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- "weapon_kriss" // Mr.Brightside, NWI and me
- {
- "import" "ballistic_base"
- "weapon_class" "smg"
- "print_name" "#weapon_kriss"
- "print_desc" "#weapon_kriss_desc"
- "view_model" "models/weapons/v_kriss.mdl"
- "world_model" "models/weapons/w_kriss.mdl"
- "rounds_per_minute" "1200"
- "weapon_slot" "secondary"
- "act_table" "pdw"
- "weapon_abilities" "ironsight"
- "weapon_weight" "0" // (2.0kg[weapon] + (0.4kg[ammo] * (1+8)[mags]) )*10[kg->hg for int] +8[encumbrance]
- "weapon_cost" "0"
- "barrel_length" "17"
- "class_restricted" "0"
- "bursts" "1" // no. of additional rnds to burst, "1" = 2 rnd burst, "2" = 3 rnd burst, etc.
- "ballistics"
- {
- "spread" "0.40 0.40 0.40"
- "FireModes" "semi, burst, full"
- "bulletcount" "1"
- "maxrange" "8000"
- }
- "ammo_clip"
- {
- "ammo_type" "45acp"
- "clip_max" "1"
- "clip_max_rounds" "26" // originally 25 w/ .45acp, accomodation for 2rnd burst
- "clip_default" "-3" // workaround, want to limit max mag count, y u no maxcarry_override ?!
- }
- "fov"
- {
- "fov_plr_ironsight" "-25"
- "fov_plr_focus" "-12"
- "fov_wpn_default" "75" // 62
- "fov_wpn_ironsight" "80"
- "fov_wpn_focus" "85"
- }
- "sounds" // REDO w/ permission
- {
- "shot_single" "Weapon_MP5K.Single"
- "shot_single_local" "Weapon_MP5K.SingleLocal"
- "shot_silent" "Weapon_MP5K.SingleSilenced"
- "shot_silent_local" "Weapon_MP5K.SingleSilencedLocal"
- "empty" "Weapon_MP5K.Empty"
- "clipin" "Weapon_MP5K.Magin"
- "clipout" "Weapon_MP5K.Magout"
- "boltback" "Weapon_MP5K.Boltback"
- "boltrelease" "Weapon_MP5K.Boltrelease"
- "rofdown" "Weapon_MP5K.ROF"
- "rofup" "Weapon_MP5K.ROF"
- "thirdperson_prefix" "Weapon_MP5K"
- }
- "particles"
- {
- "particle_muzzleflash_1st" "muzzleflash_mp5_1p"
- "particle_muzzleflash_3rd" "muzzleflash_mp5_3rd"
- "particle_tracer" "weapon_tracers"
- }
- "recoil"
- {
- "recoil_lateral_range" "-0.55 0.85"
- "recoil_vertical_range" "1.725 1.95"
- "recoil_aim_punch" "0.3 0.5"
- "recoil_rest_rate" "5"
- "recoil_rest_delay" "0.14"
- "recoil_roll_range" "-1.25 -1.25"
- "recoil_roll_rest_rate" "150"
- "recoil_freeaim_frac" "0.25"
- "recoil_additional_rest_per_shot" "2.5" // Amount of rest per additional shot (added to rest rate) (default = 2.5)
- "recoil_shot_reset_time" "0.5" // Time delay for resetting the shots fired counter for the above (default = 0.3)
- "recoil_shot_max_shots" "5" // Max number of shots to account for for the additional rest (default = 5)
- "recoil_punch_additive_factor" "0.82" // How much of the view punch from the previous shot(s) get added to any additional shot fired.
- }
- "attachments"
- {
- "attachment_addon" "primary"
- }
- "kitui_offset"
- {
- "position" "18 0 1"
- }
- "team_access" "security, insurgent"
- }
- }
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