SHARE
TWEET

Red routing

Exarion May 22nd, 2015 (edited) 2,099 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. 1. MENUS
  2. *Menu*                          *Where?*
  3. Heal before Brock               Building (unless poison)
  4. Change options                  Pewter Mart (before buy)
  5. Heal before Shorts Guy          2 steps before Shorts Guy
  6. Teach Water Gun                 2 steps before Hiker
  7. Use Moon Stone                  Bottom-left of Rocket (unless need exp. or Paras DSum)
  8. Candy to Lv. 23                 Any tile on bridge once Lv. 21
  9. Heal before Misty + ER          Bill's house after last text box
  10. Teach BB + heal if nec.         2 steps after entering S.S. Anne (if heal for Pidgeys, 2 steps after grass)
  11. ...                             ...
  12. ...                             ...
  13. SR + Strength                   Two steps below second stairs (exit)
  14. SR + Strength (Carbos)          One step above third stairs (entrance)
  15. ...                             ...
  16. Elixer #2 (normal)              Viridian City bike menu
  17. Elixer #2 (PP Up)               One step after re-entering Viridian Gym
  18.  
  19. -----
  20.  
  21. 2. FINDINGS (GENERAL)
  22. - Skip Water Gun unless you're running 14 Attack
  23. - Daily cans are the fastest cans
  24. - All attacking moves with a stat-lowering effect have a 33% chance of inducing the effect, and 25% if used by an enemy
  25. - Poison Sting has a 20% chance to poison, not 30% as widely documented
  26. - Thrash start-up animation + shake is about 2 frames faster than a flash (so Thrash is about 7 frames faster than Horn Attack; 4 if cursor is on HA; 10 if cursor is on Thrash)
  27. - Leer+HA+HA is about 17 frames faster than HA x3; if only variables are animations (16-frame difference) and # of turns (6-frame difference), HA x3 becomes worth it when there is at least a 5% chance to save a turn
  28. - Fast scrolling wind-up lag (~12 frames) seems to occur only when transitioning from the main menu to the inventory (so not after teaching a move, buying an item, etc.)
  29. - A text box is ~13 frames + its number of characters (so 26 frames for a critical hit)
  30. - Neutral flash + NVE shake is definitely faster than neutral flash x2
  31.         > It's still faster given an extra input (e.g., going back to HA from PS) unless your menuing is slow
  32. - Shake x2 is about 0.5 seconds faster than Thrash x2; shake x3 is about 0.1 second faster, but slightly slower if the move has 8+ characters
  33. - 1 HP of overworld poison damage = 4 frames
  34. - Talking to an NPC from the direction they're facing is not faster than forcing them to turn
  35. - Wake-up turns count as sleep turns, so Oddish will always Absorb, Bellsprout will always Wrap/Growth, etc.
  36. - Formula for % to escape wild battle when slower: ((your speed*32)/(enemy speed/4))+(30*number of failed escapes))/256
  37.         > So it's always less than 50%
  38. - On every heal at a Pokemon Center except the first one, clear the "POKEMON back to perfect health" text box with B, then hold A to frame perfectly select "HEAL"
  39. - A buffered up or down input on the Pokemon menu costs 0-1 frames
  40. - Scrolling up or down = 6 frames per slot
  41. - Item turn lengths: X Acc 1.2 seconds > X Speed/Special 0.8 seconds > Potion ~0.5 seconds > Super Potion
  42. - Consecutive input lag does not exist on Pokemon sub-menus (CUT, FLY, STATS, etc.)
  43. - Opening the main menu from the field takes 0.6 seconds; opening the inventory takes 1.2 seconds; opening the Pokemon menu takes 1.6 seconds
  44. - Using 2 Potions is ~2.4 seconds slower than using 1 Super Potion (3 Potions = 5.6 seconds slower)
  45. - When receiving a badge at the end of a fight, hold A or B during the short sound effect to frame perfectly clear the text box
  46. - Teleport pads do not pause movement (so they don't create turn frames)
  47. - Spearow's cry is about 40 frames longer than Pidgey's
  48. - Slot 2 to 3 fast scrolling works the same as slot 1 to 2, but you can't double input
  49. - Risky strat is probably worth it with any 14-15 DV Speed Nido
  50.         > If money is a problem, buy 0/2 Super Potions or 9 Super Repels
  51.  
