VoidScriptPlayer

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Jun 3rd, 2019
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  1. --void Script bbuilder fe script converter V2
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. local RealPlayer = Player
  6. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  7.  
  8. --//====================================================\\--
  9. --||               CREATED BY SHACKLUSTER
  10. --\\====================================================//--
  11.  
  12.  
  13.  
  14. wait(0.2)
  15.  
  16.  
  17.  
  18. Player = game:GetService("Players").LocalPlayer
  19. PlayerGui = Player.PlayerGui
  20. Cam = workspace.CurrentCamera
  21. Backpack = Player.Backpack
  22. Character = Player.Character
  23. Humanoid = Character.Humanoid
  24. Mouse = Player:GetMouse()
  25. RootPart = Character["HumanoidRootPart"]
  26. Torso = Character["Torso"]
  27. Head = Character["Head"]
  28. RightArm = Character["Right Arm"]
  29. LeftArm = Character["Left Arm"]
  30. RightLeg = Character["Right Leg"]
  31. LeftLeg = Character["Left Leg"]
  32. RootJoint = RootPart["RootJoint"]
  33. Neck = Torso["Neck"]
  34. RightShoulder = Torso["Right Shoulder"]
  35. LeftShoulder = Torso["Left Shoulder"]
  36. RightHip = Torso["Right Hip"]
  37. LeftHip = Torso["Left Hip"]
  38. local sick = Instance.new("Sound",Character)
  39. sick.SoundId = "rbxassetid://596353935"
  40. sick.Looped = true
  41. sick.Pitch = 1
  42. sick.Volume = 2
  43. Player:ClearCharacterAppearance()
  44. local HANDS = {}
  45. Character.Archivable = true
  46. Humanoid.DisplayDistanceType = "None"
  47.  
  48. local naeeym2 = Instance.new("BillboardGui",Character)
  49. naeeym2.AlwaysOnTop = true
  50. naeeym2.Size = UDim2.new(5,35,2,35)
  51. naeeym2.StudsOffset = Vector3.new(0,3,0)
  52. naeeym2.Adornee = Character.Head
  53. naeeym2.Name = "Name"
  54. naeeym2.PlayerToHideFrom = Player
  55. local tecks2 = Instance.new("TextLabel",naeeym2)
  56. tecks2.BackgroundTransparency = 1
  57. tecks2.TextScaled = true
  58. tecks2.BorderSizePixel = 0
  59. tecks2.Text = "1x1x1x1IAMbck"
  60. tecks2.Font = "Antique"
  61. tecks2.TextSize = 30
  62. tecks2.TextTransparency = 1
  63. tecks2.TextStrokeTransparency = 1
  64. tecks2.TextColor3 = Color3.new(1,0,0)
  65. tecks2.Size = UDim2.new(1,0,0.5,0)
  66. tecks2.Parent = naeeym2
  67.  
  68. IT = Instance.new
  69. CF = CFrame.new
  70. VT = Vector3.new
  71. RAD = math.rad
  72. C3 = Color3.new
  73. UD2 = UDim2.new
  74. BRICKC = BrickColor.new
  75. ANGLES = CFrame.Angles
  76. EULER = CFrame.fromEulerAnglesXYZ
  77. COS = math.cos
  78. ACOS = math.acos
  79. SIN = math.sin
  80. ASIN = math.asin
  81. ABS = math.abs
  82. MRANDOM = math.random
  83. FLOOR = math.floor
  84.  
  85. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  86.     local NEWMESH = IT(MESH)
  87.     if MESH == "SpecialMesh" then
  88.         NEWMESH.MeshType = MESHTYPE
  89.         if MESHID ~= "nil" and MESHID ~= "" then
  90.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  91.         end
  92.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  93.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  94.         end
  95.     end
  96.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  97.     NEWMESH.Scale = SCALE
  98.     NEWMESH.Parent = PARENT
  99.     return NEWMESH
  100. end
  101.  
  102. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  103.     local NEWPART = IT("Part")
  104.     NEWPART.formFactor = FORMFACTOR
  105.     NEWPART.Reflectance = REFLECTANCE
  106.     NEWPART.Transparency = TRANSPARENCY
  107.     NEWPART.CanCollide = false
  108.     NEWPART.Locked = true
  109.     NEWPART.Anchored = true
  110.     if ANCHOR == false then
  111.         NEWPART.Anchored = false
  112.     end
  113.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  114.     NEWPART.Name = NAME
  115.     NEWPART.Size = SIZE
  116.     NEWPART.Position = Torso.Position
  117.     NEWPART.Material = MATERIAL
  118.     NEWPART:BreakJoints()
  119.     NEWPART.Parent = PARENT
  120.     return NEWPART
  121. end
  122.  
  123. --//=================================\\
  124. --||          CUSTOMIZATION
  125. --\\=================================//
  126.  
  127. Player_Size = 1 --Size of the player.
  128. Animation_Speed = 3
  129. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  130.  
  131. local Speed = 16
  132. local Effects2 = {}
  133.  
  134. --//=================================\\
  135. --||      END OF CUSTOMIZATION
  136. --\\=================================//
  137.  
  138.     local function weldBetween(a, b)
  139.         local weldd = Instance.new("ManualWeld")
  140.         weldd.Part0 = a
  141.         weldd.Part1 = b
  142.         weldd.C0 = CFrame.new()
  143.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  144.         weldd.Parent = a
  145.         return weldd
  146.     end
  147.  
  148. --//=================================\\
  149. --||          USEFUL VALUES
  150. --\\=================================//
  151.  
  152. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  153. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  154. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  155. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  156. local CHANGEDEFENSE = 0
  157. local CHANGEDAMAGE = 0
  158. local CHANGEMOVEMENT = 0
  159. local ANIM = "Idle"
  160. local ATTACK = false
  161. local EQUIPPED = false
  162. local HOLD = false
  163. local COMBO = 1
  164. local Rooted = false
  165. local SINE = 0
  166. local KEYHOLD = false
  167. local CHANGE = 2 / Animation_Speed
  168. local WALKINGANIM = false
  169. local WALK = 0
  170. local VALUE1 = false
  171. local VALUE2 = false
  172. local ROBLOXIDLEANIMATION = IT("Animation")
  173. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  174. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  175. --ROBLOXIDLEANIMATION.Parent = Humanoid
  176. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  177. WEAPONGUI.Name = "Weapon GUI"
  178. local Weapon = IT("Model")
  179. Weapon.Name = "Weapon"
  180. local Effects = IT("Folder", Weapon)
  181. Effects.Name = "Effects"
  182. local ANIMATOR = Humanoid.Animator
  183. local ANIMATE = Character.Animate
  184. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  185. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  186. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  187. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  188. local UNANCHOR = true
  189. local INTRO = false
  190. local TRANSFORMED = false
  191. local INSTANT = false
  192.  
