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- acousticDeadeye
- Roll(1d20)+1:
- 16,+1
- Total:17
- acousticDeadeye
- @DM
- You listen to the footsteps above you as you make your way upstairs, and recognize what sounds like 5 distinct footsteps, 3 of which are in the kitchen and 2 sound to be on the other staircase.
- genousEnrichment
- I go to my computer to see how Mark is doing. After all, I haven't checked on him in a while.
- I zoom the camera out from Mark and take a look at his whole house
- @DM
- You find 5 creatures in the house, all small. Three raiding the fridge and 2 more playing on the steps. Two of them have glowing heads, one looks like a horse, and the other two have x's for eyes.
- acousticDeadeye
- Welp. Wonderful. May as well deal with this.
- genousEnrichment
- ge: hey Mark, how are things right now?
- acousticDeadeye
- Mark feels his cellphone buzz, it's Cy!
- acousticDeadeye
- ad: Well, I just woke BACK up.
- genousEnrichment
- ge: I see you've also got monsters
- acousticDeadeye
- ad: Hold that THOUGHT, I've got some... yeah.
- genousEnrichment
- ge: I'll see what I can do to help
- acousticDeadeye
- ad: Let me do what I can.
- ad: I sorta... need to REDEEM myself.
- genousEnrichment
- ge: redeem yourself for what?
- acousticDeadeye
- ad: Let's just say... BAD fight.
- ad: Have you fought ANY imps yet?
- genousEnrichment
- ge: not too many. I've mostly just caught glimpses of them in the distance
- ge: actually, none so far
- acousticDeadeye
- ad: Just watch then. YOU'LL understand why.
- genousEnrichment
- ge: Okay, for now. I'm gonna step in if I need to
- acousticDeadeye
- Mark puts his phone back in his pocket and heads upstairs.
- "Looks like some more things have been prototyped..."
- @DM
- As soon as you get upstairs all 5 imps look at you and start chattering. Roll initiative.
- acousticDeadeye
- Roll(1d20)+4:
- 17,+4
- Total:21
- @DM
- Cyrill, you roll too
- genousEnrichment
- roll (1d20+3), 17+3=20
- @DM
- Mark goes first followed by Cyrill
- acousticDeadeye
- What's the distance between me and the closest one?
- @DM
- The closest one is 20 feet away.
- acousticDeadeye
- I take my two shots.
- Roll(1d20)+5:
- 10,+5
- Total:15
- Roll(1d20)+5:
- 11,+5
- Total:16
- genousEnrichment
- I sit back and watch Mark play with his toys
- @DM
- Both hit the horse imp
- acousticDeadeye
- Roll(1d4)+1:
- 2,+1
- Total:3
- Roll(1d4)+5:
- 3,+5
- Total:8
- 10 damage
- @DM
- You hit the horse imp and stagger it, it looks really hurt.
- acousticDeadeye
- End turn.
- @DM
- Cyrill are you taking a turn?
- genousEnrichment
- I sit idly by watching Mark in action
- acousticDeadeye
- "Cy, close the door behind me"
- @DM
- The horse imp uses the chance to run at you and take a swipe.
- Roll(1d20)+2:
- 3,+2
- Total:5
- He misses terribly, blinded by the nerf darts stuck to his face.
- Next up is the teddy imp in the kitchen, who closes the 30 feet between you to do the same.
- Roll(1d20)+2:
- 19,+2
- Total:21
- That one hits
- acousticDeadeye
- welp
- @DM
- Roll(1d4)-0:
- 4,-0
- Total:4
- It gives you a nasty scratch on your leg.
- genousEnrichment
- that looks like it stung
- acousticDeadeye
- "Ow, fucker"
- @DM
- The other teddy imp is on the stairs, and he just makes funny faces at you.
- He's about 45 feet away.
- The fire imp in the kitchen that is 30 feet away shoots a fireball at you.
- acousticDeadeye
- "FUCK"
- @DM
- Roll(1d20)-1:
- 10,-1
- Total:9
- He misses and catches your curtains on fire, AGAIN.
- acousticDeadeye
- "GOD."
- "DAMNIT."
