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- ツ#------------------------------------------------------------------------------------------# ♺♺♺ Ayarlar Skript ♺♺♺#-----------------------------------------------------------------------------------------£
- options:
- prefix: &8[&b«&c&lDeta&3Craft&l&b»&8] &7»
- Name: &bAnahtar
- Gui-Name: &bKazIJ&6Kazan
- Name-KazIJkazan: &bAnahtar
- Reward-3: &a» &b3 TL KazandIJn
- Reward-5: &a» &b5 TL KazandIJn
- Reward-50: &a» &b50 TL KazandIJn
- Reward-100: &a» &b100 TL KazandIJn
- Reward-300: &a» &b300 TL KazandIJn
- Reward-15: &a» &b15 TL KazandIJn
- #------------------------------------------------------------------------------------------# ♺♺♺ ArsaFly Skript ♺♺♺#-----------------------------------------------------------------------------------------£
- command /fly:
- trigger:
- if world is "plotworld2":
- set player's fly mode to true
- message "{@prefix} &6Arsalarda &cUcma Acildi&7!"
- else:
- message "{@prefix} &cBunun Icin &6Arsalarda &cOlmaniz Gerekmektedir&7!"
- #------------------------------------------------------------------------------------------# ♺♺♺ Yasak Komut Skript ♺♺♺#-----------------------------------------------------------------------------------------£
- on command "/pl":
- if player isn't op:
- send "{@prefix} &eYasakli Komut Çok AyIJp" to the player
- cancel event
- on command "/help":
- if player isn't op:
- send "{@prefix} &eYasakli Komut Çok AyIJp" to the player
- cancel event
- on command "/bukkit:me":
- if player isn't op:
- send "{@prefix} &eYasakli Komut Çok AyIJp" to the player
- cancel event
- on command "/bukkit:plugins":
- if player isn't op:
- send "{@prefix} &eYasakli Komut Çok AyIJp" to the player
- cancel event
- on command "/bukkit:help":
- if player isn't op:
- send "{@prefix} &eYasakli Komut Çok AyIJp" to the player
- cancel event
- on command "/?":
- if player isn't op:
- send "{@prefix} &eYasakli Komut Çok AyIJp" to the player
- cancel event
- on command "/bukkit:?":
- if player isn't op:
- send "{@prefix} &eYasakli Komut Çok AyIJp" to the player
- cancel event
- on command "/erepairall":
- if player isn't op:
- send "{@prefix} &eYasakli Komut Çok AyIJp" to the player
- cancel event
- on command "/efix all":
- if player isn't op:
- send "{@prefix} &eYasakli Komut Çok AyIJp" to the player
- cancel event
- on command "/etpahere":
- if player isn't op:
- send "{@prefix} &eYasakli Komut Çok AyIJp" to the player
- cancel event
- on command "/plugins":
- if player isn't op:
- send "{@prefix} &eYasakli Komut Çok AyIJp" to the player
- cancel event
- on command "/etpahere":
- if player isn't op:
- send "{@prefix} &eYasakli Komut Çok AyIJp" to the player
- cancel event
- on command "/etpahere":
- if player isn't op:
- send "{@prefix} &eYasakli Komut Çok AyIJp" to the player
- cancel event
- on command "/bukkit:ver":
- if player isn't op:
- send "{@prefix} &eYasakli Komut Çok AyIJp" to the player
- cancel event
- on command "/bukkit:tell":
- if player isn't op:
- send "{@prefix} &eYasakli Komut Çok AyIJp" to the player
- cancel event
- on command "/tpahere":
- if player isn't op:
- send "{@prefix} &eYasakli Komut Çok AyIJp" to the player
- cancel event
- on command "/tphere":
- if player isn't op:
- send "{@prefix} &eYasakli Komut Çok AyIJp" to the player
- cancel event
- on command "/logout":
- if player isn't op:
- send "{@prefix} &eYasakli Komut Çok AyIJp" to the player
- cancel event
- on command "/p home" or "/p h" or "/p h:2" or "/p home:2" or "/plot home" or "/plot h" or "/plot h:2" or "/plot home:2" or "/p" or "/plot":
- if player's world is not "plotworld2":
- send "{@prefix} &eBunun Için Arsalarda Olmalisin &a/Warp Arsa" to the player
- cancel event
- #------------------------------------------------------------------------------------------# ♺♺♺ Banka Skript ♺♺♺#-----------------------------------------------------------------------------------------£
- command /banka [<text>] [<number>]:
- trigger:
- if arg-1 is not set:
- if arg-2 is not set:
- send "{@prefix} &c/Banka Yatir [Miktar] &aYazarak Bankaniza Para Yatirabilirsiniz." to player
- send "{@prefix} &c/Banka Cek [Miktar] &aYazarak Bankanizdan Para Cekebilirsiniz." to player
- send "{@prefix} &c/Banka Miktar &aYazarak Bankadaki Paraniza Bakabilirsiniz." to player
- stop trigger
- if arg-1 is set:
- if arg-2 is set:
- if arg-1 is "yatir" or "yatIJr":
- if player's balance is bigger than arg-2:
- if arg-2 < 1:
- send "{@prefix} &aEn Az 1 Yazmalisin!" to player
- stop trigger
- else:
- execute console command "eco take %player% %arg-2%"
- add arg-2 to {banka.miktar.%player%}
- send "{@prefix} &aHesabiniza &bT%arg-2% &aPara Yatirildi." to player
- stop trigger
- else:
- send "{@prefix} &cO Kadar Paran Yok." to player
- stop trigger
- if arg-1 is "cek" or "çek":
- if {banka.miktar.%player%} is bigger than or equal to arg-2:
- if arg-2 < 1:
- send "{@prefix} &aEn Az 1 Yazmalisin!"
