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1-
	--[[SCRIPT NAME]]--
1+
if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
2
do
3
    script.Parent = owner.Character
4
    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
5
    local function NewFakeEvent()
6
        local Bind = Instance.new("BindableEvent")
7
        local Fake;Fake = {Connections = {},
8
        fakeEvent=true;
9
        Connect=function(self,Func)
10
            Bind.Event:connect(Func)
11
            self.Connections[Bind] = true
12
            return setmetatable({Connected = true},{
13
            __index = function (self,Index)
14
                if Index:lower() == "disconnect" then
15
                    return function() Fake.Connections[Bind] = false;self.Connected = false end
16
                end
17
                return Fake[Index]
18
            end;
19
            __tostring = function() return "Connection" end;
20
        })
21
        end}
22
        Fake.connect = Fake.Connect;return Fake;
23
    end
24
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
25
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
26
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
27
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
28
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
29
    local function TriggerEvent(self,Event,...)
30
        local Trigger = Mouse[Event]
31
        if Trigger and Trigger.fakeEvent and Trigger.Connections then
32
            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
33
        end
34
    end
35
    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
36
    Event.OnServerEvent:Connect(function(FiredBy,Input)
37
        if FiredBy.Name ~= owner.Name then return end
38
        if Input.MouseEvent then
39
            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
40
        else
41
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
42
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
43
            for _,Action in pairs(ContextActionService.Actions) do
44
                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
45
            end
46
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
47
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
48
        end
49
    end)
50
    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
51
    Event.Parent = NLS([[
52
        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
53
        local Input = function(Input,gameProcessedEvent)
54
            if gameProcessedEvent then return end
55
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
56
        end
57
        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
58
        local Hit,Target
59
        while wait(1/30) do
60
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
61
                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
62
            end
63
        end
64
    ]],owner.Character)
65
end
66
RealGame = game;game = setmetatable({},{
67
    __index = function (self,Index)
68
        local Sandbox = function (Thing)
69
            if Thing:IsA("Player") then
70
                local RealPlayer = Thing
71
                return setmetatable({},{
72
                    __index = function (self,Index)
73
                        local Type = type(RealPlayer[Index])
74
                        if Type == "function" then
75
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
76
                                return function (self)return InternalData["Mouse"] end
77
                            end
78
                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
79
                        end
80
                        return RealPlayer[Index]
81
                    end;
82
                    __tostring = function(self) return RealPlayer.Name end
83
                })
84
            end
85
        end
86
        if RealGame[Index] then
87
            local Type = type(RealGame[Index])
88
            if Type == "function" then
89
                if Index:lower() == "getservice" or Index:lower() == "service" then
90
                    return function (self,Service)
91
                        local FakeServices = {
92
                            ["players"] = function()
93
                                return setmetatable({},{
94
                                    __index = function (self2,Index2)
95
                                        local RealService = RealGame:GetService(Service)
96
                                        local Type2 = type(Index2)
97
                                        if Type2 == "function" then
98
                                            return function (self,...) return RealService[Index2](RealService,...)end
99
                                        else
100
                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
101
                                            return RealService[Index2]
102
                                        end
103
                                    end;
104
                                    __tostring = function(self) return RealGame:GetService(Service).Name end
105
                                })
106
                            end;
107
                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
108
                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
109
                            ["runservice"] = function()
110
                                return setmetatable({},{
111
                                    __index = function(self2,Index2)
112
                                        local RealService = RealGame:GetService(Service)
113
                                        local Type2 = type(Index2)
114
                                        if Type2 == "function" then
115
                                            return function (self,...) return RealService[Index2](RealService,...) end
116
                                        else
117
                                            local RunServices = {
118
                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
119
                                                ["renderstepped"] = function() return RealService["Stepped"] end
120
                                            }
121
                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
122
                                            return RealService[Index2]
123
                                        end
124
                                    end
125
                                })
126
                            end
127
                        }
128
                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
129
                        return RealGame:GetService(Service)
130
                    end
131
                end
132
                return function (self,...) return RealGame[Index](RealGame,...) end
133
            else
134
                if game:GetService(Index) then return game:GetService(Index) end
135
                return RealGame[Index]
136
            end
137
        end
138
        return nil
139
    end
140
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
141
142
143
	--[[PRESS Q]]--
144
--[[
145
	
146
	Move List
147
	
148
	
149
--]]
150
local plr = game.Players.LocalPlayer
151
local char = plr.Character
152
local mouse = plr:GetMouse()
153
local torso = char.Torso
154
local rs = torso["Right Shoulder"]
155
local ls = torso["Left Shoulder"]
156
local rh = torso["Right Hip"]
157
local lh = torso["Left Hip"]
158
local rj = char.HumanoidRootPart.RootJoint
159
local neck = torso.Neck
160
local animpose = "Idle"
161
local attacking = false
162
local cananim = true
163
local rage = false
164
local shield = nil
165
local deb = false
166
local sprint = false
167
local canrage = true
168
local legs = false
169
local powers = false
170
local bc = char:WaitForChild("Body Colors")
171
local multiplier = 1
172
local lac = char["Body Colors"].LeftArmColor
173
local rac = char["Body Colors"].RightArmColor
174
local rlc = char["Body Colors"].RightArmColor
175
local llc = char["Body Colors"].LeftLegColor
176
local hc = char["Body Colors"].HeadColor
177
local tc = char["Body Colors"].TorsoColor
178
local humanoid = char:FindFirstChildOfClass("Humanoid")
179
local huge = Vector3.new(math.huge,math.huge,math.huge)
180
local mobs = Instance.new("Sound", char)
181
mobs.SoundId = "rbxassetid://soundid"
182
mobs.Looped = true
183
mobs.Volume = 3
184
mobs:Play()
185
function legsonly()
186
	spawn(function()
187
		for i = 0, 10 do
188
			wait(0.001)
189
			if attacking then break end
190
		end
191
		if not attacking then
192
			legs = false
193
		end
194
	end)
195
end
196
function swait(t)
197
	if t == nil or t == 0 then
198
		game:service('RunService').Stepped:wait(0)
199
		return true
200
	else
201
		for i = 0, t do
202
			game:service('RunService').Stepped:wait(0)
203
		end
204
		return true
205
	end
206
end
207
function hurt(hit, dmg)
208
	if hit.Parent then
209
		if hit.Parent:IsA("LocalScript") then hit.Parent:Destroy() end
210
		local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
211
		if hum then
212
			if hum.Parent.Name ~= plr.Name then
213
				if dmg == "Kill" or hum.Health > 100000 then
214
					hit.Parent:BreakJoints()
215
					return true
216
				else
217
					if math.random(0, 100) == 50 then
218
						hum.Health = hum.Health - dmg*multiplier*2.5
219
					else
220
						hum.Health = hum.Health -dmg*multiplier
221
					end
222
					return true
223
				end
224
			end
225
		end
226
	end
227
end
228
function soundeffect(id, volume, speed, parent)
229
	spawn(function()
230
	local s = Instance.new("Sound")
231
	s.SoundId = id
232
	s.Volume = volume
233
	s.PlaybackSpeed = speed
234
	s.Parent = parent
235
	s:Play()
236
	repeat wait() until not s.Playing
237
	s:Destroy()
238
	end)
239
end
240
function gethum(obj)
241
	if obj.Parent then
242
		if obj.Parent:FindFirstChild("Humanoid") then
243
			if obj.Parent.Name ~= plr.Name then
244
				return obj.Parent:FindFirstChildOfClass("Humanoid")
245
			end
246
		end
247
	end
248
end
249
function smooth(obj)
250
	local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
251
	for i,v in pairs(sides) do
252
		obj[v.."Surface"] = "SmoothNoOutlines"
253
	end
254
end
255
function fade(obj, dest, grow)
256
	spawn(function()
257
		local oldcf = obj.CFrame
258
		for i = 0, 10 do
259
			if grow then
260
				obj.Size = obj.Size +Vector3.new(1,1,1)
261
				obj.CFrame = oldcf
262
			end
263
			obj.Transparency = obj.Transparency +0.1
264
			swait()
265
		end
266
		if dest then
267
		obj:Destroy()
268
		end
269
	end)
270
end
271
function replacejoint(name)
272
	local j = torso:FindFirstChild(name)
273
	if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
274
	if j then
275
		if true then
276
			local new = Instance.new("Weld")
277
			new.Part0 = j.Part0
278
			j.Part0 = nil
279
			new.Name = j.Name.." Replacement"
280
			new.Parent = j.Parent
281
			new.Part1 = j.Part1
282
			new.C0 = j.C0
283
			new.C1 = j.C1
284
			return new
285
		end
286
	end
287
end
288
function removejoint(name)
289
	local j = torso:FindFirstChild(name.." Replacement")
290
	if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
291
	if j then
292
		local p0 = j.Part0
293
		local c0 = j.C0
294
		local c1 = j.C1
295
		j:Destroy()
296
		local new = p0:FindFirstChild(name)
297
		local ac0 = new.C0
298
		local ac1 = new.C1
299
		new.Part0 = p0
300
		new.C0 = c0
301
		new.C1 = c1
302
		spawn(function()
303
			for i = 0, 1, 0.1 do
304
				new.C0 = new.C0:Lerp(ac0, 0.7)
305
				new.C1 = new.C1:lerp(ac1, 0.7)
306
				wait()
307
			end
308
		end)
309
	end
310
end
311
function fixalljoints()
312
	for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip",  "Neck", "RootJoint"}) do
313
		removejoint(v)
314
	end
315
end
316
function getnewjoints()
317
	local rs = replacejoint("Right Shoulder")
318
	local ls = replacejoint("Left Shoulder")
319
	local rh = replacejoint("Right Hip")
320
	local lh = replacejoint("Left Hip")
321
	local neck = replacejoint("Neck")
322
	local rj = replacejoint("RootJoint")
323
	return rs,ls,rh,lh,neck,rj
324
end
325
local keyamount = 0
326
mouse.KeyDown:connect(function(key)
327
	if key == "w" or key == "a" or key == "s" or key == "d" then
328
		keyamount = keyamount + 1
329
		if animpose ~= "Falling" then
330
			animpose = "Walking"
331
			if keyamount > 3 then keyamount = 0 end
332
		end
333
	end
334
end)
335
mouse.KeyUp:connect(function(key)
336
	if key == "w" or key == "a" or key == "s" or key == "d" then
337
		keyamount = keyamount - 1
338
		if keyamount < 0 then keyamount = 0 end
339
		if keyamount == 0 then
340
			animpose = "Idle"
341
		end
342
	end
343
end)
344
item1 = Instance.new('Model')
345
item1.Name = [[Great_ball]]
346
item1.Parent = workspace
347
item2 = Instance.new('Part')
348
item2.Name = [[Part]]
349
item2.BrickColor = BrickColor.new('Black')
350
item2.Material = Enum.Material.Plastic
351
item2.Reflectance = 0
352
item2.Transparency = 0
353
item2.Size = Vector3.new(187, 1, 57)
354
item2.CFrame = CFrame.new(-130.5, 990, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
355
item2.RotVelocity = Vector3.new(0, 0, 0)
356
item2.Velocity = Vector3.new(0, 0, 0)
357
item2.Anchored = true
358
item2.CanCollide = true
359
item2.Locked = true
360
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item2[v..'Surface'] = 'SmoothNoOutlines' end
361
item2.Parent = workspace.Great_ball
362
item3 = Instance.new('Part')
363
item3.Name = [[Part]]
364
item3.BrickColor = BrickColor.new('Black')
365
item3.Material = Enum.Material.Plastic
366
item3.Reflectance = 0
367
item3.Transparency = 0
368
item3.Size = Vector3.new(187, 47, 1)
369
item3.CFrame = CFrame.new(-130.5, 1014, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
370
item3.RotVelocity = Vector3.new(0, 0, 0)
371
item3.Velocity = Vector3.new(0, 0, 0)
372
item3.Anchored = true
373
item3.CanCollide = true
374
item3.Locked = true
375
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item3[v..'Surface'] = 'SmoothNoOutlines' end
376
item3.Parent = workspace.Great_ball
377
item4 = Instance.new('Part')
378
item4.Name = [[Part]]
379
item4.BrickColor = BrickColor.new('Black')
380
item4.Material = Enum.Material.Plastic
381
item4.Reflectance = 0
382
item4.Transparency = 0
383
item4.Size = Vector3.new(55, 47, 1)
384
item4.CFrame = CFrame.new(-37.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
385
item4.RotVelocity = Vector3.new(0, 0, 0)
386
item4.Velocity = Vector3.new(0, 0, 0)
387
item4.Anchored = true
388
item4.CanCollide = true
389
item4.Locked = true
390
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item4[v..'Surface'] = 'SmoothNoOutlines' end
391
item4.Parent = workspace.Great_ball
392
item5 = Instance.new('Part')
393
item5.Name = [[Part]]
394
item5.BrickColor = BrickColor.new('Black')
395
item5.Material = Enum.Material.Plastic
396
item5.Reflectance = 0
397
item5.Transparency = 0
398
item5.Size = Vector3.new(55, 47, 1)
399
item5.CFrame = CFrame.new(-223.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
400
item5.RotVelocity = Vector3.new(0, 0, 0)
401
item5.Velocity = Vector3.new(0, 0, 0)
402
item5.Anchored = true
403
item5.CanCollide = true
404
item5.Locked = true
405
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item5[v..'Surface'] = 'SmoothNoOutlines' end
406
item5.Parent = workspace.Great_ball
407
item6 = Instance.new('Part')
408
item6.Name = [[Part]]
409
item6.BrickColor = BrickColor.new('Black')
410
item6.Material = Enum.Material.Plastic
411
item6.Reflectance = 0
412
item6.Transparency = 0
413
item6.Size = Vector3.new(187, 47, 1)
414
item6.CFrame = CFrame.new(-130.5, 1014, 64.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
415
item6.RotVelocity = Vector3.new(0, 0, 0)
416
item6.Velocity = Vector3.new(0, 0, 0)
417
item6.Anchored = true
418
item6.CanCollide = true
419
item6.Locked = true
420
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item6[v..'Surface'] = 'SmoothNoOutlines' end
421
item6.Parent = workspace.Great_ball
422
item7 = Instance.new('Part')
423
item7.Name = [[Part]]
424
item7.BrickColor = BrickColor.new('Black')
425
item7.Material = Enum.Material.Plastic
426
item7.Reflectance = 0
427
item7.Transparency = 0
428
item7.Size = Vector3.new(187, 1, 57)
429
item7.CFrame = CFrame.new(-130.5, 1038, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
430
item7.RotVelocity = Vector3.new(0, 0, 0)
431
item7.Velocity = Vector3.new(0, 0, 0)
432
item7.Anchored = true
433
item7.CanCollide = true
434
item7.Locked = true
435
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item7[v..'Surface'] = 'SmoothNoOutlines' end
436
item7.Parent = workspace.Great_ball
437
item8 = Instance.new('Part')
438
item8.Name = [[Part]]
439
item8.BrickColor = BrickColor.new('Maroon')
440
item8.Material = Enum.Material.Plastic
441
item8.Reflectance = 0
442
item8.Transparency = 0
443
item8.Size = Vector3.new(1, 1, 57)
444
item8.CFrame = CFrame.new(-58.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
445
item8.RotVelocity = Vector3.new(0, 0, 0)
446
item8.Velocity = Vector3.new(0, 0, 0)
447
item8.Anchored = true
448
item8.CanCollide = true
449
item8.Locked = true
450
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item8[v..'Surface'] = 'SmoothNoOutlines' end
451
item8.Parent = workspace.Great_ball
452
item9 = Instance.new('Part')
453
item9.Name = [[Part]]
454
item9.BrickColor = BrickColor.new('Maroon')
455
item9.Material = Enum.Material.Plastic
456
item9.Reflectance = 0
457
item9.Transparency = 0
458
item9.Size = Vector3.new(1, 1, 57)
459
item9.CFrame = CFrame.new(-65.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
460
item9.RotVelocity = Vector3.new(0, 0, 0)
461
item9.Velocity = Vector3.new(0, 0, 0)
462
item9.Anchored = true
463
item9.CanCollide = true
464
item9.Locked = true
465
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item9[v..'Surface'] = 'SmoothNoOutlines' end
466
item9.Parent = workspace.Great_ball
467
item10 = Instance.new('Part')
468
item10.Name = [[Part]]
469
item10.BrickColor = BrickColor.new('Maroon')
470
item10.Material = Enum.Material.Plastic
471
item10.Reflectance = 0
472
item10.Transparency = 0
473
item10.Size = Vector3.new(1, 1, 57)
474
item10.CFrame = CFrame.new(-72.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
475
item10.RotVelocity = Vector3.new(0, 0, 0)
476
item10.Velocity = Vector3.new(0, 0, 0)
477
item10.Anchored = true
478
item10.CanCollide = true
479
item10.Locked = true
480
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item10[v..'Surface'] = 'SmoothNoOutlines' end
481
item10.Parent = workspace.Great_ball
482
item11 = Instance.new('Part')
483
item11.Name = [[Part]]
484
item11.BrickColor = BrickColor.new('Maroon')
485
item11.Material = Enum.Material.Plastic
486
item11.Reflectance = 0
487
item11.Transparency = 0
488
item11.Size = Vector3.new(1, 1, 57)
489
item11.CFrame = CFrame.new(-81.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
490
item11.RotVelocity = Vector3.new(0, 0, 0)
491
item11.Velocity = Vector3.new(0, 0, 0)
492
item11.Anchored = true
493
item11.CanCollide = true
494
item11.Locked = true
495
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item11[v..'Surface'] = 'SmoothNoOutlines' end
496
item11.Parent = workspace.Great_ball
497
item12 = Instance.new('Part')
498
item12.Name = [[Part]]
499
item12.BrickColor = BrickColor.new('Maroon')
500
item12.Material = Enum.Material.Plastic
501
item12.Reflectance = 0
502
item12.Transparency = 0
503
item12.Size = Vector3.new(1, 1, 57)
504
item12.CFrame = CFrame.new(-91.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
505
item12.RotVelocity = Vector3.new(0, 0, 0)
506
item12.Velocity = Vector3.new(0, 0, 0)
507
item12.Anchored = true
508
item12.CanCollide = true
509
item12.Locked = true
510
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item12[v..'Surface'] = 'SmoothNoOutlines' end
511
item12.Parent = workspace.Great_ball
512
item13 = Instance.new('Part')
513
item13.Name = [[Part]]
514
item13.BrickColor = BrickColor.new('Maroon')
515
item13.Material = Enum.Material.Plastic
516
item13.Reflectance = 0
517
item13.Transparency = 0
518
item13.Size = Vector3.new(1, 1, 57)
519
item13.CFrame = CFrame.new(-101.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
520
item13.RotVelocity = Vector3.new(0, 0, 0)
521
item13.Velocity = Vector3.new(0, 0, 0)
522
item13.Anchored = true
523
item13.CanCollide = true
524
item13.Locked = true
525
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item13[v..'Surface'] = 'SmoothNoOutlines' end
526
item13.Parent = workspace.Great_ball
527
item14 = Instance.new('Part')
528
item14.Name = [[Part]]
529
item14.BrickColor = BrickColor.new('Maroon')
530
item14.Material = Enum.Material.Plastic
531
item14.Reflectance = 0
532
item14.Transparency = 0
533
item14.Size = Vector3.new(1, 1, 57)
534
item14.CFrame = CFrame.new(-110.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
535
item14.RotVelocity = Vector3.new(0, 0, 0)
536
item14.Velocity = Vector3.new(0, 0, 0)
537
item14.Anchored = true
538
item14.CanCollide = true
539
item14.Locked = true
540
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item14[v..'Surface'] = 'SmoothNoOutlines' end
541
item14.Parent = workspace.Great_ball
542
item15 = Instance.new('Part')
543
item15.Name = [[Part]]
544
item15.BrickColor = BrickColor.new('Maroon')
545
item15.Material = Enum.Material.Plastic
546
item15.Reflectance = 0
547
item15.Transparency = 0
548
item15.Size = Vector3.new(1, 1, 57)
549
item15.CFrame = CFrame.new(-116.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
550
item15.RotVelocity = Vector3.new(0, 0, 0)
551
item15.Velocity = Vector3.new(0, 0, 0)
552
item15.Anchored = true
553
item15.CanCollide = true
554
item15.Locked = true
555
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item15[v..'Surface'] = 'SmoothNoOutlines' end
556
item15.Parent = workspace.Great_ball
557
item16 = Instance.new('Part')
558
item16.Name = [[Part]]
559
item16.BrickColor = BrickColor.new('Maroon')
560
item16.Material = Enum.Material.Plastic
561
item16.Reflectance = 0
562
item16.Transparency = 0
563
item16.Size = Vector3.new(1, 1, 57)
564
item16.CFrame = CFrame.new(-121.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
565
item16.RotVelocity = Vector3.new(0, 0, 0)
566
item16.Velocity = Vector3.new(0, 0, 0)
567
item16.Anchored = true
568
item16.CanCollide = true
569
item16.Locked = true
570
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item16[v..'Surface'] = 'SmoothNoOutlines' end
571
item16.Parent = workspace.Great_ball
572
item17 = Instance.new('Part')
573
item17.Name = [[Part]]
574
item17.BrickColor = BrickColor.new('Maroon')
575
item17.Material = Enum.Material.Plastic
576
item17.Reflectance = 0
577
item17.Transparency = 0
578
item17.Size = Vector3.new(1, 1, 57)
579
item17.CFrame = CFrame.new(-128.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
580
item17.RotVelocity = Vector3.new(0, 0, 0)
581
item17.Velocity = Vector3.new(0, 0, 0)
582
item17.Anchored = true
583
item17.CanCollide = true
584
item17.Locked = true
585
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item17[v..'Surface'] = 'SmoothNoOutlines' end
