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- using UnityEngine;
- using System.Collections;
- [RequireComponent(typeof(AudioSource))]
- public class CollisionSFX : MonoBehaviour
- {
- public AudioClip impact;
- AudioSource audio;
- void Start()
- {
- audio = GetComponent<AudioSource>();
- }
- void OnCollisionEnter()
- {
- audio.PlayOneShot(impact, 0.7F);
- }
- }
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