
  1962. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item112[v..'Surface'] = 'SmoothNoOutlines' end
  1963. item112.Parent = workspace.Ultra_ball
  1964. item113 = Instance.new('Part')
  1965. item113.Name = [[Part]]
  1966. item113.BrickColor = BrickColor.new('Maroon')
  1967. item113.Material = Enum.Material.Plastic
  1968. item113.Reflectance = 0
  1969. item113.Transparency = 0
  1970. item113.Size = Vector3.new(1, 1, 57)
  1971. item113.CFrame = CFrame.new(-149.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1972. item113.RotVelocity = Vector3.new(0, 0, 0)
  1973. item113.Velocity = Vector3.new(0, 0, 0)
  1974. item113.Anchored = true
  1975. item113.CanCollide = true
  1976. item113.Locked = true
  1977. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item113[v..'Surface'] = 'SmoothNoOutlines' end
  1978. item113.Parent = workspace.Ultra_ball
  1979. item114 = Instance.new('Part')
  1980. item114.Name = [[Part]]
  1981. item114.BrickColor = BrickColor.new('Maroon')
  1982. item114.Material = Enum.Material.Plastic
  1983. item114.Reflectance = 0
  1984. item114.Transparency = 0
  1985. item114.Size = Vector3.new(1, 1, 57)
  1986. item114.CFrame = CFrame.new(-128.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1987. item114.RotVelocity = Vector3.new(0, 0, 0)
  1988. item114.Velocity = Vector3.new(0, 0, 0)
  1989. item114.Anchored = true
  1990. item114.CanCollide = true
  1991. item114.Locked = true
  1992. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item114[v..'Surface'] = 'SmoothNoOutlines' end
  1993. item114.Parent = workspace.Ultra_ball
  1994. item115 = Instance.new('Part')
  1995. item115.Name = [[Part]]
  1996. item115.BrickColor = BrickColor.new('Maroon')
  1997. item115.Material = Enum.Material.Plastic
  1998. item115.Reflectance = 0
  1999. item115.Transparency = 0
  2000. item115.Size = Vector3.new(1, 1, 57)
  2001. item115.CFrame = CFrame.new(-72.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2002. item115.RotVelocity = Vector3.new(0, 0, 0)
  2003. item115.Velocity = Vector3.new(0, 0, 0)
  2004. item115.Anchored = true
  2005. item115.CanCollide = true
  2006. item115.Locked = true
  2007. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item115[v..'Surface'] = 'SmoothNoOutlines' end
  2008. item115.Parent = workspace.Ultra_ball
  2009. item116 = Instance.new('Part')
  2010. item116.Name = [[Part]]
  2011. item116.BrickColor = BrickColor.new('Maroon')
  2012. item116.Material = Enum.Material.Plastic
  2013. item116.Reflectance = 0
  2014. item116.Transparency = 0
  2015. item116.Size = Vector3.new(1, 1, 57)
  2016. item116.CFrame = CFrame.new(-112.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2017. item116.RotVelocity = Vector3.new(0, 0, 0)
  2018. item116.Velocity = Vector3.new(0, 0, 0)
  2019. item116.Anchored = true
  2020. item116.CanCollide = true
  2021. item116.Locked = true
  2022. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item116[v..'Surface'] = 'SmoothNoOutlines' end
  2023. item116.Parent = workspace.Ultra_ball
  2024. item117 = Instance.new('Part')
  2025. item117.Name = [[Part]]
  2026. item117.BrickColor = BrickColor.new('Maroon')
  2027. item117.Material = Enum.Material.Plastic
  2028. item117.Reflectance = 0
  2029. item117.Transparency = 0
  2030. item117.Size = Vector3.new(1, 1, 57)
  2031. item117.CFrame = CFrame.new(-145.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2032. item117.RotVelocity = Vector3.new(0, 0, 0)
  2033. item117.Velocity = Vector3.new(0, 0, 0)
  2034. item117.Anchored = true
  2035. item117.CanCollide = true
  2036. item117.Locked = true
  2037. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item117[v..'Surface'] = 'SmoothNoOutlines' end
  2038. item117.Parent = workspace.Ultra_ball
  2039. item118 = Instance.new('Part')
  2040. item118.Name = [[Part]]
  2041. item118.BrickColor = BrickColor.new('Maroon')
  2042. item118.Material = Enum.Material.Plastic
  2043. item118.Reflectance = 0
  2044. item118.Transparency = 0
  2045. item118.Size = Vector3.new(1, 1, 57)
  2046. item118.CFrame = CFrame.new(-182.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2047. item118.RotVelocity = Vector3.new(0, 0, 0)
  2048. item118.Velocity = Vector3.new(0, 0, 0)
  2049. item118.Anchored = true
  2050. item118.CanCollide = true
  2051. item118.Locked = true
  2052. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item118[v..'Surface'] = 'SmoothNoOutlines' end
  2053. item118.Parent = workspace.Ultra_ball
  2054. item119 = Instance.new('Part')
  2055. item119.Name = [[Part]]
  2056. item119.BrickColor = BrickColor.new('Maroon')
  2057. item119.Material = Enum.Material.Plastic
  2058. item119.Reflectance = 0
  2059. item119.Transparency = 0
  2060. item119.Size = Vector3.new(1, 1, 57)
  2061. item119.CFrame = CFrame.new(-160.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2062. item119.RotVelocity = Vector3.new(0, 0, 0)
  2063. item119.Velocity = Vector3.new(0, 0, 0)
  2064. item119.Anchored = true
  2065. item119.CanCollide = true
  2066. item119.Locked = true
  2067. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item119[v..'Surface'] = 'SmoothNoOutlines' end
  2068. item119.Parent = workspace.Ultra_ball
  2069. item120 = Instance.new('Part')
  2070. item120.Name = [[Part]]
  2071. item120.BrickColor = BrickColor.new('Maroon')
  2072. item120.Material = Enum.Material.Plastic
  2073. item120.Reflectance = 0
  2074. item120.Transparency = 0
  2075. item120.Size = Vector3.new(1, 1, 57)
  2076. item120.CFrame = CFrame.new(-61.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2077. item120.RotVelocity = Vector3.new(0, 0, 0)
  2078. item120.Velocity = Vector3.new(0, 0, 0)
  2079. item120.Anchored = true
  2080. item120.CanCollide = true
  2081. item120.Locked = true
  2082. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item120[v..'Surface'] = 'SmoothNoOutlines' end
  2083. item120.Parent = workspace.Ultra_ball
  2084. item121 = Instance.new('Part')
  2085. item121.Name = [[Part]]
  2086. item121.BrickColor = BrickColor.new('Maroon')
  2087. item121.Material = Enum.Material.Plastic
  2088. item121.Reflectance = 0
  2089. item121.Transparency = 0
  2090. item121.Size = Vector3.new(1, 1, 57)
  2091. item121.CFrame = CFrame.new(-97.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2092. item121.RotVelocity = Vector3.new(0, 0, 0)
  2093. item121.Velocity = Vector3.new(0, 0, 0)
  2094. item121.Anchored = true
  2095. item121.CanCollide = true
  2096. item121.Locked = true
  2097. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item121[v..'Surface'] = 'SmoothNoOutlines' end
  2098. item121.Parent = workspace.Ultra_ball
  2099. item122 = Instance.new('Part')
  2100. item122.Name = [[Part]]
  2101. item122.BrickColor = BrickColor.new('Maroon')
  2102. item122.Material = Enum.Material.Plastic
  2103. item122.Reflectance = 0
  2104. item122.Transparency = 0
  2105. item122.Size = Vector3.new(1, 1, 57)
  2106. item122.CFrame = CFrame.new(-87.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2107. item122.RotVelocity = Vector3.new(0, 0, 0)
  2108. item122.Velocity = Vector3.new(0, 0, 0)
  2109. item122.Anchored = true
  2110. item122.CanCollide = true
  2111. item122.Locked = true
  2112. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item122[v..'Surface'] = 'SmoothNoOutlines' end
  2113. item122.Parent = workspace.Ultra_ball
  2114. item123 = Instance.new('Part')
  2115. item123.Name = [[Part]]
  2116. item123.BrickColor = BrickColor.new('Maroon')
  2117. item123.Material = Enum.Material.Plastic
  2118. item123.Reflectance = 0
  2119. item123.Transparency = 0
  2120. item123.Size = Vector3.new(1, 1, 57)
  2121. item123.CFrame = CFrame.new(-131.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2122. item123.RotVelocity = Vector3.new(0, 0, 0)
  2123. item123.Velocity = Vector3.new(0, 0, 0)
  2124. item123.Anchored = true
  2125. item123.CanCollide = true
  2126. item123.Locked = true
  2127. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item123[v..'Surface'] = 'SmoothNoOutlines' end
  2128. item123.Parent = workspace.Ultra_ball
  2129. item124 = Instance.new('Part')
  2130. item124.Name = [[Part]]
  2131. item124.BrickColor = BrickColor.new('Maroon')
  2132. item124.Material = Enum.Material.Plastic
  2133. item124.Reflectance = 0
  2134. item124.Transparency = 0
  2135. item124.Size = Vector3.new(1, 1, 57)
  2136. item124.CFrame = CFrame.new(-152.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2137. item124.RotVelocity = Vector3.new(0, 0, 0)
  2138. item124.Velocity = Vector3.new(0, 0, 0)
  2139. item124.Anchored = true
  2140. item124.CanCollide = true
  2141. item124.Locked = true
  2142. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item124[v..'Surface'] = 'SmoothNoOutlines' end
  2143. item124.Parent = workspace.Ultra_ball
  2144. item125 = Instance.new('Part')
  2145. item125.Name = [[Part]]
  2146. item125.BrickColor = BrickColor.new('Maroon')
  2147. item125.Material = Enum.Material.Plastic
  2148. item125.Reflectance = 0
  2149. item125.Transparency = 0
  2150. item125.Size = Vector3.new(1, 1, 57)
  2151. item125.CFrame = CFrame.new(-139.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2152. item125.RotVelocity = Vector3.new(0, 0, 0)
  2153. item125.Velocity = Vector3.new(0, 0, 0)
  2154. item125.Anchored = true
  2155. item125.CanCollide = true
  2156. item125.Locked = true
  2157. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item125[v..'Surface'] = 'SmoothNoOutlines' end
  2158. item125.Parent = workspace.Ultra_ball
  2159. item126 = Instance.new('Part')
  2160. item126.Name = [[Part]]
  2161. item126.BrickColor = BrickColor.new('Maroon')
  2162. item126.Material = Enum.Material.Plastic
  2163. item126.Reflectance = 0
  2164. item126.Transparency = 0
  2165. item126.Size = Vector3.new(1, 1, 57)
  2166. item126.CFrame = CFrame.new(-117.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2167. item126.RotVelocity = Vector3.new(0, 0, 0)
  2168. item126.Velocity = Vector3.new(0, 0, 0)
  2169. item126.Anchored = true
  2170. item126.CanCollide = true
  2171. item126.Locked = true
  2172. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item126[v..'Surface'] = 'SmoothNoOutlines' end
  2173. item126.Parent = workspace.Ultra_ball
  2174. item127 = Instance.new('Part')
  2175. item127.Name = [[Part]]
  2176. item127.BrickColor = BrickColor.new('Maroon')
  2177. item127.Material = Enum.Material.Plastic
  2178. item127.Reflectance = 0
  2179. item127.Transparency = 0
  2180. item127.Size = Vector3.new(1, 1, 57)
  2181. item127.CFrame = CFrame.new(-54.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2182. item127.RotVelocity = Vector3.new(0, 0, 0)
  2183. item127.Velocity = Vector3.new(0, 0, 0)
  2184. item127.Anchored = true
  2185. item127.CanCollide = true