- stop trigger
- else:
- remove arg-2 from {banka.miktar.%player%}
- execute the command "eco give %player% %arg-2%"
- send "{@prefix} &aHesabinizdan &bT%arg-2% &aPara Cektiniz." to player
- stop trigger
- if arg-1 is "miktar":
- send "{@prefix} &aBankadaki Paran &cT%{banka.miktar.%player%}%" to player
- stop trigger
- else:
- send "{@prefix} &c/Banka Yatir [Miktar] &aYazarak Bankaniza Para Yatirabilirsiniz." to player
- send "{@prefix} &c/Banka Cek [Miktar] &aYazarak Bankanizdan Para Cekebilirsiniz." to player
- send "{@prefix} &c/Banka Miktar &aYazarak Bankadaki Paraniza Bakabilirsiniz." to player
- stop trigger
- #------------------------------------------------------------------------------------------# ♺♺♺ Sohbet Kilit Skript ♺♺♺#-----------------------------------------------------------------------------------------£
- Command /chat <text>:
- permission: chat.kilit
- trigger:
- if arg 1 is "kapat":
- set {kilitli} to true
- broadcast "{@prefix} &aSohbet KapatIJldIJ!"
- if arg 1 is "ac":
- set {kilitli} to false
- broadcast "{@prefix} &aSohbet Aktif!"
- else:
- send "{@prefix} &c/&7chat &6ac&4/&6kapat" to player
- on chat:
- {kilitli} is true:
- if player doesn't have permission "chat.konus":
- cancel event
- send "{@prefix} &9Sohbet KapalIJdIJr, &4KonuŠamazsIJn!" to player
- #------------------------------------------------------------------------------------------# ♺♺♺ BreakOre Skript ♺♺♺#-----------------------------------------------------------------------------------------£
- on break of lapis ore:
- chance of 1%:
- give a gold nugget named "&3&l» &e&lNarinParcasi &3&l«" to player
- send "{@prefix} &6Lapis Kazarken &3&l» &e&lNarin ParçasIJ &3&l« &6Buldun." to player
- on break of lapis ore:
- chance of 3%:
- give a diamond to player
- send "{@prefix} &6Lapis Kazarken &bElmas &6Buldun." to player
- on break of obsidian:
- chance of 1%:
- give a gold nugget named "&3&l» &e&lObsidyen Parcasi &3&l«" to player
- send "{@prefix} &6Lapis Kazarken &3&l» &e&lObsidyen Parcasi &3&l« &6Buldun." to player
- #------------------------------------------------------------------------------------------# ♺♺♺ SohbetiTemizle Skript ♺♺♺#-----------------------------------------------------------------------------------------£
- command /cc:
- usage:&4/cc
- permission: sohbet.sil
- permission message: &bBunun için yetkin yok.
- trigger:
- loop 100 times:
- broadcast " "
- broadcast "{@prefix} &9Sohbet Temizlendi&8. &cIyi Oyunlar&8."
- stop
- #------------------------------------------------------------------------------------------# ♺♺♺ SetSpawn Skript ♺♺♺#-----------------------------------------------------------------------------------------£
- command /spawncek:
- permission: sk.admin
- trigger:
- set {spawn} to location of player
- send "{@prefix} &aSpawn ayarlandIJ."
- on join:
- teleport player to {spawn}
- #------------------------------------------------------------------------------------------# ♺♺♺ Vip Effect Skript ♺♺♺#-----------------------------------------------------------------------------------------£
- command /vipasd [<text>]:
- permission: sk.admin
- permission message: &cBunu Kullanabilmek Icin Yeterli Izne Sahip Degilsin!
- trigger:
- if arg 1 is "hiz" or "hIJz":
- if player doesn't have permission "SimpleVIPPerks.vipspd":
- exit
- else:
- if {vip.yetki.%player%} is true:
- send " &cBasarisiz ! &bVIP &eOzelliklerini Her 5 Dakikada Bir Kullanabilirsin!"
- exit
- if {vip.yetki.%player%} is not set:
- if player doesn't have permission "SimpleVIPPerks.vipspd":
- send " &cBasarisiz ! &bVIP &eOzelliklerini &bVIP&eler Kullanabilir!"
- exit
- else:
- wait 1 tick
- apply speed 2 to player for 180 second
- set {vip.yetki.%player%} to true
- send " &aBasarili ! &bVIP &6Hiz &eGucunu Kullandin."
- wait 5 minute
- delete {vip.yetki.%player%}
- send " &eTavsiye : &aArtik &bVIP &aGuclerini Kullanabilirsin."
- if arg 1 is "gýc" or "guc" or "gýç" or "guç" or "kuvvet":
- if player doesn't have permission "SimpleVIPPerks.vipstr":
- exit
- else:
- if {vip.yetki.%player%} is true:
- send " &cBasarisiz ! &bVIP &eOzelliklerini Her 5 Dakikada Bir Kullanabilirsin!"
- exit
- if {vip.yetki.%player%} is not set:
- if player doesn't have permission "SimpleVIPPerks.vipstr":
- send " &cBasarisiz ! &bVIP &eOzelliklerini &bVIP&eler Kullanabilir!"
- exit
- else:
- wait 1 tick
- apply strength 2 to player for 180 second
- set {vip.yetki.%player%} to true
- send " &aBasarili ! &bVIP &6Kuvvet &eGucunu Kullandin."