  193. local SKILLTEXTCOLOR = BRICKC("Black").Color
  194.  
  195. --//=================================\\
  196. --\\=================================//
  197.  
  198.  
  199. --//=================================\\
  200. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  201. --\\=================================//
  202.  
  203. ArtificialHB = Instance.new("BindableEvent", script)
  204. ArtificialHB.Name = "ArtificialHB"
  205.  
  206. script:WaitForChild("ArtificialHB")
  207.  
  208. frame = Frame_Speed
  209. tf = 0
  210. allowframeloss = false
  211. tossremainder = false
  212. lastframe = tick()
  213. script.ArtificialHB:Fire()
  214.  
  215. game:GetService("RunService").Heartbeat:connect(function(s, p)
  216.     tf = tf + s
  217.     if tf >= frame then
  218.         if allowframeloss then
  219.             script.ArtificialHB:Fire()
  220.             lastframe = tick()
  221.         else
  222.             for i = 1, math.floor(tf / frame) do
  223.                 script.ArtificialHB:Fire()
  224.             end
  225.         lastframe = tick()
  226.         end
  227.         if tossremainder then
  228.             tf = 0
  229.         else
  230.             tf = tf - frame * math.floor(tf / frame)
  231.         end
  232.     end
  233. end)
  234.  
  235. --//=================================\\
  236. --\\=================================//
  237.  
  238.  
  239.  
  240.  
  241.  
  242. --//=================================\\
  243. --||          SOME FUNCTIONS
  244. --\\=================================//
  245.  
  246. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  247.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  248. end
  249.  
  250. function PositiveAngle(NUMBER)
  251.     if NUMBER >= 0 then
  252.         NUMBER = 0
  253.     end
  254.     return NUMBER
  255. end
  256.  
  257. function NegativeAngle(NUMBER)
  258.     if NUMBER <= 0 then
  259.         NUMBER = 0
  260.     end
  261.     return NUMBER
  262. end
  263.  
  264. function Swait(NUMBER)
  265.     if NUMBER == 0 or NUMBER == nil then
  266.         ArtificialHB.Event:wait()
  267.     else
  268.         for i = 1, NUMBER do
  269.             ArtificialHB.Event:wait()
  270.         end
  271.     end
  272. end
  273.  
  274. function QuaternionFromCFrame(cf)
  275.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  276.     local trace = m00 + m11 + m22
  277.     if trace > 0 then
  278.         local s = math.sqrt(1 + trace)
  279.         local recip = 0.5 / s
  280.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  281.     else
  282.         local i = 0
  283.         if m11 > m00 then
  284.             i = 1
  285.         end
  286.         if m22 > (i == 0 and m00 or m11) then
  287.             i = 2
  288.         end
  289.         if i == 0 then
  290.             local s = math.sqrt(m00 - m11 - m22 + 1)
  291.             local recip = 0.5 / s
  292.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  293.         elseif i == 1 then
  294.             local s = math.sqrt(m11 - m22 - m00 + 1)
  295.             local recip = 0.5 / s
  296.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  297.         elseif i == 2 then
  298.             local s = math.sqrt(m22 - m00 - m11 + 1)
  299.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  300.         end
  301.     end
  302. end
  303.  
  304. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  305.     local xs, ys, zs = x + x, y + y, z + z
  306.     local wx, wy, wz = w * xs, w * ys, w * zs
  307.     local xx = x * xs
  308.     local xy = x * ys
  309.     local xz = x * zs
  310.     local yy = y * ys
  311.     local yz = y * zs
  312.     local zz = z * zs
  313.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  314. end
  315.  
  316. function QuaternionSlerp(a, b, t)
  317.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  318.     local startInterp, finishInterp;
  319.     if cosTheta >= 0.0001 then
  320.         if (1 - cosTheta) > 0.0001 then
  321.             local theta = ACOS(cosTheta)
  322.             local invSinTheta = 1 / SIN(theta)
  323.             startInterp = SIN((1 - t) * theta) * invSinTheta
  324.             finishInterp = SIN(t * theta) * invSinTheta
  325.         else
  326.             startInterp = 1 - t
  327.             finishInterp = t
  328.         end
  329.     else
  330.         if (1 + cosTheta) > 0.0001 then
  331.             local theta = ACOS(-cosTheta)
  332.             local invSinTheta = 1 / SIN(theta)
  333.             startInterp = SIN((t - 1) * theta) * invSinTheta
  334.             finishInterp = SIN(t * theta) * invSinTheta
  335.         else
  336.             startInterp = t - 1
  337.             finishInterp = t
  338.         end
  339.     end
  340.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  341. end
  342.  
  343. function Clerp(a, b, t)
  344.     local qa = {QuaternionFromCFrame(a)}
  345.     local qb = {QuaternionFromCFrame(b)}
  346.     local ax, ay, az = a.x, a.y, a.z
  347.     local bx, by, bz = b.x, b.y, b.z
  348.     local _t = 1 - t
  349.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  350. end
  351.  
  352. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  353.     local frame = IT("Frame")
  354.     frame.BackgroundTransparency = TRANSPARENCY
  355.     frame.BorderSizePixel = BORDERSIZEPIXEL
  356.     frame.Position = POSITION
  357.     frame.Size = SIZE
  358.     frame.BackgroundColor3 = COLOR
  359.     frame.BorderColor3 = BORDERCOLOR
  360.     frame.Name = NAME
  361.     frame.Parent = PARENT
  362.     return frame
  363. end
  364.  
  365. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  366.     local label = IT("TextLabel")
  367.     label.BackgroundTransparency = 1
  368.     label.Size = UD2(1, 0, 1, 0)
  369.     label.Position = UD2(0, 0, 0, 0)
  370.     label.TextColor3 = TEXTCOLOR
  371.     label.TextStrokeTransparency = STROKETRANSPARENCY
  372.     label.TextTransparency = TRANSPARENCY
  373.     label.FontSize = TEXTFONTSIZE
  374.     label.Font = TEXTFONT
  375.     label.BorderSizePixel = BORDERSIZEPIXEL
  376.     label.TextScaled = false
  377.     label.Text = TEXT
  378.     label.Name = NAME
  379.     label.Parent = PARENT
  380.     return label
  381. end
  382.  
  383. function NoOutlines(PART)
  384.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  385. end
  386.  
  387.  
  388. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  389.     local NEWWELD = IT(TYPE)
  390.     NEWWELD.Part0 = PART0
  391.     NEWWELD.Part1 = PART1
  392.     NEWWELD.C0 = C0
  393.     NEWWELD.C1 = C1
  394.     NEWWELD.Parent = PARENT
  395.     return NEWWELD
  396. end
  397.  
