Okes

kriss

Jul 13th, 2017
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  1. "weapon_kriss" // Mr.Brightside, NWI and me
  2. {
  3. "import" "ballistic_base"
  4. "weapon_class" "smg"
  5. "print_name" "#weapon_kriss"
  6. "print_desc" "#weapon_kriss_desc"
  7. "view_model" "models/weapons/v_kriss.mdl"
  8. "world_model" "models/weapons/w_kriss.mdl"
  9. "rounds_per_minute" "1200"
  10. "weapon_slot" "secondary"
  11. "act_table" "pdw"
  12. "weapon_abilities" "ironsight"
  13. "weapon_weight" "0" // (2.0kg[weapon] + (0.4kg[ammo] * (1+8)[mags]) )*10[kg->hg for int] +8[encumbrance]
  14. "weapon_cost" "0"
  15. "barrel_length" "17"
  16. "class_restricted" "0"
  17. "bursts" "1" // no. of additional rnds to burst, "1" = 2 rnd burst, "2" = 3 rnd burst, etc.
  18.  
  19. "ballistics"
  20. {
  21. "spread" "0.40 0.40 0.40"
  22. "FireModes" "semi, burst, full"
  23. "bulletcount" "1"
  24. "maxrange" "8000"
  25. }
  26. "ammo_clip"
  27. {
  28. "ammo_type" "45acp"
  29. "clip_max" "1"
  30. "clip_max_rounds" "26" // originally 25 w/ .45acp, accomodation for 2rnd burst
  31. "clip_default" "-3" // workaround, want to limit max mag count, y u no maxcarry_override ?!
  32. }
  33. "fov"
  34. {
  35. "fov_plr_ironsight" "-25"
  36. "fov_plr_focus" "-12"
  37. "fov_wpn_default" "75" // 62
  38. "fov_wpn_ironsight" "80"
  39. "fov_wpn_focus" "85"
  40. }
  41. "sounds" // REDO w/ permission
  42. {
  43. "shot_single" "Weapon_MP5K.Single"
  44. "shot_single_local" "Weapon_MP5K.SingleLocal"
  45. "shot_silent" "Weapon_MP5K.SingleSilenced"
  46. "shot_silent_local" "Weapon_MP5K.SingleSilencedLocal"
  47. "empty" "Weapon_MP5K.Empty"
  48. "clipin" "Weapon_MP5K.Magin"
  49. "clipout" "Weapon_MP5K.Magout"
  50. "boltback" "Weapon_MP5K.Boltback"
  51. "boltrelease" "Weapon_MP5K.Boltrelease"
  52. "rofdown" "Weapon_MP5K.ROF"
  53. "rofup" "Weapon_MP5K.ROF"
  54.  
  55. "thirdperson_prefix" "Weapon_MP5K"
  56. }
  57. "particles"
  58. {
  59. "particle_muzzleflash_1st" "muzzleflash_mp5_1p"
  60. "particle_muzzleflash_3rd" "muzzleflash_mp5_3rd"
  61. "particle_tracer" "weapon_tracers"
  62. }
  63. "recoil"
  64. {
  65. "recoil_lateral_range" "-0.55 0.85"
  66. "recoil_vertical_range" "1.725 1.95"
  67. "recoil_aim_punch" "0.3 0.5"
  68. "recoil_rest_rate" "5"
  69. "recoil_rest_delay" "0.14"
  70. "recoil_roll_range" "-1.25 -1.25"
  71. "recoil_roll_rest_rate" "150"
  72. "recoil_freeaim_frac" "0.25"
  73.  
  74. "recoil_additional_rest_per_shot" "2.5" // Amount of rest per additional shot (added to rest rate) (default = 2.5)
  75. "recoil_shot_reset_time" "0.5" // Time delay for resetting the shots fired counter for the above (default = 0.3)
  76. "recoil_shot_max_shots" "5" // Max number of shots to account for for the additional rest (default = 5)
  77. "recoil_punch_additive_factor" "0.82" // How much of the view punch from the previous shot(s) get added to any additional shot fired.
  78. }
  79. "attachments"
  80. {
  81. "attachment_addon" "primary"
  82. }
  83. "kitui_offset"
  84. {
  85. "position" "18 0 1"
  86. }
  87. "team_access" "security, insurgent"
  88. }
  89. }
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