586
item17.Parent = workspace.Great_ball
587
item18 = Instance.new('Part')
588
item18.Name = [[Part]]
589
item18.BrickColor = BrickColor.new('Maroon')
590
item18.Material = Enum.Material.Plastic
591
item18.Reflectance = 0
592
item18.Transparency = 0
593
item18.Size = Vector3.new(1, 1, 57)
594
item18.CFrame = CFrame.new(-135.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
595
item18.RotVelocity = Vector3.new(0, 0, 0)
596
item18.Velocity = Vector3.new(0, 0, 0)
597
item18.Anchored = true
598
item18.CanCollide = true
599
item18.Locked = true
600
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item18[v..'Surface'] = 'SmoothNoOutlines' end
601
item18.Parent = workspace.Great_ball
602
item19 = Instance.new('Part')
603
item19.Name = [[Part]]
604
item19.BrickColor = BrickColor.new('Maroon')
605
item19.Material = Enum.Material.Plastic
606
item19.Reflectance = 0
607
item19.Transparency = 0
608
item19.Size = Vector3.new(1, 1, 57)
609
item19.CFrame = CFrame.new(-143.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
610
item19.RotVelocity = Vector3.new(0, 0, 0)
611
item19.Velocity = Vector3.new(0, 0, 0)
612
item19.Anchored = true
613
item19.CanCollide = true
614
item19.Locked = true
615
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item19[v..'Surface'] = 'SmoothNoOutlines' end
616
item19.Parent = workspace.Great_ball
617
item20 = Instance.new('Part')
618
item20.Name = [[Part]]
619
item20.BrickColor = BrickColor.new('Maroon')
620
item20.Material = Enum.Material.Plastic
621
item20.Reflectance = 0
622
item20.Transparency = 0
623
item20.Size = Vector3.new(1, 1, 57)
624
item20.CFrame = CFrame.new(-149.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
625
item20.RotVelocity = Vector3.new(0, 0, 0)
626
item20.Velocity = Vector3.new(0, 0, 0)
627
item20.Anchored = true
628
item20.CanCollide = true
629
item20.Locked = true
630
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item20[v..'Surface'] = 'SmoothNoOutlines' end
631
item20.Parent = workspace.Great_ball
632
item21 = Instance.new('Part')
633
item21.Name = [[Part]]
634
item21.BrickColor = BrickColor.new('Maroon')
635
item21.Material = Enum.Material.Plastic
636
item21.Reflectance = 0
637
item21.Transparency = 0
638
item21.Size = Vector3.new(1, 1, 57)
639
item21.CFrame = CFrame.new(-156.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
640
item21.RotVelocity = Vector3.new(0, 0, 0)
641
item21.Velocity = Vector3.new(0, 0, 0)
642
item21.Anchored = true
643
item21.CanCollide = true
644
item21.Locked = true
645
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item21[v..'Surface'] = 'SmoothNoOutlines' end
646
item21.Parent = workspace.Great_ball
647
item22 = Instance.new('Part')
648
item22.Name = [[Part]]
649
item22.BrickColor = BrickColor.new('Maroon')
650
item22.Material = Enum.Material.Plastic
651
item22.Reflectance = 0
652
item22.Transparency = 0
653
item22.Size = Vector3.new(1, 1, 57)
654
item22.CFrame = CFrame.new(-164.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
655
item22.RotVelocity = Vector3.new(0, 0, 0)
656
item22.Velocity = Vector3.new(0, 0, 0)
657
item22.Anchored = true
658
item22.CanCollide = true
659
item22.Locked = true
660
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item22[v..'Surface'] = 'SmoothNoOutlines' end
661
item22.Parent = workspace.Great_ball
662
item23 = Instance.new('Part')
663
item23.Name = [[Part]]
664
item23.BrickColor = BrickColor.new('Maroon')
665
item23.Material = Enum.Material.Plastic
666
item23.Reflectance = 0
667
item23.Transparency = 0
668
item23.Size = Vector3.new(1, 1, 57)
669
item23.CFrame = CFrame.new(-170.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
670
item23.RotVelocity = Vector3.new(0, 0, 0)
671
item23.Velocity = Vector3.new(0, 0, 0)
672
item23.Anchored = true
673
item23.CanCollide = true
674
item23.Locked = true
675
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item23[v..'Surface'] = 'SmoothNoOutlines' end
676
item23.Parent = workspace.Great_ball
677
item24 = Instance.new('Part')
678
item24.Name = [[Part]]
679
item24.BrickColor = BrickColor.new('Maroon')
680
item24.Material = Enum.Material.Plastic
681
item24.Reflectance = 0
682
item24.Transparency = 0
683
item24.Size = Vector3.new(1, 1, 57)
684
item24.CFrame = CFrame.new(-178.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
685
item24.RotVelocity = Vector3.new(0, 0, 0)
686
item24.Velocity = Vector3.new(0, 0, 0)
687
item24.Anchored = true
688
item24.CanCollide = true
689
item24.Locked = true
690
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item24[v..'Surface'] = 'SmoothNoOutlines' end
691
item24.Parent = workspace.Great_ball
692
item25 = Instance.new('Part')
693
item25.Name = [[Part]]
694
item25.BrickColor = BrickColor.new('Maroon')
695
item25.Material = Enum.Material.Plastic
696
item25.Reflectance = 0
697
item25.Transparency = 0
698
item25.Size = Vector3.new(1, 1, 57)
699
item25.CFrame = CFrame.new(-186.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
700
item25.RotVelocity = Vector3.new(0, 0, 0)
701
item25.Velocity = Vector3.new(0, 0, 0)
702
item25.Anchored = true
703
item25.CanCollide = true
704
item25.Locked = true
705
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item25[v..'Surface'] = 'SmoothNoOutlines' end
706
item25.Parent = workspace.Great_ball
707
item26 = Instance.new('Part')
708
item26.Name = [[Part]]
709
item26.BrickColor = BrickColor.new('Deep orange')
710
item26.Material = Enum.Material.Plastic
711
item26.Reflectance = 0
712
item26.Transparency = 0
713
item26.Size = Vector3.new(29, 1, 57)
714
item26.CFrame = CFrame.new(-208.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
715
item26.RotVelocity = Vector3.new(0, 0, 0)
716
item26.Velocity = Vector3.new(0, 0, 0)
717
item26.Anchored = true
718
item26.CanCollide = true
719
item26.Locked = true
720
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item26[v..'Surface'] = 'SmoothNoOutlines' end
721
item26.Parent = workspace.Great_ball
722
item27 = Instance.new('Part')
723
item27.Name = [[Spawn]]
724
item27.BrickColor = BrickColor.new('Black')
725
item27.Material = Enum.Material.Slate
726
item27.Reflectance = 0
727
item27.Transparency = 0.5
728
item27.Size = Vector3.new(1, 1, 1)
729
item27.CFrame = CFrame.new(-50, 1008, 39.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
730
item27.RotVelocity = Vector3.new(0, 0, 0)
731
item27.Velocity = Vector3.new(0, 0, 0)
732
item27.Anchored = true
733
item27.CanCollide = false
734
item27.Locked = true
735
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item27[v..'Surface'] = 'SmoothNoOutlines' end
736
item27.Parent = workspace.Great_ball
737
item28 = Instance.new('Model')
738
item28.Name = [[Love_ball]]
739
item28.Parent = workspace
740
item29 = Instance.new('Part')
741
item29.Name = [[Part]]
742
item29.BrickColor = BrickColor.new('Pastel orange')
743
item29.Material = Enum.Material.Plastic
744
item29.Reflectance = 0
745
item29.Transparency = 0
746
item29.Size = Vector3.new(187, 1, 57)
747
item29.CFrame = CFrame.new(-130.5, 1038, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
748
item29.RotVelocity = Vector3.new(0, 0, 0)
749
item29.Velocity = Vector3.new(0, 0, 0)
750
item29.Anchored = true
751
item29.CanCollide = true
752
item29.Locked = true
753
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item29[v..'Surface'] = 'SmoothNoOutlines' end
754
item29.Parent = workspace.Love_ball
755
item30 = Instance.new('Part')
756
item30.Name = [[Part]]
757
item30.BrickColor = BrickColor.new('Pastel orange')
758
item30.Material = Enum.Material.Plastic
759
item30.Reflectance = 0
760
item30.Transparency = 0
761
item30.Size = Vector3.new(55, 47, 1)
762
item30.CFrame = CFrame.new(-37.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
763
item30.RotVelocity = Vector3.new(0, 0, 0)
764
item30.Velocity = Vector3.new(0, 0, 0)
765
item30.Anchored = true
766
item30.CanCollide = true
767
item30.Locked = true
768
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item30[v..'Surface'] = 'SmoothNoOutlines' end
769
item30.Parent = workspace.Love_ball
770
item31 = Instance.new('Part')
771
item31.Name = [[Part]]
772
item31.BrickColor = BrickColor.new('Pastel orange')
773
item31.Material = Enum.Material.Plastic
774
item31.Reflectance = 0
775
item31.Transparency = 0
776
item31.Size = Vector3.new(55, 47, 1)
777
item31.CFrame = CFrame.new(-223.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
778
item31.RotVelocity = Vector3.new(0, 0, 0)
779
item31.Velocity = Vector3.new(0, 0, 0)
780
item31.Anchored = true
781
item31.CanCollide = true
782
item31.Locked = true
783
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item31[v..'Surface'] = 'SmoothNoOutlines' end
784
item31.Parent = workspace.Love_ball
785
item32 = Instance.new('Part')
786
item32.Name = [[Part]]
787
item32.BrickColor = BrickColor.new('Pastel orange')
788
item32.Material = Enum.Material.Plastic
789
item32.Reflectance = 0
790
item32.Transparency = 0
791
item32.Size = Vector3.new(187, 1, 57)
792
item32.CFrame = CFrame.new(-130.5, 990, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
793
item32.RotVelocity = Vector3.new(0, 0, 0)
794
item32.Velocity = Vector3.new(0, 0, 0)
795
item32.Anchored = true
796
item32.CanCollide = true
797
item32.Locked = true
798
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item32[v..'Surface'] = 'SmoothNoOutlines' end
799
item32.Parent = workspace.Love_ball
800
item33 = Instance.new('Part')
801
item33.Name = [[Part]]
802
item33.BrickColor = BrickColor.new('Pastel orange')
803
item33.Material = Enum.Material.Plastic
804
item33.Reflectance = 0
805
item33.Transparency = 0
806
item33.Size = Vector3.new(187, 47, 1)
807
item33.CFrame = CFrame.new(-130.5, 1014, 231.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
808
item33.RotVelocity = Vector3.new(0, 0, 0)
809
item33.Velocity = Vector3.new(0, 0, 0)
810
item33.Anchored = true
811
item33.CanCollide = true
812
item33.Locked = true
813
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item33[v..'Surface'] = 'SmoothNoOutlines' end
814
item33.Parent = workspace.Love_ball
815
item34 = Instance.new('Part')
816
item34.Name = [[Part]]
817
item34.BrickColor = BrickColor.new('Pastel orange')
818
item34.Material = Enum.Material.Plastic
819
item34.Reflectance = 0
820
item34.Transparency = 0
821
item34.Size = Vector3.new(187, 47, 1)
822
item34.CFrame = CFrame.new(-130.5, 1014, 287.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
823
item34.RotVelocity = Vector3.new(0, 0, 0)
824
item34.Velocity = Vector3.new(0, 0, 0)
825
item34.Anchored = true
826
item34.CanCollide = true
827
item34.Locked = true
828
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item34[v..'Surface'] = 'SmoothNoOutlines' end
829
item34.Parent = workspace.Love_ball
830
item35 = Instance.new('Part')
831
item35.Name = [[Part]]
832
item35.BrickColor = BrickColor.new('Maroon')
833
item35.Material = Enum.Material.Plastic
834
item35.Reflectance = 0
835
item35.Transparency = 0
836
item35.Size = Vector3.new(1, 1, 57)
837
item35.CFrame = CFrame.new(-116.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
838
item35.RotVelocity = Vector3.new(0, 0, 0)
839
item35.Velocity = Vector3.new(0, 0, 0)
840
item35.Anchored = true
841
item35.CanCollide = true
842
item35.Locked = true
843
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item35[v..'Surface'] = 'SmoothNoOutlines' end
844
item35.Parent = workspace.Love_ball
845
item36 = Instance.new('Part')
846
item36.Name = [[Part]]
847
item36.BrickColor = BrickColor.new('Maroon')
848
item36.Material = Enum.Material.Plastic
849
item36.Reflectance = 0
850
item36.Transparency = 0
851
item36.Size = Vector3.new(1, 1, 57)
852
item36.CFrame = CFrame.new(-65.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
853
item36.RotVelocity = Vector3.new(0, 0, 0)
854
item36.Velocity = Vector3.new(0, 0, 0)
855
item36.Anchored = true
856
item36.CanCollide = true
857
item36.Locked = true
858
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item36[v..'Surface'] = 'SmoothNoOutlines' end
859
item36.Parent = workspace.Love_ball
860
item37 = Instance.new('Part')
861
item37.Name = [[Part]]
862
item37.BrickColor = BrickColor.new('Maroon')
863
item37.Material = Enum.Material.Plastic
864
item37.Reflectance = 0
865
item37.Transparency = 0
866
item37.Size = Vector3.new(1, 1, 57)
867
item37.CFrame = CFrame.new(-72.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
868
item37.RotVelocity = Vector3.new(0, 0, 0)
869
item37.Velocity = Vector3.new(0, 0, 0)
870
item37.Anchored = true
871
item37.CanCollide = true
872
item37.Locked = true
873
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item37[v..'Surface'] = 'SmoothNoOutlines' end
874
item37.Parent = workspace.Love_ball
875
item38 = Instance.new('Part')
876
item38.Name = [[Part]]
877
item38.BrickColor = BrickColor.new('Maroon')
878
item38.Material = Enum.Material.Plastic
879
item38.Reflectance = 0
880
item38.Transparency = 0
881
item38.Size = Vector3.new(1, 1, 57)
882
item38.CFrame = CFrame.new(-170.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
883
item38.RotVelocity = Vector3.new(0, 0, 0)
884
item38.Velocity = Vector3.new(0, 0, 0)
885
item38.Anchored = true
886
item38.CanCollide = true
887
item38.Locked = true
888
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item38[v..'Surface'] = 'SmoothNoOutlines' end
889
item38.Parent = workspace.Love_ball
890
item39 = Instance.new('Part')
891
item39.Name = [[Part]]
892
item39.BrickColor = BrickColor.new('Maroon')
893
item39.Material = Enum.Material.Plastic
894
item39.Reflectance = 0
895
item39.Transparency = 0
896
item39.Size = Vector3.new(1, 1, 57)
897
item39.CFrame = CFrame.new(-81.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
898
item39.RotVelocity = Vector3.new(0, 0, 0)
899
item39.Velocity = Vector3.new(0, 0, 0)
900
item39.Anchored = true
901
item39.CanCollide = true
902
item39.Locked = true
903
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item39[v..'Surface'] = 'SmoothNoOutlines' end
904
item39.Parent = workspace.Love_ball
905
item40 = Instance.new('Part')
906
item40.Name = [[Part]]
907
item40.BrickColor = BrickColor.new('Maroon')
908
item40.Material = Enum.Material.Plastic
909
item40.Reflectance = 0
910
item40.Transparency = 0
911
item40.Size = Vector3.new(1, 1, 57)
912
item40.CFrame = CFrame.new(-164.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
913
item40.RotVelocity = Vector3.new(0, 0, 0)
914
item40.Velocity = Vector3.new(0, 0, 0)
915
item40.Anchored = true
916
item40.CanCollide = true
917
item40.Locked = true
918
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item40[v..'Surface'] = 'SmoothNoOutlines' end
919
item40.Parent = workspace.Love_ball
920
item41 = Instance.new('Part')
921
item41.Name = [[Part]]
922
item41.BrickColor = BrickColor.new('Maroon')
923
item41.Material = Enum.Material.Plastic
924
item41.Reflectance = 0
925
item41.Transparency = 0
926
item41.Size = Vector3.new(1, 1, 57)
927
item41.CFrame = CFrame.new(-101.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
928
item41.RotVelocity = Vector3.new(0, 0, 0)
929
item41.Velocity = Vector3.new(0, 0, 0)
930
item41.Anchored = true
931
item41.CanCollide = true
932
item41.Locked = true
933
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item41[v..'Surface'] = 'SmoothNoOutlines' end
934
item41.Parent = workspace.Love_ball
935
item42 = Instance.new('Part')
936
item42.Name = [[Part]]
937
item42.BrickColor = BrickColor.new('Maroon')
938
item42.Material = Enum.Material.Plastic
939
item42.Reflectance = 0
940
item42.Transparency = 0
941
item42.Size = Vector3.new(1, 1, 57)
942
item42.CFrame = CFrame.new(-58.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
943
item42.RotVelocity = Vector3.new(0, 0, 0)
944
item42.Velocity = Vector3.new(0, 0, 0)
945
item42.Anchored = true
946
item42.CanCollide = true
947
item42.Locked = true
948
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item42[v..'Surface'] = 'SmoothNoOutlines' end
949
item42.Parent = workspace.Love_ball
950
item43 = Instance.new('Part')
951
item43.Name = [[Part]]
952
item43.BrickColor = BrickColor.new('Maroon')
953
item43.Material = Enum.Material.Plastic
954
item43.Reflectance = 0
955
item43.Transparency = 0
956
item43.Size = Vector3.new(1, 1, 57)
957
item43.CFrame = CFrame.new(-186.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
958
item43.RotVelocity = Vector3.new(0, 0, 0)
959
item43.Velocity = Vector3.new(0, 0, 0)
960
item43.Anchored = true
961
item43.CanCollide = true
962
item43.Locked = true
963
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item43[v..'Surface'] = 'SmoothNoOutlines' end
964
item43.Parent = workspace.Love_ball
965
item44 = Instance.new('Part')
966
item44.Name = [[Part]]
967
item44.BrickColor = BrickColor.new('Maroon')
968
item44.Material = Enum.Material.Plastic
969
item44.Reflectance = 0
970
item44.Transparency = 0
971
item44.Size = Vector3.new(1, 1, 57)
972
item44.CFrame = CFrame.new(-91.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
973
item44.RotVelocity = Vector3.new(0, 0, 0)
974
item44.Velocity = Vector3.new(0, 0, 0)
975
item44.Anchored = true
976
item44.CanCollide = true
977
item44.Locked = true
978
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item44[v..'Surface'] = 'SmoothNoOutlines' end
979
item44.Parent = workspace.Love_ball
980
item45 = Instance.new('Part')
981
item45.Name = [[Part]]
982
item45.BrickColor = BrickColor.new('Maroon')
983
item45.Material = Enum.Material.Plastic
984
item45.Reflectance = 0
985
item45.Transparency = 0
986
item45.Size = Vector3.new(1, 1, 57)
987
item45.CFrame = CFrame.new(-143.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
988
item45.RotVelocity = Vector3.new(0, 0, 0)
989
item45.Velocity = Vector3.new(0, 0, 0)
990
item45.Anchored = true
991
item45.CanCollide = true
992
item45.Locked = true
993
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item45[v..'Surface'] = 'SmoothNoOutlines' end
994
item45.Parent = workspace.Love_ball
995
item46 = Instance.new('Part')
996
item46.Name = [[Part]]
997
item46.BrickColor = BrickColor.new('Maroon')
998
item46.Material = Enum.Material.Plastic
999
item46.Reflectance = 0
1000
item46.Transparency = 0
1001
item46.Size = Vector3.new(1, 1, 57)
1002
item46.CFrame = CFrame.new(-149.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1003
item46.RotVelocity = Vector3.new(0, 0, 0)
1004
item46.Velocity = Vector3.new(0, 0, 0)
1005
item46.Anchored = true
1006
item46.CanCollide = true
1007
item46.Locked = true
1008
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item46[v..'Surface'] = 'SmoothNoOutlines' end
1009
item46.Parent = workspace.Love_ball
1010
item47 = Instance.new('Part')
1011
item47.Name = [[Part]]
1012
item47.BrickColor = BrickColor.new('Maroon')
1013
item47.Material = Enum.Material.Plastic
1014
item47.Reflectance = 0
1015
item47.Transparency = 0
1016
item47.Size = Vector3.new(1, 1, 57)
1017
item47.CFrame = CFrame.new(-128.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1018
item47.RotVelocity = Vector3.new(0, 0, 0)
1019
item47.Velocity = Vector3.new(0, 0, 0)
1020
item47.Anchored = true
1021
item47.CanCollide = true
1022
item47.Locked = true
1023
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item47[v..'Surface'] = 'SmoothNoOutlines' end
1024
item47.Parent = workspace.Love_ball
1025
item48 = Instance.new('Part')
1026
item48.Name = [[Part]]
1027
item48.BrickColor = BrickColor.new('Maroon')
1028
item48.Material = Enum.Material.Plastic
1029
item48.Reflectance = 0
1030
item48.Transparency = 0
1031
item48.Size = Vector3.new(1, 1, 57)
1032
item48.CFrame = CFrame.new(-121.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1033
item48.RotVelocity = Vector3.new(0, 0, 0)
1034
item48.Velocity = Vector3.new(0, 0, 0)
1035
item48.Anchored = true
1036
item48.CanCollide = true
1037
item48.Locked = true
1038
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item48[v..'Surface'] = 'SmoothNoOutlines' end
1039
item48.Parent = workspace.Love_ball
1040
item49 = Instance.new('Part')
1041
item49.Name = [[Part]]
1042
item49.BrickColor = BrickColor.new('Maroon')
1043
item49.Material = Enum.Material.Plastic
1044
item49.Reflectance = 0
1045
item49.Transparency = 0
1046
item49.Size = Vector3.new(1, 1, 57)
1047
item49.CFrame = CFrame.new(-110.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1048
item49.RotVelocity = Vector3.new(0, 0, 0)
1049
item49.Velocity = Vector3.new(0, 0, 0)
1050
item49.Anchored = true
1051
item49.CanCollide = true
1052
item49.Locked = true
1053
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item49[v..'Surface'] = 'SmoothNoOutlines' end
1054
item49.Parent = workspace.Love_ball
1055
item50 = Instance.new('Part')
1056
item50.Name = [[Part]]
1057
item50.BrickColor = BrickColor.new('Maroon')
1058
item50.Material = Enum.Material.Plastic
1059
item50.Reflectance = 0
1060
item50.Transparency = 0
1061
item50.Size = Vector3.new(1, 1, 57)
1062
item50.CFrame = CFrame.new(-135.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1063
item50.RotVelocity = Vector3.new(0, 0, 0)
1064
item50.Velocity = Vector3.new(0, 0, 0)
1065
item50.Anchored = true
1066
item50.CanCollide = true
1067
item50.Locked = true
1068
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item50[v..'Surface'] = 'SmoothNoOutlines' end
1069
item50.Parent = workspace.Love_ball
1070
item51 = Instance.new('Part')
1071
item51.Name = [[Part]]
1072
item51.BrickColor = BrickColor.new('Maroon')
1073
item51.Material = Enum.Material.Plastic
1074
item51.Reflectance = 0
1075
item51.Transparency = 0
1076
item51.Size = Vector3.new(1, 1, 57)
1077
item51.CFrame = CFrame.new(-156.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1078
item51.RotVelocity = Vector3.new(0, 0, 0)
1079
item51.Velocity = Vector3.new(0, 0, 0)
1080
item51.Anchored = true
1081
item51.CanCollide = true
1082
item51.Locked = true
1083
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item51[v..'Surface'] = 'SmoothNoOutlines' end
1084
item51.Parent = workspace.Love_ball
1085
item52 = Instance.new('Part')
1086
item52.Name = [[Part]]
1087
item52.BrickColor = BrickColor.new('Maroon')
1088
item52.Material = Enum.Material.Plastic
1089
item52.Reflectance = 0
1090
item52.Transparency = 0
1091
item52.Size = Vector3.new(1, 1, 57)
1092
item52.CFrame = CFrame.new(-178.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1093
item52.RotVelocity = Vector3.new(0, 0, 0)
1094
item52.Velocity = Vector3.new(0, 0, 0)
1095
item52.Anchored = true
1096
item52.CanCollide = true
1097
item52.Locked = true
1098
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item52[v..'Surface'] = 'SmoothNoOutlines' end
1099
item52.Parent = workspace.Love_ball
1100
item53 = Instance.new('Part')
1101
item53.Name = [[Part]]
1102
item53.BrickColor = BrickColor.new('Deep orange')
1103
item53.Material = Enum.Material.Plastic
1104
item53.Reflectance = 0
1105
item53.Transparency = 0
1106
item53.Size = Vector3.new(29, 1, 57)
1107
item53.CFrame = CFrame.new(-208.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1108
item53.RotVelocity = Vector3.new(0, 0, 0)
1109
item53.Velocity = Vector3.new(0, 0, 0)
1110
item53.Anchored = true
1111
item53.CanCollide = true
1112
item53.Locked = true