- @DM
- The other fire imp is on the stairs and snickers at your despair before trying the same.
- @DM
- Roll(1d20)-1:
- 14,-1
- Total:13
- acousticDeadeye
- Miss
- @DM
- He catches the living room chair on fire.
- Mark's turn.
- acousticDeadeye
- "Cyrill, can you take care of those? I'm not on my phone."
- genousEnrichment
- What's he saying? I don't have any audio feedback
- acousticDeadeye
- Mark back-steps away and shoots the first imp
- Roll(1d20)+5:
- 14,+5
- Total:19
- genousEnrichment
- while Mark does that, I look around his house for the bowling ball, which would be a rather suitable weapon
- acousticDeadeye
- Roll(1d4)+5:
- 1,+5
- Total:6
- acousticDeadeye
- Roll(1d4)+5:
- 1,+5
- Total:6
- @DM
- The horse imp pops and explodes into build grist.
- acousticDeadeye
- Mark takes his second shot at the FUCKER who scratched his leg
- Roll(1d20)+5:
- 7,+5
- Total:12
- @DM
- Miss
- acousticDeadeye
- Son of a.
- We're doing this again.
- End turn.
- @DM
- Cyrill, roll perception to find the bowling ball.
- genousEnrichment
- roll (1d20+1), 12+1=13
- @DM
- After a bit of looking, you finally spot it in the upstairs bedroom.
- genousEnrichment
- I grab the bowling ball and, after moving the camera back to the strife, swing it at the fire imp on the stairs
- @DM
- Roll dex to hit
- genousEnrichment
- roll (1d20+3), 12+3=15
- @DM
- 1d4+dex damage
- genousEnrichment
- roll (1d4+3), 2+3=5
- @DM
- You bonk the fire imp upside the head and it yells at the ball in gibberish.
- genousEnrichment
- hehe, take that you little bastard
- @DM
- Roll(1d20)+2:
- 9,+2
- Total:11
- Teddy imp attempts to go after mark but trips and falls. He stands back up 10 feet away.
- Kitchen fire imp takes a shot at him.
- Roll(1d20)-1:
- 9,-1
- Total:8
- It hits the sofa. The house is getting pretty smokey...
- The fire imp on the stairs grabs the bowling ball and attempts to hold on.
- Cyrill, roll acrobatics to keep the bowling ball.
- genousEnrichment
- you little fucker
- @DM
- Roll(1d20)-0:
- 16,-0
- Total:16
- genousEnrichment
- roll (1d20+4), 19+4=23
- @DM
- You successfully shake the fire imp off the bowling ball.
- Mark, roll con
- genousEnrichment
- ~my bowling ball, you little shit!
- acousticDeadeye
- Roll(1d20)+3:
- 17,+3
- Total:20
- @DM
- The smoke is making your eyes water but it hasn't forced you out of the room yet.
- Mark's turn.
- acousticDeadeye
- Mark takes his two shots at that dumbass bear
- Roll(1d20)+5:
- 10,+5
- Total:15
- Roll(1d20)+5:
- 4,+5
- Total:9
- @DM
- first one hits.
- acousticDeadeye
- Roll(1d4)+5:
- 4,+5
- Total:9
- @DM
- You hit the teddy imp and it lays ont he floor and throws a tantrum.
- acousticDeadeye
- You work your way to the end of the room and open a window.
- @DM
- You make it to the window.
- acousticDeadeye
- Can I open it?
- @DM
- It's open
- acousticDeadeye
- Oh.
- End turn
- @DM
- The teddy imp skips its turn in favor of its tantrum. The other teddy imp runs at you now that you're close enough.
- genousEnrichment
- I attempt to drop the bowling ball on the fire imp on the stairs
- roll (1d20+3), 14+3=17
- @DM
- You successfully drop the bowling ball on the imp and it explodes into grist.
- genousEnrichment
- haha, take that you cheeky bastard!
- I pick up the flaming chair
- end turn
- @DM
- Kitchen teddy has its tantrum, stairs teddy uses the chance to attack Mark.
- Roll(1d20)+2:
- 3,+2
- Total:5
- It still fails and scratches the wall by accident instead.
- Kitchen fire imp groans before taking another shot at you.