  398. function CreateSound(ID, PARENT, VOLUME, PITCH)
  399.     local NEWSOUND = nil
  400.     coroutine.resume(coroutine.create(function()
  401.         NEWSOUND = IT("Sound", PARENT)
  402.         NEWSOUND.Volume = VOLUME
  403.         NEWSOUND.Pitch = PITCH
  404.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  405.         Swait()
  406.         NEWSOUND:play()
  407.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  408.     end))
  409.     return NEWSOUND
  410. end
  411.  
  412. function CFrameFromTopBack(at, top, back)
  413.     local right = top:Cross(back)
  414.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  415. end
  416.  
  417. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  418.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  419.     local mesh = IT("SpecialMesh",wave)
  420.     mesh.MeshType = "FileMesh"
  421.     mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  422.     mesh.Scale = SIZE
  423.     mesh.Offset = VT(0,0,0)
  424.     wave.CFrame = CFRAME
  425.     coroutine.resume(coroutine.create(function(PART)
  426.         for i = 1, WAIT do
  427.             Swait()
  428.             mesh.Scale = mesh.Scale + GROW
  429.             if DOESROT == true then
  430.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  431.             end
  432.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  433.             if wave.Transparency > 0.99 then
  434.                 wave:remove()
  435.             end
  436.         end
  437.     end))
  438. end
  439.  
  440. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  441.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  442.     local mesh = IT("SpecialMesh",wave)
  443.     mesh.MeshType = "Sphere"
  444.     mesh.Scale = SIZE
  445.     mesh.Offset = VT(0,0,0)
  446.     wave.CFrame = CFRAME
  447.     coroutine.resume(coroutine.create(function(PART)
  448.         for i = 1, WAIT do
  449.             Swait()
  450.             mesh.Scale = mesh.Scale + GROW
  451.             wave.Transparency = wave.Transparency + (1/WAIT)
  452.             if wave.Transparency > 0.99 then
  453.                 wave:remove()
  454.             end
  455.         end
  456.     end))
  457. end
  458.  
  459. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  460.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  461.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  462.     wave.CFrame = CFRAME
  463.     coroutine.resume(coroutine.create(function(PART)
  464.         for i = 1, WAIT do
  465.             Swait()
  466.             mesh.Scale = mesh.Scale * GROW
  467.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  468.             if wave.Transparency > 0.99 then
  469.                 wave:remove()
  470.             end
  471.         end
  472.     end))
  473. end
  474.  
  475. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  476.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  477.     local mesh = IT("BlockMesh",wave)
  478.     wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  479.     coroutine.resume(coroutine.create(function(PART)
  480.         for i = 1, WAIT do
  481.             Swait()
  482.             mesh.Scale = mesh.Scale + GROW
  483.             wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  484.             wave.Transparency = wave.Transparency + (1/WAIT)
  485.             if wave.Transparency > 0.99 then
  486.                 wave:remove()
  487.             end
  488.         end
  489.     end))
  490. end
  491.  
  492. function MakeForm(PART,TYPE)
  493.     if TYPE == "Cyl" then
  494.         local MSH = IT("CylinderMesh",PART)
  495.     elseif TYPE == "Ball" then
  496.         local MSH = IT("SpecialMesh",PART)
  497.         MSH.MeshType = "Sphere"
  498.     elseif TYPE == "Wedge" then
  499.         local MSH = IT("SpecialMesh",PART)
  500.         MSH.MeshType = "Wedge"
  501.     end
  502. end
  503.  
  504. function CheckTableForString(Table, String)
  505.     for i, v in pairs(Table) do
  506.         if string.find(string.lower(String), string.lower(v)) then
  507.             return true
  508.         end
  509.     end
  510.     return false
  511. end
  512.  
  513. function CheckIntangible(Hit)
  514.     local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  515.     if Hit and Hit.Parent then
  516.         if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  517.             return true
  518.         end
  519.     end
  520.     return false
  521. end
  522.  
  523. Debris = game:GetService("Debris")
  524.  
  525. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  526.     local Direction = CFrame.new(StartPos, Vec).lookVector
  527.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  528.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  529.     if RayHit and CheckIntangible(RayHit) then
  530.         if DelayIfHit then
  531.             wait()
  532.         end
  533.         RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  534.     end
  535.     return RayHit, RayPos, RayNormal
  536. end
  537.  
  538. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  539.     return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  540. end
  541.  
  542. function turnto(position)
  543.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  544. end
  545.  
  546. --//=================================\\
  547. --||            SPEECH
  548. --\\=================================//
  549.  
  550. function chatfunc(text,waitt)
  551. local chat = coroutine.wrap(function()
  552. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  553. Character:FindFirstChild("TalkingBillBoard"):destroy()
  554. end
  555. local naeeym2 = Instance.new("BillboardGui",Character)
  556. naeeym2.Size = UDim2.new(0,100,0,40)
  557. naeeym2.StudsOffset = Vector3.new(0,5,0)
  558. naeeym2.Adornee = Character.Head
  559. naeeym2.Name = "TalkingBillBoard"
  560. naeeym2.AlwaysOnTop = true
  561. local tecks2 = Instance.new("TextLabel",naeeym2)
  562. tecks2.BackgroundTransparency = 1
  563. tecks2.BorderSizePixel = 0
  564. tecks2.Text = ""
  565. tecks2.Font = "SciFi"
  566. tecks2.TextSize = 30
  567. tecks2.TextStrokeTransparency = 1
  568. tecks2.TextColor3 = SKILLTEXTCOLOR
  569. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  570. tecks2.Size = UDim2.new(1,0,0.5,0)
  571. for i = 1,string.len(text),1 do
  572. tecks2.Text = string.sub(text,1,i)
  573. Swait()
  574. end
  575. wait(waitt)
  576. coroutine.resume(coroutine.create(function()
  577.     for i = 1, 10 do
  578.         tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  579.         Swait()
  580.     end
  581.     naeeym2:Destroy()
  582. end))
  583. end)
  584. chat()
  585. end
  586.  
  587. --//=================================\\
  588. --||         WEAPON CREATION
  589. --\\=================================//
  590.  
  591. local EyeSizes={
  592.     NumberSequenceKeypoint.new(0,1,0),
  593.     NumberSequenceKeypoint.new(1,0,0)
  594. }
  595. local EyeTrans={
  596.     NumberSequenceKeypoint.new(0,0.8,0),
  597.     NumberSequenceKeypoint.new(1,1,0)
  598. }
  599. local PE=Instance.new("ParticleEmitter",art)
  600. PE.LightEmission=.8
  601. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  602. PE.Size=NumberSequence.new(EyeSizes)
  603. PE.Transparency=NumberSequence.new(EyeTrans)
  604. PE.Lifetime=NumberRange.new(0.35,1.5)
  605. PE.Rotation=NumberRange.new(0,360)
  606. PE.Rate=999
  607. PE.VelocitySpread = 10000
  608. PE.Acceleration = Vector3.new(0,0,0)
  609. PE.Drag = 5
  610. PE.Speed = NumberRange.new(0,0,0)
  611. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  612. PE.ZOffset = -1.5
  613. PE.Name = "PE"
  614. PE.Enabled = false
  615.  
