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Mark & Cyrill fight imps & Mark ascends

Sep 30th, 2016
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  1. acousticDeadeye
  2. Roll(1d20)+1:
  3. 16,+1
  4. Total:17
  5. acousticDeadeye
  6. @DM
  7. You listen to the footsteps above you as you make your way upstairs, and recognize what sounds like 5 distinct footsteps, 3 of which are in the kitchen and 2 sound to be on the other staircase.
  8. genousEnrichment
  9. I go to my computer to see how Mark is doing. After all, I haven't checked on him in a while.
  10. I zoom the camera out from Mark and take a look at his whole house
  11. @DM
  12. You find 5 creatures in the house, all small. Three raiding the fridge and 2 more playing on the steps. Two of them have glowing heads, one looks like a horse, and the other two have x's for eyes.
  13. acousticDeadeye
  14. Welp. Wonderful. May as well deal with this.
  15. genousEnrichment
  16. ge: hey Mark, how are things right now?
  17. acousticDeadeye
  18. Mark feels his cellphone buzz, it's Cy!
  19. acousticDeadeye
  20. ad: Well, I just woke BACK up.
  21. genousEnrichment
  22. ge: I see you've also got monsters
  23. acousticDeadeye
  24. ad: Hold that THOUGHT, I've got some... yeah.
  25. genousEnrichment
  26. ge: I'll see what I can do to help
  27. acousticDeadeye
  28. ad: Let me do what I can.
  29. ad: I sorta... need to REDEEM myself.
  30. genousEnrichment
  31. ge: redeem yourself for what?
  32. acousticDeadeye
  33. ad: Let's just say... BAD fight.
  34. ad: Have you fought ANY imps yet?
  35. genousEnrichment
  36. ge: not too many. I've mostly just caught glimpses of them in the distance
  37. ge: actually, none so far
  38. acousticDeadeye
  39. ad: Just watch then. YOU'LL understand why.
  40. genousEnrichment
  41. ge: Okay, for now. I'm gonna step in if I need to
  42. acousticDeadeye
  43. Mark puts his phone back in his pocket and heads upstairs.
  44. "Looks like some more things have been prototyped..."
  45. @DM
  46. As soon as you get upstairs all 5 imps look at you and start chattering. Roll initiative.
  47. acousticDeadeye
  48. Roll(1d20)+4:
  49. 17,+4
  50. Total:21
  51. @DM
  52. Cyrill, you roll too
  53. genousEnrichment
  54. roll (1d20+3), 17+3=20
  55. @DM
  56. Mark goes first followed by Cyrill
  57. acousticDeadeye
  58. What's the distance between me and the closest one?
  59. @DM
  60. The closest one is 20 feet away.
  61. acousticDeadeye
  62. I take my two shots.
  63. Roll(1d20)+5:
  64. 10,+5
  65. Total:15
  66. Roll(1d20)+5:
  67. 11,+5
  68. Total:16
  69. genousEnrichment
  70. I sit back and watch Mark play with his toys
  71. @DM
  72. Both hit the horse imp
  73. acousticDeadeye
  74. Roll(1d4)+1:
  75. 2,+1
  76. Total:3
  77. Roll(1d4)+5:
  78. 3,+5
  79. Total:8
  80. 10 damage
  81. @DM
  82. You hit the horse imp and stagger it, it looks really hurt.
  83. acousticDeadeye
  84. End turn.
  85. @DM
  86. Cyrill are you taking a turn?
  87. genousEnrichment
  88. I sit idly by watching Mark in action
  89. acousticDeadeye
  90. "Cy, close the door behind me"