1113
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item53[v..'Surface'] = 'SmoothNoOutlines' end
1114
item53.Parent = workspace.Love_ball
1115
item54 = Instance.new('Part')
1116
item54.Name = [[Spawn]]
1117
item54.BrickColor = BrickColor.new('Black')
1118
item54.Material = Enum.Material.Slate
1119
item54.Reflectance = 0
1120
item54.Transparency = 0.5
1121
item54.Size = Vector3.new(1, 1, 1)
1122
item54.CFrame = CFrame.new(-50, 1008, 262.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1123
item54.RotVelocity = Vector3.new(0, 0, 0)
1124
item54.Velocity = Vector3.new(0, 0, 0)
1125
item54.Anchored = true
1126
item54.CanCollide = false
1127
item54.Locked = true
1128
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item54[v..'Surface'] = 'SmoothNoOutlines' end
1129
item54.Parent = workspace.Love_ball
1130
item55 = Instance.new('Model')
1131
item55.Name = [[Master_ball]]
1132
item55.Parent = workspace
1133
item56 = Instance.new('Part')
1134
item56.Name = [[Part]]
1135
item56.BrickColor = BrickColor.new('Magenta')
1136
item56.Material = Enum.Material.Slate
1137
item56.Reflectance = 0
1138
item56.Transparency = 0
1139
item56.Size = Vector3.new(55, 47, 1)
1140
item56.CFrame = CFrame.new(-96.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1141
item56.RotVelocity = Vector3.new(0, 0, 0)
1142
item56.Velocity = Vector3.new(0, 0, 0)
1143
item56.Anchored = true
1144
item56.CanCollide = true
1145
item56.Locked = true
1146
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item56[v..'Surface'] = 'SmoothNoOutlines' end
1147
item56.Parent = workspace.Master_ball
1148
item57 = Instance.new('Part')
1149
item57.Name = [[Part]]
1150
item57.BrickColor = BrickColor.new('Magenta')
1151
item57.Material = Enum.Material.Slate
1152
item57.Reflectance = 0
1153
item57.Transparency = 0
1154
item57.Size = Vector3.new(60, 1, 57)
1155
item57.CFrame = CFrame.new(-67, 990, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1156
item57.RotVelocity = Vector3.new(0, 0, 0)
1157
item57.Velocity = Vector3.new(0, 0, 0)
1158
item57.Anchored = true
1159
item57.CanCollide = true
1160
item57.Locked = true
1161
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item57[v..'Surface'] = 'SmoothNoOutlines' end
1162
item57.Parent = workspace.Master_ball
1163
item58 = Instance.new('Part')
1164
item58.Name = [[Part]]
1165
item58.BrickColor = BrickColor.new('Magenta')
1166
item58.Material = Enum.Material.Slate
1167
item58.Reflectance = 0
1168
item58.Transparency = 0
1169
item58.Size = Vector3.new(60, 47, 1)
1170
item58.CFrame = CFrame.new(-67, 1014, 456.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1171
item58.RotVelocity = Vector3.new(0, 0, 0)
1172
item58.Velocity = Vector3.new(0, 0, 0)
1173
item58.Anchored = true
1174
item58.CanCollide = true
1175
item58.Locked = true
1176
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item58[v..'Surface'] = 'SmoothNoOutlines' end
1177
item58.Parent = workspace.Master_ball
1178
item59 = Instance.new('Part')
1179
item59.Name = [[Part]]
1180
item59.BrickColor = BrickColor.new('Magenta')
1181
item59.Material = Enum.Material.Slate
1182
item59.Reflectance = 0
1183
item59.Transparency = 0
1184
item59.Size = Vector3.new(55, 47, 1)
1185
item59.CFrame = CFrame.new(-37.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1186
item59.RotVelocity = Vector3.new(0, 0, 0)
1187
item59.Velocity = Vector3.new(0, 0, 0)
1188
item59.Anchored = true
1189
item59.CanCollide = true
1190
item59.Locked = true
1191
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item59[v..'Surface'] = 'SmoothNoOutlines' end
1192
item59.Parent = workspace.Master_ball
1193
item60 = Instance.new('Part')
1194
item60.Name = [[Part]]
1195
item60.BrickColor = BrickColor.new('Magenta')
1196
item60.Material = Enum.Material.Slate
1197
item60.Reflectance = 0
1198
item60.Transparency = 0
1199
item60.Size = Vector3.new(60, 47, 1)
1200
item60.CFrame = CFrame.new(-67, 1014, 512.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1201
item60.RotVelocity = Vector3.new(0, 0, 0)
1202
item60.Velocity = Vector3.new(0, 0, 0)
1203
item60.Anchored = true
1204
item60.CanCollide = true
1205
item60.Locked = true
1206
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item60[v..'Surface'] = 'SmoothNoOutlines' end
1207
item60.Parent = workspace.Master_ball
1208
item61 = Instance.new('Part')
1209
item61.Name = [[Part]]
1210
item61.BrickColor = BrickColor.new('Magenta')
1211
item61.Material = Enum.Material.Slate
1212
item61.Reflectance = 0
1213
item61.Transparency = 0
1214
item61.Size = Vector3.new(60, 1, 57)
1215
item61.CFrame = CFrame.new(-67, 1038, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1216
item61.RotVelocity = Vector3.new(0, 0, 0)
1217
item61.Velocity = Vector3.new(0, 0, 0)
1218
item61.Anchored = true
1219
item61.CanCollide = true
1220
item61.Locked = true
1221
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item61[v..'Surface'] = 'SmoothNoOutlines' end
1222
item61.Parent = workspace.Master_ball
1223
item62 = Instance.new('Part')
1224
item62.Name = [[Spawn]]
1225
item62.BrickColor = BrickColor.new('Black')
1226
item62.Material = Enum.Material.Slate
1227
item62.Reflectance = 0
1228
item62.Transparency = 0.5
1229
item62.Size = Vector3.new(1, 1, 1)
1230
item62.CFrame = CFrame.new(-67, 1019, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1231
item62.RotVelocity = Vector3.new(0, 0, 0)
1232
item62.Velocity = Vector3.new(0, 0, 0)
1233
item62.Anchored = true
1234
item62.CanCollide = false
1235
item62.Locked = true
1236
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item62[v..'Surface'] = 'SmoothNoOutlines' end
1237
item62.Parent = workspace.Master_ball
1238
item63 = Instance.new('Model')
1239
item63.Name = [[Timer_ball]]
1240
item63.Parent = workspace
1241
item64 = Instance.new('Part')
1242
item64.Name = [[Part]]
1243
item64.BrickColor = BrickColor.new('Ghost grey')
1244
item64.Material = Enum.Material.Plastic
1245
item64.Reflectance = 0
1246
item64.Transparency = 0
1247
item64.Size = Vector3.new(187, 47, 1)
1248
item64.CFrame = CFrame.new(-130.5, 1014, 329.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1249
item64.RotVelocity = Vector3.new(0, 0, 0)
1250
item64.Velocity = Vector3.new(0, 0, 0)
1251
item64.Anchored = true
1252
item64.CanCollide = true
1253
item64.Locked = true
1254
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item64[v..'Surface'] = 'SmoothNoOutlines' end
1255
item64.Parent = workspace.Timer_ball
1256
item65 = Instance.new('Part')
1257
item65.Name = [[Part]]
1258
item65.BrickColor = BrickColor.new('Ghost grey')
1259
item65.Material = Enum.Material.Plastic
1260
item65.Reflectance = 0
1261
item65.Transparency = 0
1262
item65.Size = Vector3.new(187, 1, 57)
1263
item65.CFrame = CFrame.new(-130.5, 990, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1264
item65.RotVelocity = Vector3.new(0, 0, 0)
1265
item65.Velocity = Vector3.new(0, 0, 0)
1266
item65.Anchored = true
1267
item65.CanCollide = true
1268
item65.Locked = true
1269
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item65[v..'Surface'] = 'SmoothNoOutlines' end
1270
item65.Parent = workspace.Timer_ball
1271
item66 = Instance.new('Part')
1272
item66.Name = [[Part]]
1273
item66.BrickColor = BrickColor.new('Ghost grey')
1274
item66.Material = Enum.Material.Plastic
1275
item66.Reflectance = 0
1276
item66.Transparency = 0
1277
item66.Size = Vector3.new(187, 1, 57)
1278
item66.CFrame = CFrame.new(-130.5, 1038, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1279
item66.RotVelocity = Vector3.new(0, 0, 0)
1280
item66.Velocity = Vector3.new(0, 0, 0)
1281
item66.Anchored = true
1282
item66.CanCollide = true
1283
item66.Locked = true
1284
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item66[v..'Surface'] = 'SmoothNoOutlines' end
1285
item66.Parent = workspace.Timer_ball
1286
item67 = Instance.new('Part')
1287
item67.Name = [[Part]]
1288
item67.BrickColor = BrickColor.new('Ghost grey')
1289
item67.Material = Enum.Material.Plastic
1290
item67.Reflectance = 0
1291
item67.Transparency = 0
1292
item67.Size = Vector3.new(187, 47, 1)
1293
item67.CFrame = CFrame.new(-130.5, 1014, 385.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1294
item67.RotVelocity = Vector3.new(0, 0, 0)
1295
item67.Velocity = Vector3.new(0, 0, 0)
1296
item67.Anchored = true
1297
item67.CanCollide = true
1298
item67.Locked = true
1299
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item67[v..'Surface'] = 'SmoothNoOutlines' end
1300
item67.Parent = workspace.Timer_ball
1301
item68 = Instance.new('Part')
1302
item68.Name = [[Part]]
1303
item68.BrickColor = BrickColor.new('Ghost grey')
1304
item68.Material = Enum.Material.Plastic
1305
item68.Reflectance = 0
1306
item68.Transparency = 0
1307
item68.Size = Vector3.new(55, 47, 1)
1308
item68.CFrame = CFrame.new(-37.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1309
item68.RotVelocity = Vector3.new(0, 0, 0)
1310
item68.Velocity = Vector3.new(0, 0, 0)
1311
item68.Anchored = true
1312
item68.CanCollide = true
1313
item68.Locked = true
1314
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item68[v..'Surface'] = 'SmoothNoOutlines' end
1315
item68.Parent = workspace.Timer_ball
1316
item69 = Instance.new('Part')
1317
item69.Name = [[Part]]
1318
item69.BrickColor = BrickColor.new('Ghost grey')
1319
item69.Material = Enum.Material.Plastic
1320
item69.Reflectance = 0
1321
item69.Transparency = 0
1322
item69.Size = Vector3.new(55, 47, 1)
1323
item69.CFrame = CFrame.new(-223.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1324
item69.RotVelocity = Vector3.new(0, 0, 0)
1325
item69.Velocity = Vector3.new(0, 0, 0)
1326
item69.Anchored = true
1327
item69.CanCollide = true
1328
item69.Locked = true
1329
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item69[v..'Surface'] = 'SmoothNoOutlines' end
1330
item69.Parent = workspace.Timer_ball
1331
item70 = Instance.new('Part')
1332
item70.Name = [[Part]]
1333
item70.BrickColor = BrickColor.new('Maroon')
1334
item70.Material = Enum.Material.Plastic
1335
item70.Reflectance = 0
1336
item70.Transparency = 0
1337
item70.Size = Vector3.new(1, 1, 57)
1338
item70.CFrame = CFrame.new(-164.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1339
item70.RotVelocity = Vector3.new(0, 0, 0)
1340
item70.Velocity = Vector3.new(0, 0, 0)
1341
item70.Anchored = true
1342
item70.CanCollide = true
1343
item70.Locked = true
1344
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item70[v..'Surface'] = 'SmoothNoOutlines' end
1345
item70.Parent = workspace.Timer_ball
1346
item71 = Instance.new('Part')
1347
item71.Name = [[Part]]
1348
item71.BrickColor = BrickColor.new('Maroon')
1349
item71.Material = Enum.Material.Plastic
1350
item71.Reflectance = 0
1351
item71.Transparency = 0
1352
item71.Size = Vector3.new(1, 1, 57)
1353
item71.CFrame = CFrame.new(-116.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1354
item71.RotVelocity = Vector3.new(0, 0, 0)
1355
item71.Velocity = Vector3.new(0, 0, 0)
1356
item71.Anchored = true
1357
item71.CanCollide = true
1358
item71.Locked = true
1359
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item71[v..'Surface'] = 'SmoothNoOutlines' end
1360
item71.Parent = workspace.Timer_ball
1361
item72 = Instance.new('Part')
1362
item72.Name = [[Part]]
1363
item72.BrickColor = BrickColor.new('Maroon')
1364
item72.Material = Enum.Material.Plastic
1365
item72.Reflectance = 0
1366
item72.Transparency = 0
1367
item72.Size = Vector3.new(1, 1, 57)
1368
item72.CFrame = CFrame.new(-81.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1369
item72.RotVelocity = Vector3.new(0, 0, 0)
1370
item72.Velocity = Vector3.new(0, 0, 0)
1371
item72.Anchored = true
1372
item72.CanCollide = true
1373
item72.Locked = true
1374
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item72[v..'Surface'] = 'SmoothNoOutlines' end
1375
item72.Parent = workspace.Timer_ball
1376
item73 = Instance.new('Part')
1377
item73.Name = [[Part]]
1378
item73.BrickColor = BrickColor.new('Maroon')
1379
item73.Material = Enum.Material.Plastic
1380
item73.Reflectance = 0
1381
item73.Transparency = 0
1382
item73.Size = Vector3.new(1, 1, 57)
1383
item73.CFrame = CFrame.new(-170.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1384
item73.RotVelocity = Vector3.new(0, 0, 0)
1385
item73.Velocity = Vector3.new(0, 0, 0)
1386
item73.Anchored = true
1387
item73.CanCollide = true
1388
item73.Locked = true
1389
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item73[v..'Surface'] = 'SmoothNoOutlines' end
1390
item73.Parent = workspace.Timer_ball
1391
item74 = Instance.new('Part')
1392
item74.Name = [[Part]]
1393
item74.BrickColor = BrickColor.new('Maroon')
1394
item74.Material = Enum.Material.Plastic
1395
item74.Reflectance = 0
1396
item74.Transparency = 0
1397
item74.Size = Vector3.new(1, 1, 57)
1398
item74.CFrame = CFrame.new(-65.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1399
item74.RotVelocity = Vector3.new(0, 0, 0)
1400
item74.Velocity = Vector3.new(0, 0, 0)
1401
item74.Anchored = true
1402
item74.CanCollide = true
1403
item74.Locked = true
1404
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item74[v..'Surface'] = 'SmoothNoOutlines' end
1405
item74.Parent = workspace.Timer_ball
1406
item75 = Instance.new('Part')
1407
item75.Name = [[Part]]
1408
item75.BrickColor = BrickColor.new('Maroon')
1409
item75.Material = Enum.Material.Plastic
1410
item75.Reflectance = 0
1411
item75.Transparency = 0
1412
item75.Size = Vector3.new(1, 1, 57)
1413
item75.CFrame = CFrame.new(-101.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1414
item75.RotVelocity = Vector3.new(0, 0, 0)
1415
item75.Velocity = Vector3.new(0, 0, 0)
1416
item75.Anchored = true
1417
item75.CanCollide = true
1418
item75.Locked = true
1419
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item75[v..'Surface'] = 'SmoothNoOutlines' end
1420
item75.Parent = workspace.Timer_ball
1421
item76 = Instance.new('Part')
1422
item76.Name = [[Part]]
1423
item76.BrickColor = BrickColor.new('Maroon')
1424
item76.Material = Enum.Material.Plastic
1425
item76.Reflectance = 0
1426
item76.Transparency = 0
1427
item76.Size = Vector3.new(1, 1, 57)
1428
item76.CFrame = CFrame.new(-72.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1429
item76.RotVelocity = Vector3.new(0, 0, 0)
1430
item76.Velocity = Vector3.new(0, 0, 0)
1431
item76.Anchored = true
1432
item76.CanCollide = true
1433
item76.Locked = true
1434
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item76[v..'Surface'] = 'SmoothNoOutlines' end
1435
item76.Parent = workspace.Timer_ball
1436
item77 = Instance.new('Part')
1437
item77.Name = [[Part]]
1438
item77.BrickColor = BrickColor.new('Deep orange')
1439
item77.Material = Enum.Material.Plastic
1440
item77.Reflectance = 0
1441
item77.Transparency = 0
1442
item77.Size = Vector3.new(29, 1, 57)
1443
item77.CFrame = CFrame.new(-208.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1444
item77.RotVelocity = Vector3.new(0, 0, 0)
1445
item77.Velocity = Vector3.new(0, 0, 0)
1446
item77.Anchored = true
1447
item77.CanCollide = true
1448
item77.Locked = true
1449
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item77[v..'Surface'] = 'SmoothNoOutlines' end
1450
item77.Parent = workspace.Timer_ball
1451
item78 = Instance.new('Part')
1452
item78.Name = [[Part]]
1453
item78.BrickColor = BrickColor.new('Maroon')
1454
item78.Material = Enum.Material.Plastic
1455
item78.Reflectance = 0
1456
item78.Transparency = 0
1457
item78.Size = Vector3.new(1, 1, 57)
1458
item78.CFrame = CFrame.new(-128.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1459
item78.RotVelocity = Vector3.new(0, 0, 0)
1460
item78.Velocity = Vector3.new(0, 0, 0)
1461
item78.Anchored = true
1462
item78.CanCollide = true
1463
item78.Locked = true
1464
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item78[v..'Surface'] = 'SmoothNoOutlines' end
1465
item78.Parent = workspace.Timer_ball
1466
item79 = Instance.new('Part')
1467
item79.Name = [[Part]]
1468
item79.BrickColor = BrickColor.new('Maroon')
1469
item79.Material = Enum.Material.Plastic
1470
item79.Reflectance = 0
1471
item79.Transparency = 0
1472
item79.Size = Vector3.new(1, 1, 57)
1473
item79.CFrame = CFrame.new(-143.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1474
item79.RotVelocity = Vector3.new(0, 0, 0)
1475
item79.Velocity = Vector3.new(0, 0, 0)
1476
item79.Anchored = true
1477
item79.CanCollide = true
1478
item79.Locked = true
1479
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item79[v..'Surface'] = 'SmoothNoOutlines' end
1480
item79.Parent = workspace.Timer_ball
1481
item80 = Instance.new('Part')
1482
item80.Name = [[Part]]
1483
item80.BrickColor = BrickColor.new('Maroon')
1484
item80.Material = Enum.Material.Plastic
1485
item80.Reflectance = 0
1486
item80.Transparency = 0
1487
item80.Size = Vector3.new(1, 1, 57)
1488
item80.CFrame = CFrame.new(-110.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1489
item80.RotVelocity = Vector3.new(0, 0, 0)
1490
item80.Velocity = Vector3.new(0, 0, 0)
1491
item80.Anchored = true
1492
item80.CanCollide = true
1493
item80.Locked = true
1494
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item80[v..'Surface'] = 'SmoothNoOutlines' end
1495
item80.Parent = workspace.Timer_ball
1496
item81 = Instance.new('Part')
1497
item81.Name = [[Part]]
1498
item81.BrickColor = BrickColor.new('Maroon')
1499
item81.Material = Enum.Material.Plastic
1500
item81.Reflectance = 0
1501
item81.Transparency = 0
1502
item81.Size = Vector3.new(1, 1, 57)
1503
item81.CFrame = CFrame.new(-186.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1504
item81.RotVelocity = Vector3.new(0, 0, 0)
1505
item81.Velocity = Vector3.new(0, 0, 0)
1506
item81.Anchored = true
1507
item81.CanCollide = true
1508
item81.Locked = true
1509
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item81[v..'Surface'] = 'SmoothNoOutlines' end
1510
item81.Parent = workspace.Timer_ball
1511
item82 = Instance.new('Part')
1512
item82.Name = [[Part]]
1513
item82.BrickColor = BrickColor.new('Maroon')
1514
item82.Material = Enum.Material.Plastic
1515
item82.Reflectance = 0
1516
item82.Transparency = 0
1517
item82.Size = Vector3.new(1, 1, 57)
1518
item82.CFrame = CFrame.new(-58.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1519
item82.RotVelocity = Vector3.new(0, 0, 0)
1520
item82.Velocity = Vector3.new(0, 0, 0)
1521
item82.Anchored = true
1522
item82.CanCollide = true
1523
item82.Locked = true
1524
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item82[v..'Surface'] = 'SmoothNoOutlines' end
1525
item82.Parent = workspace.Timer_ball
1526
item83 = Instance.new('Part')
1527
item83.Name = [[Part]]
1528
item83.BrickColor = BrickColor.new('Maroon')
1529
item83.Material = Enum.Material.Plastic
1530
item83.Reflectance = 0
1531
item83.Transparency = 0
1532
item83.Size = Vector3.new(1, 1, 57)
1533
item83.CFrame = CFrame.new(-149.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1534
item83.RotVelocity = Vector3.new(0, 0, 0)
1535
item83.Velocity = Vector3.new(0, 0, 0)
1536
item83.Anchored = true
1537
item83.CanCollide = true
1538
item83.Locked = true
1539
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item83[v..'Surface'] = 'SmoothNoOutlines' end
1540
item83.Parent = workspace.Timer_ball
1541
item84 = Instance.new('Part')
1542
item84.Name = [[Part]]
1543
item84.BrickColor = BrickColor.new('Maroon')
1544
item84.Material = Enum.Material.Plastic
1545
item84.Reflectance = 0
1546
item84.Transparency = 0
1547
item84.Size = Vector3.new(1, 1, 57)
1548
item84.CFrame = CFrame.new(-91.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1549
item84.RotVelocity = Vector3.new(0, 0, 0)
1550
item84.Velocity = Vector3.new(0, 0, 0)
1551
item84.Anchored = true
1552
item84.CanCollide = true
1553
item84.Locked = true
1554
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item84[v..'Surface'] = 'SmoothNoOutlines' end
1555
item84.Parent = workspace.Timer_ball
1556
item85 = Instance.new('Part')
1557
item85.Name = [[Part]]
1558
item85.BrickColor = BrickColor.new('Maroon')
1559
item85.Material = Enum.Material.Plastic
1560
item85.Reflectance = 0
1561
item85.Transparency = 0
1562
item85.Size = Vector3.new(1, 1, 57)
1563
item85.CFrame = CFrame.new(-121.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1564
item85.RotVelocity = Vector3.new(0, 0, 0)
1565
item85.Velocity = Vector3.new(0, 0, 0)
1566
item85.Anchored = true
1567
item85.CanCollide = true
1568
item85.Locked = true
1569
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item85[v..'Surface'] = 'SmoothNoOutlines' end
1570
item85.Parent = workspace.Timer_ball
1571
item86 = Instance.new('Part')
1572
item86.Name = [[Part]]
1573
item86.BrickColor = BrickColor.new('Maroon')
1574
item86.Material = Enum.Material.Plastic
1575
item86.Reflectance = 0
1576
item86.Transparency = 0
1577
item86.Size = Vector3.new(1, 1, 57)
1578
item86.CFrame = CFrame.new(-156.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1579
item86.RotVelocity = Vector3.new(0, 0, 0)
1580
item86.Velocity = Vector3.new(0, 0, 0)
1581
item86.Anchored = true
1582
item86.CanCollide = true
1583
item86.Locked = true
1584
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item86[v..'Surface'] = 'SmoothNoOutlines' end
1585
item86.Parent = workspace.Timer_ball
1586
item87 = Instance.new('Part')
1587
item87.Name = [[Part]]
1588
item87.BrickColor = BrickColor.new('Maroon')
1589
item87.Material = Enum.Material.Plastic
1590
item87.Reflectance = 0
1591
item87.Transparency = 0
1592
item87.Size = Vector3.new(1, 1, 57)
1593
item87.CFrame = CFrame.new(-178.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1594
item87.RotVelocity = Vector3.new(0, 0, 0)
1595
item87.Velocity = Vector3.new(0, 0, 0)
1596
item87.Anchored = true
1597
item87.CanCollide = true
1598
item87.Locked = true
1599
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item87[v..'Surface'] = 'SmoothNoOutlines' end
1600
item87.Parent = workspace.Timer_ball
1601
item88 = Instance.new('Part')
1602
item88.Name = [[Part]]
1603
item88.BrickColor = BrickColor.new('Maroon')
1604
item88.Material = Enum.Material.Plastic
1605
item88.Reflectance = 0
1606
item88.Transparency = 0
1607
item88.Size = Vector3.new(1, 1, 57)
1608
item88.CFrame = CFrame.new(-135.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1609
item88.RotVelocity = Vector3.new(0, 0, 0)
1610
item88.Velocity = Vector3.new(0, 0, 0)
1611
item88.Anchored = true
1612
item88.CanCollide = true
1613
item88.Locked = true
1614
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item88[v..'Surface'] = 'SmoothNoOutlines' end
1615
item88.Parent = workspace.Timer_ball
1616
item89 = Instance.new('Part')
1617
item89.Name = [[Spawn]]
1618
item89.BrickColor = BrickColor.new('Black')
1619
item89.Material = Enum.Material.Slate
1620
item89.Reflectance = 0
1621
item89.Transparency = 0.5
1622
item89.Size = Vector3.new(1, 1, 1)
1623
item89.CFrame = CFrame.new(-50, 1008, 359.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1624
item89.RotVelocity = Vector3.new(0, 0, 0)
1625
item89.Velocity = Vector3.new(0, 0, 0)
1626
item89.Anchored = true
1627
item89.CanCollide = false
1628
item89.Locked = true
1629
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item89[v..'Surface'] = 'SmoothNoOutlines' end
