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Kaiser337

Dream Game Roadmap

Nov 30th, 2024 (edited)
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  1. -=[DG Public Development Roadmap]=-
  2.  
  3. This page exists to list most of the content that's planned for DG in 2025, in order to complete the game and improve upon it. The list is subject to change and may receive some additions albeit nothing too significant. There's a good chance some of the plans listed here won't make it, but I believe many will.
  4.  
  5. Remember that in our server we have a suggestions channel for Setscrews, if you want to suggest an idea that could genuinely improve the game you are free to post it. If you are not a Setscrew, you can talk to one and ask for you idea to be posted. We also have the Reports channel to report bugs or to ask for tweaks where it matters. Try to avoid pinging me because there's a chance I'm going to miss the message or have no energy to take note of it.
  6.  
  7. Dream Game is a personal project of mine, I have built much of it based on my passion for creating interactive worlds, I'm not a game designer or a person that cares too much about gameplay, but I do understand some people believe the game could be improved in how it plays, such as being more accessible and less grindy. I'm willing to listen to feedback and make sure the experience's more enjoyable for everyone. For example, in the last few updates along with the content they had I made QoL changes and have been slightly tweaking and balancing everything, though there's work to be done still.
  8.  
  9. If you are concerned about the game being made less cryptic, don't worry, it's secrets will remain and so the community hunt for them, the only things that are being made more accessible are related to important badges for progression and/or related to the main story.
  10.  
  11. >[Dreams]<
  12.  
  13. A new surface dream "False Peace", which takes place at a city during the night, with some of the buildings with enterable interiors. One of it's most notable spots is the arena in the middle of it, which will be possible to use it to fight hordes of holographic enemies.
  14.  
  15. The dream "Tenterhook" will finally have a complete version, the dream consists of a prison island run by Fissure, with natural environments and ancient ruins in this warmer, tropical aesthetic. When it is complete, it will become a surface dream.
  16.  
  17. The surface dream "Ocean Lab" will receive an overhaul that will make the terrain more unique and easier to explore, without the feeling that most of the map is a huge baseplate with structures that take time to reach. That doesn't mean the map will be small, because it won't, it just means that the map will have it's structures and decorations much better distributed, with less empty space. The lab will also be bigger with new rooms and interactive content.
  18.  
  19. The depth dream "Coming Storm" will receive an overhaul that will greatly improve the current dream and add a new level of significance and identity to it. Causer Corps will finally receive some depth and presence through it.
  20.  
  21. The upcoming depth dream "Tamura!" should be fully finished with it's code also implemented in the dream.
  22.  
  23. >[Quests & Dungeons]<
  24.  
  25. A Virtual World centered around Fissure and the boss of Outpost 18.
  26.  
  27. The Ocean Lab dungeon which will highlight the Aequormen civilization.
  28.  
  29. The Coming Storm dungeon "Cauldron of The Old Order", which will highlight dead ancient cultures.
  30.  
  31. The Tenterhook dungeon which will give many clues about the nature of the Dreamsphere and it's underworld.
  32.  
  33. The BallRoom dungeon which will highlight the surviving Phadima civilization and the Unseen Sea.
  34.  
  35. >[Routes]<
  36.  
  37. The badge "Each Day Better Than The Last" will receive a new route with more intuitive puzzles and a much more interesting quest in a new subplace, expanding on ancient Phadima. The original route for edbttl was created in a single day and it is pretty vague and unclear, so it really needs reworking specially given that edbttl is one of the most important badges in the game.
  38.  
  39. The route to "Garden of Fulfillment" will also receive a much better and elaborate route that will include a new subplace. The current route is mostly an obscure interaction that is slightly hinted at, and isn't interesting or that fun to do or discover. The Garden of Fulfillment nowadays has enough optional content to be considered a depth dream of importance, so it deserves a good route as well.
  40.  
  41. "Killing Machine" will also receive a better route, that doesn't involve having to grind for Mafia kills, that or, there will just generally have better alternatives to getting kills that doesn't take time to grind.
  42.  
  43. "Intermediary Pie Hiker" will receive a casual mode, where there's no timer. However, if you beat the quest in casual mode then the story decides Stella defeats Nash in a rematch after the competition, which means whenever Nash and Stella are together Nash has a Rudolph accessory. There will also be a way to revisit previous scenes for people who want to re-read the dialogue and see the events that happen during the lobby.
  44.  
  45. "Cautionary Tale" will be re-worked to fit the upcoming Ocean Lab rework, it will no longer require RNG.
  46.  
  47. Some of the other badges/quests that are associated with the story and general progression ("Humble Beginnings", "From the bottom of one's heart", "What Poets Used to Know", "Here's to I", "Stealth Pilot", "5", "Roller Skates" & "Kudos") will have additional hints, more details to make them more interesting, and clearer objectives.
  48.  
  49. -
  50.  
  51. Keep in mind that Abyssal dreams and other obscure secrets are meant to be unfair, cryptic, bizarre, vague, etc... So they won't change, it's part of their appeal to keep themselves hidden and not be welcoming to the players, it makes the hunt challenging and take time, thus requiring community effort.