  616. function particles(art)
  617.     local PARTICLES = PE:Clone()
  618.     PARTICLES.Parent = art
  619. end
  620.  
  621. local HANDFOLDER = IT("Folder",Weapon)
  622. HANDFOLDER.Name = "Hands"
  623.  
  624. for i = 1, 3 do
  625.     local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1),false)
  626.     local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0))
  627.     CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0))
  628.     local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1)*1.2,false)
  629.     local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  630.     MakeForm(Palm2,"Ball")
  631.     particles(Palm2)
  632.  
  633.     local EN = IT("BoolValue",Palm)
  634.     EN.Name = "IsEnabled"
  635.     EN.Value = true
  636.     table.insert(HANDS,{Palm,HandleWeld})
  637. end
  638.  
  639. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  640. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0))
  641. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0))
  642.  
  643. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  644. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  645. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0))
  646.  
  647. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  648. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  649. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  650.  
  651. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  652. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  653. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  654.  
  655. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  656. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0))
  657. MakeForm(HandlePart,"Ball")
  658. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  659. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0))
  660. MakeForm(HandlePart,"Ball")
  661.  
  662. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0,0.2,0.2), false)
  663. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  664. MakeForm(HandlePart,"Ball")
  665.  
  666. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.5,0,0.2)*1.3,false)
  667. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  668. MakeForm(HandlePart,"Ball")
  669. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  670. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  671. MakeForm(HandlePart,"Ball")
  672. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  673. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  674. MakeForm(HandlePart,"Ball")
  675. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  676. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  677. MakeForm(HandlePart,"Ball")
  678. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  679. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  680. MakeForm(HandlePart,"Ball")
  681. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  682. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  683. MakeForm(HandlePart,"Ball")
  684. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  685. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  686. MakeForm(HandlePart,"Ball")
  687. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  688. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  689. MakeForm(HandlePart,"Ball")
  690. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  691. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  692. MakeForm(HandlePart,"Ball")
  693. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  694. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  695. MakeForm(HandlePart,"Ball")
  696.  
  697. local SCYTHE = IT("Model",Character)
  698. SCYTHE.Name = "SCYTHE"
  699.  
  700. local B = SCYTHE
  701. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really red", "HandPart", VT(0.3,0.3,0.3),false)
  702. particles(HandlePart)
  703. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  704. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,3.5,0.2),false)
  705. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  706. MakeForm(part,"Ball")
  707. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false)
  708. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  709. MakeForm(part,"Ball")
  710. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false)
  711. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  712. MakeForm(part,"Ball")
  713. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false)
  714. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  715. MakeForm(part,"Ball")
  716. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.55,0.15),false)
  717. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  718. MakeForm(part,"Ball")
  719. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false)
  720. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  721. MakeForm(part,"Ball")
  722. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false)
  723. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  724. MakeForm(part,"Ball")
  725. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false)
  726. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  727. MakeForm(part,"Ball")
  728. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false)
  729. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  730. MakeForm(part,"Ball")
  731. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false)
  732. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  733. MakeForm(part,"Ball")
  734. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false)
  735. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  736. MakeForm(part,"Ball")
  737. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false)
  738. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  739. MakeForm(part,"Ball")
  740. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false)
  741. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  742. MakeForm(part,"Ball")
  743. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  744. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  745. MakeForm(part,"Ball")
  746. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,2,0.4),false)
  747. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  748. MakeForm(part,"Ball")
  749. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,2,0.4),false)
  750. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  751. MakeForm(part,"Ball")
  752. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.05,2,0.2),false)
  753. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  754. MakeForm(part,"Ball")
  755. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  756. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  757. MakeForm(part,"Ball")
  758. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,1,0.4),false)
  759. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  760. MakeForm(part,"Ball")
  761. local part = CreatePart(3, B, "Granite", 0, 1, "Really red", "ScythePart", VT(0.15,1,0.2),false)
  762. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  763. MakeForm(part,"Ball")
  764. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false)
  765. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  766. MakeForm(part,"Ball")
  767. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false)
  768. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  769.  
  770. for _, c in pairs(SCYTHE:GetChildren()) do
  771.     if c.ClassName == "Part" then
  772.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  773.     end
  774. end
  775.  
  776. Weapon.Parent = Character
  777.  
  778. Humanoid.Died:connect(function()
  779.     KillChildren(Character)
  780.     HANDS = {}
  781.     HANDFOLDER:ClearAllChildren()
  782.     SCYTHE:ClearAllChildren()
  783.     for i = 1, 100 do
  784.         Swait()
  785.         sick.Volume = sick.Volume - 0.02
  786.     end
  787. end)
  788.  
  789. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  790. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  791. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  792. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  793. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  794.  
  795. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1")
  796. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2")
  797. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fatal Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3")
  798. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4")
  799. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5")
  800.  
  801. --//=================================\\
  802. --||            DAMAGING
  803. --\\=================================//
  804.  
  805. function KillChildren(v)
  806.     v:BreakJoints()
  807.     for _, c in pairs(v:GetChildren()) do
  808.         if c.ClassName == "Part" or c.ClassName == "MesPart" then
  809.             if c.Transparency < 1 then
  810.                 if c:FindFirstChildOfClass("Decal") then
  811.                     c:FindFirstChildOfClass("Decal"):remove()
  812.                 end
  813.                 particles(c)
  814.                 c.PE.Enabled = true
  815.                 c.Parent = Effects
  816.                 c.CanCollide = false
  817.                 c.Material = "Neon"
  818.                 c.Color = C3(1,0,0)
  819.                 c.Transparency = 0.5
  820.                 local grav = Instance.new("BodyPosition",c)
  821.                 grav.P = 20000
  822.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  823.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  824.                 grav.Name = "GravityForce"
  825.                 coroutine.resume(coroutine.create(function()
  826.                 for i = 1, 50 do
  827.                     Swait()
  828.                     c.Transparency = c.Transparency + 0.01
  829.                 end
  830.                 c.PE.Enabled = false
  831.                 Debris:AddItem(c,2)
  832.                 end))
  833.             end
  834.         end
  835.     end
  836. end
  837.  
  838. function killnearest(position,range)
  839.     for i,v in ipairs(workspace:GetChildren()) do
  840.     local body = v:GetChildren()
  841.         for part = 1, #body do
  842.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  843.                 if(body[part].Position - position).Magnitude < range then
  844.                     if v.ClassName == "Model" then
  845.                         KillChildren(v)
  846.                     end
  847.                 end
  848.             end
  849.         end
  850.     end
  851. end
  852.  
  853. --//=================================\\
  854. --||    ATTACK FUNCTIONS AND STUFF
  855. --\\=================================//
  856.  