- Roll(1d20)-1:
- 18,-1
- Total:17
- Roll(1d4)-0:
- 4,-0
- Total:4
- Take 4 damage, Mark is now on fire
- genousEnrichment
- oh shit
- acousticDeadeye
- Can i stop drop and roll as a move action
- @DM
- The curtains are on fire
- You can as a major
- acousticDeadeye
- noooo
- I switch to my SUPER SOAKERS and SPRAY MYSELF NONLETHALLY
- @DM
- That takes your minor and major actions
- But you successfully put out the fire without any issues.
- acousticDeadeye
- "My hair is okay."
- acousticDeadeye
- End turn
- @DM
- Cyrill's turn
- genousEnrichment
- I attempt to swing the flaming chair at the teddy imp in the kitchen
- acousticDeadeye
- ((SERIOUSLY KILLSTEALING???))
- @DM
- Roll dex
- genousEnrichment
- roll (1d20+3), 20+3=23
- crit
- @DM
- Well you killed it because it had 1 hp
- acousticDeadeye
- Mark stares into the camera like it's The Office, right at Cyrill.
- Mark shakes his head.
- Mark gives a middle finger, then points at the fire imp.
- "You."
- "That one."
- "Eat a dick."
- He then takes his fingers and makes a diamond symbol, like this <>
- And smiles.
- genousEnrichment
- I still have no idea what he's saying, but it looks like it's directed at me
- I position the flaming chair to swing it at the teddy imp next to Mark
- end turn
- @DM
- The teddy imp takes a swing at Mark
- Roll(1d20)+2:
- 17,+2
- Total:19
- Roll(1d4)-0:
- 1,-0
- Total:1
- He lightly scratches him and then does a celebratory dance.
- acousticDeadeye
- 25 hp left
- @DM
- The fire imp shoots
- Roll(1d20)-1:
- 6,-1
- Total:5
- the wall is now on fire.
- Mark, roll con
- acousticDeadeye
- Roll(1d20)+3:
- 18,+3
- Total:21
- @DM
- You're still managing to ward off suffocation from the dark black smoke.
- Cyrill, roll perception
- genousEnrichment
- roll (1d20+1), 11+1=12
- @DM
- No that's free
- Cyrill is having trouble seeing through the smoke.
- acousticDeadeye
- ad: Cyrill, let me do the rest. Stop the fire.
- genousEnrichment
- ge: okay, then
- acousticDeadeye
- ad: Killstealing FUCKER.
- genousEnrichment
- ge: don't be a pansy, you asked me to help
- acousticDeadeye
- how close am I to the fire imp
- @DM
- 50 feet away
- No, 45
- acousticDeadeye
- actually that's in range sweet
- mark takes his 2 shots at the fire imp
- Roll(1d20)+5:
- 17,+5
- Total:22
- Roll(1d20)+5:
- 11,+5
- Total:16
- both hits right
- @DM
- Yep
- acousticDeadeye
- Roll(1d4)+0:
- 3,+0
- Total:3
- Roll(1d4)+5:
- 4,+5
- Total:9
- 12 damage
- @DM
- The fire imp explodes into more grist
- Yay!
- acousticDeadeye
- ad: Okay, the fire imp is DEAD.
- genousEnrichment
- ge: good
- acousticDeadeye
- Mark moves out of that room and gets to the ground, where he can breathe.
- ad: Work on THE fire.
- genousEnrichment
- ge: I'll look for a bucket of water or something I can use to put out the fire. Know where I might find something useful in putting out fires?
- acousticDeadeye
- ad: Just get all the flaming STUFF outside.
- genousEnrichment
- ge: got it
- acousticDeadeye
- End turn.
- @DM
- Cyrill's turn
- genousEnrichment
- I throw the flaming chair out one of Mark's windows
- @DM
- Roll dex
- genousEnrichment
- roll (1d20+3), 18+3=21
- @DM
- You successfully throw the chair outside without breaking anything.
- The teddy imp realizes it's alone and immediately clings to Mark's legs
- roll athletics or acrobatics
- acousticDeadeye
- ad: Not THROW, place them! We don't KNOW what sort of stuff is in the LAND below. Be careful!
