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- static function UnitPawnPostInitAnimTree(XComGameState_Unit UnitState, XComUnitPawnNativeBase Pawn, SkeletalMeshComponent SkelComp)
- {
- local AnimTree AnimTreeTemplate;
- if (!UnitState.IsSoldier())
- {
- return;
- }
- if (HasPrimaryPistolEquipped(UnitState))
- {
- AnimTreeTemplate = AnimTree(`CONTENT.RequestGameArchetype("PrimarySecondaries_AT.AT_Soldier", class'AnimTree'));
- SkelComp.SetAnimTreeTemplate(AnimTreeTemplate);
- }
- }
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