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--void Script bbuilder fe script converter V2
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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local RealPlayer = Player
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do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
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--//====================================================\\--
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--||			   CREATED BY SHACKLUSTER
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--\\====================================================//--
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wait(0.2)
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Player = game:GetService("Players").LocalPlayer
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PlayerGui = Player.PlayerGui
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Cam = workspace.CurrentCamera
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Backpack = Player.Backpack
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Character = Player.Character
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Humanoid = Character.Humanoid
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Mouse = Player:GetMouse()
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RootPart = Character["HumanoidRootPart"]
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Torso = Character["Torso"]
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Head = Character["Head"]
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RightArm = Character["Right Arm"]
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LeftArm = Character["Left Arm"]
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RightLeg = Character["Right Leg"]
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LeftLeg = Character["Left Leg"]
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RootJoint = RootPart["RootJoint"]
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Neck = Torso["Neck"]
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RightShoulder = Torso["Right Shoulder"]
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LeftShoulder = Torso["Left Shoulder"]
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RightHip = Torso["Right Hip"]
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LeftHip = Torso["Left Hip"]
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local sick = Instance.new("Sound",Character)
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sick.SoundId = "rbxassetid://596353935"
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sick.Looped = true
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sick.Pitch = 1
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sick.Volume = 2
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Player:ClearCharacterAppearance()
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local HANDS = {}
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Character.Archivable = true
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Humanoid.DisplayDistanceType = "None"
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local naeeym2 = Instance.new("BillboardGui",Character)
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naeeym2.AlwaysOnTop = true
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naeeym2.Size = UDim2.new(5,35,2,35)
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naeeym2.StudsOffset = Vector3.new(0,3,0)
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naeeym2.Adornee = Character.Head
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naeeym2.Name = "Name"
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naeeym2.PlayerToHideFrom = Player
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local tecks2 = Instance.new("TextLabel",naeeym2)
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tecks2.BackgroundTransparency = 1
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tecks2.TextScaled = true
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tecks2.BorderSizePixel = 0
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tecks2.Text = "1x1x1x1IAMbck"
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tecks2.Font = "Antique"
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tecks2.TextSize = 30
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tecks2.TextTransparency = 1
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tecks2.TextStrokeTransparency = 1
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tecks2.TextColor3 = Color3.new(1,0,0)
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tecks2.Size = UDim2.new(1,0,0.5,0)
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tecks2.Parent = naeeym2
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IT = Instance.new
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CF = CFrame.new
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VT = Vector3.new
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RAD = math.rad
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C3 = Color3.new
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UD2 = UDim2.new
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BRICKC = BrickColor.new
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ANGLES = CFrame.Angles
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EULER = CFrame.fromEulerAnglesXYZ
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COS = math.cos
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ACOS = math.acos
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SIN = math.sin
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ASIN = math.asin
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ABS = math.abs
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MRANDOM = math.random
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FLOOR = math.floor
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function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
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	local NEWMESH = IT(MESH)
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	if MESH == "SpecialMesh" then
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		NEWMESH.MeshType = MESHTYPE
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		if MESHID ~= "nil" and MESHID ~= "" then
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			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
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		end
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		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
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			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
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		end
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	end
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	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
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	NEWMESH.Scale = SCALE
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	NEWMESH.Parent = PARENT
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	return NEWMESH
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end
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function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
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	local NEWPART = IT("Part")
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	NEWPART.formFactor = FORMFACTOR
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	NEWPART.Reflectance = REFLECTANCE
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	NEWPART.Transparency = TRANSPARENCY
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	NEWPART.CanCollide = false
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	NEWPART.Locked = true
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	NEWPART.Anchored = true
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	if ANCHOR == false then
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		NEWPART.Anchored = false
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	end
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	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
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	NEWPART.Name = NAME
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	NEWPART.Size = SIZE
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	NEWPART.Position = Torso.Position
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	NEWPART.Material = MATERIAL
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	NEWPART:BreakJoints()
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	NEWPART.Parent = PARENT
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	return NEWPART
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end
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--//=================================\\