1630
item89.Parent = workspace.Timer_ball
1631
item90 = Instance.new('Model')
1632
item90.Name = [[Ultra_ball]]
1633
item90.Parent = workspace
1634
item91 = Instance.new('Part')
1635
item91.Name = [[Part]]
1636
item91.BrickColor = BrickColor.new('Black')
1637
item91.Material = Enum.Material.Plastic
1638
item91.Reflectance = 0
1639
item91.Transparency = 0
1640
item91.Size = Vector3.new(187, 47, 1)
1641
item91.CFrame = CFrame.new(-130.5, 1014, 157.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1642
item91.RotVelocity = Vector3.new(0, 0, 0)
1643
item91.Velocity = Vector3.new(0, 0, 0)
1644
item91.Anchored = true
1645
item91.CanCollide = true
1646
item91.Locked = true
1647
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item91[v..'Surface'] = 'SmoothNoOutlines' end
1648
item91.Parent = workspace.Ultra_ball
1649
item92 = Instance.new('Part')
1650
item92.Name = [[Part]]
1651
item92.BrickColor = BrickColor.new('Black')
1652
item92.Material = Enum.Material.Plastic
1653
item92.Reflectance = 0
1654
item92.Transparency = 0
1655
item92.Size = Vector3.new(187, 1, 57)
1656
item92.CFrame = CFrame.new(-130.5, 1038, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1657
item92.RotVelocity = Vector3.new(0, 0, 0)
1658
item92.Velocity = Vector3.new(0, 0, 0)
1659
item92.Anchored = true
1660
item92.CanCollide = true
1661
item92.Locked = true
1662
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item92[v..'Surface'] = 'SmoothNoOutlines' end
1663
item92.Parent = workspace.Ultra_ball
1664
item93 = Instance.new('Part')
1665
item93.Name = [[Part]]
1666
item93.BrickColor = BrickColor.new('Maroon')
1667
item93.Material = Enum.Material.Plastic
1668
item93.Reflectance = 0
1669
item93.Transparency = 0
1670
item93.Size = Vector3.new(1, 1, 57)
1671
item93.CFrame = CFrame.new(-186.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1672
item93.RotVelocity = Vector3.new(0, 0, 0)
1673
item93.Velocity = Vector3.new(0, 0, 0)
1674
item93.Anchored = true
1675
item93.CanCollide = true
1676
item93.Locked = true
1677
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item93[v..'Surface'] = 'SmoothNoOutlines' end
1678
item93.Parent = workspace.Ultra_ball
1679
item94 = Instance.new('Part')
1680
item94.Name = [[Part]]
1681
item94.BrickColor = BrickColor.new('Maroon')
1682
item94.Material = Enum.Material.Plastic
1683
item94.Reflectance = 0
1684
item94.Transparency = 0
1685
item94.Size = Vector3.new(1, 1, 57)
1686
item94.CFrame = CFrame.new(-81.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1687
item94.RotVelocity = Vector3.new(0, 0, 0)
1688
item94.Velocity = Vector3.new(0, 0, 0)
1689
item94.Anchored = true
1690
item94.CanCollide = true
1691
item94.Locked = true
1692
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item94[v..'Surface'] = 'SmoothNoOutlines' end
1693
item94.Parent = workspace.Ultra_ball
1694
item95 = Instance.new('Part')
1695
item95.Name = [[Part]]
1696
item95.BrickColor = BrickColor.new('Maroon')
1697
item95.Material = Enum.Material.Plastic
1698
item95.Reflectance = 0
1699
item95.Transparency = 0
1700
item95.Size = Vector3.new(1, 1, 57)
1701
item95.CFrame = CFrame.new(-58.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1702
item95.RotVelocity = Vector3.new(0, 0, 0)
1703
item95.Velocity = Vector3.new(0, 0, 0)
1704
item95.Anchored = true
1705
item95.CanCollide = true
1706
item95.Locked = true
1707
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item95[v..'Surface'] = 'SmoothNoOutlines' end
1708
item95.Parent = workspace.Ultra_ball
1709
item96 = Instance.new('Part')
1710
item96.Name = [[Part]]
1711
item96.BrickColor = BrickColor.new('Maroon')
1712
item96.Material = Enum.Material.Plastic
1713
item96.Reflectance = 0
1714
item96.Transparency = 0
1715
item96.Size = Vector3.new(1, 1, 57)
1716
item96.CFrame = CFrame.new(-65.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1717
item96.RotVelocity = Vector3.new(0, 0, 0)
1718
item96.Velocity = Vector3.new(0, 0, 0)
1719
item96.Anchored = true
1720
item96.CanCollide = true
1721
item96.Locked = true
1722
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item96[v..'Surface'] = 'SmoothNoOutlines' end
1723
item96.Parent = workspace.Ultra_ball
1724
item97 = Instance.new('Part')
1725
item97.Name = [[Part]]
1726
item97.BrickColor = BrickColor.new('Maroon')
1727
item97.Material = Enum.Material.Plastic
1728
item97.Reflectance = 0
1729
item97.Transparency = 0
1730
item97.Size = Vector3.new(1, 1, 57)
1731
item97.CFrame = CFrame.new(-170.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1732
item97.RotVelocity = Vector3.new(0, 0, 0)
1733
item97.Velocity = Vector3.new(0, 0, 0)
1734
item97.Anchored = true
1735
item97.CanCollide = true
1736
item97.Locked = true
1737
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item97[v..'Surface'] = 'SmoothNoOutlines' end
1738
item97.Parent = workspace.Ultra_ball
1739
item98 = Instance.new('Part')
1740
item98.Name = [[Part]]
1741
item98.BrickColor = BrickColor.new('Maroon')
1742
item98.Material = Enum.Material.Plastic
1743
item98.Reflectance = 0
1744
item98.Transparency = 0
1745
item98.Size = Vector3.new(1, 1, 57)
1746
item98.CFrame = CFrame.new(-116.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1747
item98.RotVelocity = Vector3.new(0, 0, 0)
1748
item98.Velocity = Vector3.new(0, 0, 0)
1749
item98.Anchored = true
1750
item98.CanCollide = true
1751
item98.Locked = true
1752
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item98[v..'Surface'] = 'SmoothNoOutlines' end
1753
item98.Parent = workspace.Ultra_ball
1754
item99 = Instance.new('Part')
1755
item99.Name = [[Part]]
1756
item99.BrickColor = BrickColor.new('Maroon')
1757
item99.Material = Enum.Material.Plastic
1758
item99.Reflectance = 0
1759
item99.Transparency = 0
1760
item99.Size = Vector3.new(1, 1, 57)
1761
item99.CFrame = CFrame.new(-91.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1762
item99.RotVelocity = Vector3.new(0, 0, 0)
1763
item99.Velocity = Vector3.new(0, 0, 0)
1764
item99.Anchored = true
1765
item99.CanCollide = true
1766
item99.Locked = true
1767
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item99[v..'Surface'] = 'SmoothNoOutlines' end
1768
item99.Parent = workspace.Ultra_ball
1769
item100 = Instance.new('Part')
1770
item100.Name = [[Part]]
1771
item100.BrickColor = BrickColor.new('Deep orange')
1772
item100.Material = Enum.Material.Plastic
1773
item100.Reflectance = 0
1774
item100.Transparency = 0
1775
item100.Size = Vector3.new(29, 1, 57)
1776
item100.CFrame = CFrame.new(-208.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1777
item100.RotVelocity = Vector3.new(0, 0, 0)
1778
item100.Velocity = Vector3.new(0, 0, 0)
1779
item100.Anchored = true
1780
item100.CanCollide = true
1781
item100.Locked = true
1782
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item100[v..'Surface'] = 'SmoothNoOutlines' end
1783
item100.Parent = workspace.Ultra_ball
1784
item101 = Instance.new('Part')
1785
item101.Name = [[Part]]
1786
item101.BrickColor = BrickColor.new('Maroon')
1787
item101.Material = Enum.Material.Plastic
1788
item101.Reflectance = 0
1789
item101.Transparency = 0
1790
item101.Size = Vector3.new(1, 1, 57)
1791
item101.CFrame = CFrame.new(-143.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1792
item101.RotVelocity = Vector3.new(0, 0, 0)
1793
item101.Velocity = Vector3.new(0, 0, 0)
1794
item101.Anchored = true
1795
item101.CanCollide = true
1796
item101.Locked = true
1797
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item101[v..'Surface'] = 'SmoothNoOutlines' end
1798
item101.Parent = workspace.Ultra_ball
1799
item102 = Instance.new('Part')
1800
item102.Name = [[Part]]
1801
item102.BrickColor = BrickColor.new('Maroon')
1802
item102.Material = Enum.Material.Plastic
1803
item102.Reflectance = 0
1804
item102.Transparency = 0
1805
item102.Size = Vector3.new(1, 1, 57)
1806
item102.CFrame = CFrame.new(-110.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1807
item102.RotVelocity = Vector3.new(0, 0, 0)
1808
item102.Velocity = Vector3.new(0, 0, 0)
1809
item102.Anchored = true
1810
item102.CanCollide = true
1811
item102.Locked = true
1812
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item102[v..'Surface'] = 'SmoothNoOutlines' end
1813
item102.Parent = workspace.Ultra_ball
1814
item103 = Instance.new('Part')
1815
item103.Name = [[Part]]
1816
item103.BrickColor = BrickColor.new('Black')
1817
item103.Material = Enum.Material.Plastic
1818
item103.Reflectance = 0
1819
item103.Transparency = 0
1820
item103.Size = Vector3.new(187, 47, 1)
1821
item103.CFrame = CFrame.new(-130.5, 1014, 101.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1822
item103.RotVelocity = Vector3.new(0, 0, 0)
1823
item103.Velocity = Vector3.new(0, 0, 0)
1824
item103.Anchored = true
1825
item103.CanCollide = true
1826
item103.Locked = true
1827
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item103[v..'Surface'] = 'SmoothNoOutlines' end
1828
item103.Parent = workspace.Ultra_ball
1829
item104 = Instance.new('Part')
1830
item104.Name = [[Part]]
1831
item104.BrickColor = BrickColor.new('Maroon')
1832
item104.Material = Enum.Material.Plastic
1833
item104.Reflectance = 0
1834
item104.Transparency = 0
1835
item104.Size = Vector3.new(1, 1, 57)
1836
item104.CFrame = CFrame.new(-135.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1837
item104.RotVelocity = Vector3.new(0, 0, 0)
1838
item104.Velocity = Vector3.new(0, 0, 0)
1839
item104.Anchored = true
1840
item104.CanCollide = true
1841
item104.Locked = true
1842
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item104[v..'Surface'] = 'SmoothNoOutlines' end
1843
item104.Parent = workspace.Ultra_ball
1844
item105 = Instance.new('Part')
1845
item105.Name = [[Part]]
1846
item105.BrickColor = BrickColor.new('Maroon')
1847
item105.Material = Enum.Material.Plastic
1848
item105.Reflectance = 0
1849
item105.Transparency = 0
1850
item105.Size = Vector3.new(1, 1, 57)
1851
item105.CFrame = CFrame.new(-164.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1852
item105.RotVelocity = Vector3.new(0, 0, 0)
1853
item105.Velocity = Vector3.new(0, 0, 0)
1854
item105.Anchored = true
1855
item105.CanCollide = true
1856
item105.Locked = true
1857
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item105[v..'Surface'] = 'SmoothNoOutlines' end
1858
item105.Parent = workspace.Ultra_ball
1859
item106 = Instance.new('Part')
1860
item106.Name = [[Part]]
1861
item106.BrickColor = BrickColor.new('Black')
1862
item106.Material = Enum.Material.Plastic
1863
item106.Reflectance = 0
1864
item106.Transparency = 0
1865
item106.Size = Vector3.new(55, 47, 1)
1866
item106.CFrame = CFrame.new(-223.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1867
item106.RotVelocity = Vector3.new(0, 0, 0)
1868
item106.Velocity = Vector3.new(0, 0, 0)
1869
item106.Anchored = true
1870
item106.CanCollide = true
1871
item106.Locked = true
1872
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item106[v..'Surface'] = 'SmoothNoOutlines' end
1873
item106.Parent = workspace.Ultra_ball
1874
item107 = Instance.new('Part')
1875
item107.Name = [[Part]]
1876
item107.BrickColor = BrickColor.new('Black')
1877
item107.Material = Enum.Material.Plastic
1878
item107.Reflectance = 0
1879
item107.Transparency = 0
1880
item107.Size = Vector3.new(55, 47, 1)
1881
item107.CFrame = CFrame.new(-37.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1882
item107.RotVelocity = Vector3.new(0, 0, 0)
1883
item107.Velocity = Vector3.new(0, 0, 0)
1884
item107.Anchored = true
1885
item107.CanCollide = true
1886
item107.Locked = true
1887
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item107[v..'Surface'] = 'SmoothNoOutlines' end
1888
item107.Parent = workspace.Ultra_ball
1889
item108 = Instance.new('Part')
1890
item108.Name = [[Part]]
1891
item108.BrickColor = BrickColor.new('Maroon')
1892
item108.Material = Enum.Material.Plastic
1893
item108.Reflectance = 0
1894
item108.Transparency = 0
1895
item108.Size = Vector3.new(1, 1, 57)
1896
item108.CFrame = CFrame.new(-121.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1897
item108.RotVelocity = Vector3.new(0, 0, 0)
1898
item108.Velocity = Vector3.new(0, 0, 0)
1899
item108.Anchored = true
1900
item108.CanCollide = true
1901
item108.Locked = true
1902
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item108[v..'Surface'] = 'SmoothNoOutlines' end
1903
item108.Parent = workspace.Ultra_ball
1904
item109 = Instance.new('Part')
1905
item109.Name = [[Part]]
1906
item109.BrickColor = BrickColor.new('Black')
1907
item109.Material = Enum.Material.Plastic
1908
item109.Reflectance = 0
1909
item109.Transparency = 0
1910
item109.Size = Vector3.new(187, 1, 57)
1911
item109.CFrame = CFrame.new(-130.5, 990, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1912
item109.RotVelocity = Vector3.new(0, 0, 0)
1913
item109.Velocity = Vector3.new(0, 0, 0)
1914
item109.Anchored = true
1915
item109.CanCollide = true
1916
item109.Locked = true
1917
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item109[v..'Surface'] = 'SmoothNoOutlines' end
1918
item109.Parent = workspace.Ultra_ball
1919
item110 = Instance.new('Part')
1920
item110.Name = [[Part]]
1921
item110.BrickColor = BrickColor.new('Maroon')
1922
item110.Material = Enum.Material.Plastic
1923
item110.Reflectance = 0
1924
item110.Transparency = 0
1925
item110.Size = Vector3.new(1, 1, 57)
1926
item110.CFrame = CFrame.new(-156.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1927
item110.RotVelocity = Vector3.new(0, 0, 0)
1928
item110.Velocity = Vector3.new(0, 0, 0)
1929
item110.Anchored = true
1930
item110.CanCollide = true
1931
item110.Locked = true
1932
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item110[v..'Surface'] = 'SmoothNoOutlines' end
1933
item110.Parent = workspace.Ultra_ball
1934
item111 = Instance.new('Part')
1935
item111.Name = [[Part]]
1936
item111.BrickColor = BrickColor.new('Maroon')
1937
item111.Material = Enum.Material.Plastic
1938
item111.Reflectance = 0
1939
item111.Transparency = 0
1940
item111.Size = Vector3.new(1, 1, 57)
1941
item111.CFrame = CFrame.new(-178.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1942
item111.RotVelocity = Vector3.new(0, 0, 0)
1943
item111.Velocity = Vector3.new(0, 0, 0)
1944
item111.Anchored = true
1945
item111.CanCollide = true
1946
item111.Locked = true
1947
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item111[v..'Surface'] = 'SmoothNoOutlines' end
1948
item111.Parent = workspace.Ultra_ball
1949
item112 = Instance.new('Part')
1950
item112.Name = [[Part]]
1951
item112.BrickColor = BrickColor.new('Maroon')
1952
item112.Material = Enum.Material.Plastic
1953
item112.Reflectance = 0
1954
item112.Transparency = 0
1955
item112.Size = Vector3.new(1, 1, 57)
1956
item112.CFrame = CFrame.new(-101.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1957
item112.RotVelocity = Vector3.new(0, 0, 0)
1958
item112.Velocity = Vector3.new(0, 0, 0)
1959
item112.Anchored = true
1960
item112.CanCollide = true
1961
item112.Locked = true
1962
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item112[v..'Surface'] = 'SmoothNoOutlines' end
1963
item112.Parent = workspace.Ultra_ball
1964
item113 = Instance.new('Part')
1965
item113.Name = [[Part]]
1966
item113.BrickColor = BrickColor.new('Maroon')
1967
item113.Material = Enum.Material.Plastic
1968
item113.Reflectance = 0
1969
item113.Transparency = 0
1970
item113.Size = Vector3.new(1, 1, 57)
1971
item113.CFrame = CFrame.new(-149.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1972
item113.RotVelocity = Vector3.new(0, 0, 0)
1973
item113.Velocity = Vector3.new(0, 0, 0)
1974
item113.Anchored = true
1975
item113.CanCollide = true
1976
item113.Locked = true
1977
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item113[v..'Surface'] = 'SmoothNoOutlines' end
1978
item113.Parent = workspace.Ultra_ball
1979
item114 = Instance.new('Part')
1980
item114.Name = [[Part]]
1981
item114.BrickColor = BrickColor.new('Maroon')
1982
item114.Material = Enum.Material.Plastic
1983
item114.Reflectance = 0
1984
item114.Transparency = 0
1985
item114.Size = Vector3.new(1, 1, 57)
1986
item114.CFrame = CFrame.new(-128.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1987
item114.RotVelocity = Vector3.new(0, 0, 0)
1988
item114.Velocity = Vector3.new(0, 0, 0)
1989
item114.Anchored = true
1990
item114.CanCollide = true
1991
item114.Locked = true
1992
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item114[v..'Surface'] = 'SmoothNoOutlines' end
1993
item114.Parent = workspace.Ultra_ball
1994
item115 = Instance.new('Part')
1995
item115.Name = [[Part]]
1996
item115.BrickColor = BrickColor.new('Maroon')
1997
item115.Material = Enum.Material.Plastic
1998
item115.Reflectance = 0
1999
item115.Transparency = 0
2000
item115.Size = Vector3.new(1, 1, 57)
2001
item115.CFrame = CFrame.new(-72.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2002
item115.RotVelocity = Vector3.new(0, 0, 0)
2003
item115.Velocity = Vector3.new(0, 0, 0)
2004
item115.Anchored = true
2005
item115.CanCollide = true
2006
item115.Locked = true
2007
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item115[v..'Surface'] = 'SmoothNoOutlines' end
2008
item115.Parent = workspace.Ultra_ball
2009
item116 = Instance.new('Part')
2010
item116.Name = [[Part]]
2011
item116.BrickColor = BrickColor.new('Maroon')
2012
item116.Material = Enum.Material.Plastic
2013
item116.Reflectance = 0
2014
item116.Transparency = 0
2015
item116.Size = Vector3.new(1, 1, 57)
2016
item116.CFrame = CFrame.new(-112.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2017
item116.RotVelocity = Vector3.new(0, 0, 0)
2018
item116.Velocity = Vector3.new(0, 0, 0)
2019
item116.Anchored = true
2020
item116.CanCollide = true
2021
item116.Locked = true
2022
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item116[v..'Surface'] = 'SmoothNoOutlines' end
2023
item116.Parent = workspace.Ultra_ball
2024
item117 = Instance.new('Part')
2025
item117.Name = [[Part]]
2026
item117.BrickColor = BrickColor.new('Maroon')
2027
item117.Material = Enum.Material.Plastic
2028
item117.Reflectance = 0
2029
item117.Transparency = 0
2030
item117.Size = Vector3.new(1, 1, 57)
2031
item117.CFrame = CFrame.new(-145.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2032
item117.RotVelocity = Vector3.new(0, 0, 0)
2033
item117.Velocity = Vector3.new(0, 0, 0)
2034
item117.Anchored = true
2035
item117.CanCollide = true
2036
item117.Locked = true
2037
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item117[v..'Surface'] = 'SmoothNoOutlines' end
2038
item117.Parent = workspace.Ultra_ball
2039
item118 = Instance.new('Part')
2040
item118.Name = [[Part]]
2041
item118.BrickColor = BrickColor.new('Maroon')
2042
item118.Material = Enum.Material.Plastic
2043
item118.Reflectance = 0
2044
item118.Transparency = 0
2045
item118.Size = Vector3.new(1, 1, 57)
2046
item118.CFrame = CFrame.new(-182.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2047
item118.RotVelocity = Vector3.new(0, 0, 0)
2048
item118.Velocity = Vector3.new(0, 0, 0)
2049
item118.Anchored = true
2050
item118.CanCollide = true
2051
item118.Locked = true
2052
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item118[v..'Surface'] = 'SmoothNoOutlines' end
2053
item118.Parent = workspace.Ultra_ball
2054
item119 = Instance.new('Part')
2055
item119.Name = [[Part]]
2056
item119.BrickColor = BrickColor.new('Maroon')
2057
item119.Material = Enum.Material.Plastic
2058
item119.Reflectance = 0
2059
item119.Transparency = 0
2060
item119.Size = Vector3.new(1, 1, 57)
2061
item119.CFrame = CFrame.new(-160.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2062
item119.RotVelocity = Vector3.new(0, 0, 0)
2063
item119.Velocity = Vector3.new(0, 0, 0)
2064
item119.Anchored = true
2065
item119.CanCollide = true
2066
item119.Locked = true
2067
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item119[v..'Surface'] = 'SmoothNoOutlines' end
2068
item119.Parent = workspace.Ultra_ball
2069
item120 = Instance.new('Part')
2070
item120.Name = [[Part]]
2071
item120.BrickColor = BrickColor.new('Maroon')
2072
item120.Material = Enum.Material.Plastic
2073
item120.Reflectance = 0
2074
item120.Transparency = 0
2075
item120.Size = Vector3.new(1, 1, 57)
2076
item120.CFrame = CFrame.new(-61.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2077
item120.RotVelocity = Vector3.new(0, 0, 0)
2078
item120.Velocity = Vector3.new(0, 0, 0)
2079
item120.Anchored = true
2080
item120.CanCollide = true
2081
item120.Locked = true
2082
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item120[v..'Surface'] = 'SmoothNoOutlines' end
2083
item120.Parent = workspace.Ultra_ball
2084
item121 = Instance.new('Part')
2085
item121.Name = [[Part]]
2086
item121.BrickColor = BrickColor.new('Maroon')
2087
item121.Material = Enum.Material.Plastic
2088
item121.Reflectance = 0
2089
item121.Transparency = 0
2090
item121.Size = Vector3.new(1, 1, 57)
2091
item121.CFrame = CFrame.new(-97.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2092
item121.RotVelocity = Vector3.new(0, 0, 0)
2093
item121.Velocity = Vector3.new(0, 0, 0)
2094
item121.Anchored = true
2095
item121.CanCollide = true
2096
item121.Locked = true
2097
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item121[v..'Surface'] = 'SmoothNoOutlines' end
2098
item121.Parent = workspace.Ultra_ball
2099
item122 = Instance.new('Part')
2100
item122.Name = [[Part]]
2101
item122.BrickColor = BrickColor.new('Maroon')
2102
item122.Material = Enum.Material.Plastic
2103
item122.Reflectance = 0
2104
item122.Transparency = 0
2105
item122.Size = Vector3.new(1, 1, 57)
2106
item122.CFrame = CFrame.new(-87.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2107
item122.RotVelocity = Vector3.new(0, 0, 0)
2108
item122.Velocity = Vector3.new(0, 0, 0)
2109
item122.Anchored = true
2110
item122.CanCollide = true
2111
item122.Locked = true
2112
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item122[v..'Surface'] = 'SmoothNoOutlines' end
2113
item122.Parent = workspace.Ultra_ball
2114
item123 = Instance.new('Part')
2115
item123.Name = [[Part]]
2116
item123.BrickColor = BrickColor.new('Maroon')
2117
item123.Material = Enum.Material.Plastic
2118
item123.Reflectance = 0
2119
item123.Transparency = 0
2120
item123.Size = Vector3.new(1, 1, 57)
2121
item123.CFrame = CFrame.new(-131.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2122
item123.RotVelocity = Vector3.new(0, 0, 0)
2123
item123.Velocity = Vector3.new(0, 0, 0)
2124
item123.Anchored = true
2125
item123.CanCollide = true
2126
item123.Locked = true
2127
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item123[v..'Surface'] = 'SmoothNoOutlines' end
2128
item123.Parent = workspace.Ultra_ball
2129
item124 = Instance.new('Part')
2130
item124.Name = [[Part]]
2131
item124.BrickColor = BrickColor.new('Maroon')
2132
item124.Material = Enum.Material.Plastic
2133
item124.Reflectance = 0
2134
item124.Transparency = 0
2135
item124.Size = Vector3.new(1, 1, 57)
2136
item124.CFrame = CFrame.new(-152.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2137
item124.RotVelocity = Vector3.new(0, 0, 0)
2138
item124.Velocity = Vector3.new(0, 0, 0)
2139
item124.Anchored = true
2140