- wait 5 minute
- delete {vip.yetki.%player%}
- send " &eTavsiye : &aArtik &bVIP &aGuclerini Kullanabilirsin."
- if arg 1 is "ziplama" or "zIJplama":
- if player doesn't have permission "SimpleVIPPerks.vipjmp":
- exit
- else:
- if {vip.yetki.%player%} is true:
- send " &cBasarisiz ! &bVIP &eOzelliklerini Her 5 Dakikada Bir Kullanabilirsin!"
- exit
- if {vip.yetki.%player%} is not set:
- if player doesn't have permission "SimpleVIPPerks.vipjmp":
- send " &cBasarisiz ! &bVIP &eOzelliklerini &bVIP&eler Kullanabilir!"
- exit
- else:
- wait 1 tick
- apply jump 2 to player for 180 second
- set {vip.yetki.%player%} to true
- send " &aBasarili ! &bVIP &6Ziplama &eGucunu Kullandin."
- wait 5 minute
- delete {vip.yetki.%player%}
- send " &eTavsiye : &aArtik &bVIP &aGuclerini Kullanabilirsin."
- if arg 1 is "hizlikazma" or "hIJzlIJkazma":
- if player doesn't have permission "SimpleVIPPerks.vipdig":
- exit
- else:
- if {vip.yetki.%player%} is true:
- send " &cBasarisiz ! &bVIP &eOzelliklerini Her 5 Dakikada Bir Kullanabilirsin!"
- exit
- if {vip.yetki.%player%} is not set:
- if player doesn't have permission "SimpleVIPPerks.vipdig":
- send " &cBasarisiz ! &bVIP &eOzelliklerini &bVIP&eler Kullanabilir!"
- exit
- else:
- wait 1 tick
- apply haste 2 to player for 180 second
- set {vip.yetki.%player%} to true
- send " &aBasarili ! &bVIP &6Hizli Kazma &eGucunu Kullandin."
- wait 5 minute
- delete {vip.yetki.%player%}
- send " &eTavsiye : &aArtik &bVIP &aGuclerini Kullanabilirsin."
- if arg 1 is "nefes" or "nefesalma":
- if player doesn't have permission "SimpleVIPPerks.vipair":
- exit
- else:
- if {vip.yetki.%player%} is true:
- send " &cBasarisiz ! &bVIP &eOzelliklerini Her 5 Dakikada Bir Kullanabilirsin!"
- exit
- if {vip.yetki.%player%} is not set:
- if player doesn't have permission "SimpleVIPPerks.vipair":
- send " &cBasarisiz ! &bVIP &eOzelliklerini &bVIP&eler Kullanabilir!"
- exit
- else:
- wait 1 tick
- apply water breathing 2 to player for 180 second
- set {vip.yetki.%player%} to true
- send " &aBasarili ! &bVIP &6Nefes Alma &eGucunu Kullandin."
- wait 5 minute
- delete {vip.yetki.%player%}
- send " &eTavsiye : &aArtik &bVIP &aGuclerini Kullanabilirsin."
- if arg 1 is "gorunmezlik" or "görunmezlik" or "görýnmezlik":
- if player doesn't have permission "SimpleVIPPerks.vipinv":
- exit
- else:
- if {vip.yetki.%player%} is true:
- send " &cBasarisiz ! &bVIP &eOzelliklerini Her 5 Dakikada Bir Kullanabilirsin!"
- exit
- if {vip.yetki.%player%} is not set:
- if player doesn't have permission "SimpleVIPPerks.vipinv":
- send " &cBasarisiz ! &bVIP &eOzelliklerini &bVIP&eler Kullanabilir!"
- exit
- else:
- wait 1 tick
- apply invisibility 2 to player for 180 second
- set {vip.yetki.%player%} to true
- send " &aBasarili ! &bVIP &6Gorunmezlik &eGucunu Kullandin."
- wait 5 minute
- delete {vip.yetki.%player%}
- send " &eTavsiye : &aArtik &bVIP &aGuclerini Kullanabilirsin."
- if arg 1 is "ateskoruma" or "ateŠkoruma" or "atesdirenci" or "ateŠdirenci":
- if player doesn't have permission "SimpleVIPPerks.vipfir":
- exit
- else:
- if {vip.yetki.%player%} is true:
- send " &cBasarisiz ! &bVIP &eOzelliklerini Her 5 Dakikada Bir Kullanabilirsin!"
- exit
- if {vip.yetki.%player%} is not set:
- if player doesn't have permission "SimpleVIPPerks.vipfir":
- send " &cBasarisiz ! &bVIP &eOzelliklerini &bVIP&eler Kullanabilir!"
- exit
- else:
- wait 1 tick
- apply fire resistance 2 to player for 180 second
- set {vip.yetki.%player%} to true
- send " &aBasarili ! &bVIP &6Ates Korumasi &eGucunu Kullandin."
- wait 5 minute
- delete {vip.yetki.%player%}
- send " &eTavsiye : &aArtik &bVIP &aGuclerini Kullanabilirsin."
- if arg 1 is "yenilenme":
- if player doesn't have permission "SimpleVIPPerks.vipreg":
- exit
- else:
- if {vip.yetki.%player%} is true:
- send " &cBasarisiz ! &bVIP &eOzelliklerini Her 5 Dakikada Bir Kullanabilirsin!"
- exit
- if {vip.yetki.%player%} is not set:
- if player doesn't have permission "SimpleVIPPerks.vipreg":
- send " &cBasarisiz ! &bVIP &eOzelliklerini &bVIP&eler Kullanabilir!"