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--||		  CUSTOMIZATION
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--\\=================================//
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Player_Size = 1 --Size of the player.
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Animation_Speed = 3
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Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
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local Speed = 16
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local Effects2 = {}
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--//=================================\\
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--|| 	  END OF CUSTOMIZATION
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--\\=================================//
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	local function weldBetween(a, b)
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	    local weldd = Instance.new("ManualWeld")
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	    weldd.Part0 = a
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	    weldd.Part1 = b
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	    weldd.C0 = CFrame.new()
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	    weldd.C1 = b.CFrame:inverse() * a.CFrame
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	    weldd.Parent = a
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	    return weldd
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	end
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--//=================================\\
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--|| 	      USEFUL VALUES
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--\\=================================//
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local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
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local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
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local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
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local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
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local CHANGEDEFENSE = 0
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local CHANGEDAMAGE = 0
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local CHANGEMOVEMENT = 0
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local ANIM = "Idle"
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local ATTACK = false
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local EQUIPPED = false
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local HOLD = false
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local COMBO = 1
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local Rooted = false
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local SINE = 0
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local KEYHOLD = false
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local CHANGE = 2 / Animation_Speed
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local WALKINGANIM = false
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local WALK = 0
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local VALUE1 = false
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local VALUE2 = false
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local ROBLOXIDLEANIMATION = IT("Animation")
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ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
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ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
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--ROBLOXIDLEANIMATION.Parent = Humanoid
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local WEAPONGUI = IT("ScreenGui", PlayerGui)
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WEAPONGUI.Name = "Weapon GUI"
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local Weapon = IT("Model")
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Weapon.Name = "Weapon"
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local Effects = IT("Folder", Weapon)
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Effects.Name = "Effects"
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local ANIMATOR = Humanoid.Animator
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local ANIMATE = Character.Animate
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local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
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local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
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local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
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local HITBLOCKSOUNDS = {"199148933", "199148947"}
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local UNANCHOR = true
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local INTRO = false
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local TRANSFORMED = false
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local INSTANT = false
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local SKILLTEXTCOLOR = BRICKC("Black").Color
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--//=================================\\
196
--\\=================================//
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--//=================================\\
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--|| SAZERENOS' ARTIFICIAL HEARTBEAT
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--\\=================================//
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ArtificialHB = Instance.new("BindableEvent", script)
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ArtificialHB.Name = "ArtificialHB"
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script:WaitForChild("ArtificialHB")
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frame = Frame_Speed
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tf = 0
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allowframeloss = false
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tossremainder = false
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lastframe = tick()
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script.ArtificialHB:Fire()
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game:GetService("RunService").Heartbeat:connect(function(s, p)
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	tf = tf + s
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	if tf >= frame then
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		if allowframeloss then
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			script.ArtificialHB:Fire()
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			lastframe = tick()
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		else
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			for i = 1, math.floor(tf / frame) do
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				script.ArtificialHB:Fire()
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			end
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		lastframe = tick()
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		end
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		if tossremainder then
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			tf = 0
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		else
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			tf = tf - frame * math.floor(tf / frame)
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		end
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	end
233
end)
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--//=================================\\
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--\\=================================//
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--//=================================\\
243
--|| 	      SOME FUNCTIONS
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--\\=================================//
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function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
247
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
248
end
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function PositiveAngle(NUMBER)
251
	if NUMBER >= 0 then
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		NUMBER = 0
253
	end
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	return NUMBER
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end
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function NegativeAngle(NUMBER)
258
	if NUMBER <= 0 then