item124.CanCollide = true
2141
item124.Locked = true
2142
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item124[v..'Surface'] = 'SmoothNoOutlines' end
2143
item124.Parent = workspace.Ultra_ball
2144
item125 = Instance.new('Part')
2145
item125.Name = [[Part]]
2146
item125.BrickColor = BrickColor.new('Maroon')
2147
item125.Material = Enum.Material.Plastic
2148
item125.Reflectance = 0
2149
item125.Transparency = 0
2150
item125.Size = Vector3.new(1, 1, 57)
2151
item125.CFrame = CFrame.new(-139.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2152
item125.RotVelocity = Vector3.new(0, 0, 0)
2153
item125.Velocity = Vector3.new(0, 0, 0)
2154
item125.Anchored = true
2155
item125.CanCollide = true
2156
item125.Locked = true
2157
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item125[v..'Surface'] = 'SmoothNoOutlines' end
2158
item125.Parent = workspace.Ultra_ball
2159
item126 = Instance.new('Part')
2160
item126.Name = [[Part]]
2161
item126.BrickColor = BrickColor.new('Maroon')
2162
item126.Material = Enum.Material.Plastic
2163
item126.Reflectance = 0
2164
item126.Transparency = 0
2165
item126.Size = Vector3.new(1, 1, 57)
2166
item126.CFrame = CFrame.new(-117.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2167
item126.RotVelocity = Vector3.new(0, 0, 0)
2168
item126.Velocity = Vector3.new(0, 0, 0)
2169
item126.Anchored = true
2170
item126.CanCollide = true
2171
item126.Locked = true
2172
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item126[v..'Surface'] = 'SmoothNoOutlines' end
2173
item126.Parent = workspace.Ultra_ball
2174
item127 = Instance.new('Part')
2175
item127.Name = [[Part]]
2176
item127.BrickColor = BrickColor.new('Maroon')
2177
item127.Material = Enum.Material.Plastic
2178
item127.Reflectance = 0
2179
item127.Transparency = 0
2180
item127.Size = Vector3.new(1, 1, 57)
2181
item127.CFrame = CFrame.new(-54.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2182
item127.RotVelocity = Vector3.new(0, 0, 0)
2183
item127.Velocity = Vector3.new(0, 0, 0)
2184
item127.Anchored = true
2185
item127.CanCollide = true
2186
item127.Locked = true
2187
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item127[v..'Surface'] = 'SmoothNoOutlines' end
2188
item127.Parent = workspace.Ultra_ball
2189
item128 = Instance.new('Part')
2190
item128.Name = [[Part]]
2191
item128.BrickColor = BrickColor.new('Maroon')
2192
item128.Material = Enum.Material.Plastic
2193
item128.Reflectance = 0
2194
item128.Transparency = 0
2195
item128.Size = Vector3.new(1, 1, 57)
2196
item128.CFrame = CFrame.new(-124.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2197
item128.RotVelocity = Vector3.new(0, 0, 0)
2198
item128.Velocity = Vector3.new(0, 0, 0)
2199
item128.Anchored = true
2200
item128.CanCollide = true
2201
item128.Locked = true
2202
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item128[v..'Surface'] = 'SmoothNoOutlines' end
2203
item128.Parent = workspace.Ultra_ball
2204
item129 = Instance.new('Part')
2205
item129.Name = [[Part]]
2206
item129.BrickColor = BrickColor.new('Maroon')
2207
item129.Material = Enum.Material.Plastic
2208
item129.Reflectance = 0
2209
item129.Transparency = 0
2210
item129.Size = Vector3.new(1, 1, 57)
2211
item129.CFrame = CFrame.new(-166.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2212
item129.RotVelocity = Vector3.new(0, 0, 0)
2213
item129.Velocity = Vector3.new(0, 0, 0)
2214
item129.Anchored = true
2215
item129.CanCollide = true
2216
item129.Locked = true
2217
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item129[v..'Surface'] = 'SmoothNoOutlines' end
2218
item129.Parent = workspace.Ultra_ball
2219
item130 = Instance.new('Part')
2220
item130.Name = [[Part]]
2221
item130.BrickColor = BrickColor.new('Maroon')
2222
item130.Material = Enum.Material.Plastic
2223
item130.Reflectance = 0
2224
item130.Transparency = 0
2225
item130.Size = Vector3.new(1, 1, 57)
2226
item130.CFrame = CFrame.new(-68.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2227
item130.RotVelocity = Vector3.new(0, 0, 0)
2228
item130.Velocity = Vector3.new(0, 0, 0)
2229
item130.Anchored = true
2230
item130.CanCollide = true
2231
item130.Locked = true
2232
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item130[v..'Surface'] = 'SmoothNoOutlines' end
2233
item130.Parent = workspace.Ultra_ball
2234
item131 = Instance.new('Part')
2235
item131.Name = [[Part]]
2236
item131.BrickColor = BrickColor.new('Maroon')
2237
item131.Material = Enum.Material.Plastic
2238
item131.Reflectance = 0
2239
item131.Transparency = 0
2240
item131.Size = Vector3.new(1, 1, 57)
2241
item131.CFrame = CFrame.new(-174.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2242
item131.RotVelocity = Vector3.new(0, 0, 0)
2243
item131.Velocity = Vector3.new(0, 0, 0)
2244
item131.Anchored = true
2245
item131.CanCollide = true
2246
item131.Locked = true
2247
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item131[v..'Surface'] = 'SmoothNoOutlines' end
2248
item131.Parent = workspace.Ultra_ball
2249
item132 = Instance.new('Part')
2250
item132.Name = [[Part]]
2251
item132.BrickColor = BrickColor.new('Maroon')
2252
item132.Material = Enum.Material.Plastic
2253
item132.Reflectance = 0
2254
item132.Transparency = 0
2255
item132.Size = Vector3.new(1, 1, 57)
2256
item132.CFrame = CFrame.new(-106.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2257
item132.RotVelocity = Vector3.new(0, 0, 0)
2258
item132.Velocity = Vector3.new(0, 0, 0)
2259
item132.Anchored = true
2260
item132.CanCollide = true
2261
item132.Locked = true
2262
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item132[v..'Surface'] = 'SmoothNoOutlines' end
2263
item132.Parent = workspace.Ultra_ball
2264
item133 = Instance.new('Part')
2265
item133.Name = [[Part]]
2266
item133.BrickColor = BrickColor.new('Maroon')
2267
item133.Material = Enum.Material.Plastic
2268
item133.Reflectance = 0
2269
item133.Transparency = 0
2270
item133.Size = Vector3.new(1, 1, 57)
2271
item133.CFrame = CFrame.new(-77.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2272
item133.RotVelocity = Vector3.new(0, 0, 0)
2273
item133.Velocity = Vector3.new(0, 0, 0)
2274
item133.Anchored = true
2275
item133.CanCollide = true
2276
item133.Locked = true
2277
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item133[v..'Surface'] = 'SmoothNoOutlines' end
2278
item133.Parent = workspace.Ultra_ball
2279
item134 = Instance.new('Part')
2280
item134.Name = [[Spawn]]
2281
item134.BrickColor = BrickColor.new('Black')
2282
item134.Material = Enum.Material.Slate
2283
item134.Reflectance = 0
2284
item134.Transparency = 0.5
2285
item134.Size = Vector3.new(1, 1, 1)
2286
item134.CFrame = CFrame.new(-50, 1008, 130.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2287
item134.RotVelocity = Vector3.new(0, 0, 0)
2288
item134.Velocity = Vector3.new(0, 0, 0)
2289
item134.Anchored = true
2290
item134.CanCollide = false
2291
item134.Locked = true
2292
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item134[v..'Surface'] = 'SmoothNoOutlines' end
2293
item134.Parent = workspace.Ultra_ball
2294
item135 = Instance.new('Model')
2295
item135.Name = [[Pokeball]]
2296
item135.Parent = workspace
2297
item136 = Instance.new('Part')
2298
item136.Name = [[Part]]
2299
item136.BrickColor = BrickColor.new('Black')
2300
item136.Material = Enum.Material.Plastic
2301
item136.Reflectance = 0
2302
item136.Transparency = 0
2303
item136.Size = Vector3.new(187, 1, 57)
2304
item136.CFrame = CFrame.new(-130.5, 990, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2305
item136.RotVelocity = Vector3.new(0, 0, 0)
2306
item136.Velocity = Vector3.new(0, 0, 0)
2307
item136.Anchored = true
2308
item136.CanCollide = true
2309
item136.Locked = true
2310
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item136[v..'Surface'] = 'SmoothNoOutlines' end
2311
item136.Parent = workspace.Pokeball
2312
item137 = Instance.new('Part')
2313
item137.Name = [[Part]]
2314
item137.BrickColor = BrickColor.new('Black')
2315
item137.Material = Enum.Material.Plastic
2316
item137.Reflectance = 0
2317
item137.Transparency = 0
2318
item137.Size = Vector3.new(187, 47, 1)
2319
item137.CFrame = CFrame.new(-130.5, 1014, -80.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2320
item137.RotVelocity = Vector3.new(0, 0, 0)
2321
item137.Velocity = Vector3.new(0, 0, 0)
2322
item137.Anchored = true
2323
item137.CanCollide = true
2324
item137.Locked = true
2325
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item137[v..'Surface'] = 'SmoothNoOutlines' end
2326
item137.Parent = workspace.Pokeball
2327
item138 = Instance.new('Part')
2328
item138.Name = [[Part]]
2329
item138.BrickColor = BrickColor.new('Black')
2330
item138.Material = Enum.Material.Plastic
2331
item138.Reflectance = 0
2332
item138.Transparency = 0
2333
item138.Size = Vector3.new(187, 47, 1)
2334
item138.CFrame = CFrame.new(-130.5, 1014, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2335
item138.RotVelocity = Vector3.new(0, 0, 0)
2336
item138.Velocity = Vector3.new(0, 0, 0)
2337
item138.Anchored = true
2338
item138.CanCollide = true
2339
item138.Locked = true
2340
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item138[v..'Surface'] = 'SmoothNoOutlines' end
2341
item138.Parent = workspace.Pokeball
2342
item139 = Instance.new('Part')
2343
item139.Name = [[Part]]
2344
item139.BrickColor = BrickColor.new('Black')
2345
item139.Material = Enum.Material.Plastic
2346
item139.Reflectance = 0
2347
item139.Transparency = 0
2348
item139.Size = Vector3.new(187, 1, 57)
2349
item139.CFrame = CFrame.new(-130.5, 1038, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2350
item139.RotVelocity = Vector3.new(0, 0, 0)
2351
item139.Velocity = Vector3.new(0, 0, 0)
2352
item139.Anchored = true
2353
item139.CanCollide = true
2354
item139.Locked = true
2355
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item139[v..'Surface'] = 'SmoothNoOutlines' end
2356
item139.Parent = workspace.Pokeball
2357
item140 = Instance.new('Part')
2358
item140.Name = [[Part]]
2359
item140.BrickColor = BrickColor.new('Black')
2360
item140.Material = Enum.Material.Plastic
2361
item140.Reflectance = 0
2362
item140.Transparency = 0
2363
item140.Size = Vector3.new(55, 47, 1)
2364
item140.CFrame = CFrame.new(-37.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
2365
item140.RotVelocity = Vector3.new(0, 0, 0)
2366
item140.Velocity = Vector3.new(0, 0, 0)
2367
item140.Anchored = true
2368
item140.CanCollide = true
2369
item140.Locked = true
2370
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item140[v..'Surface'] = 'SmoothNoOutlines' end
2371
item140.Parent = workspace.Pokeball
2372
item141 = Instance.new('Part')
2373
item141.Name = [[Part]]
2374
item141.BrickColor = BrickColor.new('Black')
2375
item141.Material = Enum.Material.Plastic
2376
item141.Reflectance = 0
2377
item141.Transparency = 0
2378
item141.Size = Vector3.new(55, 47, 1)
2379
item141.CFrame = CFrame.new(-223.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
2380
item141.RotVelocity = Vector3.new(0, 0, 0)
2381
item141.Velocity = Vector3.new(0, 0, 0)
2382
item141.Anchored = true
2383
item141.CanCollide = true
2384
item141.Locked = true
2385
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item141[v..'Surface'] = 'SmoothNoOutlines' end
2386
item141.Parent = workspace.Pokeball
2387
item142 = Instance.new('Part')
2388
item142.Name = [[Part]]
2389
item142.BrickColor = BrickColor.new('Maroon')
2390
item142.Material = Enum.Material.Plastic
2391
item142.Reflectance = 0
2392
item142.Transparency = 0
2393
item142.Size = Vector3.new(1, 1, 57)
2394
item142.CFrame = CFrame.new(-58.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2395
item142.RotVelocity = Vector3.new(0, 0, 0)
2396
item142.Velocity = Vector3.new(0, 0, 0)
2397
item142.Anchored = true
2398
item142.CanCollide = true
2399
item142.Locked = true
2400
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item142[v..'Surface'] = 'SmoothNoOutlines' end
2401
item142.Parent = workspace.Pokeball
2402
item143 = Instance.new('Part')
2403
item143.Name = [[Part]]
2404
item143.BrickColor = BrickColor.new('Maroon')
2405
item143.Material = Enum.Material.Plastic
2406
item143.Reflectance = 0
2407
item143.Transparency = 0
2408
item143.Size = Vector3.new(1, 1, 57)
2409
item143.CFrame = CFrame.new(-78.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2410
item143.RotVelocity = Vector3.new(0, 0, 0)
2411
item143.Velocity = Vector3.new(0, 0, 0)
2412
item143.Anchored = true
2413
item143.CanCollide = true
2414
item143.Locked = true
2415
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item143[v..'Surface'] = 'SmoothNoOutlines' end
2416
item143.Parent = workspace.Pokeball
2417
item144 = Instance.new('Part')
2418
item144.Name = [[Part]]
2419
item144.BrickColor = BrickColor.new('Maroon')
2420
item144.Material = Enum.Material.Plastic
2421
item144.Reflectance = 0
2422
item144.Transparency = 0
2423
item144.Size = Vector3.new(1, 1, 57)
2424
item144.CFrame = CFrame.new(-109.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2425
item144.RotVelocity = Vector3.new(0, 0, 0)
2426
item144.Velocity = Vector3.new(0, 0, 0)
2427
item144.Anchored = true
2428
item144.CanCollide = true
2429
item144.Locked = true
2430
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item144[v..'Surface'] = 'SmoothNoOutlines' end
2431
item144.Parent = workspace.Pokeball
2432
item145 = Instance.new('Part')
2433
item145.Name = [[Part]]
2434
item145.BrickColor = BrickColor.new('Maroon')
2435
item145.Material = Enum.Material.Plastic
2436
item145.Reflectance = 0
2437
item145.Transparency = 0
2438
item145.Size = Vector3.new(1, 1, 57)
2439
item145.CFrame = CFrame.new(-138.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2440
item145.RotVelocity = Vector3.new(0, 0, 0)
2441
item145.Velocity = Vector3.new(0, 0, 0)
2442
item145.Anchored = true
2443
item145.CanCollide = true
2444
item145.Locked = true
2445
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item145[v..'Surface'] = 'SmoothNoOutlines' end
2446
item145.Parent = workspace.Pokeball
2447
item146 = Instance.new('Part')
2448
item146.Name = [[Part]]
2449
item146.BrickColor = BrickColor.new('Maroon')
2450
item146.Material = Enum.Material.Plastic
2451
item146.Reflectance = 0
2452
item146.Transparency = 0
2453
item146.Size = Vector3.new(1, 1, 57)
2454
item146.CFrame = CFrame.new(-174.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2455
item146.RotVelocity = Vector3.new(0, 0, 0)
2456
item146.Velocity = Vector3.new(0, 0, 0)
2457
item146.Anchored = true
2458
item146.CanCollide = true
2459
item146.Locked = true
2460
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item146[v..'Surface'] = 'SmoothNoOutlines' end
2461
item146.Parent = workspace.Pokeball
2462
item147 = Instance.new('Part')
2463
item147.Name = [[Part]]
2464
item147.BrickColor = BrickColor.new('Maroon')
2465
item147.Material = Enum.Material.Plastic
2466
item147.Reflectance = 0
2467
item147.Transparency = 0
2468
item147.Size = Vector3.new(1, 1, 57)
2469
item147.CFrame = CFrame.new(-197.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2470
item147.RotVelocity = Vector3.new(0, 0, 0)
2471
item147.Velocity = Vector3.new(0, 0, 0)
2472
item147.Anchored = true
2473
item147.CanCollide = true
2474
item147.Locked = true
2475
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item147[v..'Surface'] = 'SmoothNoOutlines' end
2476
item147.Parent = workspace.Pokeball
2477
item148 = Instance.new('Part')
2478
item148.Name = [[Part]]
2479
item148.BrickColor = BrickColor.new('Deep orange')
2480
item148.Material = Enum.Material.Plastic
2481
item148.Reflectance = 0
2482
item148.Transparency = 0
2483
item148.Size = Vector3.new(17, 1, 57)
2484
item148.CFrame = CFrame.new(-213.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2485
item148.RotVelocity = Vector3.new(0, 0, 0)
2486
item148.Velocity = Vector3.new(0, 0, 0)
2487
item148.Anchored = true
2488
item148.CanCollide = true
2489
item148.Locked = true
2490
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item148[v..'Surface'] = 'SmoothNoOutlines' end
2491
item148.Parent = workspace.Pokeball
2492
item149 = Instance.new('Part')
2493
item149.Name = [[Spawn]]
2494
item149.BrickColor = BrickColor.new('Black')
2495
item149.Material = Enum.Material.Slate
2496
item149.Reflectance = 0
2497
item149.Transparency = 0.5
2498
item149.Size = Vector3.new(1, 1, 1)
2499
item149.CFrame = CFrame.new(-50, 1008, -50.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2500
item149.RotVelocity = Vector3.new(0, 0, 0)
2501
item149.Velocity = Vector3.new(0, 0, 0)
2502
item149.Anchored = true
2503
item149.CanCollide = false
2504
item149.Locked = true
2505
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item149[v..'Surface'] = 'SmoothNoOutlines' end
2506
item149.Parent = workspace.Pokeball
2507
2508
mouse.KeyDown:connect(function(key)
2509
	if key == "z" then
2510
		mobs.SoundId = "rbxassetid://143994596"
2511
		mobs:Play()
2512
	end
2513
	if key == "x" then
2514
		mobs.SoundId = "rbxassetid://197819141"
2515
		mobs:Play()
2516
	end
2517
	if key == "c" then
2518
		mobs.SoundId = "rbxassetid://315131669"
2519
		mobs:Play()
2520
	end
2521
	if key == "v" then
2522
		mobs.SoundId = "rbxassetid://161643878"
2523
		mobs:Play()
2524
	end
2525
	if key == "b" then
2526
		mobs.SoundId = "rbxassetid://304111314"
2527
		mobs:Play()
2528
	end
2529
	if key == "l" then
2530
		mobs:Stop()
2531
	end
2532
	if key == "q" and not attacking then
2533
		attacking = true
2534
		local rs,ls,rh,lh,neck,rj = getnewjoints()
2535
		local p = Instance.new("Part")
2536
		p.Anchored = false
2537
		p.CanCollide = false
2538
		p.Name = "Pokeballsack"
2539
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
2540
		local m = Instance.new("SpecialMesh")
2541
		m.MeshId = "rbxassetid://430070470"
2542
		m.TextureId = "rbxassetid://430070478"
2543
		m.Scale = Vector3.new(1,1,1)/6
2544
		m.Parent = p
2545
		p.Parent = workspace
2546
		local w = Instance.new("Weld")
2547
		w.Part0 = p
2548
		w.Part1 = char["Right Arm"]
2549
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
2550
		w.Parent = p
2551
		local pe = Instance.new("ParticleEmitter")
2552
		pe.Enabled = false
2553
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
2554
		pe.Size = NumberSequence.new(0.5)
2555
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
2556
		pe.Lifetime = NumberRange.new(1)
2557
		pe.Rate = 500
2558
		pe.Rotation = NumberRange.new(5)
2559
		pe.RotSpeed = NumberRange.new(100)
2560
		pe.Speed = NumberRange.new(5)
2561
		pe.SpreadAngle = Vector2.new(360,360)
2562
		pe.Parent = p
2563
		for i = 0, 2, 0.1 do
2564
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
2565
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
2566
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
2567
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
2568
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2569
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
2570
			swait()
2571
		end
2572
		swait(15)
2573
		for i = 0, 2, 0.1 do
2574
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
2575
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
2576
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
2577
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
2578
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2579
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
2580
			if i == 0.5 then
2581
				w:Destroy()
2582
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
2583
				local bv = Instance.new("BodyVelocity")
2584
				bv.MaxForce = huge
2585
				bv.Velocity = p.CFrame.lookVector*150
2586
				bv.Parent = p
2587
				p.CanCollide = true
2588
				game.Debris:AddItem(bv, 0.1)
2589
				game.Debris:AddItem(p, 60)
2590
				local con
2591
				con = p.Touched:connect(function(hit)
2592
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
2593
						con:disconnect()
2594
						swait(5)
2595
						p.Anchored = true
2596
						local e = Instance.new("Part")
2597
						e.Name = "Effect"
2598
						e.BrickColor = BrickColor.new("Really red")
2599
						e.Material = "Neon"
2600
						smooth(e)
2601
						e.Anchored = true
2602
						e.CanCollide = false
2603
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
2604
						hit.Parent.Head.Anchored = true
2605
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
2606
						e.Size = Vector3.new(0.2,0.2,mag)
2607
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
2608
						e.Parent = workspace
2609
						for i,v in pairs(hit.Parent:children()) do
2610
							if v:IsA("BasePart") then
2611
								local p = Instance.new("Part")
2612
								p.Anchored = true
2613
								p.CanCollide = false
2614
								p.Material = "Neon"
2615
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
2616
								p.CFrame = v.CFrame
2617
								p.Name = "notbody"
2618
								p.BrickColor = BrickColor.new("Really red")
2619
								p.Transparency = 0.6
2620
								p.Parent = hit.Parent
2621
							end
2622
						end
2623
						swait(90)
2624
						local poke = workspace.Pokeball
2625
						hit.Parent:MoveTo(poke.Spawn.Position)
2626
						--char:MoveTo(poke.Spawn.Position)
2627
						hit.Parent.Head.Anchored = false
2628
						for i,v in pairs(hit.Parent:children()) do
2629
							if v.Name == "notbody" then
2630
								v:Destroy()
2631
							end
2632
						end
2633
						local done = false
2634
						e:Destroy()
2635
						local hurtz = {}
2636
						local cons = {}
2637
						local finish
2638
						for i,v in pairs(poke:children()) do
2639
							if tostring(v.BrickColor) == "Deep orange" then
2640
								print("found end")
2641
								finish = v
2642
							end
2643
							if tostring(v.BrickColor) == "Maroon" then
2644
								table.insert(hurtz, v)
2645
							end
2646
						end
2647
						for i,v in pairs(hurtz) do
2648
							local con = v.Touched:connect(function(hit)
2649
								if gethum(hit) then
2650
									finish = true
2651
								end
2652
							end)
2653
							table.insert(cons, con)
2654
						end
2655
						for i,v in pairs(hurtz) do
2656
							local con = finish.Touched:connect(function(hit)
2657
								if gethum(hit) then
2658
									gethum(hit).WalkSpeed = 0
2659
									hit.Parent.Head.Anchored = true
2660
								end
2661
							end)
2662
							table.insert(cons, con)
2663
						end
2664
						if finish then
2665
							local con = finish.Touched:connect(function(hit)
2666
								local ok = false
2667
								pcall(function()
2668
									if hit.Parent.Name == plr.Name then
2669
										ok = true
2670
									end
2671
								end)
2672
								if gethum(hit) or ok then
2673
									done = true
2674
								end
2675
							end)
2676
							table.insert(cons, con)
2677
						end
2678
						for i = 1, 3 do
2679
							local before = p.CFrame
2680
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
2681
							print("shake "..i)
2682
							for i = 0, 1.5, 0.1 do
2683
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
2684
							end
2685
							if done then break end
2686
							for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
2687
						end
2688
						if done then
2689
							print("they escaped!")