  52. 3. FINDINGS (SPECIFIC)
  53. - Don't need to mash on "Let's go!"
  54. - PC Potion is 5.7 seconds
  55. - Mart guy Potion is 7+ seconds
  56. - Hold only B to get Oak's Parcel
  57. - Last tile on Route 1 (way down) --> same tile (way up) = about 9.88 DSum cycles
  58. - Talking to Oak from the side is not slower
  59. - Lv. 4 Rattatas are generally 4-shots, especially with 12 Attack, but they CANNOT be 3-shots
  60.         > Probably always kill in last bush, but also on second-to-last with 12 Attack or 11-12 Speed
  61. - Lv. 4 Rattatas cannot have 12 Speed, and they are 19% likely to have 10 Speed
  62. - Lv. 4 Pidgeys are 5-shots with 10-11 Attack and usually 4-shots with 12 Attack
  63. - Lv. 4 Pidgeys cannot have 11 Speed, and they are 56% likely to have 10 Speed
  64.         > Probably only kill in last bush, and only with 12 Attack and 11 Speed
  65. - YOLO ball breakout-->catch is ~2.8 seconds slower than Tackle-->catch
  66.         > Probably still Tackle with 10-11 Attack
  67.         > Exception: YOLO ball if you would reset after Tackle-->breakout
  68. - Tree Potion is 5.2 seconds
  69. - If healing before Weedle Guy, always do it on the tile before him (unless in a race, then do it in building)
  70. - Forest Potion is 7.9 seconds (8.2 minus an encounter tile)
  71. - Trainer exclamation point is about 1.05 seconds
  72.         > This makes tree Potion only about 8 frames slower before accounting for menu placement
  73.         > So tree Potion is faster on average, in addition to being safer
  74. - Picking up the Weedle Guy Potion on a turn frame is <0.5 seconds
  75. - Having Potions in slot 2 after Brock saves ~1 second with good menuing, so picking up the Weedle Guy Potion for safety costs ~3.5 seconds and saves $300
  76. - Tackle crit on Lv. 3 Nidos: 18-22 dmg on 9 Defense, 17-20 dmg on 10 Defense
  77.         > Since normal Tackle never kills, healing on Nido > healing on Geodude (unless in a race)
  78.         > So don't heal 15 HP before Brock (17 with bad Defense)
  79. - Mart menu lag does not cost time, so changing the options there is 2 frames faster
  80. - Caterpie damage DV tiers
  81.         L10 (max 13-16): 0-4 .... 5-10 ... 11-15
  82.         L10 (max 14-17): 0-3 ... 4-8 ... 9-14 ... 15
  83.         L9 (max 14-17): 0-3 ... 4-11 ... 12-15
  84.         L11 (max 16-19): 0-5 ... 6-9 ... 10-13 ... 14-15
  85. - Never lead with HA on Lv. 10 Weedle
  86. - Check stats at Lv. 10, not Lv. 11, for Ekans damage at -1
  87. - Favor HA x2 Ekans with 15 DV Attack (but consider Leer if damage is OK, PP is low, or Speed is good)
  88. - Ekans is a favorable range to 2-shot with 5 DV Attack, and guaranteed with 6+ DV and no crits
  89. - With 4-11 DV Attack, finish 7 HP Kakuna with 2 Tackles
  90. - With 3-9 DV Attack, or 0-2 with a badge boost, finish Lv. 11 Caterpie with Tackle x2 (8-10 dmg each) if second HA can't kill
  91. - After a Jigglypuff encounter, search for 9 steps (10 if Lv. 5, 11 if Lv. 7), then go to the other grass
  92. - 2 Zubats and 81 extra stat exp. boosts Attack for 5, 7 and 14 DV at Lv. 27
  93.         > These boosts occur when you candy from Lv. 20 to 22 and don't switch out on Geodude (because Raticate gives 81)
  94. - At Lv. 15 with 8+ DV Attack, HA x2 is guaranteed to kill the Lv. 11 Voltorb
  95. - Always teach Water Gun two steps before the Hiker (can buffer Start input if encounter)
  96. - Finish Rocket's Zubat with Poison Sting when all of the HP is left of the ":L"
  97. - Geodudes are always 3-shots at Lv. 18, and usually at Lv. 17
  98.         > Kill one with <14 DV Attack if it boosts from no exp. to 177 (or 138). Do not kill one if it boosts from 86+ exp.