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		NUMBER = 0
260
	end
261
	return NUMBER
262
end
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function Swait(NUMBER)
265
	if NUMBER == 0 or NUMBER == nil then
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		ArtificialHB.Event:wait()
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	else
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		for i = 1, NUMBER do
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			ArtificialHB.Event:wait()
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		end
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	end
272
end
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function QuaternionFromCFrame(cf)
275
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
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	local trace = m00 + m11 + m22
277
	if trace > 0 then 
278
		local s = math.sqrt(1 + trace)
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		local recip = 0.5 / s
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		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
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	else
282
		local i = 0
283
		if m11 > m00 then
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			i = 1
285
		end
286
		if m22 > (i == 0 and m00 or m11) then
287
			i = 2
288
		end
289
		if i == 0 then
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			local s = math.sqrt(m00 - m11 - m22 + 1)
291
			local recip = 0.5 / s
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			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
293
		elseif i == 1 then
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			local s = math.sqrt(m11 - m22 - m00 + 1)
295
			local recip = 0.5 / s
296
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
297
		elseif i == 2 then
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			local s = math.sqrt(m22 - m00 - m11 + 1)
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			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
300
		end
301
	end
302
end
303
 
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function QuaternionToCFrame(px, py, pz, x, y, z, w)
305
	local xs, ys, zs = x + x, y + y, z + z
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	local wx, wy, wz = w * xs, w * ys, w * zs
307
	local xx = x * xs
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	local xy = x * ys
309
	local xz = x * zs
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	local yy = y * ys
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	local yz = y * zs
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	local zz = z * zs
313
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
314
end
315
 
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function QuaternionSlerp(a, b, t)
317
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
318
	local startInterp, finishInterp;
319
	if cosTheta >= 0.0001 then
320
		if (1 - cosTheta) > 0.0001 then
321
			local theta = ACOS(cosTheta)
322
			local invSinTheta = 1 / SIN(theta)
323
			startInterp = SIN((1 - t) * theta) * invSinTheta
324
			finishInterp = SIN(t * theta) * invSinTheta
325
		else
326
			startInterp = 1 - t
327
			finishInterp = t
328
		end
329
	else
330
		if (1 + cosTheta) > 0.0001 then
331
			local theta = ACOS(-cosTheta)
332
			local invSinTheta = 1 / SIN(theta)
333
			startInterp = SIN((t - 1) * theta) * invSinTheta
334
			finishInterp = SIN(t * theta) * invSinTheta
335
		else
336
			startInterp = t - 1
337
			finishInterp = t
338
		end
339
	end
340
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
341
end
342
343
function Clerp(a, b, t)
344
	local qa = {QuaternionFromCFrame(a)}
345
	local qb = {QuaternionFromCFrame(b)}
346
	local ax, ay, az = a.x, a.y, a.z
347
	local bx, by, bz = b.x, b.y, b.z
348
	local _t = 1 - t
349
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
350
end
351
352
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
353
	local frame = IT("Frame")
354
	frame.BackgroundTransparency = TRANSPARENCY
355
	frame.BorderSizePixel = BORDERSIZEPIXEL
356
	frame.Position = POSITION
357
	frame.Size = SIZE
358
	frame.BackgroundColor3 = COLOR
359
	frame.BorderColor3 = BORDERCOLOR
360
	frame.Name = NAME
361
	frame.Parent = PARENT
362
	return frame
363
end
364
365
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
366
	local label = IT("TextLabel")
367
	label.BackgroundTransparency = 1
368
	label.Size = UD2(1, 0, 1, 0)
369
	label.Position = UD2(0, 0, 0, 0)
370
	label.TextColor3 = TEXTCOLOR
371
	label.TextStrokeTransparency = STROKETRANSPARENCY
372
	label.TextTransparency = TRANSPARENCY
373
	label.FontSize = TEXTFONTSIZE
374
	label.Font = TEXTFONT
375
	label.BorderSizePixel = BORDERSIZEPIXEL
376
	label.TextScaled = false
377
	label.Text = TEXT
378
	label.Name = NAME
379
	label.Parent = PARENT
380
	return label
381
end
382
383
function NoOutlines(PART)
384
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
385
end
386
387
388
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
389
	local NEWWELD = IT(TYPE)
390
	NEWWELD.Part0 = PART0
391
	NEWWELD.Part1 = PART1
392
	NEWWELD.C0 = C0
393
	NEWWELD.C1 = C1
394
	NEWWELD.Parent = PARENT
395
	return NEWWELD
396
end
397
398
function CreateSound(ID, PARENT, VOLUME, PITCH)
399
	local NEWSOUND = nil
400
	coroutine.resume(coroutine.create(function()
401
		NEWSOUND = IT("Sound", PARENT)
402
		NEWSOUND.Volume = VOLUME
403
		NEWSOUND.Pitch = PITCH
404
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
405
		Swait()
406
		NEWSOUND:play()
407
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
408
	end))
409
	return NEWSOUND
410
end
411
412
function CFrameFromTopBack(at, top, back)
413
	local right = top:Cross(back)
414
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
415
end
416
417
function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
418
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
419
	local mesh = IT("SpecialMesh",wave)
420
	mesh.MeshType = "FileMesh"
421
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
422
	mesh.Scale = SIZE
423
	mesh.Offset = VT(0,0,0)
424
	wave.CFrame = CFRAME
425
	coroutine.resume(coroutine.create(function(PART)
426
		for i = 1, WAIT do
427
			Swait()
428
			mesh.Scale = mesh.Scale + GROW
429
			if DOESROT == true then
430
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
431
			end
432
			wave.Transparency = wave.Transparency + (0.5/WAIT)
433
			if wave.Transparency > 0.99 then
434
				wave:remove()
435
			end
436
		end
437
	end))
438
end
439
440
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
441
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
442
	local mesh = IT("SpecialMesh",wave)
443
	mesh.MeshType = "Sphere"
444
	mesh.Scale = SIZE
445
	mesh.Offset = VT(0,0,0)
446
	wave.CFrame = CFRAME
447
	coroutine.resume(coroutine.create(function(PART)
448
		for i = 1, WAIT do
449
			Swait()
450
			mesh.Scale = mesh.Scale + GROW
451
			wave.Transparency = wave.Transparency + (1/WAIT)
452
			if wave.Transparency > 0.99 then
453
				wave:remove()
454
			end
455
		end
456
	end))
457
end
458
459
function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
460
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
461
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
462
	wave.CFrame = CFRAME
463
	coroutine.resume(coroutine.create(function(PART)
464
		for i = 1, WAIT do
465
			Swait()
466
			mesh.Scale = mesh.Scale * GROW
467
			wave.Transparency = wave.Transparency + (0.5/WAIT)
468
			if wave.Transparency > 0.99 then
469
				wave:remove()
470
			end
471
		end
472
	end))
473
end
474
475
function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
476
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
477
	local mesh = IT("BlockMesh",wave)
478
	wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
479
	coroutine.resume(coroutine.create(function(PART)
480
		for i = 1, WAIT do
481
			Swait()
482
			mesh.Scale = mesh.Scale + GROW
483
			wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
484
			wave.Transparency = wave.Transparency + (1/WAIT)
485
			if wave.Transparency > 0.99 then
486
				wave:remove()
487
			end
488
		end
489
	end))
490
end
491
492
function MakeForm(PART,TYPE)
493
	if TYPE == "Cyl" then
494
		local MSH = IT("CylinderMesh",PART)
495
	elseif TYPE == "Ball" then
496
		local MSH = IT("SpecialMesh",PART)
497
		MSH.MeshType = "Sphere"
498
	elseif TYPE == "Wedge" then
499
		local MSH = IT("SpecialMesh",PART)
500
		MSH.MeshType = "Wedge"
501
	end
502
end
503
504
function CheckTableForString(Table, String)
505
	for i, v in pairs(Table) do
506
		if string.find(string.lower(String), string.lower(v)) then
507
			return true
508
		end
509
	end
510
	return false
511
end
512
513
function CheckIntangible(Hit)
514
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
515
	if Hit and Hit.Parent then
516
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
517
			return true
518
		end