  2186. item127.Locked = true
  2187. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item127[v..'Surface'] = 'SmoothNoOutlines' end
  2188. item127.Parent = workspace.Ultra_ball
  2189. item128 = Instance.new('Part')
  2190. item128.Name = [[Part]]
  2191. item128.BrickColor = BrickColor.new('Maroon')
  2192. item128.Material = Enum.Material.Plastic
  2193. item128.Reflectance = 0
  2194. item128.Transparency = 0
  2195. item128.Size = Vector3.new(1, 1, 57)
  2196. item128.CFrame = CFrame.new(-124.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2197. item128.RotVelocity = Vector3.new(0, 0, 0)
  2198. item128.Velocity = Vector3.new(0, 0, 0)
  2199. item128.Anchored = true
  2200. item128.CanCollide = true
  2201. item128.Locked = true
  2202. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item128[v..'Surface'] = 'SmoothNoOutlines' end
  2203. item128.Parent = workspace.Ultra_ball
  2204. item129 = Instance.new('Part')
  2205. item129.Name = [[Part]]
  2206. item129.BrickColor = BrickColor.new('Maroon')
  2207. item129.Material = Enum.Material.Plastic
  2208. item129.Reflectance = 0
  2209. item129.Transparency = 0
  2210. item129.Size = Vector3.new(1, 1, 57)
  2211. item129.CFrame = CFrame.new(-166.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2212. item129.RotVelocity = Vector3.new(0, 0, 0)
  2213. item129.Velocity = Vector3.new(0, 0, 0)
  2214. item129.Anchored = true
  2215. item129.CanCollide = true
  2216. item129.Locked = true
  2217. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item129[v..'Surface'] = 'SmoothNoOutlines' end
  2218. item129.Parent = workspace.Ultra_ball
  2219. item130 = Instance.new('Part')
  2220. item130.Name = [[Part]]
  2221. item130.BrickColor = BrickColor.new('Maroon')
  2222. item130.Material = Enum.Material.Plastic
  2223. item130.Reflectance = 0
  2224. item130.Transparency = 0
  2225. item130.Size = Vector3.new(1, 1, 57)
  2226. item130.CFrame = CFrame.new(-68.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2227. item130.RotVelocity = Vector3.new(0, 0, 0)
  2228. item130.Velocity = Vector3.new(0, 0, 0)
  2229. item130.Anchored = true
  2230. item130.CanCollide = true
  2231. item130.Locked = true
  2232. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item130[v..'Surface'] = 'SmoothNoOutlines' end
  2233. item130.Parent = workspace.Ultra_ball
  2234. item131 = Instance.new('Part')
  2235. item131.Name = [[Part]]
  2236. item131.BrickColor = BrickColor.new('Maroon')
  2237. item131.Material = Enum.Material.Plastic
  2238. item131.Reflectance = 0
  2239. item131.Transparency = 0
  2240. item131.Size = Vector3.new(1, 1, 57)
  2241. item131.CFrame = CFrame.new(-174.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2242. item131.RotVelocity = Vector3.new(0, 0, 0)
  2243. item131.Velocity = Vector3.new(0, 0, 0)
  2244. item131.Anchored = true
  2245. item131.CanCollide = true
  2246. item131.Locked = true
  2247. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item131[v..'Surface'] = 'SmoothNoOutlines' end
  2248. item131.Parent = workspace.Ultra_ball
  2249. item132 = Instance.new('Part')
  2250. item132.Name = [[Part]]
  2251. item132.BrickColor = BrickColor.new('Maroon')
  2252. item132.Material = Enum.Material.Plastic
  2253. item132.Reflectance = 0
  2254. item132.Transparency = 0
  2255. item132.Size = Vector3.new(1, 1, 57)
  2256. item132.CFrame = CFrame.new(-106.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2257. item132.RotVelocity = Vector3.new(0, 0, 0)
  2258. item132.Velocity = Vector3.new(0, 0, 0)
  2259. item132.Anchored = true
  2260. item132.CanCollide = true
  2261. item132.Locked = true
  2262. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item132[v..'Surface'] = 'SmoothNoOutlines' end
  2263. item132.Parent = workspace.Ultra_ball
  2264. item133 = Instance.new('Part')
  2265. item133.Name = [[Part]]
  2266. item133.BrickColor = BrickColor.new('Maroon')
  2267. item133.Material = Enum.Material.Plastic
  2268. item133.Reflectance = 0
  2269. item133.Transparency = 0
  2270. item133.Size = Vector3.new(1, 1, 57)
  2271. item133.CFrame = CFrame.new(-77.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2272. item133.RotVelocity = Vector3.new(0, 0, 0)
  2273. item133.Velocity = Vector3.new(0, 0, 0)
  2274. item133.Anchored = true
  2275. item133.CanCollide = true
  2276. item133.Locked = true
  2277. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item133[v..'Surface'] = 'SmoothNoOutlines' end
  2278. item133.Parent = workspace.Ultra_ball
  2279. item134 = Instance.new('Part')
  2280. item134.Name = [[Spawn]]
  2281. item134.BrickColor = BrickColor.new('Black')
  2282. item134.Material = Enum.Material.Slate
  2283. item134.Reflectance = 0
  2284. item134.Transparency = 0.5
  2285. item134.Size = Vector3.new(1, 1, 1)
  2286. item134.CFrame = CFrame.new(-50, 1008, 130.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2287. item134.RotVelocity = Vector3.new(0, 0, 0)
  2288. item134.Velocity = Vector3.new(0, 0, 0)
  2289. item134.Anchored = true
  2290. item134.CanCollide = false
  2291. item134.Locked = true
  2292. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item134[v..'Surface'] = 'SmoothNoOutlines' end
  2293. item134.Parent = workspace.Ultra_ball
  2294. item135 = Instance.new('Model')
  2295. item135.Name = [[Pokeball]]
  2296. item135.Parent = workspace
  2297. item136 = Instance.new('Part')
  2298. item136.Name = [[Part]]
  2299. item136.BrickColor = BrickColor.new('Black')
  2300. item136.Material = Enum.Material.Plastic
  2301. item136.Reflectance = 0
  2302. item136.Transparency = 0
  2303. item136.Size = Vector3.new(187, 1, 57)
  2304. item136.CFrame = CFrame.new(-130.5, 990, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2305. item136.RotVelocity = Vector3.new(0, 0, 0)
  2306. item136.Velocity = Vector3.new(0, 0, 0)
  2307. item136.Anchored = true
  2308. item136.CanCollide = true
  2309. item136.Locked = true
  2310. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item136[v..'Surface'] = 'SmoothNoOutlines' end
  2311. item136.Parent = workspace.Pokeball
  2312. item137 = Instance.new('Part')
  2313. item137.Name = [[Part]]
  2314. item137.BrickColor = BrickColor.new('Black')
  2315. item137.Material = Enum.Material.Plastic
  2316. item137.Reflectance = 0
  2317. item137.Transparency = 0
  2318. item137.Size = Vector3.new(187, 47, 1)
  2319. item137.CFrame = CFrame.new(-130.5, 1014, -80.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2320. item137.RotVelocity = Vector3.new(0, 0, 0)
  2321. item137.Velocity = Vector3.new(0, 0, 0)
  2322. item137.Anchored = true
  2323. item137.CanCollide = true
  2324. item137.Locked = true
  2325. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item137[v..'Surface'] = 'SmoothNoOutlines' end
  2326. item137.Parent = workspace.Pokeball
  2327. item138 = Instance.new('Part')
  2328. item138.Name = [[Part]]
  2329. item138.BrickColor = BrickColor.new('Black')
  2330. item138.Material = Enum.Material.Plastic
  2331. item138.Reflectance = 0
  2332. item138.Transparency = 0
  2333. item138.Size = Vector3.new(187, 47, 1)
  2334. item138.CFrame = CFrame.new(-130.5, 1014, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2335. item138.RotVelocity = Vector3.new(0, 0, 0)
  2336. item138.Velocity = Vector3.new(0, 0, 0)
  2337. item138.Anchored = true
  2338. item138.CanCollide = true
  2339. item138.Locked = true
  2340. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item138[v..'Surface'] = 'SmoothNoOutlines' end
  2341. item138.Parent = workspace.Pokeball
  2342. item139 = Instance.new('Part')
  2343. item139.Name = [[Part]]
  2344. item139.BrickColor = BrickColor.new('Black')
  2345. item139.Material = Enum.Material.Plastic
  2346. item139.Reflectance = 0
  2347. item139.Transparency = 0
  2348. item139.Size = Vector3.new(187, 1, 57)
  2349. item139.CFrame = CFrame.new(-130.5, 1038, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2350. item139.RotVelocity = Vector3.new(0, 0, 0)
  2351. item139.Velocity = Vector3.new(0, 0, 0)
  2352. item139.Anchored = true
  2353. item139.CanCollide = true
  2354. item139.Locked = true
  2355. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item139[v..'Surface'] = 'SmoothNoOutlines' end
  2356. item139.Parent = workspace.Pokeball
  2357. item140 = Instance.new('Part')
  2358. item140.Name = [[Part]]
  2359. item140.BrickColor = BrickColor.new('Black')
  2360. item140.Material = Enum.Material.Plastic
  2361. item140.Reflectance = 0
  2362. item140.Transparency = 0
  2363. item140.Size = Vector3.new(55, 47, 1)
  2364. item140.CFrame = CFrame.new(-37.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2365. item140.RotVelocity = Vector3.new(0, 0, 0)
  2366. item140.Velocity = Vector3.new(0, 0, 0)
  2367. item140.Anchored = true
  2368. item140.CanCollide = true
  2369. item140.Locked = true
  2370. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item140[v..'Surface'] = 'SmoothNoOutlines' end
  2371. item140.Parent = workspace.Pokeball
  2372. item141 = Instance.new('Part')
  2373. item141.Name = [[Part]]
  2374. item141.BrickColor = BrickColor.new('Black')
  2375. item141.Material = Enum.Material.Plastic
  2376. item141.Reflectance = 0
  2377. item141.Transparency = 0
  2378. item141.Size = Vector3.new(55, 47, 1)
  2379. item141.CFrame = CFrame.new(-223.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2380. item141.RotVelocity = Vector3.new(0, 0, 0)
  2381. item141.Velocity = Vector3.new(0, 0, 0)
  2382. item141.Anchored = true
  2383. item141.CanCollide = true
  2384. item141.Locked = true
  2385. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item141[v..'Surface'] = 'SmoothNoOutlines' end
  2386. item141.Parent = workspace.Pokeball
  2387. item142 = Instance.new('Part')
  2388. item142.Name = [[Part]]
  2389. item142.BrickColor = BrickColor.new('Maroon')
  2390. item142.Material = Enum.Material.Plastic
  2391. item142.Reflectance = 0
  2392. item142.Transparency = 0
  2393. item142.Size = Vector3.new(1, 1, 57)
  2394. item142.CFrame = CFrame.new(-58.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2395. item142.RotVelocity = Vector3.new(0, 0, 0)
  2396. item142.Velocity = Vector3.new(0, 0, 0)
  2397. item142.Anchored = true
  2398. item142.CanCollide = true
  2399. item142.Locked = true
  2400. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item142[v..'Surface'] = 'SmoothNoOutlines' end
  2401. item142.Parent = workspace.Pokeball
  2402. item143 = Instance.new('Part')
  2403. item143.Name = [[Part]]
  2404. item143.BrickColor = BrickColor.new('Maroon')
  2405. item143.Material = Enum.Material.Plastic
  2406. item143.Reflectance = 0
  2407. item143.Transparency = 0
  2408. item143.Size = Vector3.new(1, 1, 57)