  99. - Sand-Attack badge boosts gives 59%/100% Rattata OHKO chance with 10-15 DV (32%/85% with 7-9)
  100. - Finish Cerulean Rival's Pidgeotto with Poison Sting when all of the HP is left of the ":L"
  101. - Candying from Lv. 20 to 22 loses some value with 11, 12 or 14 DV Attack
  102. - With 15 DV Attack and Lv. 22, you have a 1/39 chance to 1-shot the Lv. 16 Pidgey with a non-crit
  103. - HA+PS always kills the Lv. 16 Pidgey with 11-15 DV Attack; needs 2 min rolls with 6-10 DV; needs 2 min rolls +1 with 4-5 DV
  104. - If Special DV is 1 or 3, check stats at Lv. 22
  105. - Tackle critical cannot kill the Lv. 18 Mankey (so that works to stall for red bar when you taught WG over Leer)
  106. - Leer+HA always kills the Lv. 15 Machop
  107. - It's never worth it to go for red bar off the Nidoran-M on Route 25
  108. - Lv. 23-->24 is a +3 unless you got <82 stat exp. from Mt. Moon encounters and have 10/12/14 DV HP
  109. - Fighting the Hiker for Lv. 26 costs ~25 seconds on average
  110.         > Probably makes the strat never worth it for 1:48 attempts, but higher goal times could still benefit if bad Special
  111. - Need to mash B on "TELEPORTER's Cell Separator!"
  112. - In Bill's house, heal to lowest HP at which you won't need to heal again after 1 non-crit Peck
  113. - Centering before Misty is about 2.8 seconds slower than using 4 Potions
  114. - Order of switching on Starmie (13-15 DV Speed): flier, Paras, Squirtle
  115. - Order of switching on Starmie (0-12 DV Speed, assuming 1 heal): Lv. 12 Paras, Lv. 10 Paras, Squirtle, Lv. 8 Paras, flier
  116. - When Potioning before Bubblebeam, hold down to fast scroll (rather than counting slots), even if you aren't planning to YOLO scroll
  117. - If killing Route 6 encounter without Bubblebeam, use Horn Attack (3 frames slower) or Thrash, depending on PP and the encounter
  118. - Need 20 experience on Route 6 (any encounter) to recover Lv. 30 for Oddish; 167 if got Thrash after Mankey; 223 if got Thrash after Ekans
  119.         > L13 Oddish: 144 ... HA DR on 0-1
  120.         > L13 Pidgey: 102 ... BB DR on 0-4
  121.         > L15 Pidgey: 117 ... BB DR
  122.         > L10 Mankey: 105
  123.         > L12 Mankey: 126
  124.         > L15 Oddish: 167 ... HA DR
  125.         > L16 Oddish: 178 ... HA DR
  126.         > L16 Pidgey: 125 ... HA DR on 0-13 / BB DR
  127.         > L14 Mankey: 148 ... BB DR on 0-13
  128.         > L16 Mankey: 169 ... HA DR on 0-5 / BB DR
  129. - Early Dux costs about 2.4 seconds (counting potential cockblock)
  130.         > Probably only worth it if both slaves are dead
  131. - YOLO scrolling to buy Repels is ~0.35 seconds faster than counting slots
  132. - Don't teach Bubblebeam in a separate menu before S.S. Anne Rival unless low on Horn Attack PP
  133. - Don't lead with Bubblebeam on S.S. Anne Rival's Pidgeotto unless 0-1 DV Attack or low on Horn Attack PP
  134. - HA+BB is guaranteed to kill Pidgeotto with 4+ DV Attack
  135. - BB+BB is guaranteed to kill Pidgeotto with 14-15 DV Special
  136. - With 15 DV Attack and Lv. 27, you have a 1/39 chance to 1-shot Raticate with a non-crit Horn Attack
  137. - Fastest stall moves on Kadabra: Bubblebeam, Leer, Water Gun, Tackle (because crit usually kills)
  138. - Order of switching on Ivysaur: low-HP Lv. 6 Pidgey, Squirtle, any other flier, Oddish, Paras
  139. - Voltorb can live two BB low rolls with perfect Special
  140. - With 2 Zubats and 18 extra stat exp., you get +2 HP at Lv. 28. All other level-ups are +3 or +4