  857. function Intro()
  858.     ATTACK = true
  859.     Rooted = true
  860.     local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character)
  861.     RootPart.CFrame = CF(HITPOS+VT(0,3,0))
  862.     local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Really red", "Seal", VT(1,1,1))
  863.     MakeForm(ORB,"Ball")
  864.     local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Really red", "Seal", VT(1,1,1)*1.1)
  865.     MakeForm(ORB2,"Ball")
  866.     ORB.CFrame = CF(HITPOS+VT(0,3,0))
  867.     ORB2.CFrame = CF(HITPOS+VT(0,3,0))
  868.     for _, c in pairs(Character:GetChildren()) do
  869.         if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  870.             c.Transparency = 1
  871.         end
  872.     end
  873.     for i=0, 1, 0.1 / Animation_Speed do
  874.         Swait()
  875.         ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  876.         ORB2.CFrame = ORB.CFrame
  877.         for _, c in pairs(Character:GetChildren()) do
  878.             if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  879.                 c.Transparency = 1
  880.             elseif c.ClassName == "Accessory" then
  881.                 c:remove()
  882.             end
  883.         end
  884.         for _, c in pairs(SCYTHE:GetChildren()) do
  885.             if c.ClassName == "Part" then
  886.                 c.Transparency = 1
  887.                 c.Color = C3(0,0,0)
  888.             end
  889.         end
  890.         Player:ClearCharacterAppearance()
  891.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  892.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  893.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  894.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  895.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  896.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  897.     end
  898.     repeat
  899.         Swait()
  900.         ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  901.         ORB2.CFrame = ORB.CFrame
  902.     until sick.TimePosition > 12
  903.     CreateSound("134978657", Effects, 5, 1)
  904.     repeat
  905.         Swait()
  906.         if MRANDOM(1,5) == 1 then
  907.             local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  908.             SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  909.             MakeForm(SPHERE,"Ball")
  910.             coroutine.resume(coroutine.create(function()
  911.                 for i = 1, 100 do
  912.                     Swait()
  913.                     SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  914.                     SPHERE.Transparency = (i/100)
  915.                 end
  916.                 SPHERE:remove()
  917.             end))
  918.         end
  919.         ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  920.         ORB2.CFrame = ORB.CFrame
  921.         CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  922.     until sick.TimePosition > 24
  923.     CreateSound("135017578", Effects, 5, 1)
  924.     repeat
  925.         Swait()
  926.         if MRANDOM(1,5) == 1 then
  927.             local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  928.             SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  929.             MakeForm(SPHERE,"Ball")
  930.             coroutine.resume(coroutine.create(function()
  931.                 for i = 1, 100 do
  932.                     Swait()
  933.                     SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  934.                     SPHERE.Transparency = (i/100)
  935.                 end
  936.                 SPHERE:remove()
  937.             end))
  938.         end
  939.         ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  940.         ORB2.CFrame = ORB.CFrame
  941.         if MRANDOM(1,5) == 1 then
  942.             CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  943.         end
  944.         if MRANDOM(1,5) == 1 then
  945.             CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0))
  946.         end
  947.         CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  948.     until sick.TimePosition > 34.5
  949.     repeat
  950.         Swait()
  951.         ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  952.         ORB2.CFrame = ORB.CFrame
  953.         MagicSphere(VT(0,0,0),15,ORB.CFrame,"Really red",VT(1,15,1))
  954.         if MRANDOM(1,5) == 1 then
  955.             CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  956.         end
  957.         CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  958.     until sick.TimePosition > 36
  959.     MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(5,5,5))
  960.     MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(2.5,2.5,2.5))
  961.     MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(0.5,0.5,0.5))
  962.     CreateSound("2691586", Effects, 5, 1)
  963.     CreateSound("181384451", Effects, 10, 0.6)
  964.     ORB:remove()
  965.     ORB2:remove()
  966.     tecks2.TextTransparency = 0
  967.     repeat
  968.         Swait()
  969.         for _, c in pairs(Character:GetChildren()) do
  970.             if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  971.                 c.Transparency = 0
  972.                 c.Color = C3(0,0,0)
  973.             elseif c.ClassName == "Accessory" then
  974.                 c:remove()
  975.             end
  976.         end
  977.         for _, c in pairs(Weapon:GetChildren()) do
  978.             if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  979.                 c.Transparency = 0
  980.             end
  981.         end
  982.         for _, c in pairs(HANDFOLDER:GetChildren()) do
  983.             if c.ClassName == "Part" then
  984.                 c.Transparency = 0
  985.                 c.Color = C3(0,0,0)
  986.             end
  987.         end
  988.         CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  989.         --CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  990.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  991.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  992.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  993.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  994.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  995.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  996.     until sick.TimePosition > 42
  997.     HandleWeld.Part0 = RightArm
  998.     for i=0, 1, 0.1 / Animation_Speed do
  999.         Swait()
  1000.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1001.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1002.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1003.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1004.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1005.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1006.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1007.     end
  1008.     for i = 1, 100 do
  1009.         Swait()
  1010.         CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  1011.         for _, c in pairs(SCYTHE:GetChildren()) do
  1012.             if c.ClassName == "Part" then
  1013.                 if c.Material ~= Enum.Material.Neon then
  1014.                     c.Transparency = c.Transparency - 0.01
  1015.                 end
  1016.                 c.Color = C3(0,0,0)
  1017.             end
  1018.         end
  1019.     end
  1020.     HandleWeld.Part0 = Torso
  1021.     TRANSFORMED = true
  1022.     ATTACK = false
  1023.     Rooted = false
  1024. end
  1025.  
  1026. function AttackTemplate()
  1027.     ATTACK = true
  1028.     Rooted = false
  1029.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1030.     HandleWeld.Part0 = RightArm
  1031.     HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1032.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1033.     for i=0, 1, 0.1 / Animation_Speed do
  1034.         Swait()
  1035.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1036.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1037.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1038.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1039.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1040.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1041.     end
  1042.     HandleWeld.Part0 = Torso
  1043.     ATTACK = false
  1044.     Rooted = false
  1045. end
  1046.  
  1047. function Hit()
  1048.     local HAND = HANDS[MRANDOM(1,#HANDS)]
  1049.     if HAND[1].IsEnabled.Value == true then
  1050.         HAND[1].IsEnabled.Value = false
  1051.         local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1052.         SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1053.         for i = 1, 4 do
  1054.             Swait()
  1055.             killnearest(HAND[1].Position,5)
  1056.             HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1057.         end
  1058.         HAND[1].IsEnabled.Value = true
  1059.     end
  1060. end
  1061.  
