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- on break:
- player is sneaking
- set {loc::%event-location%} to event-location
- loc()
- function loc():
- wait a tick
- loop {loc::*}:
- loop blocks in radius 1 around loop-value:
- if loop-block is not air or sand:
- set loop-block to sand
- set {loc::%loop-block's location%} to loop-block's location
- loc()
- delete {loc::%loop-value-1%}
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