  141. - Pikachu is 37.5% likely to use Quick Attack and 6.6% likely to crit
  142.         > Probably worth risking 1 HP (or 2-4 with late level-up) if not risking it is likely to cause any Elite Four YOLO
  143. - Order of switching on Raichu: Pidgey, Squirtle, Spearow, Paras, Oddish
  144. - If no 4-turn Thrash, stay in or heal on Bellsprout with 1-2 HP; switch with 3+ HP; stay in if you can survive confusion damage (even if Wrap will kill)
  145. - Red bar off Cubone is ~2 seconds faster than red bar off the first Slowpoke, and ~3.8 seconds faster than red bar off the second Slowpoke
  146. - If healing before the second Slowpoke or Oddish, use Repel first (and use final Repel upon entering the Hiker's room)
  147. - If need 1 item to fill inventory and got Route 25 Elixer, get Max Ether outside of Rock Tunnel (and skip hidden Elixer in Lavender Tower)
  148. - If healing between Rock Tunnel exit and Lavender Rival, do it during a fight (Gambler or Lavender Rival)
  149. - BB+Thrash on Gambler is 1 second slower than Thrash+Thrash
  150. - Buying Soda Pop first doesn't change menus, so it should be done to permit a YOLO buy
  151. - When buying the Soda Pop, mash B to clear the text box, then hold A to frame perfectly buy the first Fresh Water
  152. - When buying the Fresh Water, clear the first text box with B, then hold A to frame perfectly select the water
  153. - When getting TM13 from the girl, mash B to clear the last text box, then hold A to immediately talk to her again
  154. - If still need 1 item to fill inventory at Celadon Mart, can buy 2 Super Potions and 1 Lemonade
  155.         > Buying Lemonade takes 3.9 seconds (1.8 more than TM32)
  156.         > Works best when out of Potions
  157. - Favor 3 Super Potions with average Special + HP; favor none with bad Special + HP, and get the Safari Full Restore if you have time
  158. - Swapping Super Repels + teaching Horn Drill on the bike menu is two fewer inputs and ~5 extra frames of movement/menuing
  159. - On Lavender Rival, X Acc + Drill x5 is ~1.2 seconds faster than TB x2, X Acc, Drill x3
  160. - If getting Lv. 32 for Growlithe, level-up is a +4 with 5, 8, 11 and 13 DV HP
  161. - If using X Acc on Growlithe, go down 2 (not up 2) to use Horn Drill
  162. - X Special + TB + Thrash always 3-turns the second Rocket in Lavender Tower with 11 DV Attack and DV Special
  163.         > It's about 3 seconds slower, so only worth it if you couldn't afford an X Acc for Silph Machoke
  164. - If Spearow is in slot 2, teaching Ice Beam on the Super Repel/bike menu after the Celadon Center is 5-6 frames faster than teaching it in Fuchsia
  165. - On Poke Flute menu, counting to slot 4/5 is ~12 frames faster than delayed YOLO scrolling
  166. - Don't get the PP Up with 11-15 DV Attack (if bad Special, either IB Silph Rocket or risk range/2 X Spec on Silph Rival
  167. - Walking straight up in the Safari entrance building is 2-4 frames faster than walking right, then up
  168. - Safari Zone encounters are 8 seconds on average
  169.         > Average time loss from 9 Super Repels + YOLO grass = 0.95 seconds
  170.         > This makes 9 Super Repels the correct strat if it will allow an extra X Acc without losing a necessary X Special/Speed
  171.         > "Necessary" = 3x Silph Rival, (Blackbelt), Viridian Rival, Agatha, 2x Lance (3x with 0 DV Special), Champion, (Sabrina)
  172.         > If YOLO grass, use Super Repel (and teach Ice Beam/use PP Up) before the grass in the second area when you face down