  1062. function Warp()
  1063.     ATTACK = true
  1064.     Rooted = true
  1065.     UNANCHOR = false
  1066.     RootPart.Anchored = true
  1067.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1068.     HandleWeld.Part0 = RightArm
  1069.     HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1070.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1071.     for i=0, 0.5, 0.1 / Animation_Speed do
  1072.         Swait()
  1073.         CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1074.         MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1075.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1076.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1077.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1078.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1079.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1080.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1081.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1082.     end
  1083.     for i = 1, 10 do
  1084.         Swait()
  1085.         CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1086.         MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1087.         for _, c in pairs(HANDFOLDER:GetChildren()) do
  1088.             if c.ClassName == "Part" then
  1089.                 c.Transparency = c.Transparency + 0.1
  1090.             end
  1091.         end
  1092.     end
  1093.     for i=0, 1, 0.1 / Animation_Speed do
  1094.         Swait()
  1095.         CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1096.         MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1097.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1098.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1099.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1100.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1101.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1102.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1103.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1104.     end
  1105.     local ORIGIN = RootPart.Position
  1106.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1107.     for i=0, 1, 0.1 / Animation_Speed do
  1108.         Swait()
  1109.         CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1110.         MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1111.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1112.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1113.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1114.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1115.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1116.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1117.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1118.     end
  1119.     UNANCHOR = true
  1120.     RootPart.Anchored = false
  1121.     for i = 1, 10 do
  1122.         Swait()
  1123.         CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1124.         MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1125.         for _, c in pairs(HANDFOLDER:GetChildren()) do
  1126.             if c.ClassName == "Part" then
  1127.                 c.Transparency = c.Transparency - 0.1
  1128.             end
  1129.         end
  1130.     end
  1131.     HandleWeld.Part0 = Torso
  1132.     ATTACK = false
  1133.     Rooted = false
  1134. end
  1135.  
  1136. function DeathlyDash()
  1137.     ATTACK = true
  1138.     Rooted = false
  1139.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1140.     HandleWeld.Part0 = RightArm
  1141.     HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1142.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1143.     for i=0, 1, 0.1 / Animation_Speed do
  1144.         Swait()
  1145.         turnto(Mouse.Hit.p)
  1146.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1147.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1148.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1149.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1150.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1151.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1152.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1153.     end
  1154.     local TRAILS = {}
  1155.     local FOUND = false
  1156.     for i = 1, 75 do
  1157.         Swait()
  1158.         local TRAIL = Character:Clone()
  1159.         for _, c in pairs(TRAIL:GetChildren()) do
  1160.             if c.ClassName == "Part" then
  1161.                 c.Anchored = true
  1162.                 c.Color = C3(1,0,0)
  1163.                 c.Transparency = 0.5
  1164.                 c.Material = "Neon"
  1165.                 c.CanCollide = false
  1166.             else
  1167.                 c:remove()
  1168.             end
  1169.         end
  1170.         TRAIL.Parent = Effects
  1171.         table.insert(TRAILS,TRAIL)
  1172.         Debris:AddItem(TRAIL,0.08)
  1173.         for _, c in pairs(workspace:GetChildren()) do
  1174.             if c.ClassName == "Model" then
  1175.                 if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1176.                     local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1177.                     local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1178.                     if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  1179.                         killnearest(TORSO.Position,25)
  1180.                         FOUND = true
  1181.                     end
  1182.                 end
  1183.             end
  1184.         end
  1185.         if FOUND == true then
  1186.             for i = 1, 65 do
  1187.                 killnearest(Torso.CFrame*CF(0,0,-8).p,25)
  1188.                 RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1189.             end
  1190.             local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1191.             Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1192.             for i=0, 1, 0.1 / Animation_Speed do
  1193.                 Swait()
  1194.                 HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  1195.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  1196.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1197.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1198.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1199.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1200.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1201.             end
  1202.             break
  1203.         end
  1204.         RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  1205.     end
  1206.     HandleWeld.Part0 = Torso  
  1207.     ATTACK = false
  1208.     Rooted = false
  1209. end
  1210.  
  1211. function FatalGrab()
  1212.     Rooted = true
  1213.     local HAND = HANDS[MRANDOM(1,#HANDS)]
  1214.     if HAND[1].IsEnabled.Value == true then
  1215.         HAND[1].IsEnabled.Value = false
  1216.         HAND[1].CanCollide = true
  1217.         local GRABBED = false
  1218.         local GRABTARGET = nil
  1219.         local HUMAN = nil
  1220.         local HIT = HAND[1].Touched:Connect(function(hit)
  1221.             if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1222.                 local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1223.                 if TORS ~= nil then
  1224.                     GRABTARGET = TORS
  1225.                     GRABBED = true
  1226.                     HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
  1227.                 end
  1228.             end
  1229.         end)
  1230.         local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1231.         SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1232.         for i = 1, 4 do
  1233.             Swait()
  1234.             turnto(Mouse.Hit.p)
  1235.             if GRABBED == true then
  1236.                 break
  1237.             end
  1238.             HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1239.         end
  1240.         if GRABBED == true then
  1241.             UNANCHOR = false
  1242.             RootPart.Anchored = true
  1243.             HUMAN.PlatformStand = true
  1244.             GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0))
  1245.             local WELD = weldBetween(HAND[1],GRABTARGET)
  1246.             VALUE2 = true
  1247.             for i = 1, 30 do
  1248.                 Swait()
  1249.                 HUMAN.PlatformStand = true
  1250.                 HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1251.             end
  1252.             for i = 1, 50 do
  1253.                 Swait()
  1254.                 HUMAN.PlatformStand = true
  1255.                 HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed)
  1256.                 HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1257.             end
  1258.             local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1259.             MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Really red",VT(0,5,0))
  1260.             CreateSound("289315275", GRABTARGET, 10, 2.5)
  1261.             MagicBlock(0,25,HAND[1].CFrame,"Really red",VT(5,5,5))
  1262.             WELD:remove()
  1263.             KillChildren(GRABTARGET.Parent)
  1264.             killnearest(GRABTARGET.Position,10)
  1265.             UNANCHOR = true
  1266.             RootPart.Anchored = false
  1267.             for i = 1, 10 do
  1268.                 HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1269.                 Swait()
  1270.                 HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1271.             end
  1272.             VALUE2 = false
  1273.         end
  1274.         HAND[1].CanCollide = false
  1275.         HAND[1].IsEnabled.Value = true
  1276.     end
  1277.     Rooted = false
  1278. end
  1279.  