519
	end
520
	return false
521
end
522
523
Debris = game:GetService("Debris")
524
525
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
526
	local Direction = CFrame.new(StartPos, Vec).lookVector
527
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
528
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
529
	if RayHit and CheckIntangible(RayHit) then
530
		if DelayIfHit then
531
			wait()
532
		end
533
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
534
	end
535
	return RayHit, RayPos, RayNormal
536
end
537
538
function RayCast(Position, Direction, MaxDistance, IgnoreList)
539
	return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) 
540
end
541
542
function turnto(position)
543
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
544
end
545
546
--//=================================\\
547
--|| 			SPEECH
548
--\\=================================//
549
550
function chatfunc(text,waitt)
551
local chat = coroutine.wrap(function()
552
if Character:FindFirstChild("TalkingBillBoard")~= nil then
553
Character:FindFirstChild("TalkingBillBoard"):destroy()
554
end
555
local naeeym2 = Instance.new("BillboardGui",Character)
556
naeeym2.Size = UDim2.new(0,100,0,40)
557
naeeym2.StudsOffset = Vector3.new(0,5,0)
558
naeeym2.Adornee = Character.Head
559
naeeym2.Name = "TalkingBillBoard"
560
naeeym2.AlwaysOnTop = true
561
local tecks2 = Instance.new("TextLabel",naeeym2)
562
tecks2.BackgroundTransparency = 1
563
tecks2.BorderSizePixel = 0
564
tecks2.Text = ""
565
tecks2.Font = "SciFi"
566
tecks2.TextSize = 30
567
tecks2.TextStrokeTransparency = 1
568
tecks2.TextColor3 = SKILLTEXTCOLOR
569
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
570
tecks2.Size = UDim2.new(1,0,0.5,0)
571
for i = 1,string.len(text),1 do
572
tecks2.Text = string.sub(text,1,i)
573
Swait()
574
end
575
wait(waitt)
576
coroutine.resume(coroutine.create(function()
577
	for i = 1, 10 do
578
		tecks2.TextTransparency = tecks2.TextTransparency + 0.1
579
		Swait()
580
	end
581
	naeeym2:Destroy()
582
end))
583
end)
584
chat()
585
end
586
587
--//=================================\\
588
--||	     WEAPON CREATION
589
--\\=================================//
590
591
local EyeSizes={
592
	NumberSequenceKeypoint.new(0,1,0),
593
	NumberSequenceKeypoint.new(1,0,0)
594
}
595
local EyeTrans={
596
	NumberSequenceKeypoint.new(0,0.8,0),
597
	NumberSequenceKeypoint.new(1,1,0)
598
}
599
local PE=Instance.new("ParticleEmitter",art)
600
PE.LightEmission=.8
601
PE.Color = ColorSequence.new(BRICKC("Really red").Color)
602
PE.Size=NumberSequence.new(EyeSizes)
603
PE.Transparency=NumberSequence.new(EyeTrans)
604
PE.Lifetime=NumberRange.new(0.35,1.5)
605
PE.Rotation=NumberRange.new(0,360)
606
PE.Rate=999
607
PE.VelocitySpread = 10000
608
PE.Acceleration = Vector3.new(0,0,0)
609
PE.Drag = 5
610
PE.Speed = NumberRange.new(0,0,0)
611
PE.Texture="http://www.roblox.com/asset/?id=1351966707"
612
PE.ZOffset = -1.5
613
PE.Name = "PE"
614
PE.Enabled = false
615
616
function particles(art)
617
	local PARTICLES = PE:Clone()
618
	PARTICLES.Parent = art
619
end
620
621
local HANDFOLDER = IT("Folder",Weapon)
622
HANDFOLDER.Name = "Hands"
623
624
for i = 1, 3 do
625
	local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1),false)
626
	local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0))
627
	CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0))
628
	local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1)*1.2,false)
629
	local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
630
	MakeForm(Palm2,"Ball")
631
	particles(Palm2)
632
633
	local EN = IT("BoolValue",Palm)
634
	EN.Name = "IsEnabled"
635
	EN.Value = true
636
	table.insert(HANDS,{Palm,HandleWeld})
637
end
638
639
local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
640
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0))
641
CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0))
642
643
local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
644
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
645
CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0))
646
647
local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
648
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
649
CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
650
651
local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
652
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
653
CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
654
655
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
656
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0))
657
MakeForm(HandlePart,"Ball")
658
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
659
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0))
660
MakeForm(HandlePart,"Ball")
661
662
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0,0.2,0.2), false)
663
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
664
MakeForm(HandlePart,"Ball")
665
666
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.5,0,0.2)*1.3,false)
667
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
668
MakeForm(HandlePart,"Ball")
669
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
670
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
671
MakeForm(HandlePart,"Ball")
672
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
673
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
674
MakeForm(HandlePart,"Ball")
675
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
676
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
677
MakeForm(HandlePart,"Ball")
678
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
679
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
680
MakeForm(HandlePart,"Ball")
681
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
682
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
683
MakeForm(HandlePart,"Ball")
684
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
685
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
686
MakeForm(HandlePart,"Ball")
687
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
688
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
689
MakeForm(HandlePart,"Ball")
690
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
691
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
692
MakeForm(HandlePart,"Ball")
693
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
694
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
695
MakeForm(HandlePart,"Ball")
696
697
local SCYTHE = IT("Model",Character)
698
SCYTHE.Name = "SCYTHE"
699
700
local B = SCYTHE
701
local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really red", "HandPart", VT(0.3,0.3,0.3),false)
702
particles(HandlePart)
703
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
704
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,3.5,0.2),false)
705
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
706
MakeForm(part,"Ball")
707
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false)
708
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
709
MakeForm(part,"Ball")
710
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false)
711
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
712
MakeForm(part,"Ball")
713
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false)
714
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
715
MakeForm(part,"Ball")
716
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.55,0.15),false)
717
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
718
MakeForm(part,"Ball")
719
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false)
720
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
721
MakeForm(part,"Ball")
722
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false)
723
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
724
MakeForm(part,"Ball")
725
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false)
726
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
727
MakeForm(part,"Ball")
728
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false)
729
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
730
MakeForm(part,"Ball")
731
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false)
732
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
733
MakeForm(part,"Ball")
734
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false)
735
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
736
MakeForm(part,"Ball")
737
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false)
738
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
739
MakeForm(part,"Ball")
740
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false)
741
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
742
MakeForm(part,"Ball")
743
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
744
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
745
MakeForm(part,"Ball")
746
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,2,0.4),false)
747
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
748