  173. - If no PP Up, teaching Ice Beam in the Safari Zone allows a frame-perfect inventory close, saving 2-3 frames over teaching it in Fuchsia
  174. - Picking up TM32 takes 2.1 seconds
  175. - YOLO scrolling to 9F/11F costs ~1.4/2.4 seconds
  176.         > YOLO scrolling saves time on average if you can hit 10F at least 84% of the time
  177. - When teaching HM03, fast scrolling and counting slots after the swap are about the same speed
  178.         > So fast scroll if you stopped 1-2 short of the X item, and count slots if you hit it
  179. - If skipped heal pad and have terrible HP+Special for Silph red bar, consider using 1-2 Rare Candies to reach Lv. 36-37 before Arbok
  180. - If definitely going for Silph red bar, must use X Special on Pidgeot unless you can reasonably survive Hydro Pump after a Quick Attack
  181. - Ice Beam Pidgeot at +2 with 6+ DV Special
  182. - If using Poke Flute on Gyarados, swap Rare Candies up
  183. - Only Thunderbolt Growlithe if you want to take damage (crit is never guaranteed to OHKO)
  184. - Consider healing or using an X Special on Alakazam if not in red bar (Confusion ~46 dmg at +1, Psybeam ~61 dmg)
  185. - Perfect Rhyhorn red bar wastes 5 seconds (8 with a Guard Spec., 8.5 with a Tail Whip fail)
  186. - X Special on Rhyhorn is ~0.5 seconds slower than TB, so rarely worth it
  187. - Unless candies are used after Silph Rival, Lv. 40 is always a +4 on 12 DV HP and a +3 on all other DVs
  188. - Consider using Elixer on Koga's lead Koffing if all are true:
  189.         > You didn't need one for the second Juggler
  190.         > You didn't need to candy to Lv. 40
  191.         > You need to take damage to keep red bar for Lv. 40 on Koga
  192.         > You have at least 8 DV Attack, or 11 with delayed Erika (in case Smokescreen forces X Acc Koga + EQ Blaine)
  193. - X Acc on Koga is 1.7 seconds faster than TB (1.8 with cursor on X Acc), and X Speed/Special is 0.4 faster (0.5)
  194. - EQ Blaine is 0.8 seconds faster than Drill (-2.5, +1.2, +2.1), and EQ Koga is the same speed as Drill Koga
  195. - Getting TM06 from Koga costs 4 seconds
  196. - Gym order: Sabrina-->Blaine-->Erika if you have 0-4 or 14-15 DV Speed (non-risky strat) and want to EQ Blaine
  197. - On risky strat with Blaine first, IB is guaranteed to OHKO Victreebel with 6 DV Special (91% with 4-5)
  198. - Doing Blaine last has no benefit because you're 7 experience short of Lv. 47 for Arcanine
  199. - When teaching Strength early in the mansion, hold down after "A learned STRENGTH," then time the A and B inputs to close the menus
  200. - Biking to Blaine's gym is about 10 frames faster if done frame perfectly (so with reasonable execution, it is still faster)
  201. - When using Elixer before Giovanni 2, hold up before "PP was restored" text box clears, then time your A input to mount the bike
  202. - When you can use a Special move on Blackbelt, always use Ice Beam (you'll never run out of PP unless you Gen 1 miss)
  203. - It's worth risking 96% Ice Beam ranges on Blackbelt's Machokes (after X Special + Leer) with 5 DV Special
  204. - It's not worth risking a 91% Thunderbolt range on Blackbelt's Machop (after Leer) with 10 DV Special
  205. - Don't need to hold A or B when Giovanni gives the Earthbadge
  206. - If you have no X Acc for Agatha and are menuing for her, use slot 3 Elixer first on the menu
  207. - Consider using X Acc before X Speed on Gengar (saves 10-30 frames), especially under the following conditions:
  208.         > Full HP
  209.         > 0, 56 and 112 damage help manipulate red bar for Lance more than 0, ~22, ~44, etc.