- Roll(1d20)+5:
- 10,+5
- Total:15
- @DM
- Roll(1d20)+2:
- 20,+2
- Total:22
- acousticDeadeye
- fucking crits
- @DM
- The imp grabs both of your legs and holds on tight.
- Mark's turn.
- acousticDeadeye
- Roll(1d20)+5:
- 17,+5
- Total:22
- @DM
- Roll(1d20)+0:
- 4,+0
- Total:4
- You successfully throw the imp off.
- Roll con
- acousticDeadeye
- Roll(1d20)+3:
- 7,+3
- Total:10
- @DM
- Your eyes are watering and it's getting hard to see
- acousticDeadeye
- is opening windows a free action
- @DM
- No
- Is a minor
- acousticDeadeye
- ;-;
- I get as far away from the imp as I can before diving to the ground again to get out of the smoke
- end turn
- genousEnrichment
- I pick up the flaming curtains and carefully place them outside Mark's house
- @DM
- Roll dex
- genousEnrichment
- roll (1d20+3), 6+3=9
- @DM
- You break the window in your attempt.
- acousticDeadeye
- ad: That... WORKS.
- @DM
- Teddy imp gets up and tries to cut Mark.
- Roll(1d20)+2:
- 2,+2
- Total:4
- Instead it just cries.
- Mark's turn
- acousticDeadeye
- mark backs up 15 feet, and takes his 2 shots
- acousticDeadeye
- yeah he is, he lied down to avoid the smoke
- acousticDeadeye
- Roll(1d20)+5:
- 9,+5
- Total:14
- Roll(1d20)+5:
- 8,+5
- Total:13
- hits?
- @DM
- Yep
- acousticDeadeye
- Roll(1d4)+0:
- 4,+0
- Total:4
- Roll(1d4)+5:
- 3,+5
- Total:8
- total 12
- @DM
- You shoot the imp and it cries harder
- genousEnrichment
- I pick up the flaming couch and also place that carefully outside
- @DM
- Roll dex
- genousEnrichment
- roll (1d20+3), 8+3=11
- @DM
- It gets stuck on the door, the fire starts to spread to the wall.
- genousEnrichment
- shit
- fucked that up
- acousticDeadeye
- ad: Cy, seriously?
- genousEnrichment
- ge: these controls are surprisingly touchy, especially when seemingly heavy objects are involved
- acousticDeadeye
- ad: Huh. I managed to press a button with a card when I was SERVING my DUMBASS CLIENT.
- genousEnrichment
- ge: that was a practically weightless card
- acousticDeadeye
- ad: Oh, I've got to TELL you about that LATER.
- genousEnrichment
- ge: this is a flaming
- ge: fucking
- ge: couch
- acousticDeadeye
- ad:Okay okay, just FIX it.
- genousEnrichment
- ge: btw, gtfo of your house until the fire subsides
- acousticDeadeye
- ad: working on it
- genousEnrichment
- end turn
- @DM
- The imp makes one more attempt at attacking you.
- Roll(1d20)+2:
- 9,+2
- Total:11
- It falls to the ground in tears after missing again.
- Mark's turn
- acousticDeadeye
- Mark gets up and begins to escape the house, unloading both guns as he runs
- Roll(1d20)+5:
- 13,+5
- Total:18
- Roll(1d20)+5:
- 6,+5
- Total:11
- Roll(1d20)+5:
- 14,+5
- Total:19
- Roll(1d20)+5:
- 1,+5
- Total:6
- Roll(1d20)+5:
- 4,+5
- Total:9
- Roll(1d20)+5:
- 2,+5
- Total:7
- acousticDeadeye
- (gun 1 misses 3 times, gun 2 hits 3 times)
- (i lied, it hits twice)
- @DM
- You hit the imp and it explodes into even more grist.
- acousticDeadeye
- Mark gets the fuck out of the house
- @DM
- Collect 69 build grist
- Gimme a minute while I work out exp
- genousEnrichment
- I remove the flaming couch from the doorway and place it carefully outside the house
- properly, this time
- @DM
- Roll dex again Cyrill
- genousEnrichment
- roll (1d20+3), 17+3=20
- @DM
- You finally manage to put the flaming couch outside.