  91. @DM
  92. The horse imp uses the chance to run at you and take a swipe.
  93. Roll(1d20)+2:
  94. 3,+2
  95. Total:5
  96. He misses terribly, blinded by the nerf darts stuck to his face.
  97. Next up is the teddy imp in the kitchen, who closes the 30 feet between you to do the same.
  98. Roll(1d20)+2:
  99. 19,+2
  100. Total:21
  101. That one hits
  102. acousticDeadeye
  103. welp
  104. @DM
  105. Roll(1d4)-0:
  106. 4,-0
  107. Total:4
  108. It gives you a nasty scratch on your leg.
  109. genousEnrichment
  110. that looks like it stung
  111. acousticDeadeye
  112. "Ow, fucker"
  113. @DM
  114. The other teddy imp is on the stairs, and he just makes funny faces at you.
  115. He's about 45 feet away.
  116. The fire imp in the kitchen that is 30 feet away shoots a fireball at you.
  117. acousticDeadeye
  118. "FUCK"
  119. @DM
  120. Roll(1d20)-1:
  121. 10,-1
  122. Total:9
  123. He misses and catches your curtains on fire, AGAIN.
  124. acousticDeadeye
  125. "GOD."
  126. "DAMNIT."
  127. @DM
  128. The other fire imp is on the stairs and snickers at your despair before trying the same.
  129. @DM
  130. Roll(1d20)-1:
  131. 14,-1
  132. Total:13
  133. acousticDeadeye
  134. Miss
  135. @DM
  136. He catches the living room chair on fire.
  137. Mark's turn.
  138. acousticDeadeye
  139. "Cyrill, can you take care of those? I'm not on my phone."
  140. genousEnrichment
  141. What's he saying? I don't have any audio feedback
  142. acousticDeadeye
  143. Mark back-steps away and shoots the first imp
  144. Roll(1d20)+5:
  145. 14,+5
  146. Total:19
  147. genousEnrichment
  148. while Mark does that, I look around his house for the bowling ball, which would be a rather suitable weapon
  149. acousticDeadeye
  150. Roll(1d4)+5:
  151. 1,+5
  152. Total:6
  153. acousticDeadeye
  154. Roll(1d4)+5:
  155. 1,+5
  156. Total:6
  157. @DM
  158. The horse imp pops and explodes into build grist.
  159. acousticDeadeye
  160. Mark takes his second shot at the FUCKER who scratched his leg
  161. Roll(1d20)+5:
  162. 7,+5
  163. Total:12
  164. @DM
  165. Miss
  166. acousticDeadeye
  167. Son of a.
  168. We're doing this again.
  169. End turn.
  170. @DM
  171. Cyrill, roll perception to find the bowling ball.
  172. genousEnrichment
  173. roll (1d20+1), 12+1=13
  174. @DM
  175. After a bit of looking, you finally spot it in the upstairs bedroom.
  176. genousEnrichment
  177. I grab the bowling ball and, after moving the camera back to the strife, swing it at the fire imp on the stairs
  178. @DM
  179. Roll dex to hit
  180. genousEnrichment
  181. roll (1d20+3), 12+3=15
  182. @DM
  183. 1d4+dex damage
  184. genousEnrichment
  185. roll (1d4+3), 2+3=5
  186. @DM
  187. You bonk the fire imp upside the head and it yells at the ball in gibberish.
  188. genousEnrichment
  189. hehe, take that you little bastard
  190. @DM
  191. Roll(1d20)+2:
  192. 9,+2
  193. Total:11
  194. Teddy imp attempts to go after mark but trips and falls. He stands back up 10 feet away.
  195. Kitchen fire imp takes a shot at him.
  196. Roll(1d20)-1:
  197. 9,-1
  198. Total:8
  199. It hits the sofa. The house is getting pretty smokey...
  200. The fire imp on the stairs grabs the bowling ball and attempts to hold on.
  201. Cyrill, roll acrobatics to keep the bowling ball.
  202. genousEnrichment
  203. you little fucker
  204. @DM
  205. Roll(1d20)-0:
  206. 16,-0
  207. Total:16
  208. genousEnrichment
  209. roll (1d20+4), 19+4=23
  210. @DM
  211. You successfully shake the fire imp off the bowling ball.
  212. Mark, roll con
  213. genousEnrichment
  214. ~my bowling ball, you little shit!