2690
						else
2691
							print("they were caught!")
2692
							local sv = Instance.new("StringValue")
2693
							sv.Name = "Caught"
2694
							sv.Parent = hit.Parent
2695
						end
2696
						local ope = pe:Clone()
2697
						pe.Enabled = true
2698
						swait(5)
2699
						pe.Enabled = false
2700
						local t = Instance.new("Tool")
2701
						t.Name = hit.Parent.Name
2702
						t.Parent = plr.Backpack
2703
						local hand = Instance.new("Part")
2704
						hand.Transparency = 0
2705
						hand.CanCollide = false
2706
						hand.Size = Vector3.new(1,1,1)
2707
						hand.Name = "Handle"
2708
						local m = p.Mesh:Clone()
2709
						m.Parent = hand
2710
						hand.Parent = t
2711
						local out = true
2712
						local new = p:Clone()
2713
						t.Activated:connect(function()
2714
							if not deb and not attacking then
2715
								local rs,ls,rh,lh,neck,rj = getnewjoints()
2716
								deb = true
2717
								hand.Transparency = 1
2718
								local p = new:Clone()
2719
								p.Anchored = false
2720
								p.CanCollide = false
2721
								p.Parent = workspace
2722
								local w = Instance.new("Weld")
2723
								w.Part0 = p
2724
								w.Part1 = char["Right Arm"]
2725
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
2726
								w.Parent = p
2727
								local pe = ope:Clone()
2728
								pe.Enabled = false
2729
								pe.Parent = p
2730
								--[[local pe = Instance.new("ParticleEmitter")
2731
								pe.Enabled = false
2732
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
2733
								pe.Size = NumberSequence.new(0.5)
2734
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
2735
								pe.Lifetime = NumberRange.new(1)
2736
								pe.Rate = 500
2737
								pe.Rotation = NumberRange.new(5)
2738
								pe.RotSpeed = NumberRange.new(100)
2739
								pe.Speed = NumberRange.new(5)
2740
								pe.SpreadAngle = Vector2.new(360,360)
2741
								pe.Parent = p]]
2742
								if not out then
2743
									out = true
2744
									for i = 0, 2, 0.1 do
2745
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
2746
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
2747
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
2748
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
2749
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2750
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
2751
										swait()
2752
									end
2753
									swait(7)
2754
									for i = 0,2, 0.1 do
2755
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
2756
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
2757
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
2758
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
2759
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2760
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
2761
										if i == 0.5 then
2762
											w:Destroy()
2763
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
2764
											local bv = Instance.new("BodyVelocity")
2765
											bv.MaxForce = huge
2766
											bv.Velocity = p.CFrame.lookVector*150
2767
											bv.Parent = p
2768
											p.CanCollide = true
2769
											game.Debris:AddItem(bv, 0.1)
2770
											swait(15)
2771
											p.Anchored = true
2772
											a = function(b, t)
2773
												for i,v in pairs(b:children()) do
2774
													if v:IsA("Decal") then
2775
														v.Transparency = t
2776
													end
2777
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
2778
														v.Transparency = t
2779
													end
2780
													a(v, t)
2781
												end
2782
											end
2783
											a(hit.Parent, 0)
2784
											for i,v in pairs(hit.Parent:children()) do
2785
												if v:IsA("BasePart") then
2786
													v.Anchored = false
2787
													if v.Name ~= "HumanoidRootPart" then
2788
														v.Transparency = 0
2789
													end
2790
												end
2791
											end
2792
											hit.Parent:MoveTo(p.Position)
2793
											pe.Enabled = true
2794
											swait(5)
2795
											pe.Enabled = false
2796
											game.Debris:AddItem(p, 1)
2797
										end
2798
										swait()
2799
									end
2800
								else
2801
									out = false
2802
									humanoid.WalkSpeed = 0
2803
									for i,v in pairs(hit.Parent:children()) do
2804
										if v:IsA("BasePart") then
2805
											v.Anchored = true
2806
											v.Transparency = 1
2807
										end
2808
									end
2809
									for i = 0, 2, 0.1 do
2810
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
2811
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
2812
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
2813
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
2814
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
2815
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
2816
										swait()
2817
									end
2818
									local e = Instance.new("Part")
2819
									e.Name = "Effect"
2820
									e.BrickColor = BrickColor.new("Really red")
2821
									e.Material = "Neon"
2822
									smooth(e)
2823
									e.Anchored = true
2824
									e.CanCollide = false
2825
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
2826
									hit.Parent.Head.Anchored = true
2827
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
2828
									e.Size = Vector3.new(0.2,0.2,mag)
2829
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
2830
									e.Parent = workspace
2831
									a = function(b, t)
2832
										for i,v in pairs(b:children()) do
2833
											if v:IsA("Decal") then
2834
												v.Transparency = t
2835
											end
2836
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
2837
														v.Transparency = t
2838
													end
2839
											a(v, t)
2840
										end
2841
									end
2842
									a(hit.Parent, 1)
2843
									for i,v in pairs(hit.Parent:children()) do
2844
										if v:IsA("BasePart") then
2845
											local p = Instance.new("Part")
2846
											p.Anchored = true
2847
											p.CanCollide = false
2848
											p.Material = "Neon"
2849
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
2850
											p.CFrame = v.CFrame
2851
											p.Name = "notbody"
2852
											p.BrickColor = BrickColor.new("Really red")
2853
											p.Transparency = 0.6
2854
											p.Parent = hit.Parent
2855
										end
2856
									end
2857
									humanoid.WalkSpeed = 16
2858
									swait(20)
2859
									for i,v in pairs(hit.Parent:children()) do
2860
										if v.Name == "notbody" then
2861
											v:Destroy()
2862
										end
2863
									end
2864
									e:Destroy()
2865
								end
2866
								p:Destroy()
2867
								hand.Transparency = 0
2868
								fixalljoints()
2869
								deb = false
2870
							end
2871
						end)
2872
						game.Debris:AddItem(p, 1)
2873
						hit.Parent:MoveTo(p.Position)
2874
						for i,v in pairs(cons) do
2875
							v:disconnect()
2876
						end
2877
						hit.Parent.Head.Anchored = false
2878
					end
2879
				end)
2880
			end
2881
			swait()
2882
		end
2883
		attacking = false
2884
		fixalljoints()
2885
		
2886
	end
2887
	if key == "e" and not attacking then
2888
		attacking = true
2889
		local rs,ls,rh,lh,neck,rj = getnewjoints()
2890
		local p = Instance.new("Part")
2891
		p.Anchored = false
2892
		p.CanCollide = false
2893
		p.Name = "Pokeballsack"
2894
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
2895
		local m = Instance.new("SpecialMesh")
2896
		m.MeshId = "rbxassetid://433356448"
2897
		m.TextureId = "rbxassetid://433356453"
2898
		m.Scale = Vector3.new(1,1,1)/6
2899
		m.Parent = p
2900
		p.Parent = workspace
2901
		local w = Instance.new("Weld")
2902
		w.Part0 = p
2903
		w.Part1 = char["Right Arm"]
2904
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
2905
		w.Parent = p
2906
		local pe = Instance.new("ParticleEmitter")
2907
		pe.Enabled = false
2908
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
2909
		pe.Size = NumberSequence.new(0.5)
2910
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
2911
		pe.Lifetime = NumberRange.new(1)
2912
		pe.Rate = 500
2913
		pe.Rotation = NumberRange.new(5)
2914
		pe.RotSpeed = NumberRange.new(100)
2915
		pe.Speed = NumberRange.new(5)
2916
		pe.SpreadAngle = Vector2.new(360,360)
2917
		pe.Parent = p
2918
		for i = 0, 2, 0.1 do
2919
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
2920
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
2921
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
2922
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
2923
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2924
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
2925
			swait()
2926
		end
2927
		swait(15)
2928
		for i = 0, 2, 0.1 do
2929
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
2930
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
2931
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
2932
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
2933
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2934
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
2935
			if i == 0.5 then
2936
				w:Destroy()
2937
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
2938
				local bv = Instance.new("BodyVelocity")
2939
				bv.MaxForce = huge
2940
				bv.Velocity = p.CFrame.lookVector*150
2941
				bv.Parent = p
2942
				p.CanCollide = true
2943
				game.Debris:AddItem(bv, 0.1)
2944
				game.Debris:AddItem(p, 60)
2945
				local con
2946
				con = p.Touched:connect(function(hit)
2947
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
2948
						con:disconnect()
2949
						swait(5)
2950
						p.Anchored = true
2951
						local e = Instance.new("Part")
2952
						e.Name = "Effect"
2953
						e.BrickColor = BrickColor.new("Really red")
2954
						e.Material = "Neon"
2955
						smooth(e)
2956
						e.Anchored = true
2957
						e.CanCollide = false
2958
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
2959
						hit.Parent.Head.Anchored = true
2960
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
2961
						e.Size = Vector3.new(0.2,0.2,mag)
2962
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
2963
						e.Parent = workspace
2964
						for i,v in pairs(hit.Parent:children()) do
2965
							if v:IsA("BasePart") then
2966
								local p = Instance.new("Part")
2967
								p.Anchored = true
2968
								p.CanCollide = false
2969
								p.Material = "Neon"
2970
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
2971
								p.CFrame = v.CFrame
2972
								p.Name = "notbody"
2973
								p.BrickColor = BrickColor.new("Really red")
2974
								p.Transparency = 0.6
2975
								p.Parent = hit.Parent
2976
							end
2977
						end
2978
						swait(90)
2979
						local poke = workspace.Great_ball
2980
						hit.Parent:MoveTo(poke.Spawn.Position)
2981
						--char:MoveTo(poke.Spawn.Position)
2982
						hit.Parent.Head.Anchored = false
2983
						for i,v in pairs(hit.Parent:children()) do
2984
							if v.Name == "notbody" then
2985
								v:Destroy()
2986
							end
2987
						end
2988
						local done = false
2989
						e:Destroy()
2990
						local hurtz = {}
2991
						local cons = {}
2992
						local finish
2993
						for i,v in pairs(poke:children()) do
2994
							if tostring(v.BrickColor) == "Deep orange" then
2995
								print("found end")
2996
								finish = v
2997
							end
2998
							if tostring(v.BrickColor) == "Maroon" then
2999
								table.insert(hurtz, v)
3000
							end
3001
						end
3002
						for i,v in pairs(hurtz) do
3003
							local con = v.Touched:connect(function(hit)
3004
								if gethum(hit) then
3005
									finish = true
3006
								end
3007
							end)
3008
							table.insert(cons, con)
3009
						end
3010
						for i,v in pairs(hurtz) do
3011
							local con = finish.Touched:connect(function(hit)
3012
								if gethum(hit) then
3013
									gethum(hit).WalkSpeed = 0
3014
									hit.Parent.Head.Anchored = true
3015
								end
3016
							end)
3017
							table.insert(cons, con)
3018
						end
3019
						if finish then
3020
							local con = finish.Touched:connect(function(hit)
3021
								local ok = false
3022
								pcall(function()
3023
									if hit.Parent.Name == plr.Name then
3024
										ok = true
3025
									end
3026
								end)
3027
								if gethum(hit) or ok then
3028
									done = true
3029
								end
3030
							end)
3031
							table.insert(cons, con)
3032
						end
3033
						for i = 1, 3 do
3034
							local before = p.CFrame
3035
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
3036
							print("shake "..i)
3037
							for i = 0, 1.5, 0.1 do
3038
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
3039
							end
3040
							if done then break end
3041
							for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
3042
						end
3043
						if done then
3044
							print("they escaped!")
3045
						else
3046
							print("they were caught!")