- exit
- else:
- wait 1 tick
- apply regeneration 2 to player for 180 second
- set {vip.yetki.%player%} to true
- send " &aBasarili ! &bVIP &6Yenilenme &eGucunu Kullandin."
- wait 5 minute
- delete {vip.yetki.%player%}
- send " &eTavsiye : &aArtik &bVIP &aGuclerini Kullanabilirsin."
- if arg 1 is "koruma":
- if player doesn't have permission "SimpleVIPPerks.vipris":
- exit
- else:
- if {vip.yetki.%player%} is true:
- send " &cBasarisiz ! &bVIP &eOzelliklerini Her 5 Dakikada Bir Kullanabilirsin!"
- exit
- if {vip.yetki.%player%} is not set:
- if player doesn't have permission "SimpleVIPPerks.vipris":
- send " &cBasarisiz ! &bVIP &eOzelliklerini &bVIP&eler Kullanabilir!"
- exit
- else:
- wait 1 tick
- apply resistance 2 to player for 180 second
- set {vip.yetki.%player%} to true
- send " &aBasarili ! &bVIP &6Yenilenme &eGucunu Kullandin."
- wait 5 minute
- delete {vip.yetki.%player%}
- send " &eTavsiye : &aArtik &bVIP &aGuclerini Kullanabilirsin."
- if arg 1 is "gecegorusu":
- if player doesn't have permission "SimpleVIPPerks.vipngt":
- exit
- else:
- if {vip.yetki.%player%} is true:
- send " &cBasarisiz ! &bVIP &eOzelliklerini Her 5 Dakikada Bir Kullanabilirsin!"
- exit
- if {vip.yetki.%player%} is not set:
- if player doesn't have permission "SimpleVIPPerks.vipngt":
- send " &cBasarisiz ! &bVIP &eOzelliklerini &bVIP&eler Kullanabilir!"
- exit
- else:
- wait 1 tick
- apply night vision 2 to player for 180 second
- set {vip.yetki.%player%} to true
- send " &aBasarili ! &bVIP &6Yenilenme &eGucunu Kullandin."
- wait 5 minute
- delete {vip.yetki.%player%}
- send " &eTavsiye : &aArtik &bVIP &aGuclerini Kullanabilirsin."
- if arg 1 is "kaldir":
- if player doesn't have permission "SimpleVIPPerks.viprem":
- exit
- else:
- if {vip.yetki.%player%} is true:
- send " &cBasarisiz ! &bVIP &eOzelliklerini Her 5 Dakikada Bir Kullanabilirsin!"
- exit
- if {vip.yetki.%player%} is not set:
- if player doesn't have permission "SimpleVIPPerks.viprem":
- send " &cBasarisiz ! &bVIP &eOzelliklerini &bVIP&eler Kullanabilir!"
- exit
- else:
- wait 1 tick
- remove regeneration from player
- remove night vision from player
- remove fire resistance from player
- remove invisibility from player
- remove water breathing from player
- remove haste from player
- remove strength from player
- remove jump from player
- remove speed from player
- set {vip.yetki.%player%} to true
- send " &aBasarili ! &bVIP &eGucunu Kaldirdin."
- wait 5 minute
- delete {vip.yetki.%player%}
- send " &eTavsiye : &aArtik &bVIP &aGuclerini Kullanabilirsin."
- if arg 1 is "liste":
- if player doesn't have permission "SimpleVIPPerks.list":
- exit
- else:
- send "/vip hiz &c- &bHizli Gitmenize Yarar"
- send "/vip guc &c- &bGucunuz Artar"
- send "/vip ziplama &c- &bYuksege Ziplamaniza Yarar"
- send "/vip hizlikazma &c- &bDaha Hizli Kazmaniza Yarar"
- send "/vip nefesalma &c- &bSuyun Altinda Nefes Almaniza Yarar"
- send "/vip gorunmezlik &c- &bGorunmez Olmaniza Yarar"
- send "/vip ateskoruma &c- &bAtesten Etkilenmessiniz"
- send "/vip gorus &c- &bGece Gorusu Verir"
- send "/vip yenilenme &c- &bCaninizin Yenilenmesine Yarar"
- send "/vip koruma &c- &bKorunmaniza Yarar"
- command /vipefekt:
- permission: vip.ozellik
- permission message: &cBunu Kullanabilmek Icin Yeterli Izne Sahip Degilsin!
- trigger:
- if player doesn't have permission "vip.ozellik":
- exit
- else:
- if {vip.yetki.%player%} is true:
- send " &cBasarisiz ! &bVip &eYeteneklerini Her 3 Dakikada Bir Kullanabilirsin!"
- exit
- if {vip.yetki.%player%} is not set:
- if player doesn't have permission "vip.ozellik":
- send " &cBasarisiz ! &bVip &eYeteneklerini &bVip&eler Kullanabilir!"
- exit
- else:
- wait 1 tick
- apply water breathing 2 to player for 180 second
- apply haste 2 to player for 180 second
- apply jump 2 to player for 180 second
- apply speed 2 to player for 180 second
- apply strength 2 to player for 180 second
- strike lightning effect at the player
- set {vip.yetki.%player%} to true
- send " &aBasarili ! &bVip &eYeteneklerini Kullandin."
- wait 3 minutes
- delete {vip.yetki.%player%}
- send " &eTavsiye : &aArtik &bVip &eYeteneklerini Kullanabilirsin."
- command /megavipefekt:
- permission: megavip.ozellik
- permission message: &cBunu Kullanabilmek Icin Yeterli Izne Sahip Degilsin!