MakeForm(part,"Ball")
749
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,2,0.4),false)
750
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
751
MakeForm(part,"Ball")
752
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.05,2,0.2),false)
753
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
754
MakeForm(part,"Ball")
755
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
756
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
757
MakeForm(part,"Ball")
758
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,1,0.4),false)
759
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
760
MakeForm(part,"Ball")
761
local part = CreatePart(3, B, "Granite", 0, 1, "Really red", "ScythePart", VT(0.15,1,0.2),false)
762
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
763
MakeForm(part,"Ball")
764
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false)
765
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
766
MakeForm(part,"Ball")
767
local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false)
768
local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
769
770
for _, c in pairs(SCYTHE:GetChildren()) do
771
	if c.ClassName == "Part" then
772
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
773
	end
774
end
775
776
Weapon.Parent = Character
777
778
Humanoid.Died:connect(function()
779
	KillChildren(Character)
780
	HANDS = {}
781
	HANDFOLDER:ClearAllChildren()
782
	SCYTHE:ClearAllChildren()
783
	for i = 1, 100 do
784
		Swait()
785
		sick.Volume = sick.Volume - 0.02
786
	end
787
end)
788
789
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
790
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
791
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
792
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
793
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
794
795
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1")
796
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2")
797
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fatal Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3")
798
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4")
799
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5")
800
801
--//=================================\\
802
--||			DAMAGING
803
--\\=================================//
804
805
function KillChildren(v)
806
	v:BreakJoints()
807
	for _, c in pairs(v:GetChildren()) do
808
		if c.ClassName == "Part" or c.ClassName == "MesPart" then
809
			if c.Transparency < 1 then
810
				if c:FindFirstChildOfClass("Decal") then
811
					c:FindFirstChildOfClass("Decal"):remove()
812
				end
813
				particles(c)
814
				c.PE.Enabled = true
815
				c.Parent = Effects
816
				c.CanCollide = false
817
				c.Material = "Neon"
818
				c.Color = C3(1,0,0)
819
				c.Transparency = 0.5
820
				local grav = Instance.new("BodyPosition",c)
821
				grav.P = 20000
822
				grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
823
				grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
824
				grav.Name = "GravityForce"
825
				coroutine.resume(coroutine.create(function()
826
				for i = 1, 50 do
827
					Swait()
828
					c.Transparency = c.Transparency + 0.01
829
				end
830
				c.PE.Enabled = false
831
				Debris:AddItem(c,2)
832
				end))
833
			end
834
		end
835
	end
836
end
837
838
function killnearest(position,range)
839
	for i,v in ipairs(workspace:GetChildren()) do
840
	local body = v:GetChildren()
841
		for part = 1, #body do
842
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
843
				if(body[part].Position - position).Magnitude < range then
844
					if v.ClassName == "Model" then
845
						KillChildren(v)
846
					end
847
				end
848
			end
849
		end
850
	end
851
end
852
853
--//=================================\\
854
--||	ATTACK FUNCTIONS AND STUFF
855
--\\=================================//
856
857
function Intro()
858
	ATTACK = true
859
	Rooted = true
860
	local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character)
861
	RootPart.CFrame = CF(HITPOS+VT(0,3,0))
862
	local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Really red", "Seal", VT(1,1,1))
863
	MakeForm(ORB,"Ball")
864
	local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Really red", "Seal", VT(1,1,1)*1.1)
865
	MakeForm(ORB2,"Ball")
866
	ORB.CFrame = CF(HITPOS+VT(0,3,0))
867
	ORB2.CFrame = CF(HITPOS+VT(0,3,0))
868
	for _, c in pairs(Character:GetChildren()) do
869
		if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
870
			c.Transparency = 1
871
		end
872
	end
873
	for i=0, 1, 0.1 / Animation_Speed do
874
		Swait()
875
		ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
876
		ORB2.CFrame = ORB.CFrame
877
		for _, c in pairs(Character:GetChildren()) do
878
			if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
879
				c.Transparency = 1
880
			elseif c.ClassName == "Accessory" then
881
				c:remove()
882
			end
883
		end
884
		for _, c in pairs(SCYTHE:GetChildren()) do
885
			if c.ClassName == "Part" then
886
				c.Transparency = 1
887
				c.Color = C3(0,0,0)
888
			end
889
		end
890
		Player:ClearCharacterAppearance()
891
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
892
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
893
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
894
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
895
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
896
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
897
	end
898
	repeat 
899
		Swait() 
900
		ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
901
		ORB2.CFrame = ORB.CFrame
902
	until sick.TimePosition > 12
903
	CreateSound("134978657", Effects, 5, 1)
904
	repeat 
905
		Swait()
906
 		if MRANDOM(1,5) == 1 then 
907
			local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
908
			SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
909
			MakeForm(SPHERE,"Ball")
910
			coroutine.resume(coroutine.create(function()
911
				for i = 1, 100 do
912
					Swait()
913
					SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
914
					SPHERE.Transparency = (i/100)
915
				end
916
				SPHERE:remove()
917
			end))
918
		end
919
		ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
920
		ORB2.CFrame = ORB.CFrame
921
		CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
922
	until sick.TimePosition > 24
923
	CreateSound("135017578", Effects, 5, 1)
924
	repeat 
925
		Swait()
926
 		if MRANDOM(1,5) == 1 then 
927
			local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
928
			SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
929
			MakeForm(SPHERE,"Ball")
930
			coroutine.resume(coroutine.create(function()
931
				for i = 1, 100 do
932
					Swait()
933
					SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
934
					SPHERE.Transparency = (i/100)
935
				end
936
				SPHERE:remove()
937
			end))
938
		end
939
		ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
940
		ORB2.CFrame = ORB.CFrame
941
		if MRANDOM(1,5) == 1 then 
942
			CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
943
		end
944
		if MRANDOM(1,5) == 1 then 
945
			CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0))
946
		end
947
		CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
948
	until sick.TimePosition > 34.5
949
	repeat 
950
		Swait() 
951
		ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
952
		ORB2.CFrame = ORB.CFrame
953
		MagicSphere(VT(0,0,0),15,ORB.CFrame,"Really red",VT(1,15,1))
954
		if MRANDOM(1,5) == 1 then 
955
			CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
956
		end
957
		CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
958
	until sick.TimePosition > 36
959
	MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(5,5,5))
960
	MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(2.5,2.5,2.5))
961
	MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(0.5,0.5,0.5))
962
	CreateSound("2691586", Effects, 5, 1)
963
	CreateSound("181384451", Effects, 10, 0.6)
964
	ORB:remove()
965
	ORB2:remove()
966
	tecks2.TextTransparency = 0
967
	repeat
968
		Swait()
969
		for _, c in pairs(Character:GetChildren()) do
970
			if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
971
				c.Transparency = 0
972
				c.Color = C3(0,0,0)
973
			elseif c.ClassName == "Accessory" then
974
				c:remove()
975
			end
976
		end
977
		for _, c in pairs(Weapon:GetChildren()) do
978
			if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
979
				c.Transparency = 0
980
			end
981
		end
982
		for _, c in pairs(HANDFOLDER:GetChildren()) do
983
			if c.ClassName == "Part" then
984
				c.Transparency = 0
985
				c.Color = C3(0,0,0)
986
			end
987
		end
988
		CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
989
		--CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
990
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
991
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
992
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
993