  210.         > 14-15 DV Speed
  211. - At Lv. 53, 13 DV Speed ties Gengar
  212.         > So don't X Speed with 14-15 DV after getting the switch
  213. - After Haze, Golbat is a speedtie at 6 DV with 0 Carbos (8 DV with 0 Carbos at Lv. 52)
  214. - After Haze, Haunter is a speedtie at 6 DV with 3 Carbos, 7 DV with 2 Carbos, 8 DV with 1 Carbos, 10 DV with no Carbos, and 14 DV with the risky strat
  215.         > If you have a spare X Speed/Special and won't be faster than Haunter, use it on Haunter
  216. - YOLO X Special on Lance is ~2.8 seconds faster than first-try YOLO Drill
  217. - When YOLO Drilling Lance with 12-15 DV Speed and bad Special, consider using 2 X Specials for Aerodactyl. Note that it's slower than X Speed + X Special + getting the range, because one of the Dragonairs will outspeed you
  218. - Aerodactyl is an 85% range with 15 DV Special and no X Speed badge boost
  219. - Hyper Potion turn on Lance is about 8 seconds
  220. - When in red bar: Wing Attack 0.3 seconds > Sky Attack 1 second > Mirror Move = Whirlwind
  221. - When not in red bar: Wing Attack 1.4 seconds > Sky Attack 1 second > Mirror Move = Whirlwind
  222. - Mirror Move'd Ice Beam from Pidgeot does about 70 with X Speed and 53 with X Special
  223. - Don't set up on Champion's Alakazam when you get turn 1 Sky Attack and can survive Psychic (you're more likely to survive the Sky Attack than to not get crit/confused by Alakazam)
  224.  
  225. 3. EXPERIENCE MARKS (assuming 2 candies to 23 ASAP)
  226. - 118/79 to 15 for Voltorb
  227. - 43/4 to 17 for Voltorb
  228. - 86/47 to 20 for Rattata
  229. - 177/138 to 23 for Mankey
  230. - 1476 to 26 for Starmie
  231. - 74 to 27 for Raticate
  232. - 51 to 28 for Pikachu
  233. - 69 to 29 for Caterpie (bad)
  234. - 167 to 30 for Oddish
  235. - 28 to 31 for Pidgey
  236. - 70 to 32 for Growlithe
  237. - 36 to 37 after Silph Rival
  238. - -112 to lose 40 for Muk
  239.  
  240. 4. ONLY MASH B AT
  241. - An NPC's last text box
  242. - "Here, come with me!"
  243. - "I'm fed up with waiting!"
  244. - "but you can have one! Choose!"
  245. - "What about me?"
  246. - "A, you can have one too!"
  247. - "I'll take this one, then!"
  248. - "Come on, I'll take you on!"
  249. - "A! Gramps! Smell ya later!
  250. - "Hey! You came from PALLET TOWN?"
  251. - "I ordered! Thank you!"
  252. - "Gramps!"
  253. - "What did you call me for?"
  254. - "have a request of you two."
  255. - "It's a hi-tech encyclopedia!"
  256. - "undertaking in Pokemon history!"
  257. - "to lend you one, A! Hahaha!"
  258. - "Wait! Take this with you!"
  259. - ...
  260. - ...
  261.  
  262. 5. RACE STRATS
  263. - Don't Leer x2 on first Caterpie with 14 Attack
  264. - If got destroyed by Route 1 encounter, get Mart guy Potion and heal before Nido bush (rather than saving)
  265. - Get Forest Potion in a race if 2 might not be enough for Weedle Guy + Brock
  266. - Need 487/448 exp. for early early Thrash (4 Geodudes gives the latter, and 1 Geodude for early Lv. 22 is a minor penalty)
  267. - If you want Lv. 28 for Voltorb, consider getting Body Slam instead of fighting the Gentleman
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
Not a member of Pastebin yet?
Sign Up, it unlocks many cool features!
 
Top