  1280. function FatalWave()
  1281.     ATTACK = true
  1282.     Rooted = true
  1283.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1284.     HandleWeld.Part0 = RightArm
  1285.     HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1286.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1287.     for i=0, 1, 0.1 / Animation_Speed do
  1288.         Swait()
  1289.         CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0))
  1290.         turnto(Mouse.Hit.p)
  1291.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1292.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1293.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1294.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1295.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1296.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1297.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1298.     end
  1299.     for i=0,0.1, 0.1 / Animation_Speed do
  1300.         Swait()
  1301.         turnto(Mouse.Hit.p)
  1302.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1303.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1304.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1305.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1306.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1307.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1308.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1309.     end
  1310.     local angle = - 30
  1311.     for i = 1, 5 do
  1312.         coroutine.resume(coroutine.create(function()
  1313.             local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1314.             local SpawnPosition = RayPos
  1315.             local floor = RayHit
  1316.             local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1317.             local LastPosition = RayPos
  1318.             local Delay = 1
  1319.             for i = 1, 15 do
  1320.                 local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1321.                 local End = RayPos
  1322.                 LastPosition = End
  1323.                     if SpawnPosition then
  1324.                         killnearest(End,25)
  1325.                         CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i)
  1326.                         Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1327.                     end
  1328.                 Swait()
  1329.             end
  1330.         end))
  1331.         angle = angle + 15
  1332.     end
  1333.     local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1334.     SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1335.     CreateSound("62339698", HitBox, 10, 0.4)
  1336.     for i=0, 1, 0.1 / Animation_Speed do
  1337.         Swait()
  1338.         turnto(Mouse.Hit.p)
  1339.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1340.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1341.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1342.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1343.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1344.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1345.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1346.     end
  1347.     HandleWeld.Part0 = Torso
  1348.     ATTACK = false
  1349.     Rooted = false
  1350. end
  1351.  
  1352. function Reap()
  1353.     ATTACK = true
  1354.     Rooted = true
  1355.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1356.     HandleWeld.Part0 = RightArm
  1357.     HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1358.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1359.     for i=0, 3, 0.1 / Animation_Speed do
  1360.         Swait()
  1361.         for e=1,#HANDS do
  1362.             if HANDS[e]~=nil then
  1363.                 local Thing=HANDS[e]
  1364.                 if Thing~=nil then
  1365.                     local MainPart=Thing[1]
  1366.                     local F=Thing[2]
  1367.                     MainPart.IsEnabled.Value = false
  1368.                     F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1369.                 end
  1370.             end
  1371.         end
  1372.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  1373.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1374.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1375.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1376.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1377.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1378.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1379.     end
  1380.     local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1381.     SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1382.     local SOUND = CreateSound("135017578", Effects, 5, 1)
  1383.     Swait()
  1384.     repeat
  1385.         Swait()
  1386.         for e=1,#HANDS do
  1387.             if HANDS[e]~=nil then
  1388.                 local Thing=HANDS[e]
  1389.                 if Thing~=nil then
  1390.                     local MainPart=Thing[1]
  1391.                     local F=Thing[2]
  1392.                     MainPart.IsEnabled.Value = false
  1393.                     F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1394.                 end
  1395.             end
  1396.         end
  1397.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  1398.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1399.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1400.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1401.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1402.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1403.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1404.     until SOUND.playing == false
  1405.     local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Really red", VT(800,0,800))
  1406.     MakeForm(FLOOR,"Cyl")
  1407.     FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  1408.     CreateSound("289315275", Effects, 5, 0.3)
  1409.     for i = 1, 400 do
  1410.         Swait()
  1411.         FLOOR.Transparency = FLOOR.Transparency - (1/400)
  1412.         if i > 100 then
  1413.             if MRANDOM(1,2) == 1 then
  1414.                 local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1415.                 SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  1416.                 MakeForm(SPHERE,"Ball")
  1417.                 coroutine.resume(coroutine.create(function()
  1418.                     for i = 1, 100 do
  1419.                         Swait()
  1420.                         SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1421.                         SPHERE.Transparency = (i/100)
  1422.                     end
  1423.                     SPHERE:remove()
  1424.                 end))
  1425.             end
  1426.         end
  1427.     end
  1428.     CreateSound("62339698", Effects, 10, 0.3)
  1429.     killnearest(FLOOR.Position,FLOOR.Size.Z/2)
  1430.     FLOOR:ClearAllChildren()
  1431.     MakeForm(FLOOR,"Ball")
  1432.     for i = 1, 50 do
  1433.         Swait()
  1434.         FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  1435.         FLOOR.Transparency = FLOOR.Transparency + (1/50)
  1436.     end
  1437.     FLOOR:remove()
  1438.     HandleWeld.Part0 = Torso
  1439.     ATTACK = false
  1440.     Rooted = false
  1441.     for e=1,#HANDS do
  1442.         if HANDS[e]~=nil then
  1443.             local Thing=HANDS[e]
  1444.             if Thing~=nil then
  1445.                 local MainPart=Thing[1]
  1446.                 local F=Thing[2]
  1447.                 MainPart.IsEnabled.Value = true
  1448.             end
  1449.         end
  1450.     end
  1451. end
  1452.  
  1453. function Taunt()
  1454.     ATTACK = true
  1455.     Rooted = true
  1456.     local SOUND = CreateSound("134978657", Head, 10, 1)
  1457.     Swait()
  1458.     repeat
  1459.         Swait()
  1460.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1461.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1462.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1463.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1464.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1465.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1466.     until SOUND.Playing == false
  1467.     ATTACK = false
  1468.     Rooted = false
  1469. end
  1470.  
  1471. --//=================================\\
  1472. --||      ASSIGN THINGS TO KEYS
  1473. --\\=================================//
  1474.  
  1475. function MouseDown(Mouse)
  1476.     if ATTACK == false then
  1477.         Hit()
  1478.     end
  1479. end
  1480.  
  1481. function MouseUp(Mouse)
  1482. HOLD = false
  1483. end
  1484.  
  1485. function KeyDown(Key)
  1486.     KEYHOLD = true
  1487.     if TRANSFORMED == true and Rooted == false then
  1488.         if Key == "t" and ATTACK == false then
  1489.             Taunt()
  1490.         end
  1491.  
  1492.         if Key == "z" and ATTACK == false then
  1493.             Warp()
  1494.         end
  1495.    
  1496.         if Key == "b" and ATTACK == false then
  1497.             DeathlyDash()
  1498.         end
  1499.    
  1500.         if Key == "c" and ATTACK == false then
  1501.             FatalGrab()
  1502.         end
  1503.    
  1504.         if Key == "v" and ATTACK == false then
  1505.             FatalWave()
  1506.         end
  1507.    
  1508.         if Key == "x" and ATTACK == false then
  1509.             Reap()
  1510.         end
  1511.     end
  1512.  
  1513.     if Key == "9" and ATTACK == false then
  1514.         CreateSound("135017578", Effects, 5, 1)
  1515.     end
  1516. end
  1517.  
  1518. function KeyUp(Key)
  1519.     KEYHOLD = false
  1520. end
  1521.  
  1522.     Mouse.Button1Down:connect(function(NEWKEY)
  1523.         MouseDown(NEWKEY)
  1524.     end)
  1525.     Mouse.Button1Up:connect(function(NEWKEY)
  1526.         MouseUp(NEWKEY)
  1527.     end)
  1528.     Mouse.KeyDown:connect(function(NEWKEY)
  1529.         KeyDown(NEWKEY)
  1530.     end)
  1531.     Mouse.KeyUp:connect(function(NEWKEY)
  1532.         KeyUp(NEWKEY)
  1533.     end)
  1534.  