  215. acousticDeadeye
  216. Roll(1d20)+3:
  217. 17,+3
  218. Total:20
  219. @DM
  220. The smoke is making your eyes water but it hasn't forced you out of the room yet.
  221. Mark's turn.
  222. acousticDeadeye
  223. Mark takes his two shots at that dumbass bear
  224. Roll(1d20)+5:
  225. 10,+5
  226. Total:15
  227. Roll(1d20)+5:
  228. 4,+5
  229. Total:9
  230. @DM
  231. first one hits.
  232. acousticDeadeye
  233. Roll(1d4)+5:
  234. 4,+5
  235. Total:9
  236. @DM
  237. You hit the teddy imp and it lays ont he floor and throws a tantrum.
  238. acousticDeadeye
  239. You work your way to the end of the room and open a window.
  240. @DM
  241. You make it to the window.
  242. acousticDeadeye
  243. Can I open it?
  244. @DM
  245. It's open
  246. acousticDeadeye
  247. Oh.
  248. End turn
  249. @DM
  250. The teddy imp skips its turn in favor of its tantrum. The other teddy imp runs at you now that you're close enough.
  251. genousEnrichment
  252. I attempt to drop the bowling ball on the fire imp on the stairs
  253. roll (1d20+3), 14+3=17
  254. @DM
  255. You successfully drop the bowling ball on the imp and it explodes into grist.
  256. genousEnrichment
  257. haha, take that you cheeky bastard!
  258. I pick up the flaming chair
  259. end turn
  260. @DM
  261. Kitchen teddy has its tantrum, stairs teddy uses the chance to attack Mark.
  262. Roll(1d20)+2:
  263. 3,+2
  264. Total:5
  265. It still fails and scratches the wall by accident instead.
  266. Kitchen fire imp groans before taking another shot at you.
  267. Roll(1d20)-1:
  268. 18,-1
  269. Total:17
  270. Roll(1d4)-0:
  271. 4,-0
  272. Total:4
  273. Take 4 damage, Mark is now on fire
  274. genousEnrichment
  275. oh shit
  276. acousticDeadeye
  277. Can i stop drop and roll as a move action
  278. @DM
  279. The curtains are on fire
  280. You can as a major
  281. acousticDeadeye
  282. noooo
  283. I switch to my SUPER SOAKERS and SPRAY MYSELF NONLETHALLY
  284. @DM
  285. That takes your minor and major actions
  286. But you successfully put out the fire without any issues.
  287. acousticDeadeye
  288. "My hair is okay."
  289. acousticDeadeye
  290. End turn
  291. @DM
  292. Cyrill's turn
  293. genousEnrichment
  294. I attempt to swing the flaming chair at the teddy imp in the kitchen
  295. acousticDeadeye
  296. ((SERIOUSLY KILLSTEALING???))
  297. @DM
  298. Roll dex
  299. genousEnrichment
  300. roll (1d20+3), 20+3=23
  301. crit
  302. @DM
  303. Well you killed it because it had 1 hp
  304. acousticDeadeye
  305. Mark stares into the camera like it's The Office, right at Cyrill.
  306. Mark shakes his head.
  307. Mark gives a middle finger, then points at the fire imp.
  308. "You."
  309. "That one."
  310. "Eat a dick."
  311. He then takes his fingers and makes a diamond symbol, like this <>
  312. And smiles.
  313. genousEnrichment
  314. I still have no idea what he's saying, but it looks like it's directed at me
  315. I position the flaming chair to swing it at the teddy imp next to Mark
  316. end turn
  317. @DM
  318. The teddy imp takes a swing at Mark
  319. Roll(1d20)+2:
  320. 17,+2
  321. Total:19
  322. Roll(1d4)-0:
  323. 1,-0
  324. Total:1
  325. He lightly scratches him and then does a celebratory dance.
  326. acousticDeadeye
  327. 25 hp left
  328. @DM
  329. The fire imp shoots
  330. Roll(1d20)-1:
  331. 6,-1
  332. Total:5
  333. the wall is now on fire.