  52.  
  53. >[Replay value, gameplay mechanics, blah blah]<
  54.  
  55. -> Diary: Nash will write more notes about her progress on the story and her thoughts journeying on each badge/quest that she completes. This feature is going to give more clues as to what Nash's doing and why, as well as let the players know more about the world and Nash's thoughts as well as what she's adventuring to. Sometimes it is related to the main story, sometimes it is purely optional.
  56.  
  57. -> Weather and time system: I want most dreams to have a day/night cycle, and I want the player to feel it, such as seeing lights turn on buildings when dusk arrives, or maybe even seeing NPCs change schedule based on time. That together with different weather every now and then can really help keep DG visually fresh. There's going to be more than rain or snow, I would like to create my own fictional weather events, based on the themes and aesthetic of the dream.
  58.  
  59. -> Depth dreams having unlockable shortcuts in Windy Island: Speaks for itself, can't be too easy to unlock otherwise Crystals become useless in private servers fairly quickly.
  60.  
  61. -> Optional ways of completing a few routes: Such as not having to use Pie Hiking if you don't want, for instance.
  62.  
  63. -> Combat update: For people that think you are given too many weapons for little enemies, there will be more tougher enemies in the game that will make combat a bit more interesting than a simple filler.
  64.  
  65. 1- False Peace has an arena where you fight waves of enemies and it will increasingly become harder the more you survive each wave.
  66. 2- Some dreams will have a "danger zone" like Outpost 18, such as Vulcanic, Ocean Lab, Coming Storm and maybe more. These zones are a place where you can go to fight enemies and they are separated from the rest of the hangout zones in these dreams.
  67. 3- The dungeons will have their share of combat and challenges not yet seen in the game, but not in a way that is too unforgiving.
  68. 4- There will be more enemies that will spawn according to things you do in a session, and I'm thinking in ways that can be done without interrupting any session where a person wants to mostly hangout instead of having to deal with anything difficult.
  69. 5- The electric Bunker Hill will be nerfed and balanced, and there will be a way of acquiring it without having to buy the gamepass.
  70. 6- You will have to charge up kills to be able to use a shot of Glitched Launcher or Napalm in the future, and Telesword will only work when enemies are knocked out or have really low health.
  71.  
  72. -> Spraying: One of the Waking Sword rewards was a Spray Can, I would like you to be able to spray decals on the walls similar to how people do in Goldsrc, there will be a series of decals for people to choose from.
  73.  
  74. -> Repose Gifts Update: Obtaining reposes in DG is currently a slow process of occasionally finding bonus gifts that are dropped in the map or of dreaming a lot. That's why I want repose gifts to be more reliable and fun. I had this idea where you invest studs into a device in Pink Swamp that will make the game spawn more repose gifts in the dreams, these gifts will come with different traits, such as the ability to cloak or to defend itself, pretty much similar to how eggs during Egg Hunt events have different actions. These gifts will not clutter anyone's experience because it is entirely the user's choice whether they want to spawn them or not.
  75.  
  76. -> Getting rid of the appetite bar: For new players the appetite bar gets in the way and makes the experience more overwhelming despite it not functioning like hunger and just being a way to heal yourself. It is also more clutter in the UI and it can grindy and slow to stuff a bunch of food to start healing slowly. I also noticed it can be a tad anxiety inducing to see a bar drain even without consequences. It seems more in the nature of DG if the food simply just healed each limited bite.
  77.  
  78. The appetite value will still exist as a way to eat faster, which could be useful to heal yourself faster or to get soda ammo, various paxes etc. The blue healing effect could still show up in the screen whenever you heal. Food distribution is also going to increase with updates and their price will be lower.
  79.  
  80. -
  81.  
  82. OK there's WAAAAYY more stuff planned for gameplay additions, but I'm tired of writing, so I will keep them as surprises.
  83.  
  84. >[MORE!]<
  85.  
  86. - More secrets
  87. - More interactions
  88. - More item utilities
  89. - More lore and worldbuilding
  90. - More detail and interactions to existing entities & NPCs
  91. - More rng events (purely optional and have no reward attached)
  92. - More interactions that save across servers (such as leaving custom messages)
  93.  
  94. Like I said, I most likely won't be able to do all of these at all, and I'm pretty sure I might also end up doing other things not mentioned in the list too, but these are the general ideas I would like to do.
  95.  
  96. If I get most of the important plans done, then I could maybe jump to Lykourgos and finish the story with it's planned endings.
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Comments
  • lampfries48
    3 days
    # text 0.15 KB | 0 0
    1. this intrigued me and a lot of others!! it all sounds so cool and i really hope that at least some of this stuff will make its way into the game soon
  • Albert67331
    3 days
    # text 0.22 KB | 0 0
    1. nice i like this, add frospitality and the requirements should be about bringing items to the totem that he asks for in order, also please dont make the sword of the bunker hill free, i spent like all my money on your donation
  • Paru_tem
    3 days
    # text 0.09 KB | 0 0
    1. пробежался глазами, звучит как приятное будущее.
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