  2409. item143.CFrame = CFrame.new(-78.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2410. item143.RotVelocity = Vector3.new(0, 0, 0)
  2411. item143.Velocity = Vector3.new(0, 0, 0)
  2412. item143.Anchored = true
  2413. item143.CanCollide = true
  2414. item143.Locked = true
  2415. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item143[v..'Surface'] = 'SmoothNoOutlines' end
  2416. item143.Parent = workspace.Pokeball
  2417. item144 = Instance.new('Part')
  2418. item144.Name = [[Part]]
  2419. item144.BrickColor = BrickColor.new('Maroon')
  2420. item144.Material = Enum.Material.Plastic
  2421. item144.Reflectance = 0
  2422. item144.Transparency = 0
  2423. item144.Size = Vector3.new(1, 1, 57)
  2424. item144.CFrame = CFrame.new(-109.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2425. item144.RotVelocity = Vector3.new(0, 0, 0)
  2426. item144.Velocity = Vector3.new(0, 0, 0)
  2427. item144.Anchored = true
  2428. item144.CanCollide = true
  2429. item144.Locked = true
  2430. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item144[v..'Surface'] = 'SmoothNoOutlines' end
  2431. item144.Parent = workspace.Pokeball
  2432. item145 = Instance.new('Part')
  2433. item145.Name = [[Part]]
  2434. item145.BrickColor = BrickColor.new('Maroon')
  2435. item145.Material = Enum.Material.Plastic
  2436. item145.Reflectance = 0
  2437. item145.Transparency = 0
  2438. item145.Size = Vector3.new(1, 1, 57)
  2439. item145.CFrame = CFrame.new(-138.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2440. item145.RotVelocity = Vector3.new(0, 0, 0)
  2441. item145.Velocity = Vector3.new(0, 0, 0)
  2442. item145.Anchored = true
  2443. item145.CanCollide = true
  2444. item145.Locked = true
  2445. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item145[v..'Surface'] = 'SmoothNoOutlines' end
  2446. item145.Parent = workspace.Pokeball
  2447. item146 = Instance.new('Part')
  2448. item146.Name = [[Part]]
  2449. item146.BrickColor = BrickColor.new('Maroon')
  2450. item146.Material = Enum.Material.Plastic
  2451. item146.Reflectance = 0
  2452. item146.Transparency = 0
  2453. item146.Size = Vector3.new(1, 1, 57)
  2454. item146.CFrame = CFrame.new(-174.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2455. item146.RotVelocity = Vector3.new(0, 0, 0)
  2456. item146.Velocity = Vector3.new(0, 0, 0)
  2457. item146.Anchored = true
  2458. item146.CanCollide = true
  2459. item146.Locked = true
  2460. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item146[v..'Surface'] = 'SmoothNoOutlines' end
  2461. item146.Parent = workspace.Pokeball
  2462. item147 = Instance.new('Part')
  2463. item147.Name = [[Part]]
  2464. item147.BrickColor = BrickColor.new('Maroon')
  2465. item147.Material = Enum.Material.Plastic
  2466. item147.Reflectance = 0
  2467. item147.Transparency = 0
  2468. item147.Size = Vector3.new(1, 1, 57)
  2469. item147.CFrame = CFrame.new(-197.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2470. item147.RotVelocity = Vector3.new(0, 0, 0)
  2471. item147.Velocity = Vector3.new(0, 0, 0)
  2472. item147.Anchored = true
  2473. item147.CanCollide = true
  2474. item147.Locked = true
  2475. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item147[v..'Surface'] = 'SmoothNoOutlines' end
  2476. item147.Parent = workspace.Pokeball
  2477. item148 = Instance.new('Part')
  2478. item148.Name = [[Part]]
  2479. item148.BrickColor = BrickColor.new('Deep orange')
  2480. item148.Material = Enum.Material.Plastic
  2481. item148.Reflectance = 0
  2482. item148.Transparency = 0
  2483. item148.Size = Vector3.new(17, 1, 57)
  2484. item148.CFrame = CFrame.new(-213.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2485. item148.RotVelocity = Vector3.new(0, 0, 0)
  2486. item148.Velocity = Vector3.new(0, 0, 0)
  2487. item148.Anchored = true
  2488. item148.CanCollide = true
  2489. item148.Locked = true
  2490. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item148[v..'Surface'] = 'SmoothNoOutlines' end
  2491. item148.Parent = workspace.Pokeball
  2492. item149 = Instance.new('Part')
  2493. item149.Name = [[Spawn]]
  2494. item149.BrickColor = BrickColor.new('Black')
  2495. item149.Material = Enum.Material.Slate
  2496. item149.Reflectance = 0
  2497. item149.Transparency = 0.5
  2498. item149.Size = Vector3.new(1, 1, 1)
  2499. item149.CFrame = CFrame.new(-50, 1008, -50.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2500. item149.RotVelocity = Vector3.new(0, 0, 0)
  2501. item149.Velocity = Vector3.new(0, 0, 0)
  2502. item149.Anchored = true
  2503. item149.CanCollide = false
  2504. item149.Locked = true
  2505. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item149[v..'Surface'] = 'SmoothNoOutlines' end
  2506. item149.Parent = workspace.Pokeball
  2507.  
  2508. mouse.KeyDown:connect(function(key)
  2509. if key == "z" then
  2510. mobs.SoundId = "rbxassetid://143994596"
  2511. mobs:Play()
  2512. end
  2513. if key == "x" then
  2514. mobs.SoundId = "rbxassetid://197819141"
  2515. mobs:Play()
  2516. end
  2517. if key == "c" then
  2518. mobs.SoundId = "rbxassetid://315131669"
  2519. mobs:Play()
  2520. end
  2521. if key == "v" then
  2522. mobs.SoundId = "rbxassetid://161643878"
  2523. mobs:Play()
  2524. end
  2525. if key == "b" then
  2526. mobs.SoundId = "rbxassetid://304111314"
  2527. mobs:Play()
  2528. end
  2529. if key == "l" then
  2530. mobs:Stop()
  2531. end
  2532. if key == "q" and not attacking then
  2533. attacking = true
  2534. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2535. local p = Instance.new("Part")
  2536. p.Anchored = false
  2537. p.CanCollide = false
  2538. p.Name = "Pokeballsack"
  2539. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2540. local m = Instance.new("SpecialMesh")
  2541. m.MeshId = "rbxassetid://430070470"
  2542. m.TextureId = "rbxassetid://430070478"
  2543. m.Scale = Vector3.new(1,1,1)/6
  2544. m.Parent = p
  2545. p.Parent = workspace
  2546. local w = Instance.new("Weld")
  2547. w.Part0 = p
  2548. w.Part1 = char["Right Arm"]
  2549. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2550. w.Parent = p
  2551. local pe = Instance.new("ParticleEmitter")
  2552. pe.Enabled = false
  2553. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2554. pe.Size = NumberSequence.new(0.5)
  2555. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2556. pe.Lifetime = NumberRange.new(1)
  2557. pe.Rate = 500
  2558. pe.Rotation = NumberRange.new(5)
  2559. pe.RotSpeed = NumberRange.new(100)
  2560. pe.Speed = NumberRange.new(5)
  2561. pe.SpreadAngle = Vector2.new(360,360)
  2562. pe.Parent = p
  2563. for i = 0, 2, 0.1 do
  2564. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2565. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2566. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2567. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2568. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2569. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2570. swait()
  2571. end
  2572. swait(15)
  2573. for i = 0, 2, 0.1 do
  2574. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2575. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2576. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2577. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2578. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2579. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2580. if i == 0.5 then
  2581. w:Destroy()
  2582. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2583. local bv = Instance.new("BodyVelocity")
  2584. bv.MaxForce = huge
  2585. bv.Velocity = p.CFrame.lookVector*150
  2586. bv.Parent = p
  2587. p.CanCollide = true
  2588. game.Debris:AddItem(bv, 0.1)
  2589. game.Debris:AddItem(p, 60)
  2590. local con
  2591. con = p.Touched:connect(function(hit)
  2592. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2593. con:disconnect()
  2594. swait(5)
  2595. p.Anchored = true
  2596. local e = Instance.new("Part")
  2597. e.Name = "Effect"
  2598. e.BrickColor = BrickColor.new("Really red")
  2599. e.Material = "Neon"
  2600. smooth(e)
  2601. e.Anchored = true
  2602. e.CanCollide = false
  2603. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2604. hit.Parent.Head.Anchored = true
  2605. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2606. e.Size = Vector3.new(0.2,0.2,mag)
  2607. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2608. e.Parent = workspace
  2609. for i,v in pairs(hit.Parent:children()) do
  2610. if v:IsA("BasePart") then
  2611. local p = Instance.new("Part")
  2612. p.Anchored = true
  2613. p.CanCollide = false
  2614. p.Material = "Neon"
  2615. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2616. p.CFrame = v.CFrame
  2617. p.Name = "notbody"
  2618. p.BrickColor = BrickColor.new("Really red")
  2619. p.Transparency = 0.6
  2620. p.Parent = hit.Parent
  2621. end
  2622. end
  2623. swait(90)
  2624. local poke = workspace.Pokeball
  2625. hit.Parent:MoveTo(poke.Spawn.Position)
  2626. --char:MoveTo(poke.Spawn.Position)
  2627. hit.Parent.Head.Anchored = false
  2628. for i,v in pairs(hit.Parent:children()) do
  2629. if v.Name == "notbody" then
  2630. v:Destroy()
  2631. end
  2632. end
  2633. local done = false
  2634. e:Destroy()
  2635. local hurtz = {}
  2636. local cons = {}
  2637. local finish
  2638. for i,v in pairs(poke:children()) do
  2639. if tostring(v.BrickColor) == "Deep orange" then
  2640. print("found end")
  2641. finish = v
  2642. end
  2643. if tostring(v.BrickColor) == "Maroon" then
  2644. table.insert(hurtz, v)
  2645. end
  2646. end
  2647. for i,v in pairs(hurtz) do
  2648. local con = v.Touched:connect(function(hit)
  2649. if gethum(hit) then
  2650. finish = true
  2651. end
  2652. end)
  2653. table.insert(cons, con)
  2654. end
  2655. for i,v in pairs(hurtz) do
  2656. local con = finish.Touched:connect(function(hit)
  2657. if gethum(hit) then
  2658. gethum(hit).WalkSpeed = 0
  2659. hit.Parent.Head.Anchored = true
  2660. end
  2661. end)
  2662. table.insert(cons, con)
  2663. end
  2664. if finish then
  2665. local con = finish.Touched:connect(function(hit)
  2666. local ok = false
  2667. pcall(function()
  2668. if hit.Parent.Name == plr.Name then
  2669. ok = true
  2670. end
  2671. end)
  2672. if gethum(hit) or ok then
  2673. done = true
  2674. end
  2675. end)
  2676. table.insert(cons, con)
  2677. end
  2678. for i = 1, 3 do
  2679. local before = p.CFrame
  2680. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2681. print("shake "..i)
  2682. for i = 0, 1.5, 0.1 do
  2683. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  2684. end
  2685. if done then break end
  2686. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  2687. end
  2688. if done then
  2689. print("they escaped!")
  2690. else
  2691. print("they were caught!")
