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- using GTA;
- namespace Effects
- {
- class Test : Script
- {
- private Model[] lamps = { "BM_NYtrafflite_11", "BM_NYtraflite10", "BM_NYtraflite2b", "BM_NYtraflite3a", "BM_NYtraflite3b", "BM_NYtraflite3c", "BM_NYtraflite6c", "BM_NYtraflite6c2", "BM_NYtraflite6d", "BM_NYtraflite6d2", "BM_NYtraflite8" };
- public Test()
- {
- this.BindConsoleCommand("CheckPoles", new ConsoleCommandDelegate(this.CheckPoles));
- }
- private void CheckPoles(ParameterCollection args)
- {
- Object[] objs = World.GetAllObjects();
- foreach (Object obj in objs)
- {
- foreach (Model mod in this.lamps)
- {
- if (obj.Model == mod)
- {
- Game.Console.Print("Found traffic light: " + mod);
- //Blip blip = obj.AttachBlip();
- //blip.Color = BlipColor.Green;
- World.AddExplosion(obj.Position);
- }
- }
- }
- }
- }
- }
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