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SuzukazeK

Untitled

Oct 11th, 2019
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  1. on break:
  2. player is sneaking
  3. set {loc::%event-location%} to event-location
  4. loc()
  5.  
  6. function loc():
  7. wait a tick
  8. loop {loc::*}:
  9. loop blocks in radius 1 around loop-value:
  10. if loop-block is not air or sand:
  11. set loop-block to sand
  12. set {loc::%loop-block's location%} to loop-block's location
  13. loc()
  14. delete {loc::%loop-value-1%}
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