3047
							local sv = Instance.new("StringValue")
3048
							sv.Name = "Caught"
3049
							sv.Parent = hit.Parent
3050
						end
3051
						local ope = pe:Clone()
3052
						pe.Enabled = true
3053
						swait(5)
3054
						pe.Enabled = false
3055
						local t = Instance.new("Tool")
3056
						t.Name = hit.Parent.Name
3057
						t.Parent = plr.Backpack
3058
						local hand = Instance.new("Part")
3059
						hand.Transparency = 0
3060
						hand.CanCollide = false
3061
						hand.Size = Vector3.new(1,1,1)
3062
						hand.Name = "Handle"
3063
						local m = p.Mesh:Clone()
3064
						m.Parent = hand
3065
						hand.Parent = t
3066
						local out = true
3067
						local new = p:Clone()
3068
						t.Activated:connect(function()
3069
							if not deb and not attacking then
3070
								local rs,ls,rh,lh,neck,rj = getnewjoints()
3071
								deb = true
3072
								hand.Transparency = 1
3073
								local p = new:Clone()
3074
								p.Anchored = false
3075
								p.CanCollide = false
3076
								p.Parent = workspace
3077
								local w = Instance.new("Weld")
3078
								w.Part0 = p
3079
								w.Part1 = char["Right Arm"]
3080
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3081
								w.Parent = p
3082
								local pe = ope:Clone()
3083
								pe.Enabled = false
3084
								pe.Parent = p
3085
								--[[local pe = Instance.new("ParticleEmitter")
3086
								pe.Enabled = false
3087
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
3088
								pe.Size = NumberSequence.new(0.5)
3089
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3090
								pe.Lifetime = NumberRange.new(1)
3091
								pe.Rate = 500
3092
								pe.Rotation = NumberRange.new(5)
3093
								pe.RotSpeed = NumberRange.new(100)
3094
								pe.Speed = NumberRange.new(5)
3095
								pe.SpreadAngle = Vector2.new(360,360)
3096
								pe.Parent = p]]
3097
								if not out then
3098
									out = true
3099
									for i = 0, 2, 0.1 do
3100
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3101
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3102
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3103
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3104
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3105
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3106
										swait()
3107
									end
3108
									swait(7)
3109
									for i = 0,2, 0.1 do
3110
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3111
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3112
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3113
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3114
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3115
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3116
										if i == 0.5 then
3117
											w:Destroy()
3118
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3119
											local bv = Instance.new("BodyVelocity")
3120
											bv.MaxForce = huge
3121
											bv.Velocity = p.CFrame.lookVector*150
3122
											bv.Parent = p
3123
											p.CanCollide = true
3124
											game.Debris:AddItem(bv, 0.1)
3125
											swait(15)
3126
											p.Anchored = true
3127
											a = function(b, t)
3128
												for i,v in pairs(b:children()) do
3129
													if v:IsA("Decal") then
3130
														v.Transparency = t
3131
													end
3132
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3133
														v.Transparency = t
3134
													end
3135
													a(v, t)
3136
												end
3137
											end
3138
											a(hit.Parent, 0)
3139
											for i,v in pairs(hit.Parent:children()) do
3140
												if v:IsA("BasePart") then
3141
													v.Anchored = false
3142
													if v.Name ~= "HumanoidRootPart" then
3143
														v.Transparency = 0
3144
													end
3145
												end
3146
											end
3147
											hit.Parent:MoveTo(p.Position)
3148
											pe.Enabled = true
3149
											swait(5)
3150
											pe.Enabled = false
3151
											game.Debris:AddItem(p, 1)
3152
										end
3153
										swait()
3154
									end
3155
								else
3156
									out = false
3157
									humanoid.WalkSpeed = 0
3158
									for i,v in pairs(hit.Parent:children()) do
3159
										if v:IsA("BasePart") then
3160
											v.Anchored = true
3161
											v.Transparency = 1
3162
										end
3163
									end
3164
									for i = 0, 2, 0.1 do
3165
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
3166
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
3167
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
3168
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
3169
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
3170
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
3171
										swait()
3172
									end
3173
									local e = Instance.new("Part")
3174
									e.Name = "Effect"
3175
									e.BrickColor = BrickColor.new("Really red")
3176
									e.Material = "Neon"
3177
									smooth(e)
3178
									e.Anchored = true
3179
									e.CanCollide = false
3180
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3181
									hit.Parent.Head.Anchored = true
3182
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3183
									e.Size = Vector3.new(0.2,0.2,mag)
3184
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3185
									e.Parent = workspace
3186
									a = function(b, t)
3187
										for i,v in pairs(b:children()) do
3188
											if v:IsA("Decal") then
3189
												v.Transparency = t
3190
											end
3191
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3192
														v.Transparency = t
3193
													end
3194
											a(v, t)
3195
										end
3196
									end
3197
									a(hit.Parent, 1)
3198
									for i,v in pairs(hit.Parent:children()) do
3199
										if v:IsA("BasePart") then
3200
											local p = Instance.new("Part")
3201
											p.Anchored = true
3202
											p.CanCollide = false
3203
											p.Material = "Neon"
3204
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3205
											p.CFrame = v.CFrame
3206
											p.Name = "notbody"
3207
											p.BrickColor = BrickColor.new("Really red")
3208
											p.Transparency = 0.6
3209
											p.Parent = hit.Parent
3210
										end
3211
									end
3212
									humanoid.WalkSpeed = 16
3213
									swait(20)
3214
									for i,v in pairs(hit.Parent:children()) do
3215
										if v.Name == "notbody" then
3216
											v:Destroy()
3217
										end
3218
									end
3219
									e:Destroy()
3220
								end
3221
								p:Destroy()
3222
								hand.Transparency = 0
3223
								fixalljoints()
3224
								deb = false
3225
							end
3226
						end)
3227
						game.Debris:AddItem(p, 1)
3228
						hit.Parent:MoveTo(p.Position)
3229
						for i,v in pairs(cons) do
3230
							v:disconnect()
3231
						end
3232
						hit.Parent.Head.Anchored = false
3233
					end
3234
				end)
3235
			end
3236
			swait()
3237
		end
3238
		attacking = false
3239
		fixalljoints()
3240
		
3241
	end
3242
	if key == "r" and not attacking then
3243
		attacking = true
3244
		local rs,ls,rh,lh,neck,rj = getnewjoints()
3245
		local p = Instance.new("Part")
3246
		p.Anchored = false
3247
		p.CanCollide = false
3248
		p.Name = "Pokeballsack"
3249
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
3250
		local m = Instance.new("SpecialMesh")
3251
		m.MeshId = "rbxassetid://430075463"
3252
		m.TextureId = "rbxassetid://430075468"
3253
		m.Scale = Vector3.new(1,1,1)/6
3254
		m.Parent = p
3255
		p.Parent = workspace
3256
		local w = Instance.new("Weld")
3257
		w.Part0 = p
3258
		w.Part1 = char["Right Arm"]
3259
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3260
		w.Parent = p
3261
		local pe = Instance.new("ParticleEmitter")
3262
		pe.Enabled = false
3263
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
3264
		pe.Size = NumberSequence.new(0.5)
3265
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3266
		pe.Lifetime = NumberRange.new(1)
3267
		pe.Rate = 500
3268
		pe.Rotation = NumberRange.new(5)
3269
		pe.RotSpeed = NumberRange.new(100)
3270
		pe.Speed = NumberRange.new(5)
3271
		pe.SpreadAngle = Vector2.new(360,360)
3272
		pe.Parent = p
3273
		for i = 0, 2, 0.1 do
3274
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3275
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3276
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3277
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3278
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3279
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3280
			swait()
3281
		end
3282
		swait(15)
3283
		for i = 0, 2, 0.1 do
3284
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3285
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3286
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3287
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3288
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3289
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3290
			if i == 0.5 then
3291
				w:Destroy()
3292
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3293
				local bv = Instance.new("BodyVelocity")
3294
				bv.MaxForce = huge
3295
				bv.Velocity = p.CFrame.lookVector*150
3296
				bv.Parent = p
3297
				p.CanCollide = true
3298
				game.Debris:AddItem(p, 60)
3299
				game.Debris:AddItem(bv, 0.1)
3300
				local con
3301
				con = p.Touched:connect(function(hit)
3302
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
3303
						con:disconnect()
3304
						swait(5)
3305
						p.Anchored = true
3306
						local e = Instance.new("Part")
3307
						e.Name = "Effect"
3308
						e.BrickColor = BrickColor.new("Really red")
3309
						e.Material = "Neon"
3310
						smooth(e)
3311
						e.Anchored = true
3312
						e.CanCollide = false
3313
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3314
						hit.Parent.Head.Anchored = true
3315
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3316
						e.Size = Vector3.new(0.2,0.2,mag)
3317
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3318
						e.Parent = workspace
3319
						for i,v in pairs(hit.Parent:children()) do
3320
							if v:IsA("BasePart") then
3321
								local p = Instance.new("Part")
3322
								p.Anchored = true
3323
								p.CanCollide = false
3324
								p.Material = "Neon"
3325
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3326
								p.CFrame = v.CFrame
3327
								p.Name = "notbody"
3328
								p.BrickColor = BrickColor.new("Really red")
3329
								p.Transparency = 0.6
3330
								p.Parent = hit.Parent
3331
							end
3332
						end
3333
						swait(90)
3334
						local poke = workspace.Ultra_ball
3335
						hit.Parent:MoveTo(poke.Spawn.Position)
3336
						--char:MoveTo(poke.Spawn.Position)
3337
						hit.Parent.Head.Anchored = false
3338
						for i,v in pairs(hit.Parent:children()) do
3339
							if v.Name == "notbody" then
3340
								v:Destroy()
3341
							end
3342
						end
3343
						local done = false
3344
						e:Destroy()
3345
						local hurtz = {}
3346
						local cons = {}
3347
						local finish
3348
						for i,v in pairs(poke:children()) do
3349
							if tostring(v.BrickColor) == "Deep orange" then
3350
								print("found end")
3351
								finish = v
3352
							end
3353
							if tostring(v.BrickColor) == "Maroon" then
3354
								table.insert(hurtz, v)
3355
							end
3356
						end
3357
						for i,v in pairs(hurtz) do
3358
							local con = v.Touched:connect(function(hit)
3359
								if gethum(hit) then
3360
									finish = true
3361
								end
3362
							end)
3363
							table.insert(cons, con)
3364
						end
3365
						for i,v in pairs(hurtz) do
3366
							local con = finish.Touched:connect(function(hit)
3367
								if gethum(hit) then
3368
									gethum(hit).WalkSpeed = 0
3369
									hit.Parent.Head.Anchored = true
3370
								end
3371
							end)
3372
							table.insert(cons, con)
3373
						end
3374
						if finish then
3375
							local con = finish.Touched:connect(function(hit)
3376
								local ok = false
3377
								pcall(function()
3378
									if hit.Parent.Name == plr.Name then
3379
										ok = true
3380
									end
3381
								end)
3382
								if gethum(hit) or ok then
3383
									done = true
3384
								end
3385
							end)
3386
							table.insert(cons, con)
3387
						end
3388
						for i = 1, 3 do
3389
							local before = p.CFrame
3390
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
3391
							print("shake "..i)
3392
							for i = 0, 1.5, 0.1 do
3393
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
3394
							end
3395
							if done then break end
3396
							for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
3397
						end
3398
						if done then
3399
							print("they escaped!")
3400
						else
3401
							print("they were caught!")
3402
							local sv = Instance.new("StringValue")
3403
							sv.Name = "Caught"
3404
							sv.Parent = hit.Parent
3405
						end
3406
						local ope = pe:Clone()
3407
						pe.Enabled = true
3408
						swait(5)
3409
						pe.Enabled = false
3410
						local t = Instance.new("Tool")
3411
						t.Name = hit.Parent.Name
3412
						t.Parent = plr.Backpack
3413
						local hand = Instance.new("Part")
3414
						hand.Transparency = 0
3415
						hand.CanCollide = false
3416
						hand.Size = Vector3.new(1,1,1)
3417
						hand.Name = "Handle"
3418
						local m = p.Mesh:Clone()
3419
						m.Parent = hand
3420
						hand.Parent = t
3421
						local out = true
3422
						local new = p:Clone()
3423
						t.Activated:connect(function()
3424
							if not deb and not attacking then
3425
								local rs,ls,rh,lh,neck,rj = getnewjoints()
3426
								deb = true
3427
								hand.Transparency = 1
3428
								local p = new:Clone()
3429
								p.Anchored = false
3430
								p.CanCollide = false
3431
								p.Parent = workspace
3432
								local w = Instance.new("Weld")
3433
								w.Part0 = p
3434
								w.Part1 = char["Right Arm"]
3435
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3436
								w.Parent = p
3437
								local pe = ope:Clone()
3438
								pe.Enabled = false
3439
								pe.Parent = p
3440
								--[[local pe = Instance.new("ParticleEmitter")
3441
								pe.Enabled = false
3442
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
3443
								pe.Size = NumberSequence.new(0.5)
3444
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3445
								pe.Lifetime = NumberRange.new(1)
3446
								pe.Rate = 500
3447
								pe.Rotation = NumberRange.new(5)
3448
								pe.RotSpeed = NumberRange.new(100)
3449
								pe.Speed = NumberRange.new(5)
3450
								pe.SpreadAngle = Vector2.new(360,360)
3451
								pe.Parent = p]]
3452
								if not out then
3453
									out = true
3454
									for i = 0, 2, 0.1 do
3455
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3456
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3457
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3458
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3459
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3460
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3461
										swait()
3462
									end
3463
									swait(7)
3464
									for i = 0,2, 0.1 do
3465
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3466
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3467
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3468
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3469
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3470
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3471
										if i == 0.5 then
3472
											w:Destroy()
3473
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3474
											local bv = Instance.new("BodyVelocity")
3475
											bv.MaxForce = huge
3476
											bv.Velocity = p.CFrame.lookVector*150
3477
											bv.Parent = p
3478
											p.CanCollide = true
3479
											game.Debris:AddItem(bv, 0.1)
3480
											swait(15)
3481
											p.Anchored = true
3482
											a = function(b, t)
3483
												for i,v in pairs(b:children()) do
3484
													if v:IsA("Decal") then
3485
														v.Transparency = t
3486
													end
3487
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3488
														v.Transparency = t
3489
													end
3490
													a(v, t)
3491
												end
3492
											end
3493
											a(hit.Parent, 0)
3494
											for i,v in pairs(hit.Parent:children()) do
3495
												if v:IsA("BasePart") then
3496
													v.Anchored = false
3497
													if v.Name ~= "HumanoidRootPart" then
3498
														v.Transparency = 0
3499
													end
3500
												end
3501
											end
3502
											hit.Parent:MoveTo(p.Position)
3503
											pe.Enabled = true
3504
											swait(5)
3505
											pe.Enabled = false
3506
											game.Debris:AddItem(p, 1)
3507
										end
3508
										swait()
3509
									end
3510
								else
3511
									out = false
3512
									humanoid.WalkSpeed = 0
3513
									for i,v in pairs(hit.Parent:children()) do
3514
										if v:IsA("BasePart") then
3515
											v.Anchored = true
3516
											v.Transparency = 1
3517
										end
3518
									end
3519
									for i = 0, 2, 0.1 do
3520
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
3521
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
3522
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
3523
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
3524
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
3525
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
3526
										swait()
3527
									end
3528
									local e = Instance.new("Part")
3529
									e.Name = "Effect"
3530
									e.BrickColor = BrickColor.new("Really red")
3531
									e.Material = "Neon"
3532
									smooth(e)
3533
									e.Anchored = true
3534
									e.CanCollide = false
3535
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3536
									hit.Parent.Head.Anchored = true
3537
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3538
									e.Size = Vector3.new(0.2,0.2,mag)
3539
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3540
									e.Parent = workspace
3541
									a = function(b, t)
3542
										for i,v in pairs(b:children()) do
3543
											if v:IsA("Decal") then
3544
												v.Transparency = t
3545
											end
3546
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3547
														v.Transparency = t
3548
													end
3549
											a(v, t)
3550
										end
3551
									end
3552
									a(hit.Parent, 1)
3553
									for i,v in pairs(hit.Parent:children()) do
3554
										if v:IsA("BasePart") then
3555
											local p = Instance.new("Part")
3556
											p.Anchored = true
3557
											p.CanCollide = false
3558
											p.Material = "Neon"
3559
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3560
											p.CFrame = v.CFrame
3561
											p.Name = "notbody"
3562
											p.BrickColor = BrickColor.new("Really red")
3563
											p.Transparency = 0.6
3564
											p.Parent = hit.Parent
3565
										end
3566
									end
3567
									humanoid.WalkSpeed = 16
3568
									swait(20)
3569
									for i,v in pairs(hit.Parent:children()) do
3570
										if v.Name == "notbody" then
3571
											v:Destroy()
3572
										end
3573
									end
3574
									e:Destroy()
3575
								end
3576
								p:Destroy()
3577
								hand.Transparency = 0
3578
								fixalljoints()
3579
								deb = false
3580
							end
3581
						end)
3582
						game.Debris:AddItem(p, 1)
3583
						hit.Parent:MoveTo(p.Position)
3584
						for i,v in pairs(cons) do
3585
							v:disconnect()
3586
						end
3587
						hit.Parent.Head.Anchored = false
3588
					end
3589
				end)
3590
			end
3591
			swait()
3592
		end
3593
		attacking = false
3594
		fixalljoints()
3595
		
3596
	end
3597
	if key == "t" and not attacking then
3598
		attacking = true
3599
		local rs,ls,rh,lh,neck,rj = getnewjoints()
3600
		local p = Instance.new("Part")
3601
		p.Anchored = false
3602
		p.CanCollide = false
3603
		p.Name = "Pokeballsack"
3604
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
3605
		local m = Instance.new("SpecialMesh")
3606
		m.MeshId = "rbxassetid://442019812"
3607
		m.TextureId = "rbxassetid://442019839"
3608
		m.Scale = Vector3.new(1,1,1)/6
3609
		m.Parent = p
3610
		p.Parent = workspace
3611
		local w = Instance.new("Weld")
3612
		w.Part0 = p
3613
		w.Part1 = char["Right Arm"]
3614
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3615
		w.Parent = p
3616
		local pe = Instance.new("ParticleEmitter")
3617
		pe.Enabled = false
3618
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
3619
		pe.Size = NumberSequence.new(0.5)
3620
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3621
		pe.Lifetime = NumberRange.new(1)
3622
		pe.Rate = 500
3623
		pe.Rotation = NumberRange.new(5)
3624
		pe.RotSpeed = NumberRange.new(100)
3625
		pe.Speed = NumberRange.new(5)
3626
		pe.SpreadAngle = Vector2.new(360,360)
3627
		pe.Parent = p
3628
		for i = 0, 2, 0.1 do
3629
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3630
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3631
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3632
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3633
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3634
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3635
			swait()
3636
		end
3637
		swait(15)
3638
		for i = 0, 2, 0.1 do
3639
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3640
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3641
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3642
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3643
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3644
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3645
			if i == 0.5 then
3646
				w:Destroy()
3647
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3648
				local bv = Instance.new("BodyVelocity")
3649
				bv.MaxForce = huge
3650
				bv.Velocity = p.CFrame.lookVector*150
3651
				bv.Parent = p
3652
				p.CanCollide = true
3653
				game.Debris:AddItem(bv, 0.1)
3654
				game.Debris:AddItem(p, 60)
3655
				local con
3656
				con = p.Touched:connect(function(hit)
3657
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
3658
						con:disconnect()
3659
						swait(5)
3660
						p.Anchored = true
3661
						local e = Instance.new("Part")
3662
						e.Name = "Effect"
3663
						e.BrickColor = BrickColor.new("Really red")
3664
						e.Material = "Neon"
3665
						smooth(e)
3666
						e.Anchored = true
3667
						e.CanCollide = false
3668
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3669
						hit.Parent.Head.Anchored = true
3670
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3671
						e.Size = Vector3.new(0.2,0.2,mag)
3672
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3673
						e.Parent = workspace
3674
						for i,v in pairs(hit.Parent:children()) do
3675
							if v:IsA("BasePart") then
3676
								local p = Instance.new("Part")
3677
								p.Anchored = true
3678
								p.CanCollide = false
3679
								p.Material = "Neon"
3680
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3681
								p.CFrame = v.CFrame
3682
								p.Name = "notbody"
3683
								p.BrickColor = BrickColor.new("Really red")
3684
								p.Transparency = 0.6
3685
								p.Parent = hit.Parent
3686
							end
3687
						end
3688
						swait(90)
3689
						local poke = workspace.Master_ball
3690
						hit.Parent:MoveTo(poke.Spawn.Position)
3691
						--char:MoveTo(poke.Spawn.Position)
3692
						hit.Parent.Head.Anchored = false
3693
						for i,v in pairs(hit.Parent:children()) do
3694
							if v.Name == "notbody" then
3695
								v:Destroy()
3696
							end
3697
						end
3698
						local done = false
3699
						e:Destroy()
3700
						local hurtz = {}
3701
						local cons = {}
3702
						local finish
3703
						for i,v in pairs(poke:children()) do
3704
							if tostring(v.BrickColor) == "Deep orange" then
3705
								print("found end")
3706
								finish = v
3707
							end
3708
							if tostring(v.BrickColor) == "Maroon" then
3709
								table.insert(hurtz, v)
3710
							end
3711
						end
3712
						for i,v in pairs(hurtz) do
3713
							local con = v.Touched:connect(function(hit)
3714
								if gethum(hit) then
3715
									finish = true
3716
								end
3717
							end)
3718
							table.insert(cons, con)
3719
						end
3720
						for i,v in pairs(hurtz) do
3721
							local con = finish.Touched:connect(function(hit)
3722
								if gethum(hit) then
3723
									gethum(hit).WalkSpeed = 0
3724
									hit.Parent.Head.Anchored = true
3725
								end
3726
							end)
3727
							table.insert(cons, con)
3728
						end
3729
						if finish then
3730
							local con = finish.Touched:connect(function(hit)
3731
								local ok = false
3732
								pcall(function()
3733
									if hit.Parent.Name == plr.Name then
3734
										ok = true
3735
									end
3736
								end)
3737
								if gethum(hit) or ok then
3738
									done = true
3739
								end
3740
							end)
3741
							table.insert(cons, con)
3742
						end
3743
						for i = 1, 3 do
3744
							local before = p.CFrame
3745
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
3746
							print("shake "..i)
3747
							for i = 0, 1.5, 0.1 do
3748
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
3749
							end
3750
							if done then break end
3751
							for i = 1, 100 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
3752
						end
3753
						if done then
3754
							print("they escaped!")
3755
						else
3756
							print("they were caught!")
3757
							local sv = Instance.new("StringValue")
3758
							sv.Name = "Caught"
3759
							sv.Parent = hit.Parent
3760
						end
3761
						local ope = pe:Clone()
3762
						pe.Enabled = true
3763
						swait(5)
3764
						pe.Enabled = false
3765
						local t = Instance.new("Tool")
3766
						t.Name = hit.Parent.Name
3767
						t.Parent = plr.Backpack
3768
						local hand = Instance.new("Part")
3769
						hand.Transparency = 0
3770
						hand.CanCollide = false
3771
						hand.Size = Vector3.new(1,1,1)
3772
						hand.Name = "Handle"
3773
						local m = p.Mesh:Clone()
3774
						m.Parent = hand
3775
						hand.Parent = t
3776
						local out = true
3777
						local new = p:Clone()
3778
						t.Activated:connect(function()
3779
							if not deb and not attacking then
3780
								local rs,ls,rh,lh,neck,rj = getnewjoints()
3781
								deb = true
3782
								hand.Transparency = 1
3783
								local p = new:Clone()
3784
								p.Anchored = false
3785
								p.CanCollide = false
3786
								p.Parent = workspace
3787
								local w = Instance.new("Weld")
3788
								w.Part0 = p
3789
								w.Part1 = char["Right Arm"]
3790
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3791
								w.Parent = p
3792
								local pe = ope:Clone()
3793
								pe.Enabled = false
3794
								pe.Parent = p
3795
								--[[local pe = Instance.new("ParticleEmitter")
3796
								pe.Enabled = false
3797
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
3798
								pe.Size = NumberSequence.new(0.5)
3799
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3800
								pe.Lifetime = NumberRange.new(1)
3801
								pe.Rate = 500
3802
								pe.Rotation = NumberRange.new(5)
3803
								pe.RotSpeed = NumberRange.new(100)
3804
								pe.Speed = NumberRange.new(5)
3805
								pe.SpreadAngle = Vector2.new(360,360)
3806
								pe.Parent = p]]
3807
								if not out then
3808
									out = true
3809
									for i = 0, 2, 0.1 do
3810
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3811
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3812
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3813
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3814
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3815
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3816
										swait()
3817
									end
3818
									swait(7)
3819
									for i = 0,2, 0.1 do
3820
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3821
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3822
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3823
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3824
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3825
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3826
										if i == 0.5 then
3827
											w:Destroy()
3828
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3829
											local bv = Instance.new("BodyVelocity")
3830
											bv.MaxForce = huge
3831
											bv.Velocity = p.CFrame.lookVector*150
3832
											bv.Parent = p
3833
											p.CanCollide = true
3834
											game.Debris:AddItem(bv, 0.1)
3835
											swait(15)
3836
											p.Anchored = true
3837
											a = function(b, t)
3838
												for i,v in pairs(b:children()) do
3839
													if v:IsA("Decal") then
3840
														v.Transparency = t
3841
													end
3842
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3843
														v.Transparency = t
3844
													end
3845
													a(v, t)
3846
												end
3847
											end
3848
											a(hit.Parent, 0)
3849
											for i,v in pairs(hit.Parent:children()) do
3850
												if v:IsA("BasePart") then
3851
													v.Anchored = false
3852
													if v.Name ~= "HumanoidRootPart" then
3853
														v.Transparency = 0
3854
													end
3855
												end
3856
											end
3857
											hit.Parent:MoveTo(p.Position)
3858
											pe.Enabled = true
3859
											swait(5)
3860
											pe.Enabled = false
3861
											game.Debris:AddItem(p, 1)
3862
										end
3863
										swait()
3864
									end
3865
								else
3866
									out = false
3867
									humanoid.WalkSpeed = 0
3868
									for i,v in pairs(hit.Parent:children()) do
3869
										if v:IsA("BasePart") then
3870
											v.Anchored = true
3871
											v.Transparency = 1
3872
										end
3873
									end
3874
									for i = 0, 2, 0.1 do
3875
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
3876
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
3877
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
3878
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
3879
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
3880
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
3881
										swait()
3882
									end
3883
									local e = Instance.new("Part")
3884
									e.Name = "Effect"
3885
									e.BrickColor = BrickColor.new("Really red")
3886
									e.Material = "Neon"
3887
									smooth(e)
3888
									e.Anchored = true
3889
									e.CanCollide = false
3890
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3891
									hit.Parent.Head.Anchored = true
3892
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3893
									e.Size = Vector3.new(0.2,0.2,mag)
3894
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3895
									e.Parent = workspace
3896
									a = function(b, t)
3897
										for i,v in pairs(b:children()) do
3898
											if v:IsA("Decal") then
3899
												v.Transparency = t
3900
											end
3901
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3902
														v.Transparency = t
3903
													end
3904
											a(v, t)
3905
										end
3906
									end
3907
									a(hit.Parent, 1)
3908
									for i,v in pairs(hit.Parent:children()) do
3909
										if v:IsA("BasePart") then
3910
											local p = Instance.new("Part")
3911
											p.Anchored = true
3912
											p.CanCollide = false
3913
											p.Material = "Neon"
3914
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3915
											p.CFrame = v.CFrame
3916
											p.Name = "notbody"
3917
											p.BrickColor = BrickColor.new("Really red")
3918
											p.Transparency = 0.6
3919
											p.Parent = hit.Parent
3920
										end
3921
									end
3922
									humanoid.WalkSpeed = 16
3923
									swait(20)
3924
									for i,v in pairs(hit.Parent:children()) do
3925
										if v.Name == "notbody" then
3926
											v:Destroy()
3927
										end
3928
									end
3929
									e:Destroy()
3930
								end
3931
								p:Destroy()
3932
								hand.Transparency = 0
3933
								fixalljoints()
3934
								deb = false
3935
							end
3936
						end)
3937
						game.Debris:AddItem(p, 1)
3938
						hit.Parent:MoveTo(p.Position)
3939
						for i,v in pairs(cons) do
3940
							v:disconnect()
3941
						end
3942
						hit.Parent.Head.Anchored = false
3943
					end
3944
				end)
3945
			end
3946
			swait()
3947
		end
3948
		attacking = false
3949
		fixalljoints()
3950
		
3951
	end
3952
	if key == "y" and not attacking then
3953
		attacking = true
3954
		local rs,ls,rh,lh,neck,rj = getnewjoints()
3955
		local p = Instance.new("Part")
3956
		p.Anchored = false
3957
		p.CanCollide = false
3958
		p.Name = "Pokeballsack"
3959
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
3960
		local m = Instance.new("SpecialMesh")
3961
		m.MeshId = "rbxassetid://430977397"
3962
		m.TextureId = "rbxassetid://430977402"
3963
		m.Scale = Vector3.new(1,1,1)/6
3964
		m.Parent = p
3965
		p.Parent = workspace
3966
		local w = Instance.new("Weld")
3967
		w.Part0 = p
3968
		w.Part1 = char["Right Arm"]
3969
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3970
		w.Parent = p
3971
		local pe = Instance.new("ParticleEmitter")
3972
		pe.Enabled = false
3973
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
3974
		pe.Size = NumberSequence.new(0.5)
3975
		pe.Texture = "rbxassetid://152671819"
3976
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3977
		pe.Lifetime = NumberRange.new(1)
3978
		pe.Rate = 500
3979
		pe.Rotation = NumberRange.new(5)
3980
		pe.RotSpeed = NumberRange.new(100)
3981
		pe.Speed = NumberRange.new(5)
3982
		pe.SpreadAngle = Vector2.new(360,360)
3983
		pe.Parent = p
3984
		for i = 0, 2, 0.1 do
3985
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3986
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3987
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3988
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3989
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3990
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3991
			swait()
3992
		end
3993
		swait(15)
3994
		for i = 0, 2, 0.1 do
3995
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3996
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3997
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3998
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3999
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4000
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
4001
			if i == 0.5 then
4002
				w:Destroy()
4003
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
4004
				local bv = Instance.new("BodyVelocity")
4005
				bv.MaxForce = huge
4006
				bv.Velocity = p.CFrame.lookVector*150
4007
				bv.Parent = p
4008
				p.CanCollide = true
4009
				game.Debris:AddItem(p, 60)
4010
				game.Debris:AddItem(bv, 0.1)
4011
				local con
4012
				con = p.Touched:connect(function(hit)
4013
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
4014
						con:disconnect()
4015
						swait(5)
4016
						p.Anchored = true
4017
						local e = Instance.new("Part")
4018
						e.Name = "Effect"
4019
						e.BrickColor = BrickColor.new("Really red")
4020
						e.Material = "Neon"
4021
						smooth(e)
4022
						e.Anchored = true
4023
						e.CanCollide = false
4024
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
4025
						hit.Parent.Head.Anchored = true
4026
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
4027
						e.Size = Vector3.new(0.2,0.2,mag)
4028
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
4029
						e.Parent = workspace
4030
						for i,v in pairs(hit.Parent:children()) do
4031
							if v:IsA("BasePart") then
4032
								local p = Instance.new("Part")
4033
								p.Anchored = true
4034
								p.CanCollide = false
4035
								p.Material = "Neon"
4036
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
4037
								p.CFrame = v.CFrame
4038
								p.Name = "notbody"
4039
								p.BrickColor = BrickColor.new("Really red")
4040
								p.Transparency = 0.6
4041
								p.Parent = hit.Parent
4042
							end
4043
						end
4044
						swait(90)
4045
						local poke = workspace.Timer_ball
4046
						hit.Parent:MoveTo(poke.Spawn.Position)
4047
						--char:MoveTo(poke.Spawn.Position)
4048
						hit.Parent.Head.Anchored = false
4049
						for i,v in pairs(hit.Parent:children()) do
4050
							if v.Name == "notbody" then
4051
								v:Destroy()
4052
							end
4053
						end
4054
						local done = false
4055
						e:Destroy()
4056
						local hurtz = {}
4057
						local cons = {}
4058
						local finish
4059
						for i,v in pairs(poke:children()) do
4060
							if tostring(v.BrickColor) == "Deep orange" then
4061
								print("found end")
4062
								finish = v
4063
							end
4064
							if tostring(v.BrickColor) == "Maroon" then
4065
								table.insert(hurtz, v)
4066
							end
4067
						end
4068
						for i,v in pairs(hurtz) do
4069
							local con = v.Touched:connect(function(hit)
4070
								if gethum(hit) then
4071
									finish = true
4072
								end
4073
							end)
4074
							table.insert(cons, con)
4075
						end
4076
						for i,v in pairs(hurtz) do
4077
							local con = finish.Touched:connect(function(hit)
4078
								if gethum(hit) then
4079
									gethum(hit).WalkSpeed = 0
4080
									hit.Parent.Head.Anchored = true
4081
								end
4082
							end)
4083
							table.insert(cons, con)
4084
						end
4085
						if finish then
4086
							local con = finish.Touched:connect(function(hit)
4087
								local ok = false
4088
								pcall(function()
4089
									if hit.Parent.Name == plr.Name then
4090
										ok = true
4091
									end
4092
								end)
4093
								if gethum(hit) or ok then
4094
									done = true
4095
								end
4096
							end)
4097
							table.insert(cons, con)
4098
						end
4099
						for i = 1, 3 do
4100
							local before = p.CFrame
4101
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
4102
							print("shake "..i)
4103
							for i = 0, 1.5, 0.1 do
4104
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
4105
							end
4106
							if done then break end
4107
							for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
4108
						end
4109
						if done then
4110
							print("they escaped!")
