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May 7th, 2018
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  1. Update v1.0.10.2204 Changelog:
  2. ___________________________________________
  3.  
  4. New Features
  5. • New steam cards, backgrounds, emoticons and badges.
  6. • Minimap. You can turn it off and on with 'N' or by pressing compass icon.
  7. • Buff icons in combat that show the remaining time of the buff above skill tab.
  8. • Pre-battle movement - initial positioning is very important when it comes to threat. Now you can move the champions within limited area.
  9. • New enchanting icons. Not the most important update - but they look nicer now.
  10. • When your champions are immobilized, there is an icon on character portrait (similar to when they are trapped).
  11. • Hotkey "T" to change champion stances betwen Stand Ground and Move and Attack.
  12. • Two new high-end practise dummies that simulate end-game bosses.
  13. • Added achievements for epic - win 5 battles on epic for each floor.
  14.  
  15. Gameplay fixes and changes
  16. • Issue with low cinematic sound on some configurations should be fixed now.
  17. • 100% Progress fixed - mostly The battles that count towards progress are show on the map. (if it happens that you don't see all progress bars, please enter this level and exit it.)
  18. • Graphic improvements to both introduction levels.
  19. • Journals necessary for quests are now more visible.
  20.  
  21. • Bestiary not showing up sometimes has been fixed.
  22. • Bestiary now opens on the current tower floor.
  23. • Frogs jumps up and down in merriment. Consider this if you want to The most critical update that will help us to get more attention.
  24. • Lots of typos and syntax errors corrected (we are getting there).
  25. • Lots of new SFX added in exploration and combat.
  26. • Aura skills - visual upgrade.
  27. • Item Forge - health regeneration upgrade - increased from 0.3 to 0.5/
  28. • Some Unique Items (especially from Challenges) are upgraded - so they can be a competitive option for Item Forged Green items.
  29.  
  30. Combat
  31. • We spent a lot of time on improving combat and balancing the game based on tons of feedback and lots of end-game parties. Some of the "crazy" builds took us by surprise :)
  32. • Most importantly is a set of changes to animations, pathing and enemy behaviour that should make everything much more responsive.
  33. • Also, we did some rebalancing - especially to champion's skills and mid-game floors (5-7) that were too easy.
  34. • Magic Penetration decreased slightly on higher end items.
  35. • Armor Penetration - increased across all weapons / tiers.
  36. • Physical-based party should be again viable on Hard and Epic.
  37. • Fights on the first floor have an easier learning curve now. You don’t have too many options yet to customize your party and you made a valid point. If you find some of them too easy now - please adjust your difficulty as needed. Level 2 is unchanged.
  38. • There are close to 300 individual changes made, so I will list only the most important ones below.
  39. • Mech companion has been buffed somewhat. He has a speed aura and can temporarily stun enemies around him. He remains the team mascot, but at least he does some confusion on the battlefield now. That is a small compensation that he just charges at closest portal without asking anyone.
  40.  
  41. Skills
  42. Kane:
  43. • Stone wall - mana cost reduced to flat 20 for each level, duration set at flat 16 seconds at each level [with max cd reduction the uptime on the wall is now 80%]
  44.  
  45. Maeve:
  46. • Arrow Barrage - damage per arrow increased, at max level from 50 to 70
  47. • Bear Traps - bleeding damage increased, at max level from 10 to 15 dmg per second.
  48. • Rain of Arrows - damage per arrow increased, at max level from 40 to 48
  49.  
  50. Aeric:
  51. • Earth Fury - damage per stone increased, at max level from 100 to 140. B2 poison damage increased, at max level from 9 to 12.
  52.  
  53. Rakhem:
  54. • The new theme at Event Horizon is "Love Thy Dwarf"
  55. • Rakhem - Base Health increased from 160 to 180. Health per level increased from 18 to 20.
  56. • Inner Fire - an upgrade for both B1 (tanking path) and significant upgrade for B2 (damage path) - so there is a more clear risk/reward for different playstyles.
  57. • Path of Flames - increased length at all levels, B2 extended burning duration
  58. • Blinding Flash - B2 now deals Air damage too.
  59.  
  60. Boron:
  61. • Health per level increased from 20 to 22.
  62. • Cleave - reduced cleave% by 10% for each level
  63. • Axe Throw - increased damage per axe. For B2 - reduced weakness to 30% at each level
  64.  
  65. Whisper:
  66. • Thunder Injection - reduced elemental weakness slightly at each level, at max level from 18% to 12% (dual wielding was too strong at higher levels / it still applies 2x debuff for dual wield)
  67. • Elemental Barrage - no of base projectiles 5 to 4, Damage per projectile base - slight reduction. For B2 - increased Void dmg component - so B1 and B2 are now competitive. Overall - at max level the effective damage of this skill is reduced by approximately 20%. It is still very overpowered.
  68. • Magic Tower -- B1 now deals splash damage of Base damage at the same speed
  69.  
  70. Kaela:
  71. • We made few interesing changes to Kaela as she was too difficult to master yet too overpowered when did so.
  72. • Electric Cage - B1 - damage per second increase at all levels, at max from 20 to 24 Air dmg per second. B2 - Weakness reduced across all levels - at max level from 60% to 40% (it is a very long duration skill and it was too easy to stack with other skills for 100% weakness).