  334. Mark, roll con
  335. acousticDeadeye
  336. Roll(1d20)+3:
  337. 18,+3
  338. Total:21
  339. @DM
  340. You're still managing to ward off suffocation from the dark black smoke.
  341. Cyrill, roll perception
  342. genousEnrichment
  343. roll (1d20+1), 11+1=12
  344. @DM
  345. No that's free
  346. Cyrill is having trouble seeing through the smoke.
  347. acousticDeadeye
  348. ad: Cyrill, let me do the rest. Stop the fire.
  349. genousEnrichment
  350. ge: okay, then
  351. acousticDeadeye
  352. ad: Killstealing FUCKER.
  353. genousEnrichment
  354. ge: don't be a pansy, you asked me to help
  355. acousticDeadeye
  356. how close am I to the fire imp
  357. @DM
  358. 50 feet away
  359. No, 45
  360. acousticDeadeye
  361. actually that's in range sweet
  362. mark takes his 2 shots at the fire imp
  363. Roll(1d20)+5:
  364. 17,+5
  365. Total:22
  366. Roll(1d20)+5:
  367. 11,+5
  368. Total:16
  369. both hits right
  370. @DM
  371. Yep
  372. acousticDeadeye
  373. Roll(1d4)+0:
  374. 3,+0
  375. Total:3
  376. Roll(1d4)+5:
  377. 4,+5
  378. Total:9
  379. 12 damage
  380. @DM
  381. The fire imp explodes into more grist
  382. Yay!
  383. acousticDeadeye
  384. ad: Okay, the fire imp is DEAD.
  385. genousEnrichment
  386. ge: good
  387. acousticDeadeye
  388. Mark moves out of that room and gets to the ground, where he can breathe.
  389. ad: Work on THE fire.
  390. genousEnrichment
  391. ge: I'll look for a bucket of water or something I can use to put out the fire. Know where I might find something useful in putting out fires?
  392. acousticDeadeye
  393. ad: Just get all the flaming STUFF outside.
  394. genousEnrichment
  395. ge: got it
  396. acousticDeadeye
  397. End turn.
  398. @DM
  399. Cyrill's turn
  400. genousEnrichment
  401. I throw the flaming chair out one of Mark's windows
  402. @DM
  403. Roll dex
  404. genousEnrichment
  405. roll (1d20+3), 18+3=21
  406. @DM
  407. You successfully throw the chair outside without breaking anything.
  408. The teddy imp realizes it's alone and immediately clings to Mark's legs
  409. roll athletics or acrobatics
  410. acousticDeadeye
  411. ad: Not THROW, place them! We don't KNOW what sort of stuff is in the LAND below. Be careful!
  412. Roll(1d20)+5:
  413. 10,+5
  414. Total:15
  415. @DM
  416. Roll(1d20)+2:
  417. 20,+2
  418. Total:22
  419. acousticDeadeye
  420. fucking crits
  421. @DM
  422. The imp grabs both of your legs and holds on tight.
  423. Mark's turn.
  424. acousticDeadeye
  425. Roll(1d20)+5:
  426. 17,+5
  427. Total:22
  428. @DM
  429. Roll(1d20)+0:
  430. 4,+0
  431. Total:4
  432. You successfully throw the imp off.
  433. Roll con
  434. acousticDeadeye
  435. Roll(1d20)+3:
  436. 7,+3
  437. Total:10
  438. @DM
  439. Your eyes are watering and it's getting hard to see
  440. acousticDeadeye
  441. is opening windows a free action
  442. @DM
  443. No
  444. Is a minor
  445. acousticDeadeye
  446. ;-;
  447. I get as far away from the imp as I can before diving to the ground again to get out of the smoke
  448. end turn
  449. genousEnrichment
  450. I pick up the flaming curtains and carefully place them outside Mark's house
  451. @DM
  452. Roll dex
  453. genousEnrichment
  454. roll (1d20+3), 6+3=9
  455. @DM
  456. You break the window in your attempt.
  457. acousticDeadeye
  458. ad: That... WORKS.