  2692. local sv = Instance.new("StringValue")
  2693. sv.Name = "Caught"
  2694. sv.Parent = hit.Parent
  2695. end
  2696. local ope = pe:Clone()
  2697. pe.Enabled = true
  2698. swait(5)
  2699. pe.Enabled = false
  2700. local t = Instance.new("Tool")
  2701. t.Name = hit.Parent.Name
  2702. t.Parent = plr.Backpack
  2703. local hand = Instance.new("Part")
  2704. hand.Transparency = 0
  2705. hand.CanCollide = false
  2706. hand.Size = Vector3.new(1,1,1)
  2707. hand.Name = "Handle"
  2708. local m = p.Mesh:Clone()
  2709. m.Parent = hand
  2710. hand.Parent = t
  2711. local out = true
  2712. local new = p:Clone()
  2713. t.Activated:connect(function()
  2714. if not deb and not attacking then
  2715. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2716. deb = true
  2717. hand.Transparency = 1
  2718. local p = new:Clone()
  2719. p.Anchored = false
  2720. p.CanCollide = false
  2721. p.Parent = workspace
  2722. local w = Instance.new("Weld")
  2723. w.Part0 = p
  2724. w.Part1 = char["Right Arm"]
  2725. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2726. w.Parent = p
  2727. local pe = ope:Clone()
  2728. pe.Enabled = false
  2729. pe.Parent = p
  2730. --[[local pe = Instance.new("ParticleEmitter")
  2731. pe.Enabled = false
  2732. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2733. pe.Size = NumberSequence.new(0.5)
  2734. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2735. pe.Lifetime = NumberRange.new(1)
  2736. pe.Rate = 500
  2737. pe.Rotation = NumberRange.new(5)
  2738. pe.RotSpeed = NumberRange.new(100)
  2739. pe.Speed = NumberRange.new(5)
  2740. pe.SpreadAngle = Vector2.new(360,360)
  2741. pe.Parent = p]]
  2742. if not out then
  2743. out = true
  2744. for i = 0, 2, 0.1 do
  2745. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2746. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2747. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2748. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2749. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2750. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2751. swait()
  2752. end
  2753. swait(7)
  2754. for i = 0,2, 0.1 do
  2755. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2756. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2757. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2758. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2759. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2760. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2761. if i == 0.5 then
  2762. w:Destroy()
  2763. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2764. local bv = Instance.new("BodyVelocity")
  2765. bv.MaxForce = huge
  2766. bv.Velocity = p.CFrame.lookVector*150
  2767. bv.Parent = p
  2768. p.CanCollide = true
  2769. game.Debris:AddItem(bv, 0.1)
  2770. swait(15)
  2771. p.Anchored = true
  2772. a = function(b, t)
  2773. for i,v in pairs(b:children()) do
  2774. if v:IsA("Decal") then
  2775. v.Transparency = t
  2776. end
  2777. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2778. v.Transparency = t
  2779. end
  2780. a(v, t)
  2781. end
  2782. end
  2783. a(hit.Parent, 0)
  2784. for i,v in pairs(hit.Parent:children()) do
  2785. if v:IsA("BasePart") then
  2786. v.Anchored = false
  2787. if v.Name ~= "HumanoidRootPart" then
  2788. v.Transparency = 0
  2789. end
  2790. end
  2791. end
  2792. hit.Parent:MoveTo(p.Position)
  2793. pe.Enabled = true
  2794. swait(5)
  2795. pe.Enabled = false
  2796. game.Debris:AddItem(p, 1)
  2797. end
  2798. swait()
  2799. end
  2800. else
  2801. out = false
  2802. humanoid.WalkSpeed = 0
  2803. for i,v in pairs(hit.Parent:children()) do
  2804. if v:IsA("BasePart") then
  2805. v.Anchored = true
  2806. v.Transparency = 1
  2807. end
  2808. end
  2809. for i = 0, 2, 0.1 do
  2810. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  2811. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  2812. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  2813. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  2814. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  2815. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  2816. swait()
  2817. end
  2818. local e = Instance.new("Part")
  2819. e.Name = "Effect"
  2820. e.BrickColor = BrickColor.new("Really red")
  2821. e.Material = "Neon"
  2822. smooth(e)
  2823. e.Anchored = true
  2824. e.CanCollide = false
  2825. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2826. hit.Parent.Head.Anchored = true
  2827. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2828. e.Size = Vector3.new(0.2,0.2,mag)
  2829. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2830. e.Parent = workspace
  2831. a = function(b, t)
  2832. for i,v in pairs(b:children()) do
  2833. if v:IsA("Decal") then
  2834. v.Transparency = t
  2835. end
  2836. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2837. v.Transparency = t
  2838. end
  2839. a(v, t)
  2840. end
  2841. end
  2842. a(hit.Parent, 1)
  2843. for i,v in pairs(hit.Parent:children()) do
  2844. if v:IsA("BasePart") then
  2845. local p = Instance.new("Part")
  2846. p.Anchored = true
  2847. p.CanCollide = false
  2848. p.Material = "Neon"
  2849. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2850. p.CFrame = v.CFrame
  2851. p.Name = "notbody"
  2852. p.BrickColor = BrickColor.new("Really red")
  2853. p.Transparency = 0.6
  2854. p.Parent = hit.Parent
  2855. end
  2856. end
  2857. humanoid.WalkSpeed = 16
  2858. swait(20)
  2859. for i,v in pairs(hit.Parent:children()) do
  2860. if v.Name == "notbody" then
  2861. v:Destroy()
  2862. end
  2863. end
  2864. e:Destroy()
  2865. end
  2866. p:Destroy()
  2867. hand.Transparency = 0
  2868. fixalljoints()
  2869. deb = false
  2870. end
  2871. end)
  2872. game.Debris:AddItem(p, 1)
  2873. hit.Parent:MoveTo(p.Position)
  2874. for i,v in pairs(cons) do
  2875. v:disconnect()
  2876. end
  2877. hit.Parent.Head.Anchored = false
  2878. end
  2879. end)
  2880. end
  2881. swait()
  2882. end
  2883. attacking = false
  2884. fixalljoints()
  2885.  
  2886. end
  2887. if key == "e" and not attacking then
  2888. attacking = true
  2889. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2890. local p = Instance.new("Part")
  2891. p.Anchored = false
  2892. p.CanCollide = false
  2893. p.Name = "Pokeballsack"
  2894. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2895. local m = Instance.new("SpecialMesh")
  2896. m.MeshId = "rbxassetid://433356448"
  2897. m.TextureId = "rbxassetid://433356453"
  2898. m.Scale = Vector3.new(1,1,1)/6
  2899. m.Parent = p
  2900. p.Parent = workspace
  2901. local w = Instance.new("Weld")
  2902. w.Part0 = p
  2903. w.Part1 = char["Right Arm"]
  2904. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2905. w.Parent = p
  2906. local pe = Instance.new("ParticleEmitter")
  2907. pe.Enabled = false
  2908. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2909. pe.Size = NumberSequence.new(0.5)
  2910. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2911. pe.Lifetime = NumberRange.new(1)
  2912. pe.Rate = 500
  2913. pe.Rotation = NumberRange.new(5)
  2914. pe.RotSpeed = NumberRange.new(100)
  2915. pe.Speed = NumberRange.new(5)
  2916. pe.SpreadAngle = Vector2.new(360,360)
  2917. pe.Parent = p
  2918. for i = 0, 2, 0.1 do
  2919. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2920. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2921. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2922. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2923. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2924. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2925. swait()
  2926. end
  2927. swait(15)
  2928. for i = 0, 2, 0.1 do
  2929. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2930. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2931. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2932. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2933. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2934. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2935. if i == 0.5 then
  2936. w:Destroy()
  2937. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2938. local bv = Instance.new("BodyVelocity")
  2939. bv.MaxForce = huge
  2940. bv.Velocity = p.CFrame.lookVector*150
  2941. bv.Parent = p
  2942. p.CanCollide = true
  2943. game.Debris:AddItem(bv, 0.1)
  2944. game.Debris:AddItem(p, 60)
  2945. local con
  2946. con = p.Touched:connect(function(hit)
  2947. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2948. con:disconnect()
  2949. swait(5)
  2950. p.Anchored = true
  2951. local e = Instance.new("Part")
  2952. e.Name = "Effect"
  2953. e.BrickColor = BrickColor.new("Really red")
  2954. e.Material = "Neon"
  2955. smooth(e)
  2956. e.Anchored = true
  2957. e.CanCollide = false
  2958. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2959. hit.Parent.Head.Anchored = true
  2960. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2961. e.Size = Vector3.new(0.2,0.2,mag)
  2962. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2963. e.Parent = workspace
  2964. for i,v in pairs(hit.Parent:children()) do
  2965. if v:IsA("BasePart") then
  2966. local p = Instance.new("Part")
  2967. p.Anchored = true
  2968. p.CanCollide = false
  2969. p.Material = "Neon"
  2970. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2971. p.CFrame = v.CFrame
  2972. p.Name = "notbody"
  2973. p.BrickColor = BrickColor.new("Really red")
  2974. p.Transparency = 0.6
  2975. p.Parent = hit.Parent
  2976. end
  2977. end
  2978. swait(90)
  2979. local poke = workspace.Great_ball
  2980. hit.Parent:MoveTo(poke.Spawn.Position)
  2981. --char:MoveTo(poke.Spawn.Position)
  2982. hit.Parent.Head.Anchored = false
  2983. for i,v in pairs(hit.Parent:children()) do
  2984. if v.Name == "notbody" then
  2985. v:Destroy()
  2986. end
  2987. end
  2988. local done = false
  2989. e:Destroy()
  2990. local hurtz = {}
  2991. local cons = {}
  2992. local finish
  2993. for i,v in pairs(poke:children()) do
  2994. if tostring(v.BrickColor) == "Deep orange" then
  2995. print("found end")
  2996. finish = v
  2997. end
  2998. if tostring(v.BrickColor) == "Maroon" then
  2999. table.insert(hurtz, v)
  3000. end
  3001. end
  3002. for i,v in pairs(hurtz) do
  3003. local con = v.Touched:connect(function(hit)
  3004. if gethum(hit) then
  3005. finish = true
  3006. end
  3007. end)
  3008. table.insert(cons, con)
  3009. end
  3010. for i,v in pairs(hurtz) do
  3011. local con = finish.Touched:connect(function(hit)
  3012. if gethum(hit) then
  3013. gethum(hit).WalkSpeed = 0
  3014. hit.Parent.Head.Anchored = true
  3015. end
  3016. end)
  3017. table.insert(cons, con)
  3018. end
  3019. if finish then
  3020. local con = finish.Touched:connect(function(hit)
  3021. local ok = false
  3022. pcall(function()
  3023. if hit.Parent.Name == plr.Name then
  3024. ok = true
  3025. end
  3026. end)
  3027. if gethum(hit) or ok then
  3028. done = true
  3029. end
  3030. end)
  3031. table.insert(cons, con)
  3032. end
  3033. for i = 1, 3 do
  3034. local before = p.CFrame
  3035. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3036. print("shake "..i)
  3037. for i = 0, 1.5, 0.1 do
  3038. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3039. end
  3040. if done then break end
  3041. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3042. end
  3043. if done then
  3044. print("they escaped!")
  3045. else
  3046. print("they were caught!")