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
994
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
995
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
996
	until sick.TimePosition > 42
997
	HandleWeld.Part0 = RightArm
998
	for i=0, 1, 0.1 / Animation_Speed do
999
		Swait()
1000
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
1001
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1002
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1003
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1004
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1005
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1006
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1007
	end
1008
	for i = 1, 100 do
1009
		Swait()
1010
		CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
1011
		for _, c in pairs(SCYTHE:GetChildren()) do
1012
			if c.ClassName == "Part" then
1013
				if c.Material ~= Enum.Material.Neon then
1014
					c.Transparency = c.Transparency - 0.01
1015
				end
1016
				c.Color = C3(0,0,0)
1017
			end
1018
		end
1019
	end
1020
	HandleWeld.Part0 = Torso
1021
	TRANSFORMED = true
1022
	ATTACK = false
1023
	Rooted = false
1024
end
1025
1026
function AttackTemplate()
1027
	ATTACK = true
1028
	Rooted = false
1029
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
1030
	HandleWeld.Part0 = RightArm
1031
	HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
1032
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
1033
	for i=0, 1, 0.1 / Animation_Speed do
1034
		Swait()
1035
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1036
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1037
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1038
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1039
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1040
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1041
	end
1042
	HandleWeld.Part0 = Torso
1043
	ATTACK = false
1044
	Rooted = false
1045
end
1046
1047
function Hit()
1048
	local HAND = HANDS[MRANDOM(1,#HANDS)]
1049
	if HAND[1].IsEnabled.Value == true then
1050
		HAND[1].IsEnabled.Value = false
1051
		local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
1052
		SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
1053
		for i = 1, 4 do
1054
			Swait()
1055
			killnearest(HAND[1].Position,5)
1056
			HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
1057
		end
1058
		HAND[1].IsEnabled.Value = true
1059
	end
1060
end
1061
1062
function Warp()
1063
	ATTACK = true
1064
	Rooted = true
1065
	UNANCHOR = false
1066
	RootPart.Anchored = true
1067
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
1068
	HandleWeld.Part0 = RightArm
1069
	HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
1070
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
1071
	for i=0, 0.5, 0.1 / Animation_Speed do
1072
		Swait()
1073
		CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
1074
		MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
1075
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
1076
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1077
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1078
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1079
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1080
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1081
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1082
	end
1083
	for i = 1, 10 do
1084
		Swait()
1085
		CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
1086
		MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
1087
		for _, c in pairs(HANDFOLDER:GetChildren()) do
1088
			if c.ClassName == "Part" then
1089
				c.Transparency = c.Transparency + 0.1
1090
			end
1091
		end
1092
	end
1093
	for i=0, 1, 0.1 / Animation_Speed do
1094
		Swait()
1095
		CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
1096
		MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
1097
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
1098
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1099
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1100
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1101
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1102
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1103
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1104
	end
1105
	local ORIGIN = RootPart.Position
1106
	RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
1107
	for i=0, 1, 0.1 / Animation_Speed do
1108
		Swait()
1109
		CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
1110
		MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
1111
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
1112
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1113
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1114
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1115
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1116
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1117
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1118
	end
1119
	UNANCHOR = true
1120
	RootPart.Anchored = false
1121
	for i = 1, 10 do
1122
		Swait()
1123
		CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
1124
		MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
1125
		for _, c in pairs(HANDFOLDER:GetChildren()) do
1126
			if c.ClassName == "Part" then
1127
				c.Transparency = c.Transparency - 0.1
1128
			end
1129
		end
1130
	end
1131
	HandleWeld.Part0 = Torso
1132
	ATTACK = false
1133
	Rooted = false
1134
end
1135
1136
function DeathlyDash()
1137
	ATTACK = true
1138
	Rooted = false
1139
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
1140
	HandleWeld.Part0 = RightArm
1141
	HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
1142
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
1143
	for i=0, 1, 0.1 / Animation_Speed do
1144
		Swait()
1145
		turnto(Mouse.Hit.p)
1146
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
1147
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
1148
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
1149
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1150
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1151
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1152
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1153
	end
1154
	local TRAILS = {}
1155
	local FOUND = false
1156
	for i = 1, 75 do
1157
		Swait()
1158
		local TRAIL = Character:Clone()
1159
		for _, c in pairs(TRAIL:GetChildren()) do
1160
			if c.ClassName == "Part" then
1161
				c.Anchored = true
1162
				c.Color = C3(1,0,0)
1163
				c.Transparency = 0.5
1164
				c.Material = "Neon"
1165
				c.CanCollide = false
1166
			else
1167
				c:remove()
1168
			end
1169
		end
1170
		TRAIL.Parent = Effects
1171
		table.insert(TRAILS,TRAIL)
1172
		Debris:AddItem(TRAIL,0.08)
1173
		for _, c in pairs(workspace:GetChildren()) do
1174
			if c.ClassName == "Model" then
1175
				if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
1176
					local HUMANOID = c:FindFirstChildOfClass("Humanoid")
1177
					local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
1178
					if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
1179
						killnearest(TORSO.Position,25)
1180
						FOUND = true
1181
					end
1182
				end
1183
			end
1184
		end
1185
		if FOUND == true then
1186
			for i = 1, 65 do
1187
				killnearest(Torso.CFrame*CF(0,0,-8).p,25)
1188
				RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
1189
			end
1190
			local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
1191
			Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
1192
			for i=0, 1, 0.1 / Animation_Speed do
1193
				Swait()
1194
				HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
1195
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
1196
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
1197
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1198
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1199
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
1200
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
1201
			end
1202
			break
1203
		end
1204
		RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
1205
	end
1206
	HandleWeld.Part0 = Torso  
1207
	ATTACK = false
1208
	Rooted = false
1209
end
1210
1211
function FatalGrab()
1212
	Rooted = true
1213
	local HAND = HANDS[MRANDOM(1,#HANDS)]
1214
	if HAND[1].IsEnabled.Value == true then
1215
		HAND[1].IsEnabled.Value = false
1216
		HAND[1].CanCollide = true
1217
		local GRABBED = false
1218
		local GRABTARGET = nil
1219
		local HUMAN = nil
1220
		local HIT = HAND[1].Touched:Connect(function(hit)
1221
			if hit.Parent:FindFirstChildOfClass("Humanoid") then
1222
				local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1223
				if TORS ~= nil then
1224
					GRABTARGET = TORS
1225
					GRABBED = true
1226
					HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
1227
				end
1228
			end
1229
		end)
1230