- Mark, take 90 exp, Cyrill gets 10
- The house is still on fire, though.
- acousticDeadeye
- Mark switches back to his SUPER SOAKERS
- ad: Alright, CY. Going back in.
- genousEnrichment
- ge: kay, then
- acousticDeadeye
- Mark covers his mouth with his shirt, and then goes back inside, trying to douse as much fire as he can.
- genousEnrichment
- ge: while Mark tries dousing the fire with his super I look for a fire extinguisher or bucket of water
- acousticDeadeye
- ad: Why are you MESSAGING that to me
- @DM
- Roll con Mark
- acousticDeadeye
- Roll(1d20)+3:
- 10,+3
- Total:13
- @DM
- You manage to not choke to death in the smoke.
- Roll dex for hitting the fire
- acousticDeadeye
- Roll(1d20)+5:
- 10,+5
- Total:15
- @DM
- You finally put the fire out and are left with just smoke.
- genousEnrichment
- ge: man, this place is trashed
- I look through some of the game menus to see what I can do to his house
- acousticDeadeye
- ad: Cy, my SISTERSPRITE said something about building up towards these CIRCLE things.
- genousEnrichment
- ge: did she?
- ge: I'm checking the menus right now
- ge: maybe I'll find something in here
- acousticDeadeye
- ad: Yeah. I'm gonna go downstairs and get some STUFF.
- Mark heads downstairs and captchalogues his laptop.
- @DM
- You have the option to build new walls and floors and remove old ones.
- plus stairs
- genousEnrichment
- I try dragging my mouse over the screen while holding down the LMB to see what happens
- *the screen being focused on Mark's living room/kitchen
- @DM
- You build a wall in the middle of the room for 10 build grist.
- genousEnrichment
- huh
- I build four new walls above Mark's current floor
- and after that, I build a new floor for mark
- acousticDeadeye
- Mark also captchalogues some awesome stuff.
- (I'll decide what he captchalogued later, im tired)
- @DM
- You successfully build all the way up to the spirograph in the sky.
- All that's left is a way up there.
- genousEnrichment
- I build a neat spiral staircase leading up to the little portal-thing
- @DM
- The house looks pretty weird now
- Bur functional
- acousticDeadeye
- Mark turns to his desktop and signs out of Pesterchum, in case his sister needs to contact him.
- "Sis! I'm going out!"
- ====-> Mark: Ascend
- @DM
- Mark makes his way up the new stairs, finally getting up to the top and within touching distance of the portal.
- acousticDeadeye
- Mark looks around, at the world below him.
- @DM
- The world is huge and vast, mushroom tops poking out of the dense, colorful smoke below. Everything looks so far away and alien.
- acousticDeadeye
- ad: Well, Cyrill.
- ad: This is our lives now.
- ad: We fight. We build.
- genousEnrichment
- ge: we'll see
- acousticDeadeye
- ad: We have to do this.
- genousEnrichment
- ge: then may the cards fall where they may
- acousticDeadeye
- ad: Honestly? This might be a better life than back home.
- ad: I'm going to enjoy the FUCK out of this game.
- genousEnrichment
- ge: yep
- ge: my best friend is a psycho
- acousticDeadeye
- ad: Like it or not, we're SBURB players now.
- ad: You and ME.
- ad: Let's stick together.
- genousEnrichment
- ge: once we find each other, that is
- acousticDeadeye
- ad: If we find EACH other.
- genousEnrichment
- ge: you got it, ya feckin' psycho
- acousticDeadeye
- ad: And hey, if I lose service OUT here
- ad: PLEASE...
- ad: Make sure DRYKKA gets in safe.
- ad: You know how I feel about HER.
- genousEnrichment
- ge: wut
- acousticDeadeye
- ad: Umm...
- ad: Nevermind then.
- genousEnrichment
- ge: I'll try to make sure she gets in safely
- acousticDeadeye
- ad: Thanks.
- ad: Well, Cy. See you on the other side.
- acousticDeadeye has stopped pestering genousEnrichment.
- Mark proceeds to touch the gate.
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