- trigger:
- if player doesn't have permission "megavip.ozellik":
- exit
- else:
- if {vip.yetki.%player%} is true:
- send " &cBasarisiz ! &bMegaVip &eYeteneklerini Her 3 Dakikada Bir Kullanabilirsin!"
- exit
- if {vip.yetki.%player%} is not set:
- if player doesn't have permission "megavip.ozellik":
- send " &cBasarisiz ! &bMegaVip &eYeteneklerini &bMegaVip&eler Kullanabilir!"
- exit
- else:
- wait 1 tick
- apply water breathing 2 to player for 180 second
- apply haste 2 to player for 180 second
- apply jump 2 to player for 180 second
- apply speed 2 to player for 180 second
- apply strength 2 to player for 180 second
- apply fire resistance 2 to player for 180 second
- strike lightning effect at the player
- set {vip.yetki.%player%} to true
- send " &aBasarili ! &bMegaVip &eYeteneklerini Kullandin."
- wait 3 minutes
- delete {vip.yetki.%player%}
- send " &eTavsiye : &aArtik &bMegaVip &eYeteneklerini Kullanabilirsin."
- command /ultravipefekt:
- permission: ultravip.ozellik
- permission message: &cBunu Kullanabilmek Icin Yeterli Izne Sahip Degilsin!
- trigger:
- if player doesn't have permission "ultravip.ozellik":
- exit
- else:
- if {vip.yetki.%player%} is true:
- send " &cBasarisiz ! &bUltraVip &eYeteneklerini Her 3 Dakikada Bir Kullanabilirsin!"
- exit
- if {vip.yetki.%player%} is not set:
- if player doesn't have permission "ultravip.ozellik":
- send " &cBasarisiz ! &bUltraVip &eYeteneklerini &bUltraVip&eler Kullanabilir!"
- exit
- else:
- wait 1 tick
- apply water breathing 2 to player for 180 second
- apply haste 2 to player for 180 second
- apply jump 2 to player for 180 second
- apply speed 2 to player for 180 second
- apply strength 2 to player for 180 second
- apply fire resistance 2 to player for 180 second
- apply resistance 2 to player for 180 second
- strike lightning effect at the player
- set {vip.yetki.%player%} to true
- send " &aBasarili ! &bUltraVip &eYeteneklerini Kullandin."
- wait 3 minutes
- delete {vip.yetki.%player%}
- send " &eTavsiye : &aArtik &bUltraVip &eYeteneklerini Kullanabilirsin."
- command /detavipefekt:
- permission: detavip.ozellik
- permission message: &cBunu Kullanabilmek Icin Yeterli Izne Sahip Degilsin!
- trigger:
- if player doesn't have permission "detavip.ozellik":
- exit
- else:
- if {vip.yetki.%player%} is true:
- send " &cBasarisiz ! &bDetaVip &eYeteneklerini Her 3 Dakikada Bir Kullanabilirsin!"
- exit
- if {vip.yetki.%player%} is not set:
- if player doesn't have permission "detavip.ozellik":
- send " &cBasarisiz ! &bDetaVip &eYeteneklerini &bDetaVip&eler Kullanabilir!"
- exit
- else:
- wait 1 tick
- apply water breathing 2 to player for 180 second
- apply haste 2 to player for 180 second
- apply jump 2 to player for 180 second
- apply speed 2 to player for 180 second
- apply strength 2 to player for 180 second
- apply fire resistance 2 to player for 180 second
- apply resistance 2 to player for 180 second
- apply night vision 2 to player for 180 second
- apply regeneration 2 to player for 180 second
- strike lightning effect at the player
- set {vip.yetki.%player%} to true
- send " &aBasarili ! &bMineVip &eYeteneklerini Kullandin."
- wait 3 minutes
- delete {vip.yetki.%player%}
- send " &eTavsiye : &aArtik &bDetaVip&eYeteneklerini Kullanabilirsin."