  459. @DM
  460. Teddy imp gets up and tries to cut Mark.
  461. Roll(1d20)+2:
  462. 2,+2
  463. Total:4
  464. Instead it just cries.
  465. Mark's turn
  466. acousticDeadeye
  467. mark backs up 15 feet, and takes his 2 shots
  468. acousticDeadeye
  469. yeah he is, he lied down to avoid the smoke
  470. acousticDeadeye
  471. Roll(1d20)+5:
  472. 9,+5
  473. Total:14
  474. Roll(1d20)+5:
  475. 8,+5
  476. Total:13
  477. hits?
  478. @DM
  479. Yep
  480. acousticDeadeye
  481. Roll(1d4)+0:
  482. 4,+0
  483. Total:4
  484. Roll(1d4)+5:
  485. 3,+5
  486. Total:8
  487. total 12
  488. @DM
  489. You shoot the imp and it cries harder
  490. genousEnrichment
  491. I pick up the flaming couch and also place that carefully outside
  492. @DM
  493. Roll dex
  494. genousEnrichment
  495. roll (1d20+3), 8+3=11
  496. @DM
  497. It gets stuck on the door, the fire starts to spread to the wall.
  498. genousEnrichment
  499. shit
  500. fucked that up
  501. acousticDeadeye
  502. ad: Cy, seriously?
  503. genousEnrichment
  504. ge: these controls are surprisingly touchy, especially when seemingly heavy objects are involved
  505. acousticDeadeye
  506. ad: Huh. I managed to press a button with a card when I was SERVING my DUMBASS CLIENT.
  507. genousEnrichment
  508. ge: that was a practically weightless card
  509. acousticDeadeye
  510. ad: Oh, I've got to TELL you about that LATER.
  511. genousEnrichment
  512. ge: this is a flaming
  513. ge: fucking
  514. ge: couch
  515. acousticDeadeye
  516. ad:Okay okay, just FIX it.
  517. genousEnrichment
  518. ge: btw, gtfo of your house until the fire subsides
  519. acousticDeadeye
  520. ad: working on it
  521. genousEnrichment
  522. end turn
  523. @DM
  524. The imp makes one more attempt at attacking you.
  525. Roll(1d20)+2:
  526. 9,+2
  527. Total:11
  528. It falls to the ground in tears after missing again.
  529. Mark's turn
  530. acousticDeadeye
  531. Mark gets up and begins to escape the house, unloading both guns as he runs
  532. Roll(1d20)+5:
  533. 13,+5
  534. Total:18
  535. Roll(1d20)+5:
  536. 6,+5
  537. Total:11
  538. Roll(1d20)+5:
  539. 14,+5
  540. Total:19
  541. Roll(1d20)+5:
  542. 1,+5
  543. Total:6
  544. Roll(1d20)+5:
  545. 4,+5
  546. Total:9
  547. Roll(1d20)+5:
  548. 2,+5
  549. Total:7
  550. acousticDeadeye
  551. (gun 1 misses 3 times, gun 2 hits 3 times)
  552. (i lied, it hits twice)
  553. @DM
  554. You hit the imp and it explodes into even more grist.
  555. acousticDeadeye
  556. Mark gets the fuck out of the house
  557. @DM
  558. Collect 69 build grist
  559. Gimme a minute while I work out exp
  560. genousEnrichment
  561. I remove the flaming couch from the doorway and place it carefully outside the house
  562. properly, this time
  563. @DM
  564. Roll dex again Cyrill
  565. genousEnrichment
  566. roll (1d20+3), 17+3=20
  567. @DM
  568. You finally manage to put the flaming couch outside.
  569. Mark, take 90 exp, Cyrill gets 10
  570. The house is still on fire, though.
  571. acousticDeadeye
  572. Mark switches back to his SUPER SOAKERS
  573. ad: Alright, CY. Going back in.
