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Apr 28th, 2019
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  1. static function UnitPawnPostInitAnimTree(XComGameState_Unit UnitState, XComUnitPawnNativeBase Pawn, SkeletalMeshComponent SkelComp)
  2. {
  3.     local AnimTree AnimTreeTemplate;
  4.  
  5.     if (!UnitState.IsSoldier())
  6.     {
  7.         return;
  8.     }
  9.  
  10.     if (HasPrimaryPistolEquipped(UnitState))
  11.     {
  12.         AnimTreeTemplate = AnimTree(`CONTENT.RequestGameArchetype("PrimarySecondaries_AT.AT_Soldier", class'AnimTree'));
  13.         SkelComp.SetAnimTreeTemplate(AnimTreeTemplate);
  14.     }
  15. }
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