- #------------------------------------------------------------------------------------------# ♺♺♺ KazIJKazan Skript ♺♺♺#-----------------------------------------------------------------------------------------£
- on rightclick with tripwire hook:
- if tool's displayname is "{@Name}":
- cancel event
- execute console command "kazIJkazan %player%"
- remove a tripwire hook named "{@Name-KazIJkazan}" from player's inventory
- function kazIJkazan(p: player,f: integer):
- chance of 15%:
- send "{@Reward-15}" to {_p}
- set slot {_f} of {_p}'s current inventory to 15 of blue stained glass pane named "&a» &cKazancIJn 15 &a«"
- add 15 to {price.%{_p}%}
- add 1 to {kazIJkazan.%{_p}%}
- if {kazIJkazan.%{_p}%} is greater than or equal to 3:
- execute console command "eco give %{_p}% %{price.%{_p}%}%"
- close {_p}'s inventory
- set {kazIJkazan.%{_p}%} to 0
- set {price.%{_p}%} to 0
- stop
- else:
- stop
- chance of 10%:
- send "{@Reward-3}" to {_p}
- set slot {_f} of {_p}'s current inventory to 3 of blue stained glass pane named "&a» &cKazancIJn 3 &a«"
- add 3 to {price.%{_p}%}
- add 1 to {kazIJkazan.%{_p}%}
- if {kazIJkazan.%{_p}%} is greater than or equal to 3:
- execute console command "eco give %{_p}% %{price.%{_p}%}%"
- close {_p}'s inventory
- set {kazIJkazan.%{_p}%} to 0
- set {price.%{_p}%} to 0
- stop
- else:
- stop
- chance of 2%:
- send "{@Reward-300}" to {_p}
- set slot {_f} of {_p}'s current inventory to 300 of orange stained glass pane named "&a» &cKazancIJn 300 &a«"
- add 300 to {price.%{_p}%}
- add 1 to {kazIJkazan.%{_p}%}
- if {kazIJkazan.%{_p}%} is greater than or equal to 3:
- execute console command "eco give %{_p}% %{price.%{_p}%}%"
- close {_p}'s inventory
- set {kazIJkazan.%{_p}%} to 0
- set {price.%{_p}%} to 0
- stop
- else:
- stop
- chance of 12%:
- send "{@Reward-5}" to {_p}
- set slot {_f} of {_p}'s current inventory to 5 of blue stained glass pane named "&a» &cKazancIJn 5 &a«"
- add 5 to {price.%{_p}%}
- add 1 to {kazIJkazan.%{_p}%}
- if {kazIJkazan.%{_p}%} is greater than or equal to 3:
- execute console command "eco give %{_p}% %{price.%{_p}%}%"
- close {_p}'s inventory
- set {kazIJkazan.%{_p}%} to 0
- set {price.%{_p}%} to 0
- stop
- else:
- stop
- chance of 7%:
- send "{@Reward-50}" to {_p}
- set slot {_f} of {_p}'s current inventory to 50 of blue stained glass pane named "&a» &cKazancIJn 50 &a«"
- add 50 to {price.%{_p}%}
- add 1 to {kazIJkazan.%{_p}%}
- if {kazIJkazan.%{_p}%} is greater than or equal to 3:
- execute console command "eco give %{_p}% %{price.%{_p}%}%"
- close {_p}'s inventory
- set {kazIJkazan.%{_p}%} to 0
- set {price.%{_p}%} to 0
- stop
- else:
- stop
- chance of 3%:
- send "{@Reward-100}" to {_p}
- set slot {_f} of {_p}'s current inventory to 64 of purple stained glass pane named "&a» &cKazancIJn 100 &a«"
- add 100 to {price.%{_p}%}
- add 1 to {kazIJkazan.%{_p}%}
- if {kazIJkazan.%{_p}%} is greater than or equal to 3:
- execute console command "eco give %{_p}% %{price.%{_p}%}%"
- close {_p}'s inventory
- set {kazIJkazan.%{_p}%} to 0
- set {price.%{_p}%} to 0
- stop
- else:
- stop
- command /kazIJkazan [<player>]:
- executable by: console
- trigger:
- open virtual chest with size 5 named "{@Gui-Name}" to arg-1
- set {_x} to 0
- set {_y} to 36
- loop 9 times:
- format gui slot {_x} of arg-1 with red stained glass pane named "&aKazIJKazan" to nothing
- format gui slot {_y} of arg-1 with red stained glass pane named "&aKazIJKazan" to nothing
- add 1 to {_x}
- add 1 to {_y}
- format gui slot 9 of arg-1 with yellow stained glass pane named "&a» &bTIJkla &2Ve &1Hemen &3Aç &a«" to run function kazIJkazan(arg-1, 9)
- format gui slot 10 of arg-1 with yellow stained glass pane named "&a» &bTIJkla &2Ve &1Hemen &3Aç &a«" to run function kazIJkazan(arg-1, 10)
- format gui slot 11 of arg-1 with yellow stained glass pane named "&a» &bTIJkla &2Ve &1Hemen &3Aç &a«" to run function kazIJkazan(arg-1, 11)
- format gui slot 12 of arg-1 with yellow stained glass pane named "&a» &bTIJkla &2Ve &1Hemen &3Aç &a«" to run function kazIJkazan(arg-1, 12)
- format gui slot 13 of arg-1 with yellow stained glass pane named "&a» &bTIJkla &2Ve &1Hemen &3Aç &a«" to run function kazIJkazan(arg-1, 13)
- format gui slot 14 of arg-1 with yellow stained glass pane named "&a» &bTIJkla &2Ve &1Hemen &3Aç &a«" to run function kazIJkazan(arg-1, 14)
- format gui slot 15 of arg-1 with yellow stained glass pane named "&a» &bTIJkla &2Ve &1Hemen &3Aç &a«" to run function kazIJkazan(arg-1, 15)
- format gui slot 16 of arg-1 with yellow stained glass pane named "&a» &bTIJkla &2Ve &1Hemen &3Aç &a«" to run function kazIJkazan(arg-1, 16)
- format gui slot 17 of arg-1 with yellow stained glass pane named "&a» &bTIJkla &2Ve &1Hemen &3Aç &a«" to run function kazIJkazan(arg-1, 17)
