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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class DoorScript : MonoBehaviour
- {
- bool isPlayerEntered = false;
- bool isOpen;
- Animator doorAnimator;
- void Start()
- {
- doorAnimator = GetComponent<Animator>();
- }
- private void OnTriggerEnter(Collider other)
- {
- if(other.gameObject.tag == "Player")
- isPlayerEntered = true;
- }
- private void OnTriggerExit(Collider other)
- {
- if (other.gameObject.tag == "Player")
- isPlayerEntered = false;
- }
- void Update()
- {
- if (Input.GetKeyDown(KeyCode.E) && isPlayerEntered)
- {
- if (!isOpen)
- {
- doorAnimator.SetTrigger("animateOpen");
- isOpen = true;
- }
- else
- {
- isOpen = false;
- doorAnimator.SetTrigger("animateClose");
- }
- }
- }
- }
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