  1535. --//=================================\\
  1536. --\\=================================//
  1537.  
  1538.  
  1539. function unanchor()
  1540.     if UNANCHOR == true then
  1541.         RootPart.Anchored = false
  1542.     end
  1543.     for _, c in pairs(SCYTHE:GetChildren()) do
  1544.         if c.ClassName == "Part" then
  1545.             c.Anchored = false
  1546.         end
  1547.     end
  1548.     for _, c in pairs(HANDFOLDER:GetChildren()) do
  1549.         if c.ClassName == "Part" then
  1550.             c.Anchored = false
  1551.         end
  1552.     end
  1553.     for _, c in pairs(Weapon:GetChildren()) do
  1554.         if c.ClassName == "Part" then
  1555.             c.Anchored = false
  1556.         end
  1557.     end
  1558. end
  1559.  
  1560.  
  1561. --//=================================\\
  1562. --||    WRAP THE WHOLE SCRIPT UP
  1563. --\\=================================//
  1564.  
  1565. Humanoid.Changed:connect(function(Jump)
  1566.     if Jump == "Jump" and (Disable_Jump == true) then
  1567.         Humanoid.Jump = false
  1568.     end
  1569. end)
  1570.  
  1571. local FF = IT("ForceField",Character)
  1572. FF.Visible = false
  1573.  
  1574. INSTANT = false
  1575. Speed = 20
  1576.  
  1577. while true do
  1578.     Swait()
  1579.     SINE = SINE + CHANGE
  1580.     --if DEAD == false then
  1581.         if VALUE2 == false then
  1582.             for e=1,#HANDS do
  1583.                 if HANDS[e]~=nil then
  1584.                     local Thing=HANDS[e]
  1585.                     if Thing~=nil then
  1586.                         local MainPart=Thing[1]
  1587.                         local F=Thing[2]
  1588.                         if MainPart.IsEnabled.Value == true then
  1589.                             F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed)
  1590.                         end
  1591.                     end
  1592.                 end
  1593.             end
  1594.         end
  1595.         ANIMATE.Parent = nil
  1596.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1597.         IDLEANIMATION:Play()
  1598.         if TRANSFORMED == true then
  1599.             tecks2.TextTransparency = 0
  1600.             for _, c in pairs(Character:GetChildren()) do
  1601.                 if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1602.                     c.Anchored = false
  1603.                     c.Transparency = 0
  1604.                     c.Color = C3(0,0,0)
  1605.                 end
  1606.             end
  1607.             for _, c in pairs(Weapon:GetChildren()) do
  1608.                 if c.ClassName == "Part" then
  1609.                     c.Transparency = 0
  1610.                 end
  1611.             end
  1612.             for _, c in pairs(HANDFOLDER:GetChildren()) do
  1613.                 if c.ClassName == "Part" then
  1614.                     c.Color = C3(0,0,0)
  1615.                     if c:FindFirstChild("PE") then
  1616.                         c.PE.Enabled = true
  1617.                     end
  1618.                 end
  1619.             end
  1620.             for _, c in pairs(SCYTHE:GetChildren()) do
  1621.                 if c.ClassName == "Part" then
  1622.                     if c.Material ~= Enum.Material.Neon then
  1623.                         c.Transparency = 0
  1624.                     end
  1625.                     c.Color = C3(0,0,0)
  1626.                     if c:FindFirstChild("PE") then
  1627.                         c.PE.Enabled = true
  1628.                     end
  1629.                 end
  1630.             end
  1631.             local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1632.             local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1633.             local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1634.             local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1635.             local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1636.             if ATTACK == false and VALUE2 == false then
  1637.                 HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45  + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  1638.             end
  1639.             if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1640.                 RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1641.                 Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1642.                 RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1643.                 LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1644.             elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1645.                 RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1646.                 Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1647.                 RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1648.                 LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1649.             end
  1650.             if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1651.                 ANIM = "Jump"
  1652.                 if ATTACK == false then
  1653.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1654.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1655.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1656.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1657.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1658.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1659.                    end
  1660.             elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1661.                 ANIM = "Fall"
  1662.                 if ATTACK == false then
  1663.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1664.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1665.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1666.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1667.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1668.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1669.                 end
  1670.             elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1671.                 ANIM = "Idle"
  1672.                 if ATTACK == false then
  1673.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1674.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1675.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1676.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1677.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1678.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1679.                 end
  1680.             elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1681.                 ANIM = "Walk"
  1682.                 WALK = WALK + 1 / Animation_Speed
  1683.                 if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1684.                     WALK = 0
  1685.                     if WALKINGANIM == true then
  1686.                         WALKINGANIM = false
  1687.                     elseif WALKINGANIM == false then
  1688.                         WALKINGANIM = true
  1689.                     end
  1690.                 end
  1691.                 --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1692.                 --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1693.                 if ATTACK == false then
  1694.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1695.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1696.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1697.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1698.                     RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1699.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1700.                 end
  1701.             end
  1702.         end
  1703.     --end
  1704.     Humanoid.DisplayDistanceType = "None"
  1705.     unanchor()
  1706.     Humanoid.MaxHealth = "inf"
  1707.     Humanoid.Health = "inf"
  1708.     if Rooted == false then
  1709.         Disable_Jump = false
  1710.         Humanoid.WalkSpeed = Speed
  1711.     elseif Rooted == true then
  1712.         Disable_Jump = true
  1713.         Humanoid.WalkSpeed = 0
  1714.     end
  1715.     if Head:FindFirstChild("face") then
  1716.         Head.face:remove()
  1717.     end
  1718.     local MATHS = {"0","1"}
  1719.     Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1720.     Humanoid.PlatformStand = false
  1721.     if INTRO == false and INSTANT == false then
  1722.         INTRO = true
  1723.         coroutine.resume(coroutine.create(function()
  1724.             sick:Play()
  1725.             Intro()
  1726.         end))
  1727.     end
  1728.     if INSTANT == true then
  1729.         if TRANSFORMED == false then
  1730.             sick.TimePosition = 60
  1731.             Player:ClearCharacterAppearance()
  1732.             sick:Play()
  1733.             for _, c in pairs(HANDFOLDER:GetChildren()) do
  1734.                 if c.ClassName == "Part" then
  1735.                     c.Transparency = 0
  1736.                 end
  1737.             end
  1738.         end
  1739.         TRANSFORMED = true
  1740.     end
  1741.     script.Parent = PlayerGui
  1742.     Character.Parent = workspace
  1743.     Humanoid.Parent = Character
  1744.     Player:ClearCharacterAppearance()
  1745. end
  1746.  
  1747. --//=================================\\
  1748. --\\=================================//
  1749.  
  1750.  
  1751.  
  1752.  
  1753.  
  1754. --//====================================================\\--
  1755. --||                     END OF SCRIPT
  1756. --\\====================================================//--
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