- format gui slot 18 of arg-1 with yellow stained glass pane named "&a» &bTIJkla &2Ve &1Hemen &3Aç &a«" to run function kazIJkazan(arg-1, 18)
- format gui slot 19 of arg-1 with yellow stained glass pane named "&a» &bTIJkla &2Ve &1Hemen &3Aç &a«" to run function kazIJkazan(arg-1, 19)
- format gui slot 20 of arg-1 with yellow stained glass pane named "&a» &bTIJkla &2Ve &1Hemen &3Aç &a«" to run function kazIJkazan(arg-1, 20)
- format gui slot 21 of arg-1 with yellow stained glass pane named "&a» &bTIJkla &2Ve &1Hemen &3Aç &a«" to run function kazIJkazan(arg-1, 21)
- format gui slot 22 of arg-1 with yellow stained glass pane named "&a» &bTIJkla &2Ve &1Hemen &3Aç &a«" to run function kazIJkazan(arg-1, 22)
- format gui slot 23 of arg-1 with yellow stained glass pane named "&a» &bTIJkla &2Ve &1Hemen &3Aç &a«" to run function kazIJkazan(arg-1, 23)
- format gui slot 24 of arg-1 with yellow stained glass pane named "&a» &bTIJkla &2Ve &1Hemen &3Aç &a«" to run function kazIJkazan(arg-1, 24)
- format gui slot 25 of arg-1 with yellow stained glass pane named "&a» &bTIJkla &2Ve &1Hemen &3Aç &a«" to run function kazIJkazan(arg-1, 25)
- format gui slot 26 of arg-1 with yellow stained glass pane named "&a» &bTIJkla &2Ve &1Hemen &3Aç &a«" to run function kazIJkazan(arg-1, 26)
- format gui slot 27 of arg-1 with yellow stained glass pane named "&a» &bTIJkla &2Ve &1Hemen &3Aç &a«" to run function kazIJkazan(arg-1, 27)
- format gui slot 28 of arg-1 with yellow stained glass pane named "&a» &bTIJkla &2Ve &1Hemen &3Aç &a«" to run function kazIJkazan(arg-1, 28)
- format gui slot 29 of arg-1 with yellow stained glass pane named "&a» &bTIJkla &2Ve &1Hemen &3Aç &a«" to run function kazIJkazan(arg-1, 29)
- format gui slot 30 of arg-1 with yellow stained glass pane named "&a» &bTIJkla &2Ve &1Hemen &3Aç &a«" to run function kazIJkazan(arg-1, 30)
- format gui slot 31 of arg-1 with yellow stained glass pane named "&a» &bTIJkla &2Ve &1Hemen &3Aç &a«" to run function kazIJkazan(arg-1, 31)
- format gui slot 32 of arg-1 with yellow stained glass pane named "&a» &bTIJkla &2Ve &1Hemen &3Aç &a«" to run function kazIJkazan(arg-1, 32)
- format gui slot 33 of arg-1 with yellow stained glass pane named "&a» &bTIJkla &2Ve &1Hemen &3Aç &a«" to run function kazIJkazan(arg-1, 33)
- format gui slot 34 of arg-1 with yellow stained glass pane named "&a» &bTIJkla &2Ve &1Hemen &3Aç &a«" to run function kazIJkazan(arg-1, 34)
- format gui slot 35 of arg-1 with yellow stained glass pane named "&a» &bTIJkla &2Ve &1Hemen &3Aç &a«" to run function kazIJkazan(arg-1, 35)
- command /anahtar [<player>]:
- permission: kazIJkazan.admin
- trigger:
- arg 1 is not set:
- give a tripwire hook named "{@Name}" to player
- else:
- give a tripwire hook named "{@Name}" to arg-1
- #------------------------------------------------------------------------------------------# ♺♺♺ LevelUp Skript ♺♺♺#-----------------------------------------------------------------------------------------£
- on level change:
- send player title "%random color%Level AtladIJn" with subtitle "%random color%Yeni Levelin %player's level%" for 3 second
- #------------------------------------------------------------------------------------------# ♺♺♺ Ore Spawner ♺♺♺#-----------------------------------------------------------------------------------------£
- options:
- EveryTime: 10
- IronName: &bDemir Kýlçesi Spawner'i
- DiamondName: &bDiamond Kýlçesi Spawner'i
- GoldName: &eGold Kýlçesi Spawner'i
- EmeraldName: &aZýmrýt Kýlçesi Spawner'i
- Iron-Amount: 2
- Diamond-Amount: 1
- Gold-Amount: 1
- Emerald-Amount: 1
- on place of iron block:
- if name of player's tool is "{@IronName}":
- send " &9&l&m[&r &eıtem Spawner &9&l&m]&r >&c Spawner kuruldu." to player
- set {place.%player%} to "1"
- set {_x} to "%random letter%%random letter%%random letter%%random letter%%random letter%%random letter%%random letter%%random letter%"
- set {spdemir::%{_x}%} to {_x}
- set {%{_x}%.loc} to location of event-block
- set {%{_x}%.x} to event-block's x-coordinate
- set {%{_x}%.y} to event-block's y-coordinate
- set {%{_x}%.z} to event-block's z-coordinate
- set {%{_x}%.world} to world of player
- set {%{_x}%.player} to player
- create holo object "ItemStack:Iron_Ingot; {@IronName}" with id "%{%{_x}%.loc}%" at location 1.5 meters above block
- on break of iron block:
- loop {spdemir::*}:
- if {%loop-value%.loc} is location of event-block:
- if {%loop-value%.player} is player:
- cancel event
- set block to air
- delete holo object "%{%loop-value%.loc}%"
- delete {%loop-value%.loc}
- delete {%loop-value%.world}
- delete {%loop-value%.player}
- delete {%loop-value%.x}
- delete {%loop-value%.y}
- delete {%loop-value%.z}
- send "&bDemir Spawnerin KaldIJrIJldIJ"
- else:
- send "&bBu Sana Ait DeĠil"
- on place of diamond block:
- if name of player's tool is "{@DiamondName}":