  73. • Summon Mech - variable duration increased from 20-40 to 20-60 seconds. Number of mechs increased. At max level she can now create up to 12 mechs. (insane, yes - but it is so fun skill)
  74. • Elemental Grenade name changed to Void Grenade. Explosion radius reduced from 5m to 4m. At B1 - resistance reduction decreased, at max level from 100% to 80%
  75. • Tesla Cannon - as it is high risk / reward skill (requiring positioning), its damage output has been increased significantly. With B2 boost, at max level damage increased from 400 to 600
  76. • Titan - a massive boost to everything. Now this is truly an ultimate ability.
  77.  
  78. Balancing
  79. • Added new type of skill - magic reflect (similar to physical reflect) - some enemies on floors 5-7 received this upgrade, tired of being shredded by Whisper's Elemental Barrage.
  80. • Shade - was too easy, Voidspawns now should be more than a nuisance (new skills added)
  81. • Titan Boss - major overhaul - he is no longer just a target dummy
  82. • Floors 5-7 - enemies and combat encounters rebalanced as they were too easy. That includes their statistics, damage output and skills. Now there should no longer be such a difficulty spike between 7 and 8 - as you will need to take care of your party always.
  83. • Both Exo-ME 10 and Exo-RA560 bosses - rebalanced to offer better challenge.
  84. • Warleader - throws 2 axes and now and the skill description is clear for axes and his leap. He should be much easier to deal with now.
  85. • Tower Avatar - health increased
  86. • Francisco Pizzaro - his skills are more dangerous now
  87. • Ferdinan Magellan - combat overhauled to make it more challenging
  88. • Irradiated Elemental Lord - he wasn't enough irradiating - now he should be. (he is an optional boss, so yes, he should be very fun now)
  89. • Void Horror - he wasn't enough horrifying - now he should be.
  90.  
  91.  
  92. Update v1.0.3.2062 Changelog:
  93. ___________________________________________
  94.  
  95. Technical
  96. • Crashes at start some experienced
  97. • We couldn’t reproduce them but there seems to be a pattern between our compression codecs and players’ codecs. We did two things here - we added a timeout if video doesn’t play at all (that should not cause game to crash) and we rendered all cinematics again. We do hope it will solve the problem - if not - please let us know and we will try another solution with next week patch
  98. • Performance should improve in several areas pointed out as problematic
  99. • High GPU/CPU usage - if you are experiencing those, please try vsync option on and off. If that doesn’t help - please be so kind and Report Issue so we can nail this problem.
  100. • Fixed Tutorial Tips scaling on 21:9 and higher ratios. (we also are looking into increasing text size for those of you that play on large screens - that would take a little longer)
  101. • Fixed issue with black screen appearing sometimes when movie is skipped
  102.  
  103. Gameplay
  104. • Selected unit will not move at all even if in aggressive stance mode. You can keep them all in healing totem range. Just deselect champion(s) again (or press “A”) to let him run towards enemies.
  105. • Fixed issues with item upgrades that had values clamp to integer value
  106. • Fixed teleporter problem ( teleports no longer block themselves after returning to city while teleportation was in progress )
  107. • Floor 1 -- Fixed rare issue with Magic Barrier and Devron
  108. • Floor 5 - Fixed issue with closed door / pinpad and Mech that was preventing access
  109.  
  110. Combat
  111. We didn’t touch the champions yet, even if some builds are obviously steamrolling things on hard and even epic. Great creativity!
  112. The only change was to the cost of Elemental Barrage - it was capped at 60 mana for level 3, 4, 5 of the skill. Now it is 60 mana for L3, 70 mana for L4 and 80 mana for L5.
  113.  
  114. • Reaper Guard, Floor 1 - can be blinded again (stops drain life channel)
  115. • Two fights, Floor 2 - in Library and end level portals - decreased difficulty
  116. • Sewer fight, Floor 3 - decreased difficulty
  117. • Air Elemental Boss - changed fight mechanics, increased difficulty
  118. • Screamers - blind grenade duration reduced from 4 to 3 seconds
  119.  
  120. Item Forge
  121. • There is a change to mana and health regeneration change per upgrade.
  122. • We had rounding error before.
  123. • Mana - 1 upgrade granted 1 mana regen point - now it grants 0.1 (as was always intended).
  124. • Health - 1 upgrade granted 1 health point - now it grants 0.5 (as was always intended).
  125.  
  126. Update v1.0.2.2062 Changelog:
  127. ___________________________________________
  128.  
  129. Fixes
  130. • Fixed sound glitches when videos are starting to play
  131. • Removed anti-aliasing so the game is now more crisp (we will add the option to turn on/off AA in the next patch)
  132. • Fixed "fountains of 000" when using certain unique items
  133. • Updated icons of the buildings in the city
  134. • Fixed bug with enemies sometimes disappearing when retreating from battle
  135. • Fixed bug with enemies spawning in the wrong direction in few battles
  136. • Fixed some saving issues (if you encounter them, please report via in-game tool as they are very difficult to spot)
  137. • Fixed Magic Source quest - when Devron wouldn't talk to you even if you had spoken with both sisters.
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