  3047. local sv = Instance.new("StringValue")
  3048. sv.Name = "Caught"
  3049. sv.Parent = hit.Parent
  3050. end
  3051. local ope = pe:Clone()
  3052. pe.Enabled = true
  3053. swait(5)
  3054. pe.Enabled = false
  3055. local t = Instance.new("Tool")
  3056. t.Name = hit.Parent.Name
  3057. t.Parent = plr.Backpack
  3058. local hand = Instance.new("Part")
  3059. hand.Transparency = 0
  3060. hand.CanCollide = false
  3061. hand.Size = Vector3.new(1,1,1)
  3062. hand.Name = "Handle"
  3063. local m = p.Mesh:Clone()
  3064. m.Parent = hand
  3065. hand.Parent = t
  3066. local out = true
  3067. local new = p:Clone()
  3068. t.Activated:connect(function()
  3069. if not deb and not attacking then
  3070. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3071. deb = true
  3072. hand.Transparency = 1
  3073. local p = new:Clone()
  3074. p.Anchored = false
  3075. p.CanCollide = false
  3076. p.Parent = workspace
  3077. local w = Instance.new("Weld")
  3078. w.Part0 = p
  3079. w.Part1 = char["Right Arm"]
  3080. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3081. w.Parent = p
  3082. local pe = ope:Clone()
  3083. pe.Enabled = false
  3084. pe.Parent = p
  3085. --[[local pe = Instance.new("ParticleEmitter")
  3086. pe.Enabled = false
  3087. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3088. pe.Size = NumberSequence.new(0.5)
  3089. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3090. pe.Lifetime = NumberRange.new(1)
  3091. pe.Rate = 500
  3092. pe.Rotation = NumberRange.new(5)
  3093. pe.RotSpeed = NumberRange.new(100)
  3094. pe.Speed = NumberRange.new(5)
  3095. pe.SpreadAngle = Vector2.new(360,360)
  3096. pe.Parent = p]]
  3097. if not out then
  3098. out = true
  3099. for i = 0, 2, 0.1 do
  3100. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3101. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3102. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3103. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3104. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3105. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3106. swait()
  3107. end
  3108. swait(7)
  3109. for i = 0,2, 0.1 do
  3110. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3111. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3112. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3113. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3114. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3115. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3116. if i == 0.5 then
  3117. w:Destroy()
  3118. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3119. local bv = Instance.new("BodyVelocity")
  3120. bv.MaxForce = huge
  3121. bv.Velocity = p.CFrame.lookVector*150
  3122. bv.Parent = p
  3123. p.CanCollide = true
  3124. game.Debris:AddItem(bv, 0.1)
  3125. swait(15)
  3126. p.Anchored = true
  3127. a = function(b, t)
  3128. for i,v in pairs(b:children()) do
  3129. if v:IsA("Decal") then
  3130. v.Transparency = t
  3131. end
  3132. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3133. v.Transparency = t
  3134. end
  3135. a(v, t)
  3136. end
  3137. end
  3138. a(hit.Parent, 0)
  3139. for i,v in pairs(hit.Parent:children()) do
  3140. if v:IsA("BasePart") then
  3141. v.Anchored = false
  3142. if v.Name ~= "HumanoidRootPart" then
  3143. v.Transparency = 0
  3144. end
  3145. end
  3146. end
  3147. hit.Parent:MoveTo(p.Position)
  3148. pe.Enabled = true
  3149. swait(5)
  3150. pe.Enabled = false
  3151. game.Debris:AddItem(p, 1)
  3152. end
  3153. swait()
  3154. end
  3155. else
  3156. out = false
  3157. humanoid.WalkSpeed = 0
  3158. for i,v in pairs(hit.Parent:children()) do
  3159. if v:IsA("BasePart") then
  3160. v.Anchored = true
  3161. v.Transparency = 1
  3162. end
  3163. end
  3164. for i = 0, 2, 0.1 do
  3165. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3166. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3167. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3168. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3169. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3170. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3171. swait()
  3172. end
  3173. local e = Instance.new("Part")
  3174. e.Name = "Effect"
  3175. e.BrickColor = BrickColor.new("Really red")
  3176. e.Material = "Neon"
  3177. smooth(e)
  3178. e.Anchored = true
  3179. e.CanCollide = false
  3180. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3181. hit.Parent.Head.Anchored = true
  3182. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3183. e.Size = Vector3.new(0.2,0.2,mag)
  3184. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3185. e.Parent = workspace
  3186. a = function(b, t)
  3187. for i,v in pairs(b:children()) do
  3188. if v:IsA("Decal") then
  3189. v.Transparency = t
  3190. end
  3191. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3192. v.Transparency = t
  3193. end
  3194. a(v, t)
  3195. end
  3196. end
  3197. a(hit.Parent, 1)
  3198. for i,v in pairs(hit.Parent:children()) do
  3199. if v:IsA("BasePart") then
  3200. local p = Instance.new("Part")
  3201. p.Anchored = true
  3202. p.CanCollide = false
  3203. p.Material = "Neon"
  3204. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3205. p.CFrame = v.CFrame
  3206. p.Name = "notbody"
  3207. p.BrickColor = BrickColor.new("Really red")
  3208. p.Transparency = 0.6
  3209. p.Parent = hit.Parent
  3210. end
  3211. end
  3212. humanoid.WalkSpeed = 16
  3213. swait(20)
  3214. for i,v in pairs(hit.Parent:children()) do
  3215. if v.Name == "notbody" then
  3216. v:Destroy()
  3217. end
  3218. end
  3219. e:Destroy()
  3220. end
  3221. p:Destroy()
  3222. hand.Transparency = 0
  3223. fixalljoints()
  3224. deb = false
  3225. end
  3226. end)
  3227. game.Debris:AddItem(p, 1)
  3228. hit.Parent:MoveTo(p.Position)
  3229. for i,v in pairs(cons) do
  3230. v:disconnect()
  3231. end
  3232. hit.Parent.Head.Anchored = false
  3233. end
  3234. end)
  3235. end
  3236. swait()
  3237. end
  3238. attacking = false
  3239. fixalljoints()
  3240.  
  3241. end
  3242. if key == "r" and not attacking then
  3243. attacking = true
  3244. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3245. local p = Instance.new("Part")
  3246. p.Anchored = false
  3247. p.CanCollide = false
  3248. p.Name = "Pokeballsack"
  3249. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3250. local m = Instance.new("SpecialMesh")
  3251. m.MeshId = "rbxassetid://430075463"
  3252. m.TextureId = "rbxassetid://430075468"
  3253. m.Scale = Vector3.new(1,1,1)/6
  3254. m.Parent = p
  3255. p.Parent = workspace
  3256. local w = Instance.new("Weld")
  3257. w.Part0 = p
  3258. w.Part1 = char["Right Arm"]
  3259. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3260. w.Parent = p
  3261. local pe = Instance.new("ParticleEmitter")
  3262. pe.Enabled = false
  3263. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3264. pe.Size = NumberSequence.new(0.5)
  3265. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3266. pe.Lifetime = NumberRange.new(1)
  3267. pe.Rate = 500
  3268. pe.Rotation = NumberRange.new(5)
  3269. pe.RotSpeed = NumberRange.new(100)
  3270. pe.Speed = NumberRange.new(5)
  3271. pe.SpreadAngle = Vector2.new(360,360)
  3272. pe.Parent = p
  3273. for i = 0, 2, 0.1 do
  3274. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3275. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3276. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3277. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3278. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3279. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3280. swait()
  3281. end
  3282. swait(15)
  3283. for i = 0, 2, 0.1 do
  3284. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3285. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3286. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3287. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3288. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3289. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3290. if i == 0.5 then
  3291. w:Destroy()
  3292. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3293. local bv = Instance.new("BodyVelocity")
  3294. bv.MaxForce = huge
  3295. bv.Velocity = p.CFrame.lookVector*150
  3296. bv.Parent = p
  3297. p.CanCollide = true
  3298. game.Debris:AddItem(p, 60)
  3299. game.Debris:AddItem(bv, 0.1)
  3300. local con
  3301. con = p.Touched:connect(function(hit)
  3302. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3303. con:disconnect()
  3304. swait(5)
  3305. p.Anchored = true
  3306. local e = Instance.new("Part")
  3307. e.Name = "Effect"
  3308. e.BrickColor = BrickColor.new("Really red")
  3309. e.Material = "Neon"
  3310. smooth(e)
  3311. e.Anchored = true
  3312. e.CanCollide = false
  3313. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3314. hit.Parent.Head.Anchored = true
  3315. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3316. e.Size = Vector3.new(0.2,0.2,mag)
  3317. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3318. e.Parent = workspace
  3319. for i,v in pairs(hit.Parent:children()) do
  3320. if v:IsA("BasePart") then
  3321. local p = Instance.new("Part")
  3322. p.Anchored = true
  3323. p.CanCollide = false
  3324. p.Material = "Neon"
  3325. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3326. p.CFrame = v.CFrame
  3327. p.Name = "notbody"
  3328. p.BrickColor = BrickColor.new("Really red")
  3329. p.Transparency = 0.6
  3330. p.Parent = hit.Parent
  3331. end
  3332. end
  3333. swait(90)
  3334. local poke = workspace.Ultra_ball
  3335. hit.Parent:MoveTo(poke.Spawn.Position)
  3336. --char:MoveTo(poke.Spawn.Position)
  3337. hit.Parent.Head.Anchored = false
  3338. for i,v in pairs(hit.Parent:children()) do
  3339. if v.Name == "notbody" then
  3340. v:Destroy()
  3341. end
  3342. end
  3343. local done = false
  3344. e:Destroy()
  3345. local hurtz = {}
  3346. local cons = {}
  3347. local finish
  3348. for i,v in pairs(poke:children()) do
  3349. if tostring(v.BrickColor) == "Deep orange" then
  3350. print("found end")
  3351. finish = v
  3352. end
  3353. if tostring(v.BrickColor) == "Maroon" then
  3354. table.insert(hurtz, v)
  3355. end
  3356. end
  3357. for i,v in pairs(hurtz) do
  3358. local con = v.Touched:connect(function(hit)
  3359. if gethum(hit) then
  3360. finish = true
  3361. end
  3362. end)
  3363. table.insert(cons, con)
  3364. end
  3365. for i,v in pairs(hurtz) do
  3366. local con = finish.Touched:connect(function(hit)
  3367. if gethum(hit) then
  3368. gethum(hit).WalkSpeed = 0
  3369. hit.Parent.Head.Anchored = true
  3370. end
  3371. end)
  3372. table.insert(cons, con)
  3373. end
  3374. if finish then
  3375. local con = finish.Touched:connect(function(hit)
  3376. local ok = false
  3377. pcall(function()
  3378. if hit.Parent.Name == plr.Name then
  3379. ok = true
  3380. end
  3381. end)
  3382. if gethum(hit) or ok then
  3383. done = true
  3384. end
  3385. end)
  3386. table.insert(cons, con)
  3387. end
  3388. for i = 1, 3 do
  3389. local before = p.CFrame
  3390. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3391. print("shake "..i)
  3392. for i = 0, 1.5, 0.1 do
  3393. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3394. end
  3395. if done then break end
  3396. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3397. end
  3398. if done then
  3399. print("they escaped!")
  3400. else
  3401. print("they were caught!")
  3402. local sv = Instance.new("StringValue")
  3403. sv.Name = "Caught"
  3404. sv.Parent = hit.Parent
  3405. end
  3406. local ope = pe:Clone()
  3407. pe.Enabled = true
  3408. swait(5)
  3409. pe.Enabled = false
  3410. local t = Instance.new("Tool")
  3411. t.Name = hit.Parent.Name
  3412. t.Parent = plr.Backpack
  3413. local hand = Instance.new("Part")
  3414. hand.Transparency = 0
  3415. hand.CanCollide = false
  3416. hand.Size = Vector3.new(1,1,1)
  3417. hand.Name = "Handle"
  3418. local m = p.Mesh:Clone()
  3419. m.Parent = hand
  3420. hand.Parent = t
  3421. local out = true
  3422. local new = p:Clone()
  3423. t.Activated:connect(function()
  3424. if not deb and not attacking then
  3425. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3426. deb = true
  3427. hand.Transparency = 1
  3428. local p = new:Clone()
  3429. p.Anchored = false
  3430. p.CanCollide = false
  3431. p.Parent = workspace
  3432. local w = Instance.new("Weld")
  3433. w.Part0 = p
  3434. w.Part1 = char["Right Arm"]
  3435. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3436. w.Parent = p
  3437. local pe = ope:Clone()
  3438. pe.Enabled = false
  3439. pe.Parent = p
  3440. --[[local pe = Instance.new("ParticleEmitter")
  3441. pe.Enabled = false
  3442. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3443. pe.Size = NumberSequence.new(0.5)
  3444. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3445. pe.Lifetime = NumberRange.new(1)
  3446. pe.Rate = 500
  3447. pe.Rotation = NumberRange.new(5)
  3448. pe.RotSpeed = NumberRange.new(100)
  3449. pe.Speed = NumberRange.new(5)
  3450. pe.SpreadAngle = Vector2.new(360,360)
  3451. pe.Parent = p]]
  3452. if not out then
  3453. out = true
  3454. for i = 0, 2, 0.1 do
  3455. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3456. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3457. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3458. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3459. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3460. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3461. swait()
  3462. end
  3463. swait(7)
  3464. for i = 0,2, 0.1 do
  3465. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3466. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3467. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3468. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3469. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3470. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3471. if i == 0.5 then
  3472. w:Destroy()
  3473. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3474. local bv = Instance.new("BodyVelocity")
  3475. bv.MaxForce = huge
  3476. bv.Velocity = p.CFrame.lookVector*150
  3477. bv.Parent = p
  3478. p.CanCollide = true
  3479. game.Debris:AddItem(bv, 0.1)
  3480. swait(15)
  3481. p.Anchored = true
  3482. a = function(b, t)
  3483. for i,v in pairs(b:children()) do
  3484. if v:IsA("Decal") then
  3485. v.Transparency = t
  3486. end
  3487. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3488. v.Transparency = t
  3489. end
  3490. a(v, t)
  3491. end
  3492. end
  3493. a(hit.Parent, 0)
  3494. for i,v in pairs(hit.Parent:children()) do
  3495. if v:IsA("BasePart") then
  3496. v.Anchored = false
  3497. if v.Name ~= "HumanoidRootPart" then
  3498. v.Transparency = 0
  3499. end
  3500. end
  3501. end
  3502. hit.Parent:MoveTo(p.Position)
  3503. pe.Enabled = true
  3504. swait(5)
  3505. pe.Enabled = false
  3506. game.Debris:AddItem(p, 1)
  3507. end
  3508. swait()
  3509. end
  3510. else
  3511. out = false
  3512. humanoid.WalkSpeed = 0
  3513. for i,v in pairs(hit.Parent:children()) do
  3514. if v:IsA("BasePart") then
  3515. v.Anchored = true
  3516. v.Transparency = 1
  3517. end
  3518. end
  3519. for i = 0, 2, 0.1 do
  3520. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3521. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3522. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3523. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3524. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3525. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3526. swait()
  3527. end
  3528. local e = Instance.new("Part")
  3529. e.Name = "Effect"
  3530. e.BrickColor = BrickColor.new("Really red")
  3531. e.Material = "Neon"
  3532. smooth(e)
  3533. e.Anchored = true
  3534. e.CanCollide = false
  3535. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3536. hit.Parent.Head.Anchored = true
  3537. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3538. e.Size = Vector3.new(0.2,0.2,mag)
  3539. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3540. e.Parent = workspace
  3541. a = function(b, t)
  3542. for i,v in pairs(b:children()) do
  3543. if v:IsA("Decal") then
  3544. v.Transparency = t
  3545. end
  3546. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3547. v.Transparency = t
  3548. end
  3549. a(v, t)
  3550. end
  3551. end
  3552. a(hit.Parent, 1)
  3553. for i,v in pairs(hit.Parent:children()) do
  3554. if v:IsA("BasePart") then
  3555. local p = Instance.new("Part")
  3556. p.Anchored = true
  3557. p.CanCollide = false
  3558. p.Material = "Neon"
  3559. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3560. p.CFrame = v.CFrame
  3561. p.Name = "notbody"
  3562. p.BrickColor = BrickColor.new("Really red")
  3563. p.Transparency = 0.6
  3564. p.Parent = hit.Parent
  3565. end
  3566. end
  3567. humanoid.WalkSpeed = 16
  3568. swait(20)
  3569. for i,v in pairs(hit.Parent:children()) do
  3570. if v.Name == "notbody" then
  3571. v:Destroy()
  3572. end
  3573. end
  3574. e:Destroy()
  3575. end
  3576. p:Destroy()
  3577. hand.Transparency = 0
  3578. fixalljoints()
  3579. deb = false
  3580. end
  3581. end)
  3582. game.Debris:AddItem(p, 1)
  3583. hit.Parent:MoveTo(p.Position)
  3584. for i,v in pairs(cons) do
  3585. v:disconnect()
  3586. end
  3587. hit.Parent.Head.Anchored = false
  3588. end
  3589. end)
  3590. end
  3591. swait()
  3592. end
  3593. attacking = false
  3594. fixalljoints()
  3595.  