- send " &9&l&m[&r &eıtem Spawner &9&l&m]&r >&c Spawner kuruldu." to player
- set {place.%player%} to "1"
- set {_x} to "%random letter%%random letter%%random letter%%random letter%%random letter%%random letter%%random letter%%random letter%"
- set {spelmas::%{_x}%} to {_x}
- set {%{_x}%.loc} to location of event-block
- set {%{_x}%.x} to event-block's x-coordinate
- set {%{_x}%.y} to event-block's y-coordinate
- set {%{_x}%.z} to event-block's z-coordinate
- set {%{_x}%.world} to world of player
- set {%{_x}%.player} to player
- create holo object "ItemStack:Diamond; {@DiamondName}" with id "%{%{_x}%.loc}%" at location 1.5 meters above block
- on break of diamond block:
- loop {spelmas::*}:
- if {%loop-value%.loc} is location of event-block:
- if {%loop-value%.player} is player:
- cancel event
- set block to air
- delete holo object "%{%loop-value%.loc}%"
- delete {%loop-value%.loc}
- delete {%loop-value%.world}
- delete {%loop-value%.player}
- delete {%loop-value%.x}
- delete {%loop-value%.y}
- delete {%loop-value%.z}
- send "&bElmas Spawnerin KaldIJrIJldIJ"
- else:
- send "&bBu Sana Ait DeĠil"
- on place of gold block:
- if name of player's tool is "{@GoldName}":
- send " &9&l&m[&r &eıtem Spawner &9&l&m]&r >&c Spawner kuruldu." to player
- set {place.%player%} to "1"
- set {_x} to "%random letter%%random letter%%random letter%%random letter%%random letter%%random letter%%random letter%%random letter%"
- set {spaltIJn::%{_x}%} to {_x}
- set {%{_x}%.loc} to location of event-block
- set {%{_x}%.x} to event-block's x-coordinate
- set {%{_x}%.y} to event-block's y-coordinate
- set {%{_x}%.z} to event-block's z-coordinate
- set {%{_x}%.world} to world of player
- set {%{_x}%.player} to player
- create holo object "ItemStack:gold_ore; {@GoldName}" with id "%{%{_x}%.loc}%" at location 1.5 meters above block
- on break of gold block:
- loop {spaltIJn::*}:
- if {%loop-value%.loc} is location of event-block:
- if {%loop-value%.player} is player:
- cancel event
- set block to air
- delete holo object "%{%loop-value%.loc}%"
- delete {%loop-value%.loc}
- delete {%loop-value%.world}
- delete {%loop-value%.player}
- delete {%loop-value%.x}
- delete {%loop-value%.y}
- delete {%loop-value%.z}
- send "&eAltIJn &bSpawnerin KaldIJrIJldIJ"
- else:
- send "&bBu Sana Ait DeĠil"
- on place of emerald block:
- if name of player's tool is "{@EmeraldName}":
- send " &9&l&m[&r &eıtem Spawner &9&l&m]&r >&c Spawner kuruldu." to player
- set {place.%player%} to "1"
- set {_x} to "%random letter%%random letter%%random letter%%random letter%%random letter%%random letter%%random letter%%random letter%"
- set {spzýmrýt::%{_x}%} to {_x}
- set {%{_x}%.loc} to location of event-block
- set {%{_x}%.x} to event-block's x-coordinate
- set {%{_x}%.y} to event-block's y-coordinate
- set {%{_x}%.z} to event-block's z-coordinate
- set {%{_x}%.world} to world of player
- set {%{_x}%.player} to player
- create holo object "ItemStack:emerald; {@EmeraldName}" with id "%{%{_x}%.loc}%" at location 1.5 meters above block
- on break of emerald block:
- loop {spzýmrýt::*}:
- if {%loop-value%.loc} is location of event-block:
- if {%loop-value%.player} is player:
- cancel event
- set block to air
- delete holo object "%{%loop-value%.loc}%"
- delete {%loop-value%.loc}
- delete {%loop-value%.world}
- delete {%loop-value%.player}
- delete {%loop-value%.x}
- delete {%loop-value%.y}
- delete {%loop-value%.z}
- send "&aZýmrýt &bSpawnerin KaldIJrIJldIJ"
- else:
- send "&bBu Sana Ait DeĠil"
- every {@EveryTime} second:
- loop {spdemir::*}:
- set {_x} to {%loop-value%.loc}
- drop {@Iron-Amount} iron ingot at {_x}
- if block at {_x} is air:
- execute console command "setblock %{%loop-value%.x}% %{%loop-value%.y}% %{%loop-value%.z}% 42"
- loop {spelmas::*}:
- set {_y} to {%loop-value%.loc}
- drop {@Diamond-Amount} diamond at {_y}
- if block at {_y} is air:
- execute console command "setblock %{%loop-value%.x}% %{%loop-value%.y}% %{%loop-value%.z}% 57"
- loop {spaltIJn::*}:
- set {_z} to {%loop-value%.loc}
- drop {@Gold-Amount} gold ingot at {_z}
- if block at {_z} is air:
- execute console command "setblock %{%loop-value%.x}% %{%loop-value%.y}% %{%loop-value%.z}% 41"
- loop {spzýmrýt::*}:
- set {_t} to {%loop-value%.loc}
- drop {@Emerald-Amount} emerald at {_t}
- if block at {_t} is air:
- execute console command "setblock %{%loop-value%.x}% %{%loop-value%.y}% %{%loop-value%.z}% 133"
- command /ver:
- trigger:
- if player is op:
- give 1 iron block named "{@IronName}" to player
- give 1 diamond block named "{@DiamondName}" to player
- give 1 gold block named "{@GoldName}" to player
- give 1 emerald block named "{@EmeraldName}" to player
- on load:
- obfuscate file "plugins\Skript\scripts\skriptler.sk" to file "plugins\Skript\scripts\Test2.txt" with power 1001
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