		local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
1231
		SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
1232
		for i = 1, 4 do
1233
			Swait()
1234
			turnto(Mouse.Hit.p)
1235
			if GRABBED == true then
1236
				break
1237
			end
1238
			HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
1239
		end
1240
		if GRABBED == true then
1241
			UNANCHOR = false
1242
			RootPart.Anchored = true
1243
			HUMAN.PlatformStand = true
1244
			GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0))
1245
			local WELD = weldBetween(HAND[1],GRABTARGET)
1246
			VALUE2 = true
1247
			for i = 1, 30 do
1248
				Swait()
1249
				HUMAN.PlatformStand = true
1250
				HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed)
1251
			end
1252
			for i = 1, 50 do
1253
				Swait()
1254
				HUMAN.PlatformStand = true
1255
				HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed)
1256
				HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
1257
			end
1258
			local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
1259
			MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Really red",VT(0,5,0))
1260
			CreateSound("289315275", GRABTARGET, 10, 2.5)
1261
			MagicBlock(0,25,HAND[1].CFrame,"Really red",VT(5,5,5))
1262
			WELD:remove()
1263
			KillChildren(GRABTARGET.Parent)
1264
			killnearest(GRABTARGET.Position,10)
1265
			UNANCHOR = true
1266
			RootPart.Anchored = false
1267
			for i = 1, 10 do
1268
				HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
1269
				Swait()
1270
				HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
1271
			end
1272
			VALUE2 = false
1273
		end
1274
		HAND[1].CanCollide = false
1275
		HAND[1].IsEnabled.Value = true
1276
	end
1277
	Rooted = false
1278
end
1279
1280
function FatalWave()
1281
	ATTACK = true
1282
	Rooted = true
1283
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
1284
	HandleWeld.Part0 = RightArm
1285
	HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
1286
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
1287
	for i=0, 1, 0.1 / Animation_Speed do
1288
		Swait()
1289
		CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0))
1290
		turnto(Mouse.Hit.p)
1291
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
1292
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
1293
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
1294
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1295
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1296
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1297
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1298
	end
1299
	for i=0,0.1, 0.1 / Animation_Speed do
1300
		Swait()
1301
		turnto(Mouse.Hit.p)
1302
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
1303
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
1304
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
1305
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
1306
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
1307
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
1308
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
1309
	end
1310
	local angle = - 30
1311
	for i = 1, 5 do
1312
		coroutine.resume(coroutine.create(function()
1313
			local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
1314
			local SpawnPosition = RayPos
1315
			local floor = RayHit
1316
			local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
1317
			local LastPosition = RayPos
1318
			local Delay = 1
1319
			for i = 1, 15 do
1320
				local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
1321
				local End = RayPos
1322
				LastPosition = End
1323
					if SpawnPosition then
1324
						killnearest(End,25)
1325
						CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i)
1326
						Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
1327
					end
1328
				Swait()
1329
			end
1330
		end))
1331
		angle = angle + 15
1332
	end
1333
	local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
1334
	SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
1335
	CreateSound("62339698", HitBox, 10, 0.4)
1336
	for i=0, 1, 0.1 / Animation_Speed do
1337
		Swait()
1338
		turnto(Mouse.Hit.p)
1339
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
1340
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
1341
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
1342
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
1343
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
1344
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
1345
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
1346
	end
1347
	HandleWeld.Part0 = Torso
1348
	ATTACK = false
1349
	Rooted = false
1350
end
1351
1352
function Reap()
1353
	ATTACK = true
1354
	Rooted = true
1355
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
1356
	HandleWeld.Part0 = RightArm
1357
	HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
1358
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
1359
	for i=0, 3, 0.1 / Animation_Speed do
1360
		Swait()
1361
		for e=1,#HANDS do
1362
			if HANDS[e]~=nil then
1363
				local Thing=HANDS[e]
1364
				if Thing~=nil then
1365
					local MainPart=Thing[1]
1366
					local F=Thing[2]
1367
					MainPart.IsEnabled.Value = false
1368
					F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
1369
				end
1370
			end
1371
		end
1372
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
1373
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1374
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1375
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1376
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1377
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1378
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1379
	end
1380
	local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
1381
	SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
1382
	local SOUND = CreateSound("135017578", Effects, 5, 1)
1383
	Swait()
1384
	repeat
1385
		Swait()
1386
		for e=1,#HANDS do
1387
			if HANDS[e]~=nil then
1388
				local Thing=HANDS[e]
1389
				if Thing~=nil then
1390
					local MainPart=Thing[1]
1391
					local F=Thing[2]
1392
					MainPart.IsEnabled.Value = false
1393
					F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
1394
				end
1395
			end
1396
		end
1397
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
1398
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1399
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1400
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1401
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1402
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1403
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1404
	until SOUND.playing == false
1405
	local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Really red", VT(800,0,800))
1406
	MakeForm(FLOOR,"Cyl")
1407
	FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
1408
	CreateSound("289315275", Effects, 5, 0.3)
1409
	for i = 1, 400 do
1410
		Swait()
1411
		FLOOR.Transparency = FLOOR.Transparency - (1/400)
1412
		if i > 100 then
1413
	 		if MRANDOM(1,2) == 1 then 
1414
				local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
1415
				SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
1416
				MakeForm(SPHERE,"Ball")
1417
				coroutine.resume(coroutine.create(function()
1418
					for i = 1, 100 do
1419
						Swait()
1420
						SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
1421
						SPHERE.Transparency = (i/100)
1422
					end
1423
					SPHERE:remove()
1424
				end))
1425
			end
1426
		end
1427
	end
1428
	CreateSound("62339698", Effects, 10, 0.3)
1429
	killnearest(FLOOR.Position,FLOOR.Size.Z/2)
1430
	FLOOR:ClearAllChildren()
1431
	MakeForm(FLOOR,"Ball")
1432
	for i = 1, 50 do
1433
		Swait()
1434
		FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
1435
		FLOOR.Transparency = FLOOR.Transparency + (1/50)
1436
	end
1437
	FLOOR:remove()
1438
	HandleWeld.Part0 = Torso
1439
	ATTACK = false
1440
	Rooted = false
1441
	for e=1,#HANDS do
1442
		if HANDS[e]~=nil then
1443
			local Thing=HANDS[e]
1444
			if Thing~=nil then
1445
				local MainPart=Thing[1]
1446
				local F=Thing[2]
1447
				MainPart.IsEnabled.Value = true
1448
			end
1449
		end
1450
	end
1451
end
1452
1453
function Taunt()
1454
	ATTACK = true
1455
	Rooted = true
1456
	local SOUND = CreateSound("134978657", Head, 10, 1)
1457
	Swait()
1458
	repeat
1459
		Swait()
1460
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1461
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1462
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1463
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1464
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1465
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1466
	until SOUND.Playing == false
1467
	ATTACK = false
1468
	Rooted = false
1469
end
1470
1471
--//=================================\\
1472
--||	  ASSIGN THINGS TO KEYS
1473
--\\=================================//