  574. genousEnrichment
  575. ge: kay, then
  576. acousticDeadeye
  577. Mark covers his mouth with his shirt, and then goes back inside, trying to douse as much fire as he can.
  578. genousEnrichment
  579. ge: while Mark tries dousing the fire with his super I look for a fire extinguisher or bucket of water
  580. acousticDeadeye
  581. ad: Why are you MESSAGING that to me
  582. @DM
  583. Roll con Mark
  584. acousticDeadeye
  585. Roll(1d20)+3:
  586. 10,+3
  587. Total:13
  588. @DM
  589. You manage to not choke to death in the smoke.
  590. Roll dex for hitting the fire
  591. acousticDeadeye
  592. Roll(1d20)+5:
  593. 10,+5
  594. Total:15
  595. @DM
  596. You finally put the fire out and are left with just smoke.
  597. genousEnrichment
  598. ge: man, this place is trashed
  599. I look through some of the game menus to see what I can do to his house
  600. acousticDeadeye
  601. ad: Cy, my SISTERSPRITE said something about building up towards these CIRCLE things.
  602. genousEnrichment
  603. ge: did she?
  604. ge: I'm checking the menus right now
  605. ge: maybe I'll find something in here
  606. acousticDeadeye
  607. ad: Yeah. I'm gonna go downstairs and get some STUFF.
  608. Mark heads downstairs and captchalogues his laptop.
  609. @DM
  610. You have the option to build new walls and floors and remove old ones.
  611. plus stairs
  612. genousEnrichment
  613. I try dragging my mouse over the screen while holding down the LMB to see what happens
  614. *the screen being focused on Mark's living room/kitchen
  615. @DM
  616. You build a wall in the middle of the room for 10 build grist.
  617. genousEnrichment
  618. huh
  619. I build four new walls above Mark's current floor
  620. and after that, I build a new floor for mark
  621. acousticDeadeye
  622. Mark also captchalogues some awesome stuff.
  623. (I'll decide what he captchalogued later, im tired)
  624. @DM
  625. You successfully build all the way up to the spirograph in the sky.
  626. All that's left is a way up there.
  627. genousEnrichment
  628. I build a neat spiral staircase leading up to the little portal-thing
  629. @DM
  630. The house looks pretty weird now
  631. Bur functional
  632. acousticDeadeye
  633. Mark turns to his desktop and signs out of Pesterchum, in case his sister needs to contact him.
  634. "Sis! I'm going out!"
  635. ====-> Mark: Ascend
  636. @DM
  637. Mark makes his way up the new stairs, finally getting up to the top and within touching distance of the portal.
  638. acousticDeadeye
  639. Mark looks around, at the world below him.
  640. @DM
  641. The world is huge and vast, mushroom tops poking out of the dense, colorful smoke below. Everything looks so far away and alien.
  642. acousticDeadeye
  643. ad: Well, Cyrill.
  644. ad: This is our lives now.
  645. ad: We fight. We build.
  646. genousEnrichment
  647. ge: we'll see
  648. acousticDeadeye
  649. ad: We have to do this.
  650. genousEnrichment
  651. ge: then may the cards fall where they may
  652. acousticDeadeye
  653. ad: Honestly? This might be a better life than back home.
  654. ad: I'm going to enjoy the FUCK out of this game.
  655. genousEnrichment
  656. ge: yep
  657. ge: my best friend is a psycho
  658. acousticDeadeye
  659. ad: Like it or not, we're SBURB players now.
  660. ad: You and ME.
  661. ad: Let's stick together.
  662. genousEnrichment
  663. ge: once we find each other, that is
  664. acousticDeadeye
  665. ad: If we find EACH other.
  666. genousEnrichment
  667. ge: you got it, ya feckin' psycho
  668. acousticDeadeye
  669. ad: And hey, if I lose service OUT here
  670. ad: PLEASE...
  671. ad: Make sure DRYKKA gets in safe.
  672. ad: You know how I feel about HER.
  673. genousEnrichment
  674. ge: wut
  675. acousticDeadeye
  676. ad: Umm...
  677. ad: Nevermind then.
  678. genousEnrichment
  679. ge: I'll try to make sure she gets in safely
  680. acousticDeadeye
  681. ad: Thanks.
  682. ad: Well, Cy. See you on the other side.
  683. acousticDeadeye has stopped pestering genousEnrichment.
  684. Mark proceeds to touch the gate.
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