4111
						else
4112
							print("they were caught!")
4113
							local sv = Instance.new("StringValue")
4114
							sv.Name = "Caught"
4115
							sv.Parent = hit.Parent
4116
						end
4117
						local ope = pe:Clone()
4118
						pe.Enabled = true
4119
						swait(5)
4120
						pe.Enabled = false
4121
						local t = Instance.new("Tool")
4122
						t.Name = hit.Parent.Name
4123
						t.Parent = plr.Backpack
4124
						local hand = Instance.new("Part")
4125
						hand.Transparency = 0
4126
						hand.CanCollide = false
4127
						hand.Size = Vector3.new(1,1,1)
4128
						hand.Name = "Handle"
4129
						local m = p.Mesh:Clone()
4130
						m.Parent = hand
4131
						hand.Parent = t
4132
						local out = true
4133
						local new = p:Clone()
4134
						t.Activated:connect(function()
4135
							if not deb and not attacking then
4136
								local rs,ls,rh,lh,neck,rj = getnewjoints()
4137
								deb = true
4138
								hand.Transparency = 1
4139
								local p = new:Clone()
4140
								p.Anchored = false
4141
								p.CanCollide = false
4142
								p.Parent = workspace
4143
								local w = Instance.new("Weld")
4144
								w.Part0 = p
4145
								w.Part1 = char["Right Arm"]
4146
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
4147
								w.Parent = p
4148
								local pe = ope:Clone()
4149
								pe.Enabled = false
4150
								pe.Parent = p
4151
								--[[local pe = Instance.new("ParticleEmitter")
4152
								pe.Enabled = false
4153
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
4154
								pe.Size = NumberSequence.new(0.5)
4155
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
4156
								pe.Lifetime = NumberRange.new(1)
4157
								pe.Rate = 500
4158
								pe.Rotation = NumberRange.new(5)
4159
								pe.RotSpeed = NumberRange.new(100)
4160
								pe.Speed = NumberRange.new(5)
4161
								pe.SpreadAngle = Vector2.new(360,360)
4162
								pe.Parent = p]]
4163
								if not out then
4164
									out = true
4165
									for i = 0, 2, 0.1 do
4166
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
4167
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
4168
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
4169
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
4170
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4171
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
4172
										swait()
4173
									end
4174
									swait(7)
4175
									for i = 0,2, 0.1 do
4176
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
4177
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
4178
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
4179
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
4180
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4181
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
4182
										if i == 0.5 then
4183
											w:Destroy()
4184
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
4185
											local bv = Instance.new("BodyVelocity")
4186
											bv.MaxForce = huge
4187
											bv.Velocity = p.CFrame.lookVector*150
4188
											bv.Parent = p
4189
											p.CanCollide = true
4190
											game.Debris:AddItem(bv, 0.1)
4191
											swait(15)
4192
											p.Anchored = true
4193
											a = function(b, t)
4194
												for i,v in pairs(b:children()) do
4195
													if v:IsA("Decal") then
4196
														v.Transparency = t
4197
													end
4198
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
4199
														v.Transparency = t
4200
													end
4201
													a(v, t)
4202
												end
4203
											end
4204
											a(hit.Parent, 0)
4205
											for i,v in pairs(hit.Parent:children()) do
4206
												if v:IsA("BasePart") then
4207
													v.Anchored = false
4208
													if v.Name ~= "HumanoidRootPart" then
4209
														v.Transparency = 0
4210
													end
4211
												end
4212
											end
4213
											hit.Parent:MoveTo(p.Position)
4214
											pe.Enabled = true
4215
											swait(5)
4216
											pe.Enabled = false
4217
											game.Debris:AddItem(p, 1)
4218
										end
4219
										swait()
4220
									end
4221
								else
4222
									out = false
4223
									humanoid.WalkSpeed = 0
4224
									for i,v in pairs(hit.Parent:children()) do
4225
										if v:IsA("BasePart") then
4226
											v.Anchored = true
4227
											v.Transparency = 1
4228
										end
4229
									end
4230
									for i = 0, 2, 0.1 do
4231
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
4232
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
4233
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
4234
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
4235
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
4236
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
4237
										swait()
4238
									end
4239
									local e = Instance.new("Part")
4240
									e.Name = "Effect"
4241
									e.BrickColor = BrickColor.new("Really red")
4242
									e.Material = "Neon"
4243
									smooth(e)
4244
									e.Anchored = true
4245
									e.CanCollide = false
4246
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
4247
									hit.Parent.Head.Anchored = true
4248
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
4249
									e.Size = Vector3.new(0.2,0.2,mag)
4250
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
4251
									e.Parent = workspace
4252
									a = function(b, t)
4253
										for i,v in pairs(b:children()) do
4254
											if v:IsA("Decal") then
4255
												v.Transparency = t
4256
											end
4257
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
4258
														v.Transparency = t
4259
													end
4260
											a(v, t)
4261
										end
4262
									end
4263
									a(hit.Parent, 1)
4264
									for i,v in pairs(hit.Parent:children()) do
4265
										if v:IsA("BasePart") then
4266
											local p = Instance.new("Part")
4267
											p.Anchored = true
4268
											p.CanCollide = false
4269
											p.Material = "Neon"
4270
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
4271
											p.CFrame = v.CFrame
4272
											p.Name = "notbody"
4273
											p.BrickColor = BrickColor.new("Really red")
4274
											p.Transparency = 0.6
4275
											p.Parent = hit.Parent
4276
										end
4277
									end
4278
									humanoid.WalkSpeed = 16
4279
									swait(20)
4280
									for i,v in pairs(hit.Parent:children()) do
4281
										if v.Name == "notbody" then
4282
											v:Destroy()
4283
										end
4284
									end
4285
									e:Destroy()
4286
								end
4287
								p:Destroy()
4288
								hand.Transparency = 0
4289
								fixalljoints()
4290
								deb = false
4291
							end
4292
						end)
4293
						game.Debris:AddItem(p, 1)
4294
						hit.Parent:MoveTo(p.Position)
4295
						for i,v in pairs(cons) do
4296
							v:disconnect()
4297
						end
4298
						hit.Parent.Head.Anchored = false
4299
					end
4300
				end)
4301
			end
4302
			swait()
4303
		end
4304
		attacking = false
4305
		fixalljoints()
4306
		
4307
	end
4308
	if key == "u" and not attacking then
4309
		attacking = true
4310
		local rs,ls,rh,lh,neck,rj = getnewjoints()
4311
		local p = Instance.new("Part")
4312
		p.Anchored = false
4313
		p.CanCollide = false
4314
		p.Name = "Pokeballsack"
4315
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
4316
		local m = Instance.new("SpecialMesh")
4317
		m.MeshId = "rbxassetid://433356792"
4318
		m.TextureId = "rbxassetid://433356797"
4319
		m.Scale = Vector3.new(1,1,1)/6
4320
		m.Parent = p
4321
		p.Parent = workspace
4322
		local w = Instance.new("Weld")
4323
		w.Part0 = p
4324
		w.Part1 = char["Right Arm"]
4325
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
4326
		w.Parent = p
4327
		local pe = Instance.new("ParticleEmitter")
4328
		pe.Enabled = false
4329
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
4330
		pe.Size = NumberSequence.new(0.5)
4331
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
4332
		pe.Lifetime = NumberRange.new(1)
4333
		pe.Rate = 500
4334
		pe.Texture = "rbxassetid://264486777"
4335
		pe.Rotation = NumberRange.new(5)
4336
		pe.RotSpeed = NumberRange.new(100)
4337
		pe.Speed = NumberRange.new(5)
4338
		pe.SpreadAngle = Vector2.new(360,360)
4339
		pe.Parent = p
4340
		for i = 0, 2, 0.1 do
4341
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
4342
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
4343
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
4344
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
4345
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4346
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
4347
			swait()
4348
		end
4349
		swait(15)
4350
		for i = 0, 2, 0.1 do
4351
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
4352
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
4353
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
4354
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
4355
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4356
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
4357
			if i == 0.5 then
4358
				w:Destroy()
4359
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
4360
				local bv = Instance.new("BodyVelocity")
4361
				bv.MaxForce = huge
4362
				bv.Velocity = p.CFrame.lookVector*150
4363
				bv.Parent = p
4364
				p.CanCollide = true
4365
				game.Debris:AddItem(bv, 0.1)
4366
				game.Debris:AddItem(p, 60)
4367
				local con
4368
				con = p.Touched:connect(function(hit)
4369
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
4370
						con:disconnect()
4371
						swait(5)
4372
						p.Anchored = true
4373
						local e = Instance.new("Part")
4374
						e.Name = "Effect"
4375
						e.BrickColor = BrickColor.new("Really red")
4376
						e.Material = "Neon"
4377
						smooth(e)
4378
						e.Anchored = true
4379
						e.CanCollide = false
4380
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
4381
						hit.Parent.Head.Anchored = true
4382
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
4383
						e.Size = Vector3.new(0.2,0.2,mag)
4384
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
4385
						e.Parent = workspace
4386
						for i,v in pairs(hit.Parent:children()) do
4387
							if v:IsA("BasePart") then
4388
								local p = Instance.new("Part")
4389
								p.Anchored = true
4390
								p.CanCollide = false
4391
								p.Material = "Neon"
4392
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
4393
								p.CFrame = v.CFrame
4394
								p.Name = "notbody"
4395
								p.BrickColor = BrickColor.new("Really red")
4396
								p.Transparency = 0.6
4397
								p.Parent = hit.Parent
4398
							end
4399
						end
4400
						swait(90)
4401
						local poke = workspace.Love_ball
4402
						hit.Parent:MoveTo(poke.Spawn.Position)
4403
						--char:MoveTo(poke.Spawn.Position)
4404
						hit.Parent.Head.Anchored = false
4405
						for i,v in pairs(hit.Parent:children()) do
4406
							if v.Name == "notbody" then
4407
								v:Destroy()
4408
							end
4409
						end
4410
						local done = false
4411
						e:Destroy()
4412
						local hurtz = {}
4413
						local cons = {}
4414
						local finish
4415
						for i,v in pairs(poke:children()) do
4416
							if tostring(v.BrickColor) == "Deep orange" then
4417
								print("found end")
4418
								finish = v
4419
							end
4420
							if tostring(v.BrickColor) == "Maroon" then
4421
								table.insert(hurtz, v)
4422
							end
4423
						end
4424
						for i,v in pairs(hurtz) do
4425
							local con = v.Touched:connect(function(hit)
4426
								if gethum(hit) then
4427
									finish = true
4428
								end
4429
							end)
4430
							table.insert(cons, con)
4431
						end
4432
						for i,v in pairs(hurtz) do
4433
							local con = finish.Touched:connect(function(hit)
4434
								if gethum(hit) then
4435
									gethum(hit).WalkSpeed = 0
4436
									hit.Parent.Head.Anchored = true
4437
								end
4438
							end)
4439
							table.insert(cons, con)
4440
						end
4441
						if finish then
4442
							local con = finish.Touched:connect(function(hit)
4443
								local ok = false
4444
								pcall(function()
4445
									if hit.Parent.Name == plr.Name then
4446
										ok = true
4447
									end
4448
								end)
4449
								if gethum(hit) or ok then
4450
									done = true
4451
								end
4452
							end)
4453
							table.insert(cons, con)
4454
						end
4455
						for i = 1, 3 do
4456
							local before = p.CFrame
4457
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
4458
							print("shake "..i)
4459
							for i = 0, 1.5, 0.1 do
4460
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
4461
							end
4462
							if done then break end
4463
							for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
4464
						end
4465
						if done then
4466
							print("they escaped!")
4467
						else
4468
							print("they were caught!")
4469
							local sv = Instance.new("StringValue")
4470
							sv.Name = "Caught"
4471
							sv.Parent = hit.Parent
4472
						end
4473
						local ope = pe:Clone()
4474
						pe.Enabled = true
4475
						swait(5)
4476
						pe.Enabled = false
4477
						local t = Instance.new("Tool")
4478
						t.Name = hit.Parent.Name
4479
						t.Parent = plr.Backpack
4480
						local hand = Instance.new("Part")
4481
						hand.Transparency = 0
4482
						hand.CanCollide = false
4483
						hand.Size = Vector3.new(1,1,1)
4484
						hand.Name = "Handle"
4485
						local m = p.Mesh:Clone()
4486
						m.Parent = hand
4487
						hand.Parent = t
4488
						local out = true
4489
						local new = p:Clone()
4490
						t.Activated:connect(function()
4491
							if not deb and not attacking then
4492
								local rs,ls,rh,lh,neck,rj = getnewjoints()
4493
								deb = true
4494
								hand.Transparency = 1
4495
								local p = new:Clone()
4496
								p.Anchored = false
4497
								p.CanCollide = false
4498
								p.Parent = workspace
4499
								local w = Instance.new("Weld")
4500
								w.Part0 = p
4501
								w.Part1 = char["Right Arm"]
4502
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
4503
								w.Parent = p
4504
								local pe = ope:Clone()
4505
								pe.Enabled = false
4506
								pe.Parent = p
4507
								--[[local pe = Instance.new("ParticleEmitter")
4508
								pe.Enabled = false
4509
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
4510
								pe.Size = NumberSequence.new(0.5)
4511
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
4512
								pe.Lifetime = NumberRange.new(1)
4513
								pe.Rate = 500
4514
								pe.Rotation = NumberRange.new(5)
4515
								pe.RotSpeed = NumberRange.new(100)
4516
								pe.Speed = NumberRange.new(5)
4517
								pe.SpreadAngle = Vector2.new(360,360)
4518
								pe.Parent = p]]
4519
								if not out then
4520
									out = true
4521
									for i = 0, 2, 0.1 do
4522
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
4523
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
4524
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
4525
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
4526
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4527
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
4528
										swait()
4529
									end
4530
									swait(7)
4531
									for i = 0,2, 0.1 do
4532
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
4533
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
4534
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
4535
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
4536
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4537
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
4538
										if i == 0.5 then
4539
											w:Destroy()
4540
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
4541
											local bv = Instance.new("BodyVelocity")
4542
											bv.MaxForce = huge
4543
											bv.Velocity = p.CFrame.lookVector*150
4544
											bv.Parent = p
4545
											p.CanCollide = true
4546
											game.Debris:AddItem(bv, 0.1)
4547
											swait(15)
4548
											p.Anchored = true
4549
											a = function(b, t)
4550
												for i,v in pairs(b:children()) do
4551
													if v:IsA("Decal") then
4552
														v.Transparency = t
4553
													end
4554
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
4555
														v.Transparency = t
4556
													end
4557
													a(v, t)
4558
												end
4559
											end
4560
											a(hit.Parent, 0)
4561
											for i,v in pairs(hit.Parent:children()) do
4562
												if v:IsA("BasePart") then
4563
													v.Anchored = false
4564
													if v.Name ~= "HumanoidRootPart" then
4565
														v.Transparency = 0
4566
													end
4567
												end
4568
											end
4569
											hit.Parent:MoveTo(p.Position)
4570
											pe.Enabled = true
4571
											swait(5)
4572
											pe.Enabled = false
4573
											game.Debris:AddItem(p, 1)
4574
										end
4575
										swait()
4576
									end
4577
								else
4578
									out = false
4579
									humanoid.WalkSpeed = 0
4580
									for i,v in pairs(hit.Parent:children()) do
4581
										if v:IsA("BasePart") then
4582
											v.Anchored = true
4583
											v.Transparency = 1
4584
										end
4585
									end
4586
									for i = 0, 2, 0.1 do
4587
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
4588
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
4589
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
4590
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
4591
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
4592
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
4593
										swait()
4594
									end
4595
									local e = Instance.new("Part")
4596
									e.Name = "Effect"
4597
									e.BrickColor = BrickColor.new("Really red")
4598
									e.Material = "Neon"
4599
									smooth(e)
4600
									e.Anchored = true
4601
									e.CanCollide = false
4602
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
4603
									hit.Parent.Head.Anchored = true
4604
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
4605
									e.Size = Vector3.new(0.2,0.2,mag)
4606
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
4607
									e.Parent = workspace
4608
									a = function(b, t)
4609
										for i,v in pairs(b:children()) do
4610
											if v:IsA("Decal") then
4611
												v.Transparency = t
4612
											end
4613
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
4614
														v.Transparency = t
4615
													end
4616
											a(v, t)
4617
										end
4618
									end
4619
									a(hit.Parent, 1)
4620
									for i,v in pairs(hit.Parent:children()) do
4621
										if v:IsA("BasePart") then
4622
											local p = Instance.new("Part")
4623
											p.Anchored = true
4624
											p.CanCollide = false
4625
											p.Material = "Neon"
4626
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
4627
											p.CFrame = v.CFrame
4628
											p.Name = "notbody"
4629
											p.BrickColor = BrickColor.new("Really red")
4630
											p.Transparency = 0.6
4631
											p.Parent = hit.Parent
4632
										end
4633
									end
4634
									humanoid.WalkSpeed = 16
4635
									swait(20)
4636
									for i,v in pairs(hit.Parent:children()) do
4637
										if v.Name == "notbody" then
4638
											v:Destroy()
4639
										end
4640
									end
4641
									e:Destroy()
4642
								end
4643
								p:Destroy()
4644
								hand.Transparency = 0
4645
								fixalljoints()
4646
								deb = false
4647
							end
4648
						end)
4649
						game.Debris:AddItem(p, 1)
4650
						hit.Parent:MoveTo(p.Position)
4651
						for i,v in pairs(cons) do
4652
							v:disconnect()
4653
						end
4654
						hit.Parent.Head.Anchored = false
4655
					end
4656
				end)
4657
			end
4658
			swait()
4659
		end
4660
		attacking = false
4661
		fixalljoints()
4662
		
4663
	end
4664
end)