1474
1475
function MouseDown(Mouse)
1476
	if ATTACK == false then
1477
		Hit()
1478
	end
1479
end
1480
1481
function MouseUp(Mouse)
1482
HOLD = false
1483
end
1484
1485
function KeyDown(Key)
1486
	KEYHOLD = true
1487
	if TRANSFORMED == true and Rooted == false then
1488
		if Key == "t" and ATTACK == false then
1489
			Taunt()
1490
		end
1491
1492
		if Key == "z" and ATTACK == false then
1493
			Warp()
1494
		end
1495
	
1496
		if Key == "b" and ATTACK == false then
1497
			DeathlyDash()
1498
		end
1499
	
1500
		if Key == "c" and ATTACK == false then
1501
			FatalGrab()
1502
		end
1503
	
1504
		if Key == "v" and ATTACK == false then
1505
			FatalWave()
1506
		end
1507
	
1508
		if Key == "x" and ATTACK == false then
1509
			Reap()
1510
		end
1511
	end
1512
1513
	if Key == "9" and ATTACK == false then
1514
		CreateSound("135017578", Effects, 5, 1)
1515
	end
1516
end
1517
1518
function KeyUp(Key)
1519
	KEYHOLD = false
1520
end
1521
1522
	Mouse.Button1Down:connect(function(NEWKEY)
1523
		MouseDown(NEWKEY)
1524
	end)
1525
	Mouse.Button1Up:connect(function(NEWKEY)
1526
		MouseUp(NEWKEY)
1527
	end)
1528
	Mouse.KeyDown:connect(function(NEWKEY)
1529
		KeyDown(NEWKEY)
1530
	end)
1531
	Mouse.KeyUp:connect(function(NEWKEY)
1532
		KeyUp(NEWKEY)
1533
	end)
1534
1535
--//=================================\\
1536
--\\=================================//
1537
1538
1539
function unanchor()
1540
	if UNANCHOR == true then
1541
		RootPart.Anchored = false
1542
	end
1543
	for _, c in pairs(SCYTHE:GetChildren()) do
1544
		if c.ClassName == "Part" then
1545
			c.Anchored = false
1546
		end
1547
	end
1548
	for _, c in pairs(HANDFOLDER:GetChildren()) do
1549
		if c.ClassName == "Part" then
1550
			c.Anchored = false
1551
		end
1552
	end
1553
	for _, c in pairs(Weapon:GetChildren()) do
1554
		if c.ClassName == "Part" then
1555
			c.Anchored = false
1556
		end
1557
	end
1558
end
1559
1560
1561
--//=================================\\
1562
--||	WRAP THE WHOLE SCRIPT UP
1563
--\\=================================//
1564
1565
Humanoid.Changed:connect(function(Jump)
1566
	if Jump == "Jump" and (Disable_Jump == true) then
1567
		Humanoid.Jump = false
1568
	end
1569
end)
1570
1571
local FF = IT("ForceField",Character)
1572
FF.Visible = false
1573
1574
INSTANT = false
1575
Speed = 20
1576
1577
while true do
1578
	Swait()
1579
	SINE = SINE + CHANGE
1580
	--if DEAD == false then
1581
		if VALUE2 == false then
1582
			for e=1,#HANDS do
1583
				if HANDS[e]~=nil then
1584
					local Thing=HANDS[e]
1585
					if Thing~=nil then
1586
						local MainPart=Thing[1]
1587
						local F=Thing[2]
1588
						if MainPart.IsEnabled.Value == true then
1589
							F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed)
1590
						end
1591
					end
1592
				end
1593
			end
1594
		end
1595
		ANIMATE.Parent = nil
1596
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1597
		IDLEANIMATION:Play()
1598
		if TRANSFORMED == true then
1599
			tecks2.TextTransparency = 0
1600
			for _, c in pairs(Character:GetChildren()) do
1601
				if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
1602
					c.Anchored = false
1603
					c.Transparency = 0
1604
					c.Color = C3(0,0,0)
1605
				end
1606
			end
1607
			for _, c in pairs(Weapon:GetChildren()) do
1608
				if c.ClassName == "Part" then
1609
					c.Transparency = 0
1610
				end
1611
			end
1612
			for _, c in pairs(HANDFOLDER:GetChildren()) do
1613
				if c.ClassName == "Part" then
1614
					c.Color = C3(0,0,0)
1615
					if c:FindFirstChild("PE") then
1616
						c.PE.Enabled = true
1617
					end
1618
				end
1619
			end
1620
			for _, c in pairs(SCYTHE:GetChildren()) do
1621
				if c.ClassName == "Part" then
1622
					if c.Material ~= Enum.Material.Neon then
1623
						c.Transparency = 0
1624
					end
1625
					c.Color = C3(0,0,0)
1626
					if c:FindFirstChild("PE") then
1627
						c.PE.Enabled = true
1628
					end
1629
				end
1630
			end
1631
			local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1632
			local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1633
			local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1634
			local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1635
			local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1636
			if ATTACK == false and VALUE2 == false then
1637
				HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45  + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
1638
			end
1639
			if ANIM == "Walk" and TORSOVELOCITY > 1 then
1640
				RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1641
				Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1642
				RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1643
				LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1644
			elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1645
				RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1646
				Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1647
				RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1648
				LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1649
			end
1650
			if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1651
				ANIM = "Jump"
1652
				if ATTACK == false then
1653
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1654
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1655
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1656
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1657
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1658
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1659
			       end
1660
			elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1661
				ANIM = "Fall"
1662
				if ATTACK == false then
1663
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1664
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1665
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1666
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1667
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1668
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1669
				end
1670
			elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1671
				ANIM = "Idle"
1672
				if ATTACK == false then
1673
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1674
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1675
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1676
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1677
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1678
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1679
				end
1680
			elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1681
				ANIM = "Walk"
1682
				WALK = WALK + 1 / Animation_Speed
1683
				if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1684
					WALK = 0
1685
					if WALKINGANIM == true then
1686
						WALKINGANIM = false
1687
					elseif WALKINGANIM == false then
1688
						WALKINGANIM = true
1689
					end
1690
				end
1691
				--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1692
				--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1693
				if ATTACK == false then
1694
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1695
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1696
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1697
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
1698
					RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1699
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1700
				end
1701
			end
1702
		end
1703
	--end
1704
	Humanoid.DisplayDistanceType = "None"
1705
	unanchor()
1706
	Humanoid.MaxHealth = "inf"
1707
	Humanoid.Health = "inf"
1708
	if Rooted == false then
1709
		Disable_Jump = false
1710
		Humanoid.WalkSpeed = Speed
1711
	elseif Rooted == true then
1712
		Disable_Jump = true
1713
		Humanoid.WalkSpeed = 0
1714
	end
1715
	if Head:FindFirstChild("face") then
1716
		Head.face:remove()
1717
	end
1718
	local MATHS = {"0","1"}
1719
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
1720
	Humanoid.PlatformStand = false
1721
	if INTRO == false and INSTANT == false then
1722
		INTRO = true
1723
		coroutine.resume(coroutine.create(function()
1724
			sick:Play()
1725
			Intro()
1726
		end))
1727
	end
1728
	if INSTANT == true then
1729
		if TRANSFORMED == false then
1730
			sick.TimePosition = 60
1731
			Player:ClearCharacterAppearance()
1732
			sick:Play()
1733
			for _, c in pairs(HANDFOLDER:GetChildren()) do
1734
				if c.ClassName == "Part" then
1735
					c.Transparency = 0
1736
				end
1737
			end
1738
		end
1739
		TRANSFORMED = true
1740
	end
1741
	script.Parent = PlayerGui
1742
	Character.Parent = workspace
1743
	Humanoid.Parent = Character
1744
	Player:ClearCharacterAppearance()
1745
end
1746
1747
--//=================================\\
1748
--\\=================================//
1749
1750
1751
1752
1753
1754
--//====================================================\\--
1755
--||			  		 END OF SCRIPT
1756
--\\====================================================//--