  3596. end
  3597. if key == "t" and not attacking then
  3598. attacking = true
  3599. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3600. local p = Instance.new("Part")
  3601. p.Anchored = false
  3602. p.CanCollide = false
  3603. p.Name = "Pokeballsack"
  3604. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3605. local m = Instance.new("SpecialMesh")
  3606. m.MeshId = "rbxassetid://442019812"
  3607. m.TextureId = "rbxassetid://442019839"
  3608. m.Scale = Vector3.new(1,1,1)/6
  3609. m.Parent = p
  3610. p.Parent = workspace
  3611. local w = Instance.new("Weld")
  3612. w.Part0 = p
  3613. w.Part1 = char["Right Arm"]
  3614. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3615. w.Parent = p
  3616. local pe = Instance.new("ParticleEmitter")
  3617. pe.Enabled = false
  3618. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3619. pe.Size = NumberSequence.new(0.5)
  3620. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3621. pe.Lifetime = NumberRange.new(1)
  3622. pe.Rate = 500
  3623. pe.Rotation = NumberRange.new(5)
  3624. pe.RotSpeed = NumberRange.new(100)
  3625. pe.Speed = NumberRange.new(5)
  3626. pe.SpreadAngle = Vector2.new(360,360)
  3627. pe.Parent = p
  3628. for i = 0, 2, 0.1 do
  3629. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3630. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3631. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3632. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3633. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3634. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3635. swait()
  3636. end
  3637. swait(15)
  3638. for i = 0, 2, 0.1 do
  3639. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3640. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3641. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3642. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3643. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3644. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3645. if i == 0.5 then
  3646. w:Destroy()
  3647. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3648. local bv = Instance.new("BodyVelocity")
  3649. bv.MaxForce = huge
  3650. bv.Velocity = p.CFrame.lookVector*150
  3651. bv.Parent = p
  3652. p.CanCollide = true
  3653. game.Debris:AddItem(bv, 0.1)
  3654. game.Debris:AddItem(p, 60)
  3655. local con
  3656. con = p.Touched:connect(function(hit)
  3657. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3658. con:disconnect()
  3659. swait(5)
  3660. p.Anchored = true
  3661. local e = Instance.new("Part")
  3662. e.Name = "Effect"
  3663. e.BrickColor = BrickColor.new("Really red")
  3664. e.Material = "Neon"
  3665. smooth(e)
  3666. e.Anchored = true
  3667. e.CanCollide = false
  3668. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3669. hit.Parent.Head.Anchored = true
  3670. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3671. e.Size = Vector3.new(0.2,0.2,mag)
  3672. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3673. e.Parent = workspace
  3674. for i,v in pairs(hit.Parent:children()) do
  3675. if v:IsA("BasePart") then
  3676. local p = Instance.new("Part")
  3677. p.Anchored = true
  3678. p.CanCollide = false
  3679. p.Material = "Neon"
  3680. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3681. p.CFrame = v.CFrame
  3682. p.Name = "notbody"
  3683. p.BrickColor = BrickColor.new("Really red")
  3684. p.Transparency = 0.6
  3685. p.Parent = hit.Parent
  3686. end
  3687. end
  3688. swait(90)
  3689. local poke = workspace.Master_ball
  3690. hit.Parent:MoveTo(poke.Spawn.Position)
  3691. --char:MoveTo(poke.Spawn.Position)
  3692. hit.Parent.Head.Anchored = false
  3693. for i,v in pairs(hit.Parent:children()) do
  3694. if v.Name == "notbody" then
  3695. v:Destroy()
  3696. end
  3697. end
  3698. local done = false
  3699. e:Destroy()
  3700. local hurtz = {}
  3701. local cons = {}
  3702. local finish
  3703. for i,v in pairs(poke:children()) do
  3704. if tostring(v.BrickColor) == "Deep orange" then
  3705. print("found end")
  3706. finish = v
  3707. end
  3708. if tostring(v.BrickColor) == "Maroon" then
  3709. table.insert(hurtz, v)
  3710. end
  3711. end
  3712. for i,v in pairs(hurtz) do
  3713. local con = v.Touched:connect(function(hit)
  3714. if gethum(hit) then
  3715. finish = true
  3716. end
  3717. end)
  3718. table.insert(cons, con)
  3719. end
  3720. for i,v in pairs(hurtz) do
  3721. local con = finish.Touched:connect(function(hit)
  3722. if gethum(hit) then
  3723. gethum(hit).WalkSpeed = 0
  3724. hit.Parent.Head.Anchored = true
  3725. end
  3726. end)
  3727. table.insert(cons, con)
  3728. end
  3729. if finish then
  3730. local con = finish.Touched:connect(function(hit)
  3731. local ok = false
  3732. pcall(function()
  3733. if hit.Parent.Name == plr.Name then
  3734. ok = true
  3735. end
  3736. end)
  3737. if gethum(hit) or ok then
  3738. done = true
  3739. end
  3740. end)
  3741. table.insert(cons, con)
  3742. end
  3743. for i = 1, 3 do
  3744. local before = p.CFrame
  3745. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3746. print("shake "..i)
  3747. for i = 0, 1.5, 0.1 do
  3748. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3749. end
  3750. if done then break end
  3751. for i = 1, 100 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3752. end
  3753. if done then
  3754. print("they escaped!")
  3755. else
  3756. print("they were caught!")
  3757. local sv = Instance.new("StringValue")
  3758. sv.Name = "Caught"
  3759. sv.Parent = hit.Parent
  3760. end
  3761. local ope = pe:Clone()
  3762. pe.Enabled = true
  3763. swait(5)
  3764. pe.Enabled = false
  3765. local t = Instance.new("Tool")
  3766. t.Name = hit.Parent.Name
  3767. t.Parent = plr.Backpack
  3768. local hand = Instance.new("Part")
  3769. hand.Transparency = 0
  3770. hand.CanCollide = false
  3771. hand.Size = Vector3.new(1,1,1)
  3772. hand.Name = "Handle"
  3773. local m = p.Mesh:Clone()
  3774. m.Parent = hand
  3775. hand.Parent = t
  3776. local out = true
  3777. local new = p:Clone()
  3778. t.Activated:connect(function()
  3779. if not deb and not attacking then
  3780. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3781. deb = true
  3782. hand.Transparency = 1
  3783. local p = new:Clone()
  3784. p.Anchored = false
  3785. p.CanCollide = false
  3786. p.Parent = workspace
  3787. local w = Instance.new("Weld")
  3788. w.Part0 = p
  3789. w.Part1 = char["Right Arm"]
  3790. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3791. w.Parent = p
  3792. local pe = ope:Clone()
  3793. pe.Enabled = false
  3794. pe.Parent = p
  3795. --[[local pe = Instance.new("ParticleEmitter")
  3796. pe.Enabled = false
  3797. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3798. pe.Size = NumberSequence.new(0.5)
  3799. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3800. pe.Lifetime = NumberRange.new(1)
  3801. pe.Rate = 500
  3802. pe.Rotation = NumberRange.new(5)
  3803. pe.RotSpeed = NumberRange.new(100)
  3804. pe.Speed = NumberRange.new(5)
  3805. pe.SpreadAngle = Vector2.new(360,360)
  3806. pe.Parent = p]]
  3807. if not out then
  3808. out = true
  3809. for i = 0, 2, 0.1 do
  3810. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3811. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3812. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3813. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3814. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3815. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3816. swait()
  3817. end
  3818. swait(7)
  3819. for i = 0,2, 0.1 do
  3820. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3821. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3822. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3823. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3824. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3825. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3826. if i == 0.5 then
  3827. w:Destroy()
  3828. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3829. local bv = Instance.new("BodyVelocity")
  3830. bv.MaxForce = huge
  3831. bv.Velocity = p.CFrame.lookVector*150
  3832. bv.Parent = p
  3833. p.CanCollide = true
  3834. game.Debris:AddItem(bv, 0.1)
  3835. swait(15)
  3836. p.Anchored = true
  3837. a = function(b, t)
  3838. for i,v in pairs(b:children()) do
  3839. if v:IsA("Decal") then
  3840. v.Transparency = t
  3841. end
  3842. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3843. v.Transparency = t
  3844. end
  3845. a(v, t)
  3846. end
  3847. end
  3848. a(hit.Parent, 0)
  3849. for i,v in pairs(hit.Parent:children()) do
  3850. if v:IsA("BasePart") then
  3851. v.Anchored = false
  3852. if v.Name ~= "HumanoidRootPart" then
  3853. v.Transparency = 0
  3854. end
  3855. end
  3856. end
  3857. hit.Parent:MoveTo(p.Position)
  3858. pe.Enabled = true
  3859. swait(5)
  3860. pe.Enabled = false
  3861. game.Debris:AddItem(p, 1)
  3862. end
  3863. swait()
  3864. end
  3865. else
  3866. out = false
  3867. humanoid.WalkSpeed = 0
  3868. for i,v in pairs(hit.Parent:children()) do
  3869. if v:IsA("BasePart") then
  3870. v.Anchored = true
  3871. v.Transparency = 1
  3872. end
  3873. end
  3874. for i = 0, 2, 0.1 do
  3875. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3876. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3877. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3878. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3879. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3880. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3881. swait()
  3882. end
  3883. local e = Instance.new("Part")
  3884. e.Name = "Effect"
  3885. e.BrickColor = BrickColor.new("Really red")
  3886. e.Material = "Neon"
  3887. smooth(e)
  3888. e.Anchored = true
  3889. e.CanCollide = false
  3890. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3891. hit.Parent.Head.Anchored = true
  3892. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3893. e.Size = Vector3.new(0.2,0.2,mag)
  3894. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3895. e.Parent = workspace
  3896. a = function(b, t)
  3897. for i,v in pairs(b:children()) do
  3898. if v:IsA("Decal") then
  3899. v.Transparency = t
  3900. end
  3901. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3902. v.Transparency = t
  3903. end
  3904. a(v, t)
  3905. end
  3906. end
  3907. a(hit.Parent, 1)
  3908. for i,v in pairs(hit.Parent:children()) do
  3909. if v:IsA("BasePart") then
  3910. local p = Instance.new("Part")
  3911. p.Anchored = true
  3912. p.CanCollide = false
  3913. p.Material = "Neon"
  3914. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3915. p.CFrame = v.CFrame
  3916. p.Name = "notbody"
  3917. p.BrickColor = BrickColor.new("Really red")
  3918. p.Transparency = 0.6
  3919. p.Parent = hit.Parent
  3920. end
  3921. end
  3922. humanoid.WalkSpeed = 16
  3923. swait(20)
  3924. for i,v in pairs(hit.Parent:children()) do
  3925. if v.Name == "notbody" then
  3926. v:Destroy()
  3927. end
  3928. end
  3929. e:Destroy()
  3930. end
  3931. p:Destroy()
  3932. hand.Transparency = 0
  3933. fixalljoints()
  3934. deb = false
  3935. end
  3936. end)
  3937. game.Debris:AddItem(p, 1)
  3938. hit.Parent:MoveTo(p.Position)
  3939. for i,v in pairs(cons) do
  3940. v:disconnect()
  3941. end
  3942. hit.Parent.Head.Anchored = false
  3943. end
  3944. end)
  3945. end
  3946. swait()
  3947. end
  3948. attacking = false
  3949. fixalljoints()
  3950.  
  3951. end
  3952. if key == "y" and not attacking then
  3953. attacking = true
  3954. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3955. local p = Instance.new("Part")
  3956. p.Anchored = false
  3957. p.CanCollide = false
  3958. p.Name = "Pokeballsack"
  3959. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3960. local m = Instance.new("SpecialMesh")
  3961. m.MeshId = "rbxassetid://430977397"
  3962. m.TextureId = "rbxassetid://430977402"
  3963. m.Scale = Vector3.new(1,1,1)/6
  3964. m.Parent = p
  3965. p.Parent = workspace
  3966. local w = Instance.new("Weld")
  3967. w.Part0 = p
  3968. w.Part1 = char["Right Arm"]
  3969. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3970. w.Parent = p
  3971. local pe = Instance.new("ParticleEmitter")
  3972. pe.Enabled = false
  3973. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3974. pe.Size = NumberSequence.new(0.5)
  3975. pe.Texture = "rbxassetid://152671819"
  3976. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3977. pe.Lifetime = NumberRange.new(1)
  3978. pe.Rate = 500
  3979. pe.Rotation = NumberRange.new(5)
  3980. pe.RotSpeed = NumberRange.new(100)
  3981. pe.Speed = NumberRange.new(5)
  3982. pe.SpreadAngle = Vector2.new(360,360)
  3983. pe.Parent = p
  3984. for i = 0, 2, 0.1 do
  3985. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3986. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3987. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3988. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3989. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3990. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3991. swait()
  3992. end
  3993. swait(15)
  3994. for i = 0, 2, 0.1 do
  3995. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3996. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3997. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3998. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3999. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4000. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4001. if i == 0.5 then
  4002. w:Destroy()
  4003. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4004. local bv = Instance.new("BodyVelocity")
  4005. bv.MaxForce = huge
  4006. bv.Velocity = p.CFrame.lookVector*150
  4007. bv.Parent = p
  4008. p.CanCollide = true
  4009. game.Debris:AddItem(p, 60)
  4010. game.Debris:AddItem(bv, 0.1)
  4011. local con
  4012. con = p.Touched:connect(function(hit)
  4013. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  4014. con:disconnect()
  4015. swait(5)
  4016. p.Anchored = true
  4017. local e = Instance.new("Part")
  4018. e.Name = "Effect"
  4019. e.BrickColor = BrickColor.new("Really red")
  4020. e.Material = "Neon"
  4021. smooth(e)
  4022. e.Anchored = true
  4023. e.CanCollide = false
  4024. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4025. hit.Parent.Head.Anchored = true
  4026. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4027. e.Size = Vector3.new(0.2,0.2,mag)
  4028. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4029. e.Parent = workspace
  4030. for i,v in pairs(hit.Parent:children()) do
  4031. if v:IsA("BasePart") then
  4032. local p = Instance.new("Part")
  4033. p.Anchored = true
  4034. p.CanCollide = false
  4035. p.Material = "Neon"
  4036. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4037. p.CFrame = v.CFrame
  4038. p.Name = "notbody"
  4039. p.BrickColor = BrickColor.new("Really red")
  4040. p.Transparency = 0.6
  4041. p.Parent = hit.Parent
  4042. end
  4043. end
  4044. swait(90)
  4045. local poke = workspace.Timer_ball
  4046. hit.Parent:MoveTo(poke.Spawn.Position)
  4047. --char:MoveTo(poke.Spawn.Position)
  4048. hit.Parent.Head.Anchored = false
  4049. for i,v in pairs(hit.Parent:children()) do
  4050. if v.Name == "notbody" then
  4051. v:Destroy()
  4052. end
  4053. end
  4054. local done = false
  4055. e:Destroy()
  4056. local hurtz = {}
  4057. local cons = {}
  4058. local finish
  4059. for i,v in pairs(poke:children()) do
  4060. if tostring(v.BrickColor) == "Deep orange" then
  4061. print("found end")
  4062. finish = v
  4063. end
  4064. if tostring(v.BrickColor) == "Maroon" then
  4065. table.insert(hurtz, v)
  4066. end
  4067. end
  4068. for i,v in pairs(hurtz) do
  4069. local con = v.Touched:connect(function(hit)
  4070. if gethum(hit) then
  4071. finish = true
  4072. end
  4073. end)
  4074. table.insert(cons, con)
  4075. end
  4076. for i,v in pairs(hurtz) do
  4077. local con = finish.Touched:connect(function(hit)
  4078. if gethum(hit) then
  4079. gethum(hit).WalkSpeed = 0
  4080. hit.Parent.Head.Anchored = true
  4081. end
  4082. end)
  4083. table.insert(cons, con)
  4084. end
  4085. if finish then
  4086. local con = finish.Touched:connect(function(hit)
  4087. local ok = false
  4088. pcall(function()
  4089. if hit.Parent.Name == plr.Name then
  4090. ok = true
  4091. end
  4092. end)
  4093. if gethum(hit) or ok then
  4094. done = true
  4095. end
  4096. end)
  4097. table.insert(cons, con)
  4098. end
  4099. for i = 1, 3 do
  4100. local before = p.CFrame
  4101. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  4102. print("shake "..i)
  4103. for i = 0, 1.5, 0.1 do
  4104. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  4105. end
  4106. if done then break end
  4107. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  4108. end
  4109. if done then
  4110. print("they escaped!")
  4111. else
  4112. print("they were caught!")
  4113. local sv = Instance.new("StringValue")
  4114. sv.Name = "Caught"
  4115. sv.Parent = hit.Parent
  4116. end
  4117. local ope = pe:Clone()
  4118. pe.Enabled = true
  4119. swait(5)
  4120. pe.Enabled = false
  4121. local t = Instance.new("Tool")
  4122. t.Name = hit.Parent.Name
  4123. t.Parent = plr.Backpack
  4124. local hand = Instance.new("Part")
  4125. hand.Transparency = 0
  4126. hand.CanCollide = false
  4127. hand.Size = Vector3.new(1,1,1)
  4128. hand.Name = "Handle"
  4129. local m = p.Mesh:Clone()
  4130. m.Parent = hand
  4131. hand.Parent = t
  4132. local out = true
  4133. local new = p:Clone()
  4134. t.Activated:connect(function()
  4135. if not deb and not attacking then
  4136. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4137. deb = true
  4138. hand.Transparency = 1
  4139. local p = new:Clone()
  4140. p.Anchored = false
  4141. p.CanCollide = false
  4142. p.Parent = workspace
  4143. local w = Instance.new("Weld")
  4144. w.Part0 = p
  4145. w.Part1 = char["Right Arm"]
  4146. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4147. w.Parent = p
  4148. local pe = ope:Clone()
  4149. pe.Enabled = false
  4150. pe.Parent = p
  4151. --[[local pe = Instance.new("ParticleEmitter")
  4152. pe.Enabled = false
  4153. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4154. pe.Size = NumberSequence.new(0.5)
  4155. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4156. pe.Lifetime = NumberRange.new(1)
  4157. pe.Rate = 500
  4158. pe.Rotation = NumberRange.new(5)
  4159. pe.RotSpeed = NumberRange.new(100)
  4160. pe.Speed = NumberRange.new(5)
  4161. pe.SpreadAngle = Vector2.new(360,360)
  4162. pe.Parent = p]]
  4163. if not out then
  4164. out = true
  4165. for i = 0, 2, 0.1 do
  4166. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4167. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4168. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4169. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4170. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4171. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4172. swait()
  4173. end
  4174. swait(7)
  4175. for i = 0,2, 0.1 do
  4176. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4177. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4178. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4179. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4180. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4181. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4182. if i == 0.5 then
  4183. w:Destroy()
  4184. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4185. local bv = Instance.new("BodyVelocity")
  4186. bv.MaxForce = huge
  4187. bv.Velocity = p.CFrame.lookVector*150
  4188. bv.Parent = p
  4189. p.CanCollide = true
  4190. game.Debris:AddItem(bv, 0.1)
  4191. swait(15)
  4192. p.Anchored = true
  4193. a = function(b, t)
  4194. for i,v in pairs(b:children()) do
  4195. if v:IsA("Decal") then
  4196. v.Transparency = t
  4197. end
  4198. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4199. v.Transparency = t
  4200. end
  4201. a(v, t)
  4202. end
  4203. end
  4204. a(hit.Parent, 0)
  4205. for i,v in pairs(hit.Parent:children()) do
  4206. if v:IsA("BasePart") then
  4207. v.Anchored = false
  4208. if v.Name ~= "HumanoidRootPart" then
  4209. v.Transparency = 0
  4210. end
  4211. end
  4212. end
  4213. hit.Parent:MoveTo(p.Position)
  4214. pe.Enabled = true
  4215. swait(5)
  4216. pe.Enabled = false
  4217. game.Debris:AddItem(p, 1)
  4218. end
  4219. swait()
  4220. end
  4221. else
  4222. out = false
  4223. humanoid.WalkSpeed = 0
  4224. for i,v in pairs(hit.Parent:children()) do
  4225. if v:IsA("BasePart") then
  4226. v.Anchored = true
  4227. v.Transparency = 1
  4228. end
  4229. end
  4230. for i = 0, 2, 0.1 do
  4231. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4232. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4233. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4234. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4235. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4236. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4237. swait()
  4238. end
  4239. local e = Instance.new("Part")
  4240. e.Name = "Effect"
  4241. e.BrickColor = BrickColor.new("Really red")
  4242. e.Material = "Neon"
  4243. smooth(e)
  4244. e.Anchored = true
  4245. e.CanCollide = false
  4246. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4247. hit.Parent.Head.Anchored = true
  4248. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4249. e.Size = Vector3.new(0.2,0.2,mag)
  4250. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4251. e.Parent = workspace
  4252. a = function(b, t)
  4253. for i,v in pairs(b:children()) do
  4254. if v:IsA("Decal") then
  4255. v.Transparency = t
  4256. end
  4257. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4258. v.Transparency = t
  4259. end
  4260. a(v, t)
  4261. end
  4262. end
  4263. a(hit.Parent, 1)
  4264. for i,v in pairs(hit.Parent:children()) do
  4265. if v:IsA("BasePart") then
  4266. local p = Instance.new("Part")
  4267. p.Anchored = true
  4268. p.CanCollide = false
  4269. p.Material = "Neon"
  4270. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4271. p.CFrame = v.CFrame
  4272. p.Name = "notbody"
  4273. p.BrickColor = BrickColor.new("Really red")
  4274. p.Transparency = 0.6
  4275. p.Parent = hit.Parent
  4276. end
  4277. end
  4278. humanoid.WalkSpeed = 16
  4279. swait(20)
  4280. for i,v in pairs(hit.Parent:children()) do
  4281. if v.Name == "notbody" then
  4282. v:Destroy()
  4283. end
  4284. end
  4285. e:Destroy()
  4286. end
  4287. p:Destroy()
  4288. hand.Transparency = 0
  4289. fixalljoints()
  4290. deb = false
  4291. end
  4292. end)
  4293. game.Debris:AddItem(p, 1)
  4294. hit.Parent:MoveTo(p.Position)
  4295. for i,v in pairs(cons) do
  4296. v:disconnect()
  4297. end
  4298. hit.Parent.Head.Anchored = false
  4299. end
  4300. end)
  4301. end
  4302. swait()
  4303. end
  4304. attacking = false
  4305. fixalljoints()
  4306.  
  4307. end
  4308. if key == "u" and not attacking then
  4309. attacking = true
  4310. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4311. local p = Instance.new("Part")
  4312. p.Anchored = false
  4313. p.CanCollide = false
  4314. p.Name = "Pokeballsack"
  4315. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  4316. local m = Instance.new("SpecialMesh")
  4317. m.MeshId = "rbxassetid://433356792"
  4318. m.TextureId = "rbxassetid://433356797"
  4319. m.Scale = Vector3.new(1,1,1)/6
  4320. m.Parent = p
  4321. p.Parent = workspace
  4322. local w = Instance.new("Weld")
  4323. w.Part0 = p
  4324. w.Part1 = char["Right Arm"]
  4325. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4326. w.Parent = p
  4327. local pe = Instance.new("ParticleEmitter")
  4328. pe.Enabled = false
  4329. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4330. pe.Size = NumberSequence.new(0.5)
  4331. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4332. pe.Lifetime = NumberRange.new(1)
  4333. pe.Rate = 500
  4334. pe.Texture = "rbxassetid://264486777"
  4335. pe.Rotation = NumberRange.new(5)
  4336. pe.RotSpeed = NumberRange.new(100)
  4337. pe.Speed = NumberRange.new(5)
  4338. pe.SpreadAngle = Vector2.new(360,360)
  4339. pe.Parent = p
  4340. for i = 0, 2, 0.1 do
  4341. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4342. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4343. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4344. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4345. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4346. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4347. swait()
  4348. end
  4349. swait(15)
  4350. for i = 0, 2, 0.1 do
  4351. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4352. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4353. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4354. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4355. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4356. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4357. if i == 0.5 then
  4358. w:Destroy()
  4359. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4360. local bv = Instance.new("BodyVelocity")
  4361. bv.MaxForce = huge
  4362. bv.Velocity = p.CFrame.lookVector*150
  4363. bv.Parent = p
  4364. p.CanCollide = true
  4365. game.Debris:AddItem(bv, 0.1)
  4366. game.Debris:AddItem(p, 60)
  4367. local con
  4368. con = p.Touched:connect(function(hit)
  4369. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  4370. con:disconnect()
  4371. swait(5)
  4372. p.Anchored = true
  4373. local e = Instance.new("Part")
  4374. e.Name = "Effect"
  4375. e.BrickColor = BrickColor.new("Really red")
  4376. e.Material = "Neon"
  4377. smooth(e)
  4378. e.Anchored = true
  4379. e.CanCollide = false
  4380. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4381. hit.Parent.Head.Anchored = true
  4382. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4383. e.Size = Vector3.new(0.2,0.2,mag)
  4384. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4385. e.Parent = workspace
  4386. for i,v in pairs(hit.Parent:children()) do
  4387. if v:IsA("BasePart") then
  4388. local p = Instance.new("Part")
  4389. p.Anchored = true
  4390. p.CanCollide = false
  4391. p.Material = "Neon"
  4392. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4393. p.CFrame = v.CFrame
  4394. p.Name = "notbody"
  4395. p.BrickColor = BrickColor.new("Really red")
  4396. p.Transparency = 0.6
  4397. p.Parent = hit.Parent
  4398. end
  4399. end
  4400. swait(90)
  4401. local poke = workspace.Love_ball
  4402. hit.Parent:MoveTo(poke.Spawn.Position)
  4403. --char:MoveTo(poke.Spawn.Position)
  4404. hit.Parent.Head.Anchored = false
  4405. for i,v in pairs(hit.Parent:children()) do
  4406. if v.Name == "notbody" then
  4407. v:Destroy()
  4408. end
  4409. end
  4410. local done = false
  4411. e:Destroy()
  4412. local hurtz = {}
  4413. local cons = {}
  4414. local finish
  4415. for i,v in pairs(poke:children()) do
  4416. if tostring(v.BrickColor) == "Deep orange" then
  4417. print("found end")
  4418. finish = v
  4419. end
  4420. if tostring(v.BrickColor) == "Maroon" then
  4421. table.insert(hurtz, v)
  4422. end
  4423. end
  4424. for i,v in pairs(hurtz) do
  4425. local con = v.Touched:connect(function(hit)
  4426. if gethum(hit) then
  4427. finish = true
  4428. end
  4429. end)
  4430. table.insert(cons, con)
  4431. end
  4432. for i,v in pairs(hurtz) do
  4433. local con = finish.Touched:connect(function(hit)
  4434. if gethum(hit) then
  4435. gethum(hit).WalkSpeed = 0
  4436. hit.Parent.Head.Anchored = true
  4437. end
  4438. end)
  4439. table.insert(cons, con)
  4440. end
  4441. if finish then
  4442. local con = finish.Touched:connect(function(hit)
  4443. local ok = false
  4444. pcall(function()
  4445. if hit.Parent.Name == plr.Name then
  4446. ok = true
  4447. end
  4448. end)
  4449. if gethum(hit) or ok then
  4450. done = true
  4451. end
  4452. end)
  4453. table.insert(cons, con)
  4454. end
  4455. for i = 1, 3 do
  4456. local before = p.CFrame
  4457. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  4458. print("shake "..i)
  4459. for i = 0, 1.5, 0.1 do
  4460. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  4461. end
  4462. if done then break end
  4463. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  4464. end
  4465. if done then
  4466. print("they escaped!")
  4467. else
  4468. print("they were caught!")
  4469. local sv = Instance.new("StringValue")
  4470. sv.Name = "Caught"
  4471. sv.Parent = hit.Parent
  4472. end
  4473. local ope = pe:Clone()
  4474. pe.Enabled = true
  4475. swait(5)
  4476. pe.Enabled = false
  4477. local t = Instance.new("Tool")
  4478. t.Name = hit.Parent.Name
  4479. t.Parent = plr.Backpack
  4480. local hand = Instance.new("Part")
  4481. hand.Transparency = 0
  4482. hand.CanCollide = false
  4483. hand.Size = Vector3.new(1,1,1)
  4484. hand.Name = "Handle"
  4485. local m = p.Mesh:Clone()
  4486. m.Parent = hand
  4487. hand.Parent = t
  4488. local out = true
  4489. local new = p:Clone()
  4490. t.Activated:connect(function()
  4491. if not deb and not attacking then
  4492. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4493. deb = true
  4494. hand.Transparency = 1
  4495. local p = new:Clone()
  4496. p.Anchored = false
  4497. p.CanCollide = false
  4498. p.Parent = workspace
  4499. local w = Instance.new("Weld")
  4500. w.Part0 = p
  4501. w.Part1 = char["Right Arm"]
  4502. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4503. w.Parent = p
  4504. local pe = ope:Clone()
  4505. pe.Enabled = false
  4506. pe.Parent = p
  4507. --[[local pe = Instance.new("ParticleEmitter")
  4508. pe.Enabled = false
  4509. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4510. pe.Size = NumberSequence.new(0.5)
  4511. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4512. pe.Lifetime = NumberRange.new(1)
  4513. pe.Rate = 500
  4514. pe.Rotation = NumberRange.new(5)
  4515. pe.RotSpeed = NumberRange.new(100)
  4516. pe.Speed = NumberRange.new(5)
  4517. pe.SpreadAngle = Vector2.new(360,360)
  4518. pe.Parent = p]]
  4519. if not out then
  4520. out = true
  4521. for i = 0, 2, 0.1 do
  4522. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4523. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4524. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4525. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4526. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4527. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4528. swait()
  4529. end
  4530. swait(7)
  4531. for i = 0,2, 0.1 do
  4532. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4533. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4534. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4535. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4536. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4537. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4538. if i == 0.5 then
  4539. w:Destroy()
  4540. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4541. local bv = Instance.new("BodyVelocity")
  4542. bv.MaxForce = huge
  4543. bv.Velocity = p.CFrame.lookVector*150
  4544. bv.Parent = p
  4545. p.CanCollide = true
  4546. game.Debris:AddItem(bv, 0.1)
  4547. swait(15)
  4548. p.Anchored = true
  4549. a = function(b, t)
  4550. for i,v in pairs(b:children()) do
  4551. if v:IsA("Decal") then
  4552. v.Transparency = t
  4553. end
  4554. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4555. v.Transparency = t
  4556. end
  4557. a(v, t)
  4558. end
  4559. end
  4560. a(hit.Parent, 0)
  4561. for i,v in pairs(hit.Parent:children()) do
  4562. if v:IsA("BasePart") then
  4563. v.Anchored = false
  4564. if v.Name ~= "HumanoidRootPart" then
  4565. v.Transparency = 0
  4566. end
  4567. end
  4568. end
  4569. hit.Parent:MoveTo(p.Position)
  4570. pe.Enabled = true
  4571. swait(5)
  4572. pe.Enabled = false
  4573. game.Debris:AddItem(p, 1)
  4574. end
  4575. swait()
  4576. end
  4577. else
  4578. out = false
  4579. humanoid.WalkSpeed = 0
  4580. for i,v in pairs(hit.Parent:children()) do
  4581. if v:IsA("BasePart") then
  4582. v.Anchored = true
  4583. v.Transparency = 1
  4584. end
  4585. end
  4586. for i = 0, 2, 0.1 do
  4587. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4588. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4589. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4590. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4591. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4592. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4593. swait()
  4594. end
  4595. local e = Instance.new("Part")
  4596. e.Name = "Effect"
  4597. e.BrickColor = BrickColor.new("Really red")
  4598. e.Material = "Neon"
  4599. smooth(e)
  4600. e.Anchored = true
  4601. e.CanCollide = false
  4602. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4603. hit.Parent.Head.Anchored = true
  4604. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4605. e.Size = Vector3.new(0.2,0.2,mag)
  4606. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4607. e.Parent = workspace
  4608. a = function(b, t)
  4609. for i,v in pairs(b:children()) do
  4610. if v:IsA("Decal") then
  4611. v.Transparency = t
  4612. end
  4613. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4614. v.Transparency = t
  4615. end
  4616. a(v, t)
  4617. end
  4618. end
  4619. a(hit.Parent, 1)
  4620. for i,v in pairs(hit.Parent:children()) do
  4621. if v:IsA("BasePart") then
  4622. local p = Instance.new("Part")
  4623. p.Anchored = true
  4624. p.CanCollide = false
  4625. p.Material = "Neon"
  4626. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4627. p.CFrame = v.CFrame
  4628. p.Name = "notbody"
  4629. p.BrickColor = BrickColor.new("Really red")
  4630. p.Transparency = 0.6
  4631. p.Parent = hit.Parent
  4632. end
  4633. end
  4634. humanoid.WalkSpeed = 16
  4635. swait(20)
  4636. for i,v in pairs(hit.Parent:children()) do
  4637. if v.Name == "notbody" then
  4638. v:Destroy()
  4639. end
  4640. end
  4641. e:Destroy()
  4642. end
  4643. p:Destroy()
  4644. hand.Transparency = 0
  4645. fixalljoints()
  4646. deb = false
  4647. end
  4648. end)
  4649. game.Debris:AddItem(p, 1)
  4650. hit.Parent:MoveTo(p.Position)
  4651. for i,v in pairs(cons) do
  4652. v:disconnect()
  4653. end
  4654. hit.Parent.Head.Anchored = false
  4655. end
  4656. end)
  4657. end
  4658. swait()
  4659. end
  4660. attacking = false
  4661. fixalljoints()
  4662.  
  4663. end
  4664. end)
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